BARRAGES are NOT RANDOM | Helldivers 2

2024 ж. 17 Мам.
356 786 Рет қаралды

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UPDATED GOOGLE SHEET WITH EXTRA BARRAGE PATTERNS
My journey exploring the idea that the 380mm, 120mm, and Walking Barrages do not distribute themselves randomly. It got complicated.
GOOGLE SHEET:
docs.google.com/spreadsheets/...
REDDIT POST (not my work - this gave me the idea to test):
/ the_true_power_of_the_...
STRATAGEMS TESTED:
Orbital 120mm HE Barrage
Orbital 380mm HE Barrage
Orbital Walking Barrage
MUSIC (in track order):
stock.adobe.com/search/audio?...
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stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
stock.adobe.com/search/audio?...
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stock.adobe.com/search/audio?...
CHAPTERS:
00:00 Intro
01:52 The Method
03:26 GIS Primer
04:07 Study 1
05:26 Study 2
06:34 Study 3
08:31 Study 4
09:58 Study 5
10:57 Study 6
12:28 Study 7
14:15 Study 8
15:09 Study 9
18:48 Study 10
19:19 Conclusions

Пікірлер
  • Gamedev here with some experience with Procedural Generation (specifically procedurally generating terrain/combat environments) . This is 100% caused by using a pseudo-random number generator (or PRNG) to apply offsets to a set of points. The reason why there are consistent patterns is because the instance of the PRNG being used for orbital strikes is always the same on the client for a given session. PRNG's have some interesting (and sometimes annoying) properties: They are deterministic: PRNG's ALWAYS return the same sequence of numbers if they are using the same seed. This is why a minecraft world (or helldivers map) will look the same with the same seed. Access Order Matters: Since the sequence of numbers is the same, if you change the order of requests the output *will* be different. This can be incredibly annoying with multiplayer synchronization and is probably why this is most likely handled server side (which is why the 'randomness' is the same for each player) This How I think that barrages are handled/how I would do it (this is slightly simplified/not going into technical implementations): - Each barrage is a file/asset that can be changed by designers that effectively defines a set of points that determine the 'perfect' impact offsets. This asset file would also contain the damage/explosion radius, visual effect settings, etc. But most importantly, it would include minimum and maximum spread values. - When a stratagem is triggered, the system would grab the location of the stratagem and then add that to each impact offset value. This creates a 'perfect' impact, from there randomness would be added to get the final impact points. - This is where the PRNG comes in! For each impact the system will query the PRNG and ask it to generate a number between the min and max spread values and add that to the 'perfect' impact point. From there, it's just spawning the effects + explosions in order. - For the walking barrage, this method needs a slight modification. In addition to adding the stratagem coordinates to the impact offsets, you would need to shift/rotate the coordinates. If the impact points are rotated BEFORE applying the randomness, the min/max values will end up having different effects depending on your angle with the highest differences around multiples of 45 degrees and little differences at multiples of 90 degrees. Note that these rotations are relative to the WORLD not the player, so 0/360 would be north. Using this or a similar method to generate impacts would explain the consistency for the shape of the first stratagem and explain why the patterns dramatically change based on order. Another fun fact that can be used to 'prove' this hypothesis: If you fire two barrages WITHOUT the extra salvo upgrade and then WITH the extra salvo upgrade, the first pattern will be identical until the extra shot, but the second pattern will be completely different when done with the salvo upgrade (because the order of access changed :D)! The reason why the order of applying randomness to the walking barrage matters is that if it's applied AFTER rotating, then the offsets are done relative to the compass direction instead of relative to the direction that the stratgem was facing.

    @jezithyr8911@jezithyr891116 күн бұрын
    • Another (former) game dev chiming in here, this is the correct answer. If AH made the initial seed also random then you would get "true" randomness every time. If I was coding this and needed a consistent spread, having the perfect spread template + randomness would be a good way to do it. I would also randomize the order of the salvos as well. Upgrades to the spread could simply shrink the template the randomness works off of

      @TrecherousMonki@TrecherousMonki16 күн бұрын
    • So do you mean that each time the orbital is thrown it has like a "default" pattern (for example, first throw has one default pattern, second throw has another default pattern, and so on) that changes between the min and max spread values generated by the PRGN?

      @leisexe7468@leisexe746816 күн бұрын
    • He should pin this comment.

      @kzrlgo@kzrlgo16 күн бұрын
    • @@leisexe7468 yes but we never see the default pattern as it is always modified by the PRNG

      @abcdefghijkl123454@abcdefghijkl12345416 күн бұрын
    • Software engineer here, this is what I thought once he got to the degree part. Slightly randomize a set pattern. They might also use an existing number such as your x,y,z for example

      @BarberEngineering@BarberEngineering16 күн бұрын
  • Came for explosions and democracy, left with a PhD in explosive patternology.

    @ericphomthevy9842@ericphomthevy984216 күн бұрын
    • Patternologist should be a rank.

      @cashcrop_@cashcrop_16 күн бұрын
    • This killed me.

      @eintyp4389@eintyp438916 күн бұрын
    • Don’t forget your phd in democracy! o7

      @funkdahmental@funkdahmental15 күн бұрын
    • Brilliant made me smile… :)))

      @al_wombat@al_wombat14 күн бұрын
    • Huge respect to people in geography, geometry and patterns, this is black magic to me but as a mechanical engineer I'm super grateful to those that can do this, definitely vital analysis for any related study. If legitimate democracy is the body of an advanced civilization, research is the food that will keep it going through eons. And space exploration, both robotic and manned, is the physical training that makes it stronger and more capable in the long term.

      @space_artist_4real138@space_artist_4real13811 күн бұрын
  • Homeboy got a masters in urban planning and development to figure out why he got teamkilled

    @vokkera6995@vokkera699516 күн бұрын
    • LOLLL

      @miserymystery7875@miserymystery78759 күн бұрын
    • Hahahaha

      @Saintphoenix86@Saintphoenix864 күн бұрын
  • Me before watching this video: *throws barrage randomly in the nest Me after watching this video: *throws barrage randomly in the nest

    @TheWayabo@TheWayabo13 күн бұрын
    • same

      @cashcrop_@cashcrop_13 күн бұрын
    • @@cashcrop_ dude, I bet at this point you've researched this so much, if you know the number, you can see the impact points. Like neo in matrix.

      @thegeneralscall@thegeneralscall9 күн бұрын
    • @cashcrop_ what I wanna see next is you calling in artillery on your own location and dodging all of the hits while everything else dies.

      @OniJitsu@OniJitsu8 күн бұрын
    • ​@@OniJitsu I've done this on luck and it felt cool. Being able to do it intentionally would definitely be Neo levels of gameplay

      @vituperation@vituperation7 күн бұрын
    • ​@@OniJitsu ultra instinct level dodging

      @loganspurlin@loganspurlin6 күн бұрын
  • As an engineer who uses GIS daily for basin planning...this may be the best use case for GIS software I've ever witnessed.

    @apollyonzorz@apollyonzorz15 күн бұрын
    • Finally. What i learned in class will be useful

      @bofa722@bofa72210 күн бұрын
    • Facts!!!

      @carnellstuckey6798@carnellstuckey67986 күн бұрын
    • It's pretty good for mapping caves too. For food reviews, there's no accounting for taste. Just Google Golden Corral

      @Brokentwobutton@BrokentwobuttonСағат бұрын
  • Someone get this Helldiver a medal and assign him to the Ministry of Science and Enginnering. This is an amazing feat

    @anthonychojvang@anthonychojvang16 күн бұрын
    • A C-01 would suffice.

      @cashcrop_@cashcrop_16 күн бұрын
    • Man it would be so cool if the devs could give out unique titles for this kind of stuff. That way when you see one in the wild you know you are dealing with a legend. Props to you @cashcrop_ and a well done video

      @kylescott6761@kylescott676116 күн бұрын
    • @@cashcrop_aye, only need that for possible procreation…

      @mansgotplans@mansgotplans16 күн бұрын
    • @@cashcrop_ At least an extra 2 minute break between dives if nothing else.

      @IamHattman@IamHattman16 күн бұрын
    • 😂​@@cashcrop_

      @Ed-wx2uu@Ed-wx2uu16 күн бұрын
  • - So is it random? - Well yes but actually no

    @M10art@M10art16 күн бұрын
    • Legit.

      @cashcrop_@cashcrop_16 күн бұрын
    • computer RNG in a nutshell

      @mcarpen89@mcarpen8916 күн бұрын
    • There are theory that suggests "true random" meaning absolutely no pattern what so ever is impossible.

      @SuperPandaren@SuperPandaren16 күн бұрын
    • - Not random. - But is selected between 37 patterns.

      @kyousey@kyousey15 күн бұрын
    • @@kyousey there are likely an infinite number of patterns, but you're unlikely to see more than a couple dozen per mission because they start over at the beginning of each mission. That's just how pseudo-random number generators work. Helldivers 2 doesn't need 256 bit encryption to randomize their orbital barrage patterns, so they just use a pseudo-random number generator with a fixed seed value for algorithmically-efficient calculations (aka better optimization)

      @mcarpen89@mcarpen8915 күн бұрын
  • Anon: "the barrage is random" Bro: "And I took the personally."

    @JustMyStupidOpinion@JustMyStupidOpinion9 күн бұрын
    • Made me laugh.

      @cashcrop_@cashcrop_9 күн бұрын
  • I think this is the perfect video to realize that we are all just beings in the search of things interesting to us. No conflict, no argument, just analysis. Very nicely investigated!!!

    @gamersresidence6040@gamersresidence604012 күн бұрын
    • Thank you.

      @cashcrop_@cashcrop_12 күн бұрын
  • "They're not random bro you just need to conduct a geostatistical study to find a way to make them usable"

    @g80gzt@g80gzt16 күн бұрын
    • Meanwhile the orbital laser.

      @dr.vanilla9017@dr.vanilla901716 күн бұрын
    • @@dr.vanilla9017lights me on fire if I’m within 20 feet of anything that moves and isn’t a helldiver

      @danielkrucekjr.4439@danielkrucekjr.443914 күн бұрын
    • @@danielkrucekjr.4439 That is by far the best part. See a laser going to town? Better make sure there isn't a fucking little scav behind you when the laser switches targets.

      @m_6866@m_686614 күн бұрын
    • -least unhinged Dark Souls/Eldren Ring player

      @jolioding_2253@jolioding_225310 күн бұрын
    • @@dr.vanilla9017 spends 5 minutes on a strider, doesnt kill it, leaves. the laser is overrated dogshit

      @ExValeFor@ExValeFor10 күн бұрын
  • Automaton 1: What are you trying to tell me? That I can dodge barrages? Automaton 2: No, I’m trying to tell you that when you’re ready, you won’t have to.

    @AidilAfham@AidilAfham16 күн бұрын
    • This comment is gold👌 Gave me a good laugh🤣

      @bjornareriksen@bjornareriksen15 күн бұрын
    • Golden comment! Might see a flying, dodging bullets Automaton soon if this continues.

      @alieassegaf@alieassegaf14 күн бұрын
    • Your Democracy Officer would like a word with you.

      @Tom_Plays_Games@Tom_Plays_Games14 күн бұрын
    • this was a good reference

      @SeraphimFaith@SeraphimFaith12 күн бұрын
    • Best comment in the entire thread!

      @mjellings@mjellings10 күн бұрын
  • I think a factor you forgot to include in your studies, is the fact that the distance you are from the center of the map (Where the Super Destroyer hovers over) can change the angle of Orbital Strategems and how they're casted across the land. This could explain why the walking barrage seemed to have a different pattern in each direction, simply because you were a certain distance from the Ship causing the shots to be angled weirdly. I've seen it happen with the Orbital Airburst strike, where being near the edges of a large map causes the shots to cascade over an area like a sunsetting shadow rather than straight down in a circle as they normally detonate.

    @snoozyyaloozy5511@snoozyyaloozy551114 күн бұрын
    • They even say this in one of the hints/tips during loading screens.

      @jackbarman7063@jackbarman706312 күн бұрын
    • @@jackbarman7063 physics!

      @originaljoke4502@originaljoke450212 күн бұрын
    • This... And, There are only so many guns and cannons on your ship You can count them from your observation window. And each barrel on your ship is the origin point of a round of that type. and it rotates a cannon barrel out of sequence if it has been used like IRL until it's stepped through them all. So pattern changes. It's a ordered barrage not a free fire.

      @chrismonroy623@chrismonroy62311 күн бұрын
    • Was just about to type something similar but thought i'd check if anyone else had the same thought 🙂

      @rupertbear4447@rupertbear44478 күн бұрын
    • He didn't say it like this, but this is the 360 (Constellation) he was talking about

      @rupertkhan2@rupertkhan23 күн бұрын
  • Former Artillerymen. Props to arrowhead for the attention to detail. There are many different kinds of Fire missions. This one most resembles a sweep and zone fire mission. You take the deflection and the quadrant (angles of your cannon) and you adjust them a certain degree every time you fire. Its meant to cover a large area but still be controlled to minimize any collateral and fraticide. The paperwork was a nightmare but always fun and strenuous work

    @johnny0sksux@johnny0sksux13 күн бұрын
  • "25 days of my life" as a person who brings 380 in ALL my runs. i thank you for your sacrifice.

    @dumbname1961@dumbname196116 күн бұрын
    • Even at exterminate missions?

      @sc3961@sc396116 күн бұрын
    • @@sc3961 i mean, the video proves that its not random, so why not lol

      @BobOrKlaus@BobOrKlaus16 күн бұрын
    • @@sc3961 Exterminate missions are arguably the best ones to bring barrages on, especially on the highest difficulties. A whole team of barrages makes quick work of the mission. Throw in some intentional traitor strikes during the cd if you're feeling spicy. Use those reinforcements, soldier!

      @Adeon55@Adeon5516 күн бұрын
    • @@sc3961especially for exterminate missions!!! A fellow 380 truther I see

      @kachow2461@kachow246115 күн бұрын
    • @@sc3961 From Suicidal vs Bots experience (difficulty 7), as long as you use a defendable point away from center, you can cut a lot of time with glorious orbital barrage spam. It actually keeps your death count down when you do it right (Went from being 0-4 to 6-10 reinforcements left on average). Just remember to bring some tools do deal with heavies once the timer runs out.

      @0freeicecream956@0freeicecream95615 күн бұрын
  • Being able to pack this much info into just 20 mins is almost more impressive than the shear amount of work that went into gathering and analyzing the data in the first place.

    @atticlion7648@atticlion764816 күн бұрын
    • I took a heavy hand to my script this time.

      @cashcrop_@cashcrop_16 күн бұрын
    • ​@@cashcrop_you earned my sub because of this xd

      @daxwolf455@daxwolf45516 күн бұрын
    • @@daxwolf455 Kind of you.

      @cashcrop_@cashcrop_16 күн бұрын
    • I just started watching the video, but when I saw 20 minutes I was wondering how it could possibly be that long on such a simple topic. Now I am extra curious. Hahaha.

      @802Garage@802Garage16 күн бұрын
    • Same I subbed and watched the whole thing such a refreshing and different video to most on Helldivers I hope you do more of them Ty.

      @mmmyeah7@mmmyeah716 күн бұрын
  • YES! Former Maxar employee here. LOVE that you're using GIS in Helldivers 2.

    @savantart@savantart11 күн бұрын
    • The stars aligned.

      @cashcrop_@cashcrop_10 күн бұрын
  • All I can think of watching this unfold is the “always sunny in Philadelphia” Pepe Silvia scene: “So I decided, Ohh shit, buddy, I gotta dig a little deeper.” And what dose he find helldiver what’s dose he find?!?!? THERE IS NO “RANDOM ORBITAL STRIKE!!!” ITS ALL MATH AND PATTERNS HELLDIVER!?!?!?

    @ZinjaTale@ZinjaTale10 күн бұрын
    • Heh, someone on our Discord asked if I was going to do a thumbnail using that.

      @cashcrop_@cashcrop_10 күн бұрын
    • @@cashcrop_ I got a feeling it would fit! Be even better if u could get in touch with a HD2 developer or maybe just a picture of one, to be the “oh he’s the guy who tipped me off about Pepe Silva” 😂

      @ZinjaTale@ZinjaTale10 күн бұрын
  • When someone asks me what I do for a living as a GIS Analyst, I'm going to stop saying "Google Maps", and just link this video - good job dude!

    @ambassadorpineapple6490@ambassadorpineapple649015 күн бұрын
    • I say I make maps.

      @cashcrop_@cashcrop_15 күн бұрын
    • @@cashcrop_ Are you a GIS professional? So funny seeing QGIS in a helldivers video.

      @FishyBusiness69@FishyBusiness6913 күн бұрын
    • @@FishyBusiness69 i am

      @cashcrop_@cashcrop_13 күн бұрын
    • Nerds - love it lmao

      @davethescrub858@davethescrub85813 күн бұрын
    • When searching parcels, I use the GIS base map and never gave it thought as what the GIS actually is.

      @geckoelement@geckoelement12 күн бұрын
  • time to tell my friends that the barrage isn't random and give them no context to frustrate them further when i take a 380 hehe

    @zach942@zach94216 күн бұрын
    • Yeah, sorry there is nothing. To me, if you don't hover over the red line coming from the sky and react accordingly, it's a training issue. Perhaps the training that we can retake at any time needs an update.

      @cashcrop_@cashcrop_16 күн бұрын
    • ​@@cashcrop_yeah, it's odd that there isn't a point where you learn to identify ally strategems given that it's a one step process.

      @NyJoanzy@NyJoanzy15 күн бұрын
    • I always use the 380 barrage. People sometimes just kick me, sometimes i got called shit and so on. I don't know how they let these people through basic trainig these days.

      @thereisa6inthename@thereisa6inthename15 күн бұрын
    • @@thereisa6inthename that’s weird. I don’t play with ransoms, but my friends and I use the 120 and 380 all the time on higher difficulties to soften large enemy bases. They’re excellent for that job. You can throw one and then back up, and let it run its course and then clean the rest up by hand. But I also really love the Spear for bots generally and bile titans, so I’d probably get called crazy and kicked too, but I’m over here laughing as I’m taking out bot turrets from 200 meters so

      @elizabethhicks4181@elizabethhicks418114 күн бұрын
    • The most useful information in this video is that the area directly on top of the orbital marker seems to be the safest place to stand if you can convince your friends to play 380 roulette with you.

      @connman8d617@connman8d61714 күн бұрын
  • So what I learned is that the barrages skew far too heavily in focussing on destructive force per impact versus being able to aim those impacts, which makes them impractical to use if you want to destroy specific targets. This is why people prefer the Eagle payloads, as they far better balance destructive payload with ease of use.

    @ShadowDaPk@ShadowDaPk9 күн бұрын
  • Sheldon Cooper stated there is no such thing as random in computer games.

    @lionel4683@lionel468313 күн бұрын
    • Funnily enough, there is no such thing as random anywhere, only unknown variables

      @Peter_Anthony@Peter_Anthony3 күн бұрын
  • You know what this sounds like to me: Seeded Psuedorandom distributions. Unfortunately, the conditions and information available to you where you'd want to rely on an orbital bombardment makes it unfeasible to rely on any more than select basic features like "Pattern x is safe in the middle"

    @InsanestFoxOfAll@InsanestFoxOfAll16 күн бұрын
    • I mean signal noise could be number of orbitals and the pattern generation is a matrix of polar coordinates. You might be able to work it backwards with some transforms. Already you have distance to polygon based on throw direction, set up a matrix that represents the orbital of each blast as a function of compass angle then compare the difference in polygonal functions to see what the constant offsets would be from the noise input.

      @darbodrake89@darbodrake8916 күн бұрын
    • If it was a seeded distribution, then there wouldn't be as much consistency between throw patrerns. Chaos theory would start kicking in at like the 15th iteration or something. Me being lazy would make it a single transfer function that I could throw another variable at to offset the pattern in different directions. That offset function could be another transformation matrix internally changing with orbital throws and externally applying to the vectors that represent hit positions afterward.

      @darbodrake89@darbodrake8916 күн бұрын
    • @@darbodrake89 Having to Google what you're discussing. No clue. Geography guy. Love it nonetheless.

      @cashcrop_@cashcrop_16 күн бұрын
    • I'll look into seeded pseudorandom distributions. Never heard of it. Sounds like my brain would like an understanding. One thing is for certain...Orbitals certainly have a perception of randomness to them, and I like that.

      @cashcrop_@cashcrop_16 күн бұрын
    • @@cashcrop_ It's the technical term for a type of random number generation where a seeded number is used as the starting point but from there it randomizes. If you use the same seed every time then the same pattern will show up every time but each number in the sequence will appear random at first. If you took this exact same system and simply had it randomize the seed number then it would be for all intents and purposes truly random. Likely some sort of simple number generator but what it does is the game files can record that seed value for use in testing should the engineering team need to help figure out a problem.

      @TacticalCommand@TacticalCommand16 күн бұрын
  • I used ArcGIS systems for a few years in college for satellite imagery and seeing GIS in a Helldivers 2 vid nearly gave me an aneurysm. I admire and fear your dedication in equal measure.

    @brianirwin8111@brianirwin811110 күн бұрын
  • Bro casually dropped the most scientific, in depth, informative, well presented, and entertaining Helldivers 2 video of all time.

    @MarkySp4rky@MarkySp4rky15 күн бұрын
  • And then it turns out that all the dots in a 360 degree circle form a QR code that, if scanned, gets you rick rolled by the developers.

    @Felsparx@Felsparx16 күн бұрын
    • That would have been wonderful.

      @cashcrop_@cashcrop_16 күн бұрын
  • That's actually a smart move. They make a formula that is effectively random for the players, but predictably manageable for the game designers. And it doesn't require your client to transfer the location of every point of impact to the server and then to every other player, which may create visual and gameplay lags. Instead, your client only transfers the angle of the throw and point of stratagem landing, which is way less info - and then everyone get the same pattern of explosions. Brilliant! An amazing study, helldiver! Super Earth should be proud of you!

    @user-jc3nz7eb6t@user-jc3nz7eb6t16 күн бұрын
    • Psuedo Random Number Generators and algorithms solve so many problems I wouldn't be surprised to find them in something like video compression for similar reasons.

      @arthurmoore9488@arthurmoore948813 күн бұрын
    • @@arthurmoore9488 woah... I never thought of using it in anything but games. What you said makes so much sense!

      @user-jc3nz7eb6t@user-jc3nz7eb6t12 күн бұрын
  • The best part of this is that: 1. Arrowhead says that everything we do in mission is canon. 2. The government of Super Earth is as it is with all that implies so there is no way the SEAF bothered to specify the barrage system at this level, pay for anything more controlled or for manually targeted barrages, nor distribute any such information that it might have to super destroyers. And those lead to: 3. It makes sense that some super destroyer went and sacrificed a few dozen helldivers getting this data from the field in order to advise other super destroyers. 4. It makes sense that the barrages are coded by the contractors who designed the guns to follow a system like PRNG, just like a videogame. In short, this testing is canon and it makes perfect sense that it happened and that it found the results that it did. I guess we should salute the helldivers whose minute holding the torch of liberty started with taking an aerial photo while dropping in, and then making sure that it is in fact safe to lay down right in the middle of a 380mm, before conveniently falling to Automatons who interrupted the data collection allowing an excuse for the next diver to collect a new aerial photo on their way in. So naturally the next steps are for someone to set up an AI player that uses this to perform orbital barrage wizardry, they get the account banned for botting, in universe that was the MoT finding an automaton infiltrator. All still canon.

    @Ifyoucanreadthisgooglebroke@Ifyoucanreadthisgooglebroke8 күн бұрын
    • Wait. Real talk, Arrowhead said that literally EVERYTHING we do ingame is canon?

      @dj11o9er9@dj11o9er95 күн бұрын
    • Man, that means somewhere in the world there is A: someone who pushed fheir friend and got executed via shotgun for it B: many people who have died bonking their head on the evac C: way too many people willing to drop nukes on evac cuz they like watching the explosions as they leave.

      @shirothefish9688@shirothefish96885 күн бұрын
  • "if you study something long enough, it begins to study you" great video Helldiver, very informative. May Democracy be with you. 🦅

    @politepupper111@politepupper11114 күн бұрын
  • This is the kind of research the government needs to be funding.

    @KnowingBetter@KnowingBetter15 күн бұрын
    • Holy what are you doing here?

      @alexboccaccio5431@alexboccaccio54319 күн бұрын
    • They are, the Forest Service has both howitzers and GIS. All in the responsibility of the GS5 Mafia.

      @I_H8_Celery@I_H8_Celery8 күн бұрын
  • This has the same energy as trying to find planes that crash into the ocean

    @Newominus@Newominus16 күн бұрын
    • Never underestimate the desire for humans to search for others to preserve life. One of the great things about a species...and sometimes...across species.

      @cashcrop_@cashcrop_16 күн бұрын
  • My friend, this is very impressive science. You’re doing better work than this game deserves. And honestly, probably better work than most graduate level scientists. You’ve earned my respect. For what that’s worth.

    @marcoglara2012@marcoglara20122 күн бұрын
  • The things helldivers analyzers could do if this game wasn’t distracting them

    @gsimmons4330@gsimmons4330Күн бұрын
  • I respect the thoroughness even if it didn't help me use barrages better

    @nc1297@nc129716 күн бұрын
    • I'm really good at throwing that first one. Heh.

      @cashcrop_@cashcrop_16 күн бұрын
    • @@cashcrop_at least you got the strstagem codes down to a T

      @jooot_6850@jooot_685016 күн бұрын
    • @@cashcrop_ So basically if my only orbital is the 380, and I remember the patterns and count my throws, I will always know where my shots will land? As well as know the order those shots will land, so I might know when a certain location becomes dangerous or when it becomes safe? Would be kind of funny finding different pathing options through the different 380 patterns that are safe; and just release a montage of you running around inside a 380 barrages like a madman unharmed. Bonus points if you get teammates to stand at what will be impact locations, and you just call out their name just before they are about to blow up, they could even bring the shield emplacement so they don't instantly die to the first impact.

      @josephburchanowski4636@josephburchanowski463616 күн бұрын
    • @@cashcrop_Can you plz explain how throwing the 380mm and 120mm at same time changes them? What changes? I always throw the 380mm first, then immediately throw the 120mm at the exact same spot. I also immediately throw a walking barrage into the same area. It’s kinda hard to tell what’s happening 😂 I have many clips of me doing this (throwing 380mm, 120mm, and walking barrage all at once) but it’s all been when playing against enemies. Still would like to know how it changes them, and is there a “best way” to properly throw all 3 of them together, back to back to back? Which one should be thrown first, should I be throwing them all in same spot or spreading them out more? Any tips would be appreciated 😂

      @avenger4cats72@avenger4cats7215 күн бұрын
    • @@avenger4cats72 it has nothing to do with throwing them at the same time. What is happening is every orbital that is thrown by you increases a count of how many you have thrown. When you throw your barrage it uses this count to give you the pattern that matches that number. So if it is the 1st orbital you have thrown it will use pattern 1, if it is the 32nd it will use pattern 32. Using your example the 380 will use pattern 1 and the 120 will use pattern 2 and the walking barrage will use pattern 3.

      @starwarscards7142@starwarscards714215 күн бұрын
  • Love the surprise villian in Act 3 being polygons

    @liverslices@liverslices16 күн бұрын
    • haha. good one.

      @cashcrop_@cashcrop_16 күн бұрын
    • Polygons are F tier of geometry

      @dineshsadhwani3717@dineshsadhwani371716 күн бұрын
    • Did find it funny that he used circles to first bring up polygons.

      @Dozav7@Dozav716 күн бұрын
    • @dineshsadhwani3717 take that back you son of a bot

      @liverslices@liverslices16 күн бұрын
    • @@dineshsadhwani3717 take that back you son of a bot

      @liverslices@liverslices15 күн бұрын
  • Apparently the Ministry of Truth needed me to see this. I purchased the 120mm HE Barrage yesterday, mainly to see it's use to clear and destroy nests. Sometimes it would almost immediately hit all the bug holes, sometimes it would only close one. Most of the times it only closed one or two I hadn't cleared the nest with a cluster bomb or something similar first. I'd always wondered if the barrages had a bit of homing or "preferential targeting" to help ensure some targets are actually hit by the barrages. Like Dragon's Dogma (1, I haven't played 2 yet :'( ) had a meteor spell. Aside from looking really cool, it picked certain spots in it's radius to land in. But, if a designated spot was close enough to an enemy it would "shift" so that the meteor would hit that enemy. It was pretty weak, and a few of the mods that changed spells made that homing/magnetism stronger to avoid the situations where you spent 20-30 seconds to charge this spell and no enemies would get hit, which could happen with the vanilla spell. I greatly appreciated this video, though I do still wonder if the shells in HD2 have any of that logic in. It seems like that would be really hard to test, unless someone wants to risk a ban by using cheating tools just to check that logic by spawning AI-less enemies to make sure they're in the right positions and all that. Which, at that point if you're cheating could probably just actually pull up the logic used and deconstruct it from there. I do still wonder, but I think I'll just have to believe the Ministry of Truth (and why wouldn't I?) when they say that the shells always land where they're supposed to!

    @Matthias129@Matthias1293 сағат бұрын
  • Game developer here (not Arrowhead): It's possible they're using a pseudorandom number generator, but that the seed is fixed. As for randomness potentially dropping all of the bombs on one location, there are solutions to that, ranging from a simple "reroll if wrong" algorithm, to blue noise and Poisson distribution algorithms, or using a random step algorithm.

    @gaeel330@gaeel33012 күн бұрын
    • Thanks for the information. I’m not a developer, and comments such as yours have given me some areas to research to gain a better understanding. About the only development I do is ETL to push data from various sources into GIS.

      @cashcrop_@cashcrop_12 күн бұрын
    • Developer here ~ It's possible that they did an experimentation with the seeds to get good patterns that fits well in the weapon purpose and list this selected seeds to use in the algorithm. It wouldn't need any other algorithms other than the one using the seed to generate the shots, so would be more predictable and reliable

      @oArquidruida@oArquidruida9 күн бұрын
    • @@oArquidruida Some others in comments/replies have theorized that the predictability present in the seeds is to allow for easier troubleshooting in replicating problems, as well as requiring less information to sync between the clients.

      @cashcrop_@cashcrop_9 күн бұрын
    • @@oArquidruida Yes, this is entirely possible too, it's a solid approach for this kind of thing. Test seeds until you find a good run and fix that as the initial seed.

      @gaeel330@gaeel3309 күн бұрын
    • Why not just type artilleryisrandom=true? Game dev are stupid

      @user-zp4ge3yp2o@user-zp4ge3yp2o7 күн бұрын
  • Helldiver: CMON THROW THE 380 MM BARRAGE, THE BOTS ARE COMING. Helldiver 2: ALR, JUST WAIT A LITTLE, I NEED TO GRAB MY CONSTELATIONS Helldiver: 2: ALR, NOW I GOT THE CONSTELATIONS, wait where are you? *Gets blown up by pieces*

    @jovifidelis@jovifidelis16 күн бұрын
  • I dub thee "The Galileo of Videogames". Now report to your cell for heresy....

    @Farcyde021@Farcyde02116 күн бұрын
    • Heresy? This ain't 40k lad.

      @insertnamehere6659@insertnamehere665916 күн бұрын
    • @@insertnamehere6659 Galileo reference, not a 40K reference.

      @IamHattman@IamHattman16 күн бұрын
    • Fun fact, Galileo wasn't imprisoned for his scientific findings, after all, the church funded his research. He was imprisoned later for insulting the pope.

      @cousinzeke4888@cousinzeke488816 күн бұрын
    • @@insertnamehere6659 Spotted the Warhammer 40K fan.

      @herrfantastisch7489@herrfantastisch748914 күн бұрын
    • @@cousinzeke4888 not quite - Galileo was confined to his house for his scientific arguments (rather than his discoveries) about heliocentrism, particularly in the Dialogo, which is a treatise/compilation of his and others’ largely scientific theories. IIRC Pope Urban was upset that Galileo had not weighed up Geo- and heliocentrism equally in the text (plus the character Simplicio is a buffoonish Aristotelian), paving the way for the church to charge him with, yes, heresy.

      @godwinstone1170@godwinstone117014 күн бұрын
  • that intro was cinematic democracy

    @OGChadney@OGChadney3 күн бұрын
  • Been thinking about this since watching the video. One note that came to mind - given that the strikes are physically simulated as being fired from a point above the map, the actual final firing distribution "in code" is likely a set of angle-offsets from the central aim angle, rather than a set of 2d projected impact points. I'd expect that strikes placed farther towards the edge of the map would exhibit a more oval-shaped spread (a conic section) due to the cone of fire being at a shallower angle with the ground.

    @arabidllama@arabidllama13 күн бұрын
    • I did test on the edge at South, East, and North (can't recall anything to the West of center). However, we're talking Level 1 or Level 2 maps. They're small. Many others have brought this up. I'm now curious what the edge of a Level 9 looks like. I've been meaning to look into map sizes by grids present across the maps.

      @cashcrop_@cashcrop_13 күн бұрын
    • This was my initial thought as well when trying to explain the walking barrage. It could make sense that the super destroyers are actually shooting as if they were players with a gun (probably re-using the same code, same for how automatons shoot I guess). That would be consistent with the kind of simulation-y details Arrowhead seems to love putting into this game. The impact of barrages you see on the ground would be the result of the same spread pattern being projected from the ship's point of view. Same as seeing the spread pattern of a shotgun you've shot into a wall. It would be a simpler explanation for the walking barrage's rotating spread than it having some complex behaviour related to cardinal directions. That said, the rest of the video shows it's more complicated than that. Plus, I would expect the barrages' spreads to look noticeably elongated in some cases given the angle the destroyer sometimes fires at. So idk :)

      @Ottowosch@Ottowosch4 күн бұрын
  • The production and dedication is second to none. Having a GIS breakdown is mega!

    @CoryDAnimates@CoryDAnimates16 күн бұрын
    • I was excited to meld two passions of mine.

      @cashcrop_@cashcrop_16 күн бұрын
    • Haha seriously. We use ArcGIS at work and I was super excited to see it used here.

      @Thatbeardedguy86@Thatbeardedguy8616 күн бұрын
    • @@Thatbeardedguy86 I use Arc for work. Had to learn QGIS for this video as I didn't want to mix work with personal. It's...odd. Absolutely stellar application for being completely free. I've listened to some presentations where it was used, but had no reason to use it myself. It took a few hours to figure out how to do what I needed to do with it. I was hoping for some GIS folks to sound off. Glad that you did. We are few, far between, misunderstood, and often...underfunded (probably because of misunderstanding...I'm working on my simplification of terminology to bring more folks into the fold). Who knows, perhaps there is one person out there who finds a new path in life from this video. A path of GIS, Geography, or Earth Science. UC?

      @cashcrop_@cashcrop_16 күн бұрын
    • ⁠@@cashcrop_I know a few of the physical scientists who have played with QGIS and echoed what you said. Odd. Nope not UC. I work for an agency that does ocean floor mapping.

      @Thatbeardedguy86@Thatbeardedguy8616 күн бұрын
    • @Thatbeardedguy86 discord.gg/QCjzSwA This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)

      @cashcrop_@cashcrop_16 күн бұрын
  • The most captivating Helldivers 2 video I've watched in weeks! Bravo!

    @wilwith1l@wilwith1l16 күн бұрын
    • This is a very humbling comment. Thank you.

      @cashcrop_@cashcrop_16 күн бұрын
  • He is the chosen one. The one true barrage chad.

    @alexparadies9939@alexparadies993917 сағат бұрын
  • To be fair, this is useful to memorize the pattern 1 and get some more precision out of our first throw of each barrage

    @VGLounge@VGLounge9 сағат бұрын
  • The obtuseness of Fatshark has truly prepared all of their former youtube squadies for Helldivers

    @dannylew8299@dannylew829916 күн бұрын
    • Yeah I'd noticed a whole lot of dark/vermtubers have been making the best at helldivers 2 content

      @turdbergler657@turdbergler65716 күн бұрын
    • I don't know what's happening over at FS. I wish it was more than what it is. DT is a really fun game.

      @cashcrop_@cashcrop_16 күн бұрын
    • obtuse rubber goose

      @masterasia4175@masterasia417516 күн бұрын
    • @@cashcrop_ I couldn't agree more! I'm fucking loving Helldivers 2 as well! xD

      @ThePartyKnife@ThePartyKnife16 күн бұрын
    • Fatshark has a long history of similar behavior. Do you remember war of the vikings?@@cashcrop_

      @nminskey@nminskey15 күн бұрын
  • As a meteorologist and fellow geographer it’s so awesome to see someone using GIS like this

    @sonicblackhole3559@sonicblackhole355916 күн бұрын
    • Had to learn QGIS, as I'm used to Esri products. Can't mix work and non-work. I saw the possibility and was excited to meld two passions. I'll say one thing that you may like...isobars.

      @cashcrop_@cashcrop_16 күн бұрын
    • discord.gg/QCjzSwA This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)

      @cashcrop_@cashcrop_16 күн бұрын
    • It expired fast :( i test things too sometimes :,( ​@@cashcrop_

      @andresmdp95@andresmdp9513 күн бұрын
    • @@cashcrop_ Already expired :p

      @Teneombre@Teneombre13 күн бұрын
  • Someone get this man an award 🏆

    @darrenvanvickle1821@darrenvanvickle18212 күн бұрын
  • Me explaining for 20 minutes why it's actually acceptable and even necessary for my 380 is responsible for half the team's deaths

    @OfficialUSKRprogram@OfficialUSKRprogram9 күн бұрын
  • 20:30 I love how you just run up, vibe check that automaton, and board the ship. "I like ya cut, G"

    @embertillhawk8160@embertillhawk816016 күн бұрын
    • He was on my landing pad. Can't have that.

      @cashcrop_@cashcrop_15 күн бұрын
  • The consistency also works with the traitor mechanic. I believe it fires a volley of 3 walking barrage style shots in whatever direction you are moving in. I’ve survived 5+ minutes being fired at, if you turn 90 degrees after the third shot and keep moving you won’t get hit

    @tank_dempsey@tank_dempsey16 күн бұрын
    • Fabulous. Some have asked about this. I'm going to try to figure out how to link to a comment if it's possible.

      @cashcrop_@cashcrop_14 күн бұрын
  • When you like Helldivers 2, but you really LOVE math, and maps.

    @VTGGE@VTGGE10 күн бұрын
  • So many helldivers lost to give us this information. Your service to super earth iscommendable sir

    @brandon8667@brandon86672 күн бұрын
  • can't wait for my friends to use this information to exponentialy increase their chances of utterly missing every potential objective and turning me into paprika dust jokes aside, this is quite a breath of fresh air regarding helldivers 2 content since most channels are milking "nerf drama" for some views, keep it up!

    @wido3471@wido347116 күн бұрын
    • Not here. I'd hate myself.

      @cashcrop_@cashcrop_16 күн бұрын
    • Yep. Typical nerf drama and meta discussions get old fast. There are about twenty channels that do that stuff. This is the only channel I've seen taking this kind of approach to content, and I was hooked the whole way through. Instant subscribe.

      @clintmcbride7830@clintmcbride783016 күн бұрын
    • @@clintmcbride7830 Plus, everyone knows that "use what you want" is the only meta that matters. This is the thinking man's Helldivers content

      @_Bungus@_Bungus13 сағат бұрын
    • @@_Bungus I would argue that the best players know that. But a lot of scrubs I've seen on 5-7 think that the meta weapons/stratagems will do the work for them, which is why they are stuck failing those difficulties.

      @clintmcbride7830@clintmcbride783012 сағат бұрын
  • what the actual fuck.... this is insane

    @charlestwoo@charlestwoo16 күн бұрын
  • 1) This is the kind of video that makes YT still relevant. 2) Thank you for all this time and work. 3) The only question I had about barrages, I believe was not answered : I was wondering if the barrage shells were influenced by the presence of enemies. Since I have found that sometimes shells would do direct hits on chargers or brooders, I thought there was a little "targeting" process going on, but in your video, I only see barrages in the open, with no (or very few) enemies.

    @shilombaba@shilombaba11 күн бұрын
    • I just responded to your other Super Thanks. So, thanks for both! Incredibly kind of you. 1) I appreciate that. I get a bit tired of how YT content is going. I wanted something else and am attempting to make what I want to see. 2) My pleasure. I'd look anyway, so I may as well share what I've found. 3) I haven't seen this to be the case, as there were times when enemies were near the impacts (and sometimes within them), and the patterns were the same. This happened on Study 1, Study 2, and Study 4. There may be something there, but it wasn't noticeable to me. These were all small (standard) units, so maybe it will target larger units. I couldn't say.

      @cashcrop_@cashcrop_4 күн бұрын
  • Omg, you used geostats to analyse HELLDIVERS 2. RESPECT.

    @Alone47@Alone47Күн бұрын
  • This guy is actually fucking insane great vid dude holy

    @lazaruschapman9127@lazaruschapman912716 күн бұрын
    • Not clinically, though.

      @cashcrop_@cashcrop_16 күн бұрын
  • I feel sorry for your sanity after that one! Good work HELLDIVER!

    @matthewogden1988@matthewogden198816 күн бұрын
    • Thanks. It is finally over.

      @cashcrop_@cashcrop_16 күн бұрын
    • @@cashcrop_ Sounds like treason to me /j Good work my friend! This content was truly incredibly.

      @threeforthsstudios@threeforthsstudios15 күн бұрын
  • if you remember these patterns while playing your stratagem barrages must be insane, dude probably walks through his own barrages untouched

    @thecharredone329@thecharredone32910 күн бұрын
  • The pattern might not be random, but the video certainly is. I was not expecting to see this today. As a guy who's worked with GIS and other such things before, this is so much fun to watch.

    @CyberKnightX21@CyberKnightX2113 күн бұрын
  • Not sure if you mentioned this in the video, but the walking barrage pattern is the same pattern as the other barrages, just with each shot offset in the thrown direction, based on how long the barrage has been active. Specifically the pattern you can see at 6:25, before the second shot that lands due north of the call-in point. If you look at the centers of the polygons from the walking barrage testing, you can see that they line up with the distribution at that timestamp. Pairs of shots to the east, south, and northwest, single shots in the north and southeast, and a cluster of 4 a bit to the west. I'm also pretty confident all of the patterns are generated programmatically, i.e. the exact coordinates aren't written down anywhere in memory, they're calculated on the fly from a seeded pseudorandom number generator. The seed is presumably initialized to 0 on starting a mission, and advances 1 for each call-in. It might also persist between missions, meaning calling barrages in a previous mission might affect barrages in the next mission if you haven't restarted the game. Therefore, also, there are a functionally infinite number of patterns. You can just keep asking the computer to make more. The specific distribution of the RNG algorithm could be interesting to investigate, like if it makes any efforts to provide an even spread. Based on how close some shots land to each other, I would say it looks like true randomness distributed in either a circle or possibly a square.

    @GogTheCaveman@GogTheCaveman16 күн бұрын
    • Temporal never crossed my mind. That is certainly a possibility. To ascertain a complete understanding...stand in a map for at least 10 minutes and see what pattern of a N-S Walking Barrage Pattern is presented. EZ Edit: Sorry, missed the second part of your point. The continuation of a pattern in a "session" is also an interesting concept that my method would not account for. Your line of thought is fabuous.

      @cashcrop_@cashcrop_16 күн бұрын
  • This guy is actually insane ... the ministry of science does approve of this.

    @dripwastaken7884@dripwastaken788416 күн бұрын
    • The notion of barrages not being random is undemocratic automaton propaganda and I will report him to my democracy officer!

      @Lefers94@Lefers9415 күн бұрын
  • 12:25 what Arrowhead seems to be trying to simulate here with the Walking Barrage is something called a "sheaf". In Field Artillery, we arrange the cannons in lines so we can use a single correct aiming solution for more then one piece. The rounds land along a generally parallel line at generally uniform distance from all the cannons. This is called a sheaf. If a target is left or right, the line remains parallel to the gun-line, which has not moved. Moving would throw off aim, so each gun will pivot in place. Until the gun-line is ordered to displace and emplace facing in another direction, in which case the new sheaf will be parallel to the new facing of the gun-line. It seems like Arrowhead tried to simulate changing the facing of the platform holding the turrets; potentially at a really tiny level cuz math is easier then moving a ship or multiple pieces/vehicles. Oh, this is different from the direction the target observer is facing. Either way, good use of GIS for impact site analysis (Google "changes in the sheaf caused by a change in the line of fire".)

    @matthewmorris6378@matthewmorris637814 күн бұрын
  • This was super helpful in my hypothesis using the 380/120 to clear bug nests that sometimes it’s better to offset your beacon, instead of throwing it square in the middle

    @captainhoratius8192@captainhoratius81927 күн бұрын
  • I'll admit, I clicked on this expecting to click away 5 minutes in. I stayed and watched the whole thing. Thank you for ALL of this work.

    @LGbearclaw@LGbearclaw16 күн бұрын
    • This is a humbling comment. I don't write that often. Thank you.

      @cashcrop_@cashcrop_16 күн бұрын
  • What I was hoping for was quick tips on how to make the barrages more useful. Instead all I got were visual proofs that the rng algorithm is definitionally not random.

    @ketsuekikumori9145@ketsuekikumori914516 күн бұрын
    • Your sentences in order: 1: Sorry, not a quick tips kind of guy (I try) 2: Yup

      @cashcrop_@cashcrop_16 күн бұрын
    • Yea, I think the focus on “this isn’t random” ignores that most people aren’t using the word in a “technical” manner. They mean they can’t reliably predict what their barrage will hit, and this video concludes: right, correct, no way for a player to predict that.

      @jjstoller@jjstoller19 сағат бұрын
  • I really hope the devs see this and know that someone appreciates their work enough to take this long to study and understand it.

    @AgencyNighthawk@AgencyNighthawk14 күн бұрын
    • There was a comment from an individual who said they were a dev. YT name matched a dev. But I couldn't tell you if it was actually that person or not. Would be cool, but the modern Internet has turned me into a skeptical person.

      @cashcrop_@cashcrop_14 күн бұрын
  • Now normally I hate videos that advertise something and say it at the end and just talk about the boring process to get there, but this was actually so interestinf

    @Dakota56@Dakota5611 күн бұрын
  • Good video. Good voice. Excellent experiment (my focus was research psychology). And since I'm early here's some advice to the peeps. The 120 and 380 are area denial weapons. I use them on large enemy bases/hives I don't have the time for immediately. They are also amazing at keeping the reinforcing bug holes supressed and obliterating a horde on their way in. 380 better for bugs due to their spread. Walking is very good at it's 1 job: clearing the way as you advance immediately behind it. All ordinance in the game should be used they way they would be in real life scenarios (there is military doctrine to help if you need it)

    @General_Ward@General_Ward16 күн бұрын
  • Devs that think they can fight the meta seem to not understand that people like this exist. lol. The data will be found.

    @RinnzuRosendale@RinnzuRosendale16 күн бұрын
    • Exactly! XD

      @Content_Deleted@Content_Deleted16 күн бұрын
    • But what most people call "the meta" is pure bullshit. People will sit there with apples, bananas and oranges and say bananas are meta because they're longer. Or apples are better because they're more green. It's nonsensical in a game where you aren't just comparing one value to one value.

      @kamikeserpentail3778@kamikeserpentail377816 күн бұрын
    • @@kamikeserpentail3778 Especially since the community (especially Reddit in that case) confuses ease of use and reliability for power.

      @mobiuscoreindustries@mobiuscoreindustries16 күн бұрын
  • This is why I love nerds. It's the appreciation and love for very specific things within specific things. My lazy ass would have put the controller down so as not to affect the angle of the throw, waited for the cool down, and prayed there were no patrols then thrown it again. No new brown spots? It's not random.

    @ebreed707@ebreed7075 күн бұрын
  • The 380 has been my favorite stratagem, even before the buffs, nothing shuts down a bug breach or bot drop like a 380

    @Mazapine@Mazapine7 күн бұрын
  • Minimizing 380 mm barrage friendly casualties

    @Boundraries@Boundraries16 күн бұрын
    • Minimizing?... no, MAXIMIZING 😈

      @josh___something@josh___something16 күн бұрын
  • As a surveyor with a little bit of a background in GIS, I just want to say this is one of the best things I've seen on KZhead in ages! You've earned that subscription button and a metal!

    @thor2947@thor294716 күн бұрын
  • As a geoscience major, I was not expecting a GIS jumpscare in a Helldivers vid....

    @ambylotl@ambylotl2 күн бұрын
    • I was pretty excited after seeing the pieces that could make it happen.

      @cashcrop_@cashcrop_Күн бұрын
    • ​@@cashcrop_ real and based. Put those years of stats and geo classes to good use 😌 Can completely relate to the rush of "hey that's my thing! I know this!!!" If I liked geostats a little bit more id probably be in the same boat, lmao!

      @ambylotl@ambylotlКүн бұрын
  • Thank you for taking the time to do this 🙏🏾

    @nelsondearmas8810@nelsondearmas88102 күн бұрын
    • My pleasure!

      @cashcrop_@cashcrop_Күн бұрын
  • i did not expect helldivers to overlap with my experience in autocad engineering/gis but here we are, thanks for putting in the work!

    @golevka@golevka16 күн бұрын
    • A point is a point, a polygon is a polygon...but...WTF is a Donut? Do you use Object Data?

      @cashcrop_@cashcrop_16 күн бұрын
    • discord.gg/QCjzSwA This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)

      @cashcrop_@cashcrop_16 күн бұрын
    • @@cashcrop_ Happy to be there, I'm gonna learn a lot from all you!

      @golevka@golevka16 күн бұрын
  • SES Agent of Science is the perfect ship name for this video. So much research. This is why I love helldivers.. it's more than just a game.

    @kielmun566@kielmun56616 күн бұрын
  • I knew I recognised a pattern in the walking barrage. I wanted to think there was a pattern in the 120 and 380 but got hooked on the idea it would target outdated locations of enemies (really delayed targeting). Glad to see I was wrong

    @levii4146@levii41463 күн бұрын
  • Absolute madlad. Great work!

    @executus1625@executus16253 күн бұрын
  • Quick (or not so quick, lol) note on randomness from a software developer. Computer randomness doesn't work the way people expect it to. Pseudo-random is the norm. If you're not using pseudo-random numbers, you're either doing something like cryptography or are doing something _wrong._ True random numbers are expensive in that they require entropy. Your computer only has so much entropy per unit time. If everything on your computer that wanted a random number consumed entropy to do so, you'd literally run out of random numbers. No, that isn't a joke, or hyperbolic. You can literally run out of randomness. Your computer generally collects entropy over time from sources of true random noise. This will come from the environment and usage patterns of the computer. When a program asks for a cryptographically secure random number, a bit of that entropy gets used up. When it runs out, the next thing to ask for a random number "blocks" until there's enough entropy. Blocking is the technical term for when a program freezes. So you _really_ don't want to be touching that kind of RNG unless you have some very specific reason to need your numbers to be true random. Video games don't qualify. So instead they use pseudo-random numbers. These are basically functions that produce extremely variable output that is not correlated with itself (or at least has an extremely low correlation). But the thing is, these random number generators generate the exact same random numbers every time. Literally the same numbers, in the same order, _always._ The solution is called "seeding", where you basically fast forward to a random point in the sequence. And now you've probably spotted a problem. We need a random number to generate random numbers. Fortunately this seed value doesn't need to be _that_ random. It's common to just take the current timestamp and use that, because what you really need is a number that won't be the same twice in a row. That's very easy to do without randomness. Arrowhead appears to have not seeded their random number generator. And your tests appear to be finding some of the interesting properties of the random number generator they use.

    @outputcoupler7819@outputcoupler781915 күн бұрын
    • And, a similar note is now the pinned comment. Others have noted that not seeding the PRNG is probably deliberate. Makes testing and client synchronization so much easier.

      @arthurmoore9488@arthurmoore948813 күн бұрын
  • Did you know that AFK Journey is a game you can not play yet play?

    @cashcrop_@cashcrop_16 күн бұрын
  • Helldivers really got me out here watching with genuine interest a dude saying shit like "looking at the spread sheet"

    @Ducttapeupurass@Ducttapeupurass2 күн бұрын
    • Heh. Did you look at it?

      @cashcrop_@cashcrop_Күн бұрын
  • Holy shit, dude. As a Veteran getting his BS in GIS, my head turned so fast with the mention of GCP's and Georeferencing. Solid video, hell yeah.

    @TheBroManChu@TheBroManChu12 күн бұрын
  • I worked on this game and spent years tweaking and reworking these barrages and I never noticed this. I can't tell you how much joy it brings me that you spent all this time and effort using actual science to figure out how they work. Thank you for spending the time you did making this video!

    @PatrikLasota@PatrikLasota16 күн бұрын
    • Aw, man. You're making me blush. Thank you for taking the time to watch me tip-toe around insanity.

      @cashcrop_@cashcrop_15 күн бұрын
    • Curious that your account was made today.

      @cashcrop_@cashcrop_15 күн бұрын
  • This is most probably just a case of them using pseudo random number generators with the seed for the number generator being maybe something like position + angle.

    @redex68@redex6816 күн бұрын
    • Could be the case. The changes to the distribution pattern are predictable. Perhaps they RNG'd it, then locked it in to not have to process it each time on the fly and reduce calcs that need to be done. I have no clue.

      @cashcrop_@cashcrop_16 күн бұрын
  • YOU ARE THE TRUE HELLDIVER🌐

    @T2EH1N@T2EH1N7 күн бұрын
  • Arrowhead once again proving unparalleled attention to detail and passion for their game

    @helamananderson3992@helamananderson39923 күн бұрын
    • It was pretty cool to study.

      @cashcrop_@cashcrop_Күн бұрын
  • I think the center of the circles is potentially where the orbital artillery is positioned physically above the map.

    @skincare7091@skincare709116 күн бұрын
  • What 1 day of no updates does to a community

    @jalontf2@jalontf216 күн бұрын
  • Knowing the value of Managed Democracy, the devs have wisely chosen to use Managed Randomness.

    @PaperMage236@PaperMage236Күн бұрын
  • INCREDIBLE DATA BREAKDOWN

    @adrianpaull487@adrianpaull4873 күн бұрын
  • Nice touch with your ships name being the 'agent of science' ;)

    @ijsbeermeneer9952@ijsbeermeneer995216 күн бұрын
    • It was between that or Fist of Peace.

      @cashcrop_@cashcrop_15 күн бұрын
  • Being someone who's into palaeontology and specifically evolutionary biology(as an interest), over the years I've gotten mad respect for the entire field of geology. A lot of people think it's just mostly mineral composition but just like palaeontology, there are sooooo many specializations in the field. I mean, there are people who specialize in bathymetry(Study of lake and riverbeds). And I honestly love how you can apply geology in a practical manner in video games like Helldivers, as a player. Most my interest in evolutionary biology can take me is hypothesizing which bug the shriekers evolved from(My guess being hunters, not just because they share morphology, but also because Hunters have once speciated into stalkers. Not sure if it's actual speciation or more of a 'royal jelly' type of thing, since we do see hunter nymphs but I'm sure we'll find out some day).

    @NorthEevee@NorthEevee16 күн бұрын
    • Geology rocks. =D

      @cashcrop_@cashcrop_15 күн бұрын
  • This is one of the most interesting Helldivers videos I have watched, outside of solo Helldive runs etc, kudos to you good sir for your efforts.

    @ProfShikari@ProfShikari2 күн бұрын
  • Her: why is he not responding to my texts? ? I bet he is cheating on me. Him :

    @cezarlacusta4955@cezarlacusta495511 күн бұрын
  • A lot of fancy words and studies to ultimately learn nothing practically helpful. Still subbed as this is the level of insanity I like to see.

    @geronimo5537@geronimo553716 күн бұрын
    • Yea man i cant learn anything helpful but respect his hard work

      @keinsentyt2775@keinsentyt277516 күн бұрын
    • Science takes time! You do the science and then you realize that you made a mistake (or several), then you do more science!

      @Somnolentone@Somnolentone16 күн бұрын
  • ok, you get a like for simply geo-mapping the grid-squares onto tour chosen map-location. Video continues.

    @IRMentat@IRMentat16 күн бұрын
  • I always called the 380 "indiscriminate death." I now know it discriminates

    @james2042@james20424 күн бұрын
  • This has gotta be one of my favorite Helldivers 2 videos so far. I feel like it needs the SM64 - Watch for Rolling Rocks - 0.5x A Presses music 😂

    @spinafire@spinafire10 күн бұрын
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