Helldivers 2 - Stress TESTING the Quasar Cannon and Heavy Machine Gun!
2024 ж. 28 Сәу.
170 525 Рет қаралды
The new support weapons have just been unlocked, let's test them to see how weak or strong they are! Testing the Qusar Cannon and Heavy Machine Gun Stratagems! Let's go!
0:00 New Stratagem Weapon Stress Testing!
0:21 LAS-99 Quasar Cannon
5:03 MG-101 Heavy Machine Gun
#helldivers2 #helldivers2news #helldivers2update
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I took a drink everytime he said the cannon needs to be fully charged and within 3 minutes I had alcohol poisoning.
Hahhaha true
Liver has left the chat
Was literally about to comment this.
It's not even that long, idk why he's bad mouthing the cannon so much
Needed to get it passed that 10 minute mark. Would have rather just had gameplay with no audio at the end
Bro was trying hard to extend the video to 10 minutes lol
😂😂😂
Oof big facts
Classic Stylosa
I ain’t mad at him…😂😂
Could have been a very informative 3 minute video
The quasar is just such a AMAZING weapon, this will make our push against those wretched bots a breeze. Spill oil my fellow divers!
Seek help
@@Aggro224 reported to my democracy officer
@@Aggro224 Do I hear treason
@@Aggro224Buzz Killington strikes again. Hush up bot lover.
I don't see it replacing the Autocannon. It just can't keep up against a hordes of bots
The Quasar was free on Vandalon but now that we've moved to Troost it doesn't appear to have carried over.
I absolutely love lasers I run all lasers on bugs. But rail gun is heaps better agonist bots.
Thanks for the war update. I just finished a mission on Vandalon about an hour ago, and my coms went down, so I didn't hear about the advancement.
Quasar is my new favorite, next to amr and hmg
We’re on Troost already?! Are these bots even trying to stop us?
Damn, we're at Troost already?!
My dude devolving into saying the exact same three lines 20 times to just about crawl over that 10 min mark
Granting as true, would you rather that than sponsorship reels interrupting like regressive TV ads since Google keeps kneecapping adsense revenue? ^^;;
@@ryvyrhow about no, just because one thing sucks less than another thing doesn’t mean it’s ok that it sucks
@@adawg3032 It was offered in light humour, though the premise is not even granted to be a problem.
bro is yappin to hit that 10 minute mark
I noticed that too How many times did he say "you have to wait for it to fully charge before it will fire"?
In fairness this is the same guy who made really mid Overwatch content for years
Feels like I’m watching QV[democra]C
the 10 minutes is not required for ads anymore since a long time but i see what you mean
@@Gins. i mean overwatch 1 dindt recive content for years what did you expect
Spat my coffee all over my hellpod when that HMG deleted the shield devi
and it was WAY overkill. this weapon is something.
To be fair, he hit the devi's head at the top of the shield. Regular MG can do the same, but the HMG's natural recoil carried his bullets up from center mass through his head in a split second.
@@Mihomiti you are correct, I have tested it since and can confirm it does not pierce shield :( overall I like it though
lol I went full soyjak when that happened, thought this was going to be “useless machine gun #3,” boy was I wrong.
The fact it could blow a tank weakpoint in a matters of seconds is still pretty great though
tldr: quasar cannon is essentially an EAT with infinite ammo and no ballistic arc drop (so unlike EAT, no need to aim higher to hit long range target, just point and shoot across the map if you like), in many ways it's better than EAT except in terms of burst damage. Unlike EAT which gives 2 shot every minute roughly (not counting the time to take it out), quasar only takes about 10 seconds to recharge so in the time it takes for you to get 2 EAT stratagem to drop (4 EAT rockets basically), you can let loose about 5 quasar shot... And that 4 EAT rockets are not counting the fact that you need to dial the stratagem to drop them in, and then GET to the hellpod, take one out, fire it, take another one out and fire it. With quasar cannon you always have the weapon with you, no need to dial stratagem in after every 2 shot, no need to run and get the weapon... just point, charge, and BLAST the target. Having an infinite ammo weapon capable of firing a killing shot against anything except against tanks and bile titan every 10 seconds is amazing.
The eat takes out fabricators and bug holes
@@DankKrank so does the quasar cannon
And if you run out of time you lose the EAT's since you can't call in strategems anymore, but the quasar is still on your back ready to shoot... at least after a breather xD
with the eat, you can run another support weapon. you don’t need to use it immediately. you can just pepper the eats around an objective and pick it up when you need it. they’re both good in their own way
I die a lot more in higher difficulty, I see not having to carry a heavy weapon as an advantage with EAT.
You get 2 EATs a minute, that's WAY slower than this thing. 6/10? Man's insane. I can bring a shield pack on bug missions now and still delete 1 charger every 10 seconds. God tier weapon, you're insane.
EAT ITs advantages Disposable Expendable No delay excluding aimming 3 rounds (Including pod) Lets you run another support weapo n minute Can arm a teammate as well per drop Downsides Half the shots per minute
Agree, I pair with jetpack, chargers and Hulks are a breeze now
Everyone has a different play style. Now, I totally agree with you here. The quasar is a game changer.... But that's because it will fundamentally improve my damage output and versatility. Maybe this guy likes playing on mid-tier difficulties. That would make his opinion more sensible.
@@honorguard7616half the shorts per minute, but it also does twice the damage, so I think the EAT is the best when there isn't a debuff on stratagem cooldown.
Would using EATs as disposables with quasar be even better?😅@@SirMattomaton
this is just not stress testing this is explaining what the guns do
😂 sent in the clowns
Love the "you can stay back a pick off targets from a distance".....Sooooo, like a gun right? Bruh's gotta make that ten-minute mark
Just remember though, it takes a long time to charge up.
I was going to say that this video is a major step down from his other stress test videos, but then I realized this isn't the guy who makes the stress test videos I've been watching lmao.
@@durvius2657 Yeah... if I want to stay back and pick off targets, there a multiple primary weapons that can do that without wasting two stratagem slots. It seems the only thing the HMG can actually do well is delete a target at point blank range on maximum rpm. Only against bots, the ones you really don't want to be getting into knife-fight range with. The consensus everywhere else is that the HMG is a train wreck of a weapon, a strict downgrade on even the base MG, and a total waste of a stratagem slot.
Quasar Cannon 1-shot Charger in the head, 4 shots for bio titan, pretty solid too
Definitely my new go 2 support weapon it's a rechargeable EAT
I tested on multiple Bile Titans and 2 shot them in the head
you can two shot bile titan if you hit it twice on the head. Just like with EAT and recoil-less rifle.
Quasar 2 shots bile titans if you hit them in the head. It works exactly the same as the EAT
BILE titan, because they spit bile
I used the qasar on the bugs. Its great. Its 1 shot to chargers head. It 1 shots brood commanders, bile spewers, stalkers, and hive guards. Pair it with a gatling and you're a killing machine. Not sure exactly on bile titans yet but its at least 2 headshots. For the HMG, put fire rate on low and burst fire it. The qasar is meant to be used from a distance. Ive seen multiple videos of people running around using it up close and trying to ad clear with it. I saw another guy trying to use the HMG like a sniper and then complaining about the recoil. So many KZheadrs improperly reviewing weapons.
You can use the Quasar up close sometimes because you can still dive backwards to the sides whilst charging the cannon to avoid bile spews or chargers.
Quasar is prolly the easiest weapon to kill a charger with, so satisfying
Can confirm, Quasar can 2-shot Bile Titans to the face. May need a couple more if you can't get the angle.
The quasar is basically a solo-friendly version of the recoilless rifle. As its cooldown takes about as much time as a solo reload on the RR, but you can actually run around and fire your primary while you wait for the quasar to cool down
MG and supply pack is a match made in heaven for delivering Liber-tea.
Shut up
Yeah only 200 years of reloading, no biggie
@@ZlyLudekPL I wonder if we'll get an armor type that improves reload
@dirt_mcgirk it's the only armor I'd consider running over the stealth light armor.
We need a belt fed backpack.
Quasar is the prototypcial support weapon. Taking out hard targets but is too slow to be used as a primary weapon. Would not run solo with it but only as a supporter for a partner or a team. Heavy MG: Perfect match with someone running a Stalwart. The LMG keeps smaller enemies at bay while the HMG picks off harder targets. I can see a two-men team defending against hordes of enemies with that.
I think for Quasar the Heatsink cooling and the gun being ready to fire are out of synch because we are all on a Cold planet rn for the Major Order, cools faster than normal. On another planet i think they would be much more in line with each other. Question is does that help the gun fire faster or is it just a fixed amount of time rn regardless of Hot/Reg/Cold planets
Others have tested other guns. It seems the climate only affects cooloff, not heat generation
@@Idontevenwanachannelcold affects heat generation because of lower fire rate.
With the Quasar cannon Ive found that it's essential to crouch or go prone when aiming. You do NOT want to miss
Yep. It’s absolutely not a ‘fire and forget’. It’s a ‘make the shot count’ kind of weapon
An Anti-Armor Laser Canon with infinite ammo and a 10 Second Cooldown? Shiiiiet, that's almost as much time as I have to reload my reecoiless.
The quasar not needing a backpack is huge. Having the free back slot while also having infinite ammo is huge
The quaser is soooo satisfying to use. The build up in power and the sound and how quick the shot is. I like it. You can charge and then peak when it's about to fire. Also you can keep the charge to the point where its about to fire and the finish it off when you need to fire. Like when you know a drop ship is going to show up. The fact that you can do this and charge while moving makes the charge not bad at all. I think the shield gen pack and the quaser is a really good combo. Lets you be in the open to get a good aim for a bit.
The quasar is the only tank busting weapon in game at present that a) is reusable and b) doesn’t require a backpack or assisted reload. I think that gives it a great niche. I bet this works really nicely in conjunction with the stationary shield generator.
The unlimited ammo is a plus too
Higher difficulty tiers, I am not sure how useful quasar really is, you just do not have the time to stand around to charge and 'recharge' in typical battles. After a quick test, I feel the A/C support weapon is still better overall; aoe damage, much faster rate of fire, quicker reload, more mobile. The HMG really needed to be a weapon that came with a backpack that feeds the gun; queue the Predator scene where they mow down the forest with mini-gatling MG. Otherwise the HMG has way too much recoil for the low ammo and control issues it has.
I feel like the Quasar is positioned as a energy alternative to the recoilless rifle, except it's got a firing delay instead of a long reload. People might initially say "it's got infinite ammo, that makes it much better!" but as someone who religiously brings the RR against bugs, I can tell you right now that losing the ability to instantly snap fire my support weapon at a charger's head to kill it is a BIG problem. I will still try this out and use it, but I just don't want idiots to start calling it OP without thinking, and then for the devs to take that at face value and nerf it into the ground
Just by design it looks terrible vs the bugs, that's well balanced imo if it's really good against one faction and not the other.
I agree, this weapon probably doesn't do too great with the bugs constantly getting in your face. I'm glad they added it though, cause it gives more options against the bots
Plus RR is much better with team reload. Hard to do it with randoms but on discord matchups and my brother in law, bug breaches and bot drops problem are a thing of the past 😅
@@scottroxford5715it’s really not that bad vs bugs, yea you can’t just pull it out and shoot a charger instantly but a lot of times that close range engagement isn’t needed, it also wrecks bug holes, automaton has it’s issues too as if you get hit while charging it you’re likely to miss.
@@BoneheadPlays It definitely doesn't fill the multi tool role, I would never waste a quasar shot on a bug hole of all things.
The Quasar looks like a great alternative the Autocannon, especially since you don't lose a backpack slot.
depends on play style, I used it and really did not like it as a autocannon alternative. found there was too many situations where the follow up shot potential of the autocannon would just be better
Nah, it's a great alternative to the Spear or Recoiless, as it does not have to reload, and since you have a free backpack slot, you can take jetpack to distance yourself from targets before charging and blasting them. This weapon could easily become meta, but it's not preferable for taking out eggs and nests.
Agree, u can use it for personal shield backpack.
@@ThahnG413 Yeah now that I've tried it I agree, I think it's a recoilless alternative rather than an AC one. I like it, still not more than the EAPs for my playstyle though.
The heavy machine gun not having a third person targeting reticle is just stupid.
Its odd choice for sure.
I think the devs are really trying to force you to use it properly like a GPMG. Only in call of duty do you sprint with a 240 and shoulder that son of a bitch to fire standing.
You don’t need it, just watch where the bullets go
True. Inefficient but doable.
Set the gun to lowest RPM and imagine your monitor has crosshair at the center, voila. u got targeting reticle.
when i used the heavy machine gun i sucked at it
The grouping is awful, the magazine is oddly small, and the reload is abysmal. Some a-holes will say "hurr durr skill issue," but it's not you dude. This MG is just not great imo.
it's got a ton of recoil and handling issues, it needs practice
@@Six6Sicks it's because the sights aren't accurate. The HMG is just for making lots of noise. It has a lot of firepower but barely any of it is effective. The AMR does the same thing without wasting as much ammo, and the AMR is mid tier at best (much better options already exist).
Go prone, and you solved the problem.
Quasar right now is best support weapon it does everything and has inf ammo and you don't need stand still to reload it
Only if it cools faster than Recoiless reload
yeah it's now better than Recoiless Rifle
@@3G00dboys41 for me the fact that I don't need to stop moving for reloads is a good trade off for longer reloads
so like why did they ruin the railgun then mayne
@@3G00dboys41 for me the fact that I don't need to stop moving for reloads is a good trade off for longer reloads
The Quasar is a better recoilless almost. It requires no backpack and has no ammo limit, it does the same damage, and reloading doesn't animation lock you. The only downside in comparison is the charge up time for shot, so you can't just aim and kill.
After playing a bit with both weapons and reading other people's reactions, the general consensus seems to be that the Quasar is unbelievably strong, and the HMG is... just okay. Sure the damage is high, but you get to use it for about 30 seconds before you have to resupply. It is not super useful against Chargers, and even worse against Bile Titans, which is a shame for something taking up your support slot. A Sickle and Quasar pairing means you can confidently take out every enemy in the game, and your backpack is still open for whatever you want to bring. Oh, and they both have infinite ammo. If they increase the HMG mag size to 100 (rather than 75) and/or let you start with three mags, then it becomes more interesting.
Qasar one shots chargers and 2 shots shrieker nests. It’s basically a rechargeable eats that you don’t have to keep redeploying.
Fyi the quasar cannon can 1 tap chargers in the face, and 1 shot strips their leg armor. Instantly my favorite weapon.
A quasar burst from the ship as a strategem... to wipe out a group of armored...would be cool.
They should give us a 20-30 second CD on it because they wouldn’t have muzzle-loading or breech-loading as an excuse anymore 😂
if i was taking a shot every time you said waiting to fully charge i would have died of alcohol poisoning lol
2:35 talking about the heat dissipating but not being able to fire again, some people are saying that it's not getting the extreme cold buff, so the Ui is showing that it should be ready to fire when it's not, as the buff isn't correctly applying. Hopefully something that'll be fixed soon, so this weapon becomes even more viable on cold planets.
The quasar cannon may actually make fighting the automatons (in the higher difficulties) FUN!? Maybe?... That feels like a tall order though.
Quasar reminds me of the ion cannon from Borderlands 3. Super badass
finally a unique weapon thats not from the first game, the two game are 100 years apart and we still mostly use the same weapons and stratagems from before. give us new and unique weapons
Noticed your testing was on a winter planet. Did you have the buff for shorter laser cooldown?
This is great and all, but when are they going to fix the issue of resetting your load out every time you restart the game 🤔
I think the quasars actually pretty well ballanced, like it's a one shot AT weapon that has a cooldown and requires you to charge it before you shoot. I love using the recoiless, so using this weapon felt a little more clunky and incovenient to use quickly, but the fact that you have your back free and infinite ammo makes it really good.
The Quasar seems to just be a spartan laser. I cannot wait to get home tonight👀
2:55 whats probably happening with the heat sink is that because you are on a snow planet it cools down faster than the actual internal CD of the weapon is. I'm willing to bet if you where on a hot planet it would allow you to shoot it again while its still got heat in it and would probably require a new heat sink after the 2nd shot.
No, it just takes longer for it to recharge.
Did you try the Quasar on a hot planet? I am curious if it will fire even slower on a hot planet since it has the heat mechanic like the other heat weapons. People were talking about "nerfs" when the laser weapons from the Cutting Edge pass dropped because they forgot about planets affecting heat.
The quasar is definitely a good gun for an energy build anti-tank weapon. I think the main use case for it is when you know the enemy is going to jam your drops to prevent a reload on the expendable or recoilless launcher. Also, on planets like Hellmire it might be a bit of a challenge to manage the heat. I tried it out today and was able to take out bots and everything. The big advantage I see with the gun is that it you can use it with a shield pack or ammo pack, which can help when someone is using the slugger and running anti-base duties.
am i missing something? Quasar seems ridiculously op against automatons
You said the fire rate is pretty quick and I didn't expect much until you fired it and my jaw dropped.
The quasar cannon versus bugs is most definitely a more worth while pick than EAT now as it strips leg armour with a single shot with a 8 second cooldown(normal temp), and 3 shots bile titan with my testing, u just need to use scorcher to blow out its belly in between shots
Forget about leg armor it one shots chargers to the Head.
1 headshot for chargers. 2 headshots of Bile Titans
Bro spent 4 minutes talking about the "Reeallee loang choarge time"
i supported you in overwatch, left that game, played helldivers, and i’m glad you are covering this game
You can keep the Quasar canon spun up to shoot by releasing the left mouse button and pressing it again.
Quasar is so fun to use Shooting down drop ships just became more fun and satisfying Have yet to try the heavy machine gun
2:25 “but as I’ve said about 10 times”. Continues to say the same thing 20 more times 😂
Laser Cannon Master Race
Stun Grenade+Quasar is so satisfying.
Amen
Quasar is good against Hulks and Titans because they dont move too fast, and good at clearing bot fabs and bug holes like any grenade. More prefer to use a grenade launcher against bugs because of the sheer volume, but against bot fabricators, you can snipe that thing from a mile away and not even get noticed.
With thing’s silhouette and name, it’s hard not to hear Metal Slug’s “HEAVY MACHINE GUN” in my head when I pick it up
The quasar has amazing range, I've been loving it
The Quasar is essentially a shoulder-mounted Mega Buster. Long lead time, but it'll drop any robot in existence if used correctly.
“It is surprisingly accurate, but it has a massive amount of recoil”
There is no gap the Quasar is filling. It does nothing better and is so situational (e.g. ADS, cool-down) it more of the the same we already got. If it had an incendiary effect for all its huge massive size, cool down and splash effect of its shot,, well then I might have reason to actually use it... Thanks, I'll stick to my trusted Autocannon, that works in a pinch 10 times in a row as quick as I like and gets the job done just fine.
What bit rate do you record at? Thanks!
I actually love the quasar. Played a few rounds with it against the bugs and it’s great against bile titans and chargers. It can basically do the same thing as the EAT and Recoilless against chargers by blasting them in the face. Granted you have to charge it, but if you can position yourself right you can work around it. It’s like having an EAT that doesn’t run out of ammo, or like a Recoilless that you don’t have to stop in your tracks to reload. While it cools down you can keep running, kiting enemies or shooting your other guns. It’s got unlimited ammo, great damage, can destroy bug holes/bot fabricators, dropships, blow open vaults, one shot chargers and deal great damage against titans. You just gotta learn how to master the charge up and cool down and you’re golden
ive noticed that the cooldown time between the quasar and the sickle are almost perpendicular, so if you can get a cadence down you can switch back and forth while kiting you can be a one man wrecking crew
i actually love that they added these weapons, they do fill a niche where i feel the options for bots weren't many since a lot of weapons would just bounce, and they're also not so OP that they are the defacto weapon to use while filling their niche at times.
I had a full team using the Quasar on a helldive, the bots kept sending dropship after dropship, and none of them got to drop their troops, and the few that did ended up crashing on them.
The new lasor almost sounds like the spartan lasor from halo 3. Does it react the same where you can charge it up then spam the key to keep it ready to release? Maybe I'm remembering it wrong from halo 3 cause it has been awhile since I've played it. But would be interesting to see if that is the case
Did you know the cannon needs to be fully charged? you cannot fire it without fully charging it. It takes a while to charge, and you cant fire it unless its fully charged. You dont need to reload it, but you cant fire it unless its fully charged. I think its a really good weapon but it needs to be fully charged. It takes quite a while to recharge too. It can one shot dropships but it does need to be fully charged. And it takes a long time to recharge.
I think the heatsink charging faster than the actual charging is the fact that all heat based weapons recharge faster on cold planets. So the recharge looks like it is charging faster but actually isn't
I have a funny feeling that this must have caused the item errors. Im probably wrong but _shrug_
What are you talking about?
This quasar cannon is gonna be so useful as its fire power is deadly and he recharges a shot for free every 5 seconds which makes it a weapon that can take down anything at any time with infinite ammo capacity.
So the quasar is basically a energy version of the recoilless rifle
it's not just an ammo backpack, it's supply backpack and it replenish your nade and stim too. So you can spam your nades way more than usual if you have the supply backpack
This thing gives me OG halo 3 spartan laser vibes.
They missed an opportunity with the Heavy Machine Gun imho. It should come with a backpack that auto feeds ammo. It would look better and it would also fix the issue of being ammo hungry. For what it offers, I also think the Quasar Cannon should come with a Generator Backpack with two girthy cables on the side that connect to the weapon. I don't know, these weapons feel too similar in looks and straight upgrades to others things we already have without many downsides. Also, Arrowhead, please give us an option to close the damn bipod, it looks so dumb to run with the thing open, both with the Machine Gun and even more so with the Heavy Machine Gun.
Your suggestion for the heavy machine gun would definitely make it more awesome, but it would arguably be too good at that point. It would be so much better than the machine gun or the stalwart that there would be no reason to consider anything else. Having to be careful with ammo and take time to reload means we can’t just mindlessly spray with it. It’s like a full-auto DMR.
@@VectorGaming4080 you'd need to give up the backpack slot and the recoil is defenitly worst. It's basically the same deal with the current ammo backpack. While the normal Machine Gun can be used with any other backpack. I also think the normal MG needs a little buff, at least 4 magazines and a little bit more ammo per magazine aswell. As it stands It's good but starving for ammo every single time. The difference would be: - Stalwart = great handling, low recoil, reload while running and sustained fire with huge magazines and ammo reserve. - Normal MG = slower, less ammo, needs to stop to reload, but greater damage and penetration, a good middle ground. - HMG = worst handling, worst recoil, takes more time to reload once the backpack actually empties, uses a backpack slot but best damage and best penetration. I mean...seems fair to me.
I really like your idea. Wouldn't it be cool if it came with a backpack you could use for rapid reloads or high capacity belts, but if you dumped the backpack, you could reload it with the standard 75 rd box magazines?
If they nerf the Quazar all they need to do is make the cooldown take longer, since it's already not something you can comparatively snap fire.
I would actually keep the hmg as it is, and save the backpack occupying weapon for something like a man portable Gatling gun in that territory. Because a Gatling could represent the apex of the machinegun weapon class. As for the quasar… since it is a prototype heavy energy weapon, I could see backpack augments being the enhanced versions of the laser cannon and quasar.
The quasar looks like it could replace my beloved Recoiless, if only because it will open up a backpack slot for me to use if I want to, and the relaxing can happen on the move. The number of times I've been picked off while locked in loading my tube probably a quarter of my total deaths.
the quasar is better than the EAT in one regard, it isnt completely useless when the stratagems are being jammed or are unavailable, i love infinite ammo
As someone who mains the spear, this is exactly what I’ve wanted it to be, can’t wait to use this
This definitely seems comparable in damage to the recoilless rifle, but with the added benefit of not taking up a backpack slot
It's still a hard choice deciding to use the Quasar or EATs, since you get 2 EATs per call with roughly a 1 min cooldown and most of the time 2 Dropships are called in meaning if you are quick enough, you can take out both dropships with the EATs while you can only take out 1 Dropship with the Quasar Cannon and having to rely on your teammate(s) to follow-up, although it is convenient to always have the cannon in your back pocket, especially with EATs no doing as much damage with one-shotting Chargers all the time
From what I can tell both are going to be amazing options with obvious weaknesses on both fronts, the cannon might manage to replace the railgun for me on both fronts
As someone who usually runs the recoilless for dealing with dropships, the quasar is an absolute godsend because usually I can't afford to have someone on backpack duty and the reloads sit me in place for far too long. With the quasar I can at least move out of harm's way while it recharges
Take a shot whenever Stylosa mentions the Quasar's charge and recharge.
"Destroy tanks with the heavy machine gun" Arrowhead: alow us to nerf that for you
When the hmg got out I did like always and tried it with a supply backpack and the stun grenade because it make every enemy target dummy for my testing and I feel in love! Got my scorcher out of its proverbial dusty bin and it felt like the perfect fit
Also if you get a 2nd one you can use it really affectivly almost fully charhed with each shot really good in my opinion
the Medium machinegun is kneecapped with only 2 drums needs 3 at bare minimum, atleast the heavy is putting down significant damage with 2
Thank god! I’ve been saying that no weapon feels good against bots, but it seems they finally put in weapons that do some work against them.
The quasar is awesome if you line the shot right can shot the front of the tank and it will hit the back where the weakspot is still takes two shots which is still nice because there are times getting behind the tank is a death sentences
Great weapon to pair with stun grenades. The quasar can close bug holes and destroy factories. Stun grenades make the target freeze so you can line up the shot.
Its crazy that they nerfed the rail cannon but then introduced this op energy gun
TBH this is the first video that I have seen the use of the holding R customization weapon (IDK the official name) in use for the heavy machine gun, from what I have seen, most are prefering the quasar because it doesn't use a backpack (that is an issue with the recoiless and autocannon) and it "infinite" ammunition, but seeing how the heavy machine gun destroyed that Shielded devi, is also good to know (I guess is in the fastest option, right?). Edit: now we need to know how effective they are against big bugs (for example the bile titan or the shrieker nest that I believe it does have armor)
I love the quasar canon, charge time isn’t bad actually and the cool down isn’t bad, maybe in a higher enemy density situation but longer missions it’s great gor
Usually in my squad, when someone equips the qasar canon I select the rail gun, since for devastators and hulks that's the better of the two
I run the supply pack with the scorcher and no support weapon unless I find one on the map or a team mate gets a second. Absolutely beast. The scorcher is the GOAT
Loving the Quasar. I was using the Spear or Recoilless Rifle but solo with their ammo packs makes reloading a really big issue when things get hectic unless you have an ammo bro. The Quasar Cannon lets me pull out my primary and keep engaging whilst it cools down. That mobility is really big for me.
Supply pack is pretty much mandatory for the HMG
I could probably replace AT stratagems and lethal grenades with the quasar cannon and stun grenade since quasar cannon can do the grenades job itself already
Is the hmg able to pierce Bile Titan's shell from above? If you've seen Starship Troopers then we're thinking about the same thing 😏
I thought the ammo pack didnt work on yourself? Or is this an ammo pack for the weapon itself?
I hope they add an in placement stratagem line walls they are testing that adds ammo boxes to belt feed machine guns