Ranking ALL 6 Sentry Stratagems!!! Which is Best? / Sentry Tier List! | Helldivers 2

2024 ж. 21 Мам.
469 416 Рет қаралды

We're going through all of the Sentry Stratagems in Helldivers 2 so far. These are the kings of friendly fire as well as bug/bot destruction.
As with my Orbital & Eagle videos, I'll be ranking them for aesthetics/how cool they are as well as giving a tier list from my opinion on how practical they are.
Did you enjoy this format? Please let me know down below & I will get similar videos out for other Stratagem.
Don't forget to SUBSCRIBE if you enjoyed this content.
Check out @rykenxiv channel: / @rykenxiv
00:00 Intro
00:55 Ship Upgrade: Synthetic Supplementation
01:30 Ship Upgrade: Advanced Construction
02:36 Ship Upgrade: Dynamic Tracking
03:34 Ship Upgrade: Shock Absorption Gel
04:07 Ship Upgrade: High-Quality Lubricant
05:40 Ship Upgrade: Blast Absorption
07:17 Pre-Stratagem Info
07:52 Machine Gun Sentry
09:27 Gatling Sentry
10:37 Autocannon Sentry
12:13 Rocket Sentry
13:45 Mortar Sentry
15:11 EMS Mortar Sentry
16:35 Tip/Game Guard Fail
16:54 Tier List (Practicality)
18:11 Tier List (Aesthetics)
18:40 Closing Thoughts & Outro
#helldivers2
#helldivers2gameplay #gameplay #arrowhead #gameplayvideo #gaming #gamers #patch #update #news

Пікірлер
  • A couple of folks have pointed out a flaw in my swivel speed results that I would like to clarify. It is a 120 degree turn for the idle animation which makes the results even better than I drew up as I mistook them for 90 degree turns. Correct figures are as follows: Pre Upgrade MG/Gatling: 120 Degree time is 1.25s / 360 Degree time is 3.75s Auto/Rocket: 120 Degree time is 3.75s / 360 Degree time is 11.25s Post Upgrade: MG/Gatling: 120 Degree time is 0.75s / 360 Degree time is 2.25s Auto/Rocket: 120 Degree time is 2.5s / 360 Degree time is 7.5s Thanks for the feedback Divers!

    @TheWileSpice@TheWileSpice29 күн бұрын
    • It's also important to know the time it'll take to turn 180 degrees as that's the most it'll have to turn to shoot an enemy flanking it. 180 is just half of 360 so the figures are as follows: Pre Upgrade MG/Gatling: 180 Degree time is 1.875s Auto/Rocket: 180 Degree time is 5.625s Post Upgrade: MG/Gatling: 180 Degree time is 1.125s Auto/Rocket: 180 Degree time is 3.75s There's lot's of low quality garbage thrown everywhere in the rush to leech off of the success of Helldivers 2 making it hard to find content so well made, engaging, and comprehensive, keep up the great work!

      @justinvea1998@justinvea199829 күн бұрын
    • @justinvea1998 Thanks for sharing the extra numbers! Definitely one of the better upgrades for the Sentries, especially in the case of the Autocannon.

      @TheWileSpice@TheWileSpice29 күн бұрын
    • Everyone disses on the rocket sentry, but in defense missions against bots, it is invaluable. It can take down hulks, tanks and even dropships. I pair it with the autocannon and my recoilless rifle to take down hordes of enemies with ease.

      @joshfritz5345@joshfritz534526 күн бұрын
    • ​@@joshfritz5345 What difficulty do you play on because it gets spammed with rockets and gunfire on anything past difficulty 7

      @787310@78731024 күн бұрын
    • @@787310 Usually I play at 7 since that's where my friends prefer to play at. If we're having a real tough time, we'll drop down to 6, but I've dragged us into 8s and 9s before. This game is weird with difficulty, sometimes you can get a dif 7 game that is harder than a dif 9 game if you let the spawns get out of control. But if you're a well coordinated team who is careful about agro, even dif 9 games can be pretty manageable.

      @joshfritz5345@joshfritz534524 күн бұрын
  • PETITION FOR A LASER CANON SENTRY

    @diswazzi1683@diswazzi1683Ай бұрын
    • Now that would be awesome

      @TheWileSpice@TheWileSpiceАй бұрын
    • This would be craaazy 🔥, a quasar cannon and sickle versions too 🤩

      @yungbloodas3789@yungbloodas3789Ай бұрын
    • Flamethrower Sentry

      @Alsborg@AlsborgАй бұрын
    • @@Alsborg I can already see all those burning buu... Helldivers

      @HolyNatanil@HolyNatanilАй бұрын
    • @@HolyNatanil Joel, give us fireproof armours

      @Alsborg@AlsborgАй бұрын
  • The fact he ship upgrades don't affect the HMG emplacement is a crime

    @GingerNinja__@GingerNinja__Ай бұрын
    • Yeeaah. It would become a monster of a stratagem if it benefited from them all

      @TheWileSpice@TheWileSpiceАй бұрын
    • @@TheWileSpice Fast turn, double the ammo, resist. haha

      @lheurech@lheurechАй бұрын
    • Or the Tesla tower

      @thelegendaryklobb2879@thelegendaryklobb2879Ай бұрын
    • Ye :(

      @noble_lemon@noble_lemonАй бұрын
    • ​@@thelegendaryklobb2879 tesla tower does get benefits from the upgrades

      @SERROT598@SERROT598Ай бұрын
  • Worth noting for the auto cannon sentry, the projectile has armor penetration 5, which means that it can pierce things the normal auto cannon doesn’t such as tank armor, bile titan and charger armor, and hulk armor.

    @previcity1258@previcity1258Ай бұрын
    • which makes sense because its like 3 times the size as the portable autocannon

      @viysnjor4811@viysnjor4811Ай бұрын
    • Its my favourite turret placement is the key and from there it eats face

      @kapnkrunch6833@kapnkrunch6833Ай бұрын
    • @@viysnjor4811 yeah, same with the pelican mounted autocannon, iirc theres 20mm(handheld), 30mm(sentry i think?) and 40mm(pelican i think?) variants which might be distributed among vehicles in the future.

      @previcity1258@previcity1258Ай бұрын
    • I noticed that as well, at my pip-squeak level nothing I got touches some things except the sentries. nade launcher laz-5 and AC-8 just bounce off some things.

      @Zarcondeegrissom@ZarcondeegrissomАй бұрын
    • With how good the Pelican's shot is, I think it would be funky to have a Stratagem where you can call it in for air to ground support for X amount of time.

      @TheWileSpice@TheWileSpice29 күн бұрын
  • We ran a whole squad of fully upgraded turrets last night, with everyone taking a spear for bile titans. The combination of quick cooldowns, 4 autocannon sentries, 4 Gatling sentries, 2 rocket sentries, and an EMS mortar and a machine gun sentry was a sight to behold. We left the gates open on a helms deep level 7 so everything just funneled into the kill zones and it was amazing

    @ph1shstyx@ph1shstyxАй бұрын
    • Sounds like democracy at its best.

      @TheWileSpice@TheWileSpiceАй бұрын
    • Im gonna have to try that out tonight

      @twoshieldsandsomemilk@twoshieldsandsomemilkАй бұрын
    • "So it begins."

      @nihilus1626@nihilus1626Ай бұрын
    • And how did yall get the spear to actually work?

      @emoducky@emoduckyАй бұрын
    • I wonder if it was you guys who legitimately killed me 10 times with mortar turrets. Because they shooting for the bugs who chase us and after a wave i cleared you run forward and get the mortars

      @kapnkrunch6833@kapnkrunch6833Ай бұрын
  • On the bug front? Go crazy. Bots? They only wanna hit the ships.

    @homingice6444@homingice6444Ай бұрын
    • Yeah I wish that they would only target them if there's nothing else. Except maybe the rocket turret. I hope they add an AA turret that has like quad air burst Auto cannons that only targets air first then ground units.

      @UraniumReaperActual@UraniumReaperActualАй бұрын
    • Yeah the target priority on the drop ships is pretty annoying, as it means they ignore everything that is going to destroy them.

      @TheWileSpice@TheWileSpiceАй бұрын
    • Could be made better if you could program the sentry to prioritize certain targets.

      @robouteguilliman6662@robouteguilliman6662Ай бұрын
    • @@robouteguilliman6662same idea with the guard dogs. Set priorities and on/off button (like activate similar to supply pack)

      @pilot7901@pilot7901Ай бұрын
    • I've found that mortars are much better since by the time the ship leaves, all those rounds will land where they once were.

      @jamesliu8095@jamesliu8095Ай бұрын
  • One thing to add: Gatling sentries will continuously fire as they acquire new targets, while machine gun sentries will stop firing until it's locked on to a new target. This results in better ammo economy (which is completely made irrelevant by having about 1/3 the ammo) and slightly lower risk of friendly fire (which is completely made irrelevant by the turrets' lack of empathy, just as Democracy intended)

    @SuicidalRevolver@SuicidalRevolverАй бұрын
    • Standard MG turret and Liberator really need buffs or they will never be used when straight upgrades exist in the game.

      @cattysplat@cattysplatАй бұрын
    • @@cattysplat some things are supplements for the main weapons. mg, rockets, tesla towers, they are not the best on their own but better in groups. if every turret was made to be amazing on its own every player would be overpowered. thats the point. simular to things you never see people use in game like airbursts ect. with 1 person they are decent but not that big of a deal but in groups they can completely shred hordes of enemies for long periods of time. even the EMS strikes ect can have a 60 sec cd and also last for like 20 seconds. x4 people you have 60-80 seconds of infinite area denial that can then combo with 4x the mortar EMS sentries. but people refuse to run the skill. For instance i have something i call the blue build. which is the arc thrower, ems mortar. ems strike, and tesla tower. you then can bottleneck enemies and freeze them with the ems strike and then the ems mortar keeps them frozen while you and the telsa tower kill everything with no risk. if you 4x that build your team can effectively hold most waves of enemies back but you will rarely ever see people use them. helldivers 2 is a great game. but if you dont have a group of friends willing to try out ideas with you. you are effectively forced to play with a very narrow selection of builds to win a match on your own.

      @Marlax-101@Marlax-101Ай бұрын
    • I actually haven't observed it pausing its shots between targets, just that its less noticeable due to the slower fire rate.

      @TheWileSpice@TheWileSpice29 күн бұрын
    • @@Marlax-101 That's all great, but that doesn't mean that there should be strict upgrades in the game. "Lower tier" weapons should have their own reason for taking them, even if its something as banal as having a significantly faster reload speed. The MG turret in particular shouldn't be just strictly less effective than the Gatling. IMO it should get a slight damage nerf coupled with a bit more ammo (maybe like 20-30%?) and have much faster deploy/cooldown. Hell, I'd even say it should be the only one allowed to take multiple of. Let it be the disposable throwaway that you can chuck into a group just for the impact. Buffing things doesn't necessarily mean every weapon has to be perfectly balanced, but there should be a reason for them all to exist, a reason that someone would prefer it over other options even when its not optimal.

      @SeisoYabai@SeisoYabai7 күн бұрын
  • Another tidbit about the rocket sentry, it has back-blast that can knock you down and hurt you a little bit. Idk if it can affect enemies too, but it’s definitely hit me a few times.

    @eclipticwarrior4370@eclipticwarrior4370Ай бұрын
    • Ah yes it does! I'm also not sure if it affects enemies or not. Would be funny if it did though.

      @TheWileSpice@TheWileSpiceАй бұрын
    • I don't have any evidence that it does, but I assume it must, as all dmg and physics in game affects divers and enemies the same.

      @Jhunta@JhuntaАй бұрын
    • ​@@Jhunta I would probably go on a limb and say there's some things that don't affect enemies like how the effect us. For example I've seen one of those rocket launcher guy on the automaton side shoot a wall point blank and wasn't effected by it at all where we get damaged and ragged dolled from the splash. But that's just from one experience. But there's quite a bit I've seen in my time playing where enemies just get away with being impacted by stuff, especially when it comes to physics.

      @jace5848@jace5848Ай бұрын
    • I remember finding this out while holding a air burst strategem ball

      @mothralord1709@mothralord1709Ай бұрын
    • I confirm I have seen smaller enemies get hurt via the backblast. Medium to large do not appear affected.

      @radimay@radimayАй бұрын
  • I think the Machine Gun Sentry could use more ammo to differentiate it from the Gatling. The Gatling can remain the faster and harder hitting option, while the Machine Gun Sentry could hold a point for longer due to the larger ammo count.

    @xxranxxran730@xxranxxran730Ай бұрын
    • And/or shorter cooldown

      @drewflinn8233@drewflinn8233Ай бұрын
    • That would be a good change yeah, more sustained fire. However many extra shots 2x Uptime would equal I think would be a good place.

      @TheWileSpice@TheWileSpiceАй бұрын
    • MG turret should fire incendiary rounds.

      @user-qr7tj7lh5i@user-qr7tj7lh5iАй бұрын
    • less cooldown

      @DuraheLL@DuraheLLАй бұрын
    • The ammo idea is the best solution

      @leifanderson3487@leifanderson3487Ай бұрын
  • 1:53 everyday my respect for the amount of trolling arrowhead does grows ten fold they used the scientific name for super glue to make it seem as if it was some amazing synthetic compound

    @Jaredhenderson765@Jaredhenderson765Ай бұрын
  • The devs definitely should give the rocket sentry some love sometime soon. Damage, aoe, range, something really

    @rossalbane7743@rossalbane7743Ай бұрын
    • Yep, this and the MG Sentry need any love they can get.

      @TheWileSpice@TheWileSpiceАй бұрын
    • I think they should change the rocket sentry to a MLRS style - 6 rapid fire rockets per salvo, with faster travel time.

      @user-qr7tj7lh5i@user-qr7tj7lh5iАй бұрын
    • i like the rocket sentry a lot. but the limited ammo it has even after upgrading its supply leaves a lot to be desired when you see rockets whiff. sometimes i think the mg and rocket are the downgraded versions so you can have two of the same turrets (bullets/autocanon) but the second one is weaker while on cooldown for the better one

      @petercottantail7850@petercottantail7850Ай бұрын
    • Travel time and aoe

      @PrimeRicci@PrimeRicciАй бұрын
    • For real. I think if they maybe upped its fire rate and damage this thing would absolutely shred on the field. Another addition I want to see is getting rid of those dull boring sounds it has and replacing them with the roars of warzone’s sam sites. Those things sound sick!

      @Filet_Gaming@Filet_GamingАй бұрын
  • This man out here properly using "penultimately". I'd subscribe again just for that.

    @Reginald-sc9tk@Reginald-sc9tkАй бұрын
    • Bruh, I feel you. Clip/mag, decimate/obliteration, penultimate/ultimate, flammable/inflammable, casualty/fatality and so many more. Not smart enough to be upset about affect and effect, no clue on that one so I try to avoid them.

      @codyblea3638@codyblea3638Ай бұрын
    • @@codyblea3638 affect is a verb, effect is a noun. You 'affect' something with an 'effect'

      @Burnout889@Burnout889Ай бұрын
    • I was thinking the exact same thing when I heard him say it 😂

      @Noelyanez55@Noelyanez55Ай бұрын
    • Is penultimate a big word for you lol

      @brandonhickman394@brandonhickman394Ай бұрын
    • @@brandonhickman394 He said that the creator was using it properly.

      @HYDRARGYRUM236@HYDRARGYRUM236Ай бұрын
  • The blast absorption helps because usually the autocannon Turret would blow itself up when shooting targets up close. With the upgrade, it doesn't. So yes, it actually does work.

    @Cipher73@Cipher73Ай бұрын
    • It still does after a few shots if the target is close enough. I haven't observed a noticeable difference after upgrading. Especially no difference worth the price of it

      @TheWileSpice@TheWileSpiceАй бұрын
    • ​@@TheWileSpice2 shots extra. Worth it

      @Alsborg@AlsborgАй бұрын
    • @TheWileSpice before it would blow up in one shot up close. Now it doesn't. That's a difference enough. I believe it can handle up to 3 hits up close. But I'm talking about the autocannon Sentry. If it shoots anything too close, its own explosive damage would usually destroy itself in one volley. Now it doesn't. I saw mine yesterday shoot at small bugs up close and it didn't blow up.

      @Cipher73@Cipher73Ай бұрын
    • still an underwhelming upgrade. im glad i found this video cause I was saving up for explosion defense next thinking it could live some rocket devistators/hulks and then proceed to dominate the rest of the group. im just going to take a few liters of copium that its just bugged like some other final upgrades and they'll patch it later to be actually useful. it is good for bugs but i wanted this upgrade to give it some use for bots which the sentries(besides mortars) are not so good

      @petercottantail7850@petercottantail7850Ай бұрын
    • @@petercottantail7850 Eventually bot rockets will be nerfed because they are just way too busted and the amount of complaints the developer must get will be enormous.

      @cattysplat@cattysplatАй бұрын
  • Wish we had a flamethrower turret. It’s like the only flammable weapon we are missing

    @bleh491@bleh491Ай бұрын
    • That would be so good. With twice the range of the Support Stratagem flamethrower maybe. Please Arrowhead!!!

      @TheWileSpice@TheWileSpiceАй бұрын
    • We need a flame secondary as well!

      @HasekuraIsuna@HasekuraIsunaАй бұрын
    • Hopefully after they fix fire damage lol. Can you imagine?

      @ramonh188@ramonh188Ай бұрын
    • An arc pistol would be icing on the cake ⚡🍰

      @SomeNerd970@SomeNerd970Ай бұрын
    • flamer guard dog pls

      @nicbuzas7783@nicbuzas7783Ай бұрын
  • I would like to add to the gatling sentry coolness factor. When used against shriekers it absolutely shreds them and looks like an AA gun firing up into the sky.

    @Alpha001TMP@Alpha001TMPАй бұрын
    • That is very true to be fair, it does look amazing shooting up at them haha. Might have pushed it up an extra 0.5 for me to an 8!

      @TheWileSpice@TheWileSpiceАй бұрын
  • Nothing quite like doing the new defense mission with everyone deploying with both mortar sentries. The constant explosive rain takes care if everything that isn't a heavy unit real quick.

    @Lorkanthal@LorkanthalАй бұрын
    • Truly a glorious sight! Until they start piling through hahaha. I've found the bugs defence to be a bit more intense!

      @TheWileSpice@TheWileSpiceАй бұрын
    • ​@@TheWileSpice bot defence is way more fun. Bug def is too easy.

      @BlackPawGaming@BlackPawGamingАй бұрын
    • @@BlackPawGaming Really? Bots are more easy imo

      @frosty848@frosty848Ай бұрын
    • ​@@frosty848agree, bot defense is wayyyy easier. The bug defense just runs you over way faster with the chargers and then the mortars starts to become your worst enemy.

      @Eis_Cold@Eis_ColdАй бұрын
    • @@Eis_Cold hmm That is why we dont use mortar only EMS ones and run flame thrower. Easy mode.

      @BlackPawGaming@BlackPawGamingАй бұрын
  • I was gonna get the Blast Absorption to protect from Automation rockets, which always seem to take out my sentries. Now that I realize it doesn't do that, I'll spend my credits elsewhere. That really needs a rebuff or rework!

    @BlissBatch@BlissBatchАй бұрын
    • Yep, its 100% not worth it as it stands. There is no noticeable difference before or after getting it.

      @TheWileSpice@TheWileSpiceАй бұрын
    • I just want to point out if you didn't know but blast absorption upgrade is​ currently bugged right now and doesn't anything at the moment. The devs have said a few of the ship upgrades are ether bugged or not working properly right now and i know the support weapons full ammo resupply and the 50% explosion damage reduction are confirmed bugged from the devs so when they fix it it should be better but until than, better buy another ship upgrade that works@TheWileSpice

      @Nantang18@Nantang18Ай бұрын
    • Glad to see a sapling doing his part to uphold democracy. ♡( ◡‿◡ )

      @DemiCat-jo5mg@DemiCat-jo5mgАй бұрын
  • Its been my experience that mortars produce the most team kills. However the gatling takes the cake for funniest

    @twoshieldsandsomemilk@twoshieldsandsomemilkАй бұрын
    • I think most people share that experience it seems!

      @TheWileSpice@TheWileSpice29 күн бұрын
    • People really need to learn how to lay down when the gatling is working its magic.

      @Fyre11@Fyre1128 күн бұрын
    • If you dont want to get killed by mortars, then dont let the bugs get close to you... pff duh

      @mnandeazy34@mnandeazy3426 күн бұрын
    • @@mnandeazy34 bots

      @twoshieldsandsomemilk@twoshieldsandsomemilk26 күн бұрын
    • @@mnandeazy34 I never bring mortars to bugs

      @twoshieldsandsomemilk@twoshieldsandsomemilk26 күн бұрын
  • Thanks for the shout out! Summoning the Mortars on such shelf above you is something I never thought about before (though accidentally summoning my Quasar and Supply Pack on one definite wasn't helping me thinking about it in any useful way)! Definitely learned something new myself from this video! Also your aesthetics rating match mine too xD

    @rykenxiv@rykenxivАй бұрын
    • I prefer summoning them behind a wall though, sometimes the balls will bounce off the shelf, and walls are way more common than shelves.

      @sinteleon@sinteleonАй бұрын
    • No problem man! Yeah, its mega useful summoning them on top if you can, was failed Support Stratagem call-ins that prompted me to do it hahaha. Glad there was something new to learn as well & glad some share my ratings!

      @TheWileSpice@TheWileSpiceАй бұрын
    • I'll comment here too since you were the source material referencing the fire rate. @8:00 in this video, the machine gun sentry clearly shoots 10 rounds per second, not 11 rounds per second. When the 11th shot happens right at or right after the 1:00 mark, that counts towards the next second, not the first second of firing. All shots fired need to be well within 0:00-0:99 to be considered. Maybe run a longer test where it continuously fires for several seconds as long as there are bugs to shoot and then divide by the number of seconds.

      @coltonmuri3672@coltonmuri367229 күн бұрын
  • The Rocket Sentry needs a higher range and maybe slight homing, just say they managed to slap a SPEAR's targeting system on it. (so 1/10 rocket will actuality home)

    @YolStrun@YolStrunАй бұрын
    • Agreed. If they tracked it would eliminate most of the totally missed shots which would help a lot. Would be amazing with the SPEAR targeting.

      @TheWileSpice@TheWileSpiceАй бұрын
  • No BS tier lists with time stamps with a practical and astectical list. Count me in. Subbed and watching the other tier lists now.

    @Qbert2030@Qbert2030Ай бұрын
    • Hope ya enjoyed the others!

      @TheWileSpice@TheWileSpice22 күн бұрын
  • The mortar sentrys are amazing for the new defence missions, just as long as you stay away from that first square that becomes a meat grinder

    @thevibedoctorphd@thevibedoctorphdАй бұрын
    • 100%, 4 of both type and only Bile Titans are coming through!

      @TheWileSpice@TheWileSpiceАй бұрын
    • helldivers for the love of democracy reconsider what missions require explosive mortars and where you are placing them. you are only helping the enemy placing them on the extraction point when hostiles are likely to overrun the extraction point.

      @ablebale1369@ablebale136929 күн бұрын
    • @@ablebale1369 absolutely. I found it really good for helping clear large bases against bots tho

      @Inuyashapupped@Inuyashapupped28 күн бұрын
  • I always bring an EMS sentry when joining randoms. Defending and extractions always a end up being a breeze

    @FEDD@FEDDАй бұрын
    • Its so good for giving the team free time to do whatever. Amazing for those high intensity situations.

      @TheWileSpice@TheWileSpiceАй бұрын
  • Thank you for all the work to get the numbers! Also, dropping the mortar up on the canyon edge like that blew my mind!

    @Derpartment@DerpartmentАй бұрын
    • My pleasure! & yeah it's a great spot to land a mortar hahaha. I believe it can get bug breaches to spawn up there which is funny because they can't get down to you.

      @TheWileSpice@TheWileSpiceАй бұрын
    • ​@TheWileSpice I have seen hunters climb up and down the cliff walls be warned. Chargers and commanders sometimes can get up but very rare, most of the time they only get 1/3 up. (Me and my friends spent a whole mission on top of the cliffs)

      @dolphin5177@dolphin5177Ай бұрын
  • @3:46 *spots super sample rock* *breathing intensifies* Also, the amount of math and everything else you did for this video, thank you sir.

    @zakbradow1972@zakbradow197216 күн бұрын
    • Hahaha. Why thank you 'Diver, its my pleasure.

      @TheWileSpice@TheWileSpice16 күн бұрын
  • They could make the machine gun sentry utilize the new HMG instead of the standard MG, idk if it'd be better necessarily but it'd definitely make it more unique.

    @starsidescav9487@starsidescav9487Ай бұрын
    • I think it could be pretty good if it remained as accurate as it is right now.

      @TheWileSpice@TheWileSpiceАй бұрын
    • it just need less cooldown

      @DuraheLL@DuraheLLАй бұрын
    • I never got the point of mg sentry compared to gatling

      @Mystic-Midnight@Mystic-Midnight29 күн бұрын
  • [this video is currently being investigated for treason]

    @zealousdfeat@zealousdfeatАй бұрын
    • [380mm nightmares]

      @TheWileSpice@TheWileSpice27 күн бұрын
    • No no, let him cook. He’s unconventional, but still spreading democracy

      @GGBlaster@GGBlaster12 күн бұрын
    • pm sleeper cell activated

      @scarazu_@scarazu_11 күн бұрын
  • Omg. No nonsense, straight to the point, very informative and extremely structured video, yet still managed to sprinkle in some good quality humour. I am new to the game and this video was extremely helpful. Please keep up the good work,this just made my morning :)

    @maikwokwik9739@maikwokwik973920 күн бұрын
    • Happy to have made your morning! Thanks for watching, always more to come!

      @TheWileSpice@TheWileSpice20 күн бұрын
  • Rocket sentry is so underwhelming.... We need a change for the rockets. They can be transformed into Anti-air missles with lock on feature.

    @moroblizniak4457@moroblizniak4457Ай бұрын
    • It really is. The damage is very low for how fast it shoots and it constantly misses its shots as well. More damage and a better targeting system is needed for sure.

      @TheWileSpice@TheWileSpiceАй бұрын
    • That would be fantastic to have an aa sentry

      @Christopher-eq1rn@Christopher-eq1rnАй бұрын
  • So, through some testing of my own, I've found the best use of each turret. What I've experienced is as follows: •MG Turret: Fodder Control. It tends to target the closest, fastest moving threat. •Gatling Turret: Air & Ground Suppression. This turret is exceptional against the highly mobile Shriekers, and pulls A LOT of aggro from gunships and other high mobility threats •Autocannon Sentry: Spotting & Anti-Armor. This turret Deals reasonable damage to all targets, and has a longer engagement range. Great for supplemental sniper support; you target the smaller, more mobile targets, while this deals with larger & more armored threats. Also reasonable for catching unaware gunships and drawing aggro for a quick escape. •Rocket Sentry: Disposable SAM. The rockets fired have mild tracking as of the DD Update, which is more noticeable on targets at the edge of its range. Its high damage and explosive trait deals with heavies and clustered fodder easily, and is fantastic for stopping Dropships, Hulks, & Chargers alike, especially if more than one is out at once. •Mortar Sentry: Advancing fire support & aggressive decoy. Its ability for consistent damage output without needing line-of-sight allows for natural defense from terrain, making approach on enemy assets easier, as long as you watch for enemy proximity. Additionally, its wide area damage output from unusual positions can draw in enemy units while your squad can go another direction, allowing you to easily disengage if used in tandem with smoke utilities or other means to break line-of-sight. •EM Sentry: Tactical Fire Support. Similar to the Mortar Sentry, but used to halt an enemy advance instead of creating an opening for allied advance. Best used in tandem with other sentries or as an opener for a coordinated assault.

    @TheChungassSupreme@TheChungassSupremeАй бұрын
  • Sentry guns DO have a place in modern warefare. Just one example, the Phalanx CIWS. I definitely think that counts.

    @alec006a15@alec006a15Ай бұрын
    • They have a very niche place, its not commonplace though I'd say. Many of them still have some form of human operation at some stage or another.

      @TheWileSpice@TheWileSpiceАй бұрын
    • CIWS are primarily meant for dealing with incoming munitions and the like, not enemy troops or vehicles

      @blak4831@blak4831Ай бұрын
    • @@blak4831 would be a neat idea if they could target missiles in game. so the gattling and mg turrets can kill enemies on the ground but redirect to kill missiles before they hit you. i could see a lot more of them being used against bots.

      @Marlax-101@Marlax-101Ай бұрын
    • @@Marlax-101 that sorta mechanic was in the first game afaik. Not specifically sentries but some Illuminate enemies had projectiles you could shoot and neutralize. With the downside that they also pretty much protected the enemy behind it. Who knows, maybe they'll carry that mechanic over in some fashion.

      @Nirual86@Nirual8626 күн бұрын
    • ​@blak4831 i wouldnt 100% say its not good for vehicles.... I watched one lock on to a civilian airliner once 😂😂

      @mnandeazy34@mnandeazy3426 күн бұрын
  • The gatling sentry takes the aesthetics for me. It just fires soooo much and seeing it shred through bugs is one of the best things ever

    @xgzyzyx@xgzyzyxАй бұрын
    • Right? And the sound of it SHREDDING through medium targets is just addicting to hear. I always take gatling either pre-initiating, or, when you have a horde chasing you dropping it ahead as long as there are no heavies chasing you will save you or allow you to disengage... After this video though I think I might swap to autocannon.

      @ramonh188@ramonh188Ай бұрын
    • @@ramonh188 I love gatling but I always use autocannon, no matter how much I like using the gatling sentry, autocannon is just soo good that I can't justify not using it

      @xgzyzyx@xgzyzyxАй бұрын
    • It does look really good to be fair, I guess I'm more of a heavy munitions type of person!

      @TheWileSpice@TheWileSpice29 күн бұрын
    • It's hard not to stop and stare at the gatling muzzle flash during a night mission.

      @rochskier@rochskier28 күн бұрын
    • only thing its missing for the coolness factor in my books would be if the firerate depended on how long it fires at a single target, like the ones in Red Alert 2. Could even be used as a balancing factor vs the MG sentry. Sure the whole "rotary weapon spinup time" is pretty nonsensical and only exists for video game balancing, but its also just pretty cool.

      @Nirual86@Nirual8626 күн бұрын
  • PETITION FOR SENTRY SHIELD UPGRADE

    @atatoraman9257@atatoraman925728 күн бұрын
  • Thank you for all the time you put into this video!

    @zachflessner4727@zachflessner472729 күн бұрын
    • It's my pleasure, 'Diver! Glad you enjoyed.

      @TheWileSpice@TheWileSpice29 күн бұрын
  • Big respect on this video man. Thanks for breaking down and testing everything. 😊

    @allenbrown8582@allenbrown858229 күн бұрын
    • My pleasure! No problem at all, glad you enjoyed the video.

      @TheWileSpice@TheWileSpice29 күн бұрын
  • Great info! thanks for such a detailed video!

    @CannabisGarden@CannabisGardenАй бұрын
    • My pleasure, I'm glad you enjoyed!

      @TheWileSpice@TheWileSpiceАй бұрын
  • I came to the same conclusions & completely agree with your assessment, Diver. Thanks for your hard in-depth work for the cause!

    @1k_Sassy@1k_SassyАй бұрын
    • Thank you for your review fellow Helldiver. Its my pleasure, for Super Earth!

      @TheWileSpice@TheWileSpice27 күн бұрын
  • The discrepancy between first person and third person is due solely to the camera's postion. So when the camera is in third person it is sitting behind the helldiver approximately 2 m. Once you go into first person is zooms in on to the weapon itself which is 2m ahead of the neutral third person camera. So it was indeed 73 meters, not 75 only because distance is measured by the position of the camera and not the helldiver itself. That's my take on it at least and it may need more testing but it's the only logical conclusion I can come to. Hope that helped!

    @dankachilles9356@dankachilles9356Ай бұрын
    • Yep thats about the conclusion I would come to as well. Which would make the Autocannons range 83m rather than 85 as well. I suppose most players will perceive the distance from the 3rd person values over the 1st person ones, as I'm guessing 3rd person view is wildly more popular. So no damage done!

      @TheWileSpice@TheWileSpiceАй бұрын
    • @@TheWileSpice Absolutely true, but still interesting how much attention to detail the devs put into this game even if unintended lol

      @dankachilles9356@dankachilles9356Ай бұрын
    • ​@@TheWileSpiceAlso, making the first Gatling turret either have A.) A shorter cool tim ex. 100 seconds or B.) Give it two charges. That would make it very interesting, but not too destructive.

      @dankachilles9356@dankachilles9356Ай бұрын
    • It is strange that the range would be 73 instead of 75. It would be weird for the devs to pick such an arbitrary number so close to a multiple of 5. Because of that, I wonder if it really is 75, but there's there's an offset subtracted from the third-person camera measurement to make it measure from the target to the player. That would make the first-person measurement the inaccurate one, where they forgot to remove that offset. I can't imagine how to actually test that hypothesis, though.

      @Natter91@Natter9129 күн бұрын
  • Oh hell. Im liking and subscribing just for giving proper citation of others' work, performing a peer review, and explaining your experimental method.

    @TheClaw47@TheClaw4711 күн бұрын
    • I thank you for your like & subscription, welcome! Nice to be able to reference others to hopefully learn & grow together.

      @TheWileSpice@TheWileSpice11 күн бұрын
  • Love your work! Thank you for these succinct and detailed videos

    @Kyanification@Kyanification25 күн бұрын
    • Glad you're enjoying the videos! Thank you for the kind words!

      @TheWileSpice@TheWileSpice25 күн бұрын
  • Great video and a fellow arc thrower enthusiast, subscribed

    @tobywebb3377@tobywebb337729 күн бұрын
    • Welcome to the club! I think I take the Arc Thrower on 95% of missions, just love it too much.

      @TheWileSpice@TheWileSpice29 күн бұрын
  • Something I’d like to see would be a target select mode on the back when sentries land. You can choose what type of enemy it will prioritise so it doesn’t just choose its own target wasting ammo. Something like ‘small/medium/large’ and you can attack your own priority targets whilst the sentries deal with your secondaries automatically safely. What do you think?

    @ghuats5256@ghuats5256Ай бұрын
  • Doing the lords work!!! I thank you! 🙏🏻

    @natemorris20@natemorris2027 күн бұрын
    • My pleasure, glad you enjoy the video!

      @TheWileSpice@TheWileSpice26 күн бұрын
  • love this channel this is great technical break down

    @antoniolopez8436@antoniolopez8436Ай бұрын
    • Thank you very much, glad you enjoyed the video!

      @TheWileSpice@TheWileSpice22 күн бұрын
  • Rocket sentries are good in one type of situation at least: when you are in a high level close quarters fight involving a lot of bile titans. Put it up high so it doesn’t shoot smaller stuff, and it can quickly swivel around to new targets which is helpful

    @IAmNumber4000@IAmNumber4000Ай бұрын
  • Tesla Tower only has a 150 second based cooldown. If you drop it next to a wall it can last quite a long time as it ambushes enemies that come into its range and sightline.

    @techlon@techlonАй бұрын
    • Definitely have to think a bit more crafty with the tesla to get the worth from it. Wall technique is a good one.

      @TheWileSpice@TheWileSpiceАй бұрын
    • Tesla tower is very good to clean horde ... Sadly Chargers exist in number in high difficulties and it is close to useless against bots as well as suffering from arc inconstency.

      @TheChaos791@TheChaos791Ай бұрын
    • @@TheChaos791 just put it on a rock......where you dont need to walk

      @jadenepia5960@jadenepia5960Ай бұрын
    • and teammates

      @irishbrewgaming2296@irishbrewgaming2296Ай бұрын
    • @@TheChaos791 they deal damage to heavies and if you get 2-4 of them in an area they can shred pretty much anything coming at you.

      @Marlax-101@Marlax-101Ай бұрын
  • Great video! One clarification regarding 16:39 - technically you CAN have multiple sentries of the same type deployed at the same time. The issue is that it is not so easy to achieve on the field. Sentries seems to have a set life-span after which they will automatically disappear, even if not shooting at all. This life-span is only few seconds longer than the stratagem cooldown (w/ ship upgrades), so two sentries will exists only for a brief period of time. This can be more easily observed on a Tesla tower, as it has a shorter stratagem cooldown.

    @Faymlor@Faymlor27 күн бұрын
    • Thank you! Aye, I was caught out by only testing it before getting the cooldown upgrade. After checking, the old sentries should all last about 12 seconds (depends on how fast you can mash the command in) after a new one deploys.

      @TheWileSpice@TheWileSpice27 күн бұрын
    • Was going to say this, too. Had a team of four of us with autocannon turrets, and definitely had eight of them on the map

      @thesuperginge1348@thesuperginge13489 күн бұрын
  • Amazing review mate keep it up

    @jt6581@jt658125 күн бұрын
    • Thank you! Hopefully more and better to come.

      @TheWileSpice@TheWileSpice22 күн бұрын
  • Holy moly dude The amount of effort that you put into this is extraordinary Great job man

    @Shway_Maximus@Shway_Maximus28 күн бұрын
    • Thank you kindly!

      @TheWileSpice@TheWileSpice26 күн бұрын
  • Thank u for this

    @UNIRockLIVE@UNIRockLIVEАй бұрын
    • My pleasure

      @TheWileSpice@TheWileSpiceАй бұрын
  • i was thinking about this friday just for you to come out with a video 😂 that’s what i like to see

    @rjayuno2907@rjayuno290728 күн бұрын
    • Hahaha, I came through! Hope you enjoy the video.

      @TheWileSpice@TheWileSpice28 күн бұрын
  • well made video, you got my sub helldiver!

    @danielp6142@danielp61426 күн бұрын
    • Thank you. Welcome to the club, 'Diver!

      @TheWileSpice@TheWileSpice6 күн бұрын
  • You won a new sub.👍🏻

    @Castiel_Pr@Castiel_Pr28 күн бұрын
    • Welcome to the club, 'Diver!

      @TheWileSpice@TheWileSpice28 күн бұрын
  • Good information. I could see servo assisted armor having some use with a mortar class.

    @nhoffman0677@nhoffman0677Ай бұрын
    • Thank you! It 100% helps you get them out of the danger zone for sure.

      @TheWileSpice@TheWileSpiceАй бұрын
    • servo assist and jetpack lets you throw things across the map.

      @Marlax-101@Marlax-101Ай бұрын
  • Best part about the autocannon for the COOL factor is absolutely, undeniably the firing mechanism borrowed from a Luger

    @PaladinFury@PaladinFuryАй бұрын
    • Did Jonathan Furguson help you here? =)

      @stefana.jansson32@stefana.jansson3227 күн бұрын
  • fully agree with this list, if you hunker down on an elim mission and just keep your EMS/standard mortars safe they'll do half the work for you

    @jaredprovost2002@jaredprovost200229 күн бұрын
  • Automatic sentry turrets are used for certain anti-air applications. Also known as AAA. Then there are the Samsung MG turrets, equipped with informational video screens, posted on the North Korean border.

    @wtfronsson@wtfronssonАй бұрын
    • Yeah Korea is the only example I could find. Almost every other example had human operation at some stage.

      @TheWileSpice@TheWileSpiceАй бұрын
    • In this new era of drone warfare we will absolutely see an era of automated anti drone turrets.

      @cattysplat@cattysplatАй бұрын
  • I feel like the rocket sentry should operate more like a Spear rocket sentry, locking onto enemies it can see and firing a heat seeker. It's basically a SAM turret at that point, but it works. We also need a flamethrower turret. Shit would be insanely fun and 110% prone to incidents involving friendly fire.

    @theenduriangamer5509@theenduriangamer5509Ай бұрын
    • That would work quite nicely and look really cool as well. We do need more Sentries like a flamer one though!!

      @TheWileSpice@TheWileSpice29 күн бұрын
  • Great video!

    @ihartcrackers@ihartcrackers29 күн бұрын
    • Thank you!

      @TheWileSpice@TheWileSpice27 күн бұрын
  • This type of videos are the best, given the devs track record of not telling us much of anything when it comes to stats, not even in patch notes. I'm not sure I like this "figure it out yourself" mentality applied to so many aspects of the game, but I'm thankful for the very informative and entertaining videos testing out all this stuff. Godspeed, comrade!

    @DacianGradaMusic@DacianGradaMusicАй бұрын
    • Yeah its a little frustrating. I have a feeling omitting exact details for things is a way to make it less obvious when something isn't working properly. Might be fully tin foil hate mode though. Thank you for the kind words & for watching!

      @TheWileSpice@TheWileSpice27 күн бұрын
    • I love the figure it out mentality.... it adds to the lore, and feel of the game that helldivers are just fodder. Plus, there's nothing like human ingenuity in figuring things out the best way then by getting killed over and over... we're here to have fun, if you want a tactical experience COD and battlefield are always there

      @mnandeazy34@mnandeazy3426 күн бұрын
  • I think adding a ship module for target prioritization using pings would be awesome!

    @DackJaniels_@DackJaniels_Ай бұрын
    • Doing it via pings would be pretty funky. I'd like that.

      @TheWileSpice@TheWileSpiceАй бұрын
    • @@TheWileSpiceI think spear should just lock on to pinged enemies in like a second, but it’s still to nieche for me not to take flam-40 for bugs or recoilless for bots instead

      @gonozal8_962@gonozal8_96229 күн бұрын
    • *pings my friends*

      @mnandeazy34@mnandeazy3426 күн бұрын
  • RAILGUN SENTRY WHEN?!

    @AustinGamingXD@AustinGamingXDАй бұрын
  • I run the Autocannon Sentry pretty heavily. As you said it can be incredibly frustrating when it targets small fries instead of a Hulk, Charger, or Titan but it still wrecks overall. With upgrades giving it a cooldown around 2 1/2 minutes between uses and that noticeably and satisfyingly faster turn rate I can get this hammer on the ground and on targets consistently. It just puts in amazing work 95% of the time. I don't know how many times with randos after a death a teammate across the map calls me in by 3 Chargers as he flees for his life and my support weapons with 4-6 minute cooldowns are still down, but the Autos up, and saves my bacon by bringing 35mm rapid firing FREEDOM & LIBERTY to the fight. Plus I all to often wing it out somewhere especially on a rise or hill just for distraction as much as support purposes. I don't know how many times I've left it behind and a little bit later hear it start hammering away in the distance and patrols around me turn and leave heading towards it, and the kills just start racking up lol.

    @UNSCSpartan043@UNSCSpartan04329 күн бұрын
  • Fantastic video. Loved this. I’d love a breakdown of backpack items at some point, if you’ve got the time. Mainly I just want to know how good/bad the guard dogs are and if I’m wasting my slot of them. Keep it up!

    @FaThorNewman@FaThorNewman29 күн бұрын
    • Thank you for the kind words & thank you for watching! The Backpacks will be covered in a similar way in due time. I'm on a mission to cover all of them eventually.

      @TheWileSpice@TheWileSpice29 күн бұрын
    • @@TheWileSpice do it, to it. These videos are definitely a process. One small KZheadr to another, well fricken done on 200,000 views. My gosh.

      @FaThorNewman@FaThorNewman29 күн бұрын
    • @FaThorNewman thank you! The performance of this video to far has left me speechless!

      @TheWileSpice@TheWileSpice28 күн бұрын
  • machine gun sentry should get heavy armor pen or stun and rocket sentry should move faster and do HIGH and heavy damage making it useful

    @goldenfruty4291@goldenfruty4291Ай бұрын
    • Yeah that would be a surefire way of giving it more punch. It doesnt have that many shots so I don't think it would be overpowered that way.

      @TheWileSpice@TheWileSpiceАй бұрын
    • Nah the Machine Gun sentry just need 2 charges, more ammo per turret and maybe a little bit reduced cooldown. That would make it a balanced stratagem.

      @Mestari1Gaming@Mestari1GamingАй бұрын
    • @@Mestari1Gaming still it would be a worse gatling it needs something to make it worth using besides just a bit more ammo

      @goldenfruty4291@goldenfruty4291Ай бұрын
    • @@TheWileSpice yea the the hmg emplacement should be relodable or better turning speed cuz rn the thing is useless

      @goldenfruty4291@goldenfruty4291Ай бұрын
  • super glue for super earth

    @EvilTribble1@EvilTribble1Ай бұрын
    • more like gorilla glue but don't let super earth know that or they'll start to think that apes are gonna invade the galaxy...

      @irishbrewgaming2296@irishbrewgaming2296Ай бұрын
    • ​@@irishbrewgaming2296can't say I know the difference between SE and apes. Helldivers just love to kill and blow shit up and honestly, they're neither mature or bright (like every morons in the SEAF). Competent soldiers but that's it

      @Killer-wi1mr@Killer-wi1mr28 күн бұрын
  • These data warm my cold heart.

    @chriswalker7555@chriswalker7555Ай бұрын
  • Proud of you for crediting your fellow creators

    @quintrapnell3605@quintrapnell3605Ай бұрын
  • auto cannon is king mortar sentry and her bride EMS mortar sentry is Queen minigun sentry is Knight rocket sentry is the joker and the machine gun sentry, the Pawn

    @Pardo_Giftshop@Pardo_GiftshopАй бұрын
    • makes sense, mortars are both pretty gay, also you combined chess terms with card suits? huh?

      @diswazzi1683@diswazzi1683Ай бұрын
    • @@diswazzi1683 putting sentry is like playing chess,..positioning is the key

      @Pardo_Giftshop@Pardo_GiftshopАй бұрын
  • That transition at 10:18 caught me off guard. Very nice

    @baguette4177@baguette417718 күн бұрын
    • Haha, you're the only person to notice!

      @TheWileSpice@TheWileSpice18 күн бұрын
    • @@TheWileSpice I had to re-watch it like 3 times

      @baguette4177@baguette417716 күн бұрын
  • You ranking is exactly as mine, and I never consider looks. My list was only effect and moralboost. Good Job

    @Speedfly1@Speedfly127 күн бұрын
  • Very solid video, keep up the good work ^^ do you plan on doing something similar for emplacement sentries too? i'd love to hear more details about my beloved tesla

    @Jihi_@Jihi_Ай бұрын
    • Thank-you! I do indeed! I'll be bunching the Tesla with the mines, shield and gun emplacement.

      @TheWileSpice@TheWileSpice27 күн бұрын
    • ​@@TheWileSpicelovely :>

      @Jihi_@Jihi_27 күн бұрын
  • This is very informational considering I have every single upgrade except the new ones

    @Blazyrx@BlazyrxАй бұрын
    • Spend your samples on the restoration the new ones!

      @TheWileSpice@TheWileSpiceАй бұрын
  • I'm killed the most by mortars by far, mainly due to poor usage by players who use it incorrectly in objectives or bugnests which require close quarter engagements. I would probably swap them around with the Gatling gun in the tier list for bug missions but keep your tier list the same for bot missions. One problem I have with the autocannon is when bugs swarm close to it it will stop firing, probably protecting itself from self damaging blasts, I just love the fact with the health upgraded Gatling gun you can sometimes throw it in the heart of a swarm and it can shoot itself out of trouble.

    @owenschmowen5313@owenschmowen5313Ай бұрын
  • Holy shit someone doing a helldivers video that isn’t the most annoying voice you’ve ever heard! Yay!

    @geebskerbal2771@geebskerbal277129 күн бұрын
  • arrowhead keep improving the game so much, it will be interesting to revisit these videos in a years time to see what has changed

    @ablebale1369@ablebale136929 күн бұрын
    • For sure, I can imagine most things will be totally different by then!

      @TheWileSpice@TheWileSpice27 күн бұрын
  • You are making that arc thrower look amazing.

    @D1craigRob@D1craigRob26 күн бұрын
    • Hahaha! I use it quite a lot so its becoming second nature!

      @TheWileSpice@TheWileSpice22 күн бұрын
  • EMS mortar is definitely my favorite of the bunch. It does the area denial role autoturrets are intended to fill exceptionally well without denying that area to you and your teammates OR denying you the enjoyment of delivering liberty to your enemies personally. Pretty much everything is easier when you have an EMS sentry plunking away.

    @Paulunatr@PaulunatrАй бұрын
  • Thank you for spreading the good word Brother Spice

    @BoofSpice@BoofSpiceАй бұрын
    • My pleasure, brethren Spice.

      @TheWileSpice@TheWileSpice27 күн бұрын
  • Personally I'd say the niche for the machine gun turret is specifically to get around the "only one type of senty active" limit if you were to make a FULL sentry build you'd bring both gun turrets and either deploy them together for more firepower or right after each other to maximize your turret support time If I was gonna make a sentry build I'd probably go for Gatling, MG and one of the Mortars then either the EAT or autocannon for me to use

    @Northraider123@Northraider123Ай бұрын
  • I just love the gatling sentry!! It’s not great, but oh boy do I love the sound of “BVVVVVVVVVV” as a fountain of bullets flows, making it rain bug blood and oil

    @stellataylor7436@stellataylor7436Ай бұрын
  • another tip for the mortar thats fairly obvious but wasnt spelled out in this video - put them behind things, behind rocks or under cliffs. they dont need line of sight and they shoot high arcs so if you place it right the thing can be pretty much invisible to enemies

    @RagdollWraith@RagdollWraith8 күн бұрын
  • One of my favourite things about the mortar which makes it easily the best in my books- it doesnt need direct LoS of enemies, so you can place it behind cover to vastly increase its lifespan

    @amirhafeji4840@amirhafeji484013 сағат бұрын
  • dude thanks i was literally gonna get that next haha

    @germanfigueroa9255@germanfigueroa925528 күн бұрын
    • Saved! Spend them on something more fun haha.

      @TheWileSpice@TheWileSpice27 күн бұрын
  • Rocket sentry is actually fantastic - it just needs good placement. It's best placed on very high ground overlooking where it's shooting down at, because 'misses' become 'hits' of splash damage. It also does pretty decent damage vs heavy armor. It basically is an autocannon that trades projectile travel time and lack of stagger for much better responsiveness in sentry turning speed/lock-on.

    @IamSpacedad@IamSpacedad29 күн бұрын
  • I don’t know if you mentioned this in the video but I use EMS mortar and regular mortar defensively a lot. I will place them at an objective or extraction, they will then paint the enemies location and kill them, while also being near enough to us to not tk

    @toasty_7233@toasty_7233Күн бұрын
  • Imo, when I start hearing the thud-clunk of thr mortar sentry working, it fills my democracy loving heart with happiness, by far my favorite crowd killer

    @davidrucker2034@davidrucker2034Ай бұрын
  • small shield upgrade sounds nice. Not sure tho how game would handle 4 turrets placed near each other with shields. Would it detonate rocket on kit killing all 4 ?

    @Dysputant@Dysputant29 күн бұрын
  • I love the idea about a shield for the turrets over what we have.

    @infantryblack@infantryblackАй бұрын
    • We can pray the devs do something similar some day!

      @TheWileSpice@TheWileSpice29 күн бұрын
  • Excellent ananylis!

    @josuerivera5493@josuerivera5493Ай бұрын
    • Thank ya! Glad you enjoyed it.

      @TheWileSpice@TheWileSpiceАй бұрын
  • I used to use the auto-cannon sentry for bugs, but honestly just run with the gatling. It has a great use, especially if you're running scout armor, of being a distraction. I can solo a heavy nest with eagle airstrikes and a gatling even on suicidal difficulty. Pop the first eagle, toss the sentry to the side, and take off the other direction. The bugs coming from the canyon get distracted by the sentry while you run around dropping airstrikes on the rest of the holes.

    @kcidmil@kcidmil27 күн бұрын
  • The shield generator is brilliant in keeping your turrets alive against bots. Makes the gatling and autocannon feasible a lot closer to the action, allows them to do damage so that when the shield goes down they are not instantly vaporized and works as a good distraction so you can flank those devastators. The clip of old mate with a million mortars shows it. If you're worried about it taking a strat spot it has good utility of defending hellbombs for gunship facilities and what not. Still needs a bit of tactical placement otherwise on higher difficulties she just gets melted.

    @Duzmuncher@Duzmuncher28 күн бұрын
  • One thing i'll add about the Rocket Sentry is that it pairs extremely well with the Autocannon Sentry; I had both of them basically permastun chargers till death with repeated hits

    @sylflareon8356@sylflareon835629 күн бұрын
  • Also something else worth mentioning about the Autocannon Sentry. I have never seen its shot ricochet off of armor, ever. Even shooting parts of ebemies that my own autocannon would deflect off of, the turret one does not, so its usually more effective than a carried autocannon in that regard too, it can shred through stuff you cant get an angle on.

    @TheJurzerker@TheJurzerker29 күн бұрын
  • Interestingly the explosive damage is only the "splash" when shooting with explosive weapons they have 2 components, projectile damage, and explosive damage with falloff depending on the weapon. So shooting them with the projectile will reduce the damage but usually the projectile is doing too much damage anyhow to care about that 50%. Wish it was armor plating and 50% dmg reduction overall instead. lol Love the testings all around, great stuff!

    @sakon5147@sakon5147Ай бұрын
  • Regarding the Dynamic Tracking upgrade, there are two parts to the pod call in: Deployment from ship, and time to land. The upgrade removes the 3 second Deployment timer, but it still takes 4.75 seconds to actually land after being deployed. You can see this on support weapons/resupplies, throw down the beacon and look up, it'll count down and then you'll see the pod actually get launched and then land. As for buffing the MG sentry, I've noticed its missing the underslung ammo pack that the Gatling and Autocannon sentries have, maybe they could add one of these to the MG sentry to increase its base ammo capacity? That way we've got the MG sentry for slower, sustained fire vs the Gatling sentry for 'take out everything now' fire.

    @setakat5511@setakat5511Ай бұрын
  • They should eventually open up some turret customization. Give the mortar sentry access to multiple ammo types, choosing one pre-game like you do with your weapons and strategems (it would be a sub-menu in stratagems) They could then remove the EMP mortar and add it's shells to the ammo selection pool, along with AP, HE, Napalm, and Airburst. Different ammo types might change the targeting ai on the mortar? Also hoping that when the APC gets released there comes a variant with an autocannon (looks like the sentry version but is player controlled) on top. Love that thing.

    @SolarFlareAmerica@SolarFlareAmerica24 күн бұрын
  • My go-to stratagem loadout for defense missions: EMS mortar sentry, mortar sentry, autocannon sentry, and quasar cannon/EAT/spear

    @notluminaire@notluminaireАй бұрын
  • Turrets are a solo scout’s best friend. They can aggro while you rotate. I usually bring both mortars, since they can work together or apart behind a rock. The EMS kind of fixes the HE’s accuracy problem.

    @AZREDFERN@AZREDFERNАй бұрын
    • They draw aggro quite aggressively so I can see that being great. Enemies seem to stop at nothing to try and take them out.

      @TheWileSpice@TheWileSpiceАй бұрын
  • It's also important to note that the Autocannon turret, unlike the portable version, does not deflect off of heavy armor, and will instead detonate on impact, which is what lets it deal with Chargers and Bile Titans.

    @Valavaern@ValavaernАй бұрын
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