In this Mumbo Jumbo Minecraft redstone video, we take a look at the new wind charge that has been introduced in one of the latest Minecraft snapshots, and is in Minecraft Snapshot 24w07a. These Minecraft snapshots for Minecraft 1.21 include a tonne of new Minecraft redstone features and components, and the wind charge allows wireless redstone devices and long range activation of redstone contraptions.
Filming channel: / thatmumbojumbo2
Instagram: / officialmumbo
Twitter: / thatmumbojumbo
I love how literally todays snapshot removed wind charge randomness lol
Hopefully mumbo will remake the screen with the 1x1 screen
@@LmgWarThunderbased on the aoe it has I am guessing it would still not work
Estoy triste porque hoy es mi cumpleanos y no tuve ningun Suscriptor.
@@ThreeSheep69 womp womp
Even with dispensers?
The amount of hidden entrances you can make by throwing a windcharger at the backside of a stair will be great
So expensive though
@@kekchanbiggestfan i'm sure someone will figure out a windcharge farm relatively fast
@@kekchanbiggestfan Until someone makes a farm that produces 100k per minute lmao
@@demrandom already happened
and also mud and paths since both aren't "full" blocks the windcharge also works
This will be AMAZING for elytra courses. Imagine flying around at Mach 10 and having to throw wind at levers to open doors or shortcuts
it would also be really cool for boosting around quickly and gaining height while using the elytra
@@mr_wafflepantswell, fireworks, but I guess the wind charges can make for a cool effect. Now I imagine, do what if wind charges can force a player to stop gliding when hit by it? Revolutionize elytra pvp! I would love that. Airbending fight
Like aang
@@enigmatic2878OH MY GOD THAT SOUNDS SO COOL, always being on your toes having to be ready to press the jump button mid-air. Would also make elytra fights probably high up in the air to minimize risk of injury…
@@enigmatic2878 Well, that would be cool if not for the fact that flying players have absolutely miniscule hitboxes- hitting someone who is also moving quickly in the air would be more or less impossible.
In his last hermit craft video ppl were discussing why Mumbo is so popular and why he seems so pioneering when ppl like Doc do such technical stuff and this is why. Obvs Mumbo is very good at the technical stuff, but his niche is the more whimsical, more out there stuff that no one would even think of doing. Like his HC 8 blaze farm with the wolf is a rly good example of this. Imaginative ppl often give the game breaking ppl the idea they need to do that stuff. Him saying how turning street lights on w windcharges , when there are much easier ways to do this explains why he is so loved and why so many ppl got into red stone cause of him
Or him accidentally revolutionizing slime farming
@@samlewis6487yeah except the original comment is literally the reason he revolutionized slime farming lol. did something stupid and whimsical and gave the game breaking ppl the idea that then turned into the new slime farms
This is why I love Zedaph too, he makes contraptions so fun and ridiculous for no reason other than to be that, and yet they always function well and it's entertaining for the viewer and other hermits 😁
Another thing is even if you don't understand all the technical _mumbo jumbo_ , it is still just as engaging. Its a good blend of calm and chaotic/energetic, basically you can tell he's having fun too.
Well some of it is momentum based, some of it is 'dumbing it down' for the general audience, some is quite simply the accent, etc. I wouldn't really look too deep into it, the type of content Doc makes isn't for widespread consumption, otherwise he wouldn't make 3 hour videos lol. Doc is great as Doc and Mumbo is great as Mumbo. Let's not compare too much
After this training, Mumbo will soon be ready to attack the fire nation 👇 people who want mumbo to wear 👇a French maid outfit
I believe Mumbo can save the world - Totally Katara
Mumbojumbo is the second to last air bender
This actually made me laugh out loud
@@scorbunny8088same lol
Finally, an actually intelligent joke in this comment section.
This video inspired me to test something. If you place 4 dispensers facing inwards and put a charge in each one, you can shoot yourself roughly 40 blocks into the air consistently, and you take no damage falling back down. Definitely making a floating or hanging base with a wind-powered launcher to get in (only slightly less fun than death by llama, I'd say).
That's incredible!
Mumbo please see this!!
You could even use deep snow to make it a cloud base where you shoot through the floor, right?
@@clockworkkirlia7475That would be awesome! And I was curious so I just went and tried it; you CAN shoot through the bottom of powdered snow and then land on top with leather boots. Doesn't work with carpet on string, through, so snow might be the only viable block for that.
@@alex.berkowitz ...I really want to make this cloud base now. I used to have the idea of slime launchers to do it, but this item is _much_ more thematic.
I love how much Mumbo has grown as a builder because before he would've just put some fence or leaf blocks to do a quick test like this 8:39. But he can't help himself now and got a bit carried away designing a really nice looking path!
fun fact: the slight randomness in trajectory also applies to all other projectiles that can be fired by the player and dispensers as well as, i believe, all projectiles fired by *all mobs* as well. as I mainly play modded, there is a mod I use that lets you upgrade certain things like bows to remove the randomness
I’m curious what mod? I’ve been looking for a standalone that does this but I can’t find one anywhere.
@@kcscustom9759probably tetra
@@aidenkondik7599 Thanks!
And that randomness seems to have been removed/reduced for wind charges in the latest snapshot
This allows for a next level secret entrance. Build the wall of your base out of any block that has a matching stair block, have one spot with backwards stairs so the wind charge can pass through and activate a button. Super simple to activate, but zero chance anyone else figures it out without help.
evil cliffside lairs just got cooler. No more torch keys!
honestly surprised he didn't try this!
STONE CLIFF SIDES!!
wait I was literally just thinking about that you read my mind lol
I don't know what I am more impressed of the Redstone or the trees that mumbo built that looks absolutely gorgeous
9:35 New favorite title card.
Lol same
Love that the Cut screen cards have made it into the red stone vids as well. Amazingly well done
If the wind travels through non solid blocks/not whole blocks you can use them to make hidden switches for vault doors or secret bases too, like having wooden planks as a floor and a slab at the same level so it doesn’t look any different and it’s hidden more than a switch system or code input systems
Well said brother
Also I do believe the wind charge's phasing ability could potentially work for stopping long circuits once they're done with their cycle, aim the wind charge at the beginning from the end and send it through to stop the gears
chicken
It’s da man
Why are there so many verified comment accounts purely just like farming
Estoy triste porque hoy es mi cumpleanos y no tuve ningun Suscriptor...
Also this could be a very good way to have a hidden base were you you just throw a wind charge through a wall to trigger the door
3:54 I've been watching mumbo for over a decade, and finally, a tf2 reverence, my life is complete
i literally jumped and pointed at my screen when i saw that 💀
@@Mr.Business-sv8ucare we all just the exact same people
As a team fortress 2 addict it put a big smile on my face
Same
“You will be going home to your MAMA in a BOX!”
So happy to see a classic “redstone” vid, love hermitcraft, but this is how I got hooked on mumbo
The comparison between the new and old redstone drawing screen, WOW! 😮Wind charges are very cool for that alone. I honestly wasn't really interested in the Trial Chambers before seeing this video (I'd rather finally have had bundles), but now I can't wait for the update to be out. ☺ I mean, I still want bundles in an update ASAP. But now I'm also super hyped for when we'll see people come up with Breeze farms (I'm especially curious how they'll handle the new Trial Spawner mechanics) and do cool stuff expanding on the things shown in this video. That "stringlights" path would be so cool as the walk-up to a base, for example. A shame that wind charges weren't around for Demise in Hermitcraft season 10, someone being killed by wireless remote activated TNT would have had so much comedic potential! 😂
They fixed the randomness so now it's fully reliable
From an aesthetic red stone pov fart stones would be great for steampunk builds. Clicking a button leads to “steam” effects and a janky door opening feels on point for those type of builds.
this card style presentation video is hitting the right spot for me is cohesive and straight to the point while in a large video sometime people get lost. Keep it up M.
I watched a video on wind charges maybe a week ago, so something that might be interesting to test with is the fact that water can push wind charges without exploding them. Perhaps this could be used in a way to realign them for accuracy? I also wonder if they could activate tripwires without exploding since that combined with the ability to phase through some block types might be handy to activate multiple circuits while avoiding others.
Intriguing Theory
This combined with ray masterworks design for slowing down and speeding up wind charges could actually make reliable wireless redstone in the future
But there is already wireless redstone
9:30 you can also time the lights to go on barely after each other which would look really cool
okay. the drawing with wind charges but as a door lock.
The screen drawing thing is actually really cool. Good job Mumbo
The wind charge turning on and off lights is very cool. Would work well for a single light switch to turn on or off a whole room whilst keeping a single block roof thickness. Dispenser in the floor wired to a button that fires a wind charge upwards. Cover with a carpet for aesthetics. Awesome
3:54 holy crap Mumbo knows how to rocket jump?!!? Respect 👏
3:36 they need to implement this in the trial chambers in rooms a breeze would be in and it would open up to a small room with good loot
The cooler replacement of a lever in a chest
Grian: "OH, that's rotten!" Mumbo: "I'll stop doin' 'em when you stop laughin' " Probably a conversation over fartstone.
i like how the face changed from a smiley face to ":P" in 10:33 😭
I just want to say that i love the title cards you have made for your videos, absolutely chuffed to bits
I almost had a heart attack when i saw the street that Mumbo built, i guess friendship with Grian goes a long way.
~10:55 This would be a nice way to cleanly replace redstone torch towers for passing signals down. Say a control tower firing down to activate remote doors or a moving wave floor made of a crapton of pistons... >.>
The slight randomness has been removed in the most recent snapshot
I actually think you can make some uses for the randomness. I built a machine that uses it to, well kinda just gamble. And yes i know you can do that easier with basicslly just a dropper. But its SO cool watching the wind charge fly and hoping it will land right. For everyone who wants to know what i exactly did: I made a "password machine" (the one where you have to have a specific item in a hopper to activate redstone) for whatever your paying, connected that to a dispenser with windcharges, so it shoots when you throw the item in the hopper. Then i also connected a button infront of the dispenser so when it is shot, the dispenser will activate itself again. Then just connect that to a dropper with the item you can win. Now every time when a windcharge hits the button you get a (item of your choice) like a diamond or smth and it will shoot again. Once it misses you go with what you got or pay one more time to let it shoot again. In my experience you get an averege of 3-5 "selling items" in exchange for one "buying item", with some rare times being also just 1 or up to 11.
I love the title card era of mumbos videos, they fit perfectly into the flow 😊
10:05 is suspiciously phalic
11:39 bleh :P
The wind charge day/night light thing would be so cool outside a shop in the hermitcraft shopping district. (Wink, Wink)
For remote dispenser triggers, you could create a larger array of buttons such that hitting any of them activated the remote component which should make the accuracy a non-issue. This might also be nice as a source of normalized randomness (e.g. activates the input near the middle most often and outer inputs less often.
Someone said they fixed the randomness but i havent tried the wind charge so idk
I really love Mumbo’s title cards and stuff, it really compliments his editing style ❤
_Mumbo K. Jumbo: The Second to Last Airbender_
"Wind is pretty cool." - Mumbo Jumbo 2024
Mumbo, you NEEEEEEEEEEEEEEED to bring back Hermit Challenges!!! It was my favorite part of season 7, along with many other things of course, but that is the main thing for me.
Seeing the redstone testing world is one of my favorite moments of these videos!
the strung lights sold it for me, cant wait for this
Yooooo Love your vids!! Huge Inspiration!
The absolute style you can have with this. I REALLY wanna use this to clean up builds that have long red stone lines in more visible places or over walkways. Plus it would be so dope to see all the charge flying overhead.
Hey Mumbo I'm back from my friend's and I finally got to watch the video. I liked it thank you for uploading :)
11:07 I LOVE that you can see he goofed off with his drawing contraption here
Please ensure those fart stone string lights end up in Joel's cyberpunk city - build them for him or show him how, but either way they would be SO COOL.
I'd love to see Mumbo build a whole village/base in the style of the little path he built. Redstone contraptions built into the environment for all sorts of things
11:16 wow love impulsesvs new piston door
This opens up so much
I'm not going to lie, when you built the string lights and that path I was immediately impressed and thought you needed to do something like that in HC. You often build industrial bases or builds but this looked SO CUTE!
I would love to see the interactions between the fart stone and calibrated skulk sensors. I feel like it could lead to some interesting interactions depending on what category the wind charges end up in! That layered redstone where you activate something through other lines of redstone feels extremely useful.
The string lights would be so cool in Scarland!!
Mumbo "Not a gamer" Jumbo casually referencing TF2 rocket jumping.
Team fortress 2 is a part of internet culture and i wouldnt have it any other way
That string light system is so good!
Great video! Also as a side note I believe they removed the random elements of the charge in the new snapshot which should make them more consistent.
I think these might be useful for builds where you have to fit some redstone in an area that wasnt built with that contraption in mind. Im specifically thinking you need to connect two separate contraptions (maybe you're making a master off switch or something) but there's an aesthetic room separating the two and you dont want any visible redstone there. Instead of going under or over the room, which may not always be an option, you could use wind charges to wirelessly send a signal across the room.
I remember back in the days when mumbo wasn't able to decorate anything very beautifully. It is amazing how much he improved, that pathway and the trees looked awesome!
i am so beyond impressed with the wind powered canvas bahaha i sense a lot of minigames and inventions coming out of this and im so in love
that smily face actually made me smile
Love the title cards btw!!
I been enjoying the title cards you use to break up your episodes and introduce parts
Painting board and night lights are just amazing.
with the wind charge lamp idea it would also make it so that you could set them to go off in sequence by changing the heights between the lights and the dispensers, meaning that you could have a more compact automatic sequential lighting system going along a path or up a staircase or tower or something
i love the title card video styles
OMG Scar needs this for his train noise & the puff explosion looks like the steam being dispensed too.
Mumbo is the new Avatar. Also, same dimensional circuits? Using wind to hopscotch and bridge lines is brilliant. Just brilliant.
This reminds me of skulk sensors and how people thought it would become wireless redstone
Full commitment to “fart stone” would of course require a resource pack to replace the wind charge sounds.
The "Of Course it's a Door" title should've been the thumbnail 😂 love it!
Also: half Blocks like stairs with their full face facing the player, hiding the contraption. You stand on a pressure plate, and wind travels from inside a wall through another wall and activates something on the other side. You could imagine secret doors. This speaks volumes to the imagination. If I'd played a game with that in it when I was young, my mind would've been blown.
Traveling through partial blocks is actually really cool. Now you can hide a lever behind a stair block. Now even I can make a secret piston door
The fact that the wind, when it's shot from dispensers and doesn't always hit the target, reminds me a lot of how particles interact at the quantum level.
The fact Mumbo called them "TF2 rocket jumps" signals that Mumbo plays TF2. I would like a video where him and a few other hermits play TF2. *Immediately.*
I imagine that there are a lot of hidden redstone contraptions you could activate with it, like having stairs as top block on a wall in a underground base to open a hidden path or using it in an escape room
I LOVE THE WIND CHARGE LIGHTS SO MUCH IT'S SO COOL
I just love the clip at 2:17 so much 😂
Alternative title: Mumbo reinvents steam powered technology in Minecraft
Aww man, get to watch a Mumbo video while I eat my midnight snack.
5:30 This strongly reminded me of Conway's game of life
Was waiting for this.
I could see some crazy life series traps with this
I never though I’d see the day where MumboJumbo makes a TF2 reference
Honestly I do believe this is a revolutionary feature for redstone contraptions. The potential for wireless systems and different contraptions interacting with each other from a distance, while also being able to save space, I believe, will change the way people think about farms and things in the future. Really cool concept!
Tf2 soldier strats had me dying lol
The fact it goes through blocks is really good for traps, imagine a wall with backwards stairs and you hit a button (or fart on it) and wind shoots out the wall and kills your mortal enemies enemies
The rocket jump effect can also be used with a piston and slime block to launch the player. If launched through dispensers in the correct way it can increase the height of the bounce a lot. For example when I tested it just now I got launched 6 blocks high with piston and slime alone. Adding a couple of dispensers I managed to reach more than 70 blocks high but this took me dispensing additional charges from a few dispensers along the way as well as several dispensers at the initial launch. Someone who, unlike me, knows what they are doing could probably come up with something interesting with that mechanic.
first time I've seen how they interact with redstone. I've been working on stringstone on a skyblock server but fartstone is fantastic!
That elevator thing could make an amazing minigame!
Good job on getting #31 on trending for gaming!!! I luv ur vids!
The next layer of progression after tools and armor: Accessories: It Increases player’s stats like hit points, block reach, jump hieght, inventory slots… . An Additional heart icons will appear for the player. Accessories are crafted with blocks of ore (blocks of diamond, iron…) and unique loot from epic dungeons. They have levels just like tools and armor according to the ore it’s made of, just like armor and tools. They are spread through the dimension they are useful for, for example to craft the one who extends block reach, one should go to caves(trail chambers), adding inventory slots -> the end, adding breath points/bubbles oceans and adding hit points/hearts -> warden dimension… .
What's insane is this is pretty much exactly how grenades work in Marathon. They allow you to grenade jump (the first game that let you do that btw, every projectile pushes you opposite the direction you shoot it) AND they activate buttons from afar. Pretty sick mechanic that basically hasn't been revisited since 1996.
the wind charges going through non-full blocks made me think of a cool secret room mechanic. like, imagine backwards stairs in a wall that blend in perfectly but you can throw the wind charges through to activate some fancy thing
By placing stairs you could pass redstone signals through what looks like a solid wall.
The pixel thing is so cool, holy cow
You should totally make some sort of wind charge fireworks display, idk what it would look like or how it would work, but it would be cool