Vertical Platformer Game Tutorial with JavaScript and HTML Canvas

2024 ж. 10 Мам.
505 108 Рет қаралды

This course was made possible thanks to Hostinger (a really great hosting service). Save up to 91% of by using the discount code CHRISCOURSES on checkout at www.hostinger.com/chriscourses
Demo: chriscourses.xyz/
Game assets: drive.google.com/drive/folder...
GitHub source code: github.com/chriscourses/verti...
Tiled map editor: www.mapeditor.org/
Warrior Art by Luiz Melo: luizmelo.itch.io/medieval-kin...
Background Art by Trixie: trixelized.itch.io/starstring...
0:00 Project summary
0:58 Project setup
8:55 Domain setup
16:15 Gravity
33:35 Player movement
42:50 Background sprite
57:22 Collision blocks
1:29:54 Collision detection
1:51:31 Sprite animation
2:16:19 Hitbox implementation
2:32:09 Sprite swapping
2:56:33 Platform jumping
3:11:27 Horizontal camera panning
3:31:13 Vertical camera panning
3:41:06 Launch final product to Hostinger

Пікірлер
  • In regards to having your game run on a live URL, I personally believe Hostinger is the the best shared hosting solution you can find at the moment-it's much simpler to set up than other solutions like GoDaddy and Bluehost (I've used both of these plenty of times throughout my 10 year development career), and the overall interface is cleaner too. This is the only video of mine where you can get a deal with them right now, so for a discounted rate, you can use www.hostinger.com/chriscourses and the coupon code CHRISCOURSES

    @ChrisCourses@ChrisCourses Жыл бұрын
    • Something cool to add would be a platformCollision viewer. PlatformCollision being an array. With mouse movement and determine size of array element its pretty easy to track where the mouse is in terms of the map. Then just change right element index on click to 202 values. Maybe something to add in future? :)

      @somerandomchannel382@somerandomchannel382 Жыл бұрын
    • Please man make map in game that tells you were are you

      @maxgamer6476@maxgamer6476 Жыл бұрын
    • O

      @brunoferreyra3486@brunoferreyra348626 күн бұрын
    • Wq

      @tara-nay@tara-nay17 күн бұрын
    • Jktttktkkttwttwtwtwtwtwtwttwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwttwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwttwtwtwtwtwtwtwtwtwtwtwtttwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwttwtwtwtwtwtwtwtwtwtwtwtwtwtwtwtwttwtwtwtttwtwtwtttwtwtwtwtwtwtwtwtwtwwtwtwtwtwtwtwttwtwtwtwtwtwtwtwtwtwtwttwtw🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂😂🎉🎉😂🎉😂🎉😂😂🎉🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂😂🎉🎉😂🎉😂🎉😂😂🎉🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂🎉😂twtetwtwtwtwttwtwtwtwtwttwtwwtwtwtwtwtwtwtwtwtwtwttwtwtwtwttwtwtwtwtwtwwwwtwttwtwtwtwwtwttwwwttwtwtttttwtwtwtwttwtwtwwtwtwtwtwttwwtwwtwtwtwtwtwtwtwtwtwtwtwwtwtwttwtwwtttwtwtwwtwtwtwtwtwtwwttwwtwtwtwtwtwwtwtwttwtwwtwtwwtwtwtwtwttwwwtwwt😂twwtwwtwtwtwwwtwwwtwwtwtwwtwtwttwwwwtwtwttwtwwwwtwtwtwtwtwtwtwtwtwwtwwtwwtwtwtwtwwtwwtwwwww😂😂😂eetetwwwwwtwtwtwwwtwtwtwtwtwwtwtwtwtwtwtwwtwwtwtwwtwtwwtwtwwwtwtwtwwtwtwwwtwwww😂twtetwwtwtwtwwtwwttwtwwtwtwwtwttwtwtwwwtwwtwttwtwwtwtwtwtwtwwtwtwtwtwtwwtwtwwwttww😂😂😂😂😂😂😂😂😂😂😂😂teetetwwwttwtwtwwtwtwwtwwwwtwwtww😂teettewrwwtwwtwwttwwwwwwwww😂😂😂😂😂😂🎉😂😂😂😂😂🎉😂😂😂🎉😂🎉😂🎉😂😂😂🎉😂🎉😂😂😂😂😂🎉😂🎉😂😂🎉😂🎉😂😂🎉😂😂😂😂🎉😂😂😂🎉😂🎉😂😂😂😂😂🎉😂😂😂😂😂😂😂😂🎉😂😂🎉etwwtwwtwtwtwwtwtwtwwwwwwwwwww😂😂wwtewtwwwwwwwtwtwtwwww😂wwwwwwwwwwtwwwwwwwwwwwwwwwwwwwwww😂😂😂😂😂😂😂😂😂😂😂twwwtewwwwwwwtwwwwwwwwwwww😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🎉😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

      @darthpromenaderpaprika5252@darthpromenaderpaprika525213 күн бұрын
  • Bro i keep falling asleep and always get these multiple hour long videos of creating games

    @cedric_mllr@cedric_mllrАй бұрын
    • actually me

      @Oxyopiia@Oxyopiia28 күн бұрын
    • On god!

      @account-pi3nj@account-pi3nj28 күн бұрын
    • This is my second time

      @ricelordalt9183@ricelordalt918328 күн бұрын
    • The same, when i wake up i see that YT algorithm gave me vids that i don't watch like programming tutorials.

      @greatswiss4252@greatswiss425222 күн бұрын
    • I’ve been falling asleep to YT the last couple days and every morning when I wake up it’s always on this specific video

      @Gumisprettygood@Gumisprettygood21 күн бұрын
  • I woke up here again!

    @d0senB13R@d0senB13R24 күн бұрын
  • edit: So you people know - this is the only yt channel with 0 - 100 tutorials on this subject and without clowning, with some tolerable product placement and with professional content and host. Better to download so it never get lost.

    @micemincer@micemincer Жыл бұрын
    • “Without product placement”? LOL

      @ThomasGiles@ThomasGiles Жыл бұрын
    • @@ThomasGiles LOL - don't watch it then

      @micemincer@micemincer Жыл бұрын
    • @@micemincer simply correct your statement since it's not true... why so salty?

      @oliveryt7168@oliveryt7168 Жыл бұрын
    • @@oliveryt7168 corrected

      @micemincer@micemincer Жыл бұрын
    • @@micemincer oof the salt

      @Ayoubased@Ayoubased Жыл бұрын
  • I appreciate the production quality of these videos.

    @mohamed745600@mohamed745600 Жыл бұрын
  • It's surreal gaining interest in web game development and seeing your own stuff pop up. Thank you for using my tileset!! I never expected people to like it all that much, I mocked it up in a few days '^^

    @trixelized912@trixelized91211 ай бұрын
    • Awesome, definitely one of the best looking tile sets I found on itch.io, thank you for making it available for use!

      @ChrisCourses@ChrisCourses11 ай бұрын
  • You're stuff is amazing! Very informative. Also, could you tell about how you would go around making a replay system for a game?

    @its.arjun.s@its.arjun.s Жыл бұрын
  • Your tutorials are so detailed and easy to understand. I appreciate your work on these videos !

    @ej3fm494@ej3fm4944 ай бұрын
  • dude thank you so much for this tutorial, I came from c/c++ to java script, and I was hating it like crazy, because I had no main function and while loop, and the for loops will crash on my side constantly, the way you are explaining java script makes a lot of sense, thank you!

    @commandprompt7171@commandprompt7171 Жыл бұрын
  • Seriously the quality of your videos are so good! Story-telling is perfect.

    @tonussi@tonussiАй бұрын
  • omg 1 minute in and already know this makes for a great weekend project thanks!

    @pabloqp7929@pabloqp7929 Жыл бұрын
  • Excellent OOP principles in a fun and practical way! Thank you! 👏👏

    @collinsk8754@collinsk87544 ай бұрын
  • I am loving your clear explanations and how you go through the code. It is very fun to learn like this! Keep it up!

    @nikolaikilt@nikolaikilt2 күн бұрын
  • Hello, fantastic class! I'm really enjoying it! I have a question. Once I complete the entire project, I'd like to replace the warrior sprite with one I discovered, but it has a different height. Is there a method to modify the crop box in order to scale any sprite height to a specific size for the player sprite? This way, I can easily switch sprites without concerning myself with their actual dimensions.

    @vitoralecrim@vitoralecrim11 ай бұрын
  • I'm enjoying this course a lot and I can't wait for the next steps. I'm trying to use classic sprites in your development, but when I dowload a sprite sheet, animations frames are not the same width. My question is: should I adapt development to get position, width and height for every frame or preprocess sprite sheets?

    @trooperware486@trooperware486 Жыл бұрын
  • Pro tip: In Sublime, you can save the file name directly if you write it on the first line, and press Ctrl/Cmd + S and Enter/Return. I always do Ctrl + N , write the file name in the first line of the file, Ctrl + S, Enter, Ctrl + A, and start typing whatever.

    @djcaly84@djcaly84 Жыл бұрын
    • Pro tip: Use VSC instead of sublime ;D

      @ambertrail6665@ambertrail6665 Жыл бұрын
  • Chris, the effort, time and love you put into your tutorials is VERY MUCH appreciated. Words can hardly express how much I appreciate what you are publishing here on this channel. The code is easy to read and easy to follow along. For me as a former C# developer (about 12 years ago, back in the days) this is very helpful. I wanted to write a ToDo-List app using HTML and JavaScript. Then I stumbled upon your KZhead channel, now I seriosly need to create a 2d platformer :). After I am done with this course here I will definitely check out the premium stuff on your homepage

    @spanfabrik@spanfabrik Жыл бұрын
  • What tool do you use to draw arrows and lines on the screen when demonstrating and explaining?

    @tobbe8287@tobbe8287 Жыл бұрын
  • It Tooks me 2 days to understand and built this project by your video very nice video and explanation keep growing may your channel get a million subscriber .

    @thefuntech2810@thefuntech2810 Жыл бұрын
  • great work man!

    @SandeepKumar-my7pk@SandeepKumar-my7pk Жыл бұрын
  • This is some amazing stuff. You got a new sub! also can i ask for something? Can you provide a tutorial on how to animate a character with just body parts and not a sprite sheet? If that is too much in vanilla maybe create a bone animation in spine or something and implement that in a game. Really can't find much material on that. Thank you!

    @myfavost@myfavost Жыл бұрын
  • Fantastic and professional video, thank you.

    @RichardBrent90111@RichardBrent90111 Жыл бұрын
  • So far this is the only proper Javascript game tutorial I have ever seen👆👍 👍👍

    @zianjohnillustrisimo9375@zianjohnillustrisimo9375 Жыл бұрын
  • Chris, can you create a simple 3D game using three.js?

    @2dapoint424@2dapoint424 Жыл бұрын
    • it gonna be awesome

      @worldbest3097@worldbest3097 Жыл бұрын
    • Have you heard of 'Sougen'?

      @shazam314@shazam314 Жыл бұрын
    • @@shazam314 it's beatifull

      @HuynhLuong227@HuynhLuong227 Жыл бұрын
    • me too, hope Chris move to game 3D with threejs

      @HuynhLuong227@HuynhLuong227 Жыл бұрын
    • @@shazam314 sougen on deez balls?

      @newuser689@newuser689 Жыл бұрын
  • i dont know how i got here, i dont know how i got 11 minutes in with no fucking clue that i was even watching this, but i feel marginally smarter, so thank you

    @FoxSock@FoxSock5 күн бұрын
  • Nice one Chris!

    @Frankslaboratory@Frankslaboratory Жыл бұрын
  • @Chris Courses @3:08:25 your method to fix this is one way to fix it, but a better way to fix it (especially in very fast simulations) is to untie your update loop from your render loop. Using this will make you able to set your velocities essentially infinitely fast while still updating in between the position based upon delta time. It does make physics much more cumbersome to deal with in games, but it also preserves things like a velocity going so fast that it can warp through collision detections. It will also make physics much more predictable in that it doesn't matter what speed the RAF is firing, the player jumping will remain consistent in rising and falling. Here is a boilerplate I use to achieve this, however any value being modified in this.update needs to be multiplied by that dt argument to simulate the "in between phases" that aren't going to be drawn on screen. Think of them as intermediate updates between render frames. I included a dumbed down version of an enemy class to show how it can be used. class Enemy { constructor(args) { //whatever } update(dt) { //example of how to use delta time this.x += this.vel * dt } render(ctx) { //etc } } class Game { constructor(){ const canvas = document.createElement('canvas') document.appendChild(canvas) this.ctx = canvas.getContext('2d') this.dt = 1/60 this.last_time = 0 this.accumulated_time = 0 this.entities = [] this.entities.push(new Enemy(args)) } tick(time){ this.accumulated_time += (time - this.last_time) / 1000 //if a user leaves the tab. RAF will stop firing, however the following while loop condition could get stuck otherwise due to time still increasing. this is a stop limit in those cases: if (this.accumulated_time > 200) this.accumulated_time = 200 while (this.accumulated_time > this.dt){ this.entities.forEach(e => e.update(this.dt)) this.accumulated_time -= this.dt } this.entities.forEach(e => e.render(this.ctx)) this.last_time = time //mock pretending if client got 5fps behavior //setTimeout(this.tick.bind(this), 1000/5, performance.now()) requestAnimationFrame(this.tick.bind(this)) } }

    @aylictal@aylictal Жыл бұрын
    • I had to research a lot on this and should probably give credit to Glenn Fiedler "Fix Your Timestep" article he wrote a few years back. He wrote his in java and I tailored it for JS in my example, but it works pretty solidly even with very fast moving objects and collisions.

      @aylictal@aylictal Жыл бұрын
  • Your channel is heaven to me.

    @prashlovessamosa@prashlovessamosa Жыл бұрын
  • Thanks for the great content. 1 Que how much it take for u to create video this long?

    @Coding_Asmr_PraDev@Coding_Asmr_PraDev Жыл бұрын
  • so awesome... man I wish I knew this like 30 years ago

    @sonomacoastfilms@sonomacoastfilmsАй бұрын
  • Hi Chris, I used the platformer logic you taught us to create an adventure game, using panning and a camera box. however, the panning method you taught us seems very buggy. sometimes it works properly and the player can pan in all four directions north, south, east, and west. but sometimes the player doesn't pan at all. Can you help me to solve this problem? I would really appreciate it thank you.

    @ucstudiotv@ucstudiotv8 ай бұрын
  • Hi Chris, i appreciate your tutorials, its possible to make a diagonal walk plataform ? like > " / ", move like sonic game.

    @suggestname1@suggestname1 Жыл бұрын
  • Thanks, the tutorial you made was really helpful chris! by any chance do you plan to make a video tutorial on making a simulator game like stardew valley in the future?

    @ghamaw@ghamaw Жыл бұрын
  • hey Chris , i made it thanks for course!

    @Mind--Blow@Mind--Blow Жыл бұрын
  • Hi Chris, great work! Will you continue this tutorial and will it be part of the premium section and uploaded on your website? Can't find the course there yet ;)

    @gflaap@gflaap Жыл бұрын
    • Haven't decided just yet, have to finish off some of the other courses first like Pacman, Pokemon, and Fighting Game. But can definitely add it to the site if you'd like to view there instead, just let me know 🙏

      @ChrisCourses@ChrisCourses Жыл бұрын
    • @@ChrisCourses Sounds Great! I would love to See this course also in your Website. I‘am currently doing the Space invaders tutorial and have just finished adding Sound effects 🔥👍🏻

      @gflaap@gflaap Жыл бұрын
    • @@gflaap ok great! I'll upload those today for ya

      @ChrisCourses@ChrisCourses Жыл бұрын
    • @@ChrisCourses Great, really appreciate. Best regards from Germany ✌🏼

      @gflaap@gflaap Жыл бұрын
  • This is great! Thanks!

    @jeremymorris5355@jeremymorris5355 Жыл бұрын
  • This is awesome....it would be great if it had more levels and other great features....I just dockerized it!

    @otisrancko@otisrancko Жыл бұрын
  • amazing content! thanks

    @djneils100@djneils100 Жыл бұрын
  • Hi, Great work! what is the name of the app for the todo list? Thanks.

    @ukaszmrowka3213@ukaszmrowka3213 Жыл бұрын
  • Really great tutorial! And I think this changes I made are a fix for 2 bugs at once: teleporting to the up platform and when falling fast go through it. I set a max gravity value (which even we irl have) of 7. So it stops accelerating. I added 3 to the hitbox height when cauculating if there was a collision in a platform, so it detects the collision a little before it occurs so it have more time to react, so the risk of the oine player frame beeing before and the other after the collision box is now gone. And added 1 to the platform collision box height just to make sure. And as the collision box of the player goes a little more down than the player, the 'teleportation' to the up platform when it shouldnt is also gone. :) There are any problems related to this solution?

    @joao.pinheiroa@joao.pinheiroa Жыл бұрын
  • I downloaded this video cause this kind of brilliant shouldn't be lost

    @Denis-di6hc@Denis-di6hc Жыл бұрын
  • i love your ideas

    @zohaibqurban7386@zohaibqurban7386 Жыл бұрын
  • chris your videos is so much clear and smooth with no complicated code thank u from bottom of my heart my young brother learn from u and he ststed creating his dream game

    @Flipper_Auu@Flipper_Auu Жыл бұрын
  • wow awesome, Thanks

    @mdhossen7082@mdhossen7082 Жыл бұрын
  • Very nice tutorial! 🙏

    @hippiehans@hippiehans Жыл бұрын
  • I love these videos, I do. But I am getting g sick and tired of waking up to them

    @m1kegame_dev456@m1kegame_dev45619 күн бұрын
  • isn't it better to create the "collision blocks" in tiled using "Object Layers"?

    @zev108@zev108 Жыл бұрын
  • Simply grateful for this great tutorial and all your background work to complete it and share it.

    @JorgedelCampoAndrade@JorgedelCampoAndrade8 ай бұрын
  • For the gravity/velocity issue, isn;t it better to just cap the max-speed ? Since that's also how RL works. You cannot build momentum indefinitely. And also you would not like the game visuals to move faster than intended.

    @i3looi2@i3looi2 Жыл бұрын
  • Really good course do you know of a way to make the pixel look crisp

    @adolphineatingchildren2641@adolphineatingchildren2641 Жыл бұрын
  • Hey so im following your content and was doing well up to 51 minutes with tiled. I downloaded Tiled and added the picture. but when I click export as, it doesnt give me the option to grab javascript files. Any suggestions ? I really wanted to complete this project

    @azureharris8647@azureharris86479 ай бұрын
    • i already have no experience with tiled, so I skipped that part by copying collisionBlock and platformCollisionBlock array from data.js file in the linked repo file. I finished the tutorial that way. You can alway improve the process later

      @SamiullahKhan@SamiullahKhan22 күн бұрын
  • it looks so cool wowo

    @soumelee5661@soumelee5661 Жыл бұрын
  • one other question was why loop in the gravity collision detection example? Couldn't you say, "If the bottom of the player would be below the bottom of the canvas, set their position to be at the bottom"? like if they were going to fall 1.5 pixels, but can't, fall the remaining amount then stop

    @MaximoJoshua@MaximoJoshua Жыл бұрын
  • Amazing :D

    @mohammadfouad6706@mohammadfouad6706 Жыл бұрын
  • I fell asleep and woke to this

    @alsq110@alsq11013 күн бұрын
  • chris is one of the best coder🤩🤩

    @user-pi4hl3bu2o@user-pi4hl3bu2o8 ай бұрын
  • Thanks a lot for the video

    @chrystian4517@chrystian4517 Жыл бұрын
  • Thank you for this amazing tutorial!!! Is anyone have issues with the sprite onload part? Iv been stuck on it for days and cant figure out why the sprite isnt colliding after removing the declared width and height from the player class and using the onload function in the sprite class instead. Would appreciate any help and thank you!

    @abdullahnaim10@abdullahnaim10 Жыл бұрын
  • When using requestAnimationFrame() we don't need use the delta time, since requiestAnimationFrame is based on the displlay refresh rate right? So there is not problems whith the game speed being different on a player at 60fps and other 144fps?

    @dafrdev3333@dafrdev3333 Жыл бұрын
  • Díky!

    @lukasmarvan5209@lukasmarvan5209 Жыл бұрын
  • Great work chris! Would you consider doing a super auto pets clone? Much love :)

    @Quake1dan@Quake1dan Жыл бұрын
  • Hi, i like your method to teach, thanks very much for what u doing. I have a question, why u use javascript not unity ??

    @matteociprandi3968@matteociprandi3968 Жыл бұрын
  • Hi Chris, very nice work, but I am curious, have you managed to monitize your web games in any way? Are web games still a feasible business in 2023?

    @EduardKaresli@EduardKaresli6 ай бұрын
  • I really want to buy your courses, but I can't listen to English well. So I'm really looking forward to this feature. I really hope you'll look into this. Thank you!

    @kytosai@kytosai Жыл бұрын
  • Hi Chris. I love your videos. I got to 2:30 : 55 and my guy teleports up ontop of the red ledge instead of stopping at the red collision blocks at the left of the screen. Any ideas why that might happen ?

    @coreyrobertmalone4590@coreyrobertmalone45905 ай бұрын
  • Sir, can you make a video or tell me which programming books you prefer to learn js as a beginner like me.

    @meetmulani7017@meetmulani7017 Жыл бұрын
  • Which theme are you using??

    @Denjiro_sasaki@Denjiro_sasaki Жыл бұрын
  • thank you bro

    @ajayshekhawat2292@ajayshekhawat2292 Жыл бұрын
  • What does the code look like for the Screen moving up or down in relation to the character (main Object),So when the Character falls,the background moves up And when the Character moves /jumps up the Background moves down

    @dannieamme8180@dannieamme8180 Жыл бұрын
  • How does he draw the diagrams on screen ?

    @Ketchup911@Ketchup9114 ай бұрын
  • i have a problem: x postion change going smooth, but y changed abruptly, it just teleport player when jump, for example

    @Dj_Shalenec@Dj_ShalenecАй бұрын
  • Hey Chris , can i ask u why u don't use three js instead ?

    @razorjhon2622@razorjhon2622 Жыл бұрын
  • Hi Chris,how do you make money through game development,and is javascript great for that tacks because most people don't play game online anymore

    @aliceonabanjo1077@aliceonabanjo1077 Жыл бұрын
  • Just a small question: why didn't u use event emitter(subscription) model but all the time add different action to the different part of script(just a newcomer in web games that's why asking for)?

    @mrakov@mrakov Жыл бұрын
    • i think the author went with the simplicity, thought a lot of things could be improved

      @SamiullahKhan@SamiullahKhan22 күн бұрын
  • Its nice but the map is limited and everytime the blocks are in the same position how i can change it ? I want to create endless map to the up and blocks randomly located

    @onurgul3689@onurgul36896 ай бұрын
  • When the guy is running to the left his legs are moving clockwise, backwards compared to the direction he is going. Looks like Michael Jackson moon walk :-) You probably need to iterate the animation images in reversed order for this case. Great quality tutorial, BTW. Thanks.

    @NETANELPL@NETANELPL Жыл бұрын
  • Can u make button controller?

    @cakrasatriaputra9297@cakrasatriaputra9297 Жыл бұрын
  • nice tutorial ! maybe it would be better to use State pattern for Sprite Swapping ?

    @ArtcodEAscetik@ArtcodEAscetik2 ай бұрын
  • Amazing...

    @dilipsharma615@dilipsharma615 Жыл бұрын
  • Nice One !

    @learningXode-NG@learningXode-NG Жыл бұрын
  • Hello, just finished coding this and it worked. I was wondering if you could do a Yugioh type game next

    @Kurai_Isshin@Kurai_Isshin Жыл бұрын
  • hola, se supone que camera es como todo la vision del mapa, mientra sque camerabox es la de vision del jugador? se puede entender asi?

    @enmanuelcolina4203@enmanuelcolina420310 ай бұрын
  • I LOVE THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    @anth0ni33@anth0ni333 ай бұрын
  • You can Jump infinitely in the Demo linked. Feature?

    @franka4312@franka4312 Жыл бұрын
    • Feature to exhibit vertical scroll better Add if (player.velocity.y === 0) { player.velocity.y = -10 } to your jump event listener to prevent multi-jumps

      @ChrisCourses@ChrisCourses Жыл бұрын
    • @@ChrisCourses Thanks! I want to dive in on this one and wanted to make sure the result was close to what I was looking for. I can't wait to follow along and build my version of this with your tutorial/knowledge!

      @franka4312@franka4312 Жыл бұрын
  • If you skip the domain part of this, can it still work, and if I make my own website, can I use these same steps to put it onto my own website?

    @doctorjcw5857@doctorjcw5857 Жыл бұрын
    • Indeed, you can still use the same code on any hosting provider

      @ChrisCourses@ChrisCourses Жыл бұрын
    • @@ChrisCourses okay thanks

      @doctorjcw5857@doctorjcw5857 Жыл бұрын
  • from extends Sprite I refresh and get black screen???

    @lindricdavid4850@lindricdavid4850 Жыл бұрын
  • Hi Chris! Can you make the PixiJS Game dev tutorial???

    @quochoangang6014@quochoangang601411 ай бұрын
  • Useful timestamps: 15:00 - how to edit/update your gaming website

    @WardofSquid@WardofSquid Жыл бұрын
  • Can Hostinger host nodejs web sites? I write games that use nodejs and code running in nodejs for saving game data.

    @Aarmaxian@Aarmaxian Жыл бұрын
  • Why don't you just flip you spring using CTX.transform, instead of using another sprite?

    @expertsystem6379@expertsystem6379 Жыл бұрын
  • Hi Chris would you please create javascript course

    @kuthbudeendeen7553@kuthbudeendeen7553 Жыл бұрын
  • I am missing the part where I install the programming tools? I am using java on visual studio code, what am I missing?

    @TrederAlmighty@TrederAlmighty Жыл бұрын
    • You won't be using java on this code.

      @kevingordon1312@kevingordon1312 Жыл бұрын
    • @@kevingordon1312 yeah, its javascript. but I am still missing something. I tried downloading the html extension for visual studio code, but still dosent real work. I'm not sure whats wrong.

      @TrederAlmighty@TrederAlmighty Жыл бұрын
    • @@TrederAlmightyRight click the html file from within VS Code and in the dropdown menu select open with ‘Live Server’. You can also click‘ Go Live’ in the lower righthand corner of VS Code…that will open the ‘Live Server’ It could also be that you didn’t reference your JavaScript file in the html file?

      @frankie_goestohollywood@frankie_goestohollywood4 ай бұрын
  • Hi Chris! You are amazing! I followed your Game Courses and they fill me with joy. Thank you for the game assets and incredible explanations. I wanted to add something to the project, I wanted to start first with the "Attack" feature so I tried to add a new event for the key "X" to switch animation, but in the game assets there are 3 animations for attack and they load too fast or too slow. anyway I know something I am doing is wrong. Can some help me fix this issues? [keydown event] switch(event.key) { .... case 'x': keys.x.pressed = true; break; ..... } animations: { ..... Attack: { imageSrc: './img/warrior/Attack1.png', frameRate: 4, frameBuffer: 3 }, ...... }; if (keys.x.pressed) { player.switchSprite('Attack'); } else { player.switchSprite('Idle'); }

    @samuelardelean7037@samuelardelean70377 ай бұрын
  • can someone send me the tiled file (not the software but the maps)

    @finn7798@finn77984 ай бұрын
  • Unfortunately the website is down.

    @Madsynth1987@Madsynth19874 ай бұрын
  • If his videos are this level quality, i wonder his course...

    @marcelo.victor@marcelo.victor Жыл бұрын
  • Sir can you make more game app using javascript

    @mohammadadilashrafi1664@mohammadadilashrafi1664 Жыл бұрын
  • which code editor have you used?

    @ChandujobsApplications@ChandujobsApplications Жыл бұрын
    • Sublime

      @onepieceworld121@onepieceworld12111 ай бұрын
  • how do you add enemies please

    @ragnarok3888@ragnarok38886 ай бұрын
    • the same way you add the platforms, push into array a constructor

      @PsychoDude@PsychoDude5 ай бұрын
  • three js game tutorial plz

    @kumaramresh7905@kumaramresh7905 Жыл бұрын
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