MANOR LORDS | EP08 - OF BREAD & BRIGANDS (Early Access Let's Play - Medieval City Builder)
Manor Lords has been my most anticipated city builder since I first stumbled across it in 2020 - the medieval city builder with RTS combat elements, and an economic system that integrates the two closely... what more could I ask for? This series will showcase Manor Lords gameplay while highlighting how to play Manor Lords, providing explanations for various mechanics and gameplay systems. If you like city builders, if you like medieval settings, and if you like tactical battles, I think you might like this series.
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EPISODE 9 is OUT NOW - kzhead.info/sun/mpiph6iOhZ2VlKc/bejne.html ! If you missed any of the previous episodes, you can find them all here - kzhead.info/sun/mZVvmLywa3yInGw/bejne.html ! Well this didn't go as expected! This changes plans for next session rather drastically, and I can't wait to walk through the doors this seems to have opened.
I believe there's a pause button on the artisan family's home for that particular production. And set up some market stalls in front of the houses that need clothing! Lastly I think you have lots of regional wealth to work with to get trading routes for basic materials, that you finish, and then export for higher prices.
Came here to tell you about the pause button when you click on specific houses but while I’m here I might as well say how addicted I am to this series! 😊
They are plowing to plant winter wheat to be harvested in the Spring, Thanks for the Episode🙂
I wanted to say this but I wasn’t sure I was correct 🤷🏻♀️
The game clearly says fields are plowed and planted in the fall, so he was being really presumptuous to say the game was doing it wrong. Can't stand when players act like they know-it-all but really don't!
you got great titles that aren't clickbait, you have my respect
Why not place a couple market stalls here and there throughout your town? Convenience stores
The oven is better than a backyard bakery, you can add and remove families rather than locking 1 family out of all other work forever
I get so happy when I see more Manor Lords content. I've never been a big city builder guy, but this game and its honest attempt at historical accuracy is so incredible. I'm sure they took liberties, every game does. Although this studio really tried and I love seeing good indie games!
a full tour of the town would be nice, just walk through as you guy.
Loving how the village is turning out. Part of me wants you to make same identical burgage plots though haha. But I understand breaking up the shapes to make it interesting.
"On the topic of things that need to be put down, bandits!" what a great opening to an episode.
Just thinking about how I would love if once the game is out and released for DLC they offer other regions than just this central/ Northern European vibe. Like, give me an Italian peninsula where you can have olive trees and grape vines in burgages, or more middle Eastern, building your mosque at the center of tow ... So much potential for this game!
A Wild West theme would be insane
27:34 never thought I’d say this but, that cow looks good 😂😂😂
Your harvest wasn't maximised because you need to the farmers plow and seed in the autumn to allow maximum crop growth, read the season guide bottom right
33:11 I guess they are sowing the winter emmer.
@42:00 I think it may be a good idea to build a charcoal burner, I don't know the game mechanics related to them but since charcoal burns cleaner it could reduce the number of firewood stalls required in the marketplace. (Added time in case this comes up later in the video, I love the way you play and commentary, very soothing!)
Commenting for the algorithm. Very much enjoying the series
I'm absolutely loving this series. I think I like it even more than the Rogue Trader one and man did I really enjoy that one.
There was a game that came out almost 20yrs ago called Stronghold. I loved that game and it seemed like there was nothing close to that until I’ve seen this. I’m so excited that this is coming out.
There was a game that came out 30yrs ago called The Settlers and its iconic sequel 2 years later...
Plowing fields in the fall is normal. Then they're ready for spring.
I’ve been wanting to play this ever since I heard about it when I was playing Banner Lords. I know I will get plenty of enjoyment with this game. I remember playing a game on my dad’s computer when I was a kid it was another medieval city builder. (This was probably like 15-20 years ago) This reminds me a lot of that I get a sense of nostalgia while watching these videos. I wish you could pre purchase it and play early I leave Monday for work and won’t be able to play it for another month😢 Guess I’ll have to get my fix watching everyone else having fun lol
2:05 Party Elite describing fun as he sees it 😂
It is awesome to see the smaller things effect the bigger things. The town is beautiful. I have enjoyed eatching your series each after I have finished teaching. The music is also so peaceful.
Hello there :) Maybe its me, but I thought the idea behind Crops rotation was over a 3 year cycle Yr 1, Grow the crops, Yr 2 was for Animals (Composting) and Yr 3 Fallow; than back to Crops I'm loving this series, seriously tempted now to buy this game :-))))
The game has a very relaxing atmosphere and you showcase the features very well.
Commenting for the algorithm, loving the series!
Threshing wheat is what you wanted to prioritize at the farmhouse. It was an option.
Put a market in space between houses and sheepfarm, man. Loving the content
I know I’m behind, but I feel like you should move the granary over by the farm and use that space for more market space. That would make more of a town center as well.
Would love to see some more houses surrounding our church milord, feels kind of empty back there.
wheat can be grown over the winter ... it is called winter wheat for a reason ... it harvests late spring early summer and is the first grain harvest of the year ... so if you leave it fallow in summer and plant for winter you get wheat switched into bread for winter ... and rye made to ale for spring ... add your sheep t the fields with that perk and get better harvests as well
Can you build buildings like storehouses inside your Manor walls? I'm envisioning a city layout where the castle is at the center with the critical finished goods and a well needed to hold off an extended siege located inside the walls. Then just outside the walls you probably have a ring of markets and outside of that a ring of homes. Then, farther away. You have your very outer ring of raw material production.
Oh boy im really looking forward to the expansion, also i thought this suggestion for the name, the idea here is "Old English" so, you want it to be a Iron Mining town, so you use the Old word for iron - īren - and add it to the old word for Town, Burg (i understand that goes at the end like pittsburg) and you get īrenburg, if it was gold it would be Goldburg (WCW reference) cheers Party!
Suggestion: the third village make it a food-producing place (focusing the research points on stuff like honey and sheeps) Adelsball trading (between your towns too!), the second the iron artisanry, the third the food basket
40:26 me yelling: "sheep! free that family, sheep!" 49:20 - fanially
What a great series.
Looked up medieval street names. I propose Goatgate for the lane with the most goats and Schuhmacher Alley for the street in front of the warehouse with too many shoes in it.
Feels good how the game is coming out on a friday just after payday, gonna play it for atleast 2 days
Hi there Party. Great video again.... just a quick question, now that you have your Manor with the Garrison Tower, along with a lot of Personal Wealth, would it be better to Expand you Retinue, rather than to keep hiring Mercenaries all the time, especially if the right type of Mercenaries aren't available?
"Main" street was often the first street in many American towns
The sheep area is so cute IT HURTS🥰
How the windmill standing surely a small gust would knock it over it looks dangerous 😂😂
From what I've seen so far, I think it's 1 morgan per family in the farm to get the plowing/seeding/harvesting at efficiency without an ox. So, if you have 8 families assigned, you'd need 8 plots of 1 morgan to get the most out of it. Or 4 of 2, or 2 of 4 etc.
I'm thinking expanding the houses south with a triangle shaped market on the southern road would help the people's needs getting met
Hey Party. If you drive your mercenaries/troops in open field you may be faster to get the objetives... sometimes micromanaging is better. For suggestion to devs, bring the 1-2-3 steps of marching so we could make the path and go back to the city....
Another thoroughly enjoyable episode, thanks Party. It's great to see the farms getting up and running! I'm liking the sound of the market expansions you're suggesting, both on the other time of the tavern and around the church (as much as possible). Particularly like now having the market spaces fill in gaps makes it seem more organic and a sprawling expansion, like you say. I wonder if it's worth getting our retinue increased sooner rather than later to give them as much experience as possible before inevitably going up against the opposing Lord.
That one time...at Bandit Camp.
Actually, autumn plowing and sowing is quite common for wheat grain.
Cute town!I would live there.
Hey Party, not sure if you noticed but I believe in the tier three upgrade for the houses they can hold another family, that seems like a decent upgrade.
I would imagine after they had more than one road they would have to naturally differentiate. "No no that's the bakery street. Take the market street."
Yes our town has… Market Place, Bull Plain and now renamed but way back Butchery Row
Damn tier 3 housing trully is gorgeous in this game. I love it...
Just a quick note: I'm not sure if it was on my end, but the music mix seemed to be louder on this vid and, from my end, muted your voice a bit. (after watching full vid, it balanced out. May have just been the intro.)
The apple orchards should come into play soon!
I'm sure I'm seeing a 'prioritize threshing' option when you click the farm house
Im i the Only one that loved "Bread path" ❤😂😂
I don't think the market screen shows stock levels, it appears to show how many burgage plots are getting each of the goods listed.
A goat shed beside the backyard vegetable field. What can go wrong? 😂
I reckon if outbuildings are a permanent occupation, they should probably only take one family member, rather than the whole family.. maybe every burgage plot addition should work that way
Note about the placement of the Communal Oven, didn't you place its outline touching the lines of a Hitching Post? I'm nitpicking like a MoFo here but that doesn't seem like a very hygienic place to place it xD
I noticed the malt house has a food stall. Doesn't that mean that malt is being sold as food and not prioritizing making ale for tavern?
Hey I don't remember well but did you already activate the Berry trade like the initial payment of it. The 25 regional wealth to start it.
u need a set of houses without a backyard so you can have more workers
Just plow it... Plow it good. :)
One idé can be to build few houses with no backyards. This family will only do manually labour and won't be distracted with other things.
You have not bought any of the trade routes for the goods you want to trade! At the end of the episode you are setting a number of trading limits, but all the routes are still LOCKED ! Your trading post is mostly inactive!! You have so much money, you could easily buy every trade route.
Let's see what the policies menu is, notifications keep popping up about it
Baker St perhaps?
(A little confused where I hear you needed more general families to do rotating work, then later in the game, see many said new families assigned to food/hide specialty artisans. Is it possible the lack of open non artisan families pre-winter were also causing your leather distribution problems if they were not in the leather warehouse for there at the time of this broadcast? But I'll withhold further commentary until I see the other episodes. Including intra-settlement distribution concerns and wheat/flour/bread ratios and distribution both in the town and future settlements.55:30 Oh, street naming started in 6th century AD and you *do* "mine" clay FYI.)
Seems to me that you are turning almost all the leather into shoes (one source of clothing), leaving almost no leather left (another source of clothing). Can you set a suitable amount of leather to be sold as clothing ?
You selling eggs at the market. so why not producing them near the market? Why should feel that wrong? another thing: the fields and farms explicit saying that they will plow in autumn, so why not doing it so they can start sowing in the spring without wasting time plowing. I mean what else they gonna do in autumn besides looking pretty? xD
Why are they plowing and sowing after the harvest? That's weird! Based on the history of my village, streets already had names in Medieval times but they were called "ways" or "paths" (weg in german/alsatian) not streets.
I don’t know the mechanics of the game but it might be the sowing of winter wheat. Or it’s just a bug that has to be ironed out.
@@pimdegroot9656 wheat is planted in the fall roots over winter and grow in the spring
I know you're going for a more historically and regionally appropriate name, but damn am I dissappointed the new town won't be called Ironbasket 😂 Loving this lets play. There's something about the way Party cares, that makes me care about all things village life very intensely. To the point I was begging the screen "just pleeeeeease put a crossroads between your fields!" Unironically. Good stuff ❤
You're sitting on over 2k influence, won't you claim other lands? I know you're still working with this one mostly and haven't even started on the second one you already have but is there a reason not to claim another? Would give you access to more resources. Get some land with a hunting spot and instead of stop hunting when animal suply gets low you could build a second hunter camp and alternate between the two locations so they can rest.
lessgo!
My lord. We keep growing these apples that never make it to the granary or market. Do you wish to continue us goriwing them in our back yards my lord? Praise be our great leader
For the almighty algorithm!
You realize you have to purchase trading routes? You keep opening up the trading stall and saying you’re going to do this or that but the route you’re talking about still needs to be purchased?
Your fuel levels look low for the winter months.
If anyone's interested in hardcore manorial warfare and society I strongly recommend Schwerpunkt's videos series
The fact that you dont use your trader to offset minimums like clothing and other stuff is frustrating to watch... your bows are selling and making you money... also... more market spaces in different parts of the town.
Just set up a group of 10 small houses with no backyard for a work force, you keep complaining about to much lumber and not enough workers and this would fix both, you have way to many artisans and not enough movable workers. Also I don’t get why you’re so stubborn about the market placement, it’s to the detriment of your population except the favoured few who live opposite the market and hog all the resources as you keep upgrading them to demand more and more