Learn more about the various updates for Unreal Engine 5.4, with the preview for it available today. We get a glimpse of how it affects animation, shaders, building worlds and more.
#ue5 #unrealengine5 #stateofunreal
Timestamps
0:00 Intro
0:20 Unreal Engine 5.4 breakdown
1:04 Rendering
2:06 Animation
5:48 Dev Iteration
7:17 Procedural Content Generation
8:30 Procedural Content Generation Framework
9:33 Outro
The motion matching tech here is insane, they actually made it viable for player-controlled characters that dont move naturally.
would this make it possible for void to implement?
@@davedaveson7690 void?
@@achillesworks Void are a studio who had their own in-house motion matching system for their Unreal Engine 4 game but scrapped it because they couldn't be assed and just wanted to rush the game out.
@@davedaveson7690 This would require them to upgrade to 5.4 alongside actually caring enough, which they dont.
@@LewdSCP1471A I assume the ones behind Ready Or Not then. If yes, then they'd need to upgrade to 5.4 like you said which would be extremely difficult.
poor man needed a glass of water out there
I see why cd project red moved to this engine , its just peak
wow just wow, and to think ive been struggling with my motion matching in ue5.3 for my survival horror game this is about to be a game changer for a solo dev like me
GOOD LUCK MAN
The tools in unreal engine are becoming incredible. Just a few years ago, being a solo dev was almost impossible for most genre of games.
We are going to be blown away by Cyberpunk 2 and Witcher 4
Don't forget Witcher Remake as a part of CDPR's work.
They dont use unreal engine though?
@@saintlikegrimm They will with the next ones as said by their CEO i think in a clip last year. Unreal engine is untouchable rn.
they are addressing single threaded cpu bottleneck and shader compilation stutter with this update.
Wait really? About dang time lol
NIce improvements overall and huge immersive leaps with motion and animation!! Can't wait for a FPS that does not only look realistic, but move like Jagger too! ;)
In dat case headshots will be much harder 😂😂😂 think about it someone just dogged every single shot by pressing WASDSSWDASWDDDAA jump crouch at the meantime ofc, and the animation do the dodging job 😂😂😂 I really wanna see pro players struggle 😂😂😂😂 pls make it happen 😂😂😂
Cyberpunk 2 is going to look amazing using this engine
That's assuming they don't use REDengine lol
@@KillerTacos54 jup, they already stated that they will move to UE5 for their next games and ditch REDengine. thats why we dont get another cyberpunk addon
I'm just worried about CPU utilization and frame times. REDengine has amazing CPU utilization and hardly stutters, UE5 needs to improve in that respect. I think it'll turn out great though, I'm excited to see 2077's sequel, I'm assuming it'll incorporate more features due to the flexibility of UE5 streamlining the dev process and make things like multiplayer easier to achieve. All in all, I think it's gonna be a change for the better.
This is pretty huge I can’t even begin to imagine what games/films will be like in the next five years, probably more immersive than reality itself, hence the name unreal
I keep looking for the sign at the front that says "Applause".
Minecraft reference, XD
"Please clap" - Jeb Bush
BRO was STRESSIN 😭😭
fr his voice thouu 😂😂
Two questions: 1: In earlier releases there was an issue with the built-in water plugin when using maps imported from Gaea, et al. Regardless of the Z plane of the landscape the water could not affect the landscape correctly. Has this been addressed in 5.4 or does the PCG allow for such customization?
Simon sounds like he's on the verge of breaking down to tears
More like on the verge of becoming 14 years old.
@@timsurft Hope he's not too self-conscious about it. I worked with a guy for years who, in his early 40s, still sounded like a teen on calls with his voice cracking constantly. Not much he could do about it but take it in stride, and he had a good sense of humor about it.
@@Insan1tyW0lf sometimes, talking in front of a big crowd never really gets easy for some of us. seems like this guy is a solid dude
animating and iterating on cutscenes with their final fidelity is just mind blowing
10 minutes of Unreal Engine 5.4, 1 HOUR OF FORNITE.
Fort was 25 minutes lol
Спасибо огромное за ваши труды Эпики, анимация которая нуждается для каждого разработчика видеоигр которая способна упростить нам в улучшении и добавление новых фишек для наших игр.
This is INSANE, the animation tools all in engine?! WOW
Does 5.4 come with documentation is the real question xD
Devs probably: "Just drop the source code into an LLM"
I hope they add render layers and nanite enabled in rendering stencil layers
Very impressive. What about LLM AI for characters? or is that considered separate
When will the full version be released?
Optimization is always welcomed! :)
Primarily a product of upper management!
We got Unreal Engine 5.4 before GTA VI
Yeah and that makes a lot of sense why it's been taking so long to develope.
GTA is not made in unreal.
@@DaceLina212 and?
@@raider_reaper_4194 GTA VI is developed with RAGE engine not ue5.
Does anyone know how to get the fixed face controls in your viewport like they have showed here at 4m 50s please?
MOTION MATCHING IS HERE LETSSSSSSS GOOOOOOOOO
Getting an error when I try to install the preview version that I don't get while installing any other version. I checked the forums and apparently it's happening to a LOT of others but no word from Epic. I'd really like to stat messing around with this new version but alas.. NOPE>
Great audio on this clip. Any better, and it wouldn't have any.
With industry leaders worried about the costs of game development, I struggle with the disconnect that unreal engine is apparently so quick and easy to use...if that is the case shouldn't this translate into quicker,cheaper games.....
for highend world building what do i need? 128/256 or 512GB RAM? VRAM 16/24 or 32GB?
I really wish I could understand all this but it seems like the future of gaming will be saved with unreal engine 5
What's the point when they're still creating games to run on the PS4.
Who is?
To be fair games never look this game it's always 1/4, takes too much memory.
Because console plebs, tho being poor af are still a big market and as always keep holding us back in development
Oook
Regardless, this is still tech that at some point will be applied in future games, even some indies. AA games these days are probably more likely to use the tech than AAA games since they’re so afraid of taking any risks… at all lol
Unreal Engine is so good that makes me want to make my own game, insane!
At least they’re not wasting money on public speakers
I like how they're targeting both increase in graphical fidelity AND decrease in required VRAM. I mean, if there's a game that looks crazy good and can run smoothly on a GTX 1650 or RTX 3050, the sales will definitely increase. More than 50% of PC gamers don't try new games simply because they don't wanna buy a 1000dollar GPU to play a game. But what if they didn't NEED to buy a new GPU?
I havent seen a game that doesnt play on a 3050 other than starfield or Ark SA... So many games on stream, and the highest performance ones arent worth playing anyways
i hope ID is working on the real goods
sounds great.
I just love unreal and Epic
Realista está, porem tem que investir mais pesado em otimização, essa dependência de dlss e frame generator para rodar os jogos está bizarro.
"UE5.4: We fixed ALL bugs of the engine." This would be awesome news! I like all the new features, but I'm still working with UE4 because it's much more stable. And I'm pretty sure when they add new features they add even more bugs than before (I mean there are still bugs from 10 years ago).
You can tell that the amount of new features has decreased massively. They have moved towards polishing.
@@gavinderulo12 I really hope so.
Maybe a silly question but can the animations be used for films too?
3:00 ParkOURRR!
When I look at "RYSE: Son of Rome" (Xbox One) game I do not even think that ray tracing is needed. Very good lightening + metahuman graphics and photogrammetry should be enough in some cases.
Did they release the project sample with all the animations yet? I can't seem to find it..
ля функционал шикардос, жду полноценки побыстрее бы уже
Месяц ждем,удачи тебе в разработке
I wish I started earlier :(
Wow
2:53 parkour parkour
The technology so nextgen that guy's voice crackling, overall sound crackling, and even prerecorded video itself.
When will Nanite work with path tracer tho
Nicely 😶🌫
If only a game could be used as a bench test for Unreal Engine. A PVP game of sorts maybe. Something with a wide array of weapons you could apply visual effects to and a range of existing characters for much of the same. It could showcase ''''''Unreal'''''' graphics, and be used in '''''''Tournaments''''''''. Sadly we'll never know of such an 'unreal' game with 'tournaments' of such quality. Heck you wouldn't even have to have 'tournaments' and just keep the '''''Unreal''''' part. Man if only there were a preestablished underlining franchise that didn't require rebranding the engine at all because of the name. If only.
Its just not worth it all for them. The previous UT was bad and most people either didnt know about it or disliked it...
@@DomenG33K I don't remember it being bad at all. Jut more of the same. Even so. There's still a community keeping it alive that you can find. The franchise built the house that greaselord Randy Pitchford currently houses and bastardizes. They took the entire Unreal franchise off of every store from purchase including their own alpha UT3 build. They make more money from microtransactions from Fortnite. That's the only reason.
This is so cool
Some new modelling tools would be cool but honestly for a free engine epic games is doing good
At this point, i feel like im selling my soul for all this free high quality stuff. Epic is being too good to us
This is all good and dandy but no one takes advantage of this stuff fully best we got is HellBlade and that’s not even out yet
I'm sure the comment exists somewhere but!- Where is Rocket League 2/UE5 version. I feel like this is primed now ready to implement and make it a mobile viable game too..
still posting in 1080P xD
Мувмент выглядит охуенно🎉
When will we say anything of this? PS7?
pc baby
@@sage2500 Not if the game needs to ship on consoles too. PS5 and XSX is the current gen limit for games both on console and PC.
@@user-hq6kn5vp2q yeah I see what you’re saying. I play a lot of pc only games tho hopefully they take advantage
you mean see?
It's already in use in Fortnite.
Futuro mundo Cine
Unreal engine you proved to be the best now calm down with these
Assassin's Creed need this .
Doing god's work
Fortnite’s basically a big advertisement showcasing what you can do with unreal engine. Amazing!
2:20 had me giggle
Не, предыдущие версии красивее безопаснее были, а эти какие то страшноватые, как роботы Макс похожи на людей...
GPU goes BRRRRRRRRRRRR
Cpu*
On the other hand, people can't ship their projects because characters fall under the map in partitioned levels.
Invest in a better locker ui in FortNite
This is going to be epic when this comes out glad I'm on PC I'll get to fully experience it
TIS should use it for project zomboid!!!but then i cant play it anymore 😂
Why hasn't anyone worked on an inception game or film yet ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ come on Leonardo
CHILL
wait wait wait... they do it at the same time more or less than nvidia gtc AND they call themselves GDC? oh they're so cuuuuute! Look, they are trying to be like Nvidia ohhhh thats so cute, its like a fluffy animal saying some sweet things... truly innocent souls :)
GDC started in 1988 GTC started in 2009. Who is copying who? What's annoying is they have it at the same time so I couldn't attend both.
Bro got me clearing my throat every 30 seconds, someone get him some water or something
They haven’t even used the full potential of ue4, what’s the point
We are also developing a new voice cracking system to help users fix their own voice cracking issues in real time
Yeah i would love to see beautiful Cutscenes not the game. Graphics and graphics is all we need huge graphical games with no optimisation
Dont forget to make more cheats for ur online games,call of duty,fortnite,and all other fps games !
please can someone give that man water??? poor guy...
Dude needs to take a rest and have a cup of tea man.... Other than that it's a good presentation tho.
Rockstar is your way out!
👍🙌🙌🙌🙌👏👏
У меня вопрос: движения персонажей специально такие компьютерные, или это ограничение технологии? Можно же сделать их максимально реалистичными "как в кино"
I'm so tired of snippets of how amazing the games "WILL" look. Give us a F##king game to play already!!!!
this man's voice needs some rest
What No AI ???? Unreal engine needs AI features soon everyone has jumped on the bandwagon already . I wonder how much it will improve this game engines further , could be amazing
WHERE FCK NEW LANDSCAPE TOOLS!?
This poor dude is struggling trying not to give into whatever cold he caught at GDC while trying to give a presentation. I hope he’s ok.
Conquering physics will be the next great frontier after lighting is nailed down.
Unfortunately game companies just push games out for a fast cash grab
So we completely deleted "manual production" from our lives and now we are happy that we have made something unique using automatic tools? Great for "progress", but generating terrain and everything else on click loses its soul. I also understand that newly composed "gamers" (not just gamers) will not understand any of this, but w/e.
in this video they say LEGO FORTNITE more often then unreal engine sadge
Awesome, but this will not be usable by solo devs for years because we have to wait for content creators to create assets that optimize this technology's capabilities. Most items in the Marketplace were built on UE4, so they do NOT play nice with Nanite and Lumen out of the box.
Ok? And since when are solo devs the main focus?
Or you could learn 3d modeling and create your own assets that fits the technical requirements you want. Who am I kidding though, why on earth would anyone do that?
@@PSdualwielder , SOLO DEV.
@@gavinderulo12 , settle down. You've come to all sorts of conclusions when all I stated was a neutral fact. Good Lord. Listen to people before you speak.
@@Leomerya12 Let me guess, you're one of those people who think they can make a game without ever learning how to make game.
If the performance has been improved - great. Everything else - pretty underwhelming after so much hype... at least in 5.4 preview. Many basic things are still missing.
I’d like it if fortnite came to vr. Literally the only place the game isn’t available
Doesn’t matter no one’s using any of this. No new games using unreal 5.2 or 5.3 or even 5 . None of this matter no one is using it
Consoles are holding us back
Yup
Your mum is holdibg us back
This hasnt been the case since the 8th gen, the 9th gen of consoles is very much powerful enough to handle the games of today.
@@davidkirinic9463 his right way are u salty
@@magnomliman8114not everyone wants to spend a thousand dollars for higher detailed pixels on a screen.
👄🐔
This is basically for PS6.
Who says, I am using many of these features for mobile games. You just need to understand the concept
Basically for ps6 lmap get a grip son. Trolls these days