Helldivers 2 New Warbond! Elemental Bugs?! This Looks AMAZING!
2024 ж. 24 Нау.
95 984 Рет қаралды
#helldivers2 #helldivers2news #helldivers2update
Helldivers 2 New Warbond! Elemental Bugs! This Looks AMAZING!
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I notice almost everyone seems to struggle with planet names & pronunciations even though your ship says the name of every planet when you first travel to it 😂💚
brits pronounce everything weird lol
Yeah there’s really no excuse for the absolutely horrendous pronunciations 😂
A lot of dumb people just don't pay attention or intentionally say it wrong to bug people bc they think it's funny. When in reality it sounds like they can't read
Saw someone pronounce malevelon as “malvion” like how?
He’s British so English and well words in general don’t come naturally to them
As someone who’s played a lot of bots, by far the worst thing about them is there planetary effects. Either decreasing your stratagem count to 3 instead of 4 or doubling stratagem cooldowns
Agreeed, the bots themselves really aren’t that bad.
So true🥲
or randomizing the stratagems when you call.
Bots are already crappy to play so lets only allow 3 stratgems.... Played a round of bots today on Hard, and went thru 6 Stims in the first 3 mins of the game.
for most people bots are easier then bugs by a long mile, It also doesn't help that Bots are now missing 2 modifiers so you just end up getting the same few every time (can't wait for the modifers to be readded honestly)
I think the biggest thing is too many try to fight the bots like they do bugs. Once you fight the bots a proper way they are often easier than the bugs.💚
The truest helldivers statement ever made! When I wanna be tactical I play the bots when I want a slaughter fest I play the bugs.
Bugs and bots offer about same level of difficulty, but they indeed require different approaches. And I envy people who can switch between the two on a fly. I always need few missions before fully adjusting, no matter which front we're talking about.
I enjoy fighting both. Been dealing with the bugs lately more, but I’m excited for some more bot missions. 💚 Bullets and lasers flying all around you really sets the mood.
The bot heavys should get reload animations that make them vulnerable for a second or two. After a rocket barrage they have to hunker down to refill their rockets, and for the Heavy Devastator there could be an overheat animation after a fusilade of fire. Just a small window to punish them back after they launch a few attacks.
Someone said giving bots laser sights for rockets sounds like a good idea to me just so you know it's coming so you can at least attempt to dodge getting sniped by a rocket from across the map.
Yes 100%. I only play diff 7 to 9 bots and so I don't exactly find them hard or unfair, but an overheat and reload for the heavy/rocket devastors would be perfect as they're the only two bots I think are a bit too strong
This shoul be the update. Like they dont seem to run out of ammo for the gunners. It would be great the bots would like overheat their guns and would have to reload not with the constant barrage of never ending lasers and rockets
Another issue with the rockets is the distance rendering even on higher graphics. Sometimes you don’t know if it’s a laser or rocket so the severity of determining other threats to judge is harder. (Sounds sweaty I know). The lighting can be quite blurry… I tend to know when to dodge but when they’re a mile away, impossible.
This is a really good idea. I hope this gets implemented at some point in the future.
The low end mooks with the rocket launcher are the worst. Multiple little guys that can end your day and are easily missed and often spawned. 💚
I feel like they're more accurate these days, I was pretty sure they sued to not be able to hit the broadside of a barn but now they snipe you whenever they feel like it
So they are like the hunters.
@@aaronwalsh8469 Except worse bc you can see hunters, it's just hard to do anything about 50 of them. Just takes 1 of these rocket aholes.
@@aaronwalsh8469 I'd 100% rather fight Rocket Raiders than an equivalent amount of hunters. Hunters are designed to flank you and close distance. If you didn't know they were already there, you're dead, and if you don't take them out quick, you're dead. Rocket Raiders keep their distance and as long as you're behind cover, you can pick them off at your leisure.
Like for "mooks"
Happy to see this channel growing, I always look forward to your updates and sharing them with my friends 💚
Thank you for the coverage, every day I look forward to checking your videos 💚💚
I don't mind the deaths from Devastators, but those rocket bots need a laser sight or something to show you are being locked on. I swear I've seen them track me and running in a zig zag I was still "sniped" by a rocket troop. That is just some next level rubbish haha. I still love the game though :D
That would be a great solution as I cannot stand being snipped through a fog/smoke cloud when I cannot see them! 😅
They really need to run out of ammo.
thats a really good idea , then we get some control back but keeping the balance the same, i would go further and add a more apparent telegraph when the rockets/cannon fire is coming out , devastators rn have like a 0.01 second microsquat they do before rocketting lol
They always ruin my flawless helldive 9 runs haha. Going flawless is mostly luck on automatons, because that’s how war is, its random hellish chaos
Honestly, I think that having laser beam shining on you to know that you are being targeted by missile troopers/devastators is too much handholding. Better solution would be to nerf their accuracy on long ranges, I have been sniped multiple times from 300+m by them, nevermind the fact I was zigzagging and jumping from cover to cover...
The entire purpose of bots is to use cover to fight effectively. For those that only play bugs, its hard to transition as the gameplay is the complete opposite. Kiting doesnt work against bots and still most players seem to attack every patrol thinking they can run and gun. (hint, you will die).
Right, the bots are so much easier IMO as that’s a play style I excel in.
The problem is you're always surrounded, unless I'm fighting from a foxhole. I need longer range and more powerful weaponry as well.
The problem is when you don't have cover
Same here. The bots require the use of cover, ambush tactics, and a good sense of target prioritization.
While I think this is legit why most people don't like bots (Which in my opinion is a fair reason to not like it.) I also think the fact that your armor is damn near useless against the bots is kinda also not very fun. Like your helmet selection has zero effect on how hard a headshot will hit you (Which with bots is really a factor.) and heavy armor doesn't REALLY give you enough of a DR against attacks to make the movement speed problems worth it. (IMO)
💚thank you for the continued coverage man
thanks for the video! this channel has been my go to recently for helldivers 2 content/news 💚
The first game regarding anything with one-shots are usually accompanied with a laser sight. This included the tanks, snipers, and obelisks.
Yeah, the laser was very helpful in realizing what's trying to kill you 💚.
I started out playing on the bots side, but I recently was playing on the bug side for a long time because of the Major Orders. When I returned to the bots side, I realize just how many players have actual trouble dealing with the bots. The heavy and even medium enemies on the bots are just much harder to deal with compared to the bugs. Even if you can't kill the heavies on the bug side, you can always just kite or walk around for a long time, for example against Chargers. But for the bots, they will just demolish you if you get too close. If you decide to run, they can still shoot you at range and chip your health away. This is why the bots are harder to deal with and easier to spiral out of control.
that's what Terminator's do 🤖💀
That’s why divers that fight bots are god tier players. REAL challenge. I can solo higher level bugs no problem. When I’m dealing with bots on equal difficulty I’m calling the squad. Me and the boys were at the Creek, and when I’m playing with randos or even friends who haven’t fought bots it feels so disjointed and uncoordinated. We are supposed to dive together, not every diver a Rambo.
I think keeping a smokescreen, airstrike or orbital is good vs bots in case you need to retreat.
Bugs require quantity of damage from you. You may want to spray and pray, reducing incoming swarm as much as possible. Bots require quality of shots. Aiming for vitals actually matters here way way way more than with bugs. It also probably doesn't help that some weapons particularly good against bugs is meh against bots, while things that do well against bots probably many people don't have unlocked yet. This major order might be rough, but next one will most likely go better once people will adjust
Love your videos man they are always very informative and helpful keep up the great work 💚
Thanks for keeping us updated 💚
I think the biggest issue with the bots is their accuracy they have CRAZY good aim no matter the distance. I've seen rocket devastors hit shots well over 60 meters away
They also have unlimited ammo. They should have to reload as well as rearm at a base of they expend all their ammo.
About their accuracy ... the game literally tells you to shoot back (supressive fire) which results in them shooting less accurate
@@Schproemftell agreed, long as you know where they are. Why I find wearing explosive resist armor a must on bot controlled planets for those "surprise" patrols
I have gotten into the habit of shooting rocket raiders/ devastators first, though theres always one that randomly appears to the side and snipes me while im prone on a cliff or hiding behind a hill XD
@@Schproemftell Pretty sure suppression only works if you can actually damage the target, otherwise they ignore it entirely, hence why shooting a Lib at a Devastator gets you a face full of rocket unless you're hitting the head. Regardless it's not as reliable as stagger which stops them from firing back entirely.
I appreciate that you always warn before talking about leaks, please keep doing that.
I have a video based on stratagems I would love to come into the game (non spoilers, just creative ideas & talk) if you’re interested, no pressure.
Appreciate the videos and the leaks my man, keep it up.💚
Appreciate you
thanks for the updates 💚
If they want us playing the bullet hell levels then they need to add some of the quality of life stuff needed to make bullet hells fun, like the ability to predict where instakill shots are coming from or a way to mitigate them
💚 an acid storm that constantly slows you would suck so much lol
Thank you for keeping us informed. 💚
Love the channel great news delivery and accuracy 💚
I think the easiest fix for the bots is to add more AP primaries, perhaps buff the Sniper primaries (not the heavy weapon). Bots has a big issue where people feel helpless, as ive seen people just ragequit the moment they cannot recocer their power weapon after a death and dont want to struggle with primaries against bots.
Truee cus primaries feel pretty bad especially so when fighting the bots
Bots require more precision play, get armor that focuses on explosive reduction or recoil reduction
@@orthrusthetoadHeavy armor with explosive reduction won't save you from being oneshot by a devastator. Unless you're actively going MGS style, it doesn't matter how "precise" you play. You can still get randomly stomped if the game decides it.
The Liberator Penetrator has worked fantastically for me vs the bots. Really anything with Medium Armor Pen will get you through pretty easily.
💚
I think a reduction in accuracy for things like the rocket devastators and cannon towers would be good. An anti-tank tower should not be lasering infantry from across the map and seemingly blind fired shoulder mounted pods should not be as accurate as they are
I have a video based on stratagems I would love to come into the game (non spoilers, just creative ideas & talk) if you’re interested, no pressure.
Why would robots be less accurate than humans?
@@bartell20j they shouldn't but if my walker's rocket pod treats my aiming as a polite suggestion I don't see why the bots shouldn't either.
They already kind of do go all over. I often find I dont even need to move to avoud them. Hell if I am moving I tend to get hit more as they seem to have a shotgun like spread and bracket the target more than all home in.
2 rockets to bracket you and one with predictive aim is the rule in EVERY devastator salvo. You can actively watch the rocket bits leading the target bit they have no delay in modifying that aim so until the rocket is launched you are ALWAYS within 1-shot range. Add in that their cool-down on salvoes is maybe 4-6 seconds and they NEVER run out of ammo (I’d say 15-18 ammo per launcher but they can fire at you for minutes on end and your only real recourse is a cluster style stratagem or an instakill in return as primaries can’t kill them between salvoes.
💚 Thanks for doing your coverage of Helldivers 2. I think there is so much lore and unique mechanics in this game, and it's good to know that this is the one-stop-shop for updates.
Thanks for the news 💚
Osha-ooo-nay (the ship cpu says the planet names)
Came to say this lol. Thank you.
Words arent his strong suit
Listen to how he says Malevelon.
@@FezMooseLive my favorite was Terminades
💚 I started this game fighting the bots, and I still prefer to fight the bots. Both in solo and team missions, bots get a bit crazy with their shots, but at least I can play around with terrain, unlike bugs who just charge (or lumber) towards you. Both have the chance to escalate out of control. But if nothing else, bots don't have hunters/stalkers, just a lot of (mostly) one-missles. We also have gear that reduces explosion damage. I don't know how much it helps, but it does help if nothing else. I've been having fun with scout effect lately, and if I'm not running that, I'm using the engineering one for extra grenades.
Exactly this. Playing agaisnt automatons has reasoning, and calculated battles. Meanwhile Terminids you just spray them down and hope they dont get too close. stalkers and hunters are the bane of my existence meanwhile rocket raiders and rocket devastators are manageable.
@@jamest6376 just have to team shoot the stalkers, they will retreat if you shoot them enough.
i think Automatons are hugely more interesting and fun to fight. both factions can drop a deuce on my plans, but Bots always offer the kind of challenge i prefer to face
The explosive resistance armor makes a big difference. You still wont survive direct devastor rocket hits but will sometimes survive the little rocket dudes. Youll learn to fly but survive. Any near misses will not kill. At least with heavy armor.
Thanks for the info!!!! 💚
💚 happy to see a video Cloud! Was starting to worry something happened when I didn’t see anything up by noon💚
Had some IRL stuff crop up so took a hit on the upload but we are back on it mate
💚 I think the main thing with bots is literally the armour side of them. I feel like fighting them just takes so long to kill them. However I won’t shy away from the fight if the order requires me to go there
With bots you have to concentrate more on precision, because they're armored.
Yeah here's the solution to all your automaton combat problems: aim for the head. Any medium enemy can be dropped with a few well placed headshots. And if you have issues with landing those headshots against the one bot that holds a big shield, shoot his backpack and he'll go down
Bring the slugger and aim for the head, even the shield devastators will crumble like tin foil.
The slugger and the liberator penetrator work wonders.
My friend squad and I were doing bugs on 8 last night and having a great time last night when we decided to head over and do some bots. We figured 7 would be a good place to start. We got WRECKED, decided it wasn't fun and went back to bugs. 💚
Yea its really not that deep they are just not fun to play against so most people dont play against bots games are all about enjoying your time after all
Thx for the content 💚
Thanks for the updates. I like the way you keep it short unlike others that make 20+ minute videos of the same stuff keep it up buddy
The acid planet is already in the game I think, it’s near cyberstan in the surrounding sectors I found it when I was looking at random planets
💚 Between the enemy races we have and are going to be getting, i do enjoy that you can't just run a meta build through every mission. Everchanging missions require an infinitely adaptable HELLDIVER.
Thanks for the update!! 💚
I love the bot front, the chaos is so much fun and you actually have to lock in, often doing emergency extracts (destroyer left orbit)
Bots and Bugs require different tactics and stratagems. The bugs are generally more forgiving (not at all saying they are easy), since they cluster and swamp far more. Gas Strikes, Napalm, Flame Thrower, Machine Guns, Turrets, and almost any type of Eagle Strike works. However, with the bots, there are certain stratagems and weapons that work far more effectively than all others. Divers need to jump onto the Automaton worlds and test themselves.
As someone who enjoys both, the most annoying thing about bots are planetary effects reducing stratagem count from 4 to 3. Other than that bots have higher offensive power but are easier to take out imo
@@LocalHobo631 i have the opposite reaction honestly. I thought "oh how cool! The bot worlds have ways to counter the insurmountable might of the Helldivers"
@@6pointsROCKS i mean I like the idea in theory but in application it’s annoying unless you have a 4 man with mics, which are not always available to the average player
AS long u meet decent people who can play unlike some whiny 'meta' people Even in higher diff, it is beatable. Just bring support loadout like EMS mortar, shield sentry or smoke eagle, and stun grenade( can stun hulk titan charger). @@LocalHobo631
The only thing that needs to change about the robots is how they will shoot at you indefinitely no matter how far away you run. If you get into a bad situation, or just do an objective and leave, they somehow know where you are and can still shoot from near 300 meters away.
Thanks for the updates!! 💚💚💚
Thanks for the content 💚
1:45 with the autocannon, i dont mind fighting robots..... BUT I like taking part in the major Operations, which have been Bugs, bugs, and more bugs lately. I feel like the major op is a GREAT "weapon" that the devs could utilize to control it's Playerbase.
Yeah Im in the same boat. In fact I love using the Autocannon and AMR afainst bots. I just dont use them against the bugs unfortunately. I like to participate in the Major Orders but damn Im tired of bugs.
💚💚 Personally, I really love playing the bots. Bugs are too predictable and easy to deal with generally. Bots seem to encourage both stealth and heavy orbital bombardment use (380mm and walking barrage shine when trying to deal with late or oddly placed bot outposts). With the exception of tanks, most of the units are very easy to deal with consistently. The problem people run into is that they try to approach bots like they do bugs. You MUST play more with stealth in mind. Avoid patrols, throw your 380mm barrages and leave, send those walking barrages in and then leave, approach objective from two angles if possible and take out the commissars first. It’s just a different micro-gameplay loop than bugs.
This is why its hard to find a good random squad for bots. General pop helldivers do not understand this as they have been spoiled on run and gun tactics with the bugs.
You generally want to stealth the bugs too. That alone is pretty dookie advice.
But..surely you can see how utterly stupid that sounds ?! "Avoid patrols, cause playing the game is something what you wanna avoid" "Throw your barrages, and hope that Joel blesses your barrage so atleast 1 salvo hits anywhere near the enemy and then leave the match, cause the salvo didnt hit anything" "Approach from multiple angles, but also dont get spotted by anything, but do throw in orbital barrages, which lures in enemies. So with the group now split into atleast 2 groups, you are outnumbered / out gunned and cannot run, cause that would lure in more, but cannot stay cause too many enemies with insta kill rockets etc" Yeah it sounds like playing vs the bots is more or less " Dont play the game "
@@_Lunaria fun is subjective. Sometimes I just want to chill and relax and so I play on the lower difficulties and sometimes I want a challenge and play on the higher difficulties. It's just a reality of the game that if you want the best chances to succeed in completing the missions and successfully evacuate off the planet on 7-9 level difficulties (especially helldive difficulty) then it's in your best interests and your team's best interests to avoid as many patrols (bugs or bots) as possible. Regardless if you want to fight the bugs or the bots, if you want to be able to attack as many patrols as possible without fearing of being completely overrun, then the lower difficulties are the way to go.
💚 thanks for the great info!
Appreciate the updates 💚
Headshots do too much damage. Thats my biggest problem with bots. AFAIK, headshots ignore armor. I'm m fine with headshots doing alot, but it's a little overtuned with bots.
IRL I can be shot in the head and survive. Why can't I in the game?
getting one shot, and constantly rag rolled even if you survive the explosions just feels so bad. Not to mention some missions like citizen rescue becoming tedious when they die so easily to the hundreds of gunfire coming in all directions. Also cannon turrets that shoot you from across the map is just UGH.
Skill issue. Read the mission briefing and bring the right gear. For the engineer missions bring a shield.
@@davidfaustino4476What gear can stop a cannon turret from sniping you frin across the map as you make your way to it? It’s always going to fire at you once you leave cover so taking cover and waiting is a no-go. You seem to have it all figured out so tell us, buffoon.
@@davidfaustino4476 lol thanks captain obvious. you've obviously never played on harder difficulties if you think shield is going to save you xD.
Shield generator sentry needs a buff tho, it needs to take a MASSIVE beating and have no time limit- just shield goes down then comes back up later. @@MISCSTUFFS
💚 im happy to see a wider style variety even if its a bit less shiny than usual!
Amazing video as always! The new planet looks amazing 💚
💚 Noooo! The stun is the worst part of the game for me. I can’t stand it. 💚
Clown
💚 your channel is really growing well :) good stuff
I have been loving your content 💚
I enjoy the leaks as it builds the excitement for the game. Keep up the good work. 💚
💚💚💚 i love the news and updates you provide so i'm here! :3
Thanks for the update 💜💜💜
💚 for the leaks. Staying for the creek! 💪
Congrats being nearly at 100k 💚
Love the updates soldier 💚
Is there any plans on allowing for mini map rotation? I still can’t get used to the map not rotating. I played a lot of assassins creed 😂
A Japanese player on the PC named "Yvill" I joined had all the tooth Armor and various new weapons and stratagems including the 2 cars and Emancipator. It was quite hilarious as how we killed him multiple times just to try the new Primary weapons. For example. The crossbow fires 6 explosive bolts that have a delayed response when it sticks onto something. I don't exactly remember how much ammo it has but you get 6 before you need to reload
Love your videos, here's to 100k 💚
as someone who was a rather successful helldive creek crawler for a decent bit before going to bugs for the major order, the main issues I encountered were mostly rockets, some flinch, and perhaps special enemy density. Bugs will get groups or patrols of like 5-8 spewers on helldive, whereas bots will get like 7-12 devastators, at least that's what it feels like, which I would imagine are in the same "tier" of enemy. They're fun to play when you're not getting blown up and ragdolled, if not flat out instant killed, all over the place without a damn thing you can do about it. That and randoms attracting every single damn patrol they see and engaging every single damn bot they find. The same goes for bugs too but that makes missions, and especially helldive, ridiculously more difficult than they need to be.
Love to see new content! 💚
What are some good primary weapons to use for the Automatons?
💚Looking forward to all of the new content. Especially the autocannon mech's
Thanks for the update. The stats always interest me 💚💚
Glad you like them!
keep up the great work 💚
Do you think space stations will be added? Like image a diffrent mode of attack. Just like how you switch your strategy and gear depending on the planet, mission and enemy, now imagin a mission inside a station where you cant call bombing runs. Gear and hell divers could still entr in pods similar to how space marines board ships where they just boar through the exterior
Man I hope we get a reload speed booster at some point too. Would love some more rounds reloaded guns enter the scene as well as a way to incentivize them even more. Like a slight of hand-esque booster💚
No lie all these new leaks every week keeps us wanting more and the studio is doing a hell of a job keeping us entertained.. I freaking love it.. 💚
You're not alone there mate!
Thanks for another great update! For upcoming Warbonds, I'd love to see an 'Attractor Grenade' that can be thrown and emits pheromones for the Terminids and a sensor spoof for the Automatons, that attracts them to wherever the grenade landed, for at least a short period of time. Would be a great utility grenade to get large groups away from you, or even line them up for a nice Stratagem. 💚
You really need to change things up when you fight the bots. I like the Rover and Slugger as main parts of my build for bugs, but I switch over to a Ballistic Shield and the Defender against bots. The shield also lets you survive a surprise rocket to the face. I know the energy shield will protect you as well, from all around, but I like the fact the ballistic shield will never break so I can tank enemy fire for as long as I need to. 💚
Love your videos! 💚
Excellent video, I lost track of time watching the video.
Your videos are great I watch every day, I LOVE this game!!! Thanks!!💚
Took my buddy on a helldive run on malevelon creek. Safe to say he won’t be returning to the bot side anytime soon lol
I like the chalenge that comes with bot missions and the fact that you have to adapt to it. but there are some things that would be nice to change. the rocket Devastators use their rockets too often. an increased cooldown in their rocket fire would help. also for higher difficulty missions the AA gun mission modifier which reduces your stratagem slots by 1 realy hurts you as bots have many tools in their dispopsal and you need gear to counter them.A slight increase in the time it takes for the dropships to drop the bots once they halt so you can actually shoot them down when you are already in a fight.
Wonder if they will ever add cross-save progression? I love my ps5 but would like to continue playing on pc without having to start over. 💚
Great content yet again. 💚
Imagine the leaked hazmat suit has the armour passive of resistance to the acid stun effect to go against this planet. its a shame it only has the medkit bonus as normal - would be nice to see some more creative or niche passives even if theyre for specific scenarios or planets
To be honest. I think that people who fight against the Automotons try and use the exact same tactics they use when fighting the bugs. Cover, for the bugs, is useless. But cover for the bots? Super important! I think people don’t even try to be tactical about fighting the bots. I’m very excited to see how the illuminates play and hopefully that encourages people to try a different approach to missions. 💚
Great job dude 💚
You just reminded me about how bots seem to be able to see through the thickest fog and smoke to call in 3 tanks on your forehead 💚
Ive actually been having a blast with the Robots working with a good communicating team though so that helps Like with the Striders we usually have one guy distract them while another squad member flanks around and takes em out. So far ive been loving Helldivers II be it bugs or robots
I completely agree, when fighting bugs you feel as if you’re doing everything and having fun. When fighting bots you’re rushing to get out 💚
Funny, I feel the other way around. Bugs I feel like I'm just scrambling around trying not to die to an endless swarm of obnoxious hunters, bots might shoot at you but you can actually strategize against them and have a chance to retreat if needed.
frequent warbonds have me super excited. more guns more fun >:) 💚
OSHA-Ooh-Nay, you can say it like the ship says it when you arrive at Oshaune.
I got a Recommendation from a friend for this Channel. Really good news. 💚
In my honest opinion, bots have sooo much going for them like: spawning multipleeeee hoards/heavies right ontop of you repeatedly, one shotting you with rockets from devastators or rocket launcher bots out of nowhere across map with no indication, being surrounded with well armored groups that you cant escape/deal with fast enough, multiple elites + hulks + tanks rushing you when youre already surrounded being shot at from every angle with little to no cover (and you cant always/easily just run to find cover as you just get oneshot, shot down or encounter another patrol of rocket devastators), multiple one shot cannon towers + one shot mortar sites (usually next to extract site), jamming your stratagems, (ontop of usually +100% on stratagem cooldown or reduced to 3 stratagems etc..) Ive also had in games before the 'stratagem hacking' where you input for a stratagem but a random one gets selected which is super annoying... I mean, I'll go where democracy needs spreading on the order for everyone but bots just seem like a slog rather than an entertaining challenge. Dont get me wrong it iss doable and you have to play differently to bugs, but it just doesnt have that same ~entertaining~ feeling as fighting bugs to me. Im glad that some players enjoy playing them though, keep up the good work! - (cause i dont really want to deal with bots and their bs) xD Youll be in my thoughts while Im squishing bugs brothers o7
Thanks for the Helldivers update 💚💚💚
Haven't been able to play due to a corneal injury. Creds would soothe my soul. 💚
Lazers is fine but are crazy in terms of range. But its when you mix those with rockets that seem to never miss that make thr bots a headache
💚. Love the content!
I do like the rustic look of the armour - right up my alley - just want more "robotic" limb armour as well 💚
Itd be cool to see elemental variants but id settle for color pallettes depending on the planets.
💚💚💚 the question is, could that acidic primordial planet before the bugs or for the automatons? Or if it is for the illuminate, will we be seeing something like floating cities or mining operations?
love the leaks! 💚