Let's Build a Medieval Village in Manor Lords to see if it lives up to the Hype! | Ep. 1

2024 ж. 11 Сәу.
1 266 562 Рет қаралды

Manor Lords is currently the #1 most wish-listed game on Steam and without a doubt my most anticipated game of 2024. While the game is slated to be released into early access on April 26th, I have been given a bit of early access to the early access.
So in this video, I want to kick of a village build. I'll give you some tips and tricks that I've picked up after playing all week, as well as provide you with my first impressions and let you know if the game lives up to the hype!
A huge thank you to the developer, Slavic Magic, and publisher, Hooded Horse, for giving me early access to the game. Though I was provided a key, this is not a sponsored video.
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Пікірлер
  • Hello everyone! I've seen a few questions asking if this was a sponsored video and wanted to let you know that it is not; however, I was given a review key to access the game early. Very appreciate to the Slavic Magic and Hooded Horse for the opportunity to check the game out early! If you want to support the channel, consider pick up a Steam Key for the game from my store - www.nexus.gg/cityplannerplays

    @CityPlannerPlays@CityPlannerPlays28 күн бұрын
    • Just listening to you say that at the end of the video... Great work as always (apart from April fool vid). :)

      @davidcoombes9298@davidcoombes929828 күн бұрын
    • So no offense but I kinda quit watching even though I think your awesome just got kinda bored of city skylines. I've really enjoyed watching this game and infection free zone. Love to see you trying something new. I will follow this series and thank you!

      @jamesdula9539@jamesdula953928 күн бұрын
    • Hey, nice vid! Btw, if you're interested in the builders like this, you can try Ostriv. Its out for quite a while already, and is developed by a single guy. It might look not so fancy, but mechanics are sooo cool and deep.

      @ezakiil@ezakiil28 күн бұрын
    • gotta love the youtuber special treatment! Fuck us plebs who will actually be paying for the game eh?

      @Shifty51991@Shifty5199128 күн бұрын
    • @@Shifty51991 It's called marketing. The publisher wants to show off the game before release to generate hype. Brands do this all the time. As a customer, you also benefit because you get to see the game before spending money on it. If you watch these videos and then decide it's not for you then the KZheadr getting the game for free helped you saving money.

      @mairao@mairao28 күн бұрын
  • Paradox fuming seeing you create buildings in a non-grid format

    @The8347135@The834713528 күн бұрын
    • Tbh the skylines grids are fine the problem is buildings look like ass at least they did in cs1 not sure about 2 I didn’t play it.

      @acev3521@acev352128 күн бұрын
    • @@acev3521 it ain't that bad, a few are "odd" but most are cool... I just can't stand the ugly billboards

      @perisemiotics3204@perisemiotics320426 күн бұрын
    • they're just waiting to release the non-grid update as a DLC that looks like garbo for $20, and is the same models of buildings now, just squished around to fit the shapes.

      @_lostclub@_lostclub25 күн бұрын
    • @@perisemiotics3204 SC4 has better looking buildings than SC it absolutely is "that bad"

      @acev3521@acev352125 күн бұрын
    • @@acev3521 calm down buddy, that's just your opinion, it's all good

      @perisemiotics3204@perisemiotics320425 күн бұрын
  • I never normally comment, but I can't stress enough that I want you to keep playing this. I think it would be absolutely fantastic if you used your modern city planning knowledge and combined it with research on historical towns (I would suggest looking at France, England, and Germany). This game looks absolutely fantastic, and think it's perfectly suited to your concept of creating stories for your townsfolk. It's much more compact and much slower progress than Skylines, so it would allow you to much more precisely create a beautiful narrative for your town and the families that inhabit it. Please keep it up, I hope to see more

    @WrenJeger@WrenJeger28 күн бұрын
    • Fantastic idea and I appreciate the comment!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
    • I second this.. let's test how far town planning can get you in the dark ages.

      @rageagainstmyhatchet@rageagainstmyhatchet28 күн бұрын
    • Please do a let’s play on this - I love your videos on modern cities and this would be amazing :)

      @sgrr2242@sgrr224228 күн бұрын
    • Couldnt agree more!

      @Kraev369@Kraev36928 күн бұрын
    • I love your Cities Skylines videos, but if you have free time to do another series, I would absolutely love to see more of this game.

      @brianhirt3918@brianhirt391828 күн бұрын
  • ONE guy was able to make this game, with the parcel system, building animations, and AMAZING graphics. Grass looks insane, buildings, shadows, everything. And then we have multi-million, multi-devs Colossal Order making trashy little zoning squares, shitty textures and one single tone of green everywhere on every map. It's truly amazing

    @mpcamposz@mpcamposz26 күн бұрын
    • Seriously! These greedy, multi-million dollar AAA game companies NEED to step up a notch. Pathetic!

      @henryjohnson-ville3834@henryjohnson-ville383424 күн бұрын
    • ur a fully grown man complaining about a different game on a video about a game btw

      @h.f6364@h.f636424 күн бұрын
    • @@h.f6364 yeah you must consume mindlessly and not complain to the big giant corporate entity!

      @ZaylaaZiaa@ZaylaaZiaa24 күн бұрын
    • While I generally agree with your sentiment, there is an important difference here: This single dev has worked on this game for (I believe) 7 years now without getting a dime for it, and it's still only about to be early access. Very likely he had to work in a different job during that time to make a living, turning this game into a sideproject, a hobby of sorts. Which allowed him to pour his heart into it, but is also a working structure very unfit for an established game-development company (it's essentially voluntary unpaid overtime). Colossal Order likely needs to pay millions per year in wages, with little money coming in while everyone is waiting for the next release. And there is also the communication issue: In a large company there will be some "idea"-guys, some topic experts (potentially external) and then there are the actual developers, who are a heterogenous group with different understanding of the latest ideas and rules and how they need to be included in the game. If you're developing stuff on your own, you're both the idea guy and the developer, possibly even the topic expert, and no ideas can get lost or misunderstood in communication. So in many aspects, developing stuff on your own is a lot easier than in a company.

      @lukasr5867@lukasr586724 күн бұрын
    • @@h.f6364 customers are allowed to share their displeasure with products they've purchased

      @nickpurdy69@nickpurdy6924 күн бұрын
  • 6:00 Had to chuckle a bit when you said: we are not going to Verde Beach this - and the German name on top of the screen is literally Waldbrand, which means forest fire 😅

    @skatingmermaid@skatingmermaid28 күн бұрын
  • Historian specialized in settlement history commenting here; in an actual historical settlement your irregular shaped lots are sure to be a source of discontent and societal conflict for generations to come. ^_^

    @katan28kerkhof@katan28kerkhof28 күн бұрын
    • But why is it like this?

      @daniisdlx@daniisdlx28 күн бұрын
    • Wait wait, why? Very curious now!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
    • I’ll let Katan elaborate, but one thing I do know is that medieval European society was surprisingly litigious. There are lots of legal records concerning disputes about who owned what piece of land, and people suing their neighbours for planting their crops and/or letting their livestock graze where they shouldn’t have.

      @KorKhan89@KorKhan8928 күн бұрын
    • @@KorKhan89 Now I get what this means and I can say, the societal conflict is still a thing! I live in a small Village in Germany and very close to its borders about 700-900M is the next Village located, a smaller one. These Villages exists for a very long time now, back to medivel times, and back in those days, they had very bad disputes with the others, because of field an land use, sometimes even small clashes. And today, the two Villages are counted as one, so they got combined, but still like 2-4 fields between them. It is still common to mock a person from the other village. But its just for fun and joking around, both sides do it, specialy in friend groups.

      @daniisdlx@daniisdlx28 күн бұрын
    • ​@@CityPlannerPlays In many medieval contexts from north-western Europe, the primary settlement often consisted of a line of farms with associated evenly sized rectangular plots built perpendicular to a raised road or a central (often triangular) green. The laying out of evenly sized plots by way of careful measuring with rods and chains was important because the acreage determined the associated rents or feudal taxes. In most of the research cases I study, having different plot sizes in a primary settlement stage is unlikely because every colonist would have agreed to a certain amount of acreage commensurate to his part of the endeavour (like clearing trees, digging ditches and building farmhouses). I hope this answers some of your questions...

      @katan28kerkhof@katan28kerkhof28 күн бұрын
  • Funny, you are talking about building wells so that this settlement wont have burning trees and stuff (a common sight on your channel...), yet the settlement is literally named "forrestfire" (Waldbrand, German).

    @aramisortsbottcher8201@aramisortsbottcher820128 күн бұрын
    • Hahaha! I had no idea!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
    • He also talked about fertility then placed his wheat fields without changing the overlay 😂

      @HO-bz7xd@HO-bz7xd28 күн бұрын
    • @@HO-bz7xd oh crap, you’re right! I need to fix those. Will do so in the next one!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
    • @@CityPlannerPlays I’m happy to hear you’re making a 2nd one. I appreciate a whole different approach to this game compared to other content creators.

      @DbM313@DbM31327 күн бұрын
    • LOL the fact that game generated this name out of all that were available is just comic

      @KoRbA2310@KoRbA231027 күн бұрын
  • this dev is about to make so much money

    @Matth3w0001@Matth3w000126 күн бұрын
    • Man I fucking hope so, they deserve it. They've made something truly beautiful. Pure gold

      @apoxapex@apoxapex25 күн бұрын
    • I can't wait until release, I'm pumped.

      @abigaillilac1370@abigaillilac137019 күн бұрын
    • I’m happy for the team

      @krevin543@krevin54318 күн бұрын
    • @@krevin543 that’s only one guy, not even a team

      @Gobannn@Gobannn10 күн бұрын
    • @@Gobannn started out as one guy but he has a team now. Hooded Horse is financing the launch at least.

      @krevin543@krevin54310 күн бұрын
  • Manor Lords is AMAZING! The early access demo has made this one of the most anticipated games for me! ABSOLUTELY LOVED IT! Thank you, Phil, for deciding to do a review of it!

    @scottheighton5971@scottheighton597129 күн бұрын
    • Lots of things the CS2 developers could learn from in this game.

      @mver191@mver19128 күн бұрын
    • @@mver191 A LOT!

      @douglasjz@douglasjz28 күн бұрын
    • this make AAA game developer look pathetic. long live Indie dev

      @rasyidpangrango4690@rasyidpangrango469028 күн бұрын
    • Worst mistake of CO was teamming up with Paradox..

      @pikukax11@pikukax1128 күн бұрын
    • nice ad

      @jacobhealy8376@jacobhealy837628 күн бұрын
  • This is like two of my favorite things combined. My favorite cities skyline KZheadr and medieval city builder games

    @Cole_1@Cole_129 күн бұрын
    • Couldn’t agree more, I often find myself hoping for a CPP CK3 or EU4 live stream.

      @garyklyce713@garyklyce71328 күн бұрын
    • @@garyklyce713 I'd watch the heck out of CK3 CPP videos. Oh man.

      @FluffyTheGryphon@FluffyTheGryphon28 күн бұрын
  • A little attention to detail I like about the game: The art on the tech tree. It captures the era so well.

    @LordsSky@LordsSky26 күн бұрын
  • That home plot system reminds me so much of how the farms are shaped where I live. I absolutely love it.

    @shawa666@shawa66628 күн бұрын
  • Families work together? It truly is a fantasy game.

    @Tiberium10332@Tiberium1033228 күн бұрын
    • @CityPlannerPlays@CityPlannerPlays28 күн бұрын
    • No it’s much more realistic. That was before the family got destroyed by “progress” and dividing people according to voting blocs.

      @raskolnikov6443@raskolnikov644328 күн бұрын
    • @@raskolnikov6443 Don't put your stupid culture war bullshit into this. People were not divided according to voting blocs, because they didn't have much say to begin with. And also, those villages had common land and villages were basically farmer cooperatives. People like you usually call that kind of stuff communism or whatever. If you twist your perspective on it enough you can try to justify any ideology you want based on it.

      @Kuhmuhnistische_Partei@Kuhmuhnistische_Partei27 күн бұрын
    • ​@@raskolnikov6443I think it was more a joke about sibling rivalry and grumpy parents...

      @user-zp4ge3yp2o@user-zp4ge3yp2o27 күн бұрын
    • @@raskolnikov6443 The family got destroyed? lmao

      @sebastianbardon391@sebastianbardon39125 күн бұрын
  • Before CS1 and CS2, I hadn't played any games for years after gaming in my youth. Then I saw Bluffside crossing - and started playing. Now thanks to this video, looks like I will be picking up another game soon. Thanks, Phil!

    @t.635@t.63528 күн бұрын
    • VR got me back into game a few years ago. now im bored again.

      @shmoga@shmoga23 күн бұрын
  • This game actually looks ready to release unlike Cities Skylines 2

    @crashnation1@crashnation128 күн бұрын
    • a lot of content is missing, it's early acces

      @christianedwall2488@christianedwall248813 күн бұрын
    • @@christianedwall2488 its even pre early access due to how limited the game is so far

      @mpownage4806@mpownage480611 күн бұрын
    • the game is deserving of attention because its showing insane potential not because its ready to release wtf are you on

      @bakutie@bakutie4 күн бұрын
  • that zoning tool is amazing! This is exactly something that I was hoping CS2 would implement, instead of just the old squares

    @wishyrater@wishyrater12 күн бұрын
  • The three different scenarios right from the start I already find intriguing, as they're three very different styles of play; pure city builder, something akin to a traditional RTS, and a more defensive "base survival". I have to agree, the way the game is completely built around organic construction is really nice. I've seen the more natural. non-grid roads in Farthest Frontier, but they way that home plots are set up is pretty cool, especially with how the larger areas of irregular plots allow for outbuildings to boost the city rather than those all being individual structures you have to allocate space for.

    @justinsinke2088@justinsinke208828 күн бұрын
    • Ostriv and Sumerians both do excellent jobs of nongrid-building and Ostriv especially does excellent individual plot control (and fiddly tax rates! Barbers make bank in the 1700s)

      @mellowInventor@mellowInventor26 күн бұрын
  • So excited to see what you think of this game. I've been waiting for it since before the first demo. Thanks for sharing your gameplay with us!

    @johnfrink6093@johnfrink609329 күн бұрын
    • Same here! I can’t believe how close we are to being able to play it!

      @YeraBlizzadHarry@YeraBlizzadHarry28 күн бұрын
  • Just watching the trees sway while it was raining/storming. Such attention to detail.

    @Hiatuslacuna@Hiatuslacuna25 күн бұрын
  • This looks like a great game. And I greatly appreciate the level of detailed explanation you provide as to why you are doing/building something. That really helps me think about things when I play. Well Done!

    @chrispeters3466@chrispeters346628 күн бұрын
    • Thank you so much, Chris!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
  • btw "Waldbrand" is German for forest fire.... the Verde Beach reincarnation is real edit: now you've found clay, it could also be a reference to bricks fired in or near the forest, like the historic term Feldbrand. but I doubt it...

    @AFNacapella@AFNacapella29 күн бұрын
    • wollte gerade das selbe schreiben :D Grüße

      @daniisdlx@daniisdlx28 күн бұрын
    • @@daniisdlx when are you guys gonna pay back Poland for the genocide btw?

      @Potent_Techmology@Potent_Techmology18 күн бұрын
    • @@Potent_Techmology Hollywood-Victim..

      @brigadist1585@brigadist15859 күн бұрын
    • ​@@lukek.2866 Crybaby.

      @brigadist1585@brigadist15859 күн бұрын
    • @@brigadist1585 lol what ?

      @Potent_Techmology@Potent_Techmology8 күн бұрын
  • i won't lie i got the burn out on cs2. But this. This is good, and I'm excited to play it myself. It kinda rekindled my urge to play cty builder again. It also helps that I love the total war series. So its like a mesh of City building micro managing plus RTS I love it hoping for a series on this Phil. Of course, only if you want, no pressure!

    @renzlenardpuga735@renzlenardpuga73529 күн бұрын
  • What a lovely mix of old and new ideas. I see banished, frostpunk, age of empires, wrapped in an old school total war package. But then there is some really cool new stuff that i bet we will see in games going forward. It looks way better than I thought it would, I'm even more hyped for it.

    @CaptainBrash@CaptainBrash28 күн бұрын
  • Please please PLEASE play more of this, I won’t be able to afford it so I gotta live vicariously through your playthrough

    @mistertwister2000@mistertwister200024 күн бұрын
    • Just pirate it when it comes out lel

      @wGimz@wGimz16 күн бұрын
    • We don't know the price yet. The price will only be revealed when you can buy it.

      @Safetytrousers@Safetytrousers15 күн бұрын
  • I need you to pump out episodes of this game! I've been waiting for this

    @spinosamurai@spinosamurai29 күн бұрын
  • I cannot wait for this considering my two favourite games are City Skylines & Crusader Kings. It's my dream game on paper.

    @Rzarecteh@Rzarecteh28 күн бұрын
    • This has absolutely nothing to do with CK3 though, unless I've missed the part about building a hamlet and taking over a county with a bunch of militia? There's no politics, no espionage, no trading, no dynasties, you can't have kids, and you can't rule a country. It's literally just a medieval RTS.

      @mdc3227@mdc322727 күн бұрын
    • @@mdc3227 Yeah apart from being a lord over your Kingdom in Medeival times, it's absolutely nothing to do with CK3. It's a mix between the two games.

      @Rzarecteh@Rzarecteh27 күн бұрын
    • I love Cities Skylines and Age of Empires 2, so this is like a mix of the two. Just heard about Manor Lords today and I cant wait for this game to release

      @WilliamMullaney@WilliamMullaney26 күн бұрын
    • More like anno

      @_quandary_@_quandary_14 күн бұрын
    • ite more like a cross between banished and the old settlers games if anything

      @katierasburn9571@katierasburn95717 күн бұрын
  • Oh boy! Taking my two favorite things, city planning and medieval history, and putting them together, yes please! I played early access and loved this game, I can’t wait to see more I’m currently doing ancient and medieval history in university, so it will be nice to see how this goes

    @RealZynexx@RealZynexx28 күн бұрын
  • Yay! Yes, please add this into the lineup! I like that you can walk around as your lil lord guy! Now you can do walking tours at the end of the episodes 😆 I hope they eventually add more variety for the characters you can pick, that would be nice.

    @strangeduckling@strangeduckling28 күн бұрын
  • This is awesome, id love to see more

    @AviationMKF@AviationMKF29 күн бұрын
  • That town name.... It's almost like the game knows. For those unaware "Waldbrand" is german for " forest fire".

    @DjangoRaisuli@DjangoRaisuli28 күн бұрын
  • I think it's been absolutely genius to do the demo and then give to KZheadrs to give it an honest showcase. Especially after how the release of CS2 went down, I think transparency and committing to ideas/modes is really going to pay dividends to Slavic Magic. Honestly, what a guy.

    @dansouthlondon9873@dansouthlondon987326 күн бұрын
    • CS2 developers and publishers are both liars. They were leaving so many things behind and rushed the game. what an L

      @euricoaw1535@euricoaw153525 күн бұрын
  • I appreciate that you begin at the start and show the game slowly, step by step as it progresses and you articulate what is happening. Many reviewers just jump in, assuming that just because they’ve been playing for a while, everyone watching should know what is going on. One of the better previews of this I’ve seen! 👍🏼 Thanks.

    @rekunta@rekunta16 күн бұрын
  • Finally some european styled settlement building :D One notice, churches were always in the center of villages and cities.

    @kinexxona06@kinexxona0629 күн бұрын
    • Most of the time yes, but not always. Sometimes they were built over older holy sites in the landscape. Other times they were simply built where the ground could support a church, as in more swampy or mountain areas. There are also a lot of 'stand alone' churches placed strategically to serve a sparse but wide area (such as in Scotland).

      @mver191@mver19128 күн бұрын
    • not always - in my village its on the edge because it was the manoral church and the manor was built on a bit of a hill which overlooks the village

      @thomasc8482@thomasc848228 күн бұрын
    • ​@@jasonhaven7170based

      @KarlKapo@KarlKapo28 күн бұрын
    • @@jasonhaven7170 Not even close to "all". Unless you count early american colonies as european (as those are in half of Banished like games).

      @DanieliusGoriunovas@DanieliusGoriunovas28 күн бұрын
    • Hmm... Maybe I'll have to swap that church out for the market! Thankfully, I don't think you lose out on resources, just time!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
  • I got into this genre at just the right time. Played anno 1800 last week as my first civ/city building game and loved it so much. This will probably be my 2nd one so looking forward to it!

    @sysfreakz999@sysfreakz99921 күн бұрын
  • The heavens have granted my prayers of a medieval city building game! I'll work hard so I can play this game soon.

    @mewomewow@mewomewow24 күн бұрын
  • OMG Pleaseeeee do more of this!! I beg you! This gameplay is something I never thought I needed, but now I crave for MORE. OF. THIS.

    @XenosX4@XenosX428 күн бұрын
  • Great video, I like the time lapses interspersed through the video showing the buildings being constructed. Would love to see more videos on this game!

    @friendlygun7@friendlygun728 күн бұрын
  • You keep making these and I’ll keep watching these. This game looks flipping awesome and I’d love to see it become a long running series if it’s a game you like as much as you seem to so far!

    @jessicawadleigh1246@jessicawadleigh124628 күн бұрын
  • I played the demo in 2022 and I was absolutely obsessed, and have been closely following the development ever since. 10/10 video, I was already hyped but your attention to detail has reminded me of so many little things that I had forgotten, and has only made me that much more excited for Friday! Please keep this going as a series, I could watch this all day

    @ChazFoulstone@ChazFoulstone18 күн бұрын
  • watching you build a medieval village with the planning skills hits just right more of this please. as always amazing and hope you and the fam doing well.

    @thefreakgamerp@thefreakgamerp22 күн бұрын
  • I really love the story behind this, one guy just took all his skills and passion into a game and gets his deserved respect. The gameplay you have shown here, really made me understand the hype for this game. You can really see someone put a lot of time and passion into this - unlike the big developers that release games unfinished and rushed (*cough* skylines 2)

    @fsvben7634@fsvben763427 күн бұрын
  • I need more! Please make this a series! Such a great game and huge potential

    @Mr.Mitchell@Mr.Mitchell28 күн бұрын
  • Absolutely stunning game so far. Thank you for the brief feature demo, looking forward to the series!

    @gergol68@gergol6828 күн бұрын
  • I loved the demo and the building aspect of the game was so fun. Also amazing for screen shots as the game looks beautiful. I like how you don't have to play the game with fighting as sometimes I like to just relax and build a village. Can't wait to get my hands on this. Amazing job from a lone dev.

    @GuyverGamingTV@GuyverGamingTV24 күн бұрын
  • That army just passing through was a masterful touch. It's stuff like this that makes a game great.

    @pico2260@pico226020 күн бұрын
  • This is incredible. Can't wait to see more of it!

    @gypsyjustgypsy@gypsyjustgypsy28 күн бұрын
  • I was literally thinking while watching this video that I would love it if one of these city builder type games would let you actually walk around in your city on the street level so you could really take in and get perspective on this thing you're making; and then the last thing you showed off was exactly that and my jaw dropped. I've had this game on my wishlist for probably about a year, ever since I first saw it on steam, and I wasn't sure which way it was gonna turn out; you never really can be with these things. But after watching this video, this is 100% for sure a day one purchase for me, it looks so good and seems like it avoids a lot of the problems I have with Cities Skylines in general.

    @PajamaSamurai@PajamaSamurai17 күн бұрын
  • Excellent beginner's video because you show how to use various icons to get functions needed. Your explanations are clear and concise.

    @Rick-yo4gn@Rick-yo4gn22 күн бұрын
  • This is a game I've been looking for for a long time, getting this in my recommendations made me jump lol. I shall be enjoying this vid as I excitedly wishlist this game haha.

    @oriongabriel6966@oriongabriel696629 күн бұрын
  • I spend most of my free time day dreaming about how I'd make a modernize medieval towns using contemporary technology, so this is right down my alley. *The following is a rant about Medieval urban planning* Basically, the metric on how urban centers can be measured until the Industrial Revolution is how water is transported. Water can provide power for mills and machines, drinking water, baths, and sewage. In order to have any of these, you need a centralized administration with enough money and engineers to not only build houses and roads, but sewers and pipes *under* those roads. Rome's famous for its aquaducts (and for good reason, they were *very good* at aquaducts), but basically any large city had them, in some form. It's very hard to find information on this hyper-specific topic, but in Northern Italy, around the Renaissance, canals and aquaducts would flow into cities to power early pseudo-factories. In game, we see Windmills, which while very cool, wouldn't really be used by such undeveloped communities in this time period. iirc, and I probably don't, the windmill was only really used in Northeastern Europe ~1300s onwards. However, the design shown is very faithful to the designs I've seen, so I'm more than okay with their inclusion. Medieval Europe was pretty backwards in its urban planning, frankly. While the Mediterranean continued to design good cities (especially Venice), the cliche "Dark Ages" regions certainly didn't. Paris didn't have a passable sewage system until like the 1860s. Cities were very small, too. After the fall of Rome, the city's population went from 1 million, to 55 thousand. Most cities, then, were very small, and didn't have the manpower or centralization to make "good" cities. (They were mostly "above-ground," with little underground works like Baths or Sewers). Despite the lack of resources, some European cities were smart in how they were made. The Vikings, for instance, had multi-story houses and sensibly laid out cities. Cities would usually be made directly on rivers (which were used as transport/sewage/drinking water). Lords would rule tiny areas, with even smaller populations, who farmed to feed themselves, and paid tax to the Lords. Kings were basically jokes, outside of the early HRE and England/Scandinavia, and had basically 0 power. (The King of France, before the 100 years war, only owned Paris and the region surrounding it). I really hope you can reach higher tier levels of city in this game. I'd love to see canal digging or aquaducts, since we already have windmills. I've designed several mechanisms, actually, to drive machines using wind or water power (You can replicate most steam powered machines). The main thing blocking medieval cities from expanding and flourishing was centralization and planning, which you (the player) can provide. (This is an ADHD fueled Engineering hyperfixation, not autism)

    @Spoon80085@Spoon8008528 күн бұрын
    • I don't disagree too much, but there are a lot of stereotypes that really aren't true. The Late Middle Ages had a higher level of urbanization than the Romans, it was just that Rome had a few very centralized cities, whereas Medieval Europe had a whole bunch of cities, spread over the entire area. Population and population density were on the rise during the entire Middle Ages, only broken by the black plague once. And even then it was higher than Rome at its peak. They also generally didn't have a lack of planning. People didn't just live in randomly sprung up ghettos. Your Paris example falls flat precisely because it talks about the 19th century. That's 400 years after the Middle Ages. That's like saying the Romans in antiquity were bad city planners because in 900 the city of Rome wasn't a metropolis anymore. The vast majority of Medieval cities had perfectly fine sewage systems for the amount of people that lived in them. There are whole archives in e.g. Germany that still have city ordinances from that time period and we know a lot of perfectly normal communal services, from garbage disposal over canal maintenance to fines for littering. They became overwhelmed by the rapid population growth in the 18th and 19th century, but that's neither their fault nor is it Medieval. Paris didn't first get a sewage system in the 1860s, get got a newly modernized one after the previous systems got overwhelmed. The entire Paris remodelling absolutely has to be seen in the larger context of Napoleon III. and his politics by the way, but yet again, that's not even close to the Middle Ages. You would be right to point out that below ground construction was rare, that doesn't mean that those things didn't exist. Open canals were incredibly common and as I said, mabye not perfect but for the amount of people living in the cities, perfectly adequate. Bath houses meanwhile were more common than today. It's the reason for Central and North European sauna culture. Enormous running water baths were more common for the Romans of course (not entirely so, there were some famous baths all around Medieval Europe), but essentially every village had a bath house and cities had more than one. In the same vein, you would be incredibly hard pressed to find a single city in the High Middle ages that didn't have multi-story houses, that's not at all something unique. That's not something that just happened in Italy or the Mediteranean area, but everywhere. E.g. Nürnberg as a prominent, but not unqiue example. de.wikipedia.org/wiki/Geschichte_der_Stadt_N%C3%BCrnberg#/media/Datei:Nuremberg_chronicles_-_Nuremberga.png Finally, wind mills were all over Europe by the latter half of the 12th century. This game plays in the 13th century, by this time they were incredibly common. The only reason why a small village wouldn't have one is that most commonly wind mills were owned by the Lords and used as a sort of tax collection location. Milling grain is absolutely necessary and wind mills can't be hidden, so a fee for using a mill is an easily controlled way of raising a tax on agrarian activity. By the Late Middle Ages, people literally ran out of spots to put them. Every single suitable river was filled with water mills and most hills had mills on them. The famous Dutch wind mills where you can see rows upon rows of them next to each other weren't uncommon in Europe at all, it's just that the Netherlands were a place where they survived as landmarks. This is another metric by which the Middle Ages usually surprise people who haven't studied the topic. If we define it as a sort industrialization metric by how much power is generated for a civilization, then by the Late Middle Ages, people are squeezing every bit they can out of the land, without resorting to steam power or electricity. Same as nowadays there really isn't any capacity for Europe to expand hydro energy, by the end of the Middle Ages there literally wasn't any space to build more water mills. This far outstrips e.g. the Roman capacity for power, which relied far more on manual labour, often provided by slaves and a lot less on machinery.

      @hafor2846@hafor284628 күн бұрын
    • ​@@hafor2846 You're absolutely right in everything you said. When I said "Dark Ages" I was referring to France ~900-1200 (Which is what, in my experience, most people associate with the 'dark ages') Though I will completely concede that's a generalization that I didn't explain, and could be damaging to people's understanding of the Middle Ages, which is extremely shaky already. I should have mentioned the HRE & Eastern Europe more, as they were *far* more advanced than people give them credit for, but it's also out of my area of expertise so I opted to not be wrong than be right. I did not watch the video before making this comment, so I actually didn't realize this game was (in hindsight, very obviously) set in 1200s Germany, which makes the windmills a moot point. The topic of wind and water power in the Middle Ages is something I am absolutely fascinated in (I think I mentioned that I had designed mechanisms in light of it), so I'm a little disappointed in myself for not giving more clarity on it. The engineering of Northern Europe is truly astounding for the time period, and makes the whole narrative of The Renaissance make much less sense. As for Paris, it was hyperbolic, and I should have mentioned Napoleon III, but I just wanted to share how Paris being a World Class city is pretty recent, which I didn't clarify one either. I was mainly talking about Medieval Europe in the light of the stereotypical "Dark Ages," which if used at all (which it shouldn't be, really), is for the hyper specific post-Carolingian Renaissance instability of West Frankia. I'll rewrite that comment as to not spread misinformation. Thanks a million for the clarification, I should've spent more time thinking through what I said. Also, as something of note, I'm from Boston (US), so all of this is from hobby learning/ family trips. I may have infused a little too much Roman bias into it, as I was fresh off a Carolingian Renaissance reading binge, so I'll try to reword it to give more favors to Medieval engineering and Masonry. (For instance, the narrative of the English civilizing Ireland becomes nonsensical when you learn of native Irish Romanesque churches and Brehon law. There's a lot of implicit bias and nationalism in how people interpret history)

      @Spoon80085@Spoon8008526 күн бұрын
    • I just want to say that I enjoyed your exchange immensely. It's fascinating and educational and I also love how civil you guys are about delivering and receiving critique.

      @elFulberto@elFulberto25 күн бұрын
    • How was the planning and sewage system in the Ottoman Empire? I know that they were very focused on their hygiene

      @Kraliosa@Kraliosa21 күн бұрын
  • This is perfect timing.... I had been looking to fill a gap in my games for a medieval build and from what i have seen in this video i will be taking a longer look at this 2 fill that gap. I have seen many of your other gaming videos and have enjoyed and learned from them. Thank You and please keep making your videos. Especially the city skyline builds with the new mods enabled.

    @Armydog-wc3hd@Armydog-wc3hd28 күн бұрын
  • I cannot begin to describe how excited I was when I saw you'd released a Manor Lords video. Please make a series! Keep up the great work mate!

    @SurprisedSalmon@SurprisedSalmon28 күн бұрын
  • So bloody keen!

    @countjeffrey7271@countjeffrey727129 күн бұрын
  • This is “the Settlers” game I have been waiting for. An instant purchase for me on day1. Looks awesome

    @DP-xz8xr@DP-xz8xr25 күн бұрын
  • Phil, I am waiting for you to continuing this Manor Lords series. It's really interesting and a fresh entertainment for us. And I already love the game by the way you play it!

    @cupofjoen@cupofjoen25 күн бұрын
  • This game is very chill-feeling and does a good job bringing you in to the medieval atmosphere. A must-pick for me when it releases.

    @tommantek3632@tommantek363220 күн бұрын
  • me working the land for the common good: ha ha hell yeah! yes! me forcibly bound to the feudal contract: well this sucks. what the hell

    @_girltype@_girltype28 күн бұрын
  • City planner plays, if you have 1000 fans, I am one of them. If you have 100 fans, I am one of them. if you have 10 fans, I am one of them. If you have 1 fan, It is me versus the world. If you have 0 fans, I have perished.

    @flamingoLake@flamingoLake29 күн бұрын
    • Can you hop off and give the next drider a turn?

      @Joostmhw@Joostmhw26 күн бұрын
    • Yeah!! Come on.. My turn.

      @MichaelxMurphy@MichaelxMurphy24 күн бұрын
    • Yo that’s sus bro

      @Norcat10@Norcat1022 күн бұрын
    • Think you need to get a life

      @RabidRoo@RabidRoo8 күн бұрын
    • Don’t let these haters get to you I’m all for giving your love to the city building daddy

      @Onewingedangle42@Onewingedangle427 күн бұрын
  • I'm super late to the party on this, so it's probably too late to make a difference, but it's typically more efficient to break up the various fields you have into smaller field units. From what I've seen and been told, Fields operate on an "All or Nothing" logic, so even if you harvest 97% of the field, you won't actually get any food from it, which becomes a major risk if you make your fields too big. Also if you add Oxen to plow your fields, once an ox is working on a certain field, no other humans can help to plow or work that particular field until the oxen are done. Also, apparently having a Burgage extension dedicated to making bread vs using the "Communal Oven" is much more efficient at making bread for some reason.

    @mazhiwezakizo3513@mazhiwezakizo351312 күн бұрын
  • This game looks amazing, so detailed and the UI is so satisfying, like how you can zoom out and it fades into this "map" view. Please do a full playthrough!

    @bruh666@bruh66621 күн бұрын
  • 8 of my subcriptions released videos on this all at once, enjoy the sponsor money

    @anthonydoyle72@anthonydoyle7229 күн бұрын
    • Not sponsored, but embargoed

      @CityPlannerPlays@CityPlannerPlays29 күн бұрын
  • Right off the bat......LOVING ❤ THIS❤!!! Im looking forward to seeing your finished project. Your experience with CSII sets you up perfectly for this. You explain in great detail and this i will forever be in your debt. Thankyou 😊

    @johnbodsworth7405@johnbodsworth740522 күн бұрын
  • I've been looking forward to this game for years! I was traveling when the demo was released so I've not played at all yet. Thanks for the video, I wasn't aware of the impending release! Very excited.

    @jayteaman@jayteaman25 күн бұрын
  • The "Storage Full" notification is referring to the Sawpit - every time workers bring a log over to saw into planks, the log occupies the Sawpit's single storage slot for logs.

    @LucasCatheyPants@LucasCatheyPants8 күн бұрын
  • I really hope you do a huge series of this game, love your city builds and love this medieval theme 👌

    @Dxrk_Mxgicixn@Dxrk_Mxgicixn25 күн бұрын
  • This genuinely sold me, I think I've peripherally seen this game floating around, but I'll be playing it on release for sure

    @ParaquatSC@ParaquatSC26 күн бұрын
  • Thanks, Phil, for demonstrating this game properly. I watch another channel, but his schtick is to goof everything up, so I wanted to watch a legitimate playthrough of this game. Please do more because this type of game is right up my alley, and I want to see if it would be something worth buying. I'll wishlist it for now, but that doesn't mean I have to get it if it turns out it's not exactly what I want.

    @maidenminnesota1@maidenminnesota122 күн бұрын
  • Very hyped to see both you playing the game and the game itself! I'd love to see more, especially to see the combat!

    @uglajeen@uglajeen28 күн бұрын
  • You sir are definitely my favorite strategy/city building youtuber. Been a subscriber for years but i wanted to leave a comment for once and tell you that your charisma, playstyle and planning on top of your video editing style as well is just top notch! I've watched houuurs of other youtuber playing this game but no one plays it like you 👌 keep it up sir!

    @guitarchy@guitarchy16 күн бұрын
  • so hyped for this game, would love some more Manor Lords content from you leading up to release

    @Youngdre96@Youngdre9628 күн бұрын
  • Loving your layout and setup here, please continue this particular village!

    @Valleyraven007@Valleyraven00725 күн бұрын
  • i’m excited so excited for the release I didn’t even know this was in the making. Thank you for showing you showed me this and said skylines.

    @zejohnnehyde6699@zejohnnehyde669925 күн бұрын
  • Thanks for the great video! I've been wanting Manor Lords but couldn't find a video that covered everything I was looking for in a easy to watch way. Trustworthy KZheadr!

    @aaron4680@aaron46804 күн бұрын
  • Game looks fantastic, would love to see more Phil, also sounds like you’re really enjoying it so even a short series sounds like a win for everyone!

    @jono_cc2258@jono_cc225828 күн бұрын
  • Please do more of this game!!! I'll watch them all.

    @matthewolszewski3286@matthewolszewski328626 күн бұрын
  • This is a great video. I loved the shot timelapses you did. I am sold on this game. Thankyou!

    @rougehawk@rougehawk22 күн бұрын
  • Those seasons are stunning! Looking forward to more coverage of this game by you.

    @joncorso6103@joncorso610328 күн бұрын
  • I’ve been following the progress of this game for so long. So excited to see some game play!

    @riq_ceo@riq_ceo26 күн бұрын
  • What a great video! Your pacing, script and editing bring the audience along really well. I was very interested to learn how Manor Lords plays, and this video couldn't have been better to that end. Great job!

    @rossheintzkill4848@rossheintzkill484810 күн бұрын
  • You've sold me on the game Sir Phil. I do love city builders but I also play RTS and other conflict based games. Clearly we are two different types of gamers. When you showed the overview of the land and the resources. You were thinking about city planning layout. I was already thinking about making the place defensible. I'm not sure how this game portrays traveling through forest. But if it were me; I'd leave some of the forests intact just so it becomes a natural barrier against invaders. The choice of starting at the crossroads is a good idea. It also makes your city strategically vital and perhaps a reason to get invaded. The forests on the sides make for good funneling so your area actually is a good place to defend.

    @maveriem@maveriem28 күн бұрын
    • I think I'm going to have to lose a few times before I win.. haha! Great strategic thinking!

      @CityPlannerPlays@CityPlannerPlays28 күн бұрын
  • Well this is the best tutorial guide possible. Thank you! I started my world at the weekend, I’ll learn from it & probably start again with everything I now know from that attempt & this video.

    @HarryM777@HarryM77711 күн бұрын
  • the visual is very stunning, love the zoning feature to, very flexible. really hoping for a full series for this game

    @okaywhatever3948@okaywhatever394826 күн бұрын
  • I can’t get over how beautiful this game is. Looking forward to playing it again!

    @gfv74@gfv7428 күн бұрын
  • This is the series I've been waiting for!

    @RemedyDoesGaming@RemedyDoesGaming28 күн бұрын
  • Hey Phil! I really enjoyed this video and showcase of this game. I hope that you continue to do more videos of this game, it's so intriguing to me.

    @katyuuki2261@katyuuki226125 күн бұрын
  • Just as a little pointer for farming, there's a list on the right to check the fertility available for each crop type. Not all fertility is going to be the same, with some being more sparse, so it would be a good idea to check for the ones you're trying to plant as it could affect your crop yield ❤ Love your videos!! Can't wait to see you play more of this

    @Loves.agamer@Loves.agamer28 күн бұрын
  • Finally, a game release to get excited about. Thanks for the preview.

    @Becka794@Becka79427 күн бұрын
  • DUDE, I have now SUBBED, you've HELPED ME more than any other Content Creator ( For this Game) You have answered the questions I had ( In ONE Video) that I ad and spented my time watching 10 different small clips for. Restarted my game and I can only say, it is a MUCH SMOOTHER RIDE. Love from here !

    @everythinggaming643@everythinggaming6438 күн бұрын
  • I'm so glad you've picked this up as a series! One thing, your fields are massive, you could subdivide them and rather have more active fields but smaller fields, which you then rotate to keep fertility high enough You can also keep the militia squad active, when you disband them they go home, put their weapons at home and return to work, but then when you need them again they'll go fetch their gear when you rally them.

    @antoinerossouw9533@antoinerossouw953319 күн бұрын
  • Excellent video and looks an amazing game - please keep up with the videos - as always happy to always watch the rough edits as well 🙂

    @djjohnmerry1980@djjohnmerry198025 күн бұрын
  • Oh yes Phil, we need more of your content for Manor Lords. I love how you take the time to see buildings get built :) I used to love watching Settlers 2 buildings being built. Hope you'll enjoy the game to play much more of it. This is my first video about the game and I thoroughly enjoy the way you play it.

    @sinzies@sinzies26 күн бұрын
  • I love medieval building games and this just takes it to another level with the amount of details to everything and the addition of war !

    @alexandernico8930@alexandernico893028 күн бұрын
  • I really like this game from what I see. Beautiful graphic style, logic/resources challenge, outside threats. I'm looking forward to seeing more of this gameplay!

    @thelowsimmer@thelowsimmer25 күн бұрын
  • Great review! I would like to watch more of this!

    @PsycKoRn@PsycKoRn28 күн бұрын
  • i can't wait for the end of episode village/region/country tours done on foot! loving this game, keep up the great work Phil!!

    @chatoic@chatoic21 күн бұрын
  • This game is immensely intriguing. Cannot wait to see what this little village will turn into with time. More Manor Lords videos please!

    @elFulberto@elFulberto25 күн бұрын
  • Woah! Very excited to see a series come out of this

    @thefinalsurvivur6161@thefinalsurvivur616126 күн бұрын
  • This game wasn't even on my radar but I'm now obsessed - please keep going with it!

    @dylan_downtown@dylan_downtown28 күн бұрын
  • More more more! i need more of this and you sir are the only acceptable creator i can stand to watch. Please and thank you.

    @alexanderthesk8160@alexanderthesk816028 күн бұрын
  • First time on this channel seeing you play this. Everyone has their "favorites". Well, I must say, you do a phenomenal job! Not only playing it but describing this play and options so well. (along with why you do something) Plus your voice is not annoying like some players. You got my sub!

    @tomcoon9038@tomcoon903819 күн бұрын
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