A Comprehensive Guide To Prisons In Rimworld 2024+

2024 ж. 27 Ақп.
102 688 Рет қаралды

In todays video we will teach you everything you need to know about managing and recruiting prisoners as well as putting them to work and keeping them happy and MORE
JOIN THE DISCORD! / discord
For Just 12$ A YEAR you can get
YOUR NAME IN THE CREDITS
EARLY ACCESS TO VIDEOS AD FREE
A SPECIAL CHANNEL ON DISCORD
YOUR NAME AS A PAWN IN VIDEOS
YOUR KNOWING THAT, AT LEAST FOR A MOMENT IN THE INFINITE SPINNING OF THE UNIVERSE, AN IMPROBABLE ARRANGEMENT OF CARBON & WATER HAS DEDICATED ITSELF TO THINKING THAT YOU'RE AWESOME!!!!
JOIN NOW!
/ noobert

Пікірлер
  • We are here to serve the tutorials you crave! Comment what you want to learn next down below!

    @Noobert@Noobert2 ай бұрын
    • Rimworld of Magic. There's a ton of stuff in it.

      @ClockworkOuroborous@ClockworkOuroborous2 ай бұрын
    • Not much you haven't covered yet.

      @carto4028@carto40282 ай бұрын
    • I haven't watched your whole arsenal of videos yet, but what I would like to watch a "mods that compliment each other well" series, such as the vehicles mod pairing well with either VE: chemfuel or rimerfeller

      @RenMomoDotPog@RenMomoDotPog2 ай бұрын
    • Dude, did you just forgot to add background music to your video?

      @N0S0R0G312@N0S0R0G3122 ай бұрын
    • nah. I didn't do it this time because people complain about the audio so much

      @Noobert@Noobert2 ай бұрын
  • Another thing with Prisoners in specific, Stone Beds! Prisoners cant stage breakouts while asleep, and worse quality stone beds lead to prisoners being asleep for longer, due to the worse quality of the bed, and the fact that they're sleeping on bricks.

    @anunusualstoutshako728@anunusualstoutshako7282 ай бұрын
    • no way, i always gave prisoners stone beds cuz it just fit my prisons a bit better than a concrete block with wooden beds, but thats cool how its actually beneficial, also helps get rid of stone, because i always have too much

      @dylanmckenzie5539@dylanmckenzie5539Ай бұрын
    • You guys are giving your prisoners beds?

      @kylebradley3@kylebradley3Ай бұрын
    • Cant recruit or convert while they are alseep

      @notputtingmynamehere@notputtingmynamehere29 күн бұрын
    • I recently gave my prisoners their first fire. I had too, because the nuclear winter was going to freeze them to death!

      @oceanbytez847@oceanbytez84713 күн бұрын
  • Since slaves have a market value you can increase, I've been trying to flip unskilled raiders into trained slaves as an investment with mixed results. 😅

    @Swordofswordom@Swordofswordom2 ай бұрын
    • What are your findings? For science, of course

      @mirjanbouma@mirjanbouma2 ай бұрын
    • @@mirjanbouma So far it helps if you can get them to feed themselves, produce some valuables while you train them up, but it doesn't really help or might even intensify a skill issue situation. 🤣

      @Swordofswordom@Swordofswordom2 ай бұрын
    • @@Swordofswordom Slaves are a long term investment in my eyes, you get manpower that can do the more menial stuff while retaining colonists for more sensitive tasks, and in a pinch they can always be used sub optimally as emergency raider fodder. Or as food...I doubt my colonists would mind some long pig from time to time.

      @jasonstormsong4940@jasonstormsong49402 ай бұрын
    • The food investment needed to slowly increase their skills is not worth it. Organs are a much better, and quicker return on investment. You can outright buy pawns from slave traders, quickly harvest their organs, and then make a huge profit from that same trader.

      @tchao1995@tchao19952 ай бұрын
    • @@mirjanboumatoo time consuming to be worthwhile, unless you are power leveling social. Personally you could make more money growing psychoid in your hydroponics lab

      @bookoftimes@bookoftimesАй бұрын
  • It's also easy just to revoke pawn kneecap permissions. Why deal with a prison break when you can remove their legs and ensure that they can't move? When recruited, give them peg legs and eventually bionic legs

    @zombies1238@zombies12382 ай бұрын
    • Why bionic?

      @ThatOneGuyJet@ThatOneGuyJet2 ай бұрын
    • ​@@ThatOneGuyJetbecause there's no leg options that are just as good as regular ones so it's best to invest in the resources to give them better ones. I however don't cut off their legs as it's a waste of resources and time when you could just build a good prison

      @shoelessbandit1581@shoelessbandit15812 ай бұрын
    • @@shoelessbandit1581 Or just leave them with peg legs so they can't run away...

      @ThatOneGuyJet@ThatOneGuyJet2 ай бұрын
    • my usual go to is to just install and remove a bionic spine for a period of time. takes more work to care for but make me feel better after they've had a breakdown and decided to destroy all the advanced components I've been saving up

      @TheRealDodger@TheRealDodger2 ай бұрын
    • @ThatOneGuyJet, you missed the “after they has been recruited” bit.

      @blakeryan7894@blakeryan78942 ай бұрын
  • You treat your prisoners better than I treat my colonists. All my prisoners live in 1 by 2 rooms without heating.

    @abortedfetus9348@abortedfetus93482 ай бұрын
    • As it should be, when I enslave then I made them dig their own 3x3 hole in the nearest mountain, even if the pawn has no mining skill I will work them until they collapse, and when they wake up continue, rinse and repeat until the room is done. Also no bed and a single torch so they don't freeze to death

      @eduardcardenas9736@eduardcardenas9736Ай бұрын
    • @@eduardcardenas9736 personally I find the touch little to much man treating them nice I see

      @coolchrisable@coolchrisable8 күн бұрын
  • My mole person colony has "The Pit" a single cell with 10 beds a legendary jade sculpture wash basin mushroom only shelf and a toilet. No lights in the pit or connecting hallway. It is directly below the "Singularity" killbox and our tirage center. Prisoners love it because of the jade sculpture and due to no lights can hardly fight any wardens if there is a prison break.

    @averylawton5802@averylawton58022 ай бұрын
  • I had a colony where i captured 2-3 sangophages and i kept them barely alive (hemogen starved, no limbs, and everything except brain removed) so that i could farm their genes to my liking

    @Blim1@Blim12 ай бұрын
    • Glad I'm not the only monster here. Peg leg release 5 years on, because mercy.

      @PoliticalJohn@PoliticalJohn27 күн бұрын
  • Common room? Hospital? Statues? A flipping pool table?? Do you have any idea what all of that costs, Noobert? They should be happy I'm not feeding them to my animals! A crappy hovel right next to the garbage will have to do. Sure, they might get a little rowdy from time to time but nothing a few guards with tasers and stun batons can't handle. Just make sure your prison isn't next to the weapons storage and you'll be fine.

    @ThatOneGuyJet@ThatOneGuyJet2 ай бұрын
    • One prisoner decided to flipp out right in front of my lasersword wielding Sanguophage with a melee skill of 20. Let's just say, the guy was dead before the message had even properly arrived. :D (et my Sanguophage to aauto-attack hostiles) Luckily it wasn't a particularly good prisoner, but i did intend to use him as a bloodbank after converting him. The other prisoners never rebelled afterwards. Guess they were too scared of my scary vampire. He's not even the most dangerous pawn in the colony though...

      @Aurirang@AurirangАй бұрын
    • @@Aurirang 😂

      @rnicolas_@rnicolas_20 күн бұрын
    • I know right. His "prison" looks more like a 5-star hotel/resort lol.

      @storytsunami@storytsunami13 күн бұрын
  • I used to give them seperate areas, nice food, flowers and so on. Sadly it increased they will to break out and they often lost a limb or eye. Nowadays I give them a simple wooden bed with hey floor and survival meals in the corner. This means I can use the rooms for prisoners, slaves, guests and quest soldigers dynamically, which is much better.

    @molybdaen11@molybdaen112 ай бұрын
  • Cool. Now I need part 2 with prison labor and dub's bad hygiene (aka how to turn Rimworld into Prison architect). Please.

    @egornick9206@egornick92062 ай бұрын
  • A new pearl of wisdom from my favorite teacher of the Rim

    @ManilockPi@ManilockPi2 ай бұрын
  • I will always leave my prisoner with a 2x2 with nothing but a bed, its about sending a message when I release them.

    @vesstig@vesstig2 ай бұрын
  • Nah, you get 2×1 room or nothing.

    @Rg-nk3rc@Rg-nk3rcАй бұрын
  • If you ever run out of ideas for tutorials, you could try just sharing random stories from your time on the rim. I'm sure you've seen some crazy shit in your playthroughs. Thank you for the video, it was hilarious and educational

    @turtlearmyjess6147@turtlearmyjess61472 ай бұрын
  • I really appreciated Noobert explaining the adblock thing. I kind of forget a lot of the time that I'm doing that to people, and I think it's more than fair to give my money directly to the people creating the content im watching, rather than the ad companies they're forced to promote. Thanks! I'll be signing up for that patreon :)

    @Zir0h_Music@Zir0h_MusicАй бұрын
  • Only your videos invoke as much laughter as astonishment over the incredibly well researched topics. Thank you very much.

    @Fallub@Fallub19 күн бұрын
  • DAAAAAAAAAAAAAAAAAAAAAAMN, just as i was enjoying hell divers 2, i watch a noobert video and i'm ready to start another colony lol

    @kalibmcleod3333@kalibmcleod33332 ай бұрын
  • Currently running a medieval colony of vamps and yea...yea...we have a hall closet of 10 beds in 1x3 "rooms" for our blood bags. The actual slaves get slightly larger rooms in a different end of the colony near the quarries and mending stations. Now you could argue that slaves being kept near weapons and armor is a bad idea, and you'd be right; but between 12 skull-spikes, nearly all slaves being converted to our ideology prior to enslavement and all wearing collars and straps I've yet to suffer rebellion. The ones that do get uppity, the few unwaveringly loyal ones, either get forced converted via ritual or beaten senseless should they mental break. So far it works great. Trying to acquire more slaves so I can both quarry continuously and meditate at the anima tree to farm psycast levels for expanded. I want all my vamps to be nigh unstoppable warlords and wage war against the Empire eventually.

    @TheCrypto34@TheCrypto342 ай бұрын
  • Ohhh!!! I haven't seen a vid of yours in a while. Might get back into RimWorld. About time for me to return and give my pawns horrible experiences. Love you Noobert❤❤❤

    @madararosales7704@madararosales77042 ай бұрын
  • I love rimworld and your guides have made playing it much more fun! Thank you for the content!

    @theragingreaper8136@theragingreaper8136Ай бұрын
  • Love you vids, man I hope the channel keeps a float. I think yall should do an episode on archeotech stuff, including vinnala expanded and other mods.

    @kushyschannel3095@kushyschannel30952 ай бұрын
  • the freaking skits this channel makes 🤣 i love the jokes that come from this channel! keep it up!

    @boneking4791@boneking47912 ай бұрын
  • I actually never thought to make a giant prison complex. Now I'm going to do a whole playthrough where I make a huge prison complex and have them make stones for no reason. Lol

    @stevenvasquez9869@stevenvasquez98692 ай бұрын
  • just got into this game and i REALLY appreciate your videos!

    @VairyLeo@VairyLeo2 ай бұрын
  • Trying to force an ideoligion break with poor conditions is sometimes worth it. If the pawn is steadfast or otherwise super resistant to conversion, for instance

    @lughtaj@lughtaj2 ай бұрын
  • Hope you're doing well Noorbert

    @Thattzeentchguy@Thattzeentchguy2 ай бұрын
    • thanks i appreciate it. i got a part time job here to keep things up and ive been doing a lot better. i appreciate the thought :)

      @Noobert@Noobert2 ай бұрын
    • ​@@Noobert❤❤❤

      @madararosales7704@madararosales77042 ай бұрын
  • wow Just at this moment I was watching your prisoner video from 3 years ago because I'm doing a game with all vampires and I need a lot of prisoners, then you upload this video, what a coincidence

    @mauriciocespedes606@mauriciocespedes6062 ай бұрын
    • it's like magic 🪄

      @Noobert@Noobert2 ай бұрын
  • Good tip on the shields not being tainted :)

    @dereksherwood3794@dereksherwood37942 ай бұрын
  • 13:10 [chuckles in Soviet design bureaus] Nice and comprehensive guide, thanks!

    @andreykochetkov7177@andreykochetkov7177Ай бұрын
  • speaking as a Whip player in KOF, I really appreciate that opening.

    @viridianknight@viridianknightАй бұрын
  • the bloop at 16:21 had me checking for messages !

    @mrcalzon02@mrcalzon0218 күн бұрын
  • Noobert! You are a big boss KZheadr! You will find great success I know it! Do it for the rest of us who do not have the opportunity

    @bookoftimes@bookoftimesАй бұрын
  • Lot of useful info, thanks! Also...it took me a moment to realize some of the random Discord noises were coming from the video and not my own Discord...

    @aera3502@aera35022 ай бұрын
  • Good video, comment for engagement 👍Hopefully the rough patch is over soon

    @kaakeli222@kaakeli2222 ай бұрын
    • Fingers crossed!

      @Noobert@Noobert2 ай бұрын
  • fun fact for building high quality rooms with minimum space in rimworld a bedroll doesnt subtract walking space in a room, thus allowing for more space points in a smaller room, allowing for 2,3 wooden rooms to be easily become mediocre + with just a decent wooden statue.

    @Water-rg7gp@Water-rg7gp2 ай бұрын
  • Lol “demonetized from life” love it.

    @UnitedAirlines4Life@UnitedAirlines4Life2 ай бұрын
  • How to deal with prisoners you aim to recruit: >give them peglegs >remove peglegs >recruit >give bionic legs easy

    @directrulefromgamerchair3947@directrulefromgamerchair39472 ай бұрын
    • Install and remove bionic spine is my goto like that.

      @MacClay8@MacClay8Ай бұрын
    • @@MacClay8That's a waste of the good meds. Peglegs can be done with herbal

      @directrulefromgamerchair3947@directrulefromgamerchair3947Ай бұрын
    • @@MacClay8thats better if u got the medicine, but u can do peg legs with herbal meds

      @dylanmckenzie5539@dylanmckenzie5539Ай бұрын
  • I love your videos

    @josephstalin6549@josephstalin65492 ай бұрын
  • I have a tip. Everyone suggests legless prisoners (and sure, it can be done in an early colony if you don't want to recruit them) but it takes a lot of labor as the warden have to feed them. What I do instead is a nutrient paste dispenser in the prison (really cuts down on warden work). But prison breaks? I give all my prisoners a learning assistant when I first capture them, and the prison have a stone door and a shelf of EMP-grenades nearby. So breaks happen, but can be easily shut down.

    @ambjorn187@ambjorn187Ай бұрын
  • I just discovered the Crisis of Faith event when I forgot to cool my external prison during a heat wave lol. I also almost lost all of my prisoners to heat stroke 😂

    @Jack-kb5nb@Jack-kb5nbАй бұрын
  • I always run luxury prison complexes because I intend to have prisoners for a while and many of them but I only usually like to dedicate 1 or 2 wardens in a playthrough so having the pawns luxuriantly comfortable means they almost never prison break. Takes longer to establish but it makes up for it for the ammount of benefit you can get out of your prisoners with minimal risk. I’ve even ran beloved farns where they never prison breaked

    @jacobgeiger4589@jacobgeiger4589Ай бұрын
  • HERE TO HELP

    @lionzod6943@lionzod6943Күн бұрын
  • Maces can most certainly destroy body parts only helps prevent bleeding out or infection in the aftermath. Communal prisons just aren't worth it what ever your saving by the prisoners getting their own food (warden will bring that when they go to interact) is lost in more prison breaks only increasing the chances of recruiting a scared up stump.

    @SunShine-xc6dh@SunShine-xc6dh2 ай бұрын
  • The legless option is priority nr 1 when I get temporary prisoners from other factions, and they aren't paralyzed through the entire visit

    @benwillems8584@benwillems85842 ай бұрын
  • Gotta get Dead Calm. Prevents prison breaks and they can feed themselves. Giving Kind and Extra Pain genes to prisoners can help with Conversion speed too.

    @endy9059@endy90592 ай бұрын
  • Wooooo!!!! Let's goo!!!!

    @Th3BlackLotus@Th3BlackLotus2 ай бұрын
  • Another option for battle slaves is to give them drill arms. They provide more damaging natural weapons than logs and also slow the pawn by 8% each

    @TW-qw5zr@TW-qw5zrАй бұрын
  • Highmates are very persuasive.

    @dtaggartofRTD@dtaggartofRTD2 ай бұрын
  • I ain't blocking your ads, I'm skipping them when thr options appears

    @valentinethetoaster5096@valentinethetoaster50962 ай бұрын
  • Thanks!

    @GovenorGeneral299@GovenorGeneral2992 ай бұрын
    • I appreciate the support thanks a bunch ☺️

      @Noobert@Noobert2 ай бұрын
  • i would LOVE TO HAVE THIS PROBLEM

    @regalrelish9109@regalrelish91092 ай бұрын
  • I use adblock but also have KZhead premium so I don't see ads on KZhead but creators still get compensated, and I don't have to deal with the annoying intrusive ads other sites use

    @MicajPersonal@MicajPersonalАй бұрын
  • All prisoners go into a 3x2 room with a bed, nutrient paste feeding trough, and no light. My conversion and recruitment rates are pretty solid.

    @Xenometer117@Xenometer117Ай бұрын
  • Tip: You can't give your slaves weapons without them rebelling. But they can still be useful in combat. Slaves can use mortars. And slaves with shield belts can act as field medics.

    @matt4048@matt404825 күн бұрын
    • You can also give them flak full flak armor without any suppresion issues as well

      @Sea_Wheat@Sea_Wheat21 күн бұрын
  • Don't stop making vids!

    @KaaDuce@KaaDuceАй бұрын
  • I usually just give the pawn the necessities based on what i will do with them. Are they going to join, then i put him in the nicest cell i have. I am keeping them because of a quest i accepted or slaves, then i will make sure they have enough to survive the stay. Are they hemogen farm, then they get to lose their legs privileges.

    @saulmartinez8885@saulmartinez88852 ай бұрын
  • good vid, but quick question. i have mods that puts guns/armor in the game but i don’t want other settlements to get them you know anyway to stop this?

    @unlucky6139@unlucky61392 ай бұрын
  • commenting cuz i felt guilty for not watching ads >.>

    @OrioThyGrim@OrioThyGrimАй бұрын
  • I just store my prisoners with legs, arms and eyes cut away while do some other organ harvest. Or, when using fences mod, build a big room with a fenced turret on each corner just to deal with rebellions

    @RTPJu@RTPJu2 ай бұрын
  • 16:19 this discord ping in video had me checking my discord until i realised

    @infiniteheavy@infiniteheavy2 ай бұрын
    • yeeeeep

      @mrcalzon02@mrcalzon0218 күн бұрын
  • LETS GO

    @LeonGerity@LeonGerity2 ай бұрын
  • thank you for noting the great opportunity for social grinding that wardening represents. while a skilled social pawn can really speed up the process, I find it rewarding to put my 0-skill pawn with abrasive, annoying voice, creepy breathing, etc on wardening to save them a few teeth and myself a few social breaks.

    @seraphonica@seraphonica2 ай бұрын
  • Happy prisoners gain faith in there ideologon though. Really hard to convert them

    @rzu1474@rzu14742 ай бұрын
    • But your warden gets levels in social too. Just send in the priest every 3 days and they will convert eventually.

      @molybdaen11@molybdaen112 ай бұрын
    • @@molybdaen11 Nope

      @rzu1474@rzu14742 ай бұрын
    • Yeah, especially early on, when you might not have choice of good social characters, it can be nigthmarish or almost impossible to convert them, because they gain faith back faster than you can take it off. One alternative I have tried (though not in my current run) is simply to have a small conversion cell to make them unhappy while converting, and then a more traditonally better prison cell they get transferred to for recruitment etc.

      @AotrsCommander@AotrsCommander2 ай бұрын
  • My fav is just enslave, force them to absorb sanguo xenogerm and harvest all part.

    @wilsonwetski2805@wilsonwetski28052 ай бұрын
  • I feel like my capture rate is really low. Am I supposed to use clubs or something?

    @fallbranch@fallbranchАй бұрын
  • Do you have a guide for babies and all stages pre adult? And mods on the subject? If not just an idea 😊

    @joec4685@joec46852 ай бұрын
    • we have a video in the upcoming project list called raising the perfect pawn. keep an eye out for it. for now we only have our ideology guide. and my own personal mod everyone can work.

      @Noobert@Noobert2 ай бұрын
  • I have a lot of things to say about this topic so I'm gonna put it as a list of points. Feel free to include any or all of them in a future video if you want to. 1. Neither slave rebellion nor prisoner break out can happen if your slave/prisoner doesn't have any walkable path to the edge of the map. Slave will still show a mbt to rebellion in their slave tab, but it's a lie, it will never happen, you can't even force a rebellion using dev mode. 2. Temporarily enslaving prisoners can be useful. Prisoner initial resistance will be a random value between two numbers based on the role they had when you capture them. Sometimes, this value can be quite high. But if you enslave them then imprison them again, a new value will be picked using the "member" role (which has a range of something like 12-20 iirc). Consequently, it can sometimes be easier to enslave a prisoner first before your try to recruit them. In addition, if your ideology has the "Slavery: honorable" precept, you will gain 1 development point from enslaving a pawn for the first time and the enslaver will gain +10 mood for 6 days. Finally, slave are normally considered to have 2 factions, their original faction and their slaver's faction. If a prisoner had faction when they got enslaved (which can sometimes happen with captured quest pawns), your colony will become their main faction, at which point you can just imprison them then release them and they will become a normal colonist (though they will initially have an imprisoned mood debuff). 3. I disagree with your writer with regard to crisis of belief. Prisoners who aren't part of your faction can only have 2 mental breaks due to poor mood: crisis of belief and berserk (They may have different mental breaks due to conditions like dementia but that's another story). Berserk can be completely disabled with the deadcalm gene, which also completely prevents prison breaks. Since genies come with the deadcalm gene from the get go, you can easily just pluck them in a tiny prison and wait until they convert into your ideology on their own. More optimally, if they switch ideoligion due to a crisis of belief but their living condition remain awful, they should have another crisis of belief in a few days, at which point their certainty will be reset to near zero (basically whatever certainty they accumulated since their last crisis of belief). 4. You can easily deal with a berserk prisoner by building a wooden wall behind their prison door. Berserk prisoners will try to knock down doors to get to other pawns but their won't destroy walls. So you can just wait for their berserk break to resolve on its own. 5. Several traits as well as the apostasy precepts will make prisoner conversion much slower. With enough of them are stacked up, it can become impossible to convert a prisoner the normal way. Basically, even with a level 20 moral guide, their amount of certainty you can take out can be minuscule. In this situation, the crisis of belief method might be the easiest way to concert them. Note that the wimp and the kind traits both double the conversion rate, so another approach could be to give both corresponding genes to your prisoner to quadruple their conversion rate (it will also suppress the psychopath and corrosive traits which both halve conversion rate). Another method would be to use the conversion ritual and hope for a masterful result, which will convert any pawn regardless of their initial certainty. It helps to enslave them first since slaves have lower expectation and the target's expectation has an impact on a conversion ritual's results. There is also a tiny chance to instantly convert any attendee after an inspirational speech, though the chance is too low to really be worth aiming for. 6. Prisoners who were previously slaves or colonists will remember their schedule. It only has a few effects on their behaviors though. Notably, prisoners won't sleep (except through exhaustion) if they are on work schedule, or alternatively they will sleep very frequently if on sleep schedule. 7. Prisoners with a psylink will meditate to maintain their psyfocus if their schedule allows it. If you enclose the anima tree inside your a prison barrack, then tribal prisoner can slowly anima grass for you. They will only meditate enough to maintain their focus though so don't expect them to produce a lot unless you have a tone of prisoners. If you put their bed/sleeping spot close to their anima tree, even legless prisoners will contribute since they can meditate from their bed. This combines well with the blindsight meme. When you blind a pawn, they have a chance to get a psylink (up to 50% at 100% ritual quality). So you could enslave tribals you don't want to recruit, blind them and then either harvest them or imprison them with the tree depending on the result (either remove their legs, give the deadcalm gene or wall in their prison barrack to prevent breakouts). 8. Imprisoning then releasing a colonist sets their recreation to 50%. The malus from being imprisoned is less then that of having 0 recreation. This can be useful in a pinch. 9. Prisoners are hostile to factions that are hostile to both you and their original faction. There are a few ways to exploit this. For example, in a 3 tiles prison cell with a bed, a prisoner will be forced to spend all their awake ours on the 3rd tile (the one without a bed). You can use the corner punch exploit to force your prisoner to attack incoming raiders before their reach your killbox. 10. If prisoners are set to eat only nutrient paste and they don't have any dispenser in their room, wardens will automatically produce and deliver nutrient paste. If their prison cell is also a pen, animals can eat their nutrient paste. In other words, prisoners can be a way to automate nutrient paste production, though very inefficiently.

    @Tamizushi@Tamizushi27 күн бұрын
  • My best prison experience was when I captured a predator on the AVP mod and 3 days later 5 predators drop prodded into the Center of my base, naturally the assumption was they were the rescue crew and did not hesitate to take revenge against me for capturing one of them

    @darkfangulas@darkfangulas2 ай бұрын
  • The entrance should be two deep so you can send melee man in to beat up the prisoners and fight them one at a time

    @tavernburner3066@tavernburner30662 ай бұрын
  • I'm afraid this isn't so comprehensive anymore since they released the Anomaly DLC. That said Noobert has created a separate guide for that.

    @TwistedMe13@TwistedMe136 күн бұрын
  • RIMWORLD MERCH!

    @LazorzPewPew@LazorzPewPew27 күн бұрын
  • I keep seeing "Ryu" and...I have to check, because I forgot if my in game pawn is named Ryu as the name that shows for short or not.

    @RyushoYosei@RyushoYoseiАй бұрын
  • I use mods, so I temd to stick to the good 'ol Nerve Staples. Quick forced employment and no trade disputes in future due to the immediate brain electrocution when an uprising happens.

    @thomasparkin259@thomasparkin25914 күн бұрын
  • Did anyone ever tell you that you sound a bit like Bane from Dark Knight Rises?

    @KatyshaM1@KatyshaM1Ай бұрын
  • Dear noobert. Can you please put Turkish subtitles on the videos?

    @azazel3891@azazel389111 күн бұрын
  • Past me was a fool for not subscribing.

    @BrickDaniels-qu7bz@BrickDaniels-qu7bzАй бұрын
  • 16:48 Discord goes off

    @CaptRageALot@CaptRageALotАй бұрын
  • NGL, the prison in the video may be bigger than some of my bases XD

    @letsplaysvonaja1714@letsplaysvonaja1714Ай бұрын
  • bomb colors keep slaves nices and contorled shock or cryo could be usefull if you wanna sues the HE shells for morters

    @captain-commander8138@captain-commander81382 ай бұрын
  • the bloodbag strat has been nerfed a bit in 1.5 unfortunately, if the pawn can still use their hands they will try and crawl about

    @duncanm9818@duncanm9818Ай бұрын
    • yup

      @Noobert@NoobertАй бұрын
  • I miss the background music.

    @HopeisAnger@HopeisAnger2 ай бұрын
  • the first 10 seconds clip belongs to which game?

    @Vergil_Sparda98@Vergil_Sparda982 ай бұрын
    • Whip, King of Fighters. Yes, it is her name )

      @popkapocahontas@popkapocahontas2 ай бұрын
  • TAKE MY MONEY!

    @taron6858@taron68582 ай бұрын
  • You can also use Tribal slaves to grow anima grass, as meditation isn't theoretically considered recreation. Thus you can have a crap ton of slaves meditating while your tribal psycaster colonist does something else. Once you've got a max lv psycaster, you can... dismiss... your work squad

    @nuschi550@nuschi5502 ай бұрын
  • Just realized with 1.5 the peg leg shenanigans wont work anymore

    @notEdgr@notEdgrАй бұрын
  • The crisis of belief has a increased chance of conversion to your ideoligion based on map population

    @lalalalalalalalalala-js5xl@lalalalalalalalalala-js5xlАй бұрын
  • I am using an ad to make ads play faster... kinda hoping if timer of video reaches to end there is a script to mark entrie ad as watched. does anyone know if this works? :D

    @makaramuss@makaramuss2 ай бұрын
    • never heard of it so I couldn't say

      @Noobert@Noobert2 ай бұрын
    • @@NoobertI hope it works I know fast forwarding videos itself doesn't help with engagement but if youtube has 5 IQ points in their logic they didn't add those checks to advertisements to make their ad watch numbers slightly higher because if I see hero wars character shitting again I am gonna lose my marbles XD

      @makaramuss@makaramuss2 ай бұрын
    • @@makaramuss whats the app? been searching a way to fast forward ads

      @nineroad5301@nineroad53012 ай бұрын
  • Slaves as melee blockers, because your doctor has to level up somehow...

    @sirmanmcdude508@sirmanmcdude5082 ай бұрын
  • What yii just say aboud chil por? 6:22

    @KingGee-qx2ki@KingGee-qx2ki2 ай бұрын
  • That's all good and all, but what about child slave soldiers? I know there are mods, like child-sized explosive belt, but is there any way to reasonably utilize them in more vanilla game?

    @Norzel7@Norzel72 ай бұрын
    • Why use child soldigers when a growing tank is cheap? Child's can take much less hits, require special armor and are slower.

      @molybdaen11@molybdaen112 ай бұрын
  • just make the escape route for prisons extremely long. then use airconditioners to put the escape route temperature to -273 degrees. that should cause hypothermia and freezing of limbs which will keep them immobile. another alternative is to research bionics, then create a bionic spine, then implant the bionic spine and then remove that spine immediately. that should cause the prisoner to be spineless and therefore unable to move anymore forever.

    @MrInsaneCranium@MrInsaneCranium19 күн бұрын
    • You can also install peg legs and then remove them

      @goldenmosquito4093@goldenmosquito409311 күн бұрын
  • Has anyone noticed that we don’t know pawns name

    @Billy_therobot@Billy_therobot2 ай бұрын
  • Rimworld: Prisoner = Slave / Free Organs / Doctor training / Social training / Melee training/ So much more

    @Jack-kb5nb@Jack-kb5nbАй бұрын
  • I think quarry mod is perfect for using prison Labour for free materials There is also Concrete/brick making And farms Simple byt lovely For me Prisoners probably hate being 24/7 in a dark mountain eating nutrient paste and walking naked in a pile of rocks

    @xenoxtrollik4150@xenoxtrollik41502 ай бұрын
  • before watching the video i won't lie if one of my hemogen farms participates in a prison break i revoke their spine privileges every single time

    @illican@illican2 ай бұрын
  • Discord beeps have entered the chat

    @souvenirspices5812@souvenirspices58122 ай бұрын
  • Dear nnobert, please make content for helldivers 2 it doesn't have to be very good content. It doesn't have to be well thought out. It can be a live stream or something but I feel like democracy needs noobert on the frontlines. please make content for helldivers 2

    @timclark6439@timclark64392 ай бұрын
    • xD

      @Noobert@Noobert2 ай бұрын
    • I heard the current anti cheat requires kernal access making it so you can't delete the files even after a full factory reset and it damages complex software. I don't want to mess up my PC since it's not just for gaming so I won't play it until they pick a different system for anti cheat that doesn't act like super malware.

      @Noobert@Noobert2 ай бұрын
    • @@Noobert That is disappointing but reasonable. I wish it didn't cost so much money for a gaming machine. What about PS5 though? Do you know if the anti-cheat is supposed to be the same way on console?

      @timclark6439@timclark64392 ай бұрын
  • I totaly frogot that prison breaks existed, prsoners usualy don't keep thier organs long enough for it to happen. Then that one amazing crafter that I was trying to convert got briliant idea to run while being talked to my warden, big bob was not the kind of pawn to be ignored so he promptly removed that idiot heath with his archotech arm.

    @xzardas541@xzardas5414 күн бұрын
  • I rather make my own robocops than trying to keep an angry one contained. Hussars are kill on sight every time.

    @RicardoAlmeidatm@RicardoAlmeidatmАй бұрын
  • Close discord when you record

    @rsurish377@rsurish37715 күн бұрын
KZhead