Unreal Engine 5.4 Feature Highlights

2024 ж. 22 Сәу.
1 811 816 Рет қаралды

Unreal Engine 5.4 is packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. Find out more at unrealengine.com/whats-new.
With this release, we’re delivering the toolsets we’ve been using internally to build and ship ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite.’
Highlights include substantial updates to both in-editor and gameplay animation features, significant rendering enhancements, an extended virtual production toolset, improved developer iteration, and much more.
#unrealengine #ue5 #ue #unrealengine5

Пікірлер
  • Congrats to Andy and the team on releasing the motion design tools! 🎉🤙🏾

    @JonathanWinbush@JonathanWinbush22 күн бұрын
    • Your tutorials have been a huge help!

      @dumpdump9898@dumpdump989822 күн бұрын
    • Thanks Winbush!!! Huge thanks to all the Beta testers

      @andyblondin7384@andyblondin738422 күн бұрын
    • @@andyblondin7384 absolutely thanks for having me along for the ride I'm excited these tools are now out in the community!

      @JonathanWinbush@JonathanWinbush22 күн бұрын
    • Hello winbush How to do it now nanites shadings, optimize shader, hardware ray tracing How do I do?

      @Matthewfurry@Matthewfurry22 күн бұрын
    • @@Matthewfurry how do you do what in particular?

      @JonathanWinbush@JonathanWinbush22 күн бұрын
  • At this point i'm convinced they're gonna release new and improved real lives with UE 6.

    @pitcrowley@pitcrowley22 күн бұрын
    • UE6 is just gonna be one giant megacomputer which controls reallife weather, volumetric clouds and sun rays XD

      @acay5722@acay572219 күн бұрын
  • This is the best time to be a 3D animator and I really want to use unreal engine 5 to animate things.

    @Pikastation28@Pikastation2822 күн бұрын
  • got 5.4 ....opened a few existing projects...all things seem okay....thanks !

    @ComfortZoneComic@ComfortZoneComic22 күн бұрын
  • Holy crap that Nanite improvement is insane!

    @jackmorton7406@jackmorton740622 күн бұрын
    • tesselation: how many subdivisions would you like? nanite: yes!

      @KimboKG14@KimboKG1413 күн бұрын
  • Animation rigging and displacement maps are exactly what I was hoping for 🎉

    @PhilipZeplinDK@PhilipZeplinDK18 күн бұрын
  • Hey guys, Amazing job. But the engine is so heavy on some systems (at least mine.), I really hope that you take optimization in mind.

    @Abdessamad889.@Abdessamad889.16 күн бұрын
  • I cant even begin how amazing this update is. The motion graphics, sequencer, viewport, outliner, quick retarget.. just amazing.

    @HomAxz@HomAxz22 күн бұрын
  • would fun to see more and better 2D support in the engine :)

    @_Garm_@_Garm_22 күн бұрын
    • Godot

      @andrew8253@andrew825322 күн бұрын
    • @@andrew8253 godot is ok, but i want work with Unreal :)

      @_Garm_@_Garm_22 күн бұрын
    • Have you tried paper zd? I thought about it but eventually decided to abandon 2d altogether.

      @cheekychaise3199@cheekychaise319920 күн бұрын
  • "Finally" is right, the movie render graph has been a long time coming!

    @OnMars3D@OnMars3D22 күн бұрын
    • Really curious to see how it works

      @SuperMyckie@SuperMyckie22 күн бұрын
  • It's Finaly out!! Can't wait to test the Motion Matching and Motion design more, amzing job!

    @KartoonDevelopTips@KartoonDevelopTips22 күн бұрын
  • As an animator who just started learning CG character animation a couple years ago in Blender, these new UE animation tools look very approachable!

    @TheFlashStickman@TheFlashStickman21 күн бұрын
  • This is awesome! Upgrading to 5.4 right now. Cheers!

    @xorengames@xorengames22 күн бұрын
  • Two words: Hell. Yeah.

    @thevestarr@thevestarr22 күн бұрын
  • the retargeting, tessellation, & rendering upgrades 😍

    @lordnaps@lordnaps22 күн бұрын
  • I’ve only just got into Unreal as a motion designer and loving it 👌

    @Oldyellowbrick@Oldyellowbrick22 күн бұрын
  • For the unification of 3D... Holy😮

    @user-fi8bn6ct8t@user-fi8bn6ct8t22 күн бұрын
  • okay the movie render graph is probably the biggest update for vfx people.

    @rano12321@rano1232121 күн бұрын
  • As always there will be no disappointment in UE ever seen

    @thomaseichler2368@thomaseichler236822 күн бұрын
  • Amazing!! Can't wait to dive deeper into Motion Matching! 🔥💪

    @GorkaGames@GorkaGames22 күн бұрын
    • We are waiting Motion Matching 500+ Animations Project from EPIC to work on a Parkour Project 😉

      @ThiagoLionheart@ThiagoLionheart22 күн бұрын
  • Thank you for the motion matching system. it will help us a LOT 😍❤

    @ebrahim_mr@ebrahim_mr22 күн бұрын
  • when Nanites are able to work with all the characters, it`s game over for retopology! Some day....

    @insertanynameyouwant5311@insertanynameyouwant531117 күн бұрын
  • Unreal Engine needs an official chatbot ai that can help noobs like me with blueprints

    @GES1985@GES198521 күн бұрын
  • Amazing work! Now the only thing’s missing is the motion matching sample with the animations so we can study more of this tool.

    @KostasMachete@KostasMachete22 күн бұрын
  • Very Exciting Update Can't Wait to Use It This Is the Only Thing That Gives Me Excitement and Motivation Nowadays

    @Homi3@Homi322 күн бұрын
  • I understand nothing, but everything is awesome ❤

    @eleonora7490@eleonora749021 күн бұрын
  • unreal updates with new features, is faster than me learning it..

    @judasthepious1499@judasthepious149920 күн бұрын
  • Is motion matching performant or should i just stick to the classic state machines for my parkour game?

    @megitsune714@megitsune71421 күн бұрын
  • "setting up a leg in just a few steps" Ohhhhhh 😅

    @lFunGuyl@lFunGuyl22 күн бұрын
  • Imagine making your own Halo animated movie

    @waltthayer3459@waltthayer345921 күн бұрын
  • Noice ! But...Anytime for the promised Epic Laucher overhaul though...

    @Z0MBUSTER@Z0MBUSTER22 күн бұрын
    • this, we needed that overhaul 4 years ago.

      @DarkSession6208@DarkSession620822 күн бұрын
  • Is Direct Storage something you can add within this or is that entirely done through Direct X 12 programming?

    @shadowarez1337@shadowarez133716 күн бұрын
  • I have been looking forward to UE 5.4 and these enhancements to VR/XR. It is time to build!

    @terminalstrm@terminalstrm19 күн бұрын
  • Add a video editing suite.

    @FPChris@FPChris21 күн бұрын
  • Awesome! just updated few minutes ago.

    @dconnectzone@dconnectzone22 күн бұрын
  • Hi could unreal engine 5 get cloud coverage update where shadows or daytime gets dim when clouds go over

    @wingedhussar1453@wingedhussar145321 күн бұрын
  • That terrain ;0

    @kurtXhecticXpl@kurtXhecticXpl22 күн бұрын
  • It takes me more to download the new Unreal version, than Epic to release the next one.

    @zuinfibe947@zuinfibe94719 күн бұрын
  • Been loving this app! Green screen is so easy, fast and has amazing results in a short time.

    @AGCreationsflorida@AGCreationsflorida22 күн бұрын
  • Great! Will be nice to play games using this technology. Does anyone knows why the old dotted Sony log appears with the word Sting on the ship at the end of the video? XD

    @germane.s.5727@germane.s.572721 күн бұрын
  • That snow scene with the truck will be downloadable?

    @philippevm@philippevm22 күн бұрын
  • Retargeting is huge! Also interested in the cloud DDC

    @dmangamesSTUDIO@dmangamesSTUDIO22 күн бұрын
  • MacOS full screen? iOS push notifications without needing to build from source? Right clicking on Magic Mouse / magic track pad?

    @dave3269@dave326922 күн бұрын
  • Any links to guides on setting up or getting started with a lot of this? I'm going to be doing A LOT of animating soon.

    @RolyPolyGames@RolyPolyGames22 күн бұрын
  • Nice Qol improvement , crazy update again.

    @christmworkflow2886@christmworkflow288622 күн бұрын
  • Helloo, will you use AI real time animations for NPC and main characters to have a hyper cool realistic scene? Will unreal 5 work with Qualcomm VR GPU for VR standalone games?

    @StandaloneVR@StandaloneVR21 күн бұрын
  • new TRS gizmos dont allow you to alt+click and drag to create duplicate?

    @ryanisanart@ryanisanart22 күн бұрын
  • I don't understand the in-editor animation and rigging stuff. From what I gather, can you automatically rig the unrigged model in-editor by just adding the module asset to the project? Or does the skeletal mesh need to have bones and weight paint integrated before bringing the assets in?

    @CGYI-zb3ho@CGYI-zb3ho22 күн бұрын
    • I believe the model should be rigged before hand and then you can easily animate the character using the new IK feature which move the adjuscent body part accordingly

      @user-zw1bb2qn4i@user-zw1bb2qn4i22 күн бұрын
  • Anytime I see developments in Motion Design I immediately await new sports graphics packages for NCAA sports broadcasts 😂

    @TheEmaestro14@TheEmaestro1422 күн бұрын
  • Everyday is a new improvement

    @KhanShafkat@KhanShafkat22 күн бұрын
  • Great, I hope we can continue to enhance the character animation function, I really like using it!

    @dlai5884@dlai588421 күн бұрын
  • Awww yiss... now we just wait on that sweet motion matching animation demo coming later.

    @alphachip@alphachip22 күн бұрын
  • Animation tools that every engine likely would want. Also nice to virtual scene improvements, but still feels like distance still has its faults or background type used.

    @freddyready8756@freddyready875622 күн бұрын
  • Do the performance improvements in UE5.4 mean that

    @xxdeejinxx@xxdeejinxx22 күн бұрын
  • Very awesome unreal engine 5.4 nanites shadings and rendering

    @Matthewfurry@Matthewfurry22 күн бұрын
  • JUICY!

    @EtzeNuegez@EtzeNuegez22 күн бұрын
  • Those are great news especially the ones on the optimization Looking forward to this update and cobgratz to rhe team for their hard work

    @gabrielepardi5178@gabrielepardi517822 күн бұрын
  • JUST TO MAKE SURE SOMEONE READS THIS. The Motion Movement Component (Mover 2.0) is now included but theres ZERO documentation on how to get it even into the Player Character Blueprint... Not even on reddit nor discord anybody knew how to do this. Again great documentation from Epic releasing CRITICAL stuff that was needed years ago and then not giving any examples.

    @DarkSession6208@DarkSession620822 күн бұрын
  • Does anyone know how to control gizmos with middle mouse button like in the video? When I press mmb it just do panning like before. Is there a setting for it?

    @ArtVandelayInc@ArtVandelayInc21 күн бұрын
    • Apparently, it's a new plugin. You gotta enable in in the plugins. Called TRS Gizmo. Then again enable it in the editor preferences. Search for gizmo and you'll see it. It doesn't support snapping though.

      @ArtVandelayInc@ArtVandelayInc21 күн бұрын
  • you all should try one day to play a future videogame named "Portugal: Rise of the Ornurenses" that will launch on Steam and it will be made on Unreal Engine 5 in a few years This game is a sci fi game set in Portugal where a young man named Sérgio created several robots in shape of mythical creatures for an exposition at the Web Summit... in this game players can play as one of this robotic mythical creatures like Griffins, Chimeras, Werewolves, Gargoyles and many others and complete quests across places like Sintra... I should not give too much spoilers but this game in the future will have expansions and players will be able to explore the full Portugal from north to south and even some alien planets as well in this new "pagan and robotic Portugal"

    @pedrosilvasouto7320@pedrosilvasouto732020 күн бұрын
    • fake

      @MichaelDomer@MichaelDomer4 күн бұрын
  • can anybody tell me that should i use blender or unreal to make animation, my type is to make cinemaric shot like movie not gammes. please tell

    @AnimeEye1@AnimeEye121 күн бұрын
  • Looks great! But I can't find the free animation pack mentioned in your show on the UE marketplace?

    @fm_ography@fm_ography22 күн бұрын
  • Update the image plate issue

    @ApexArtistX@ApexArtistX22 күн бұрын
  • Bhvr is having a field day with this update

    @emfresh8348@emfresh834810 күн бұрын
  • That’s a whole lot to take in!! Awesome release🎉

    @Mr_Dee@Mr_Dee22 күн бұрын
  • I wish adding HDR support became mandatory for all new games

    @staiain@staiain22 күн бұрын
  • I have a question as Unity dev, when Unreal have new version can you update your project it its new version? Is this like Long term supported version? or it is coming out like in beta version first and it is not stable? help me understand

    @branidev@branidev22 күн бұрын
    • It has just come out of Beta and is now part of the stable release versions. As for upgrading your project version, for the most part, yes your project can be updated seamlessly to the latest version of UE5 with the click of a couple of buttons. Only under rare circumstances would you not be able to update to the latest version, but usually it's only a couple of alterations. Hope this answers your question

      @H1JaX@H1JaX22 күн бұрын
    • @@H1JaX thanks so another example how simple is Unreal, Unity is a mess of a software in many ways

      @branidev@branidev21 күн бұрын
    • @@branidev It depends on whether you prefer Unreal Engines built-in Blueprint (Node based system, no hardcoding required) or you have extensive C++ coding experience, Mixing between the two is pretty common practice, although it is totally plausible to create a game in Blueprints alone. There is a vast amount of information through official documentation and KZhead with step by step guides and sample projects available for both Blueprints and C++. The best way I could sum-up Unreal Engine, Very easy to learn and pick up, but hard to master. You will always be accumulating knowledge to add to your Game Dev arsenal 😄

      @H1JaX@H1JaX21 күн бұрын
  • What the hell is "software variable rate shading via nanite"? Is this something we need to setup? does it gets activated automatically?

    @user-sh4pt2qk1y@user-sh4pt2qk1y22 күн бұрын
  • Woo!!! Updating now

    @ohheyvoid@ohheyvoid22 күн бұрын
  • What about bugfixes? 😅, can't wait to test it! 🎉

    @JenAnty_JA@JenAnty_JA22 күн бұрын
  • UE 5.4 is ❤

    @CosmicComputer@CosmicComputer21 күн бұрын
  • Amazing! Does anyone know some documentation or tutorial to do this 1:56 ? Can't wait to try this!

    @victorvdr9@victorvdr922 күн бұрын
    • You just enable tessellation in the material options and plug data into the displacement node, make sure u got nanite on tho

      @martinibomb@martinibomb22 күн бұрын
    • @@martinibomb thanks!

      @victorvdr9@victorvdr922 күн бұрын
    • @@victorvdr9 the normal map is also animated. see their gdc episode with snow guy

      @PeirceLorenz@PeirceLorenz21 күн бұрын
  • Every 5.x update so far was really a banger! way to go!

    @procrastinator24@procrastinator2411 күн бұрын
  • I am so convinced life is a simulation

    @goodtimeblimp@goodtimeblimp3 күн бұрын
  • Da para fazer Artes e Projetos ?

    @fabio656@fabio65621 күн бұрын
  • some great improvements. cgi will become more and more accessible, also with ai, as time flows

    @jakobvonderessen@jakobvonderessen18 күн бұрын
  • Great news! Have you switched Fortnite to it yet?

    @mikemerezhko@mikemerezhko22 күн бұрын
  • What unreal engine 5.5 needs is to automatically detect the humanoid character And with a click of a button explain it which are the knees, the elbows and also the neck So it should scan the body and create a humanoid skeleton and also automatically apply those same features being explained, so the knees the elbows the neck all is autonomously added on its own, And also to have voice commands Where we tell it and it speaks back A virtual assistant SOPFiA So we explain This robot is made of steel, and it automatically makes it all steel frames, and that the steel is destructible And we explain it to procedurally generate a city and it generates a city on its own.

    @frankynakamoto2308@frankynakamoto230822 күн бұрын
  • I would like to see an improvement in upgrading the project to a new engine version without corrupting the project, I had problem from 5.0 > to 5.1 > to 5.2 and now I don't trust it anymore

    @PauloHF18@PauloHF1822 күн бұрын
  • Any C++ related updates?

    @nahasathossainnibir2410@nahasathossainnibir241022 күн бұрын
    • Any BP related updates* ... still waiting for rollback and client prediction in Blueprint .. they abandoned us more than the C++ guys.

      @DarkSession6208@DarkSession620822 күн бұрын
  • Next up is UE5.5, you can now experience life 2

    @admiral40k@admiral40k16 күн бұрын
  • Is unreal trying to become the new blender?

    @Lloyd_2001@Lloyd_200121 күн бұрын
  • Guess I'm learning C++ now?

    @CameronRule@CameronRule18 күн бұрын
  • please return matrix awakens demo in store

    @eliasdadkhah2894@eliasdadkhah289421 күн бұрын
  • 00:45 Why are dragons so often made with vertical pupils? It would make sense if they were small animals.

    @DxBang3D@DxBang3D21 күн бұрын
  • Da para Construir uma Ponte ?

    @fabio656@fabio65621 күн бұрын
  • Is 3d compression convergent with deep learning and compute reduction offset by high tops might by 2030 a 2 terra flop 4k TV with 50 tops of inferencing only need 16-32 GB for a ps5 level game.

    @user-il9vr9oe7b@user-il9vr9oe7b21 сағат бұрын
  • Thank you Epic.

    @metafuel@metafuel22 күн бұрын
  • Wonderful stuff. You guys need to work on your Water Plugin though. It needs some serious improvements.

    @kellowattentertainment@kellowattentertainment22 күн бұрын
    • I think it's depreciated or something lol

      @martinibomb@martinibomb22 күн бұрын
    • @@martinibomb that's an understatement. Any modification to it and you'll see the water breaking

      @kellowattentertainment@kellowattentertainment21 күн бұрын
  • how long until they integrate an AI assistant?

    @hkrause6565@hkrause656521 күн бұрын
  • Soon demo technique for ps5? 🙏🙏🙏🙏

    @PATPOILofficial@PATPOILofficial21 күн бұрын
  • 🥰😍🙏

    @user-fy3hn8ml1x@user-fy3hn8ml1x22 күн бұрын
  • very cool updates

    @EvaSoley1@EvaSoley122 күн бұрын
  • if you have to drag and drop everything. that means everything was pre packed in other platforms. not really created in ue4. so instead of sayin g"creat" you might want to saay " use assets effeciently"

    @RobCardIV@RobCardIV22 күн бұрын
  • This is mind-blowing.

    @deepelements@deepelements21 күн бұрын
  • Epic updates! As always 😉 Go-Go Unreal Engine!

    @electromonkey.artstation@electromonkey.artstation22 күн бұрын
  • Now please tell these studios to make something worthwhile. I get it, games are gonna look gorgeous now but we need them to be solid releases.

    @JustPablo5000@JustPablo500022 күн бұрын
  • MAN this is UNREAAAAAAAAL (6)

    @volvy6555@volvy655521 күн бұрын
  • how to get a job at UE?

    @evaander@evaander21 күн бұрын
  • Epic! As always

    @unreolog8699@unreolog869922 күн бұрын
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