I Made The PERFECT Map For The Ultra Juggernaut! (Bloons TD 6)

2024 ж. 26 Нау.
219 375 Рет қаралды

The PERFECT Map For The Ultra Juggernaut... BTD6 / Bloons TD 6 - walls walls and walls, how many rounds can this 5th tier dart monkey survive when we give it the absolute perfect challenge editor map?
This is my series of Bloons TD 6 strategy, gameplay, challenges, or whatever else it may be. If you enjoyed, subscribe & turn on notifications to catch up on all my future videos!
#btd6 #bloonstd6
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Пікірлер
  • the balls leaving is probably an anti lag method, so there isn’t too much lag for clumped projectiles

    @Kyouki353@Kyouki353Ай бұрын
    • I initially thought there is a bounce limit but sometimes big ones also escape so I'm again confused. Maybe there is a global bounces per second limit.

      @EverRusting@EverRustingАй бұрын
    • Hella unsatisfying

      @potato4049@potato4049Ай бұрын
    • @@EverRusting It seems like when some balls explode they sent some of the projectiles outside. So it would be that hedge is too thin.

      @michasokoowski6651@michasokoowski6651Ай бұрын
    • @@michasokoowski6651probably the balls exploded near the edge of the hedge but still doesn’t explain why the big one leaks

      @mrtbts@mrtbtsАй бұрын
    • God I want to send some of these replies to my friend without any context who doesn't even know what btd6 is. Also yeah the most logical explanation might not be anti lag but something else, because if it was anti lag then I would think that worse end devices would leak more Ultra juggernaut balls and high end devices would leak less, but from most of the videos I've seen most of them just have basically the same amount of leaks in games. Don't take my word for it y'all don't know how much of an idiot I am

      @LennypedeV2@LennypedeV2Ай бұрын
  • Hey, game dev here, the balls are leaving the circle during lag because of frame skips. Code executes by the frame, but in order to stop things from being slower during lag, and faster with high framerates, a clever trick is used where the distance something moves is multiplied by the time between the last, and current frame. This means if it takes 10x longer between 1 frame and the next, a projectile will move 10x further (to give it a smoother speed) The problem is that when you lag, the balls will jump forward multiple frames worth of distance without checking if they collided with a wall, thus letting them leap over during lag.

    @Super-zn5fb@Super-zn5fb29 күн бұрын
    • What if you were to use the no projectile area

      @metal422life@metal422life26 күн бұрын
    • W dev

      @SenseiSpooder@SenseiSpooder26 күн бұрын
    • So this means the fortified walls were the issue, and not the solution

      @potatogamerrrrr@potatogamerrrrr25 күн бұрын
    • Why not check beforehand if ball will collide? At expense of performance that would fix the issue of them flying out, I don't know much about making games and optimisation but i do know some stuff here and there from my personal interests.

      @azverexd7890@azverexd789025 күн бұрын
    • ​@@azverexd7890if performance isn't in mind the devs can always just fix the distance each ball can move with respect to each frame instead of the actual time. That way the balls never jump over barriers but no frames can be skipped so the game will be extra laggy

      @not_vinkami@not_vinkami24 күн бұрын
  • Mathematically, the relationship between the smaller sizes of circle makes sense. The time for the BAD to complete a lap is linearly related to the radius r. The area within the circle is proportional to r^2. Obviously smaller area means the balls will hit more, this could be properly described using probability distributions but I'm def not writing that out for no one to read it. The benefits of making the circle smaller likely plateau and then become detrimental as you approach 2x to 3x the radius of the small ball's hitboxs (combined with the large hitbox of the BAD as well). This plateauing region is probably what you encountered during your testing. None of this matters at all, its just kinda neat if you're into math/physics

    @matthewpowers2735@matthewpowers2735Ай бұрын
    • Don't ask me about the oval map, its related in terms of the width, but ovals in math are generally pure pain

      @matthewpowers2735@matthewpowers2735Ай бұрын
    • No more math i have too much math hw to do

      @jackkovacs1756@jackkovacs1756Ай бұрын
    • r/theydidthemath

      @lynettemurray1331@lynettemurray1331Ай бұрын
    • There's a lot of cool math in this game 😊

      @rileyh4169@rileyh4169Ай бұрын
    • @@rileyh4169 yeah it's a pretty Cool Math Game(s)

      @Orion_44@Orion_44Ай бұрын
  • bro was edging me with that very quick shots upgrade

    @dmorton1282@dmorton1282Ай бұрын
    • no i was edging you

      @tyw6192@tyw6192Ай бұрын
    • 15:20

      @end4567@end4567Ай бұрын
    • No

      @samuelhayden9389@samuelhayden9389Ай бұрын
    • Gotta get them backshots

      @ThePyllyerkk1@ThePyllyerkk1Ай бұрын
    • 5:40

      @Silas_V@Silas_VАй бұрын
  • it's possible that fast forwarding in general, and especially the mod, might be contributing to the spiked balls phasing through the hedges. iirc it increases the distance they travel per frame, which might cause them to clip through in especially bad circumstances. not sure though, btd6 collision is just strange in general.

    @ZweiSpeedruns@ZweiSpeedrunsАй бұрын
  • I believe the Super Monkey’s attack height goes up with laser blasts because the hands are lower than the eyes. Really nice attention to detail by NK.

    @Sheriff6170@Sheriff6170Ай бұрын
    • surely throwing a dart would be more or less eye level though right? unless the super is somehow 'hip shooting' the darts 😅😂

      @Benevolent_sociopath@Benevolent_sociopathАй бұрын
    • ​@@Benevolent_sociopath you can clearly see they are throwing darts below eye level

      @sniper1a259@sniper1a25929 күн бұрын
    • Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.

      @nicholasoleary4267@nicholasoleary426729 күн бұрын
    • @@nicholasoleary4267 that’s simply false, but I’m loving the confidence you said it with.

      @Sheriff6170@Sheriff617029 күн бұрын
    • @@Sheriff6170 lol I was thinking about ultravision

      @nicholasoleary4267@nicholasoleary426729 күн бұрын
  • Just a theory but maybe the ultra jug balls leak through the walls because when the main ball explodes, the smaller sub-balls are a bit distanced from the original ball exploding, so if the ball explodes right on the edge of a wall, the small ball spawns outside of the wall.

    @astralghost8619@astralghost8619Ай бұрын
    • i cant get over the fact that ive seen like 5 dif theories each equally making sense about this im gonna kms

      @badateverything2931@badateverything2931Ай бұрын
    • @@badateverything2931 Their all equally correct 😎

      @cryinggalaxy3897@cryinggalaxy3897Ай бұрын
    • You can see at 3:24 how a full big juggernaut ball goes through the walls and then, only afterwards explodes, proving this theory wrong

      @goli749@goli749Ай бұрын
    • ​@@goli749 maybe it's just the cause for some of the small balls leaving.

      @zarrbis2937@zarrbis2937Ай бұрын
    • Yeah this makes the most sense imo.

      @LennypedeV2@LennypedeV2Ай бұрын
  • <a href="#" class="seekto" data-time="650">10:50</a> dps counter going wild

    @lebanonblames1@lebanonblames1Ай бұрын
    • I have never seen a dps counter when i play so i started a round and tried really hard to get it… i play on an ipad

      @gabrielprobst1068@gabrielprobst106829 күн бұрын
    • @@gabrielprobst1068how do you get it? Or is it a mod

      @Goku17yen@Goku17yen29 күн бұрын
    • @@gabrielprobst1068 its a mod, you can’t get it on ipad (yes on android though)

      @proxlordz@proxlordz28 күн бұрын
    • 12:32 as well

      @hen9576@hen957628 күн бұрын
    • TY FINALLY someone noticsed i looked so much and i finally found someone who saw

      @carljarnhamn9888@carljarnhamn988827 күн бұрын
  • Thank sauda, I thought i was gonna go to bed tonight without an isab video

    @kaboomer@kaboomerАй бұрын
    • Me too bro😂

      @sawcondemogus3134@sawcondemogus3134Ай бұрын
  • The map should be called Balls to the walls

    @butteredtoast1129@butteredtoast1129Ай бұрын
  • Some theories about why the balls escaping: -When they explode too close to the wall at a certain angle, some balls might spawn inside the hedge, so they wont get bounced back by it, just passes trought. -Fast forward affecting gameplay. When the game is in fast-forward it just ignores some calculations to keep the game progress fast. I assume it just sometimes skips calculating the bounces and just allows the balls pass trought the hedges. (Note: Fast-forward affecting gameplay is proven even by a few years old ISAB video, where a challenge showcased it with a tack shooter as i remember) -Having ways too many calculations, even in normal speed the game just 'decides' to sacrifice the bounce calculations to run a bit smoother. I'm not sure if it really happened, but i think there was a few moments when large amount of balls passed trought the hedge even in normal speed. But maybe i saw it wrong and it was just the 'stopped attacking' case that ISAB talked about?

    @StarfoxHUN@StarfoxHUNАй бұрын
    • Can u link the video u mentioned?

      @doriankwiczala3782@doriankwiczala378229 күн бұрын
    • ​@@doriankwiczala3782I'm sorry but not, i dont have an idea how to find it. Its a few years old video, i think it was one with multiple challenges in it, i'm not even sure if the video named based on that challenge or another one in the video. But ill try somethings and will answer if i can find it.

      @StarfoxHUN@StarfoxHUN29 күн бұрын
  • "Smaller and tighter" 😂😂😂

    @sawcondemogus3134@sawcondemogus3134Ай бұрын
    • me fr 🙏🏾😭

      @waterblommet@waterblommetАй бұрын
    • 10:40.....

      @Michael.Nietzsche.Macucows@Michael.Nietzsche.MacucowsАй бұрын
    • 9:40...

      @rileyh4169@rileyh4169Ай бұрын
    • @@waterblommet?

      @viaticaleye@viaticaleyeАй бұрын
  • It looks to me like the balls escape the circle when the initial target of the projectile dies. In those early rounds with spaced moabs it looked like the balls escaped only when it stopped attacking, but in the later rounds balls start escaping like crazy, and I think it begins when bloons start popping.

    @BoopaKing@BoopaKingАй бұрын
  • Thank ISAB for liking it smaller and tighter

    @DMalek@DMalekАй бұрын
  • :You did a fine job tossing your little balls around" -Spy TF2

    @RedRanger-ll7hx@RedRanger-ll7hxАй бұрын
  • thank you for throwing your balls at the balloons

    @explodingyoshi1540@explodingyoshi1540Ай бұрын
    • only time i wished i was the balloons

      @cewkie@cewkie29 күн бұрын
  • pretty sure the balls leaving the circle is because the smaller balls spawn inside the walls so they ignore the collision so they don't just get stuck

    @ShadedAkumu@ShadedAkumuАй бұрын
  • The "Cripple Moab AOE" is the shrapnel of the sniper...its a directional cone from the target the sniper hits. If you didn't buy shrapnel, it wouldn't have any aoe. The direction of the shrapnel is why it only hits both on that one corner.

    @diox8tony@diox8tony29 күн бұрын
  • The balls leave the circle because when calculating collisions the high speed of the ball jumps through the obstacle. It is a common problem when programming this sort of thing and there isn’t a very good universal solution (that I know of)

    @ike__@ike__29 күн бұрын
  • make an oval and place the jugg at one focus so that way all the projectiles go to the other focus (since any ray from one focus always passed through the other focus) to maximise dps

    @aadyayadati6693@aadyayadati6693Ай бұрын
  • <a href="#" class="seekto" data-time="640">10:40</a> i hate when that happens

    @FranXiT@FranXiTАй бұрын
  • Thanks ISAB for testing your balls in different ways.

    @rylter@rylterАй бұрын
  • <a href="#" class="seekto" data-time="119">1:59</a> at this point I chuckled to myself and said “Isab” ❤️☠️

    @ezekielstauduhar8731@ezekielstauduhar8731Ай бұрын
  • Thank you ISAB for making it perfectly small and tight enough

    @skrebz@skrebz29 күн бұрын
  • I think I have a answer to why the ball get out. You play on a super fast mod. I believe that collision is checked every frame, most games do. But when the balls fly so fast that they skip over the wall from one frame to the next frame it doesn't know it hit a wall and gets out. Edit: after going frame by frame I can confirm that the balls do just appear outside the map there as are no frames where there is collision with the wall.

    @jackwilder2544@jackwilder2544Ай бұрын
    • Yeah, this way my thoughts exactly Some games use delta time, to sync movement to real time, instead of frames passed, I think Bloons does the same, so it results in the balls essentially teleporting through the walls, messing up their collision checks.

      @costlyhornet9994@costlyhornet9994Ай бұрын
  • "The raw power of the balls" -ISAB 2024

    @JohnDoe-mi8qr@JohnDoe-mi8qrАй бұрын
  • Um glad you tested a little bit the paragon, I was with that in my mind.

    @enzogcol6755@enzogcol675529 күн бұрын
  • <a href="#" class="seekto" data-time="137">2:17</a> omg guys he is edging

    @toon5@toon5Ай бұрын
  • If you didn't know isab apparently, the Ult jug as enough first in one attack... To handle; a clump of nine hundred and ninety nine bloons, and a stream of bloons with the same amount, so maybe you could try this again but with one lane, and maybe make the perfect map for both, 2X5 and X25 bomb(top about is actually surprisingly effective)

    @Eclipsaulnightmare@EclipsaulnightmareАй бұрын
  • I remember when ISAB said “My unstable coc is going wild/crazy” in the stone age of btd6

    @5gearz@5gearz28 күн бұрын
  • Would love to see the perfect map for mortar next!

    @johnpaulcross424@johnpaulcross424Ай бұрын
  • fun fact there are more videos about the perfect juggernaut map than there are atoms in the observable universe

    @snwmat@snwmatАй бұрын
  • The leaking balls are probably bouncing in between the hedges we just can't see

    @PrecisionEcho@PrecisionEchoАй бұрын
  • the extra height comes from laser blasts and is probably the only thing about it that makes it worth it, and it's so niche. well, that and frozen popping, which is a bit less niche.

    @JoelTheParrot@JoelTheParrotАй бұрын
    • Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.

      @nicholasoleary4267@nicholasoleary426729 күн бұрын
    • wrong. verifiably wrong.@@nicholasoleary4267

      @JoelTheParrot@JoelTheParrot29 күн бұрын
  • <a href="#" class="seekto" data-time="115">1:55</a> 1. More Satisfying 2. More Satisfying I mean .... he has a good point.

    @iliasdim009brawl@iliasdim009brawl28 күн бұрын
  • ISAB once again giving me a reason to live one more day 😊

    @selfloathinggameing@selfloathinggameingАй бұрын
  • Bads are annoying for tests like this. I’d really like to see how far the ujug could get just in a vacuum bc bads are essentially creating artificial difficulty

    @nuts5388@nuts5388Ай бұрын
    • How?

      @lucassvedlund3851@lucassvedlund3851Ай бұрын
    • theyre annoying for this yeah, but theyre not artificial difficulty, they just test you on one specific thing (single-target damage)

      @eden3669@eden3669Ай бұрын
  • For the next test you could alos use the mod with the village that god boost so the temple doesn't attack

    @snowdude0814@snowdude0814Ай бұрын
  • Wouldn’t the map technically be better if the hedges were in slightly so the u-jug could only hit MOABS and bounce around faster?

    @_Marksman_@_Marksman_24 күн бұрын
  • another banger ISAB video

    @Windmun@WindmunАй бұрын
  • Leon the pro. sniper monkey, excellent.

    @xavier_black@xavier_blackАй бұрын
  • Isab buffing the ujug significantly more on the long map than the short maps: "long map better"

    @yoavravid7893@yoavravid7893Ай бұрын
    • I mean sure, but it’s still definitely better on a oval/rectangle map than a circle considering the travel time between grass and paths is much smaller on that map than it is on this one, the laser cannon map is probably the best map for the ujug but like Isab said “it’s more satisfying, just like sauda sitting on my-“

      @jonathanbanning9558@jonathanbanning9558Ай бұрын
  • Thank you isab for satisfying me

    @Liquefaction@LiquefactionАй бұрын
  • <a href="#" class="seekto" data-time="135">2:15</a> Thank you ISAB for edging out all the others

    @starstuck2991@starstuck299129 күн бұрын
  • Question, wouldn’t 5-0-2 be better with attack speed buffs because of the longer projectile span?

    @joeydeloach8070@joeydeloach8070Ай бұрын
  • A perfect circle mentioned 🔊‼️‼️‼️💯

    @bigmountain9077@bigmountain907729 күн бұрын
  • At this point there are gonna be more theories about why ultra juggernaut balls leak than how the universe started.

    @LennypedeV2@LennypedeV2Ай бұрын
  • I can't imagine the Maelstrom mod applied to Ultra Jug in this map

    @DarkFrozenDepths@DarkFrozenDepthsАй бұрын
  • I would like to see if a legitimate CHIMPS APM is attainable in this map.

    @b0bsaget007@b0bsaget00729 күн бұрын
  • Fun fact: Ultra-Juggernaut have apc on Sulfur Springs

    @oskarp5344@oskarp534429 күн бұрын
  • “Smaller and tighter” -ISAB

    @cabbagebutterfly800@cabbagebutterfly80029 күн бұрын
  • Quincy's dad is waiting for is opportunity to set the map ablaze

    @andreguerra6054@andreguerra6054Ай бұрын
  • Instead of a 5-0-0 Dart Monkey, do a Dart Monkey Paragon with lvl 100 on this map pls. That would be awesome.

    @BloxBloxv2@BloxBloxv220 күн бұрын
  • Thank you ISAB for stopping the balls from leaking

    @PotatoMC1@PotatoMC1Ай бұрын
  • Pretty sure balls escaping is just physics jank and you can't really do anything with that. Maybe if instead of putting multiple props in the same place you could spread them in width instead

    @sunbleachedangel@sunbleachedangelАй бұрын
  • I think middle path ace could be cool for this concept

    @maceybacca81hi26@maceybacca81hi26Ай бұрын
  • I’m pretty sure as the balls bouncy they climb in height eventually escaping cause it happens on moon landing when u try this also some bounces dk cause the balls to no clip out of obstacles

    @OrangeBananas33@OrangeBananas33Ай бұрын
  • <a href="#" class="seekto" data-time="30">0:30</a> I love when ISAB tries different shapes and sizes, even though we all know Sauda is the one he keeps coming back to in the end

    @theragepig7636@theragepig7636Ай бұрын
  • Balls leaking could be because when the initial ball explodes it's clipping into the prop

    @cradleofgoth@cradleofgoth28 күн бұрын
  • Now use the infinite Paragon mod and the degreesetting too make it perfect

    @Orkus_Dark_Times@Orkus_Dark_TimesАй бұрын
  • i'll be waiting for the perfect sniper map

    @olliegamebuilder@olliegamebuilderАй бұрын
  • I think you can do the perfect map with ace monkey with ods (5-x-x). You can make a map a big circle or either 8 or the infinite sign map

    @flytoanyplacegaming4451@flytoanyplacegaming4451Ай бұрын
  • Arse reveal when?

    @shanelund3433@shanelund3433Ай бұрын
  • <a href="#" class="seekto" data-time="847">14:07</a> wait isab is british

    @anonymouscrouton7726@anonymouscrouton7726Ай бұрын
    • how did you even notice that lol

      @sayytn@sayytnАй бұрын
    • His profile says Canada, if that helps anything.

      @steam-powereddolphin5449@steam-powereddolphin544929 күн бұрын
  • <a href="#" class="seekto" data-time="920">15:20</a> ambatukam

    @end4567@end4567Ай бұрын
  • 47 minutes ago is crazy. (I got that joke from Instagram.)

    @zombathinlostleghackercat5233@zombathinlostleghackercat5233Ай бұрын
  • The super monkey atacks over the walls if I'm not wrong because of monkey knowlege

    @fortcraftchshorts@fortcraftchshorts29 күн бұрын
    • chiMps

      @the_luckiest_charm@the_luckiest_charm29 күн бұрын
    • laser blasts attacks higher because 0-0-0 super throws dart at shoulder height but laser blasts comes from his eyes

      @dyssealex@dyssealex28 күн бұрын
  • There is a Monkey Knowledge point ( X- Rax Ultra) which lets the super monkey ignore line of sight with ultra-vision. Thats since Version 30 of BTD6

    @nero7370@nero7370Ай бұрын
    • These are done in chimps so no MK, and the super was a 1 0 0, so only laser blasts

      @rawice4041@rawice404129 күн бұрын
  • Because towers pop the rounds at different speeds would be cool if at the end of the video you told us how long the run took in total

    @star14604@star14604Ай бұрын
  • Thank you ISAB for popping the bloons with your leaking balls

    @frxnzycvc@frxnzycvc29 күн бұрын
  • I would assume the leaking balls would be when the projectile expires at the edge and it spawns projectiles that start outside the hedges Either that or the game just has too many bounces to calculate so it just fails

    @MaidEmily@MaidEmilyАй бұрын
  • I've always kinda wondered if you had an ideal map, just how long could and energizer get

    @bowmster3284@bowmster328429 күн бұрын
  • <a href="#" class="seekto" data-time="254">4:14</a> Canada!

    @-inFinity05-@-inFinity05-Ай бұрын
  • <a href="#" class="seekto" data-time="75">1:15</a> Range doesn't matter. In late game there won't be much need for single target damage so the jug will be constantly shooting regardless of range.

    @purplenickname@purplenicknameАй бұрын
  • <a href="#" class="seekto" data-time="411">6:51</a> the fact that it raises height with laser blasts makes the upgrade 2% less useless in my imo

    @Free-4554@Free-4554Ай бұрын
    • "In my In my opinion"

      @sneezywheezyboy1652@sneezywheezyboy165229 күн бұрын
  • I swear bro has the most canadian accent ive heard « ulta auernaut »

    @lecoindugamer7644@lecoindugamer7644Ай бұрын
  • Release a tier list but not just with chimps in mind but like overall.

    @ThoughtProcessChess@ThoughtProcessChess29 күн бұрын
  • What a *satisfying* video

    @kart_elon_xd@kart_elon_xdАй бұрын
  • Mb they were leaking because like sometimes when game makes an update and update all the balls near an obstacle the game could think that it already bounced? I don't know

    @user-dz8fe7mm7m@user-dz8fe7mm7mАй бұрын
  • <a href="#" class="seekto" data-time="640">10:40</a> ayo? 😳

    @Michael.Nietzsche.Macucows@Michael.Nietzsche.MacucowsАй бұрын
  • Why do you have to upload content at midnight? You know I have to watch it and my sleep schedule is already messed up enough 😭

    @devan9197@devan9197Ай бұрын
  • Wouldnt this double as a perfect Apex Plasma Master map

    @HiKyber@HiKyberАй бұрын
  • You should do one of the mortars next

    @eruick047@eruick047Ай бұрын
  • now, do this with the Paragon

    @YTInnerAgntAuto@YTInnerAgntAutoАй бұрын
  • isab baller

    @attripy@attripyАй бұрын
  • Check the dps in 12 minutes 1 second. Crazy damage

    @sajeevdominic@sajeevdominicАй бұрын
  • If U-Jugg is OP in this map imagine APM with higher degrees

    @kidsIIIII009@kidsIIIII009Ай бұрын
  • If U-Jugg is op in this map, imagine APM

    @kidsIIIII009@kidsIIIII009Ай бұрын
    • Bro did you not watch until the end?

      @lebanonblames1@lebanonblames1Ай бұрын
  • can you do the same map with a much smaller loop and have all 3 tier 5 mortars target the middle?

    @Swuxify@SwuxifyАй бұрын
  • you need to do beast handler (if its possible)

    @lunixr@lunixrАй бұрын
  • Isab try spirit of the forest next

    @gochu7509@gochu7509Ай бұрын
  • Good morning to you too, I Suck At Battles❤

    @jakovm9023@jakovm9023Ай бұрын
  • When’s the sax tape with sauda?

    @BredloverX@BredloverXАй бұрын
  • "the raw power of the balls"

    @exiledsun7775@exiledsun777528 күн бұрын
  • Wouldn’t the paragon go crazy as well?

    @coltonwarren8563@coltonwarren8563Ай бұрын
  • I wonder if a star shaped map would be better cuz the balls would bounce in the legs

    @josephpark2919@josephpark2919Ай бұрын
  • You could say hes now truly Ultra

    @KylarKrane@KylarKraneАй бұрын
    • KILL

      @Rayan-West@Rayan-West28 күн бұрын
  • Rock on! I've been waiting for this spicy ball-hauling content!

    @ArchiHaze@ArchiHazeАй бұрын
  • I feel like the map needs to be slightly smaller so I could hit bloons not just moabs without the temp range buff

    @Majik989@Majik989Ай бұрын
  • Thank you ISAB for using the smaller and tighter one

    @madamada5293@madamada5293Ай бұрын
KZhead