Unreal Engine 5.4 Sneak Peek | GDC 2024

2024 ж. 16 Сәу.
618 690 Рет қаралды

Get a first look at the innovative new functionality of Unreal Engine 5.4! Join us for a presentation highlighting the top new features coming to game developers.

Пікірлер
  • 17:43 "Control rig, it just works." Woah shots fired!

    @Mutant_Fox@Mutant_Fox13 күн бұрын
    • 28:19 again lol

      @onceuponatimeonearth@onceuponatimeonearth12 күн бұрын
    • "It just works" - Todd Howard

      @Barnacleboiii@Barnacleboiii12 күн бұрын
    • no shots fired, its just a light hearted meme joke

      @Kimera92@Kimera9212 күн бұрын
    • that's usually what you say when you outsource a project

      @SubjektDelta@SubjektDelta9 күн бұрын
    • hope it won't end up like creation engine :D :D

      @postprocessed@postprocessed7 күн бұрын
  • 00:00 intro 00:58 nanite improvement 06:23 localized volume fog (new in 5.4) 07:30 heterogeneous volume improvement 09:30 animation 10:34 animation - modular control rig 20:43 new character retargeting 22:11 skeleton editor 23:54 motion matching 27:12 PCG 28:26 audio

    @uenote3280@uenote328015 күн бұрын
    • thx

      @Khalid_Looby@Khalid_Looby15 күн бұрын
    • May your god bless you❤

      @johndawson6057@johndawson605715 күн бұрын
    • 🦒

      @Kentkent-sd2xr@Kentkent-sd2xr14 күн бұрын
    • @@johndawson6057That‘s funny

      @leaivv@leaivv12 күн бұрын
    • How long until we see games like this that can run on say a 4080 equivalent? (or even of the unreal engines from 4 years ago?

      @fredfinks@fredfinks11 күн бұрын
  • Guys. New gizmo. Finally. NEW GIZMO.

    @Sozidar@Sozidar15 күн бұрын
    • New gizmo doesn’t allow ctrl+mouse movement unfortunately. I think it’s bugged. edit: sorry i'm wrong, alt+drag to duplicate doesn't work, which he even mentions in the video.

      @ryanisanart@ryanisanart15 күн бұрын
    • Good shout tnx

      @ComfortZoneComic@ComfortZoneComic15 күн бұрын
    • Did they fix vertex snapping?

      @tjrizvi251@tjrizvi25115 күн бұрын
    • @@ryanisanart omg really

      @davinsaputraartandgamedev9453@davinsaputraartandgamedev945315 күн бұрын
    • @@davinsaputraartandgamedev9453yes, makes it unusable

      @ryanisanart@ryanisanart15 күн бұрын
  • Wow just seeing how well thought out and functional this software is makes me wanna become a game dev on it's own

    @scrie100@scrie10011 күн бұрын
  • Unreal is the perfect example of what a game engine should be. Focusing on tools and features to give developers the most creative freedom and control- not wringing out every last cent from them **cough** unity **cough**

    @EVILBUNNY28@EVILBUNNY2813 күн бұрын
    • i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

      @pratheepace7832@pratheepace783211 күн бұрын
    • True, but i've been using unreal engine since you had to pay 20 a month for it, fortnite is the only thing allowing it to be free.

      @handgunpro3195@handgunpro319511 күн бұрын
    • ??? Unreal has had royalties way before unity

      @XxZeldaxXXxLinkxX@XxZeldaxXXxLinkxX11 күн бұрын
    • ​@@pratheepace7832 Hi! Wrote four replies [in my reply thread] but they seem to be going automatically to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format" I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins" Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working" I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan." Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already" What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all." I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers! Reddit: www.reddit.com/r/unrealengine/comments/13fmcd7/ue52_quixel_bridge_plugin_not_working/ Epic Forums: forums.unrealengine.com/t/bridge-importing-error/837237/4 I linked the resources and put this comment in another reply thread with the linked forum posts. I hope this one goes through! last one before I give up sorry. I hope these help!

      @JamyzGenius@JamyzGenius11 күн бұрын
    • @@handgunpro3195 I'd pay that same money for any engine that has proper support. Tired of all this free nonsense which in the end just makes a product shittier. Unity, in its basic form, lacks so so many features that you could hardly call it an engine. And then you have to install bunch of packages and deal with their shortcomings... But I cant complain because its free...

      @mrfatuchi@mrfatuchi11 күн бұрын
  • Nice to have an animation guy on the game engine team.:)

    @MrSiasman@MrSiasman13 күн бұрын
  • Thanks for showcasing how to use the modular control rigs for vehicles! Literally was trying to do that myself this week and couldn't quite figure out how it was supposed to work :D

    @MegaMiley@MegaMiley15 күн бұрын
  • That was really quick but still got sooooo much out of it! You are really great at explaining just enough to get us started and then we can dive deeper in some documentation and tutorials.

    @ThatTechGuy123@ThatTechGuy12313 күн бұрын
  • I can't wait to see next gen games built on this and using the full potential of the new technology.

    @metternich05@metternich0515 күн бұрын
    • And 4090 in min req for 1080p with dlss performance

      @WeaponxiD@WeaponxiD15 күн бұрын
    • @@WeaponxiD always the cringe comment that cant understand anything and just know that the 4090 is the fastest gpu .typal Roblox kid comment.

      @magnomliman8114@magnomliman811415 күн бұрын
    • @@magnomliman8114 wow really? lol

      @WeaponxiD@WeaponxiD15 күн бұрын
    • @@WeaponxiD when these future games comes out that GPU will be seen as a midrange and overly power hungry card.

      @Deliveredmean42@Deliveredmean4215 күн бұрын
    • @@WeaponxiDI've actually been making a game with my buddy for over a year now and for being unpackaged and pretty unoptimized, it doesn't run terribly. Im ready to try out the new tesselation because before, it was harder to set up and had a pretty big performance impact (I had to take it out). No matter what, we're getting to a point in videogame development where we are doing things we could do 10 years ago but with much less impact on hardware.

      @RealSeanSchumacher@RealSeanSchumacher15 күн бұрын
  • I've always just been a gamer but it's really cool to see behind the veil a little bit, in regard to the graphical side of things. I never cease to be impressed by all of this.

    @King-O-Hell@King-O-Hell11 күн бұрын
  • Finally getting some vehicle support. It also looks like new animation dataset system is going to make setting up complex characters so much easier!

    @aEtherEater@aEtherEater15 күн бұрын
  • Hey Epic games! As a big fan and daily user of your engine I would be very interested in some critical fixes for older features, like: - world partition bugs and performance - level streaming bugs and performance - BPPs and PLAs breaking all the time from redirector fix - HLODs bugs and performance, like not baking along world axis

    @terenteborfasul@terenteborfasul15 күн бұрын
    • Yeah they really need to fix old stuff before ramming in new features that only people at Epic can seem to use.

      @mootzartdev@mootzartdev15 күн бұрын
    • yeah it's been ages since a decent update of WP

      @javierignite1895@javierignite189515 күн бұрын
    • They should also update the build system to use cmake or sth like that

      @xvxluka222@xvxluka22215 күн бұрын
    • @@mootzartdevseriously, it seems like absolutely nobody but the best of the best WITHIN EPIC can even show off the features that they make

      @bee3D@bee3D15 күн бұрын
    • While I agree that more attention to bugs would be great, even 5.3 had a slew of bug fixes for world partition. They love to show off the features in these videos, but if you review the release notes you can see they are also hunting down bugs.

      @Isaacrl67@Isaacrl6715 күн бұрын
  • 21:11 - Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

    @JamyzGenius@JamyzGenius15 күн бұрын
    • i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

      @pratheepace7832@pratheepace783211 күн бұрын
    • ​@@pratheepace7832 Hi! Wrote three replies but they seem to be going to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format" I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins" Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working" I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan." Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already" What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all." I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!

      @JamyzGenius@JamyzGenius11 күн бұрын
    • ​@@pratheepace7832 Hi! I cannot seem to reply at all, wrote four detailed replies but all went to spam sorry. Cannot seem to link resources either. But google these two threads below. I hope they help you Pra! Cheers! One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins" Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"

      @JamyzGenius@JamyzGenius11 күн бұрын
  • I was making a game in unity these past 2 months.. (day job as a c++ quant dev, used to do game dev about 6 years ago, but making a return) I made a huge mistake. Moving over to Unreal guys. It isn't even comparable.

    @rtm1619@rtm161915 күн бұрын
    • Same there, but currently need to upgrade my GPU as my old 2060 is struggling with detailed scene.

      @CarTastic-fv6eo@CarTastic-fv6eo15 күн бұрын
    • It is comparable, but Unity are bad at marketing. Epic are good at hyping things up for normies who think they are inventing these features. 10:00 Control rig - Unity "Animation Rigging" package. Since 2018. 22:00 Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago. Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (kzhead.info/sun/hLKRkqWNgp2YeJs/bejne.html) Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space. Note how boring and lacking in visuals this talk is compared to Unreal Lumen - kzhead.info/sun/pMeFcqqOfYepfHA/bejne.html

      @St4rdog@St4rdog14 күн бұрын
    • I published a game I built in unity, then I decided to try unreal and its not only easier to learn, but Blueprints allow you to never write a line of c++ and the community has custom blueprint plugins for everything literally

      @indiecore-2022@indiecore-202213 күн бұрын
    • it depends on what you want to. both engines are great.

      @mariuspuiu9555@mariuspuiu955513 күн бұрын
    • @@mariuspuiu9555 Unity is nice engine but has bad management and after latest drama with pricing i wont risk on it anymore.

      @CarTastic-fv6eo@CarTastic-fv6eo13 күн бұрын
  • Awesome presentation Daryl! You covered a lot of ground in just 30 minutes. Do you have any other presentations available for us to watch?

    @bruceoberleitner3031@bruceoberleitner303115 күн бұрын
  • Very cool talk Daryl! I wish all the unreal videos could pack this much detail into 30 minutes

    @Nerdsbew4re@Nerdsbew4re15 күн бұрын
    • But don't you want to know more about fortnight? What about fortnight? And don't forget about fortnight. It pays the bills, I guess, but it's super dull.

      @zachansen8293@zachansen829315 күн бұрын
  • I really love that "Skin weights paint and editor" tool, superb!👍👍

    @crub1n0@crub1n015 күн бұрын
  • Nanite skeletal mesh experimental confirmed in 5.5 💪

    @crs11becausecrs10wastaken@crs11becausecrs10wastaken13 күн бұрын
    • i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

      @pratheepace7832@pratheepace783211 күн бұрын
    • Try a different asset​@@pratheepace7832

      @fortnite.burger@fortnite.burger10 күн бұрын
  • Wow, this is incredible! Love these features, I'm so excited!

    @Megasteakman@Megasteakman15 күн бұрын
  • Best Engine Ever. Thank you for your job

    @makeyourgame2210@makeyourgame221015 күн бұрын
    • Sure, if we ignore the traversal stutter & shader compilation stutter.

      @ScyrousFX@ScyrousFX15 күн бұрын
    • Best non-proprietary engine* unfortunately for consumers.

      @ThreatInteractive@ThreatInteractive15 күн бұрын
    • everything made with unreal engine 5 is a lag/stutter fiesta, it takes one low detailed texture to break the immersion, and overall i'd rather stick with blocky games than realistic enviroments that literally hurt the eye due to the amount of different details in colors. Realistic detail works with our eyes because we can focus our sight and our brain blocks the rest, with games its simply not the case we see all the detail, and without lying its often giving me a headache, especially if you have post effects turned on. Our bodies don't like to look at too much stuff at once, that's why top games are often simplistic

      @piotrek7633@piotrek763315 күн бұрын
    • Best engine ever.... so far.

      @zachansen8293@zachansen829315 күн бұрын
    • @@ScyrousFX shader compilation stutter is on the dev's.

      @zachansen8293@zachansen829315 күн бұрын
  • modular control rig setup is absolutely massive

    @Liam-fr1lr@Liam-fr1lr10 күн бұрын
  • I've been waiting for motion matching from epic games for a very long time, finally we got it! Thank yout for developing Unreal Engine in the right direction

    @BreakBackReality@BreakBackReality15 күн бұрын
  • Daryl is to VFX peeps what Chris Murphy is for game devs. They both show you so much cool stuff you don't want to close the tab. Cheers for such an informative demo Daryl. b

    @behrampatel4872@behrampatel487214 күн бұрын
  • Awesome that we can render snow places so beautiful now. Than the next gen can at least experience snow in the metaverse as we are now doing our best to melt it all!

    @Mojo545@Mojo5458 күн бұрын
  • I started testing the new features in version 5.4, the most interesting option for me is Motion Graphics. Welcome to our new Neotrax city, it's being created in Unreal Engine ! :)

    @Neotrax_City@Neotrax_City6 күн бұрын
  • HV already looks good before but painful to work with in previous version, im glad to see some improvement. Looking forward for 5.4!

    @FitriZainOfficial@FitriZainOfficial15 күн бұрын
  • wow, i remember the days of being amazed at 3DFX games.

    @inmatejason@inmatejason10 күн бұрын
  • unreal never misses with these updates, everytime is crazy good stuff

    @Immortal_BP@Immortal_BP9 күн бұрын
  • Glad to see Daryl again. Glad you left Autodesk for Epic. Back in the days, I would watch Autodesk's yearly product presentation, and I always look forward to listening to Daryl showcase new features for Maya.

    @NatJSBelza@NatJSBelza9 күн бұрын
  • That NEW GIZMO! HYYYYYPE HYPE HYPE! Maybe 5 years later we can have also quick snapping....

    @DenisKhoninov@DenisKhoninov13 күн бұрын
  • I am not a developer, just a gamer, and i am very impressed of all this works of UE... This mean the games will be more beautiful, more realistic. Because it will be cheaper for developer to implement those wonderful features! So glad of this progress... i hope it all will be implemented on VR to so we can play or enjoy the new, better VR worlds )

    @antonbaton1120@antonbaton11209 күн бұрын
  • Gonna have so much fun with this tools on my character

    @Kor3Gaming_Ghost@Kor3Gaming_Ghost15 күн бұрын
  • So amped for this!

    @DeJayAnim@DeJayAnim15 күн бұрын
  • Ohhh kayyy now I'm actually excited... last UE film I uploaded was my 100k GAW video with Maarten from DBK as the blacksmith, but these new upgrades and features are going to make my next offering far better. Thank you all who work on UE. Absolutely amazing.

    @prometheus_beard@prometheus_beard15 күн бұрын
  • I know nothing about game development but seeing this gives me a greater appreciation for the work and technology that goes into making the games i enjoy.

    @tywins3669@tywins366910 күн бұрын
  • This setting would be great for "The Thing" game 🤔

    @jaymac7203@jaymac720310 күн бұрын
  • I would really like to see weights transfer tools in the skeletal mesh editor for modular characters skinning.

    @nekronavt@nekronavt15 күн бұрын
  • Fantastic. Superb programmers clearly proud of their work, and remember, only the tip of this update iceberg was shown here.

    @ChrisM541@ChrisM54111 күн бұрын
  • Man I might need to learn this program. I’ve always wanted to make my own game, it seems like epic has made a platform easy enough for someone to learn without going to a university.

    @RiderZer0@RiderZer010 күн бұрын
  • Any chance we can see uploads go into 1440p format for KZhead? even if the underlying video is 1080p, the bitrate of 1440p youtube would help so much when there's a lot of dense detail and smaller text.

    @JM_Traslo@JM_Traslo15 күн бұрын
  • I didn't understand a single word that was said, but I'm just fascinated by the technological progress.

    @DOKTORFUZZEL@DOKTORFUZZEL9 күн бұрын
  • Awesome thanks for the great presentation :)

    @getshotUK@getshotUK14 күн бұрын
  • He's explanation is so great to understand and exciting. I can grab more information from his clear and easy to understand explanations..

    @muviing5427@muviing542713 күн бұрын
  • cant wait till it is 5 years later so we can all enjoy a smoth game experience.

    @TheRoadDogII@TheRoadDogII5 күн бұрын
  • damn that localized fog is nice. also a 2x speed improvement since 5.0?! noice.

    @supremebeme@supremebeme12 күн бұрын
  • Just wow! Mind-blowing stuff as always

    @ArtVandelayInc@ArtVandelayInc14 күн бұрын
  • 1:11 UNIMOG WOHOOOOO :D

    @MaticTheProto@MaticTheProto11 күн бұрын
  • Would also be cool if you added a min/max input for radius in the nodes "get random nav mesh point". It's impossible to get a higher number than 1 without crazy acrobatics.

    @n1lknarf@n1lknarf15 күн бұрын
  • Great video, covers a lot of things in detail, great presenter !

    @Xenthorx@Xenthorx15 күн бұрын
  • motion matching is going to be amazing

    @MaleOreo@MaleOreo10 күн бұрын
  • amazing update! I just hope they manage to fix attenuated audio being silent when exported with the Movie Render Queue :/

    @Im_Ninooo@Im_Ninooo13 күн бұрын
  • Wow, this is exciting stuff! Thanks, Epic Games! As a big fan and daily user of Unreal Engine for years, I'd love to see deeper integration with 3D tools like Blender, as well as built-in AI animation tools similar to Adobe's Mixamo. Back in 2000, I even built a 3D virtual art gallery called the MP-ArtStation .

    @michelprins@michelprins10 күн бұрын
  • What is the name of this winter asset?

    @GUGUCOLOR@GUGUCOLOR13 күн бұрын
  • Modular rigging is incredible!!! ❤

    @btarg1@btarg115 күн бұрын
  • That Daryl guy is pretty cool! :P

    @seanspitzer5537@seanspitzer553715 күн бұрын
    • Thanks sean:-)

      @darylobert@darylobert15 күн бұрын
  • Looks really good that the smoke cast shadow - but looks equally odd that the fire from the barrel does not generate any lighting - I would wish for that before the fog really :D

    @camaxide@camaxide14 күн бұрын
  • I'm glad there are people out there who know what tf this all means so that I don't have to.

    @Tethmes@Tethmes9 күн бұрын
  • Awesome new features :D

    @fddesign@fddesign15 күн бұрын
  • Great presentation!!

    @remedyrenders5746@remedyrenders574615 күн бұрын
  • cant wait for 5.4!!!

    @immortal3164@immortal316415 күн бұрын
  • Bring back Unreal Tournament.

    @clinteverett4729@clinteverett47298 күн бұрын
  • How about fixing cpu optimization, shadse and traversal stutter in the engine?

    @Vartazian360@Vartazian36012 күн бұрын
  • Localized Fog Volume is looking really promising!!

    @everymadestuff4298@everymadestuff429815 күн бұрын
  • 5.4 seems like the BEST time to get into UE5. I’ve been dabbling with the engine and wow there is so much to learn. Still working on basic mechanics and understanding the spaghetti code haha

    @SonnyBear5@SonnyBear515 күн бұрын
    • i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

      @pratheepace7832@pratheepace783211 күн бұрын
  • Man I want to drive that truck through that snow!!!

    @blocbonbon@blocbonbon12 күн бұрын
  • Epic UE eatch time i fell like x-max eatch time inovation! Well done Team!

    @SuperZymantas@SuperZymantas15 күн бұрын
  • Great presentation! Thank you very much!

    @perfectionist724@perfectionist72415 күн бұрын
    • Thanks for the kind words, had so much fun making this content.

      @darylobert@darylobert15 күн бұрын
    • @@darylobert will that scene be available to download?

      @perfectionist724@perfectionist72415 күн бұрын
  • Nice presentation, cant wait for 5.4

    @meezemusic@meezemusic15 күн бұрын
  • Leaps and bounds!!!!! ue just keeps evolving.

    @arikanidjar@arikanidjar10 күн бұрын
  • Just one question - When will it use Ai to take voice commands? Instead of building the whole scene from scratch, by hand, when can I simply tell this program what to do?

    @enermaxstephens1051@enermaxstephens105113 күн бұрын
  • Nice job guys!!!

    @mangaming1942@mangaming194215 күн бұрын
  • It looked already amazing with 5.0 and now it's truly "Unreal"😉😁

    @El.Duder-ino@El.Duder-ino12 күн бұрын
  • Every demo they have looks like a game I want to play so bad lol

    @Stiffybeaver@Stiffybeaver2 күн бұрын
  • Fantastic presentation

    @user-nn5kq1kj7r@user-nn5kq1kj7r11 күн бұрын
  • Can someone please tell me what spec laptop I would need to do some basic level design in Unreal Engine 5 that would include the ability for basic raytracing. Thanks

    @lancemarchetti8673@lancemarchetti867313 күн бұрын
  • The people want lumen in twinmotion VR! I love you unreal ❤

    @dieubermensch@dieubermensch2 күн бұрын
  • you can use the debugger to make video scenes too? if u cant program a scene. just do it in game and then use the rewind and capture what you want ?

    @SixthFourthEighty@SixthFourthEighty15 күн бұрын
    • Im sure it does.

      @Jinkel@Jinkel10 күн бұрын
    • @@Jinkel awesome. im gonna give it a go.

      @SixthFourthEighty@SixthFourthEighty10 күн бұрын
  • sincere question prior to localised fog did ue games just use billboard textures for “localised fog”?

    @TheMarauderOfficial@TheMarauderOfficial9 күн бұрын
  • I switched from unity to UE5 a few months ago The best decision I've ever made

    @blackheartunitygameproject3367@blackheartunitygameproject336715 күн бұрын
  • I can't wait to see what CDPR produces with this engine.

    @btbarr16@btbarr1610 күн бұрын
  • Огромное спасибо за такое обновления , мне всегда нравился стиль Unreal Engine , и я сейчас не только за движок а вообще за все , все максимально просто и удобно делают , нету лишний информации как у других , даже локализацию движка сделали , а для новичка это просто супер , одним словом просто молодцы хлопаю стоя 👏

    @cHelllo4eK@cHelllo4eK5 күн бұрын
  • there's no way unity engine will be able to catch up with how good the graphics are in-engine. absolutely phenomenal!

    @egretfx@egretfx14 күн бұрын
  • New gizmo is the best feature!!

    @pezz0tti@pezz0tti15 күн бұрын
  • Any plans on easy Vertex to Vertex snapping?

    @checkerbene@checkerbene15 күн бұрын
  • looks great on presentation, we're yet to see some games that actually look that good using unreal 5

    @sadboy_dev@sadboy_dev11 күн бұрын
  • Where can I find the mentioned "Jasper" demo?

    @unreolog8699@unreolog869914 күн бұрын
  • You could see some of those features in that Marvel 1943 game. I wonder if those advancements were made because of the help that Epic was supposed to get from the likes of Coalition and CD Project Red. Can't wait for Gears 6 and Witcher 4!

    @jonzie24@jonzie2414 күн бұрын
  • This is next level stuff!

    @e11world@e11world15 күн бұрын
  • UE just keeps getting more insane! Unrealer?

    @simulacrumgames@simulacrumgames15 күн бұрын
  • AMAZING ! When is 5.4 going to be out ? thanks guys amazing work

    @HBasch@HBasch15 күн бұрын
    • soon, very soon

      @darylobert@darylobert15 күн бұрын
  • My body is ready.

    @_Thri@_Thri15 күн бұрын
  • Best Engine Ever...

    @magnomliman8114@magnomliman811415 күн бұрын
  • The year is 2777. Unreal Engine has taken over reality and everyone lives in a simulation powered by Unreal Engine.

    @Xeoah@Xeoah15 күн бұрын
    • The matrix is real

      @alijoxxx@alijoxxx15 күн бұрын
  • just waiting for the full release

    @jai.witdasauce5612@jai.witdasauce561213 күн бұрын
  • AMAZING!!!!!!!

    @chagaze7199@chagaze71999 күн бұрын
  • Buff Unreal Engine versions are changing so fast, now I'm finishing the 4.23!! (released in 2019) for years later we have 5 more versions!!! Edit: we have 5 versions in just 2 years

    @pacocarrion7869@pacocarrion78699 күн бұрын
  • Interesting topics

    @Starlightsanju@Starlightsanju15 күн бұрын
  • really impressive !

    @nickysky1312@nickysky131212 күн бұрын
  • proud ue4 developer since 2014

    @philipxxxdj@philipxxxdj15 күн бұрын
  • Fogging amazing!🎉

    @christians7706@christians770615 күн бұрын
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