NO KILLBOX Base Defense Guide Rimworld 1.5+

2024 ж. 2 Сәу.
97 791 Рет қаралды

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Credits
Writing Eragon
Filming Night
Editing Bo and Noobert
Captions
English Noobert
Portuguese - André Paulino
Serbian - Mateja

Пікірлер
  • Subscribe to the channel if you liked the video! And consider supporting us for less than a big mac each year! www.patreon.com/noobert

    @Noobert@NoobertАй бұрын
  • I remember my first mortar raid. I was so anxious to engage them before they start shelling my base. Turned out they had only had firefoam shells lmao XD

    @ceoofthen-word8849@ceoofthen-word8849Ай бұрын
    • Rimworld logic

      @rodrigobogado8756@rodrigobogado8756Ай бұрын
    • How courteous, they sent firefighters after your pyromaniac

      @kirbyis4ever@kirbyis4everАй бұрын
    • exacly such a raid safte my chemfuel rifanerie from a slave that went insane

      @cancerbucket2245@cancerbucket2245Ай бұрын
    • was this base or 'sometimes raids go wrong'?

      @teresar6348@teresar6348Ай бұрын
    • A pyromaniac’s worst nightmare

      @someguy5523@someguy5523Ай бұрын
  • "Oh, man, that was one of our subscribers. Well, he's dead now."

    @RottenCabbage@RottenCabbageАй бұрын
  • SUMMARY 1. Cover for you not for your enemies 2. Train and equip your troops 3. Wealth management 4. Learn the raiders 5. Choke points, choke points, CHOKE POINTS 6. Drugs ftw 7. MORTAR!!! 8. Backup is always appreciated (animals) 9. LONG LIVE THE EMPIRE 10. Ideologies start and end wars 11. Don't forget dryads and mechs 12. Vampires eat pigs

    @sharpshot-no6fx@sharpshot-no6fxАй бұрын
  • 02:00 Do you really need that 2000 Yayo? Do i really need to answer that Question?

    @fuchsmichael93@fuchsmichael93Ай бұрын
    • XD

      @Noobert@NoobertАй бұрын
    • I need it. For... projects

      @keeganbate8935@keeganbate8935Ай бұрын
    • I prefer to be rich and raided daily then being poor and starve to death, thank you.

      @molybdaen11@molybdaen11Ай бұрын
    • I don't NEED it I just like the smell of it.

      @rnts08@rnts08Ай бұрын
    • What you don't die from not snorting it like normal clotrunner?

      @paweplaczek2191@paweplaczek2191Ай бұрын
  • I don’t make kill boxes… I simply create recreation rooms where my colonist get to train their shooting skill with a single file line of targets.

    @alexcebollero@alexcebolleroАй бұрын
  • Instructions unclear, killbox created again

    @vyuzen5464@vyuzen5464Ай бұрын
  • Big fan of using Heavy SMGs as my standard service weapon. Cheaper, quicker to produce and low-skill friendlier then Assault Rifles are.

    @ferretwithacathat292@ferretwithacathat292Ай бұрын
    • Heavy SMG’s are my go to as well, they also do not require a hi-tech research bench.

      @JBlazingit@JBlazingitАй бұрын
    • But unless said pawn has 10 or more shooting ,they will miss regularly and its better to give them bolt action or shotgun.

      @ExtremeMan10@ExtremeMan10Ай бұрын
  • 2:40 Squirrel: “ *CHARGE!, FOR GLOORRRRYYY!!!* “

    @gamejunkie4035@gamejunkie4035Ай бұрын
  • I recently did a cannibal tribal playthrough on vanilla. I gave all my combat pawns excellent quality plasteel plate armor. First mechanoid raid the lancer shot straight through the armor and shot out my best pawn's spine despite being in cover.

    @dovakiin296@dovakiin296Ай бұрын
    • Did you really expect plate armor to stop a railgun

      @fish5671@fish5671Ай бұрын
  • i'm never late for my noobert videos 😈

    @marclul@marclulАй бұрын
    • Me neither

      @chantaljoubert1319@chantaljoubert1319Ай бұрын
    • But i am 😂😂😂😂

      @DeadlySoup-xj6ry@DeadlySoup-xj6ryАй бұрын
    • Better late than never🍷

      @goodsippin7523@goodsippin7523Ай бұрын
    • But I am.

      @amstherat@amstheratАй бұрын
  • The "you get to eat them when they die part" also applies to humans in most rimworld colinies

    @miguelcardoso5084@miguelcardoso508417 күн бұрын
  • 9:00 I know you briefly wrapped up Biotech at the end, but wanted to drop this here. The Yttakin "Animal warcall" ability doesn't require line of sight and has a range of 50 tiles, making it a somewhat effective and safe way to trigger wild animals to counter sieges or break up raids from a safe distance. Granted, there's an element of luck, but keeping a few dangerous distractions around the map can have a massive impact when it counts.

    @christopherjohansson9935@christopherjohansson9935Ай бұрын
  • Thanks Noobert! Love the new video!

    @chantaljoubert1319@chantaljoubert1319Ай бұрын
  • Awesome stuff, thanks Noob!

    @LordFalconsword@LordFalconswordАй бұрын
  • Noobert you and your team make succes good content about Rimworld! Thank you guys!

    @user-ro2kv6rs1s@user-ro2kv6rs1sАй бұрын
    • Our pleasure!

      @Noobert@NoobertАй бұрын
  • Everytime without fail when I get sieged they manage to perfectly dome one of my animals. It's never even a threatening one or anything, the most notable examples being a monkey that had both legs and an arm blown off, and a yorkshire terrier that lost basically every part of its head. Both somehow lived.

    @babbit09@babbit09Ай бұрын
  • 2:19 Thanks! I love these Qoutes Cant wait to read the entire book of War by this legend of a man! - Sun tzu Probably!

    @chantaljoubert1319@chantaljoubert1319Ай бұрын
  • Can't wait for more streams!

    @chantaljoubert1319@chantaljoubert1319Ай бұрын
  • No matter what, i will always be here

    @alexgrosu7355@alexgrosu7355Ай бұрын
  • chain shot guns are a good downing weapon, bulllets have big hit boxes and have low penatration so great for downing no to mid armor and the rate of fire is great for control

    @mdb45424@mdb45424Ай бұрын
  • I like to make a giant hole in my wall, with a tube shape outstretching with a no man’s land with mines, barricades, sand bags, and a giant machine gun

    @colwee5721@colwee5721Ай бұрын
  • CE fan here, that design at 6:15 is uhh, certainly interesting if I want my heads blown off, slug turrets love to kill your own more than raiders any day if you stand infront, but otherwise great showcase to help with the killbox issue

    @farbott8137@farbott8137Ай бұрын
    • I know that in a radius of something like 6 blocks there are no friendly fire in vanilla. Is CE implemented this too or removed? Havent played with ce for a while

      @shehdhdh@shehdhdhАй бұрын
    • The radius is much tighter for pawns, but the turrets absolutely *do not care* and will eviscerate you first chance@@shehdhdh

      @farbott8137@farbott8137Ай бұрын
    • This is why I run a 'no friendly fire' mod

      @ClockworkOuroborous@ClockworkOuroborousАй бұрын
    • im not sure if that works with combat extended, with their whole projectile based system, at least your pawns hold fire if an ally is in the way!@@ClockworkOuroborous

      @farbott8137@farbott8137Ай бұрын
  • I survive fine without kill boxes. The thing is, if you make kill boxes, you get severe attacks from raids, as they come either with mortars, sappers or drop pods. What's better to do is make channels instead, where you channel fire. You can run away from mechanoids (insects, raiders, insert angry critter here), rather than being trapped in your own tomb. I always have some anti-mechanoid weapons available with some EMP shells for my own mortars for the clusters that appear. You start firing the EMP shells then make your attack with someone on point with an EMP launcher and a guy/gal with EMP grenades (if you are going for one of those nice unstable power cells 😁). Otherwise hit the big turrets with sniper rifles and the charge lance. When they take enough hits they explode having a chain reaction which normally wipes out all of the nearby turrets and units. You could take a guy/gal with a minigun, but with mechanoids they become vulnerable out in the open when taking long duration shots. With Royalty, you can abuse the soldiers sent to protect your colony in certain missions. If you left that ancient danger until later, you can send your Imperials first. They are normally better armed and armoured than your guys but they are great for many kinds of raid. When you go up ranks in Royalty, you can have a detachment of troops that you can call in by shuttle if you choose that as your reward. They have a cool down but they can come in very handy and the Empire doesn't seem to mind if they die horribly, hence the death acidifiers.

    @jackochainsaw@jackochainsawАй бұрын
  • Always make my sandbags from human leather. I like to think it inspires some kind of emotion to both sides lol

    @ThatOliveMrT@ThatOliveMrTАй бұрын
    • Devilstand is better since its resistant to burning. Human leather should be used for chairs and clothes.

      @molybdaen11@molybdaen11Ай бұрын
  • I just stay dirt poor. Raids are only two or three raiders. Currently a dirtmole mountain base so i just stay in my caves during manhunter events. Starvation is a problem in winter however.

    @carlbrown8966@carlbrown8966Ай бұрын
    • Literally: we dont need raiders to kill us, the hunger does that

      @fish5671@fish5671Ай бұрын
    • @@fish5671 we didn't make it. But the good news is I started a new colony.

      @carlbrown8966@carlbrown8966Ай бұрын
  • I tell you what, im looking forward to the new DLC adding a flamethrower. Should help with those pesky infestations popping up in my mountain bases

    @Lickicker@LickickerАй бұрын
  • My favorite siege was the one when i hit with my mortar the stash where they keep their shells. Ended very fast. 😂

    @strumfex@strumfexАй бұрын
  • Dear Noobert, you forgot drop pod raids! Also I deal with mech cluster with a high shield with mortars, just make sure the mortar with emp shells shoot first ;)

    @lukasgroot@lukasgrootАй бұрын
  • I need to get back into Rimworld, I haven’t played in a while. I also accidentally deleted all my mods by accident :(

    @SkullpunkArt@SkullpunkArtАй бұрын
    • Perfect for the new DLC on 11 of april 2024.

      @molybdaen11@molybdaen11Ай бұрын
  • For people wondering how to counter Lancers easily, always make sure your colonists are behind some cover, even if its rock chunk. Thanks to this, the chance to blast away their limb or take them out in one shot decreases significantly.

    @ExtremeMan10@ExtremeMan10Ай бұрын
    • Lanzers are vulnerable to close combat. They are the reason why i always have 2 melee specialists in my colony.

      @molybdaen11@molybdaen11Ай бұрын
    • @@molybdaen11Pikemen are most vulnerable to melee as well; I play with Biotech and my 3 Scythers literally destroyed AI Pikeman in seconds… backed by my own Pikeman of course. And a few modded militors with SMGs…

      @TaikaJamppa@TaikaJamppa28 күн бұрын
    • @@TaikaJamppa The great thing about mech warfare is that your own colonists are at low risk and the mechs themself could be easily repaired, even if they get destroyed.

      @molybdaen11@molybdaen1128 күн бұрын
  • I have my advice just made a maze with iron and traps after that you ordered two or one of you pawns to lure the enemy while the others were ready with machine guns and gun don't forget the walls

    @kotakcraft4302@kotakcraft4302Ай бұрын
  • Trigger happy supremacy

    @epicwhitewolf3668@epicwhitewolf3668Ай бұрын
  • One thing I've started doing with sappers is have a trap room bedroom with the best furniture, build it away from the base or inside your kill box and they'll go after that. It doesn't always work but I've successfully directed a few sapper attacks that way.

    @sannyassi73@sannyassi73Ай бұрын
  • Dryads are busted, especially the clawers if you use them against strong tanky targets - the clawers hit as hard as thrumbos! While they can tear through mechanoids and other heavy armor like nobody's business they're squishy. Barkskins are well armored enough that they can deflect rifle bullets - this mkes them great melee blockers if you keep shooters behind them. As a bonus, standing behind them while being shot at can mean they take the hit instead!

    @kirbyis4ever@kirbyis4everАй бұрын
  • I always make a field of concrete outside of my defense line. No place for cover. As for what i do with the corpses? Animals need to eat too don't they? Keeping a small pack of predators inside the base helps in defense tremendously especially in drop pods attacks

    @crimson3274@crimson3274Ай бұрын
  • You owe us a stream

    @MrPettrol@MrPettrolАй бұрын
    • XD we be streaming tonight. i am swamped with work atm

      @Noobert@NoobertАй бұрын
    • i might be in the stream!

      @marclul@marclulАй бұрын
    • Thanks for that! Busy catching up on last stream!

      @chantaljoubert1319@chantaljoubert1319Ай бұрын
    • Mr Petro never miss a video

      @user-ro2kv6rs1s@user-ro2kv6rs1sАй бұрын
  • One extra tipp: Summon the undead if a raid happens

    @Ren3gaid@Ren3gaid16 күн бұрын
  • "ribworld" very fun reference.

    @2Foldri@2FoldriАй бұрын
    • it's Ribaorld now

      @dependent-ability8631@dependent-ability8631Ай бұрын
    • @@dependent-ability8631 Yes but it's.. different.

      @2Foldri@2FoldriАй бұрын
  • People that have defenses looks cool as possible even though it's impractical 👇

    @Pearly31034@Pearly31034Ай бұрын
  • Yo aun estoy aprendiendo a jugar asi que nunca he visto una invasion tan grande como esas.

    @alfredourbina793@alfredourbina793Ай бұрын
  • This is all sound until Randy drops a bunch of raiders into the core of my base and the raid and my super structure base quickly turns into Fallujah if I'm not running mods.

    @voin5371@voin5371Ай бұрын
  • does darkness level still efect accuracy im seeing mixed things online?

    @tylerstulz9453@tylerstulz9453Ай бұрын
    • From what I've read it doesn't affect accuracy anymore but does affect movement speed and manipulation. (Dark = slower moving)

      @deathdealer646@deathdealer64617 күн бұрын
  • I keep making killboxes as my base tend to become little islands outdoors, there is no good strategy besides of walling off a perimeter and making a killbox Maybe if i have a more mountainous map ill try to make more natural defenses instead of rely on kill boxes

    @user-vs2hp5vt3r@user-vs2hp5vt3r23 күн бұрын
  • Can you make a 1.5 begginers guide pls?

    @random_lich7604@random_lich7604Ай бұрын
    • 100% on my to do list i will get to it in the coming weeks after dlc drops

      @Noobert@NoobertАй бұрын
  • The best weapon to use against mechanoids is the breach axe.

    @okebel3280@okebel328024 күн бұрын
  • Anyone tested if firewalls(planting single row of trees to set on fire) still work in 1.5?

    @paweplaczek2191@paweplaczek2191Ай бұрын
  • Dryads go very under rated. They've carried runs for me

    @bobowon5450@bobowon5450Ай бұрын
    • Sadly they can not be upgraded in vanilla. They are good to produce food and wood without a greenhouse though.

      @molybdaen11@molybdaen11Ай бұрын
    • @molybdaen11 I don't have any mods that effect them. Having a couple of expendable front liners makes many raids far easier

      @bobowon5450@bobowon5450Ай бұрын
    • @@bobowon5450 Expendable? Well I guess if you just breed them it's ok. I usually try to keep everyone alive, at least the main characters.

      @molybdaen11@molybdaen11Ай бұрын
    • @molybdaen11 the dryads always come back so long as the tree is maintained.

      @bobowon5450@bobowon5450Ай бұрын
    • @@bobowon5450 I know. Its cool that they can regenerate lost limbs too. Its just that they feel pointless in battle without mods. The claw dryads die to easy and the defense dryads make not enough damage.

      @molybdaen11@molybdaen11Ай бұрын
  • This is all good and everything but the problems starts when you get 50, 70 then 100 then 200 people raids or 40+ nest infestation or 50 mechanoids with 5 auto-mortars. Small raids are a joke, medium are fun but at some points raids become unfair, tedious and boring.

    @badomen_@badomen_23 күн бұрын
  • 😊

    @edr138@edr138Ай бұрын
  • here first 20 seconds

    @Mctrrt1@Mctrrt1Ай бұрын
  • How much does wealth and number of pawns affect the raidsizes?? It would be good to know exactly...

    @balintkmetty2036@balintkmetty2036Ай бұрын
    • A lot. 🎉

      @metro3030@metro3030Ай бұрын
    • depends on your storyteller so it's hard to say exactly with the pawns. Max wealth in rimworld is 1mil, anything past that doesn't offer any more raid points. The pawn count is like a multiplier and depends on wealth. Pretty much each pawn has a certain amount of raid points associated with it, the more pawns you have the more raid points. But the more wealth you have, the more raid points each pawn is worth. So hoarding tons of pawns is the worst thing you can do for raid sizes until you reach 1mil, in which case you can do whatever you want because it will no longer get any harder.

      @ragegaze3482@ragegaze3482Ай бұрын
  • 0:30 This is a bad design. turrets are exposed, and when turrets die, they explode, taking nearby colonists with them. Instead, put all colonists on one side, turrets on the other

    @100percentnotabear@100percentnotabear26 күн бұрын
  • I have a base with the glitter tech auto motors and the enemy get spawn killed

    @sebby324@sebby324Ай бұрын
  • song in the beginning??

    @atatro-pe9ql@atatro-pe9qlАй бұрын
  • i had a playthrough where i had tamed a couple Thrumbos and bred 56 of them. i let them roam the whole map. raids? what raids? oh the injured Thrumbo or 2. medical skill.

    @evilspyke5760@evilspyke5760Ай бұрын
    • Thrumbos are cool. Give them the battle boosters (Cyber fauna) and they are nearly unkillable.

      @molybdaen11@molybdaen11Ай бұрын
  • I would gladly let go of killboxes if the enemies stopped comming in the dozends. A simple wall does not only makes you immune from manhunting animals but also buy you some time to equip your colonists, get them something to drink, a wake up drug or get dressed after the party. And pain is pretty useful when your stupid colonist decide to go on a mental break right when you make a suprise attack through the side door...

    @molybdaen11@molybdaen11Ай бұрын
  • Dont use a killbox but you should count wealth? (Anyone who says people shouldnt use a killbox are just gate keeping elitists.) Dont use a killbox but you should use a door choke. (small killbox)

    @jhn4399@jhn4399Ай бұрын
    • Just depends on difficulty tbh, I don't think most players can stop late game raids with high wealth without killboxes. The only people who are adamant about no killboxes either have never gotten to max raid points, or use broken mods that are incredibly overpowered such as vanilla psycasts expanded. Which is fine to use, but then they shouldn't talk down on killboxes for essentially doing the same thing, trivializing raids.

      @ragegaze3482@ragegaze3482Ай бұрын
  • i don't use killboxes, i use something i call "THE W A L L" basically a gigantic several tile thicc wall of guns and cannons aiming in one direction.

    @snake6586@snake6586Ай бұрын
  • Would love to see a Base Design Types to deal with all types of events! Personally, I like designing a layered defense, make a central building where colonists can survive for long periods. After that, build all misc. buildings city-style so they're not indoors all the time, then build walls surrounding it. After the walls, there's pillbox with turrets on every corner. If for some reason they take a beating and still break through one layer, there's another layer they have to breach. Also, thin corridors in the complex if they either (somehow) break through the outer layers or orbital-dropped. Conventional killzones on every single corner imaginable.

    @JerichoJulius0@JerichoJulius0Ай бұрын
  • "Let's talk about our patreon..." *skips the ad "That carries the risk of death." I was very confused.

    @nuschi550@nuschi550Ай бұрын
  • Lancers have been nerfed into the ground... Minigun Centipedes are still the scariest config of Mecha that shows up over and over again. And nothing in the base game actually hard counters them. EMP launchers could really use a AOE/r.o.f. Buff

    @iller3@iller3Ай бұрын
  • O vídeo com tradução em português e tudo.🤌❤🇧🇷

    @Seupanterabr@SeupanterabrКүн бұрын
  • easiest way to deal with sieges is to counter mortar or rush em down

    @charlescourtwright2229@charlescourtwright2229Ай бұрын
  • Ah yes... killboxes for 100+ enemies While my Rim can barely handle 50 :'v

    @LeinGamer@LeinGamerАй бұрын
  • 3:23 I see what ye did there.

    @Dark_Lieutenant@Dark_LieutenantАй бұрын
  • 3:24 I see what you did there

    @kingsway.183@kingsway.183Ай бұрын
  • you may want to mention Anomaly since this is advertised as 1.5+...

    @seraphonica@seraphonica23 күн бұрын
  • I make my bases in the form of a u-shaped wall with clear fields of fire up at the top. Instead of making my static defenses tough I make my colonists tough. And die anyway.

    @gwcstudio@gwcstudioАй бұрын
  • 2:25 Someday I will read it.

    @thewolfstu@thewolfstuАй бұрын
  • My guy... how can anyone focus on what you are talking about when the background music is not so background music anymore? Either turn the music volume down or turn the volume of your voice up

    @maciek070707@maciek070707Ай бұрын
  • Wait, a bush gives cover? Huh

    @NebKrahe@NebKraheАй бұрын
  • You guys are using Killboxes?

    @Binichmoses2@Binichmoses229 күн бұрын
  • Nice

    @longlong3258@longlong3258Ай бұрын
  • YOU FORGOT THRUMBOFUR

    @jake1082@jake1082Ай бұрын
  • Pftt. Killbox? Nah, I'd rather Killmen

    @liberatio8703@liberatio8703Ай бұрын
  • Best defense is always a swarm tactic, even if unarmed. Works on everything from small groups of raiders to thrumbos to centipedes.

    @CatManReal@CatManReal26 күн бұрын
  • I don't use killboxes... I use "reroll arenas"

    @SpoonHurler@SpoonHurlerАй бұрын
    • What is reroll arena?

      @felipe1876@felipe1876Ай бұрын
  • Sun-Tzu is not a book

    @davidcohen4518@davidcohen4518Ай бұрын
  • Video from the category of useless guides. There is nothing here other than the most basic information. "Use cover, the best weapons and armor, different types of equipment, different tactics are needed against different enemies." Information for people starting the game for the first time or players with 0 IQ

    @user-sk7cx9gf5r@user-sk7cx9gf5rАй бұрын
  • :-)

    @Deathwalker01st@Deathwalker01stАй бұрын
  • Who says lorst wtf

    @billgaits3717@billgaits3717Ай бұрын
  • 12 is too much

    @toddl6290@toddl6290Ай бұрын
  • I…I don’t know how I’ve succeeded, but I’ve never used a killbox. Not even once, so far as memory serves. I suppose I’m either lucky, or I’m lucky and blessed. Either way, I’ve lost more than my fair share of colonies, and passed more than a few into the endings themselves. I suppose my experience is the exception, but if you feel you need to use a killbox, don’t fret! A strategy to success is a strategy, regardless of whether or not others think it is legitimate. What matters is that you have fun and enjoy your time.

    @RaiginEverfire@RaiginEverfireАй бұрын
  • Cows are not stupid. Social animals like cows, humans, dolphins and wolves are the most intelligent class of creatures on the planet. If you find it comforting to think of cows as being stupid, please take a moment to consider why.

    @Barnaclebeard@BarnaclebeardАй бұрын
    • Well, they nerfed our wild boars too. They used to be smarter then dogs and less alcoholic.

      @molybdaen11@molybdaen11Ай бұрын
  • i'm sorry but i found the video rather pointless. in my opinion it's a collection of generic advises for beginners and doesn't show any actual tactics that could really replace a killbox in defeating a serious raid, like kiting, using water defensively, hit&run with a triple wall. There was one interesting moment though on 6:10 where you said "enemies can be manipulated in various ways" and it showed non-retreating enemies running past colonists and turrets. Seriously, how was this done?

    @re6nhah@re6nhahАй бұрын
    • High value furniture

      @Noobert@NoobertАй бұрын
    • Thanks, interesting. I'd enjoy a video explaining tricks like that. The actual video is still good, perhaps i was ignorant calling it pointless. Just not what i expected from the "no killbox" title.

      @re6nhah@re6nhahАй бұрын
  • 1:20 ???? Sniper rifles are garbage. They shoot way too slow. Their dps is terrible. Assault rifles and hevay smgs are the bread and butter. Heavy smgs perform very well in the hands of low shooting skill pawns compared to other weapons, and Assault rifles are basically a range and dmg upgrade once a pawn is at about 10 shooting skill. It's also arguably better to stick with Assault rifles late game and spend resources giving pawns bionic eyes to improve aim instead of making charge rifles, bc of the range. Even more useful if you plan on micomanaging pawns in battle to stay out of enemies range.

    @booleanillogical4757@booleanillogical4757Ай бұрын
  • >centipedes have poor melee centipedes deal a great amount of brute damage through melee because of their body size. they also have a lot of hp, again due to their body size. a centipede will win most 1v1 fights with a melee

    @Sam-hv8zr@Sam-hv8zrАй бұрын
  • I never use kill box xd

    @thezebro7363@thezebro7363Ай бұрын
  • Just lost my best naked brutality run because of some traitorous refugees

    @googone1902@googone1902Ай бұрын
  • I would rather play at a lower difficulty than to make a killbox

    @TheCarloCarlone@TheCarloCarloneАй бұрын
  • video sucks. nothing but basic common knowledge

    @harrywang3098@harrywang309813 күн бұрын
  • im like 400 hours and ive never once made a traditional killbox, its just so so ugly idk how people dont care what the base looks like

    @scubaboom1157@scubaboom1157Ай бұрын
  • god your voice is unbearable

    @pso2118@pso211828 күн бұрын
  • I play without drafting to see how far my colonists can get without my intervention outside of building PROPERLY. A individual house for everyone their own pens and their own little farm inside their own zones. As soon as I googled rimworld, the game was immediately ruined for me because now I know it's better to ADHD killbox barracks stacks of 4 swatsticker looking sign beds with a dresser in the middle medical floor spots for hospital so no -5. Ruined. Unplayable. Because now I feel like if I'm not doing that I am being "inefficient" by playing the game properly. If there is a mod that makes my colonist AI "Smarter" when it comes to fighting or defending themselves for no drafting. Like in my honest opinion the devs should just scrap the pathing and just make the raiders start setting your outside walls on fire, or bashing down different walls in all directions regardless of whether they can path to you or not just have them destroy or kill stuff that belongs to you. That would stop killboxing alltogether.

    @Krugmatik@KrugmatikАй бұрын
    • How is doing literally no micromanaging what you consider playing properly. You can argue against killboxes, but just putting your colonists on attack rather than flee is not at all how it was intended to be played. You will never survive like that

      @ragegaze3482@ragegaze3482Ай бұрын
  • 2:19 i genuinely don't know if that a real quote of him anymore! 😂

    @dovio832@dovio832Ай бұрын
    • Dw, that one is a real quote

      @naijt@naijtАй бұрын
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