Why Unreal Engine 5.4 is a Game Changer

2024 ж. 4 Мам.
558 421 Рет қаралды

Unreal Engine 5.4 launched with a massive overhaul to the animation tools. The biggest new features being a motion design editor and new tools to quickly create animatable characters.
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Chapters
0:00 - Intro
0:23 - Motion Design
2:57 - Motion Matching
5:49 - Biome Generator
8:23 - Texture Graph
10:19 - Animatable Characters
11:45 - Render Improvements

Пікірлер
  • Stay up-to-date! www.unrealsensei.com/newsletter Learn Unreal Engine 5 Below! kzhead.info/sun/npGzfc-ypJarpIE/bejne.htmlsi=OcPMWT7lfoxfYCWQ

    @UnrealSensei@UnrealSensei8 күн бұрын
    • Please teach me Sensei. I will travel across the world and forsake everything in my life to learn this art while hovering over your shoulder. Should I contact your business email?

      @Shuttlekilla@Shuttlekilla8 күн бұрын
    • up to date even though i can just subscribe to unreal engine 😹

      7 күн бұрын
    • unreal engine makes an update. this guy: Why Unreal Engine (said version) is a game changer

      @pewdiepiemorelikemobkiller3772@pewdiepiemorelikemobkiller37726 күн бұрын
    • Where do I go to get these hundreds of motion capture animations?

      @borrowedtruths6955@borrowedtruths69554 күн бұрын
  • At this point, every major update of UE can be considered a "game changer". They're really shaking up the industry in a good way

    @spicymemeboi2646@spicymemeboi26469 күн бұрын
    • Seriously. Every time a new 5.x is released, I think to myself "What have those crazy bastards done now?" I'm pretty sure the simulation that is our universe is running on UE 5.5

      @HDL_CinC_Dragon@HDL_CinC_Dragon9 күн бұрын
    • surely any update to any game engine a game changer

      @thanksfordoxingpeopleyoutube@thanksfordoxingpeopleyoutube9 күн бұрын
    • UE5 games are still heavy AF. Just look at Remnant 2. Runs like crap. You need a 600$US GPU to get 60 fps at 1080p. Even a 4090 cant run 50 fps at 4K. Its insane. The UE5 needs to optimise cause damn.

      @lolmao500@lolmao5009 күн бұрын
    • Well people are showing the engine is slower now.

      @StopBlurryGames@StopBlurryGames9 күн бұрын
    • @@lolmao500 it is only if you use lumen and nanite aka super rayttracing, raytracing is demanding.

      @oo--7714@oo--77149 күн бұрын
  • Just wow. The original 'Unreal Tournament' team sure has come a long way 😅

    @dertythegrower@dertythegrower9 күн бұрын
    • I loved that game. Would you happen to know what platform I can find it on these days?

      @ordeo@ordeo9 күн бұрын
    • @@ordeo epic launcher I would presume since they pulled it from steam

      @The1Wolfcast@The1Wolfcast9 күн бұрын
    • @@The1Wolfcast No, it's not available on launcher. Only torrents / 3rd party. Which is sad because I purchased all Unreals.

      @Neolisk@Neolisk9 күн бұрын
    • Give me a new Facing World's in UE 5.4

      @DarkStryder360@DarkStryder3609 күн бұрын
    • @@ordeo Epic removed them from every storefront. :/ Why? No one really knows, there's literally no good reason

      @psyanah4542@psyanah45429 күн бұрын
  • This update is basically a blessing for Indie Game Devs

    @jassisingh333@jassisingh3339 күн бұрын
    • No smart developer uses this

      @oldshiloh9061@oldshiloh90619 күн бұрын
    • ​Y? Not, It will speed up development ​@@oldshiloh9061

      @handsanitizer2457@handsanitizer24579 күн бұрын
    • @@oldshiloh9061 smart developers don't use animations?

      @MoneyShifted@MoneyShifted9 күн бұрын
    • ​@oldshiloh9061 you're right because they are too busy releasing "quadruple A" games with garbage tech and only caring about shares then have their games plumit in sales and playerbase. Haters gonna hate I swear.

      @luke1Oh59@luke1Oh599 күн бұрын
    • @@luke1Oh59 could you reitterate this? Now that you mention it I guess they're fishing for VC money and fomo investors, and just leave the core functionalities to dust. I hear even people with RTX 3050 GFX cards has noticeable slowdown even with an empty project opened .

      @MangaGamify@MangaGamify9 күн бұрын
  • Saying it again...I have never used Unreal Engine and I won't anytime soon, but I LOVE these videos by Unreal Sensei. Getting to see all the cool stuff coming down the pipe is exciting and puts a lot of love into making these. 10/10 KZhead content creator.

    @The_Pariah@The_Pariah9 күн бұрын
    • Why won’t you? I’m just curious

      @Nomad454@Nomad4549 күн бұрын
    • 7 years in Unity. 28 days in Unreal. I'm never going back, I feel like an idiot for not having switched back in UE4 or when 5 just started out.

      @namesurname624@namesurname6249 күн бұрын
    • @@Nomad454 Because I have no desire to create a game right now. It's a huge time investment and I'm preoccupied with other projects. And I don't have a killer idea to turn *into* a game. I code regularly, I just don't create games. But If I do ever come up with a great idea...something unique and fun that others might truly enjoy...then I might turn it into a game. And there's a strong chance I'd use Unreal. Until then, I'll stick to playing and enjoying the creations of others.

      @The_Pariah@The_Pariah9 күн бұрын
    • Most of viewers are like you, it's entertaining to watch new tech especially in a field you interested in.

      @maxrinehart4177@maxrinehart41779 күн бұрын
    • ​@@wallacesousuke1433but hey, he's straight forward tho

      @sfs-lyder8560@sfs-lyder85609 күн бұрын
  • R.I.P. Unity

    @thanos879@thanos8798 күн бұрын
    • Fr 😂

      @Nfu_224@Nfu_2247 күн бұрын
    • Do you really think so?

      @TornFromHell@TornFromHell5 күн бұрын
    • tbh honest i dont think its the end of unity, a lot of developers are still using it today, but the begginers are going to easier game engines so that they dont have to learn how to fully code

      @samik_456@samik_456Күн бұрын
    • Only use Unity, Godot, or Gamemaker Studio for 2D and 2.5D, whereas UE 5.X for 3D

      @alyasVictorio@alyasVictorio5 сағат бұрын
  • Little but important tip about making normal maps. You should always try to make them more intense than intended in the texture creating process and then in the shader scale the intensity down again. Normal maps are usually stored in images with 8 bit precision per channel, so if you have a very subtle normal map the data precision will not be enough for the transitions between differently angled normals to look good and you will end up with visible discontinuities. In the shader, after sampling the normal map you are usually working with 32bit float or 16bit half precision so at that point there's no precision problem when you try to make the normal map look more subtle again by scaling its intensity.

    @DonC876@DonC8769 күн бұрын
    • this is so god damn genius, why'd I never think to use the whole range of the bits and scale it back in shaders

      @Robbin_Bob@Robbin_Bob4 күн бұрын
    • @@Robbin_Bob Just make sure to use the same or at least a similar scaling algorithm in your texture creation software as in your game engine. And it's a different story if you bake normals from high poly, in that case the best thing you can do is to have great normals in the low poly to begin with (like use face weighted / custom normals) and then you will usually get better results

      @DonC876@DonC8764 күн бұрын
  • I watched this video 5.4 times already to truly understand how great Unreal 5.4 is (motion design was added)

    @vandungeonssd@vandungeonssd9 күн бұрын
    • The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...

      @user-ev4ud5xs2j@user-ev4ud5xs2j9 күн бұрын
    • базованная ава

      @user-on7ed4bc5z@user-on7ed4bc5z9 күн бұрын
    • ​@@user-on7ed4bc5z😂, ++

      @now_ever@now_ever9 күн бұрын
    • Ава топ

      @studionotfound7414@studionotfound74145 күн бұрын
    • @@user-on7ed4bc5z так тримати козаче!

      @hrihori_art@hrihori_art3 күн бұрын
  • I swear UE out here doing God's work with all these insane tools

    @modernmarrow1411@modernmarrow14119 күн бұрын
    • all for free too... not have to go buy every little fucking thing as an addon like you have to do with unity

      @ronaldwoofer5024@ronaldwoofer50249 күн бұрын
    • God used UE 9 to create the World and it looks great

      @m.blu.@m.blu.9 күн бұрын
    • Fr, certain niche things you have to buy but theyre useful and worth the money​@ronaldwoofer5024

      @indiecore-2022@indiecore-20229 күн бұрын
    • The existence of God is unreal.

      @mixchief@mixchief9 күн бұрын
    • @@m.blu. more like God used UE 9999999

      @mitsuhh@mitsuhh9 күн бұрын
  • your ue5 beginner tutorial was Awesome! you should definitely do a UE5.4 Specific Beginner tutorial!

    @vehiclesunlimitedreviews@vehiclesunlimitedreviews9 күн бұрын
  • Could you make a video tutorial focused on animation? I'm learning Unreal mainly to make short films, and it would be super helpful to have a video that goes over the basic concepts: How to add a Metahuman, animate their movement, make them talk, and export it with the Sequencer correctly. You are the best Unreal Engine teacher on KZhead, and having a video from you more focused on animation and movie creation would be wonderful. Thank you very much!

    @HowardDunsany@HowardDunsany9 күн бұрын
    • Don’t think he has plans to make a free video, but in the course the filmmaker section is going to be updated soon

      @NightmareKingGames@NightmareKingGames9 күн бұрын
    • @@wallacesousuke1433 If you don't agree, who is your favourite UE teacher in KZhead? I wonder if you have a nice detailed answer to that, or if you simply are a troll

      @HowardDunsany@HowardDunsany9 күн бұрын
    • @@wallacesousuke1433 it's true tho

      @NightmareKingGames@NightmareKingGames9 күн бұрын
    • Yes! There will be an Animation Tutorial I hope to release July that will be a few hours long. We might briefly cover metahuman and character animation but it will be surface level. In the Unreal Filmmaker course that is in the Masterclass we take a deep dive into characters which is about half the course and pretty advance

      @UnrealSensei@UnrealSensei9 күн бұрын
    • @@wallacesousuke1433 Now I can't know if you're telling the truth or not, so who knows. And of course we are noobs, that's why we're here, to learn. And I found Unreal Sensei videos very useful to start from zero. The thing is, if you had been respectful in your first comment, you could have added very interesting feedback, like saying which other UE teachers are great in your opinion and why. But your first comment just mocked my previous noob statement, without adding any useful info, also disregarding the amazing work Unreal Sensei has done. Do you really expected any noob like me to take your words seriously that way?

      @HowardDunsany@HowardDunsany9 күн бұрын
  • 11:48 hoping they continue the performance improvements in terms of traversal stuttering. We haven’t seen any games on the latest version of UE with technologies like direct storage but I hope eventually it gets ironed out and we see UE games that run as flawlessly as horizon forbidden west does (in terms of traversal stutter and frametime performance, in which that game does a phenomenal job of for the size of its world especially).

    @stealthhunter6998@stealthhunter69989 күн бұрын
    • They have been working on fixing the notorius shader compilation over the last few updates. It will be interesting to see if World Partition stops traversal stuttering when UE5 games release.

      @UnrealSensei@UnrealSensei9 күн бұрын
    • @@UnrealSensei Yeah, definately eager to see if it resolves the issues, I really hope it does. Looks like this Marvel black panther and cap game will be a great future testing ground to see how successful the new UE tech is in solving the issue. So long as the devs do make a great PC port of it (given stutter is moreso a PC issue).

      @stealthhunter6998@stealthhunter69989 күн бұрын
    • There was an update on 5.4 specifically about fixing stuttering (which is generally caused by shader compilation).

      @OverJumpRally@OverJumpRally9 күн бұрын
    • @@OverJumpRally it used to be typically. like unreal sensei said in his comment, they have already had great improvements to shader compilation. Traversal stutter however has been an issue. These stutters r not cause by shaders compiling and moreso sourround loading/streaming the world zones in and out. Seperate issue they have to address from shaders

      @stealthhunter6998@stealthhunter69989 күн бұрын
    • @@stealthhunter6998 Yeah, that was addressed and allegedly fixed in 5.4. I saw a tweet about it from one of the devs.

      @OverJumpRally@OverJumpRally9 күн бұрын
  • I've learned the newest UE5.4 features in less than 13 minutes, wow! :) No wonder this channel is called Unreal Sensei! Thanks, sensei.

    @coder5382@coder53829 күн бұрын
    • Have you tried to use 5.4 my project went from being under the default streaming texture pool in 5.3 and running smoother that my behind to running like shit in 5.4 i had to uninstall it because the streaming pool size was now over budget by like 400MB and the world i have but was like that game Dayz when it first come out in the 60s. Runs like sh*t for me had to revert back to 5.3 i bet the problem is the new sharing capability where people can now both work on the same project from 2 -3-4 pcs at the same time

      @youtubeperson199@youtubeperson1999 күн бұрын
    • ​@@youtubeperson199 I see what you mean, I also had some performance issues when migrating my project to this new version. UE5.4 won't run smoothly now if your project isn't on an SSD. I used to save my projects on an HDD to spare some disk space, but not anymore. It became so sluggish to move in the editor. Unfortunately, I also noticed some FPS drops with this version. I'm not aware of your machine specs, because UE5 is becoming even more demanding on hardware with each new release. If your project wasn't saved on SSD maybe that was the problem, but I do agree with you on FPS drops.

      @coder5382@coder53829 күн бұрын
  • I'm simply amazed by the rapid development. I think it would he fascinating to see their company behind the scenes.

    @KiemPlant@KiemPlant9 күн бұрын
  • Thank you I highly recommend both his free course and masterclass. Time and money well spent to quickly learn unreal.

    @joshnevel1504@joshnevel15049 күн бұрын
    • I wish I could buy courses

      @marcapouli7805@marcapouli78059 күн бұрын
  • those updates are so huge! :D great work guys! will be a lot of fun explore new functions

    @Shalfatk01@Shalfatk018 күн бұрын
  • I love how you explain complex things so clearly. Thanks a lot!

    @tzerland@tzerland9 күн бұрын
  • Love seeing your video updates for UE. Always exciting new changes.

    @punishthemeatpocket@punishthemeatpocket9 күн бұрын
  • So much better than the official overview video! Wish Epic would push your video around - so many features simply won't reach the people who could use them because they aren't explained well enough - or worse, not even mentioned! I read the blog post and watched a few videos but it wasn't until i viewed the UE5 5.4 roadmap that i saw Texture Generation and a silly amount of other stuff that I wasn't aware of. You also explained motion matching far better than I've had it explained before. I really appreciate the practical examples - like the displacement + brick texture combo. I'm wondering if switching from Blender to Unreal for Weight Painting, Bone placement, Rigging, and animation might be the way to go instead of learning how to do it in Blender now.

    @OverbiteGames@OverbiteGames9 күн бұрын
  • This is the most useful and direct video I have ever watched! Straight to the strong points!

    @amdawood@amdawood9 күн бұрын
  • Amazing, thanks for this video that summarizes the changes!

    @3DComparison@3DComparison9 күн бұрын
  • Awesome video! Ugh!!! Motionmatching finally!! Cant wait to learn it! Meta sounds too! Def gonna need a tutorial on good meta sounds

    @TUKMAK@TUKMAK9 күн бұрын
  • Awesome update! Thanks for the summary! 😄

    @Nebulon5000@Nebulon50009 күн бұрын
  • You ALMOST don't need any other software now. I love what they're doing, its going to allow ordinary people to easily make AAA looking games in engine, on their own PC. Thats what its moving towards.

    @JeradBurnsProductions@JeradBurnsProductions9 күн бұрын
    • Noob here. when you say "ALMOST don't need any other software", what would you say are some of the other basic components you are talking about? What other software is necessary to make a final product, so that we may learn what to expect before diving into this world?

      @THEcucufate@THEcucufate8 күн бұрын
    • @@THEcucufate If

      @helmut666kohl@helmut666kohl4 күн бұрын
  • What are the chances? I just finished your Castle beginner course few minutes ago and you uploaded 😅

    @Thunderbolt1912@Thunderbolt19129 күн бұрын
    • i hope you will give up on this sooner than later, and learn actual game dev, otherwise you will just waste your time for months or years. Or mb idk you just have too much of free time nothing else todo (like idk learn c# c++ python), and instead trend chase (chasing your own tail "urobros").

      @greenpixel556@greenpixel5569 күн бұрын
    • @@greenpixel556 And I will Sent YOu the game Scenes of my game in you rdiscord too

      @EmptyVd@EmptyVd8 күн бұрын
    • @@greenpixel556 And I'm also about to search a video of every single UE features from 4.x's all the way to 5.4 (and maybe 5.5 or better if there's Nanite compatibility to skeletal meshes and hair/fur) Other than that, you almost got me in the first forth tho-

      @alyasVictorio@alyasVictorio4 күн бұрын
  • One of the best showcased videos for UE5.4!. Thank you!

    @antonisfyl@antonisfyl9 күн бұрын
    • This is a copycat of 1000 other UE5.4 introduction videos, all the same ads clips, the only difference is voice.

      @Alt_Ego@Alt_Ego4 күн бұрын
  • I have always been expecting your video,it just hypes me for everything new release

    @amswil3232@amswil32329 күн бұрын
  • This is super interesting for future video's and animations. Thanks for sharing!

    @nowweknow.@nowweknow.9 күн бұрын
  • very instructive! Thanks a lot!

    @fddesign@fddesign9 күн бұрын
  • Best explanations as always!

    @gaelromanet@gaelromanet9 күн бұрын
  • thanks so much for your time

    @Omar.bin.khattab@Omar.bin.khattab9 күн бұрын
  • Thanks for the great updates Sensei, this is soo amazing!

    @Real-Hawk@Real-Hawk7 күн бұрын
  • First challange: get a high end pc

    @bobbly2231@bobbly22319 күн бұрын
    • First profit: don't wait for years to render

      @gourabr8247@gourabr82472 күн бұрын
  • Thank you, Unreal Sensei!

    @brandonjacksoon@brandonjacksoon9 күн бұрын
  • Wow, well done, I don't even do anime creation with UnE, but just fell in love with it, wanna learn it right away.

    @amirmoezz@amirmoezz9 күн бұрын
  • Thanks for this. I always appreciate your videos

    @gabe2o2@gabe2o29 күн бұрын
  • @blenderguru would be so proud😁😁😁

    @HydroTECGaming@HydroTECGaming9 күн бұрын
    • Same donut modeled 3 years ago inspired by Blender Guru of course! kzhead.info/sun/nLSdm9KyfqOfmH0/bejne.html

      @UnrealSensei@UnrealSensei9 күн бұрын
  • I swear it only gets more awesome, cannot wait to see what is next

    @2020Tech4U@2020Tech4U9 күн бұрын
  • I just love your videos, man. Thank you A TON for keeping us updated on all this cool stuff. This is just amazing.

    @Gh0st1Knight@Gh0st1Knight7 күн бұрын
  • Thank you! Great video! UE just keeps getting better and better!!

    @ukmonk@ukmonk9 күн бұрын
  • Thanks, Sensei!

    @rrahll@rrahll9 күн бұрын
  • Doughnut tutorial in Unreal 5.4! That's all I need :D

    @akchemaceshwa@akchemaceshwa8 күн бұрын
  • I updated yesterday and the bugs I was dealing with 5.3 are gone and the performance is MUCH better like it gives me so much confidence 😅

    @GoofyToony@GoofyToony9 күн бұрын
  • Sensei .!! Where you have been so far.? 😢. Missed your videos a lot. You are one of the amazing content creator so far. ❤

    @YTmingle@YTmingle9 күн бұрын
  • I feel like this title isn't even clickbait because it's literally true

    @landoishisname@landoishisname9 күн бұрын
  • 유익한 정보 감사합니다.

    @notthings6443@notthings64439 күн бұрын
  • This is making me wanna continue to learn how to use UR5. This truly is sm incredible creative tool for any artist!

    @Arkhkalos@Arkhkalos9 күн бұрын
  • Thanks for this amazing video!!!

    @AlejandroEcheverryB@AlejandroEcheverryB9 күн бұрын
  • Mindblowing 🤯

    @Yokesonu@Yokesonu9 күн бұрын
  • every update is labeled as "game changer" and when they finally release people claim its rife with bugs and issues

    @pinilandok@pinilandok9 күн бұрын
    • It's only channels like this that keep claiming it's "game changing", "this changes everything", "this is the ultimate blablabla". It's getting really frustrating with this stuff everywhere these days.

      @PhilipZeplinDK@PhilipZeplinDK7 күн бұрын
  • Incredible...like seriously. I feel inspired to want to make something it's utterly gripping!

    @dramen@dramen5 күн бұрын
  • Awesome video! I’m so glad they made these changes. I was learning how to create animated characters after making my environment. I quit shortly there after because blender is imo a complete mystery. I’m going to check out your tutorial videos because I’m super interested in learning more about UE. Thanks 🙏🏻

    @ServeMySoul777@ServeMySoul7778 күн бұрын
  • I've followed all your videos and been aching to get started with Unreal, but I never had time to get into it. Will you make a new "Beginners" video for brand new users of Unreal, now that 5.4 is releasing?

    @willeklof@willeklof9 күн бұрын
    • I was going to ask about it, how much 5.4 changes about the beginners tutorials.

      @_l3m35_@_l3m35_4 күн бұрын
  • Every unreal engine update is a game changer.

    @SynthLynX@SynthLynX9 күн бұрын
    • and that's how it should be every increment update on any software

      @ramiru3264@ramiru32649 күн бұрын
  • smart move to recreate/improve what other software can do and bring it within the engine and make it accessible to all

    @Mr_Joshua_R@Mr_Joshua_R5 күн бұрын
  • Cant wait to play with all of these new features. so sick.

    @supernatural802@supernatural8025 күн бұрын
  • Hopefully Unreal in the future implements RBD destruction sims so I don't need to learn Houdini 🥴

    @PsPuNkS@PsPuNkS9 күн бұрын
    • It's already in the engine. It's called "Chaos".

      @deodekmusic7581@deodekmusic75819 күн бұрын
    • @@deodekmusic7581 , It's too complicated and inconvenient.

      @Red_Paper6495@Red_Paper64959 күн бұрын
  • Looking forward (gratefully) to the update to the auto landscape material to work with the nanite tessellation implementation tweaks in 5.4! I’ve noticed that displacement has stopped working and foliage doesn’t respect paint layers? Love your work, dude. Appreciate it

    @peterallely5417@peterallely54179 күн бұрын
  • I am glad you've posted this as I am a student of your masterclass. I was playing around in 5.4, following your advanced landscaping tutorial, but when it came time to implement the absolute world height. 5.4 simply refused to acknowledge the code. For some reason, the Absolute World Height doesn't seem to work. At least, it didn't for me. I'd be interested in hear what experiments you've done and what bugs you've found. Cheers

    @Preirin@Preirin9 күн бұрын
  • Can 1650ti run it ? 😢

    @arihant...457@arihant...4577 күн бұрын
  • I wish they would step back and start working on ways to allow smaller systems to render bigger areas, i hate poppins, and theres alot of that in current games

    @wolfe1970@wolfe19709 күн бұрын
    • Didn't Nanite fix the pop-in issue?

      @HDL_CinC_Dragon@HDL_CinC_Dragon9 күн бұрын
  • Your hard work will get you to the top keep on ❤❤❤

    @user-uz5qd5gs3b@user-uz5qd5gs3b9 күн бұрын
  • Really good explanations. Well done.

    @Gotchaaaaaa@Gotchaaaaaa8 күн бұрын
  • UNREAL IS USING BLACK MAGIC AGAIN!!!!!

    @muklordYT@muklordYT7 күн бұрын
  • I bet this needs a nuclear power station

    @Zolipants@Zolipants9 күн бұрын
    • Nah.

      @OverJumpRally@OverJumpRally9 күн бұрын
  • You are a genius 👏, great work on your tool

    @OldDadGamer@OldDadGamer9 күн бұрын
  • This is making things so much better for solo indie devs like me!

    @_Irrelevant@_Irrelevant8 күн бұрын
  • Baldurs gate 4 is gonna be crazy

    @goggigruggari@goggigruggari9 күн бұрын
    • Crazy woke af

      @leotravel85@leotravel859 күн бұрын
    • Its isn't gonna be made by Larian. It will not use UE5

      @exnozgaming5657@exnozgaming56579 күн бұрын
  • The guy says the same crap every update

    @silverwerewolf975@silverwerewolf9759 күн бұрын
    • And it's true every time 😂

      @mrdirtydaniel@mrdirtydaniel8 күн бұрын
  • Much love dude. Subscribed.

    @malikmartin@malikmartin5 күн бұрын
  • Great info and video!

    @mkjyt1@mkjyt19 күн бұрын
  • 0:23 what a shit design

    @leprosorium2011@leprosorium20119 күн бұрын
  • This is a really great summary!

    @mr_clean575@mr_clean5756 күн бұрын
  • Wow this unreal engine is really getting advanced, like seriously wow 😮

    @davidaikswemin3027@davidaikswemin3027Күн бұрын
  • Very impressive changes. Unreal is getting better so fast.

    @DazePhase@DazePhase4 күн бұрын
  • I remember playing the original Unreal Tournament back in 1999. It was my favorite PC shooter. Flak Cannon for the win!

    @galaxyii@galaxyii9 күн бұрын
  • AMAZING!!!

    @stefanfarmer9133@stefanfarmer91339 күн бұрын
  • Simply amazing. What a time to create.

    @EventCinematics@EventCinematics8 күн бұрын
  • woooo .. I love this software , its amazing and thank you.

    @hassanpainter3d@hassanpainter3d9 күн бұрын
  • Super solid video. Thanks!

    @BurnNoticeChris@BurnNoticeChris8 күн бұрын
  • As always thanks Sensei ! Did you see what star citizen engine team achived with server merging do you expect that to happen in unreal as well and how long will that take apprx. ?

    @tenzijabeats134@tenzijabeats1349 күн бұрын
  • Nice tools, good luck to have them working

    @marcapouli7805@marcapouli78059 күн бұрын
  • I've been using unreal pretty much since UE4 came out and I'm not gonna lie this is maybe the biggest update ever (with the exception of ue4 to ue5) at least in terms of workflow optimization. Being able to texture, model, and animate in engine is crazy, and if the audio tool improvements keep coming unreal might quickly actually be the only software you need to make a full game soon!

    @arcsinjesse@arcsinjesse9 күн бұрын
  • You the Man! Thanks for this Sensei!!

    @thegreatexchange316@thegreatexchange3167 күн бұрын
  • this is crazy, i remember 15 years ago teaching myself after effects cause I loved film and editing but a degree was too expensive so i made it a hobby instead and this made everything look easy... i remember waiting 12 hours to render something, then it not look the way i wanted and start over... damn we've come along way.

    @JohnW704@JohnW7045 күн бұрын
  • Incredible!!!

    @raymondharris1247@raymondharris12479 күн бұрын
  • At this point, all Unreal needs is a FULL 3D MODELING SUITE and then its essentially "Game Over" for everyone else.

    @vlweb3d@vlweb3dКүн бұрын
  • Every year we are closer to having more and more Indie devs able to produce AAA-quality games effortlessly with fewer members required.

    @Sunbreaker7@Sunbreaker75 күн бұрын
  • Many thanks, Sensei

    @itsMBWAAA@itsMBWAAA9 күн бұрын
  • I remember doing many of these things like procedural effects, textures in 3DS Max 20 years ago.

    @SantanuProductions@SantanuProductions5 күн бұрын
  • simply amazing! 😁

    @sabofx@sabofx5 күн бұрын
  • Will you upload any updates on these features? + Is it on your master class? cause if it is... I'm definitely buying it.

    @noamlaros3965@noamlaros39659 күн бұрын
  • the new Substance ''like'' texture creation looks promising? Any chance to have a video tutorial regarding this tool in the future? :)

    @fddesign@fddesign9 күн бұрын
  • Wow. Fantastic this is what I'm waiting for

    @miniaturegarden8312@miniaturegarden83122 күн бұрын
  • Thanks for the video! Do you think the Motion Design features can be used in gameplay? for example the modifiers or cloners, like using it inside a blueprint in realtime and not only on Cinematics?

    @rodrigosotoaltamirano3543@rodrigosotoaltamirano35438 күн бұрын
  • It's not a game changer until you see these fantastic stuff in games. I see these amazing demos but I still haven't seen great graphics that is shown in the demos in games.

    @boedilllard5952@boedilllard59526 күн бұрын
  • The rate at which 3d applications are growing is insane. And everything is free!!

    @afrotron@afrotron4 күн бұрын
  • Unreal really does keep getting better and better. Excited to see what's to come in the future. These are all game changing in their own way. Makes you wonder what technologies and utilities that engines we don't have access too have at their disposal. Most interesting being Rockstar's RAGE engine without a doubt

    @NorthernLaw_@NorthernLaw_4 күн бұрын
  • Absolutely amazing!

    @Mrjononotbono@Mrjononotbono7 күн бұрын
  • Even though i am not a game designer i always find these videos easy to understand and very entertaining to watch as a casual tech nerd. It excites me to see what developers do with it all in the future. I been hoping also with advances in AI it will help game development significantly in that tedious work and time to develop assets are significantly reduces which hopefully will allow games to be even higher quality in the future with hopefully more time spent tweaking and making gameplay even better as I often feel like most AAA games these days graphic design comes first leaving little time for gameplay design which leads to so many games with better graphics but no major improvements in gameplay, i advancements like this will change that, or give indie game dev's tools they need to innovate while producing AAA like quality games. There is so much stigma against AI right now and i think it's from a late of close minded people who don't think beyond what they hear on their social media platforms and from the media and see it all as evil, i see it as a tool to help with the tedious work allowing more creative freedom in games of the future.

    @zengrath@zengrath9 күн бұрын
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