History of Clash Royale's 2nd Worst Building
2024 ж. 6 Мам.
363 353 Рет қаралды
I covered the barbarian hut's history a few months back, and the goblin hut is in a similar position for similar reasons. However, they have had different journeys to get where they are today, so I decided to make a video dedicated to the barbarian hut's little brother.
Chapters:
00:00 Intro
00:51 2016
05:43 2017
10:02 2018-2019
15:39 2020
17:56 2021
20:06 2022
21:48 2023
24:39 Outro - What is the Future for Goblin Hut?
Music List:
Aria Math - C418
Taswell - C418
Fungal Wastes - Hollow Knight
Haunt Muskie - C418
Antria's Dance - Edvard Grieg
Ruin Tower (Dead Sea) - Chrono Cross
Alpha - C418
It’s weird to see how the only good spawner is the tombstone and is the only one who is purely defensive
I actually use tombstone in my deck, it's really useful
Splashyard :)
cheapest building
Day 34 trying to milk likes from probably future famous comment
@@PedroNyuk24day 1 of trying to milk likes from potentially famous reply
They should change the spear goblins in the goblin hut into megaknights, with no additional changes. Should balance things out pretty well
Goblin hut evolution idea
Diamond pass exclusive
WHAT??>?
3 megaknights every 5 seconds evolution of goblin hut
Sounds like a good idea not gonna lie
I don't Suffer from these problems, being a perfectly balanced troop and all.
I mean, you kind of counter it?
Yes a very BALANCED troop 😂
Aww, a gay man, my favourite kind of man
@@SlowpokeonMeth same
@@S_0.2Noob
I love these videos because it always boils down to "Clash Royale players dont want to think so they scream on reddit until they get to stop thinking again"
clash royale players have a serious skill issue
I don't think you understand how the balancing of clash royale works lmao supercell just adding cards and never ever changing them and saying "skill issue lol" would literally kill the game in like a year
@Chilloutlilbro They didn't say it wouldn't
Cards are like the Ying Yang. If people hate using it and hate seeing it, it's this. If people hate seeing it and love using it, it's mega knight. If people love seeing it and live using it, it's Larry
What if people love seeing it but hate using it? Oh wait, that's just a weak card
Oh no way. Someone found an interesting comparison between CR and Ying Yang (a side character from Japan Studio „Puppeteer"). It's nice to see something like that in our lives of online media users.
@@Dnedriwhat does this even mean
@@Dnedri Im pretty sure he meant Yin and Yang but maybe I’m wrong
@@sandwichboy1268 Elixir Golem. He is free Elixir for you.
2nd worst building is twitter hq
Actually worst building ever to exist in the world
The actual 2nd worst building is EA Inc. main office
I mean brawl stars is still kinda good
1st are the twin towers
@@Torrables💀
Honestly, I've stopped playing the game, i just watch it cause of your good story telling. Keep up the good work
I haven't touched this game in years and have never really been interested, but his videos are oddly entertaining
Yeah same, played when the game came out and lost interest but these videos are really entertaining for some reason
Same,it's been a year since I've stopped playing the game but I like his story telling
Same
Same. I haven't played the game since like late 2019/early 2020.
You made a very valid point by replacing spear goblins with regular goblins for the hut. That would be the best change it ever got.
i feel like that’s a bit too similar to the goblin drill
this is one of those changes where you might as make it a new card
What about 1 standard gob followed by a spear gob… that may land it at a happy medium
A rotation might work too. 2 gobs for 1 wave, 2 spear gobs next
That would make It usless. Just a more epensive tombstone and goblins can't even survive a golem explosion. Skeletons thrive on mass and as sacrifice, spritis are distraction and anti swarms, barbarians are heavy hitters whit kind of tanky attitudes, goblins are chippers, the are made to chip away your damage, it's by design to be annoying
I'm actually surprised you didn't mention when there's only one goblin, when your opponent is 1 level higher than the goblin hut, it would literally peform worse.
Why would it do that
Please do the history of the PEKKA - it's a struggling card, but one of the most recognizable cards in Clash Royale. It deserves its own video!
I use pekka regularly, it doesnt seem like it could be bad
@@LucyWest370 well in top ladder and grand challenge it doesn't seem like pekka is too popular, definitely shows up a lot in lower arenas for sure, in lower arenas pekka is a lot more popular
I see pekka quite a bit, it hasn't been consistent, but lately I usually see at least one pekka deck per play session
@@thomasdevlin5825It’s me. I’m the PEKKA player.
@@greyberger8776It's a beast in midladder, especially when everyone is using megaknights where it could get hard countered by it
Your vids always drop in the most random moments but every time you post it's a good feeling coz they're always pretty long and your research is amazing, I love this type of content, keep it up mate!
Gratz never fails to fill us up with elixir
🤨
Same 😀
too relatable comment
ayoo pause
I go boom
Something I just came up with but might be interesting is to improve the building's overall stats, then make it spawn one regular goblin and one spear goblin per wave. I don't know how broken or weak this would be but it would make the card more versatile and not just a more expensive tombstone variant. It could even spawn a goblin and two spears on death like a micro goblin gang
I like the idea but people would hate it, it would make their most hated attribute better. They're hated for their easy free chip damage, adding a single goblin into it would make them chip more. I do think they should try it though because who knows maybe it'll work. It is the goblin hut after all, not the spear goblin hut
@@Slimerror maybe alternate spear and stab, so spear is less frequent
What about make it so that the spawners are unable to chip the tower when left alone, then buff something else?
This man has single handedly brought me back to clash Royale after 5 years, and I look forward to every upload. Keep up the good work mate!
Love your content Gratz I can tell you put a lot of work and time into them
Oddly, this video made me not only pick up clash royale for the first time in half a year, but I also started using and enjoying using goblin hut, lol In the long run replacing tombstone with goblin hut is not a good idea but it's fun
Gratz, It is lovely to see you do so many videos!
In general I think the hut needs some more death goblins. Whether that's giving it 1 more, or returning it to 3 and nerfing how many goblins it spawns overall, I think the death spawn was good.
Next : History of Clash Royale's 3rd Worst Building
you mean cash royale?.
Supercell headquarters
mega knight user’s house
Hello Gratz, the old Lamberjack profile was unique and better
Flawless 👌 it's great to see you back, 🙌
Bro I love your videos so much your doing such a good job and I love how we finally have a CR KZheadr that isn’t just gameplay keep it up
Can I just say that it kinda makes me mad that the community just sees a type of card and determines that the card should be nonexistent because they just don’t like it even if it isn’t a problem. It’s super petty and kinda takes away anything unique since everything has to be similar or it’s hated
he never said that though
Good stuff as usual, glad to see you're still going. Keep moving forward and keep doing good work 💪
Why didn't they ever try just 2 death spear goblins? They've done 0, 1, and 3 so 2 seems like a happy medium
Keep up the great work man. Love the vids
Finally, I love your videos ❤
wow very good commentary. It makes sense that you would know all this considering it is the only game you ever play.
Exelent videos, man. Watched all of them
Always a great day when I see you uploaded a new vid!!
Make it spawn 6-8 spear goblins in waves of one, and make it target troops as though there were 3 spear goblins shooting from the hut. Gets more value when played proactively, making it serve as a counterweight to the popular beatdown decks right now because a beatdown push starts from the back and if a goblin hut is played as a Golem or Lava Hound is played, it'll do more damage to the tank from the accumulating spear goblins
Goblin hut is literally one of my fav cards 💀💀💀 I don't use it but I just love it,and I also really like the spear goblins bc the sound they make while attacking is funny,and my opinion on cards in this game can be resumed to how fun or funny I find it lmao.
I feel like if PEKKA’s speed was increased slightly, these cards would become meta again because they counter the meta. This is a perfect example with the log. The problem is trying to balance the card itself without balancing other cards. I don’t think that will ever happen.
These videos are awesome, I'd love to see a Royal Recruits video. Keep up the good work!
This guy deserves 1 mil subs
POG, also nice new pfp just re-watching a video yesterday
I dont even play CR anymore, but I just love your videos! Keep it up!
The sequel we didnt know we needed
The gods blessed us with another Gratz Video. It must be a dream.
i love how people seems to be ok with spell ciclying but hate cheap damage of the gob hit
Let's go your back I watched all your videos and I subscribed to you now.
Love your content! You always make your videos super interesting and entertaining. I have watched them all, even multiple times. Hope you reach 200k soon!
The way I see it, a balanced spawner is a low usage one. 1-2 spawns can be disappointing, and 3 is just to much elixer value per spawn. If you lower its health, it just gets deleted by spells, win cons and a combo of both. It has a higher health, it becomes as consistent as other defensive buildings while consistently creating a consistent even, or positive elixer value on the board. So imo, a spawner can only be busted or garbage, and find a very small opportunity for an in-between.
There IS an in-between spot: a spawner that doesn’t chip the tower when ignored. At the moment, only Tombstone is in this spot.
I've recently begun including E Dragon in one of my decks and holy hell it needs an attack speed buff. Too many times I've seen it get taken out, or fumble an answer to Sparky because it took too long to lock on and get zapping.
It's a good day when Gratz uploads!
I've been sitting on this idea for a while ever since the goblin hut change, and my proposal is drastic but I think that's what this card needs. Drop the elixir down to 4, have it spawn one goblin and one spear goblin at a rate of the duo for every 5 seconds, and have it's health decreased slightly. It can still get some chip, but also work well on defense.
but then it’s basically a worse goblin drill, so it would ruin the card
Gratz, amazing video as always but there is one problem with your idea of how to fix the goblin hut by making it spawn normal goblins, it already exists, the drill is a goblin hut that spawns normal goblins😂
This channel will go big it’s so good this will go boom to the moon in subs
@Gratz Since you've covered two of the spawning buildings, I'd love to see histories on the other buildings. I'm partial to the tesla but the history of all the other buildings sounds rather interesting.
Love the content man
in essence, spawners are basically elixir pumps but you dont get to choose how the elixir is spent. They will spawn a bunch of units for you, unless they get spelled, then they'll only give you a few units. The pump will let you play more cards, unless it gets spelled, then it'll only let you play a few more. The way to balance the spawners is to make it so that when theyre not spelled theyre very dangerous, but when they are spelled they are very weak, so they fit into their archetype better. What supercell has been doing is making is so that they still give value even after their counter is used and thats just no fun. A card whose counter just doesnt work is just broken and nobody likes that. Tombstone is the only exception to this because its so low hp and low cost and not threatening that its not worth spelling so its not even really a bait card anymore its just a delayed swarm unit barb hut spawns barbs, but not that many and even less if its countered. There isnt much disadvantage to leaving a barb hut on the map, so it doesnt do its one job of being a bait card. the furnace spawns fire spirits, which tend to not give much value anyway since every deck carries a tank now, its not very valuable when its left alone and even less when its spelled the goblin hut ironically is the spawner which is closest to its purpose, it will annoy you until it dies spawning quite a few spear goblins if you leave it alone, and spawning just a couple if you spell it. lets consider pump this way too. the pump 'spawns' elixir, and if you leave it up its a big threat, and if you spell it, its barely worth it for the opponent. the issue with the spawners rn is that they arent threatening at all when they arent spelled, and give too much value when they are spelled. They are fireball bait cards that allow you to build an advantage when they arent spelled. kinda like princess and firecracker, they get value by living longer. but its more like the spawners are like princess and firecracker but the cost more and do even less damage
In the initial days, it could double down as a defensive building as well. Nowadays, it is just a spawner building and this was what made it useless.
A Gratz upload? Hell yeah.
I don’t even play Clash Royale and you are 100% one of my favorite channels lol
There could be a balanced state if you spawned 1 of each. One Spear and on reg goblin could be interesting.
Boom Arena’s version of goblin hut is my favorite. The Faun Hut in that game isn’t really a spawner anymore, and is a defense building that functions similar to a tesla that doesnt go underground. It still has the death spawns and is a really strong card at 4 mana. You should try it Gratz!
That sounds interesting. Boom arena does seem to have good balancing takes on many Clash cards. I’ll give it a shot.
@@GratzClash if u give it a shot does that mean that you have played more then one game? In ur description it says u only play clash royale
I played it like twice when it was popular for like 5 minutes.😂
They could do something really different by making the hut cost like 3 elixer and then when you want a spear goblin you pay either 1 elixer or 0.5 elixer and then a spear goblin will spawn and you can do that every 1sec or so. This would also heavily increase it's skill ceiling and make it a more competitive card.
No thanks
I really like you video, keep going 👍👍👍
I have a sweet ass spawner rework: gob and barb hut house their respective troop; but it only goes into battle when something gets in a certain range of it: it could be more than 3, but the idea is troops build up until something gets close, when they play defence (it may need a certain troop weight to release so they dont come out for one enemy skeleton) and give an icon showing how many troops are currently housed.) Admittedly I've no idea how it'd work w furnace tho bc they only attack once
Finally after 1 month a new video
i personally like this this unit....and i also find it a pain in the backdoor when i spawn one prince and a peka and he kills both with one goblin hut, also, good videos, i watch them alot
I would love to see the clone spell history, I think it will be interesting and clone is also a very niche and unique card
I feel like the people that dont like spawners and that complain about it just dont want variety in their games, and cant understand anything beyond absolute meta
Spawners have also been meta and still get complaints
I would love history of the fisherman, since it's my favorite legendary card with what I believe the most skill needed
The wait is always worth it
Honey Wake Up, Gratz just Uploaded
Looking forward to the RG video
Love your videos despite my love for CR dying so far as of 2023z
I like spawner decks for one gamemode: 7x elixir. Spamming every spawner, mirror and clone overhwelms them
Something I kinda wish they would have tried is instead of having spawners (or at least the more expensive ones like the Huts) spawn units at regular intervals, they'd do something like replace the spawner card with its respective unit card while it's on the field and let you place them for free. Giving the player control over when and where units are placed would make it a much more technical card, and cycling units to get the most value out of the building. They wouldn't just clog up a lane, and you couldn't place a half-dozen of them on the field at once, either. If you gave it a longer lifetime but retained the health, it could be a versatile defensive wall and an interesting long-term investment. The only problem would be how cycle decks could exploit it to get insane value...I think maybe you could solve that with something like having the huts take a flat damage amount for every free unit placed and thus put a soft cap on how many units you could get out of one per placement.
This has ALWAYS been my favorite card in the game :)
As someone who has been using Goblin Hut since the beginning, it's a lot stronger than where it use to be. The chip damage puts pressure on the opponent. But I would honestly say the card works best in swarm decks. It bolsters numbers, counters some strong pushers if placed right, and puts pressure on one side for you to either go full in with or attack both sides
Love you gratz !
U should make a video talking abt the game's release, its updates and how hyped ppl were before the release
I think the goblin hut can be both spear goblins and goblins. Alternating between the two would very interesting. I don’t think I would use it tho
Oh fuck yeah new Gratz vid lets gooooo
Old cards were made for meta so different from now. The more new unique cards are added the more the old ones would be either overpowered or almost dead because they cant find a place inbetween like 5 or 6 years ago
This video was so good i forgot i absolutely despised the goblin hut!
Another gratz banger
Why did you change your profile picture?I loved the lumberjack😢
14:55 Priceless.
man I just love the hollow knight music in the background, really gives me the chills love ur content btw, keep it up brother
I think it should reworked into having 3 death spawn goblins but total goblins spawned be 9 and spawns 2 goblins every 11 seconds.
Seeing the initial part of the range buff unlocked trauma I still have not gotten over
Hi bro love your histories videos goblin hut actually good card
How did it take me 9 days to find this masterpiece
You should do a video on fire spirits. Interested to know more about the history there
Imagine it spwaning 3 stab goblins, 2 spear goblins, 3 stab goblins and on death it is dart goblin. Unusual cycles
I always thought it would be interesting if the huts spawned 1 unit of that type, when a card that spawns troop (at the spawner) but then again that would probably be frustrating to play against. Short duration building that needs you to cycle a lot seems annoying as well
Yess you are back😍😍😍
Can you do either magic archer or goblin giant?
YESSSSS NEW VIDEOOOOOO ILY
I thought someone was stealing your videos when looking at your new pfp lol
You changed the profile pick nice
I started playing Clash Royale this year and one thing I’ve noticed with the game is that the thing that ruins it is repetition. So far I’ve noticed that every couple arenas has a popular card in use the lower arenas are very balanced and even goblin hut has a place down there I’ve pushed up to arena 17 and I’ve noticed that as you get in a higher arena the game gets more boring and repetitive because top ladder defines the meta the only way you get variety in higher arenas is a shift in meta and right now that meta is megakinght I see him in about 70% of decks and it’s super annoying and almost every person I know who plays clash runs megakight
Boom Arena (yes I know) had a good idea to only spawn goblins upon breaking, before that, it acts as a spear goblin tower, with 3 spears thrown at the same rate it would if there were goblins
If they rework it to spawn goblins it would either be a weird drill or a worst tombstone
I remember using this card at times and it seemed fine for me.
As a long term hut user I think it's safe to say that the card is fairly underestimated these days, as it can fully counter almost every building targeting win condition if placed correctly, not only that but it also manages to counter whatever minitank applying pressure without taking too much damage forcing your opponent to spread their elixir reducing the chances for a counterpush, the biggest weakness it currently has is the tesla tower since it full counters with a +1 elixir trade, and tanking for the goblins doesn't work efficiently since the push will be too weak to reach tower I think if the tesla were to get a rework making it spawn over 9 tiles rather than 4, and having a 13% damage decrease, it would be more susceptible to earthquake, granted this will only allow the goblin hut to strive in a few selected decks I can envision it having around a 7-8% usage in top ladder, doing anything directly to the spear goblins will have dreadful effects on the metta making the goblin giant too powerful, another idea would be to allow the goblin hut to spawn troops a lever higher than the actual card, in this scenario you indirectly buff the spear goblins without affecting any other spear goblin cards
id like to think 1 stabby and 2 spear goblin would be a cool direction to take it
Can we get a video on the history of the Electro or Ice Wizard?