A Detailed REVIEW On The LAS-99 Quasar Cannon | Helldiver's Handbook | Helldivers2

2024 ж. 13 Мам.
51 741 Рет қаралды

Greetings Helldivers!
Today we're going to take a good look at the newest editions to our stratagem support weapon arsenal: the Quasar Cannon!
An energy-based rocket launcher, the Quasar marries the strength of rockets with the sustainability of laser weapons, resulting in a support weapon that feels almost too good given how many things it can accomplish on its own!
However, is that really the case? We compare it against our other rocket launchers to find out just how strong the Quasar Cannon really is!
Timestamps:
0:00 Intro
0:50 Disclaimer
1:00 Quasar Detailed Profile
3:00 Quasar Breakpoint Table
4:07 Quasar Comparison Table
5:31 Weakness
7:35 Is the Quasar Too Strong?
8:02 Loadout Pairings
10:23 My Verdict
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#helldivers2 #helldivers2gameplay #helldivers2quasar #helldivers2guide #helldivers2review #helldivers2laserweapon #helldivers2cannon
Music:
"Night Out" - LiQWYD
"Darktide Main Theme" - Jasper Kyd

Пікірлер
  • Notes: - Wanted to show off but couldn't get the footage: With the Recoilless Rifle's insane output, you can become a mobile S.A.M installation and absolutely gun down dropships as they come in! - Pairing the E.A.T Stratagem with the Quasar Cannon will also give you a similar capability, allowing you to rapidly deal with Heavy enemies or dropships in quick succession. This of course comes at the expense of having less unit destruction (giving up a stratagem that could have been use for cluster bombs for example).

    @rykenxiv@rykenxivАй бұрын
    • You can run around and do other things while the Quasar cools down and set yourself up to continue to unload, whereas the RR has to park on its butt for 6 seconds unless you can convince someone to drop their backpack to help you (haha good luck in pubs). Oh, and the quasar lets you run a backpack for survivability and/or convenience. It is not remotely balanced.

      @Dac85@Dac85Ай бұрын
    • What about Spear? How do they compare to the 3 anti tank weapons, if not including it's buggy tracker?😅

      @Vongolia@VongoliaАй бұрын
    • @@Dac85 The big difference is you can choose when you are going to park for 6 secs to reload your RR, you can do it between fights, or safely behind a building. With the Quasar the 3 second wind-up has to be done just before you fire which means you often have to do it in the middle of a firefight where you can get ragdolled.

      @TheRodentMastermind@TheRodentMastermindАй бұрын
    • @@TheRodentMastermind Except, if you're competent, you can almost always find some cover to charge up and then peek and do your business. Like, look at that video with the bile titan. Try fucking reloading a RR for 6s while being chased by that. His quasar, though? Only has to slow down a bit for 3s, never fully stop. It's not close: the quasar is busted. Either the RR needs a massive reload speed increase, or the quasar is gonna get nerfed at some point in the future. The tiny downsides it has just do not offset the incredible advantages it has in every other metric. Not even a little. And oh yeah, YOU GET TO KEEP YOUR BACKPACK SLOT. Only time the RR shines vs. the quasar is when you have someone feeding you, except if someone is willing to sacrifice their value during a combat encounter just to make your RR worth a shit, you could instead BOTH take quasars and be way better. It's wild.

      @Dac85@Dac85Ай бұрын
    • @@Dac85 TBH it really shines any time you can reload safely. For example if you are giving supporting fire when someone tries to take down a Gunship Factory. You can easily sit on a hill overlooking the site and pick off any Gunship as it spawns without getting ground agro. The same if you sit a distance away overlooking an objective, you can just gun down any dropship as it comes in, pair it with something like a Scorcher that has good sniping capabilities and you can really do work while being away from most of the danger.

      @TheRodentMastermind@TheRodentMastermindАй бұрын
  • One benefit of the Quasar cooldown to consider (even under pressure) is that you don't have to stop and reload. You can just switch to your primary and keep moving and shooting until the Quasar is ready again.

    @patrickclark9642@patrickclark9642Ай бұрын
    • That’s true, most support weapons of this caliber require to to kneel to reload so this is big. Didn’t even consider it tho cheers

      @jordoncihanek8849@jordoncihanek8849Ай бұрын
    • I figured this is how everyone used it. Pull it out for the big ticket targets and switch to your primary for everything else. In some ways it’s like a perfected Rail Gun.

      @brandonjones5879@brandonjones5879Ай бұрын
    • I feel like this is something people are not paying attention to, and it baffles me. The ability to keep moving and doing other shit while it cools down is huge.

      @Dac85@Dac85Ай бұрын
    • In my opinion the reload is synonymous with the charge up. So the recolless, for example, you can reload at any time after firing, whereas the quasar you have to reload immediately before firing. Of course you aren't locked in place like the recoilless, but I'd be impressed if you pulled an accurate shot off on the quasar while moving.

      @eslaweedguygrey@eslaweedguygreyАй бұрын
    • ​@eslaweedguygrey that's how I think of it too. You're still stationary (and worse, tunnel visioned) for 3 seconds, regardless.

      @trainman222y78@trainman222y78Ай бұрын
  • 2 points, 1. NEVER hesitate to plink with the quasar, if it kills something yay, if not then it's only a 10 sec re-fire 2. on static-points summon the SECOND quasar call-in and you can juggle them almost indefinitely the one on the floor cools while you aim the next. Axiom: ammo in on a corpse is a helldivers shame. burn EVERYTHING before you die.

    @IRMentat@IRMentatАй бұрын
    • We don’t get paid to bring ammo home

      @FlameDarkfire@FlameDarkfireАй бұрын
    • Do you have to drop one on the floor and you switch between 2 Quasar? In other words, can you carry both at the same time and can somehow swap them in & out without dropping it?

      @taoday118@taoday11825 күн бұрын
    • ​@@taoday118You have to have one on the floor, only way to have both with you at all times would be to juggle them but that'd just be cumbersome and slow

      @Simon-zs9iy@Simon-zs9iy20 күн бұрын
  • All I want in my life is managed democracy and relevant spreadsheets.

    @StormsRipple@StormsRippleАй бұрын
    • This sounds like it could be the intro of these videos.😂

      @zerberus_ms@zerberus_msАй бұрын
    • same I have these up on the inside of my hellpod so I can study while we drop 🤓

      @TheIvanMilky@TheIvanMilky23 күн бұрын
  • great breakdown, im tired of people bitching about this gun saying it needs a nerf... it has some serious downsides in more difficult missions (charge time/reload time) that you'd take EAT or RR over this thing on especially with a proper team comp.

    @kithsakhai@kithsakhaiАй бұрын
    • Playing in bug mission, and the amount of chargers the game throws at you really means that if you don't land those onetaps a few too many times, you're gonna be over run with chargy bois.

      @josh___something@josh___somethingАй бұрын
    • Having a launcher with infinite ammo that takes a few second to reload and not having to get into animation to reload in itself massively out performs the other launcher lol.

      @hknova683@hknova683Ай бұрын
    • People are saying it needs a nerf? I would argue after the patch to vary the enemies and now every bug breach produces 30 hunters that can jump across the map needs a nerf first.

      @adamdurham16@adamdurham16Ай бұрын
    • I still prefer the RR most of the times especially in bot missions. Im pretty confident with landing perfect headshots on hulks so i genuinely don’t mind trading less ammo for not having to charge shots. RR is also much better now after the ammo buff Another annoying thing with the quasar is that i really feel like u need to run a shield gen for it to even be usable. The amount of times where i fully charge my shot only to miss because of some random stray bullet messing up my aim is crazy

      @dudeiii2069@dudeiii2069Ай бұрын
    • @@dudeiii2069 the fact that you can’t have a back pack on the RR in itself makes it terrible for anything except maybe defence mission. With everything that stuns lock you on helldive terminids and even the rocket/machine gun spam of automaton you need that shield. The Quasar is heavily outperforming the other and by a long shot

      @hknova683@hknova683Ай бұрын
  • buddy reload recoilless is how me and my buddy killed our first bile titan. it turns you into such a powerhouse. he picked up my backpack when i called in the 2nd launcher, but kept his MG (plan was to have him drop it if i needed ammo) and we got forced to the edge of the map when a stray shot aggro'd the titan. killed a charger and was doing a manual reload, staggered it with a face shot and tried to back up but realized we were cornered and he goes "wait! the TV said we can do this!!" and he runs up and grabs my shoulder and we physically shove the titan back with spamming out the 5 shots into its stomach/bodyin his pack until i hit it in the face a 2nd time and it goes down. I desperately wish you could perform a buddy reload even if the reloader doesn't have the backpack by letting them use your backpack, even if it's a bit slower. would make it used much more often i feel since most people understandably don't wanna give up their shield/rover to become your ammo butler even if the killing power is unmatched

    @Wolf-Nyan@Wolf-NyanАй бұрын
  • [THIS COMMENT HAS BEEN DELETED BY THE MINISTRY OF TRUTH]

    @cartsawat3548@cartsawat3548Ай бұрын
    • [THIS COMMENT HAS BEEN DELETED BY THE MINISTRY OF TRUTH]

      @nemocanopus7108@nemocanopus7108Ай бұрын
    • [THIS COMMENT HAS BEEN DELETED BY THE MINISTRY OF TRUTH]

      @docdominus@docdominusАй бұрын
    • Glad to see the ministry of truth is active.

      @draegonspawn5361@draegonspawn5361Ай бұрын
    • ​@@draegonspawn5361 Really happy about that too. There has been a time where [THIS SECTION OF THE COMMENT HAS BEEN DELETED BY THE MINISTRY OF TRUTH] but luckily everything is better now...

      @moritzrossbroich@moritzrossbroichАй бұрын
  • The only actual downside to the quasar is the charge. The cooldown is absolutely not a downside, because both alternatives are worse in that department. 10 seconds automatic cooldown is better than 70 seconds for 2 shots. And it’s MUCH better than 6 seconds of having to sit completely still. (Which will usually take more than 10 seconds to accomplish anyways)

    @DangStank@DangStankАй бұрын
    • Its really dependent on the situation! Most of the time not having to reload and wait for a cooldown is not a problem! But if you need something to die NOW not being able to do anything until its back up can make you feel helpless at times! Sitting there watching 6 more dropships come in after you can only take down 1 of them...

      @rykenxiv@rykenxivАй бұрын
    • @@rykenxiv But in the case of the recoilless. If even one enemy comes at you while you’re reloading, you can forget about hitting the ships. The quasar is just free value on top of free value. To the point that the OG recoilless has been demoted to hyper situational. If you for some reason need 2 shots slightly faster than the quasar, and NO enemies are near you, then yeah, a bit of benefit.

      @DangStank@DangStankАй бұрын
    • @@DangStank But the game has given more situations where this is good in the last week or so. The times when lots of shots back to back from range where you are mostly safe has trippled, as alongside Bot Drops you now also have taking down Gunships while your team mate sneaks in and calls a Hell Bomb, and taking down Shreiker Nests before you get overrun.

      @TheRodentMastermind@TheRodentMastermindАй бұрын
    • This compares everything wrong. RR fires more than twice as fast as quasar with solo reload, and even ignoring charge time it is still nearly twice as fast. You are paying an animation time to not have to wait nearly as long to fire again, AND for the benefit of not having to wait an additional timer ontop of that before you can actually fire the weapon. RR also gets significantly better if you can disengage a second to safely reload, or have it loaded before you engage a fight to begin with, as the animation no longer matters. EAT has the benefit of being the fastest to fire in quick succession out of any of the 3, and you can easily fire off 4 or more rockets for a before RR gets its second shot in, let alone quasar, if you have the benefit of placing them before you need them. It also kills a titan the fastest out of any of the options as-is, and can kill 3 chargers rapidly with one stratagem callin. The charge time AND the 10s CD is most definitely a major issue for the quasar, making it objectively worse than either of the other options against bugs by far, while being better than the other two on average against bots, since bugs require burst heavy damage bare minimum to kill and bots dont need heavy damage for any unit but can benefit from consistent heavy damage about within its 13s window.

      @duo1666@duo1666Ай бұрын
    • @@DangStank Sure, an enemy is coming at you while youre reloading RR, and stops you. You already shot a ship down. You still have 7 extra seconds to deal with that enemy and finish your reload, which is now significantly shorter because of animation breakpoints, before quasar could hypothetically be better. Realistically, if RR cant reload because of pressure to shoot a ship, quasar isnt going to be able to fire anyway or will miss by a mile from flinch.

      @duo1666@duo1666Ай бұрын
  • I really appreciate the detailed and importantly nuanced look at these things! People are so quick to say something is either op or trash, with almost no in between, so this is really nice and helpful!

    @magiloulou@magiloulouАй бұрын
  • So far this has been my absolute favourite weapon. Able to wear a back pack means you can have a lot of fun with other things the game has to offer, all while being able to stop a lot of things right in it's tracks

    @Aubee89@Aubee89Ай бұрын
    • shield generator + quasar is the best against hulks omg

      @user-tw3mm6ru1s@user-tw3mm6ru1s18 күн бұрын
  • SWEET LIBERTY THAT BREAKPOINT CHART IS A THING OF BEAUTY o7

    @tcuegonbear@tcuegonbearАй бұрын
  • EXCELLENT video and information! This is the kind of accessible presentation that this game and community really benefits from. I've been an ardent fan of your Helldivers 2 videos since the first one I saw (Machineguns!), and then obviously made sure to catch up and stay up on your HD2 content. Very clean presentation, great script, and admirable research. I hope you're enjoying putting these together (and still having fun playing anyway!), I can only imagine the painstaking research and prep that goes into it. *Well done with all of these, and thank you for such quality contributions to the community.*

    @Trepanation21@Trepanation21Ай бұрын
    • I can't believe I missed this comment! Thank you for gift!! I'm very happy that you're enjoying the work I put out :) And yes, I do enjoy the research process of trying to put things together, though there are some times when the numbers don't make sense or trying to obtain the numbers is a tedious process (want to know how much damage the Rocket Sentry does?? Gotta get creative to figure that out!) With every video I release on Helldivers, the number of variables I can account for grows everytime, and part of the process is figuring out what is going to be useful. Ideally, anyone watching my videos would leave feeling more informed and educated by the topic in question, and in turn that would help them in their decision making or to forming an opinion on their own!

      @rykenxiv@rykenxiv28 күн бұрын
  • Great info! I tend to run as the anti-armor specialist in the groups I dive with and I'm very impressed how little the various launcher options don't step on eachothers toes. You have the Quasar which is convenient but makes tracking significantly harder with the no trigger charge system. The EAT which has unparalleled flexibility in chaotic situations but heavily punishes bad aim. And the RR which has the fastest rate if coordinated and properly defended. And the Spear which will have the easiest aim once AH stops the lockon edging us all the time. All have their own style and all do their job decently well. In publics I see a decent mix of them too. It makes me think AH did a good job of making them proper sidegrades instead of one obvious choice.

    @Slysheen@SlysheenАй бұрын
  • Awesome breakdown! I've been saying it since the QC was added - it's not OP, it's situational. Much like a lot of other things. Strengths and weaknesses all play a part in weapon choice and use in this game, and some people absolutely love to gloss over the weaknesses - or strengths - depending on what the 'popular' opinion is. In this case, some think the QC is overpowered and RR is useless. Neither are true by default. How you use them and the kind of team you run with, if you have a team at all, changes how much these strengths and weaknesses play into a drop. Good on you for presenting a fair breakdown of a weapon with more going on than people give it credit for!

    @HazopGaze@HazopGazeАй бұрын
  • Quasar and Jump Pack are a great duo. Another cool synergy is that you can charge the Quasar up while jumping away from enemies, then land, turn, and fire. Between the letting off sprint while you use the Jump Pack and aiming the Quasar, you should already have some stamina gained back to keep kiting.

    @jonshanks1777@jonshanks1777Ай бұрын
  • Don’t forget the difference between the call-in time between the Quasar and the EAT. The eat might be slower overall given how fast the quasar recharges. But it can also be called in very often. This means that if you lose the quasar canon, you can’t fire a “rocket” for, potentially, the next 6 minutes. The EAT is almost always be available in comparison. Next up, the EAT pod provides two shots that can be fired in very short succession, unlike the Quasar or the Recoilless. Next up, The eat can be stocked up over time, and then used en-masse. Lastly, the EAT can be used by anyone available, with the other launchers you’d have to drop it. Oh and I guess you can use the call-in-pods to kill chargers with more often😛

    @Neo2266.@Neo2266.Ай бұрын
    • EAT pods are my favourite way of destroying fabricators.

      @ehkesoyo@ehkesoyoАй бұрын
    • ​@@ehkesoyoyes Ngl sometimes my use of EAT is to throw beacon at my problem and collect launchers later

      @arczer2519@arczer2519Ай бұрын
    • *laughs in alternating quasars to burst down a shrieker nest from afar*

      @BigDBrian@BigDBrianАй бұрын
    • @@BigDBrian O.O

      @Neo2266.@Neo2266.Ай бұрын
    • This. Called in my Quasar. Got killed by a teammates poorly placed Stratagem and got reinforced on the other side of the map by the teammate on a side quest 😂 Those were some looong 6 minutes.

      @StormBringare@StormBringareАй бұрын
  • love your presentation, amazing choice of words and very concise descriptions. Can't wait for more reviews! liked and subbed

    @matthewhillock5455@matthewhillock5455Ай бұрын
  • We're going to Cyberstan with this one Divers!

    @IamHattman@IamHattmanАй бұрын
  • I love these videos, they're a huge help for making the most of my gear.

    @cas9656@cas9656Ай бұрын
  • Would love to see a breakdown on the autocannon, especially with the resurgence of bots and how effective it is against them. Additionally, can you include the rocket sentry when you do the rest of the rockets?

    @7flavorshrimp62@7flavorshrimp62Ай бұрын
    • Against bots. The autocannon can 1shot headshot all devastator enemies (yes even the heavy one with the shield but depending on elevation you might have no choice but to hit the shield first, which open them up to a headshot). It one shot striders if you hit below the armor (the "groin" area) It 2 shot headshots Hulks (have to be REALLY précise, the head is tiny !) It 3 shots turrets/tanks when shooting the vents. Edit : against berserkers, the autocannon can struggle a bit. I didn't find yet where to aim so that it won't take an nearly an entire mag to kill 1 or 2.

      @Weathnarh@WeathnarhАй бұрын
  • I'm glad you mentioned that you can use other damage to finish off targets like cannons. The impact grenade also does the trick against tanks, making for a quick dispatch.

    @samwild6630@samwild6630Ай бұрын
  • The breakpoint tables are exactly what I wanted the last time! They were perfect, and I'm really thankful at how well documented everything is. Great vid

    @blandtastenotsavory@blandtastenotsavoryАй бұрын
    • Glad you like them! I was concerned that it might be... too much stuff in a single table.. Hopefully it didn't take too much trouble to look through!

      @rykenxiv@rykenxivАй бұрын
  • Those 3 seconds are like an eternity when a scorcher Hulk is sprinting towards you 😅

    @dsfrreerg@dsfrreergАй бұрын
  • Great stuff as always Citizen!

    @meesterskullbaby@meesterskullbabyАй бұрын
  • Against bugs another good paring for queasar is the breaker incendiary. Helps with crowd control, and pairs excellently with stun grenades and jetpack. You can just out-kite any swarm of bugs and wear them down with damage over time and queasar potshots. Recommend cluster bomb for faster crowd clear. You can also take hmg emplacement to help when you need to hold your ground. You can step off to stun and decapitate chargers (the biggest problem for hmg emplacement) and then get back to shooting while it cools down. Great with the high ground access too!

    @AveragePearEnjoyer@AveragePearEnjoyerАй бұрын
  • Glad you're covering this game. Great content as always

    @gaetans2665@gaetans2665Ай бұрын
    • Glad you enjoy it!

      @rykenxiv@rykenxivАй бұрын
  • > "If you have a buddy to relaod for you." You need to add another 2-69seconds while waiting for your buddy to bring the ammo you need.

    @Reoh0z@Reoh0zАй бұрын
  • I love your videos. It's the only channel that gives real numbers in the reviews.

    @joeis18@joeis18Ай бұрын
    • Thank you! Such a kind gesture! I do my best to find out how things work so we can get a proper grasp on how to use or make the most of something (to better enjoy and do meme things with as well :3)

      @rykenxiv@rykenxivАй бұрын
  • VEry good info guides. Quick, concise and filled with numbers..that way all your viewers can get right back to Helldiving ;)

    @AJisdabombsauce@AJisdabombsauceАй бұрын
  • The best HellDiver2 analysis videos on the net. Thank you.

    @davidalmodovar5317@davidalmodovar5317Ай бұрын
  • another smooth Ryken video to listen to while cooking. Nice!

    @mkuteskill@mkuteskillАй бұрын
    • @rykenxiv@rykenxivАй бұрын
  • Worth noting you can charge the quasar while using the jetpack, super helpful when running away from a bile titan :)

    @nachotoast@nachotoastАй бұрын
  • great video man

    @notcaboose4415@notcaboose4415Ай бұрын
  • Great videos 🤘🏼

    @bravomalice7238@bravomalice7238Ай бұрын
    • Appreciate it!

      @rykenxiv@rykenxivАй бұрын
  • Food for thought: The charge-up time can be effectively mitigated when you actively use the charging cycle to finish target acquisition and aiming, essentially using that time to kill two birds with one stone. For example, I will usually start charging the cannon from the first sign of a dropship arriving, even before I have finished acquiring the target. I also often change stance *during* the Quasar charge-up, popping up out of cover briefly before unleashing the shot and then duck down again; This obviously works best - and frankly, is only really necessary - at ranges under 60m where sudden changes in stance will only move your point-of-aim moderately. Conversely, I will start charging the cannon as I crouch or step down to prone and finish aiming the reticle only a second or so before the shot goes off towards a distant target. Honestly, I think the biggest weakness of the Quasar Cannon is how poor the experience of using the proper sights is. The brightness of the reticle can obscure your target in dark environments, plus the weapon eliminates much of your peripheral vision which might have helped mitigate that problem. And that's before you introduce the dazzling display happening at the muzzle end. Firing from 3rd-person will avoid blinding yourself, but then you are of course limited when trying to line it up on very distant, small targets, such as the head of a Hulk Bruiser.

    @01ZombieMoses10@01ZombieMoses1029 күн бұрын
  • I like the bile titan notes at 3:51 lmao Also, could you do a video on the Auto canon next? There is still some stuff I don’t understand still about it even after being lvl 20 and it being my primary lmao

    @Zer00127@Zer00127Ай бұрын
  • I love your videos!!! Thank you!!

    @hotcoldman9793@hotcoldman9793Ай бұрын
    • Glad you like them!

      @rykenxiv@rykenxivАй бұрын
  • The Quasar is the bot outpost killer par excellence. While it does seal the same damage as the other launchers, it lacks the safe arming distance the other two have. This lets you borderline point blank it into the manufactory vents for a one shot kill, saving your valuable bombing runs or bombardments. When I tried doing the same thing with the recoilless I noticed it often pings off or doesn’t properly detonate unless you give a healthy distance between yourself and the outpost which can be annoying and finicky especially when you’re being shot at. I like to bring it with the sickle (meta I know) and a supply pack so that I’m almost completely self sufficient and can supply ammo hungry allies with what they need. It’s also great for when you’re stuck going solo too.

    @hansstrudel9614@hansstrudel9614Ай бұрын
  • These videos are excellent!

    @docholiday745@docholiday745Ай бұрын
  • Great vid!

    @Reginald-sc9tk@Reginald-sc9tkАй бұрын
    • the 3am grind is real haha

      @rykenxiv@rykenxivАй бұрын
  • Great video! It goes without saying but the shield generator backpack is also great with the quasar cannon since something that might interrupt or kill you will be negated.

    @DrBusiness9@DrBusiness9Ай бұрын
  • Nice tips. Still don't have it, but it's something to think about

    @manum8170@manum817022 күн бұрын
  • I personally consider the Quasar a strict upgrade over the alternatives. Even with the long cooldown times, the fact it doesn’t take a backpack slot immediately opens up far more possibilities. It doesn’t rely on team play to maximize its output which is perfect for those missions where your teammates abandon you or worse. In short, the thing that makes it such a strict upgrade is that its weaknesses and downsides are so easy to cover whereas the competetion requires higher levels of play to pull off. I’d take the 3 second charge up time over being completely vulnerable for 6 seconds any day.

    @loltwest9423@loltwest942314 күн бұрын
  • Having a quasar on hand to take out shrieker nests is pretty nice. Not taking up a backpack slot is also a nice boost. I'm still not as infatuated with it as I was at first.

    @aviphysics@aviphysicsАй бұрын
  • i love having a good reason to use the backpack, i will definitely try this

    @sadpee7710@sadpee7710Ай бұрын
  • This was generally my thoughts on the Quasar the instant I got hands-on with it - a reusable EAT with a charge time. Given that my previous playstyle involved EAT pollution all over the battlefield and that I was gradually moving towards my current "hit and run" light armor-based playstyle, it naturally caused me to lean more towards the Quasar and the advantage of infinite ammo. And potshots at dropships, spore spewers, and other things are always good fun. I still break out EATs for the more chaotic stuff like Eradicate missions. Haven't thought of the Jump Pack as a potential tool for range control (been pretty glued to Shield Generator against bots and relying on my feet to maintain distance), so that's something to try, and the weakspot chart was handy. Good work!

    @agentraf@agentrafАй бұрын
    • EAT Littering is my favourite thing to do as well haha! Glad the table was useful!

      @rykenxiv@rykenxivАй бұрын
  • I personally like the shield back pack with the Quesadilla cannon. It has allowed me to sit and make the shot I need in intense moments. No Hunter hopping in and making you flinch or bot shot smacking you making you miss the drop ship. I tend to shoot it in the third person most due to the charge obstructing your sight in first person.

    @MrJeepinZeke@MrJeepinZekeАй бұрын
  • I've found the best way to mitigate the cooldown time of the Quasar (and why i personally think it still remains a very meta choice), is to bring two or more on a team. If you have 3 on a team with good accuracy you can down a bile titan as soon as it's done crawling out of the ground. You can hammer tanks, forget aiming for the tiny head on a hulk and just blast it (or more often in my experience, shoot in the back since there's so many quasars on the team one of you will have the shot available when shit hits the fan) and generally just stay on top of everything. You take 3 seconds to shoot, then put it back and keep doing your thing with your other weapons. The 3 seconds is kinda long, but since you can dive with perfect accuracy, i just dive backwards as i charge it if i need space/cover. Another advantage to it is that the AoE is so small, you can blow a Charger's head while it's in your face and only be knocked down with some bruises. Recoilless was my fav, but as long as buddy reloading requires your friend to have the reload back (and subsequently starving if you ammo if they are otherwise engaged), I think the Quasar remains the better option.

    @fatherofwar1203@fatherofwar120320 күн бұрын
  • This is the best Helldivers channel

    @anticitizenjuan@anticitizenjuanАй бұрын
  • I'm a big recoiless fan and I never understood the Quasar love. I get its usefulness, but I imediately recognized the pros and cons and chose the recoiless. Instant fire when I need it and a 3 second reload when I can find breathing time is preferable to me then the 3 second being spent trying to fire it.

    @Acesahn@AcesahnАй бұрын
  • When you are on defend mission, call down the second Quasar Cannon will allow you to switch in between cannons without have to wait cool down, very useful on map especially taking down multiple Automaton drop ships quickly.

    @QAnswer@QAnswerАй бұрын
  • Very cool. Thx!

    @selfadev@selfadevАй бұрын
    • Glad you liked it!

      @rykenxiv@rykenxivАй бұрын
  • When the granade pistol comes out it will be a perfect addition to the scorcher+ quasar+flashbang build, being able to quickly destroy factories and bug nests while also providing a quick little aoe for when you see a bunch of clumped up enemies

    @GabbeMan123@GabbeMan123Ай бұрын
  • I think you underestimated on of the Quasar's most powerful abilites : reloading is passive. Yes it's long AF, yes you're probably not going to be able to destroy two dropships in a row with it (unless your team runs two of them), but you can move and shoot with your primary while it recharges, instead of being locked in place like with RR or having to focus on stratagem inputs to recall an EAT after spending the one you previously had on your back. With a shield backpack, which you're probably running anyway at high level since it's still very good, even after the nerf, you can tank a few hits while charging, fire, and then deal with smaller ennemies targetting you while you wait for recharge. If you take advantage of this, you can get shots that no other rocket launcher type weapon can give you. The weapon requires a good teamwork and comp to be the most efficient, but imo it outclasses every other rocket launcher if you build around its strengths.

    @skadi2911@skadi291119 күн бұрын
  • 8:38 Note that not just the plasma scorcher, but also the Slugger and Dominator can finish them in one additional shot after a quasar hit in the heatsink. It's not just a turret thing, it's also a tank thing. Dunno about the liberator penetrator, might take more than one shot, haven't tested. As long as it's medium armor-penetration, it can deal proper damage to a heatsink

    @samarkand1585@samarkand1585Ай бұрын
  • The timing of the conversation around 7:45 and the clip behind it is really good; it goes to show how, in such a situation, you would have fired and ran away already with an EAT or Recoilless, but the Quasar's charge-time got you killed by the encroaching flame hulk on the flank.

    @jackormel6076@jackormel6076Ай бұрын
    • I didn't even hear this 1 ton mech with a flamethrower sneak up on me (and past my allies!)

      @rykenxiv@rykenxivАй бұрын
  • Between the quasar and sickle I've got exactly the type of loud out I've always wanted. No ammo, sickle clears chaff, quasar kills heavies, can keep moving. Once I get the grenade pistol I think I'm set. Love it, love it, love it.

    @wayner396@wayner396Ай бұрын
  • Another good pairing with the Quasar is the energy shield backpack - it will take a couple of hits and remove the flinch you may otherwise miss from while it’s up.

    @nathangothan601@nathangothan601Ай бұрын
  • I admire the usefulness of the quasar cannon. However, I am someone who likes to handle immediate threats quickly as I'm always on the move or has that thought process of "you need to destroy the problem." For bugs, it's a godsend handsdown. For bots, I'm indifferent as I need something that I'm confident with, like the Auto Cannon or the recoilless rifle. It's not a bad weapon. Like everything else, it has its ups and downs. Apologies for the long comment, I'm at work wasting time.

    @Manny-Prime@Manny-PrimeАй бұрын
  • i find that the quasar (like every laser weapon) pairs nicely with the jump pack, as you can time your chargeup with your landing, lining a shot up at the last second to release as you are being chased down by heavy targets, on top of repositioning to get maximum damage out

    @biblequotesdaily6618@biblequotesdaily6618Ай бұрын
  • As a huge fan of the quasar I was not aware of its big upsides and downsides compared to the eat and recoiless. Thanks again for giving the best info on the game that one can find !

    @Kodiac@KodiacАй бұрын
    • Hardly matters vs the very real downside of EAT and recoiless on impossible/helldive. Over the course of the run, quasar will get far more uses (heavy kills) than the others and you don't have to worry about missed shots. EAT likely will need to be buffed to drop 3~ each call in to compare, and possibly give recoiless 5~ more shots at least. Frankly, helldive has gotten far easier ever since it was released, and for good reason. When 2-3 people on the team have it, then titans can go down basically as they spawn (assuming headshots). Charger spam wont matter with infinite ammo and a 10~ second cooldown. EAT takes time to call in and is hindered by mission modifiers, where as quasar is not. Recoiless just takes too long to reload for its limited ammo count.

      @someone-ji2zb@someone-ji2zbАй бұрын
    • @@someone-ji2zb thank you for your very informative comment, but I will never play helldive ! So this comment still stands as is.

      @Kodiac@KodiacАй бұрын
  • Dovetailng off the jump pack recommendation, I think a lot of people who prefer to run PSG naturally gravitate to QC. It suits the run and gun playstyle even better than EATs. I'm pretty sure that's the reason it's still dominating loadouts.

    @trainman222y78@trainman222y78Ай бұрын
  • Great vid

    @ohtheir0ny831@ohtheir0ny831Ай бұрын
  • Think you forgot one thing. The quasar reload with its 10 seconds is longer than the 6 of the recoilless but with the quasar you can still move and shoot your primary. Big benefit over being locked in place for 6 seconds imo...

    @zwenkwiel816@zwenkwiel816Ай бұрын
  • A big benefit to using a quasar against bugs is that if something like a charger is within a few meters of myself or teammates I don’t have to worry about explosive splash damage. I can’t tell you how often I have downed a charger when he was charging at me under 5 meters.

    @DISRUPT_WT@DISRUPT_WT27 күн бұрын
  • Just my own personal experience, but when using the Quasar, the ballistic Shield can be good as well if your build is centered around it, as if you get some distance, you can begin charging it up facing away from the enemy (So that the shield protects your backside) then turn around at the last second to fire off a shot. Then continue running while your next shot cools down

    @justin8e8@justin8e8Ай бұрын
  • I love how the launchers don't outmode eachother - they all do the same thing and deliver the same damage, but there are situations where one can rise above the rest. In my experience, a Quasar cannot replace a recoilless, but three or four quasars means most heavies will be brought down quickly, and two recoilless means two less backpacks. You can have four quasars and four backpacks. The quasar gets stronger the more of them you have because you will have greater up time on the potential shots. Even if you can't get a shot off someone else can.

    @CalzaTheFox@CalzaTheFoxАй бұрын
    • Well not having to think about backpack is also plus in of itself, Backpack still uses one your strategems slots leaving you with only 2 (1 with modifier). It often allows me to bring some utility strategem that I wouldn't fit in normal build like stationary shield generator, allowing for protecting of objective, mechs, or you and your buddy with Recoilless unleashing hell of up 12 rounds for some bit of overkill

      @arczer2519@arczer2519Ай бұрын
  • I've found myself on a few teams where everyone else wanted to bring and use the Quasar cannon, but IMO having all four members of the team running QC, fun as it is, has the problem of someone not being able to focus on and deal with the smaller but more numerous enemies. Once I see that everyone at least one or two other members chose to bring the QC I usually switch to bringing the arc thrower, stalwart, or AMR to focus on the smaller threats. And an EAT for good measure.

    @ChenAnPin@ChenAnPinАй бұрын
    • Yeap - having too many Quasars can make dealing with the lesser enemies a real pain!

      @rykenxiv@rykenxivАй бұрын
  • I very much thought it was overpowerd at first but half the time with chargers i have to run em into a wall or rock to get a shot off. Alot of times with drop ships they make their drop before i can get em. Sometimes on bigger bots they blast me before i can get em. Its deffiently a great support but id say it evens out with how hard it is to be great with. Honestly the only changed I'd make is to the eat it's cool down should be lower I can get a quasar shot every 10 seconds with difficulty. I can get 2 eats every minute maybe lower that to 40 seconds and I'd say their roughly equal

    @goreobsessed2308@goreobsessed2308Ай бұрын
  • The best Bot setup I've seen for high difficulty is two Quasars, an Autocannon and a Railgun with either the Auto or Rail also running EATs. Two coordinated Quasars can double tap pretty much any large enemy to bring it down. Teamwork at it's finest.

    @AlphaOfCrimson@AlphaOfCrimsonАй бұрын
  • Seconds matter on the battlefield so it's always worthwhile to take into account just how long or short an action takes. That said, a lot of the Quasar love and Recoil dislike stems from how a lot of players want to be independently viable and not "held back" by teamwork. Granted, unless you're playing with friends, or at least people you like and communicate well with, relying on randoms is a gamble. So most would rather have that 3 second charge time follow by 10 second cool down cause infinite ammo rather than the 6 seconds for the RR solo and having to scavenge for ammo afterwards.

    @Moodyman90@Moodyman90Ай бұрын
  • Love the breakpoint table.

    @NovaXXX7@NovaXXX7Ай бұрын
  • Charge time is main reason I often choose Recoilless over Quazar. Recent ammo pickup buff for Recoilless makes it really good when playing in full/partially full team that you can organize with.

    @BlackRodger@BlackRodgerАй бұрын
    • Ammo pick up helped for sure, but on impossible/helldive, you wont be doing much side stuff in most cases. Premades can make anything work anyway. Random matches showcase just how crazy effective quasar is over ALL other stratagems in the game for heavy killing.

      @someone-ji2zb@someone-ji2zbАй бұрын
    • @@someone-ji2zb I only play impossible. My point still stands, at least imho.

      @BlackRodger@BlackRodgerАй бұрын
  • I like the expendable because preparedness can let you have 3 but also it’s short cool down means it’s immediately available often, quasar cannon is great as a team explosive though

    @jeremyrm7@jeremyrm7Ай бұрын
  • Quasar is good against bots where there are a consistent number of medium armor units that get 1 tapped or very nearly 1 tapped with primary finish, but not so many that the CD becomes a major issue and you cant kill enough of them fast enough. For bugs, literally anything else is better. There are very few medium armor units that require medium armor penetration as most have easily accessible light armor, and when heavy armor units spawn, there are multiple or require 2 shots minimum, which the quasar sucks at. Meanwhile, EAT kills 3 chargers in a few seconds (pod 2EAT) and recoilless is recoilless.

    @duo1666@duo1666Ай бұрын
  • I think all three rocket launchers require different skills to use effectively. The Quasar, I've found killing Chargers is a real art, baiting a charge and getting the timing right to nail them in the head. But if there's more than one, it can be a very bad situation. The EAT you need to know when to call them in, and be on top of bringing them to the party. The Recoiless Rifle is all about managing that reload for maximum firepower. Even though its solo reload is long, it's also a three part process so you can do it in chunks even when under attack. And the Team Reload is awesome. I find it really cool how Arrowhead has balanced the three rocket launchers so well.

    @HarryVoyager@HarryVoyagerАй бұрын
    • Eh, helldive got substantially easier the moment quasar landed. 3-4 people in random matches now take it, and heavies are an absolute joke in general. All spawners, most objective structures, and all heavies (plus turrets) can be quickly destroyed with an infinite ammo weapon.

      @someone-ji2zb@someone-ji2zbАй бұрын
  • Do hot or cold planets affect the cooldown/charge up time for this weapon?

    @axmil1286@axmil1286Ай бұрын
  • at objectives or at the evac, call down your 2nd quasar so that you can rapidly switch between the two to fire at big targets, paired with ems mortar or stunnades , will be able to get quiet high firing rate that way~

    @GunRunner106@GunRunner106Ай бұрын
  • it's way better for bugs imo, since guard rover kills most of the annoying chaff so you can focus on chargers (which it 1 shots) or bile titans. vs automatons getting a good firing position or flank often makes a big difference in how hard combat is, not to mention terrain as cover being way more important than for bugs because of all the rockets/laser fire that can kill from long range. yes a stun grenade certainly helps with a hulk getting too close. however with other weapons you wouldn't need to waste as many grenades because they fire faster and so could take impacts instead (which i find more useful in general). the infinite ammo thing sounds neat in theory too, but i've basically never run out of ammo for recoilless and anti-tanks come back off cooldown very quickly anyway.

    @lowbearful@lowbearfulАй бұрын
  • your videos are truly the best source to spread scientific democracy 🙏👌🏼

    @c.g.silver8782@c.g.silver8782Ай бұрын
  • As a auto cannon prefere, i think its nice that there are options

    @inotaarto8719@inotaarto8719Ай бұрын
  • Cheesy cannon is super good for being a solo support weapon. Playing around it is simple despite its relatively minor flaws. I would like to see an armor perk that increases reload speed or even increases max reserves carried on each weapon and backpack equipped to the character. These could really help weapons currently falling behind in comparison I think.

    @OrAngelicBlitz8633@OrAngelicBlitz8633Ай бұрын
    • Queso cannon ftw

      @AC-hj9tv@AC-hj9tvАй бұрын
  • Here's a question: do quasar blasts bounce off of Factories? with the RR, at least, you can fire a rocket into a flap over the vent to redirect it in and destroy them from a distance. might also be doable with EATs, but i haven't tested that yet. you *can* shoot directly into the vent from a high spot, but at ground/lower level, the ricochet is usually easier. If they don't, that's one more downside to deal with.

    @dj3k610@dj3k610Ай бұрын
    • It can take down Fabricators if you shoot it in the vents! It justs that you need to aim really precisely to the bottom of the vent to catch (you can see me miss it near the disclaimer of the video but destroy one later)

      @rykenxiv@rykenxivАй бұрын
  • Hi, have you heard about Boosteroid Cloud Gaming? I think it could be a great addition to your Helldivers 2 gameplay experience. Would you consider making a video about it?

    @frayclarkson4994@frayclarkson4994Ай бұрын
  • That background music kinda fire

    @meepmonster750@meepmonster750Ай бұрын
  • I'd say it's not broken, it definitely leans towards the better option of the "rocket launchers" but it just does its job. You get infinite ammo and a backpack slot. But its got cooldown and charge time. The recoiless you get faster fire rate, especially when two maning it. The eats are just good, you can have them, call them down whenever everyone can use them, still run a support weapon. We like the ests, they're good. I think each one has its own niche

    @magicstick9922@magicstick9922Ай бұрын
  • The reworked balistic shield is also awesome with Quasar. Youre so Tanky against Bots and the Defender + Grenade Pistol are good in taking down infantry/devastors/Walkers. So you can easily Focus on Hulks/Tanks and objectives with Quasar and in the 13 sec CD youre Like a shield devastor. I also prefer heavy Armor + 50% Explosion dmg reduce. The shield can Take Infinite lasergun shots from front and 5-6 Rocket shots til it breaks.

    @michelhese9417@michelhese941729 күн бұрын
  • I like the Qyasar cannons idea but I won't use it, its con compared to other rockets being a long recharge as well as charge time with its pro of Infinite ammo meaning nothing to me when it can't be fired without high risk of a charger pressing the head you want to fire at against. Often forcing the choice, do I bring both of us down or stop charging and in exchange allow the charger to further disrupt the team.

    @FoxBoyWithBushyTailAndEars@FoxBoyWithBushyTailAndEarsАй бұрын
  • Not mentioning the personal shield as a synergy for the quasar feels silly, it basically prevents you from being interrupted/flinching while you peak out to fire quasars "missile". Combine it all with an ultra-light explosive-resistance armor and the sheer speed/mobility will make you uncatchable while raining infinite missiles onto whatever you want, protected by the snug shield.

    @Whoisthis911@Whoisthis91126 күн бұрын
  • Something else to consider, the cooldown will occur even when you are not holding the weapon, which is perfect if you have another weapon nearby to use, like an EAT or another Quasar Cannon.

    @lmno567@lmno567Ай бұрын
  • 3:27: bile titans can be two shot if you specifically hit the armor plate on their head, not the mouth. generally I find that quasar cannon is probably the worst rocket launcher (besides spear because it's not working as intended) at killing bile titans given it's cooldown and charge-up. also you mentioned that you tested against the deployable shield generator to get your damage numbers, i'm curious how you figured out the hp of the shield gen if you don't mind saying.

    @scorpion563@scorpion56324 күн бұрын
  • If it’s off cooldown, I am taking a shot. 10 seconds is a pretty fast cooldown, and when my second quasar cannon is off cooldown I call that one down then I fire one and swap it fire that one like juggling the weapon and it effectively doubles the fire output

    @adawg3032@adawg3032Ай бұрын
  • If they feel the quasar is too strong, then my say is to add a bit of splash damage to the recoilless rifle and the EATS to make them considerations again instead of nerfing it.

    @beezzarro@beezzarroАй бұрын
  • I also like sniping spore spewers and shrieker hives with the quasar

    @root_test9493@root_test949321 күн бұрын
  • Personally, i think the quaser should allow a second shot, but having shot both shots would require twice the cooldown to get back to 0. This would give a little bit more forgiveness in both missing a target and putting down big things while not letting it out perform the other two (remember the expendables thing is that it takes barely over a minute to call down and as such is great for if people are going to be dying a lot or you need to quickly arm everyone. It's not meant to be your main plan for everything with armor)

    @dredgendorchadas6770@dredgendorchadas6770Ай бұрын
  • The cold planet condition doesn’t affect its cooldown? What about the hot planet condition also

    @killian9314@killian9314Ай бұрын
  • The shield has better synergy with the quasar cannon than the jetpack I think. You can take a few hits while charging and you won't flinch. Likewise you can kill chargers when they are charging you and avoid splash dmg

    @mariopuzo3361@mariopuzo3361Ай бұрын
  • I treat the quasar as training wheels for the EATs. If you miss, you didn't waste much besides time. The charge time trains you to aim even under pressure so it will benefit you in the long run when aiming other weapons.

    @OP10thNakama@OP10thNakamaАй бұрын
  • Marking targets and having a team with this is OP

    @wallball5@wallball5Ай бұрын
  • LESSS GOOO PAPIIIIII

    @michellehui4157@michellehui4157Ай бұрын
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