The State Of Unreal GDC 2024 in Under 10 Minutes!

2024 ж. 19 Нау.
41 623 Рет қаралды

Epic Games just concluded their GDC 2024 State of Unreal keynote speech, discussing the future of Unreal Engine, UEFN, and other projects. In this video we summarize the keynote down to under 10 minutes, focusing on the bits of most importance to game developers!
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    @gamefromscratch@gamefromscratchАй бұрын
  • LOL! I love the "10" minutes edit. But seriously, thank you for the summary!

    @DustinM83@DustinM83Ай бұрын
    • Haha... Yeah, I left a blank there as I didn't know how fast I'd be able to do it. Seemelssly matching my quick tone ain't easy :)

      @gamefromscratch@gamefromscratchАй бұрын
    • @@gamefromscratch Re-record as flat and as boring as possible. Trust me, it's how the pros do it. Probably.

      @michiganderryan5293@michiganderryan5293Ай бұрын
    • They made some changes to the glTF importer as well.

      @rtfranco@rtfrancoАй бұрын
  • 5.4 is definitely an animation focused update, hopefully 5.5 or 5.6 focuses on MASS a little more

    @azaelue5@azaelue5Ай бұрын
    • What is mass

      @mr.mirror1213@mr.mirror1213Ай бұрын
    • @@mr.mirror1213 MASS Gameplay & AI for simulating thousands of agents

      @azaelue5@azaelue5Ай бұрын
    • @@azaelue5 Mass Entity systen to be more specific

      @filipanicic771@filipanicic771Ай бұрын
    • Really wish there is an easy way to check collisions on static meshes, so I can have an Mass Entity equivelant of a BP that is binded to an event when one of it's static mesh component overlaps something

      @filipanicic771@filipanicic771Ай бұрын
    • I wonder if the Actor Sequencer Component ever leaves "experimental Beta" lol

      @eth7928@eth7928Ай бұрын
  • the only problem i actually have with unreal engine is the size and build times, i hope in the future they can make more modular and less heavy overall.

    @Archaoen0@Archaoen0Ай бұрын
    • They did mention improved C++ compile times and lowered amount of shader compiles. Engine size wise, either remove unused modules for other platforms or if you are comfortable with making a custom engine build, you can remove a lot of the plugins, which hog most of the space. Especially the experimental plugins

      @filipanicic771@filipanicic771Ай бұрын
    • that does help, but even then the main engine feature set is pretty massive, but it doesn't matter because of how good they are, and tbh i wanted to create a pseudo game engine with Nvidia omniverse to learn. @@filipanicic771

      @Archaoen0@Archaoen0Ай бұрын
    • how to remove it from the launcher version engine?@@filipanicic771

      @nursultannazarov8379@nursultannazarov8379Ай бұрын
  • Wow, they move at insane speed...

    @adamodimattia@adamodimattiaАй бұрын
  • Man I love Unreal! It seems that ever since the Unity debacle Unreal has just been nailing everything they are doing. I’m so happy to be using this Engine 🤩

    @codyjosifek6029@codyjosifek6029Ай бұрын
    • Unreal developing new engine features. Unity developing new monetization features. 🤷

      @ristopaasivirta9770@ristopaasivirta9770Ай бұрын
    • @@ristopaasivirta9770 too real

      @sunbleachedangel@sunbleachedangelАй бұрын
  • Don't remember if this was mentioned here but they said a first person camera is finally coming by the end of the year for UEFN. Right now seems like a really great time to start learning traditional art, Blender for modeling, texturing, animation, and UE/UEFN if you want to make a game. I'm beginning some courses this week.

    @spacemanjupiter@spacemanjupiterАй бұрын
  • Can't wait for verse tbh I'm not a big fan of working with blueprints

    @kuollutkissa@kuollutkissaАй бұрын
  • I was expecting a release date for fab ngl

    @KomodoBitGames@KomodoBitGamesАй бұрын
    • Yeah I was more than a bit shocked at the complete lack of Fab content.

      @gamefromscratch@gamefromscratchАй бұрын
    • No Project Avalanche either...

      @JPLAVFX@JPLAVFXАй бұрын
  • Doesn't really matter how advanced Fortnite Creative editor gets, we all now well that 99,99% and surely the most played maps will always be the most simple and stupid like colorful parkours and generic "RED vs BLUE" stuff

    @mschulmeister6519@mschulmeister6519Ай бұрын
    • maybe, but if someone creates an entire storyline campaign something smaller scale of the witcher 3? inside of fortnite?, might get popular. I mean is something like that even possible? I guess not you do have limitations on memory usage so that's going to be always a problem for creators

      @G0DKILLER_@G0DKILLER_Ай бұрын
    • Yes and no, you have to be 18 plus to make a game and most of those obby tycoon RvB type games are made by 13yo Roblox kiddys; but you really do have a good point, Core gams is 99% that sort of game now and some of the first public Mirror games are those sort of games too, Yahaha give more theme ides so its less generic crap there, but it really is a problem with this sort of platform.

      @kiwifrogg@kiwifroggАй бұрын
    • It's like this in every game that allows custom content. Communities tend to gather around simple fan maps that offer a lot of action and map physics.

      @Uncle_Fred@Uncle_FredАй бұрын
    • UEFN is seeding the field with the next gen of talent with experience with their tech. Thats the 3d chess Epic is playing.

      @kylepena8908@kylepena8908Ай бұрын
    • It’s the KZhead of videogames, you need to think in 5 years. I mean, upload YOUR game that will be available everywhere on any platform right away…this is so big and thats why Tim Sweeney is fighting everyone for the stores revenue

      @yoshimitsu1977@yoshimitsu1977Ай бұрын
  • Motion matching is a really cool feature. I remember EA showing a similar technology in a demo.

    @vishwaksenreddy448@vishwaksenreddy448Ай бұрын
    • Unity has "revealed" their motion matching Kinematica in 2018. The last update was in 2020. I love their thread on the forums called "Democratizing Motion Matching for Character Animation".

      @manueltripero@manueltriperoАй бұрын
    • When they first demonstrated motion matching in The Last of Us 2 trailers I expected that tech to take over the gaming industry by storm, it seemed so far superior to just about any other animation approach. It's taking a lot longer than I thought, but it's nice to see it happening.

      @KillahMate@KillahMateАй бұрын
    • The first time I learned about this technology was on For Honor at the time, I'm surprised that so few games have used it since.

      @HuskySansVergogne@HuskySansVergogneАй бұрын
  • The state of UEFN 😅

    @DevGods@DevGodsАй бұрын
  • Anyone have a link to the Motion Matching Sample Project? I can't seem to find it.

    @thomashalpin2251@thomashalpin2251Ай бұрын
  • Aaand, my rig is torn apart on my dining room table.+, waiting for parts to arrive. 😢

    @3dchick@3dchickАй бұрын
  • Family!

    @e.j.p.5589@e.j.p.5589Ай бұрын
  • Did you say verse was coming to UE?

    @azhawking@azhawkingАй бұрын
  • I watched the original and now your video too, and in both videos it's mentioned that this motion library with 500+ animations is available for download to use with Motion Matching, but both videos fail to mention that it isn't actually available for download yet. It will only be released later in the year.

    @true.ja3son@true.ja3sonАй бұрын
  • Meanwhile on Unity: "APV is here for years now, can we please make it usable for something... like... for real?"

    @impheris@impherisАй бұрын
    • Forget APV, they are still trying to make OpenXR and ARFoundation commercially viable. They've been working on VR support for 8 years and still don't include basic things like fading on teleport in their samples. But I digress... APV support is the best work they've done in a while as Apple is paying them an arm and a leg for tooling. Which you can access no problem as long as you buy a pro license - because hey why let a post secondary on an education license develop for APV ;). Ah I suppose I'm a bit unity hostile this week

      @LloydSummers@LloydSummersАй бұрын
  • To compile faster, if you have multiple computers with Unreal loaded and they are all used to work on the same project as used by a team, then you should be able to tell it to compile on one computer and to use the resources of all the computers with the same project loaded on them. This would be done on site, so it would substantially reduce compile times and drastically reduce crashes. We are a small indie team of four, but we have 1 desktop server and 8 laptops we could network and load the project onto so they can all be used during compiling the main project on our server that has AMD Ryzen 7 3800X, 64 gig ram and 12 terabytes of hard drive space, of which 2 terabytes is an M.2 SSD.

    @MeaganEater@MeaganEaterАй бұрын
  • Hi there, I’m a regular watcher. Not sure where to message where you may see it. However your original video was quite helpful when deciding whether to use unreal on an M1 Mac. Since it’s been a relatively good experience with only a few limitations. Could you do a video about the Mac updates in unreal 5.4 and an update to the other updates since your last Mac unreal from 9 months ago. That would be awesome, thanks!

    @gunterstunter@gunterstunterАй бұрын
  • Does rendering improvements apply to Android and iOS too?

    @nursultannazarov8379@nursultannazarov8379Ай бұрын
  • 9:31 what is the news related to Marvelous?

    @IamSH1VA@IamSH1VAАй бұрын
  • nice summary

    @ukrsolid@ukrsolidАй бұрын
  • As a Unity dev...I am crying

    @MetaverseAdventures@MetaverseAdventuresАй бұрын
    • believe me, don't

      @powernemo@powernemoАй бұрын
  • Some very exciting things, especially those animations

    @sunbleachedangel@sunbleachedangelАй бұрын
  • Six month of free revenue, when you get all the money, this is SO IMPORTANT

    @yoshimitsu1977@yoshimitsu1977Ай бұрын
  • What movie won the oscar?

    Ай бұрын
    • War is Over, animated short category.

      @gamefromscratch@gamefromscratchАй бұрын
    • This one... kzhead.info/sun/gtacmdCLj4mXa4U/bejne.html I mean... okay...

      @powernemo@powernemoАй бұрын
  • UE 5.3 works fine for me but every time I start 5.4 Preview I get Bluescreen in about 5 seconds. I really want to try that Motion Matching feature..

    @doublegarts@doublegartsАй бұрын
    • How can I find and get the Motion Matching stuff? Is it included in 5.4 by default?

      @wilfred309@wilfred309Ай бұрын
  • I wonder what UE6 will eventually look like in 2028?

    @vectoralphaAI@vectoralphaAIАй бұрын
    • RTX 6969 required..

      @judasthepious1499@judasthepious1499Ай бұрын
    • @@judasthepious1499420 GB of vram required

      @tux_the_astronaut@tux_the_astronautАй бұрын
    • @@judasthepious149969420 super for 2fps gain

      @mr.mirror1213@mr.mirror1213Ай бұрын
    • literal ​@@judasthepious1499

      @saul8510@saul8510Ай бұрын
  • I wasn't clear on what they were saying about making the next Fortnite season in UEFN. Will they stop dogfooding UE5 when they move Fortnite to UEFN?

    @RiftTraveller@RiftTravellerАй бұрын
  • So why the logo colors are changed to rainbow.

    @reubenstarsky7328@reubenstarsky7328Ай бұрын
  • Thanks.

    @4mb127@4mb127Ай бұрын
  • Please make a video about the apple Anti-Trust lawsuit!

    @isaiahg9148@isaiahg9148Ай бұрын
  • they didnt talk about fab thou

    @johninglis2622@johninglis2622Ай бұрын
  • Um update voltado mais para animação. A epic deveria dar mais carinho pra epic games store se ela quiser ficar realmente atrativa para publishers.

    @nathanmiguel76@nathanmiguel76Ай бұрын
  • verse going to be big, start leaning now if you going to be using UE in 5 yrs. Verse will be the go to over C++ for UE

    @1981danielmn@1981danielmnАй бұрын
  • What movie that was made by Unreal that won an Oscar?

    @Vrishnaakh@VrishnaakhАй бұрын
  • wow....

    @bluzenkk@bluzenkkАй бұрын
  • If only UE has some more user-friendly language support. Blueprints are nice but have limitations and C++ is not the most user-friendly language ever. Still waiting for c# or maybe some Lua/python Epic version scripting language to be included.

    @tomtomkowski7653@tomtomkowski7653Ай бұрын
  • Is this Vin Diesel?

    @Al1987ac@Al1987acАй бұрын
    • more like Vin Petrol

      @SlayerDUDE1993@SlayerDUDE1993Ай бұрын
    • Yes but even purified, i mean Vin Petrol

      @Volt-Eye.@Volt-Eye.Ай бұрын
    • ​@@SlayerDUDE1993 Vin 98% no lead

      @ayoCC@ayoCCАй бұрын
  • you know there was a day when people were saying 3D artist would replace Real Actors...

    @justlimeguy@justlimeguyАй бұрын
  • Why is vin diesel your title scene?

    @scotmcpherson@scotmcphersonАй бұрын
    • He's in Ark 2 which is an Unreal Engine 5 game.

      @Elwaves2925@Elwaves2925Ай бұрын
    • because family comes first

      @judasthepious1499@judasthepious1499Ай бұрын
    • @@judasthepious1499 oh hell ya

      @scotmcpherson@scotmcphersonАй бұрын
    • @@judasthepious1499 you dont turn your back on family

      @abex15@abex15Ай бұрын
  • The simulated clothes!

    @comebackguy8892@comebackguy8892Ай бұрын
  • Did ... did they showcased texturing SUFFFERING FROM PIXEL-BLEEDING ??? 0_0 .... and unlike blender, that runs, IT REQUIRES A SUPERCOMPUTER xD ??? oh boi

    @zarodgaming1844@zarodgaming1844Ай бұрын
    • Then they complain about other engines looking bad😂

      @saul8510@saul8510Ай бұрын
  • VERSE VERSE VERSE...the only thing I want in UE....that's a big one.

    @nowherebrain@nowherebrainАй бұрын
  • Van Dezel

    @GIDAEONGULLY@GIDAEONGULLYАй бұрын
  • UEFN developers include fortnite's own BR mode so... How much of that was actually paid out to third party developers?

    @ghostgetti4310@ghostgetti4310Ай бұрын
  • Under 5 for me had it on 2x speed

    @nyariy@nyariyАй бұрын
  • 😎

    @vincentbitetti574@vincentbitetti574Ай бұрын
  • the mouse cursor is so triggering

    @MSTRCMDR@MSTRCMDRАй бұрын
    • was about to comment the same thing, distracting af

      @Gvstrmrgh@GvstrmrghАй бұрын
  • I really like all of the things the epic game store is trying to do to be better for devs than steam, but good lord it just needs to be better first. It loads slows, its search engine sucks, it's library is small, the UX is awful, and there's no review system so I can tell easily if a game is garbage and I honestly can't imagine it's that much work for a whole team to just kinda fix some of this stuff. Idk, I'm not as hostile about epic games launcher as most, but I definitely avoid it when I can for now.

    @blackdoc6320@blackdoc6320Ай бұрын
  • Unity *bought* Weta???

    @AgentQQ8@AgentQQ8Ай бұрын
    • Just the software development branch of it, not the actual VFX studio. My friend works at Weta’s Melbourne studio and they’re not affiliated with Unity

      @joa1401@joa1401Ай бұрын
  • Cap game is the closest I’ve seen that looks like next gen the rest been meh but then again let’s wait and see the the real thing

    @IvanOfficial96@IvanOfficial96Ай бұрын
  • huh?? why is epic going to make their battle royale using only uefn? the unreal engine is better r they just limiting themselves because they can?

    @abex15@abex15Ай бұрын
  • Judge me all you want but I don't like this UEFN stuff. Why does everything has to be around Fortnite? Decent game don't get me wrong but why shove it down to the engine side? I don't wanna hear about improvements to UEFN. Show me the real stuff.

    @varunverma95@varunverma95Ай бұрын
  • Nice if they did some qol so most ue5 games dont run like garbage

    @gusmlie@gusmlieАй бұрын
  • This engine is a generation away from being performant, I’d prefer some games to use unreal 3 to create actual games not light shows

    @machinefannatic99@machinefannatic99Ай бұрын
  • They didn't mention the word A.I *ONCE* in the entire presentation. I know it was intentional. This stuff is super technical, we're getting closer to the point where you can just "dictate" to create your own 3D/game/environment/rules/physics/engines and it's not too far away. I wonder if they're on board with this. IF not, they too, will be replaced. A.I is coming, like it or not.

    @lil----lil@lil----lilАй бұрын
    • lmfao UE5 was used to train sora according to Jim Fan and there are plugins in ue5.4 for working with LLM's ... I dont know what your trying to get at because they are at the forefront of AI in video games.

      @ryanjdevlin87@ryanjdevlin87Ай бұрын
    • dawg thinks ai will spawn outta the sky and replace the unreal engine, if anything epic will be the first to implement it if they can

      @abex15@abex15Ай бұрын
  • No cocaine before making video next time

    @D3cker1@D3cker1Ай бұрын
  • And still can't fix their stutterfest of an engine when ue3/4 made custom and seamless gameplay like arkham night.

    @TewaAya@TewaAyaАй бұрын
  • The Unreal engine is garbage. At the moment, only the Epics themselves know how to work with it. All other devs produce unoptimized AAA looking garbage. Yes, yes, bad developers, but if EVERYONE can't create optimized games with it, then the problem is in the game engine itself. Even in Unity, games turn out to be much more optimized. But fools will continue to believe the advertising of “AAA graphics with 0 cost”*. * - rtx 4090 as the minimum system requirements. * - stutters and lags will occur on no matter what system specs.

    @sferavel@sferavelАй бұрын
    • Maybe you should branch out and play more games... I've played a few solo dev games made in unreal 5 that look amazing and run really well on a 970 GTX... Which is a long ways from a 4090 RTX. Now I'd say it is fair to say that a 3D unreal game does require at least a 970 GTX. They start having issues below that. But most games nowadays recommend at least a 1660 super which is more powerful than a 970 GTX. I very rarely run into an indie unreal game that can't run on a 1080 ti. Which honestly is a pretty outdated GPU nowadays. But it's what I still keep in my 1080p gaming system because I see no real reason to upgrade it. My workstatio has a 4090 this is true, but I also just flat don't like playing a lot of games on a 4k monitor which is what's on my worksation. A lot fo indie games just look better on a 1080p screen.

      @user-hg6be8qq5w@user-hg6be8qq5wАй бұрын
    • @@user-hg6be8qq5wAAA solo dev?

      @powernemo@powernemoАй бұрын
  • Tim is so cringe crying about the store stuff, they make a ton of money already

    @slothsarecool@slothsarecoolАй бұрын
    • Last I herd EPIC game store is still losing EPIC money, and EPIC is a company. Compnaies don't tend to keep doing things that loss them money. So bare with his cringe or see the EPIC game store vanish and the monoplies grow. The market will be healthier with more players. At this point Tim is just doing what the government should be doing on its own. Trying to break up unlawful monoplies.

      @user-hg6be8qq5w@user-hg6be8qq5wАй бұрын
  • Maybe ue5 will be better next gen 😂 its poor as 💩 atm

    @tristman8413@tristman8413Ай бұрын
    • Unity fan girl detected. Use your Unity and pay $9 out of your $10 revenue.

      @nursultannazarov8379@nursultannazarov8379Ай бұрын
    • @nursultannazarov8379 what the f is a unity fan? Seems you're an ue5 fangirl... to even be defending it 🤦‍♂️ I've heard of console fangirls but never heard of a game engine fangirl before it is a new to me 🤣

      @tristman8413@tristman8413Ай бұрын
    • Well, now you know you are a Unity fangirl. Kiss more a$$@@tristman8413

      @nursultannazarov8379@nursultannazarov8379Ай бұрын
  • FAMILY

    @98voteforpedro@98voteforpedroАй бұрын
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