Helldivers 2 testing the new Airburst Rocket aluncher and finding out this weapon is totally broken! The airburst rocket launcher is now avalible on Penta during the Major Order for testing, do we really want to unlock this?! #Helldivers2 #Helldivers2news #helldiversupdate
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Ah yes, yet another anti-teammate mega destroyer that I can add to my traitorous collection of evil friendship-ruining tools of sadness and frustration.
Said in one breath
*evil laugh *
sounds oddly treasonous of you
helldivers are expendable, as long as the mission is done liberty is all that matters.
Its just a Strat version of the clusterbomb, which is still one of the best strats in the game. Effective at ending life whose ever it is
The weapon is not meant to take out armored enemies, it's supposed to take out clumps of light armored enemies just like the orbital airburst.
Bingo. It's not AA either. I see idiots saying it's for flying stuff
@@DontThinkso-kb9tc Well it is, that's also an effective use for it. the cluster bombs have a short fuse and detonate midair so it is effectively an AA weapon if you want it to be.
@@DontThinkso-kb9tc air burst rounds is a type of anti air rounds used in real life they just made it into a rocket and it has a censor so once the rocket get close it doesn’t hit the target on impact it lets off all its bumbs a little distance away so yes it’s is anti air I just think the bot drops have less week spots unlike the gun ship wear you can shoot it’s sides in drop it. And rocks and trees can set of the censor that’s why you see it exploding close to him when he shoots it keep your distance and aim up with it
@@DontThinkso-kb9tc why wouldn't it work for antiair considering one of airburst munition's primary uses is damaging aircraft?
@@DontThinkso-kb9tc i mean... the weapon specifically doing air aoe oneshotting all the flying non transport ships (also clusters of shrikers) isn't an anti air weapon?
If your looking to do good damage with the airburst, fire the rocket slightly above the enemies and keep your distance. I believe the rockets explode when an enemy is near.
It has a proximity fuse. It will explode when anything is near, be it an enemy, a rock, a bush or a flying bug. That's why it's recommended to shoot it into the air or from a higher vantage point, so that it can fly unobstructed towards the target.
Or a helldiver, stick, rock, bug, fog, etc
I also don't think and airburst should be pointed directly at ground targets lol
@@mattpatterson4627Fog is fin to shoot in it's to small to register but the rest could be a problem
It's in the name "AIR-BURST"!!!!!
From what I've seen of this weapon, we need to band together and quickly try to liberate our way to the other planet to get the mines instead.
Yeah this thing is trash
No lol, its quite good. People are just trying to use this like a normal anti tank weapon lol
@@Staladus except it isn't good. I just used it for crowds of small enemies and it barely is able to kill them. It's not worth taking up a backpack slot for a weapon that can't take out armored enemies or small enemies
@@BoglinZilla idk how youre using it, but I can take out entire patrols with it
@@Staladus You can't though. And the only bots it can one shot are the small ones. It can't one shot a bezerker or anything larger
Using anti-air AOE rocket almost designed specifically for shrieker swarms, against heavily armoured ground enemy that needs precision shot to kill, and call it bad is wild to me...
Sty is not smart.
Exactly this
then why did they make it available only on a bot planet lol
@@LordDragox412 no fr and then calling the weapon trash against units its not ment for
He’s not using it right that’s why he thinks it bad
It's like a cluster bomb launcher, stop trying to use it like a normal rocket
When you play with it, it will explode in your face like 33% of the time, I don't get it. Shooting it in the air doesn't fool proof it it exploded on me shooting it above enemies so idk
the best part is when people are using the AIRburst rocket launcher for ground troops and then is calling it trash :/
@@jhonatanmendez9835airburst just means the rocket explodes before impact, sending a “burst” of shrapnel through the “air”. Has nothing to do with whether a target is airborne/grounded
@@jhonatanmendez9835airbursts are for ground targets you dolt
@@Eternal_Tinsel no, but if you aim an AIRBURST in FRONT of you instead of in front and ABOVE the target, you have used it incorrectly. it's not an actual rocket launcher. The use is in the name.
"I don't understand the point of this weapon" - Air. Burst. Rocket. Launcher. - Use primarily against smaller air units, though good against chaff mobs (bugs).
are they out on bug planets rn?
@@pole8740 Not yet, gotta liberate ponta first, untill then its free to use for everyone on ponta.
If you fire it in the air, it doesn’t explode. If you fire it at the ground, it explodes in your face. Definitely not choosing that planet.
Ah Yes, the long cooldown support weapon that ideal for one type of enemy in the game at the moment. And that one type of enemy may not even spawn in missions, if they spwan u done right they'll stop spawning make sense.
@@dr.wigglerthey can also be used for swarms not just flying enemies
Not really feeling this weapon, just my opinion.
dont be afraid to say what you mean for helldivers 2 if you love this game
after watching this video I have a feeling people really misunderstand what each weapon is supposed to do. like, this thing is NOT an anti armour weapon this rocket basically shoots 6 frags granades in one missile. that's it. it blows a wide range. It seems to have medium pen. but it is meant to be used more like a mortal or actual air burst (hence the name) Shoot at the hulk, 5 meters away and being surprised that you blow youself up and not the heavy armour is a failure on the user, not the weapon
Depends on your play style I suppose. This is simply another tool in our arsenal that helps to deal with certain threats. This thing will be AMAZING on any mission with Shriekers or Gun Ships, but if the game throws a bunch of heavies at you, it's gonna suffer.
Try firing it into the air. You’ll have a much better time (especially against bug breaches)
Its definitely bugged, it explodes in your face for no reason when aiming
Playing with the launcher has me thinking, we might want to get the other planet available so we can test the anti tank mines
Nah. That wont happen. The community is doing exactly what Helldivers do: Low IQ wave tactics against an objective. We are getting the launcher, yet another support weapon with a backpack, to compete with the 300 other support weapons. I'd rather keep the Autocannon or the Recoiless. They both are far more versatile than this thing.
I’ve always wanted something for just eliminating an entire patrol from across the map, it’s fun to use and it’s effective at clearing all the small bots that would call a bot-drop, and I imagine it’ll be great against bugs
People will read Airburst and then go on to completely ignore that part.
People don't understand real life weapons all too well. So I get it. We do have real life airburst weapons.
I blew myself up
Understandably so, this isn't how it worked in the leaked footage
It's not working on aerial targets.
@@hyperx72 That's not what Airburst means.
I’m actually pretty sad people went for this one, we have so many support weapon stratagems, it would be nice to get another fortification.
people just hate Mekent, at least I do, we have had enough fire tornadoes on Hellmire...
@@isabell9081Yeah half the reason I dont push for mines is I'm tired of Menkent and fire tornados
Given the options, mines were the sillier choice
literally noone uses mines. i feel like they need to rebalance them, you should be able to call them in way more often they take 3 minutes to get back up while instead you could just bring airburst orbital which has a 2 minute cooldown or just a turret which is 3 minutes but also lasts way longer and can potentially kill more enemies than mines. vehicle mines would only really be useful if called down on a choke point or as anti-hulk/charger/bile titan, tanks dont really move too much so its situational at best, plus they dont even effect one of the vehicles they have added recently (gunships). much better to get an actual weapon that is great aoe instead of using something a orbital/recoilless/autocannon could deal with easily. try using airburst rockets with team reload, they can clear out entire waves of enemies meant for 4 players.
People calling it trash but people are forgetting, fire at enemies FAR AWAY. Of course you’re going to die if you fire at enemies who are 10m away from you. Minimum 50-100m away.
Also it has a proximity fuse, which means it doesn't explode "randomly" but when it's in proximity to *anything,* be it an enemy, the ground, a rock or a bush.
Not going to make a difference if it explodes in your face anyway.
People are not calling it trash because they fire it close and die. People calling it trash because it's useless garbage.
I tried doing that, but more than once, for some reason, either it blew up in my hand, or very close, killing most of the squad. May there was a tiny little brach or something in the way, causing it to blow up.
@@christophvogel1080 it's possible the proxy fuse is a little too sensitive? But they'll get it all sorted out.
It might not be very aptly named. Airburst sounds like it's some kind of FlaK, but it's actually a cluster bomb. The initial explosion spreads a bunch of bomblets over a wider area. Probably effective against medium armor. I'd say it's a smoothie machine for bug breaches. Not an anti-tank precision weapon.
You would think it was good against medium armor, but you are wrong. It does dick all against devastators.
Airburst does not imply anti-air. If anything, it would imply air-to-ground bombs detonated just short of the surface to maximise the destructive force by pushing the pressure of the explosion to the ground.
@@whiteninja2006a man of culture I see; you know your ordnance my friend. 🙃
@@whiteninja2006 Looking at it more, I assume it's intended to be like the XM25 where you fire it over cover to blow up enemies that you couldn't reach normally.
It's a proximity fragmentation rocket, for use on multiple light/medium enemy targets, at range. Not for single hit, heavy enemies/structures.
It needs a delay fuse. They already have one of these for the dominator. Just make it not explodable for the first 10m of flight or something.
I’d vote 25m. But yeah, it should arm after it’s left the launcher rather than immediately upon firing. Makes it extremely situational and volatile.
ive used it across an entire lvl 9 operation and its been really good if you use it carefully
Stylosa: Showing us he hasn't used the orbital airburst much xD
People be sleeping on the airburst orbital
People sleep on anything that they haven't tried or tried only once (and sucked at using it) without actually learning how and when to use it.
The warhead has a proximity fuse. If you shoot it too close to the ground, the fuse will trigger and blow. Make sure you're standing, or at least crouching.
I aimed it straight up and it exploded immediately.
It's a cluster bomb, but in your own hands!? Hell yeah! (Now I can kill my team in one go with more precision :b )
more precision.... or less?
ngl, it's kinda funny seeing people who think an "Airburst" is an AA weapon just because it's got "Air" in its name, and sure there are airburst systems designed for AA however the primairy use of an airburst systems has always been to clear out infantry fortifications and lay down heavy suppresion through artillery in order to clear out a battlefield to cover an advance.
It's a horde-killing chaff-clear weapon, it's not meant to do anything to big heavy targets. It's a proximity fuse; you shoot it not AT the target, but past a target, so it will throw small bomblets on the targets for damage. The damage pattern is a giant circle when viewed from above; targets in the center MAY get minimal damage, while those in the bomblet circle will take moderate damage, enough to kill many small enemies in a wide area.
Got a genuine chuckle out of watching this guy struggle to wrap his head around the concept of a proximity fuse. Dude was firing off cluster bombs at targets 10 meters away and was confused every time he got caught in the blast, shit like this is why I love this game
I guess you missed the part at 8:30 when he tried shooting a gunship and still exploded in his face. Tell me what your excuse for that is?
got a genuine chuckle out of reading your message struggling to wrap your head around the concept of a weapon that isn't working as intended. your seeing him fire it multiple times and sometimes it would blow up right away and other times it would go farther meaning the detonation was not consistent rather than user error. the developers themselves said its not working as intended and they messed up with patches by giving us the wrong version. literally one of the first things the KZheadr said in his commentary. garbage and bugs like this is why my friends dont play this game anymore.
@@Dabtekku He fired the rocket in close proximity of a tree there funny stuff
Honestly, it looks like it might be better against bugs than bots. It doesn't do much damage but has such a big aoe that you'd be able to do a lot of damage to a horde of bugs
Yup, my most effective use so far has been huge groups of the small fast bots. Got 26 in one shot at one point. Should be great against bug swarms, if you are far away. Very bad if even 1 but gets close though...
This thing is going to SHRED bugs
Time to court martial the penta researchers
Launchers pretty good against Hulks, if the rocket flies behind them and all the little explosions destroy its back
It's airburst, not a groundburst Sty :P
I mean true, but like 95% of a match wont have air units since they only spawn at specialized poi's. Meaning its useless the rest of the time if you don't use it on ground troops. Waste of a stratagem slot imo.
@@pleebean789 Well yes, it is a waste of a strategem slot if you're gonna use a screwdriver to try to hammer a nail. It is a tool for a certain purpose, and that is to obliterate swarms of Shriekers or other unarmored, preferably airborne targets. That's it. If you want to deal with armored ground targets, pick AT mines. That's the democratic choice we were given, and the people have spoken they wanted a tool that has no purpose for now. But once we get screws, you'll wish you had a screwdriver with you.
@@LordDragox412 Honestly why bring a screwdriver when you can bring a swiss army knife in the form of auto cannon. It just doesnt have a place in this game atm.
@@LordDragox412 Oh also people chose airburst because of the leaks showing it to be way more powerful then it is. Myself and im sure many others are disappointed by its current strength.
@@LordDragox412 this is not a democratic choice when one of the two choice can be a access earlier. And more, doesn Shriekers post that big of a threat for anyone that NEED a trageted tool for? I don't think so.
The best part of his videos is his laugh. I always look forward to this 🤣. Your witty coverage of this game is hilarious!
I see Arrowhead's vision for this weapon, and I'll keep trying with it no matter how many Helldivers it costs.
It would have been better if it had an arming distance and a manual trigger release to detonate function
arming distance sure, trigger release hard no lol thats gonna get a lot more self kills than utility lol
@vincentdeluca4485 it doesnt have to be a trigger release. Just a button to trigger the detonation is fine
@@vincentdeluca4485 Not if you combine them. Put the arming delay just outside of danger close.
It is a cluster bomb. It is for crowd clearing, not heavy death.
Stylosa when the "airburst" rocket launcher doesn't destroy tanks. "It must be broken"
This isn't an anti tank weapon... i feel like people really lacking lacking some common sense. This is a anti air weapon aoe weapon. You shoot at the an air enemy and it takes out everything in that area. You can argue its too situational, but come on people, use some critical thinking here.
Sadly, "common sense" isn't common at all these days.
It triggers on foliage a rock surface... its just way too situational to make any meaning impact on the battle field this is yet another hot garbage support weapon that's been added to the list
@@HeresGrey It's a solution to a problem we don't have yet - swarms of squishy airborne targets (like Shriekers and whatever Illuminate will have this time around). It's not great right now, but it sure will have it's use in the future.
@@HeresGrey Many weapons were too situational, until they added more and more enemy types. Either way, this is the use case of the weapon. It is what it is. It's another option we have and we already have aoe ground strategems and we already have plenty of anti-tank options. This one is exclusively for air. It might not be the best now, but in the future it may be. We are getting more and more options, every weapon that is created isn't going to be for every situation. There is going to be those that have their uses against one situation or type of enemy. If you wanted aoe ground, we have eagle-1, if you wanted anti-tank we have rockets and quaser and orbitals. This one is for air bursts, as in the name. Not every weapon needs to be for every situation. Some weapons can be situational. There's literally nothing wrong with that.
Have you tried it against an air enemy though? We don't know how it does against Shriekers but against Gunships it does nothing and dropships it rarely kills the crew (even the Eruptor does a better job at both)
I feel like this weapon would be good for taking out the chaff bots first so they cant call in a bot drop then killing heavies with something else
Every sucker crying "omg only good for 1 enemyyy!" should read your comment. also good for softening up big bug hordes
Supply line to Choohe is from Menkent, and I'm not going to Bot Hellmire for mines that'll end up teamkilling anyway
I can feel the weakness radiating from the post.
As opposed to the rocket that’s just like the cluster bomb, the strat most notorious for team killing….
@@ninjaninja1720 call it weakness. I call it ´knowing your limits´
@@lrdeldric thats true. My main point was meant to poke at the idea that I (and many divers i feel) don´t like fire tornados
Anti tank mines are less likely to TK then normal, as they take a lot of pressure to set off. Light enemies as well as helldivers will not be heavy enough
This is going to S tier in the team kill meta
“It explodes on me” 👀💀
Should be good for patrols if you can detonate on second press while airborne (or time it). Aim above the patrol, detonate above, cluster drops on entire patrol in AOE. If it works as intended..
It uses a proximity fuse at the moment, so if you aim above a patrol, it will do what you describe by itself (though probably a bit earlier than you would want). It also triggers when close to players and I think hellpods though, which is why it makes everyone team kill. I have managed to wipe full patrols though and even got 26 kills on one shot when there were a ton of light enemies in one area
Whenever the damn thing gets near a tree it goes boom. Like, can we have a player controlled proximity burst where I hold the trigger after I fire and release it to blow it up?
I wish more helldivers content creators edited their content
Dang, did we get catfish by a stratagem 🤣
Honestly amazing for clearing small points of interest and light outposts, you can let your attack stratagems like railcannon or 500 kg do the heavy lifting
Exactly this
One thing about the ariburst is that I'm pretty sure it's anti-infantry. I just noticed that you were making a lot of comparisons like it was an impact rocket like the others, but the main point of the item is to be fired over enemies as the proximity fuze rains down on them. A portable cluster strike basically. When firing directly at an enemy, the poximiy fuze can and will detonate too short to get the full effect as well. Aso why you're clipping yourself. It has a huge AOE and you're starting the detonation at the edge where most likely only half the bursts are making it to the enemies and the other half is back at you. Try it like it's not a recoiless and you'll probably have a better time with it
Why is there so much people defending this. Its very rare that this weapon is in its ideal situation, of light to meduim units from 50 plus meters away. Even so, this weapon took 2 shots to kill a devestator.
airburst weapons are not anti-armor weapons, they're anti-personel. This is something to use on large groups of light/medium enemeies not heavy armor
Anti tank mines, i will miss you... helldivers, I'm disaapointed😢
we haven't yet unlocked this weapon, it's just available for testing on choohe. We can also test the mines on the other planet.
It's very good for swarms. I think at the moment it also uses a proximity fuse that goes off when it gets within range of an enemy, helldiver, or even hellpod. This is at least one of the reasons why it team kills everyone. If an ally is off to the side, but like 1 foot in front of you, it will explode immediately
*explodes the size of a small outpost* "wow this thing sucks, I shoot it near teammates and myself and it kills us wtf"
It killed me when I was 50 meter away form impact. It is support strategem that uses my backpack slot which can be used within 50 meters of any teammate. It is ineffective against armor. It doesnt kill berserker or devestator reliably. In general it seam just less effective than the cluster bomb airstrike. In conclusion: It is useless trash.
@@deafwatch7334its not for those enemies its for light armor, say it with me LIGHT. ARMOR. the small bots, big groups of them
It rips from an elevated position or for pre clearing a point from afar. I treat it like a small launching eagle cluster. Very easy to die but rains death from above. It’ll be a bug blender especially in heavy nests. Very mid against bots but great to clear the little guys so they can’t call drop ship
The interesting thing about this game, is no matter how wonky a mechanic is, core players will defend it and say other players aren't playing properly (especially the things where it is obvious they will be be patched).
I think a number of these stratagems are really good situationally, but the worry is that you can only take so many, and not knowing what situations you could face you'll take the most flexible (unless it's a team comp but most of pf use aren't clever enough or have enough friends for that). Its not really a problem now, but once there are more stratagems it could lead to some really cool stuff being left behind cause you don't think you'll ever get to use it untill you need it.
This specifically would be a great pick for ANY Bug mission
@@vincentdeluca4485 there's much better options that wouldn't be such a threat to yourself and your team. You could use this against a distant patrol that you could've just avoided, but in an engagement with them heading straight for you? It will blow up in your face.
You do know that “air-burst rocket” means it explodes in the air at a set range (in conjunction to the ground or a target), right? You’re not supposed to fire it at your target directly. Instead, you fire it above to rain down hell on your target
I was wrong and stupid. These blow up in proximity to yourself as soon as they are fired lol
The starting footage encapsulates the Helldivers community so well. We choose a rocket launcher designed for weak targets over the anti-tank weapon, and then immediately try to use the rocket launcher on the most armored enemies lol. RIP anti-tank mine, we don't deserve you. Edit: 9:30 It didn't just explode on you... it merced your teammate
My experience with the new Airburst Rocket Launcher was the exact same, when I tested it out yesterday. It was basically a 50/50 chance on either killing myself and my teammates, or killing the enemies. But when it hit a dropship, I got a multitude of kills, which is nice.
5:09 😂 it can be annoying some times but I love how funny it can be how many times you can randomly just get ragdolled repeatedly from randoms stuff in the game.
I know it seems bad at first but it’s amazing. I came upon several groups of rocket dev. And adds and it will destroy an entire area of enemies on the ground. It’s truly not made for tanks or ships at all or even buildings if you don’t hit them twice. It is amazing as a one shot enemy killer for clearing a wide area of enemies including anything but a hulk. Also when you were dying up close it’s because there were a few small rocks at the level of the enemies you were shooting at but the rock was closer so it went off before it got to where you were aiming. You need to be on level ground or high ground with nothing to activate the rockets. Shoot the ground at the feet of the enemies. Hope this helps 😊
I’d rock this with the EAT for anti armor, and use this to delete bug breaches and bot drops.
i even oneshot a tank with it, but it is so inconsistent right now. if they fix the unpredictability, this could be a really good weapon.
It's not an anti tank weapon.
@@ninjaninja1720 i gave an upside to the wep. I know dude. But in this state it sis just bad if you have seen the vid.
@@TacoEricits not bad, its just situational, using it poorly _will_ fuck you up and unfortunately everyone is shit at seeing that
helldivers is starting to slip into Earth Defense Force levels of absurdity on the weapons and i love it
I tested it out on both bugs and atomatoms and its better against the bugs. Rules for firing it: 1. Do not shoot at anything less than 50 meters away 2. Do not fire downhill 3. When firing clear a considerable distance fire a few meters above the cluster of enemies. 4. Can be fired on level ground but do not fire it in jungles such as this one in the video. 5. Does not work against any atomotan other than regular grunts or gunships where as it works for most bugs besides BT’s and Chargers.
First shot when first called in trolls you. It’s good for clearing out light enemies, its a two man plan, throw in a stun, use it to delete the troopers and soldiers then your buddy comes in with heavy weapon and I/you through down a second stun if needed and help clean up.
It's like a cluster bomb that can be deployed mid-air. You have to overshoot targets on the ground and make sure you're a good distance from targets in the air.
By the looks of it directly hitting a target does little damage but if you hit with the splash it does a enormous amount of damage
They need to add a delayed proximity fuse that only activates after travelling a safe distance because this thing becomes instantly useless if a tiny bug/bot is mildly to the side of your screen.
This thing killed my entire team when it hit the wall. LET PENTA BURN! THE CHILDREN YEARN FOR THE MINES
It's a massive area of effect that is only useful against massed mobs of infantry or light bug swarms. You need to fire it over the top of the area that you're attacking and do it from range. Firing it over the top of a bot base works to clear out the trash before going in. Won't kill anything over a devastator though, excluding the striders though. Clears out packs of them very very easily.
Glad we didn’t get the anti tank mines
Airburst killed more helldivers than enemies during all my testing. EVERYTHING and even the AIR is a collision barrier for this to blow up on your face. I couldn't even kill an air drop ship with it, it sure cleared most of the units after they landed, and me with it.
It's the best weapon I've ever seen. I fell in love with him at first sight
Arrowhead suuure doesn't hire bots to advocate in comments😂
Same, this thing is so good at taking out fodder, and eruptor/DCS for heavier targets
It needs to have a distance from the user at which the rocket just explodes as an HE blast. Anywhere beyond that distance it would do the Airburst explosion. It's more of a danger to the user than the enemy in it's current state.
I think its job is to be long range area denial, additionally if fired at light air enemies it will evaporate them. It is not anti armor
That's why It's a AIR BURST and not ANTI AIR. LEARN THE DIFFERENCE! Look up the XM25 Us Military Airburst Grenade Launcher.
Also it functions just like the sentry turrets, the rocket will detonate over anything be it bot, bug, or hell divers so be mindful what's in front of you and how far away it is when you pull the trigger.
Its proximity, so if you shoot it past somthing at your target. It will blow up as it passes the surrounding object.
Sometimes I forget that some gamers are totally illiterate and play their strategems accordingly. Usually when someone says "broken" it just means they dont comprehend it, or where it fits in the arsenal.
It says air burst, anti air. People using it for ground enemies….
Because the only air enemies are quite resistant to it, also air burst is not anti air, i can suffice as anti air but is not spesifically for that purpose Works perfectly for groups, thats its job, mob clearing, anti air will work incredibly against shriekers but no point against gunships
Nope, this weapon hitbox (or hit detection idk) is bugged as hell right now, it just detonated on seemingly nothing most of the time. I played as a host and still have the same problems as in the video. Maybe on other planet that isn't jungle might be better... I hope.
It should get "dixed" later, technically its a prototype, even in saying this though im playing devils advocate, i love this weapon though
This weapon is only effective against light armored patrols in the wide open. Buildings, walls, trees, ground, enemies, and teammates will cause the rockets to detonate in mid air if they are within a 5m proximity of the travel path. THIS IS NOT AN ANTI AIR ROCKET. Admirable admiral signing off.
Needs a minimum range to activate the explosion. Something like 25m
I thought the air bust would be really good on the bellies of drop ships as they come it, but it just doesnt seem to do much to anything more than troopers or scouts, it really needs to cripple the devastators blowing off their arms, weapons or legs, then it would be pretty good verse groups of devastators considering the reload.
*uses it like a regular rocket launcher* *is mad that it isn't a regular rocket launcher* "I'm underwhelmed."
I feel like the only problem with the airburst is that the collision for its rocket activation is completely bugged. Because instead of erupting the moment it's near a Target sometimes it activates away before that with the outer edge of its blast radius killing you. The blast radius should start once it hits or is right next to the Target you were aiming at but currently it's just detonating even if it's with the outer edge and then all the explosions kill you.
When I first heard the option between the AB rocket or mines I thought to myself that people will pick the AB rocket and there will be a truck load more team kills.
Average IQ of a member within the HD2 community on full display here.
It's not the best for bots. It's a horde clearer. Better on bugs
I'm scared what would happen when I try the airburst on bugs. When I get swarmed, this thing will just detonate right on top of me. When I'm not swarmed, I don't think I need to use it. It will only be useful if you have lots of bugs lined up far away from everyone. I will at least try it against bugs nonetheless when I can.
Is it available on bug missions? Only seen it on bots kinda poor choice.
It’s only available on 1 bot planet why are so many people saying to bring it to bugs lol
@KillFrenzy96 you can put distance between you and the bugs and train them to form a mob following you the way you could in cod zombies... run, put distance, then aim and shoot the air burst rocket
I think the biggest fix would be if the cluster wasn't just random, but directed in the path you shot in. Like a cone AOE instead of a circle. Otherwise, probably best used on the tower defense mission.
Tbh i find this weapon really useful when ambushing enemies or when theres a bot drop and all of the enemies are concentrated in one spot
This is just like the other airburst weapons. It’s meant for crowd control, especially in bug missions.
I find it hilarious that this is the one weapon people actually bother to aim at the enemy.
The reason it seems to explode is apparently the rocket has a proximity mechanic to it so it can trigger based on things being near it, not being directly hit by it.
Thats what "Airburst" means, it detonates in the Air when it gets close to something
It would be REAL nice if that ship module that fully refills ammo worked right now
Its airburst, it fires multiple munitions upon impact and they can ricochet and kill you out of nowhere, airburst orbital can also do this but its very very rare
I really hope that ppl do manket to see how the anti-tank startgem works
Weapons good when it actually does what it supposed to do
Almost feels like you need to fire it from a higher elevation. Being an air burst ita suppose to detonate above the ground for maximum carnage. It probably has an elevation trigger with a slight delay when firing to not instantly blow up on yourself, but the blast radius it bigger than the delay allows for.
This weapon have a place in my loadout 😈
Aim slightly above your target, the Rocket has a proxy fuse. Once it opens up, multiple bombs drop from the cluster Rocket. Direct fire will not be a good idea
This weapon suffers a lot from the arcthrower problem. But whereas the arcthrower will not shoot through much random vegetation and decoration, the rocket will detonate because of it and kill you. I can only assume these problems stem from arrowhead using a defunct engine and that they have plans to convert so they don't have to make a game and support an engine alone all at the same time.
They need to recalibrate this thing. My teammate fired this on my side and we both died during extraction on helldive. Ending we didn't get our samples LOL!
If your wandering why the airburst is so wide on aoe imagine if you will a bird that can go mach 2 and hit a 90° angle in the second to turn the joystick towards said angle then wam bam middle eastern parking lot