Helldivers 2 HUGE Weapon BUFFS and NERFS! HUGE ARMOR BUFFS!
A new Helldivers 2 Balance Patch is here, with some absolutely massive buffs and nerfs to weapons, stratagems, armor and enemies!
0:00 NEW Helldivers 2 Patch 01.000.200
0:45 Blizzards and Sandstorms Planetary Hazards
0:59 Mission Balancing - Retrieve Essential Personnel
1:40 Nerfed Operation Modifiers that increase stratagem cooldown!
2:56 HUGE WEAPON BUFFS AND NERFS!
3:05 Arc Thrower Nerfed
3:48 Guard Dog BUFFED
4:24 Anti-Material Rifle BUFFED
5:19 Breaker Incendiary Damage BUFF! (and ALL fire damage increased by 50%)
6:29 Liberator Penetrator BUFFED
6:52 Dominator BUFFED
7:15 Diligence Counter Sniper BUFFED
7:51 Slugger NERFED
8:30 Recoilless Rifle BUFFED
9:19 Spear BUFFED
9:40 Heavy Machine Gun NERFED
10:21 Exosuit Rocket NERFS
10:55 Charger, Bile Spewer and Nursing Spwer NERFS!
11:29 Shriker NERFS
11:54 Bile Titan Stun BUFFS!
12:29 HUGE ARMOUR BUFFS!!!!!
13:34 Fixes
14:50 Hellpod Steering FIXED!
15:24 Ballistic Shield BUFFED!
16:05 Game Crashing Bugs
16:59 Known Issues (these are NOT fixed yet)
17:57 Stealth Illuminate Ships SIGHTED WTF!!!!!
#Helldivers2 #Helldivers2news #HelldiversUpdate
SOURCES
store.steampowered.com/news/a...
/ cloaked_massive_ships_...
👉 Twitter / stylosa
👉 Insta / stylosa
👉 Discord JOIN NOW! / discord
👉 Twitch / stylosa
not mentioned in the patch notes: level cap was increased to 150! i logged on and instantly jumped to level 95 (GALACTIC COMMANDER)
Holy moly. Up vote this man! This needs to spread. Said. And thanked !!! Do you have any idea how many years it took for a game like Apex Legends to implement lvl cap increase? Just crazy
When did you hit 50? I hit last week. I wonder where I'll be.
@@Spartucus101right I've been lvl 50 forever 😂
Damn nice one. At least it gave us the xp from all the missions we did past level 50.
@@Spartucus101 i am sitting at 225 hours playtime and ingame it says 525 missions won. idk when i hit 50 but it was FAST
They need to put the flag mission into the side objective list for higher levels like they did for the illegal broadcast.
yessss
nah flag objective is stupid af. i wish they had an actual 'plant the flag' mission but the one where you have to wait for the flag pole to raise is pretty stupid and takes a lot of time, and unlike something like the SEAF artillery or the area scanner you don't get any bonus from it
@@Klayperson That's what would make it great. It would make sense that super earth would order their soldiers to waste time for propaganda pieces.
I've still yet to see a flag mission where we run with one in one of our hands, been waiting for the cinematic charge moment with my buddies to plant the flag while chaos rains around us. If I've had bad luck and just haven't found it PLEASE TELL ME its a thing. We did it in the tutorial way back and I HAVE BEEN READY
.......there was a flag mission?
Are in game blizzards going to launch sequels promising a single player campain?
alright, that one got me. take your like.
No, but they will SA subordinates.
@@TheEthizle Imagine running from bugs and getting assulted by blizzard other than the hunters
You will have to pay microtransactions to get out of the blizzard.
No, but they will nerf Genji.
My poor Slugger. Look how they massacred my boy...
We knew it was coming. Big RIP to the latest GOAT. Looks like it's time to try out the incendiary breaker lol
It might still be good even after the rebalance.
New dominator is better than old slugger. Honestly some changes ah does are baffling
30 damage was taken off and it's stagger is less impactful. Use the plasma thrower if you wanna stun lock 😂
@@adamszitas8564 I did think the Slugger and Dominator had their ammo swapped
It would be nice if Arrowhead would at least comment on the helmet concerns, being that a lot of tests show it does not count. Cause if this is still the case, the armor adjustments will still do next to nothing with how many enemies seem to aim for the head of hell divers. So if you still see those 50%-75% one hit HP chunks, the helmet is still an issue..
They said before that they wanted helmets to be vanity apparel and have removed all bonuses from helmets pre-release. That's why they still have stats screen but no changes so far. Imo best choice would've been to only give armor full protection than only body/limb protection. It keeps helmets a vanity, but gives divers proper armor level overral.
Personally I hope they keep it that way, I dont want perks to determine my helmet choice I want to look cool, I already dislike armor perks because I feel I have to wear the scout armor because its my favorite perk gameplay wise, but Im not really a fan of how the armor looks. My personal suggestion would be to separate the perks from the armor, maybe keep it like you can choose your perk but they are limited to the armor type you are wearing.@@calluxdoaron1903
@@calluxdoaron1903 Since they updated the armor initially (.101 patch?), tests have proven that helmets were providing no protection; which is why we see those massive single hits that chunk divers. So if the devs want to have the helmets be only be vanity, then the body armor has to protect head as well.
ballistic shield:D
Not true alot of helmet have hidden stat effect u just have to know what they are if u pay close attention to them u will notice it.
Stylosa...shrieker ragdolls...were oneshotting bile titans you can't be serious with wanting that back
Same
It was easy to avoid.
@@jotairpontes doesn't make it any more balanced esp when it didn't matter the speed, angle and how much of it hits it can be barely sliding on the ground, touch your toe with a tip of its wing and you still get oneshot
@@somedude4087 can confirm. Been there before lol
Counterpoint: it was funny
The Antimaterial rifle was already 2 shotting Hulks to the face, I guess now its even better at shooting them at the back aswell as taking out tanks, I just wish they made the scope clearer.
Its gonna take cannon turrets faster now, it was taking full mag+ 1 extra shot, resulting in you always having to reload no matter what
Maybe later in the future when weapon customizations is live and you could pick something clear like the counter-sniper reticle
@@JMasturaFINALLY
@@JMasturathat is pretty significant.
Git gud son! JK
I had no idea that fire damaged was bugged for non-host players. That is HUGE
Yeah you definitely noticed after awhile because nothing would catch on fire
Incendiary have been My main weapon, its allready was better than people speak about it, didnt know that either everything have been on fire, (no matter of host) but didnt know it does not do damage
I noticed it but didn’t know it was a bug
I feel like some hidden stuff was added. As 1.5Gb's is quite a bit patch for balancing, and a couple of environmental things.
New Autimaton units. We already got reports flooding in.
@@jaywerner8415lies
They probably are packaging new content with it too. Live service and all
@@jaywerner8415which ones? Can link?
@@prabhav1788giant robo dogs
Damn might start using the liberator penetrator. I always hated the burst mode.
It felt like a supremely shitty dmr, but now that they fixed it along with the counter sniper there are now no shitty dmrs.
It's still shit unfortunately :/
runs out of ammo way too quickly. unusable
It felt so weird. You had to hold the trigger to get a full burst rather than just click then it fires all three. Never played a game that worked that way
The only change is you have to click less. It's still a terrible weapon.
The dominator absolutely needed a buff, it’s supposed to be a giant unwieldy wrecking machine, it was so close before, it should be great now. Love that gun it’s so fun to use.
tried it and it's basically an upgraded slugger now, being able to stun lock devastators makes it my new go to weapon for bots ever since they nerfed slugger stagger.
It's actually pretty darn good now? My test was with Automaton Berserkers - chewed up those scabs nice and quick
I am really happy Dominator got the buff it deserved. I was using it a fair amount before and it always felt a bit off. What I really like about this change is that now it has room to have a solid slug and explosive tipped variant (300 physical damage + medium armor pen for slug, maybe light armor pen and 150 physical + 100 explosive damage (similar to liberator variant)). This would allow one to be much more capable against explosive weak points, but miss out on that armor penetrating goodness.
Have they fixed the detector tower floor bouncing strategems? It's still annoying to play finicky games with what should be a simple objective. Also flag raise should be an added sub objective in higher level missions
Also in my experience it feels like bots around watch towers tend to focus fire the called in hellbombs more than around, say, jammers and mortars
hate this, its been so long honestly think its intentional at this point
I think it’s done because they don’t want players to call in a strategem directly on top of the tower and get whatever they called stuck up there.
@@jc43261jc Then how am I supposed to call down the provided hellbomb next to it
@@shanehunt3019 aim for the metal it stick there
Incendiary breaker is insane against the bugs now, it was already really good against the termenids pre-buff
They need to also patchthe mini map when you are holding grenade or strategem. When you are holding one and you open a map to ping a location your character will throw it killing everyone.
Upvote
Its about the bindings, I changed my ping bindings so I wouldnt throw/shoot by mistake
I glad for civilians mission balance tweaks. Playing these mission on dif 9 where Titans spawns 5 meters away from civilians is a nightmare
The bots were damn near impossible, fucking tanks and hulks spawning on top of the civilians I swear
The balance tweaks just made them 10x easier imo, but the way me and my friends were doing the mission wasn't really intended. I was alone at the objective, whilst the 2 others ran around the map to POIs and aggroed the enemies. 6 minute mission completion on helldive and little to no enemies at main objective, whether it was against the bots or the bugs.
Get out of the bugs and go to the bots , we got real threats rn
@@LoOpTy711 not a fan of playing bots with randoms
@@sritangwongsornram Bro what? I just played an evac mission and never at all in my 150+ hours of playing this game have I ever played a statistically IMPOSSIBLE mission, until now. On a level 7 suicide mission we were completely and utterly fucking swarmed by bots within 90 seconds. The entire evac area had 8 hulks at one point (those are just the ones I counted) and 5 tanks (again, just the ones I counted). It was actually impossible, like if you took 4 of the best helldivers 2 players in the entire world and had them do that mission on level 7, they would fail harder than humanly imaginable. Think of any eradicate mission for the automatons and quadruple the amount of enemies coming at you. At one point, I had my squad shield up and it got melted in less than a second. Maybe you have to do the stuff that you said, where one or two people run around the map, since only one person in our squad was running around until we needed him for back up. I'm gonna reiterate myself here, I've played plenty of extremely ball breakingly hard missions in this game, but have never felt like any of them were genuinely impossible for even the best of players.
YESSSSSSSSSSSS THE LOADOUT CHANGE AND HINT BUG WAS THE BANE OF MY EXISTENCE
Gun loadouts don't get defaulted no more? Thank God. Though ngl it forced me to see that the liberator and handgun aren't bad at all
They also raised the level cap and there are new capes in the game 👊🏿
Isn’t the smog onehanded?
where are the capes brother?
@@hugopavon8149 Check the armory and go under armor. If I'm not mistaken, there are 3 new capes.
@@hugopavon8149armory on the ship but I haven’t checked yet
Why raise the cap when there aren't even any unlocks after 25? That's stupid.... Gonna lead to a lot of bored players having nothing to work towards because they're overleveled relative to unlocks.
its mind boggling to me how they have still not addressed the lock on jank for the spear. Nobody was asking for more rockets....
I just want to actually shoot it.
a friend of mine were playing with it yesterday and early today and they were getting consistent lock-ons the whole time, so maybe they did stealth fixed 'em
Lolwut. Literally everyone knew spear had the worst ammo economy and was a huge issue.
Everybody was asking for more rockets actually, its an enormous buff. 'uge. I suppose they'll address it when they fix it, but its a low priority issue for sure, and im ok with that.
I have a feeling that they want to keep it in because… well… I wouldn’t be surprised if some real-world lock-on hardware is just as janky 😂
I've actually done some testing with the new ballistic shield, it's actually really damn good now! ...now all we need is a good gun to go with it!
Ive always been a ballistic shield believer, now I am even more powerful
Are you limited to 1 handed weapons or secondaries?
You don't like the defender?
does it still get unequipped when u get ragdolled?
@@marzialalfonzocanada888 It doesn't! It goes onto your back instead
They gave spear more ammo but didn't fix the lock on
they also didn't fix the sights 😂
Use Spear at 60+ m
@johnthetactician5139 wont work even at 200m
Ballstic shield was always goated vs bots, because when you aren't holding it, it sits on your back and still blocks shots. Meaning you could sprint to a bot base, throw down an airstrike and orbital barrage, then run away and devastator/turret/rifle shots would just completely harmlessly bounce off. I've survived situations where no other piece of gear would even come CLOSE to saving me, like 4 of the shield devastators trying to full auto me in the back, but the shield held firm. The personal bubble shield would've evaporated in like 2 seconds. With this patch making my heavy armor AND my shield better, it could seriously the build from 'tanky' to just full on tank.
I only don't use it because the bug where you pick up samples and your arms go stupid
Damn, idk how I feel about the arc thrower changes. It was pretty much my favorite weapon to use. We’ll see.
ngl, arc thrower was way op. It needed this.
I love the arc thrower too but tbh it was the most OP support weapon in the game. I saw this coming lol. But i think it’ll still be very viable with the stagger increase
Same. It being a close range weapon now, with a slower charge...when the worst time to have it out was close range already even with the quick charge available. Could have improved close target arcing/target priority and reduced arcing to allies or something. We'll see but I have a feeling it may be getting retired :(
@@GoodnotGreat88 Gotta disagree. I've mainly used the arc thrower for about a month at this point and it feels like somewhere in a recent patch, they made it far more likely to misfire. For example, the game I played earlier, I was 10 feet away from a hive guard and had the high ground, but for some god forsaken reason my arcs were misfiring. Usually this only happens if there is a body/rock/bush/terrain in the way, however none of those were present and it was a clear line from me to the target. Usually you can account for misfires with the arc thrower by aiming in first person or aiming above target, however these strats don't seem to work anymore. Now you have to fully charge it, only to completely whiff your shot and have to charge again, most likely whiffing again. If they were going to make you have to full charge it, why the fuck didn't they fix how buggy the actual arcs are. It just feels unusable now.
Fun how dare you
Something to note is that they've updated the formatting of the patch notes on Steam which makes it more understandable. Also added the lvl cap
Arc thrower increased stagger force is a buff, it can slow down a charging charger, and it knocks back charging brood commanders completely out of their charge animations.
Does it help against scout striders? Those things tear me up when I try to use the arc thrower.
@@jasony8480 just use a grenade on those or let your teammates deal with them
that incendiary shotgun become a beast after this patch with ammo and 50%fire dmg buff , destroy medium bugs and its a veery good bugs clear , for bots sychle and schorcher still the bests
It was already S tier against bugs pre-buff it's crazy now lol
@@silverbashspam9701 in past just have better picks :)
It would be nice if the scorcher had more ammo
It would be really good if not for the fact that fire doesn't work properly if you aren't the host.
Is the fire dmg still bugged if not the host? I never knew that. And now I want to get it since it's 50% per tick buff. Going to be really strong.
My main issue with the spear was never how much ammo I picked up from resupplies, I always figured "high damage tracking rocket, therefore 1/ammo box” just fix the locking mechanism please. It's frustrating to have a bile titan that's 100m+ away catch up to me bc the lock wants to edge the whole time.
Not to mention the bots now have AT-ATs and Gunships!
Oh yes thank you to the video maker for....not spoiling that. Sorry some people can't read between the lines.
@@benmiller200 imo if people didn't want spoilers they shouldn't watch patch update videos
But he made a 22 minute video and intentionally didn't say anything. Read the room. Your being autistic.
@@benmiller200dude, the developers are the source for both of these things.
Just tested the slugger. The nerfs were not needed. Now its just relegated to the breaker status but worse because the damage and stagger is nerfed. No one's gonna wanna use this anymore over the plas 1.
Seems like if anyone wants a substitute they will have to use the Dominator instead. Although it feels more unwieldy…
Which is so fucking stupid, why do they keep taking away the fun stuff
It'll shift back and forth
@@argatar000 I am hoping for a better weapon balancing update to come when the next big update arrives.
@@argatar000Arrow head doesn't consult with the actual players for a comprehensive & fully tailored patch flow... This was the problem before, nerfing things that are only meta because they actually work well & giving you little options to crack armor or stagger big enemies. "Rely more on your strategems" is what they said, clearly ignoring the CRAZY modifiers that come with the higher difficulties that DIRECTLY nerf your strategems!!!! I'm telling you they don't consult the player base like they need to.
Honestly, camera rover would be neat, given it's a bunch of cameras, maybe it'd increase the Radar detection range for your personal pings - add in the UAV boost and the Module and you could see every enemy everywhere, to better deliver Democracy to them.
Also they added a new enemy which are the gunships and they are really annoying
No way they are already there, I thought they would save it for the next Major Order
as crazy as it sound... just have someone take the spear and deal with them
They lowered the rof on the hmg, but did they fix the dot sight? It had alignment issues making it not go where the dot was pointing?
The Devs prefer Realism in these things .... try adjusting crosshairs for an HMG to pinpoint accuracy
@@SchproemftellI don't think you understand how zeroing a firearm works. With the HMG it never once has a ballistic trajectory that passes through zero at any range. It's not even sighted for a specific range at all on the vertical alignment, it's just completely off. This isn't "realism" this is a bug.
@@akro7481you zero in a rifled scope not the weapon.
@@rogerritch5796 Any sights on a gun can be zero'd, unless it's the gun's irons. If those are bad you're kinda screwed without an optic.
@@rogerritch5796 You do know adjustable iron sights exist right? Just look at rifles that have adjustable sights with both windage and elevation to zero at different ranges.
As an anti-material rifle user, I am really happy with the buff. It was already a high risk/high reward weapon; and the buff really enforces that notion. However, it will definitely make it more forgiving when being attacked by medium units like Berserkers and Devastators and helps reduce the TTK for heavy armored enemies as long as you hit their weak spot. Unfortunately, it still has the misaligned scope...
The Anti Mat rifle was already nuts so hearing it got a buff is a bit confusing but more than welcomed. I’m curious how the Penetrator feels now that it has full auto.
I can't imagine the Penetrator is much better, the medium armor pen was pointless because it didn't have enough damage per mag to down anything with medium armour anyway (only got it 2 days ago and only used it against bots) unless you hit weak points at which point you could use any gun.
@@sirgaz8699 its strength is in its range, you can hit those weak points from a mile away before they get on top of you. IMO AMR was one of the highest skill guns in the game and high risk/reward. Hit your shots consistently and its very good, miss and you get overrun very fast. This buff reduces the skill cap needed to use it effectively.
@@GoodnotGreat88 Oh my bad, I was talking about the Penetrator, the AMR was already pretty good
@@GoodnotGreat88 skill cap eh who cares
I think the buffed the AMR damage so that it was still meaningful alongside the counter sniper and penetrator buffs.
So first they nerf the breaker(which I loved) and after making the switch to the slugger and beginning to like that gun, they nerf it...
Thats massive "nerf" to incendiary breaker 50% more fire damage means you cant even stim in time before you burn to death, so i think we gonna see some court martials for ppl using it :p
just press dive, it instantly removes fire then you can stim after
Just dive dude, it removes all fire instantly. I see so many people just stimming and running while on fire, for the love of god, dive fast and save a stim!
@@rubles3143tbf it's a mechanic grandfathered into the game from the first game. The most information you get about the mechanic is a loading screen hint telling you about it 😅
@@OP10thNakama And the common sense of "stop, drop, and roll". I never read the tooltip and when I got lit on fire for the first time, the first thing I did was dive lol
Skill issue
what dominator is needed is not DAMAGE, its HANDLING. it handle like a frickin TANKER
You sound like a terminid
Well, it's a big boy. Using the crouch buff armor helps a lot. I think it needed stagger, and it got it.
The low ergonomics of the gun are intentional.
Use it besides a stalwart. It's awesome
For me it's the projectile speed. The plas just feels better over it.
3:40 Nope. The stagger force increase is a buff.... It got gigabuffed and reduced range to compensate
Agreed like the only nerf it got was range, even then not really a huge nerf, it overall got buffed. I was confused when he said nerfed.
@@rallyupboys the fire rate is the real nerf. it now means that you'll have to "full" charge it every time, which is a pretty huge DPS loss
@@rallyupboys overall its still a nerf ( only overall buff if you didn't use it optimally pre-patch). you were basically dishing out about roughly 30-40% more arcs with half charging which significantly speeds up killing tanky targets like the charger. also was OP for clearing trash mobs and medium armored mobs.
Increased stagger is always a good thing
@@Tankt0ptig3r I called it out that this weapon was gonna get nerfed. It was way too strong compared to the others. It even overshadowed the flamethrower. 100% agree with the nerf specially when you time your shots well, it could eradicate a full swarm of enemies easily including chargers and even titans if you know how to use it against them from long range
Glad the Lvl cap increased but they need to increase the cap on medals. Maybe I’m a traitor but I haven’t signed in to do any dailies or help with the major order in days. There’s just nothing driving me back except my level(66) now(with the update).
Sick! This morning I was thinking about the heavy dmr needing a buff!
Have they also decreased the armor value of foliage, or will my caliber 50 round AM-round still be blocked by a fern leaf ?
Not my slugger bro god dammit
Say hello to counter sniper. It got medium pen now
@@kawaii_milkshake2160 That trash is so unwieldy. Basically unusable
@@Bearnos dominator is now good
@@Ace-Interventionalso feels more unwieldy than slugger but the buffs it received might make it worth now
@@azyrennvd4814 I used it it ok, cant see shit though
The thing about the cloaked ships is I don't think they're cloaked and they're shaped like Super Destroyers. I think they're SEAF Super Cruisers fighting automaton combatant ships in high orbit.
That’s what I figured. From a long enough distance you would only be able to see the outline of the ships thus making them appear cloaked
So are they happy with how the spear handles? I've been wanting to use it but I always get clowned on for selecting it so I just change to something else. Been waiting for a fix on tracking
I think the Balance is pretty okay that they approached this time =)
They still didn't fix the lock on issue with spear...
Lock on in games has always been real finicky. It's largely due to the parameters set up by the developers in how selective it is. As long as you use it at range, it's easier to lock the target. It seems to want to be able to "see" the whole target.
They actually fixed the largest issue of Spear. Since supply now restores 2 rockets, pickong up ammo crate will now restore 1 rocket and not just waste it. Sad news about Slugger though.
That bug has been fixed for a while now
That things biggest issue is the lock on. But ammo pick up is nice.
Well, not the largest, but it is one of the major pains.
@@SnailSnail-lo4pm Weird, i had it two days ago.
The largest issue of the Spear is that the lock-on is broken, it's one of the biggest jokes of these balance patches is that they're trying to rebalance weapons that are still bugged.
I just started using the Anti Material Rifle with the selfish supply pack this weekend so seeing it got a nice buff this morning has me all sorts of excited! I might even try the Diligence counter sniper now that it got buffed to penetrate medium armor.
545am 8n iowa, getting ready for work. Ty for the content
Can you imagine the new race enslaving both other factions and we end up fighting armored bugs with rocket launchers gun turrets and flame throwers in the back ?
also Walkers and gunships are here so have fun.
Did they also fix the sight being off for the AMR? Otherwise its still too wonky
How are you qualifying any of the statements you made about any of the nerfs or buffs mentioned? Have you tested ANY of it? I've seen CCs who have done some testing and found there's little to no difference with most of the "changes".
I want a camera rover that follows you around and saves a replay from its pov
Arc Thrower staggers Hulks Slugger takes two shots to stagger Devastators
Plasma shotgun: *laughs in stagger*
Where do you find these update notes?
Was the anti material rifles scope misalignment fixed as well or do we still need to aim with the top left edge? Surprised they buffed the gun, been slaughtering with it even before the buff
Finally we ballistic shield mains have been recognized
Use it with the knight and the revolver for close and long range
Man a few more months of this and I’m going to forget shotguns are even in the game, that said atleast the other weapons should feel better now, especially the incendiary breaker and the dominator
Great video! Thanks for summary of changes in this patch! For Super Earth!
i think the nerf to the Heavy MG was meant more to be a change to make it feel less clunky, an unintentional nerf basically because in the discord the mods and devs are saying the only weapon they truly believe was nerfed was the slugger as the arc thrower was i guess seen more like getting a counter balance, spam fire and range traded for stagger pretty much
Means it can shut spitters down mid barf where as it couldn't before compared to any of the punisher variants.
The HMG nerf is kinda split it makes the last RoF Mode at least potentially useable of course it reduces DpS but that doesnt matter if nobody actually gets to use it
@@BIGmlems Shutting down vomiting is extremely powerful and is 100% a factor in what weapons I chose (ran Punisher for a very long time). Honestly I liked the Dominator before and I am excited to try in with even more reliable knockback (would throw vomit off target but not interrupt the attack previously).
@@jasony8480 I just took it out and honestly it was absolutely amazing, especially against bots, and I agree that shutting spitters down is very important as I have died to them more often then I ever did to hunters 😂
In some cases, the guns can’t even deal the correct damage because frames aren’t registered hitting the target.
Slugger my beloved, what have they've done to you...
Look at how they massacred my boy!
Im relatively new to the fight for democracy i had no idea that some guns even had alternate modes. How do u access/view that in game?
Hold your reload button to see the options^^
Hold R
I saw one of the illuminate stealth ships shooting red lasers at a super destroyer in orbit of Malevelon Creek yesterday. Because of the red lasers I think it’s not really an illuminate ship, but an untextured bot ship
I think Joel played and was like wtf the community was right most of these guns are hot dog water. Ty Joel.
Hi Stylosa and his fluffy sweater
there was written increase stagger on the screen when you said reduced stagger, so what is it?
I seen one of the "ships" against a star/really bright planet (idk which one) on Malevelon Creek (I think). I never fully paid attention to it but always wondered "whats that in the sky?"
dominator needed those buff as it somehow dealt less damage to objectives like the shreeker nest then the plasma plasher gun that had half the damage output then the dominator
Uhh.. you do know how explosive damage works in this game right?
@@Vengar_ nope
My slugger… That’s no nerf that was a murder…
dominator is right there buddy use it instead
@@grunt3906 I’m a slugger fan not a dominator fan 🤣🤣
slugger is for sissies now real men use the dominator @@copperhead550
@@copperhead550rip On other hand I played dominator a lot even before the buff, I am super stoked for this. too bad the Max RPM was nerfed on HMG. It was super fun to melt hulks point blank lol
I didn't even read the patch notes, just equipped my slugger. I though I was just really bad at the game somehow. It wouldn't do, what it normally does.
They buffed the AMR?! I was already wrecking the bots with it. It felt so easy, I changed up my weapons. That thing was already 1-2 shotting devastors and hulks with a shot to the head and that visor slit on the hulk.
had difficulty joining friends ships/games and same for friends joining mine. is it something they are working on or there's other solutions that I can try? I feel ive done everything by verifying the files on steam - restart the game - restart computer - i just assume it up to servers being full on other weird visuals is that if you are on your space ship - sometimes you can see other ships being destroyed in front of you and there's just more and more bullets flying up trying to hit our ships.
While sad about the arc thrower nerf, I do understand the slugger one as that thing was a beast.
its not a nerf tho
Arc thrower is better now for team play. Didn't change much playing solo either just had to get used to the new max range.
I just unlocked the Slugger last night.🤦🏻♂️🤦🏻♂️🤦🏻♂️
Lmao of course
Oh, wow, that's sick. I knew the flag stratagem, but I didn't notice the camera.😀
19:30 I think the ships you're spotting are other players starships in the foggy sky. I've seen one that was a sphere covered in red lights.
Im glad the liberator penetrator got its full auto back, the issue tho was it having 45 damage when the stock had 55. Would have been better to keep it burst only but buff its damage
Nah I'm happy it got full auto
@@evaone4286 ill have to test how well it does but you could already do a pseudo full auto by rapidly tapping fire and it wasnt good with that
I like being able to switch between firing styles
@@ottovonbismarck7094 yeah full auto isn't the problem. I don't even think the damage is the issue, it's the smaller mag size.
imo the problem is the mag size. I feel like i'm wasting more time reloading the weapon more than shooting with it. But, it could also be a skill issue on my part 😂
If they are "fixing" charge up of arc thrower how about they fix it not locking the arc properly on targets smh. Lower RPM on heavy machine gun is a buff. You don't need that RPM it's wasteful.
Yeah like the grass or my lighting bolt being clocked by the damn shrubbery 😢
It's electricity, it's going to go to nearest grounded object. Rock, bush, lamp post, Doug.
@@rogerritch5796I do think they need to change its priorities a bit though. I avoided it because it gave my brother trouble but I was testing last night and if you stand on a corpse the arc doesn't go out. It's not like it goes straight down, it just doesn't go out, and I think that causes confusion, especially since there's no reason for it to basically go straight down anyway. Same with the electric shotgun. Arcs being drawn toward barbed wire makes sense, but standing pretty much over it and being unable to shoot an enemy on the other side is a bit much.
@@rogerritch5796 do you always make excuses for million dollar corporations to deliver shoddy work? Or this like a one time thing.. oh I get it you are on payroll okay no only an idiot would have your option sir/maam. Yes let’s design a horse shooter where your bullets get stuck in the leaves at best and crashes the game at worst. Let me guess that was part of the fun too? You try hard are ridiculous talking like you designed the arc thrower yourself fuck outta here
Om glory The Anti Material buff and the Jar buff have me drooling- they were already soooo good
Can't wait to find out about the sweeping changes they don't mention. (Devestator rockets now additionally emit an EMS field)
When are then going to fix bile titan corpses? Every time I approach one I get flung into space and the whole game un loads until my teammates extract
2nd message! If you're under attack from Shreakers, lie down! They can't hit you if you're prone.
Not true I’ve been killed while prone. Actually if you just move in a serpentine pattern they can’t hit you even when slow jogging.
@@Mr_Big_Head was it from a dead one? Because I've never been hit while laying on the ground?
@@ReadyPlayerDog nope I saw someone say this a week ago and tried it out. They didn’t one shot me but they hit me three times and I died after the 3rd hit.
@@ReadyPlayerDogon flat ground never take damage, on an incline they hit me all the time.
As a incendiary main im happy for this buff this will make the fights against the bugs will be even better
I think the "rockets need a direct hit or will glance" for the exo suit applies to you the player. Rockets wont pen your armor unless its a direct blow
I hate the fire breaker... My teammates keep setting me on fire.
*sings* This guy is on FIIEEEYAAHHHHH*!
It's not the fire breaker. It's the shooter
😂@@TheMocutMiester
Best weapon for PvP maybe
rip slugger the fun ones never last I guess i'll play the game the way the devs want me to
The slugger is fine, quit your complaining.
POV: Helldivers when their gun gets a minor nerf
Every update there needs to be one weapon to sacrifice.
Btw the arc light stagger was a buff to it, you can stunlock devastators or hulks with it now
have they fix the issue connecting to friends cross play
Oh no, Blizzard is coming for helldivers! Quick girls, hide your breast milk!
Huh!?
Huh!? two
@dragonking4386 @@mozar94 Blizzard Entertainment is a video game company that had a harassment suit filed against them a couple years ago. One of the incidents listed in this suit was that bottle of breast milk was stolen from a female employee. Hence the joke - Blizzard is coming and it's going to steal your breast milk.
Huh!? three
It's a reference to Activision-Blizzard harassment suit. One of the episodes in it was that nursing employee got her breast milk stolen from a launge freezer.
Ballistic shield, heavy armour, SMG, quasar. The "I'm the hulk now" build is alive. But no seriously Sty, the ballistic shield has always been good against automatons cause it will take more damage in one durability life than a shield pack could hope to in 12 charges. Plus it works passively so you can run away or use a heavy weapon and not risk getting shot in the back.
I haven’t tried the buffs but before it was just bad. Shield gen pack was infinitely better. The problem is you have to be aiming to protect your front which basically makes you a sitting duck for rockets because of you being in aiming mode and having reduced speed. Plus it was super buggy and often times your character will glitch into the pose where you carry artillery rounds when you stimmed. Plus the shield literally has zero uses for the bugs which I don’t understand
@@Muichi__nah, higher difficulty bot missions the shield pack melted instantly and you would constantly lose it when behind cover because of hitbox on it. I never took the shield pack and always had less deaths than those who did
@@Muichi__ well yeah, it's a ballistic shield, it's pretty much tailor made for fighting bots, as for the aiming thing, that's literally what you would be doing anyway while firing and the slow is maybe 5% at worst, plus ballistic shields aren't meant for just set and forget, you use it to press on a position as the first one in or last out. As for rockets, the shield bounces them, sure it gets knocked out your hand, but you will take maybe 5% of your health from a direct hit that would otherwise kill you if you're unlucky, otherwise it will just eat projectiles for fun. The animation glitch sure as shit needs a fix though. But even before the first shield nerf, it was probably the better choice for automatons just for the fact it doesn't have the risk of getting 2 tapped by rockets, the thing needs 2 direct hits center mass from a tower turret to break it and pairs great with 2 of the best bot shredder guns in the game, actually with the marksman buff it pairs well with that too since prone it basically turns into a personal bunker.
@@rexex345 Back when before the rocket bug was fixed I kept getting one shot by a rocket even when it hit the shield which gave the impression that it didn't do anything for rockets. But ive tried it recently and its better than i thought but still not better than the shield gen pack. Yea it can break easily but still saves you from a multitude of stuff like a hulk flamethrower or tank/tower cannon shot that wouldvve otherwise killed you if you had the ballistic shield. plus the smg is good and all but not better than using a good primary like a scorcher, Sickle, slugger, etc. Plus when using a support weapon like the quasar cannon you have no protection other than the back which is not ideal
The automaton gun ships are in and there fabricator is a optional that requires a hellbomb to destroy
This patch looks awesome!!! Can't wait to try out!!!
cant blame them for the stun reduction on slugger. i unlocked it before the last major order. it turned bots from a threat to a joke. but can we get a speed loader for the senator?
Quit dick riding the devs like a little teachers pet. It was literally the only gun worth using now it feels shitty and inadequate like the rest of the guns. I hate this game
I can't believe I'm going to cruise TODAY! I don't wanna see water, i see water on a sink! what I want is to see dead bugs and bots!
They also added a new automaton the “factory strider” and I actually just saw one for the first time
I just unlocked the Dominator yesterday and was using it against the bots and absolutely hated it. What a convenient time for a buff. Gonna try it again after work lol
Its like 3:30am over here in Arizona. I did think kt was weird we got an update this early in the morning
Same here in az
Arrowhead is a swedish studio. 3h in california would be 12h in sweden
kinda weird the world doesn't spin around america isn't it ?
Man the arc thrower, just wtf. The fun and skill part taken out. Why??
?? They reduced the range and made it more powerful. Not really a huge change.
I don't have Cutting Edge Warbond, but I wonder how those guns compare to the Arc Thrower now
It got a huge buff. It was never supposed to be that far ranged. In HD1, it was never even close to that far. I personally rarely used it to snipe myself anyway, because it gets wonky at far range unless at higher position. But Stylosa misunderstood stagger. This is actually overall a huge buff. Stagger is one of the strongest dmg type in the game and it went up a significant amount. Huge buff.
@@ario203ita5 the arc thrower used to be able to fire at half-ish charge. This change basically cut the rate of fire in half. EDIT: I was wrong. Just tried it out in game a few times and it actually seems to retain it's mechanic that makes every shot after the second require less charge time. Except now it correctly displays when you can refire it. Didn't feel too much of a change with the stagger, but the arc thrower hasn't been nerfed as much as i thought.
@@kmanL3G3N3D the arc thrower is the one said to be affected by bluffs, not other arc weapons.
17:58 I think this is more of a bug because there are tons of Super Earth destroyers in the sky but these blocky ones are probably just not fully loaded in textures of Super Earth Destroyers.
I’ve been saying the R63cs needs medium armor pen. I think the liberator dom. Needs some burst rate of fire buff. It feels finicky sometimes where you can pull the trigger a couple times in a row without it registering properly.
The Clue is to hold the trigger for a full salvo
My babay arc thrower they finally got to you and look at what they have done to you
Once you get used to the range it's actually better now. You can still quick fire after the first shot. Now you can stagger larger enemies allowing you to focus on smaller ads before going back to larger enemies.