I Spent 100 Days Learning Blender

2024 ж. 24 Мам.
77 968 Рет қаралды

Here's why and how I spent 100 days learning Blender as a designer who normally uses CAD and KeyShot for modeling and rendering. I share my exact process so you can learn Blender on your own without quitting!
Read the full article on this topic here:
www.willgibbons.com/learn-ble...
Time Stamps:
0:00 - Introduction
0:22 - My existing tools
0:41 - What is Blender?
1:22 - Why I learned Blender
2:22 - 100 Days of Blender Results
2:51 - Day 11-20
3:26 - Days 21-30
4:11 - Days 31-40
4:40 - Days 41-50
5:26 - Days 51-60
6:00 - Days 61-70
6:54 - Days 71-80
7:49 - Days 86-100
8:23 - How I learned Blender
8:34 - 1 - Define goals
9:05 - 2 - Sustainable goal
9:34 - 3 - Good mentor
10:28 - 4. Mini-projects
11:06 - 5 - Stay motivated
11:46 - 6 - Accountability System

Пікірлер
  • If you're a designer interested in career, rendering and self-improvement topics, I think you'll like my free newsletter: pages.willgibbons.com/roadmap Currently, most of my tutorials are focused on rendering in KeyShot, but many of the principals can be applied to Blender/Cycles or any other render engine. I do intend to create some beginner-friendly Blender tutorials in the near future. So, to make sure you hear about those, you can use the link above to join the email list. Cheers!

    @WillGibbons@WillGibbons2 күн бұрын
  • Awesome job and congrats on finishing. Enjoyed this wrap up video too... Great tips and advice for success!

    @DerekElliott@DerekElliottАй бұрын
    • You're the man! Thanks for dropping a comment on my video. Much appreciated!

      @WillGibbons@WillGibbonsАй бұрын
    • @@WillGibbons broooo, my two fav mentors in one placeee, wow.... i was always loved to export animation and models from blender to keyshot, i learned keyshot from WillGibbons

      @kittyc4t679@kittyc4t67910 күн бұрын
  • that's a lot of progress in just over 3 months, great job

    @xanzuls@xanzuls25 күн бұрын
    • Thank you! I Really appreciate that.

      @WillGibbons@WillGibbons25 күн бұрын
    • Do you think I could become proficient with Blender in 100 days if I worked on it each day for a few hours?

      @pluto9000@pluto90002 күн бұрын
    • @@pluto9000 Sure... as long as you stuck to a specific area of the software. I've heard from plenty of others who've spent years learning it and they all will admit there's still plenty they don't know. But in the end, you likely don't need to know how to use all of what Blender has to offer.

      @WillGibbons@WillGibbons2 күн бұрын
  • Congratulations on an exemplary, disciplined approach.

    @rbettsx@rbettsxКүн бұрын
  • Congratulations on making it to the end! I really enjoyed observing your process. Your attention to detail is impressive, and as always, your tutorial was not only informative but also a delight to watch!

    @Gercovl@GercovlАй бұрын
    • Thank you so much!

      @WillGibbons@WillGibbonsАй бұрын
  • Thanks for sharing this experience!

    @carlospaixao3242@carlospaixao3242Ай бұрын
    • Thanks for watching!

      @WillGibbons@WillGibbonsАй бұрын
  • So cool! Super excited to see this compilation, I've been following your progress on Instagram and it's been really inspiring for me. When starting new challenges or trainings, I typically encounter problems like the ones you mentioned at the beginning of the video. The explanation of how you've handled it is something that I believe could be helpful to me. Thank you for sharing your experience with us. 😁

    @guillemferrerpuiggros8593@guillemferrerpuiggros8593Ай бұрын
    • I'm stoked to hear that! My hope with this video was to convince others they can learn this software if that's what they want to do. Of course, it'll take time and effort. But all great things do.

      @WillGibbons@WillGibbonsАй бұрын
  • Another new world to explore! Congratulations! As a CAD user always felt a bit scared to start learning Blender. Thank you for this inspiring video!

    @grigorymarkov8775@grigorymarkov8775Ай бұрын
    • If you can learn CAD, you can learn Blender. Just have to be patient and be willing to be confused at times, haha

      @WillGibbons@WillGibbonsАй бұрын
  • Just found your channel. Awesome video! I’m excited to see more from you in the blender community. 👍

    @TheeArtee@TheeArteeАй бұрын
    • Hey, thanks! I really appreciate it!

      @WillGibbons@WillGibbonsАй бұрын
  • Great dedication and results Will!!!

    @EdonGuraziuOfficial@EdonGuraziuOfficialАй бұрын
    • Hi Edon! Thank you, that's really nice of you.

      @WillGibbons@WillGibbonsАй бұрын
  • Hell yeah! I loved seeing your progress on instagram! I will start blender soon.

    @KattyPrab@KattyPrabАй бұрын
    • Awesome, Thank you! And best of luck!

      @WillGibbons@WillGibbonsАй бұрын
    • Then you can ask me Blender-related questions if you find yourself in the situation of needing help 👍🏾

      @theGoogol@theGoogol19 күн бұрын
    • @@theGoogol Thanks!

      @WillGibbons@WillGibbons19 күн бұрын
    • @@WillGibbons : np! Blender's learning curve is not necessarily steep, it's more broad. If you know what you want to do with Blender, learning the necessary skills is easy ... Blender's learning curve becomes a problem when you want to learn everything Blender has to offer (that's near impossible).

      @theGoogol@theGoogol19 күн бұрын
  • Its great to see you branch into more software options. Keyshot keeps adding great tools and features but creates a barrier as it becomes so widely used especially in the Industrial Design field. First, because Keyshot leaves people, mostly students, thinking drag and drop materials with an HDRI is all you need. Second, a lot of designers get good at Keyshot while missing key skills in animation, topology, and UV unwrapping. Keyshot is significantly more powerful when you have supporting skills in other programs like Blender, Maya, and Cinema 4D. Additionaly this kind of competition from other software will push Keyshot to add important features that you for example, found in Blender.

    @Followcambro@FollowcambroАй бұрын
    • I think you make a lot of good observations and I can't really argue against them. Though, I'll add that it largely depends on the person and what they're doing for work. There will always be a group of designers who don't need to learn Blender as it would be too big a time investment without adding much to their core duties/roles in their jobs.

      @WillGibbons@WillGibbonsАй бұрын
  • Great video - it's good to see how much work it all was! it's easy to assume that things are easy to whip up just watching instagram clips, but this makes it clear that it's a big journey

    @GangstaBoiiiiiii@GangstaBoiiiiiiiАй бұрын
    • Yes, thanks for bringing that up. The instagram clips are very short and condensed highlights. I won't lie, this was a big undertaking and at times got difficult. But I learned through this process that we should not assume things should be easy or quick to learn.

      @WillGibbons@WillGibbonsАй бұрын
  • Your words go straight through my head. I can't thank you enough for how your teachings have helped me shape my career! And you inspire me to become a better person like yourself. Keep up this great work. You're like no other. Thank you so much!

    @deepictd@deepictd29 күн бұрын
    • Wow, thank you for such a such nice comment!

      @WillGibbons@WillGibbons29 күн бұрын
  • You've explained the process very well! It could help a lot! Thank you very much!

    @okanyikmis7863@okanyikmis786328 күн бұрын
    • You are welcome!

      @WillGibbons@WillGibbons27 күн бұрын
  • Thank you!, ive been trying to learns blender for a couple of years and I been found myself in those road blocks and losing motivation as you descrive, this gave me the right path to follow

    @CarrascoCristian@CarrascoCristian8 күн бұрын
    • Great to hear! Just start and see how many days you can string together. You can do it!

      @WillGibbons@WillGibbons6 күн бұрын
  • I’ve been following your 100 days of blender series on your KZhead shorts! Was looking forward to a video like this from you! Please do more ✌🏻🖤

    @buntrockstudios@buntrockstudios6 күн бұрын
    • Happy to hear that. Thanks for the support! I hope to as well. Just comes down to time.

      @WillGibbons@WillGibbons6 күн бұрын
  • Great job man 👍

    @a.n.6084@a.n.6084Ай бұрын
  • Congratulations Bro for something new! I also started the blender 100 day challenge 2 days after you. After about 55-60 days of learning, I got a chance to work on a client's project, which made my Blender learning journey a lot easier! Now it's my good to go tools!

    @abirshakil@abirshakilАй бұрын
    • Wow! That's really great. I love that you had the confidence to use it on a client project. That's where the best learning happens.

      @WillGibbons@WillGibbonsАй бұрын
  • Will, you are inspiring! I appreciate this video a lot and the guidance you provided!

    @jcowle86@jcowle8629 күн бұрын
    • I appreciate that! Thanks for taking time to comment!

      @WillGibbons@WillGibbons29 күн бұрын
  • Very good job with this project and video. Congrats on finishing it and sharing what you learned :) I actually have personally encountered several of these problems, and with time overcome some them. I am currently on the same path, with different subject matter, but this process will translate nicely to any (technical) learning challenge!

    @Aanaartu@Aanaartu24 күн бұрын
    • Awesome! I wish you luck. As you mentioned, time makes a big difference. If someone is rushed and loses patience, then it's much harder to have those breakthroughs.

      @WillGibbons@WillGibbons24 күн бұрын
  • Excellent video, Will - you should be super proud of what you were able to pull off. If I weren't a daily Blender user myself, you would have totally inspired me to follow suit! 😀

    @VyzdomLLC@VyzdomLLCАй бұрын
    • Mission accomplished. Thanks David! And thanks for always being down to talk shop and help with random Blender questions.

      @WillGibbons@WillGibbonsАй бұрын
  • This was a great video and walkthrough of your 100 day Blender journey. Interesting to hear about your processes and how you approached this "challenge". Well done and thanks for sharing.

    @danielbyme@danielbymeКүн бұрын
    • Thanks so much!

      @WillGibbons@WillGibbonsКүн бұрын
  • This was great. I'm a Cinema 4D user, and I loved how you articulated your process and what you can accomplish with clearly defined goals. I'm a big fan, and I'm sure you will continue to succeed in this space.

    @the_ericklima@the_ericklima29 күн бұрын
    • Thanks so much for the support! C4D is a great tool! Cool to see you bothered watching this even though you're not a Blender user. Cheers!

      @WillGibbons@WillGibbons29 күн бұрын
  • This was a really fun watch!

    @jas-jr3rv@jas-jr3rvАй бұрын
    • I really appreciate that! Thanks for watching.

      @WillGibbons@WillGibbonsАй бұрын
  • Great work. Happy it worked for you!

    @hamzarafaqat4145@hamzarafaqat414522 күн бұрын
    • Thank you! It's fun. If you're curious, you should give it a go.

      @WillGibbons@WillGibbons21 күн бұрын
  • GREAT JOB WILL!! Thank you for sharing your experience and congrats for this very inspiring accomplishment. I wanted to move from Solid works to Blender but didn't as I thought (actually asked Blender) that it won't be rendered by Keyshot. Now I know it can! Solidworks is too serious for my needs (furniture) in so many places and a lot of time my time is wasted or stuck on how to get to needed looks, (for example a wicker / woven pattern on a chair) when at the end of the day my models are just reference to my factory who have to do their CADs anyway. So this is a major encouragement for me to pick up blender. THANK YOU AGAIN!!

    @paulduan5533@paulduan5533Ай бұрын
    • You're welcome. As you saw, you can definitely render models created in either Blender or KeyShot. However, in furniture design, where you'll be dimensioning a lot and adjusting proportions, I don't think Blender would be an ideal software to use. But in the case of a realistic wicker material, sure. Or if creating cusions, then Blender would probably have some advantages. I think though, if I was tasked with designing furniture, I'd be using CAD. There are alternatives to Solidworks that are more affordable like Fusion 360, Onshape or a newer software that shows a lot of promise, Plasticity. I'd recommend looking at those, especially the last one I mentioned.

      @WillGibbons@WillGibbonsАй бұрын
    • @@WillGibbons Well always value feedbacks Will! thanks a lot! yes I do pass my solidworks files to my factory or ask them to convert to CAD all the time. Looks like I won't be able to do that with blender!

      @paulduan5533@paulduan5533Ай бұрын
  • thanks much for your work and shared insights!... really helpful, cheers!

    @spoon334se@spoon334se6 күн бұрын
    • Glad it was helpful!

      @WillGibbons@WillGibbons6 күн бұрын
  • Great challenge Will! Definitely need to complete that as well. :)

    @kaibe.design@kaibe.designАй бұрын
    • You can do it!

      @WillGibbons@WillGibbonsАй бұрын
  • This is cool. Thanks for the video. And good job with all the work you did. I went HARD on Blender for about 6 months and then died out. Now I'm back and lately I've been curious of a good route to take with it, so this was helpful to see. Like when I went to film school, I had teachers that gave us the perfect assignments to help us learn and that's what I wanted for Blender. Thanks for the information on your structure.

    @LukeHomay@LukeHomay10 күн бұрын
    • Cheers! I hope you are able to get back into it.

      @WillGibbons@WillGibbons9 күн бұрын
  • Amazing resilience ❤

    @TheSatzy6699@TheSatzy669920 күн бұрын
    • thanks!

      @WillGibbons@WillGibbons20 күн бұрын
  • This is really inspirational! I believe this can be applied to a lot of things in life. I 've been in the cycle for years, I hope I'll be able to break out with these tips. Thanks

    @mutolibbusari979@mutolibbusari979Ай бұрын
    • I hope you can too, if that's what you want. Just try to avoid making it an 'all-or-nothing' scenario. We all have good days and bad. But sticking with it is key. You got it!

      @WillGibbons@WillGibbonsАй бұрын
    • Yeah. Really Appreciate. Thanks

      @mutolibbusari979@mutolibbusari979Ай бұрын
  • I can't even tell you how well-timed this video is for me, you're a legend.

    @troublebot@troublebotАй бұрын
    • I can't even tell you how much I appreciate your comment! Cheers!

      @WillGibbons@WillGibbonsАй бұрын
  • what an insightful video, no fluff, subscribed!

    @Prathik1989@Prathik198923 күн бұрын
    • Welcome aboard! Thanks :)

      @WillGibbons@WillGibbons23 күн бұрын
    • @@WillGibbons it's funny, I'm an industrial designer but I learned blender to do fun animations and such, but need to go re-learn solid works and CAD software again as it's been years @_@

      @Prathik1989@Prathik198922 күн бұрын
  • Awesome work!

    @mvelentzas@mvelentzasАй бұрын
    • Thanks a lot!

      @WillGibbons@WillGibbonsАй бұрын
  • As a Software Engineering student who has struggled with Blender in the exact way you mentioned, and plans to learn it throughout this summer to make my own film animations, you are an inspiration that came at the right time! The goal-setting principle you shared, and the tactics to hold oneself accountable is absolutely brilliant. I have my own YT channel and sharing the days on what I learn and having my audience hold me accountable for this, and having a set time limit, and finding a good mentor, and most importantly, setting the clear & specific goals for learning is fantastic. I only wish someone taught me how to do this earlier on in life. I never learned to do things this way, and thus, a lot stays unfinished. This is a great plan, and I hope I can make the discipline to follow it through and learn this invaluable skill. I just found out about you, but know that you have inspired me to work on that goal. Thanks for making this video, and sharing with everyone on YT how to learn.

    @fortimusprimefilms@fortimusprimefilms21 күн бұрын
    • That means so much to me! Thank you. I wish you the best as you set out to create your own animations!

      @WillGibbons@WillGibbons21 күн бұрын
  • Very inspiring! You are a champ.

    @MetalGearMk3@MetalGearMk316 күн бұрын
    • Thank you 😊

      @WillGibbons@WillGibbons16 күн бұрын
  • Congratulations and thank you for sharing your experience. So many things you say are true - I have faced the same difficulties when trying to learn Zbrush. I have done all these mistakes. I find it very useful to hear your list of 6 points. I can see how I have sabotaged my Zbrush progress! Like all your other videos, this also is very informative and helpful.

    @voulazarpani7688@voulazarpani768826 күн бұрын
    • Thanks for your comment! It's something I've experienced too, so don't feel bad! Learn and keep plugging away. Glad this was helpful!

      @WillGibbons@WillGibbons26 күн бұрын
  • Thank you Will! I’ve been learning Sub D poly in MODO thru my design school. I am considering diving into Blender after my student license expires. I’ve been a Creo user for the last 3 years… Thank you for all the great tips. Congratulations!!

    @melissazelenz2143@melissazelenz2143Ай бұрын
    • Nice! I would think you'd find Blender fairly easy to learn then. I did use MODO for about a year in 2014.

      @WillGibbons@WillGibbonsАй бұрын
    • @@WillGibbons Thanks! I’m also curious if you have any thoughts about Cinema 4D? I find MODO to be perplexing… not intuitive at all. However I do like the UV features. I recently had issues with UV unwrapping in KS and I greatly appreciate the video you made on that topic. I would like to import the model into a poly program and see if I get better results.

      @melissazelenz2143@melissazelenz214325 күн бұрын
  • True artistry here. Wow

    @kennysponto6568@kennysponto65684 күн бұрын
  • Hey Will, well done! Watching your daily progress on instagram encouraged me to jump into blender to have more freedom on some 3D areas where some software are weaker or just too expensive. Thanks for sharing! Next step... Houdini? ;)

    @giorgiobianchini@giorgiobianchiniАй бұрын
    • Thanks! Houdini is a rad tool. I spent some time learning the very basics of it a few years ago and really loved it. However, I didn't want to become a houdini specialist. The market for that is pretty much work on a team for VFX in films and TV (too stressful and competitive) or offer simulations and FX for a creative agency, which means focusing on freelancing which I don't want to do. So, probably no Houdini for me. Blender's geometry nodes and simulation nodes will give me enough to play with as far as simulations and procedural workflows go.

      @WillGibbons@WillGibbonsАй бұрын
  • I have left using keyshot once I started to work on blender like you .. Happy to see, you start it too. 😍

    @3dloom@3dloomАй бұрын
    • My goal is not to move people away from KeyShot, but to show that learning Blender should not be so intimidating.

      @WillGibbons@WillGibbonsАй бұрын
  • I just saw your 2 year old video on your first freelance client, and man you gained a lot of muscle right? that's another project for sure :)

    @JosephFutsum@JosephFutsumКүн бұрын
    • Haha, crazy you could notice. I appreciate it. Yeah, been working on a very consistent routine 4 days a week for the past year or so.

      @WillGibbons@WillGibbonsКүн бұрын
  • I'm glad to have randomly contributed to your project by commenting here and there across those time-lapse shorts with acquired music choices in the background. 😂

    @m4r_art@m4r_artАй бұрын
    • Super cool! Yeah, picking music each time got to be a bit annoying because searching for good music in the KZhead and Instagram apps isn't the best experience. But glad you enjoyed the process and thanks for your comments!

      @WillGibbons@WillGibbonsАй бұрын
  • Congratulations! 🤝

    @visualmaximum@visualmaximumАй бұрын
    • Thank you! Cheers!

      @WillGibbons@WillGibbonsАй бұрын
  • Awesome Will. I was waiting to hear your thoughts on the program and if you will be switching from Keyshot to Blender now that you have had a deep dive into in. I did the jump from Keyshot to Blender 2 years ago. Still happy

    @MrZadazz@MrZadazzАй бұрын
    • I won't be dropping KeyShot. Currently, my plan is to use the best tool for the job, depending on what I need. Glad you like it!

      @WillGibbons@WillGibbonsАй бұрын
  • Good stuff! Damn!

    @kennysponto6568@kennysponto65684 күн бұрын
    • Cheers. That's really kind of you!

      @WillGibbons@WillGibbons3 күн бұрын
  • 30K views in less than two weeks! This is massive compared to your Keyshot videos. The Blender community is simply unmatched in the 3D software world.

    @ALSAHAFI13@ALSAHAFI1319 күн бұрын
    • Yeah, I guess so...

      @WillGibbons@WillGibbons19 күн бұрын
  • you are amazing, so talented, you learned alot in those months, congrats for keeping the focus. The final part of the video is GOLD, sadly, im stuck on having a goal, or mini goals, like i want to learn all that i can, because I dont know what I want. I lost motivation because im working on retail sale, nothing of what I finished my college (3D animation and modeling on maya), so I lost motivation..., and i just stuck seeing tutorials..., I could make the donut, and the chair of blenderguru, but I don't know, it feels like, I dont have alot of projects to show, and work in some company, its just for hobby now... 😮‍💨😔

    @sebastianmaggio9657@sebastianmaggio965721 күн бұрын
    • I understand. Thanks for your comment. If you're burned out, take a break. But if you want to learn, then find a specific time each day or week where you can set aside an hour here and there. Focus on making some of your own mini projects. Focus on volume. Just get some momentum so you can keep pushing to create more advanced things. If you stick with it for a few months, I think you'll be glad you did.

      @WillGibbons@WillGibbons21 күн бұрын
  • wow! your words inspire me alote 🎉✨

    @fazalfazi2141@fazalfazi214111 күн бұрын
    • That's awesome. Thank you!

      @WillGibbons@WillGibbons10 күн бұрын
  • Ill use this as motivation for my journey

    @MysticalEmblem@MysticalEmblem6 күн бұрын
    • Cheers!

      @WillGibbons@WillGibbons6 күн бұрын
  • Great Job Will. I am also a SolidWorks, and Keyshot user and have been going down the same route as you - except I decided to go with 3ds Max and Corona Renderer. I tried Blender in the past and found the workflow to be very confusing and the emphasis on learning keyboard shortcuts in Blender (you can't really use Blender without keyboard shortcuts), was a huge barrier to entry for me. I found 3ds Max much more straightforward and easier to learn. Thanks for all the inspiration over the years with your videos.

    @MrEe1010@MrEe1010Ай бұрын
    • Interesting! I've no doubt that 3Ds Max and Corona allow you to make some great work. Do you not use keyboard shortcuts in Max? You can use all menus in Blender since that's how I was introduced to it. But I find it easy to commit a new hotkey to memory every few days. Eventually, you get to the point where you've memorized enough. One thing that's also handy is you can just add almost any hotkey to a single quick menu. That's also super helpful for beginners since you only remember a single key to access all your most frequently-used tools. Cheers!

      @WillGibbons@WillGibbonsАй бұрын
    • @@WillGibbons Hey Will. Yes, I use shortcuts in 3ds Max. I remember when I was trying to learn Blender, there was soooo much emphasis on memorizing keyboard shortcuts, it was just overwhelming! In 3ds Max, there is a lot less reliance on them. Most everything has a descriptive button which was just an easier approach to learning for me. I am not great a memorizing a list of shortcuts! Also I found Max much easier to use. I am also considering looking at Cinema as I hear it does motion graphics really well. But blender forces you into a peculiar way of working that really does not go with my learning style and it seems a lot more complicated to do simple tasks - IMHO. :)

      @MrEe1010@MrEe1010Ай бұрын
  • Very impressive!

    @NoelLeeman@NoelLeeman3 күн бұрын
    • Thank you!

      @WillGibbons@WillGibbons3 күн бұрын
  • Extremely Inspiring.

    @mohammadayman28@mohammadayman2810 күн бұрын
    • Cheers! That means a lot :D

      @WillGibbons@WillGibbons8 күн бұрын
  • Awesome tips here! Take notes folks!

    @NestGFX_@NestGFX_26 күн бұрын
    • Thank you for your comment! :D

      @WillGibbons@WillGibbons25 күн бұрын
  • Very cool! I think a lot of CAD designers would feel comfortable right away learning Maya because of the native CAD file support (IGES and STEP) and NURBS surface modeling.

    @DigitalTwin3D@DigitalTwin3DАй бұрын
    • I've heard this quite a bit. I've no experience with Maya, so I can't speak to this but that's quite interesting. I'm sure that's one other reason why it's become such a common tool in the VFX industry.

      @WillGibbons@WillGibbonsАй бұрын
  • Video couldn't have come at a better time. About to make the jump from Solidworks + Keyshot to Blender. Would love to hear blender tips for keyshot users, and what to expect when making the jump. Nice one

    @Fred-bf6qc@Fred-bf6qcАй бұрын
    • Thanks! good luck. I'll be happy to share tips for KeyShot users. That's 100% my plan, but I'm just going to have to get to it when I can. Probably in the next few months you'll see me begin to tackle topics like that in videos here. Best!

      @WillGibbons@WillGibbonsАй бұрын
  • Well done

    @ChrisScottNI@ChrisScottNI29 күн бұрын
    • Many thanks! :)

      @WillGibbons@WillGibbons29 күн бұрын
  • very inspiring

    @deskreanimation@deskreanimation27 күн бұрын
  • What a legend 👏🏼

    @vishwaselvam486@vishwaselvam48629 күн бұрын
    • 😍

      @WillGibbons@WillGibbons29 күн бұрын
  • So True

    @chummu2@chummu221 күн бұрын
  • Great video Will! And while the Blender interface makes my eyes bleed, I think the points you address in this video are valid for every 3D modelling tool people want to learn. I'm one of those who learn things in a less structured way and like you say, it can be a waste of time. By setting the goals like you did it's easier not to get lost and distracted too much. It's awesome to see how much you learned in just 100 days as well and I can imagine it also feels really good you're not really limited by for example limitations inside KeyShot but you are flexible to get them done using another tool. A thing you didn't mention but I think is quite important while learning Blender is that there are plugins in Blender for almost every single thing you want to achieve. I think it's better to stay away from those plugins if you want to learn Blender since they mostly offer shortcuts which prevent you from learning the basics. It will also make it much harder to take your Blender/Modelling knowledge to another 3D modeller if you depend too much on plugins since the amount Blender has, is just ridiculous.

    @oscarrottink@oscarrottinkАй бұрын
    • Thanks for pointing that out! Yes, 100% what I did here could and should be applied to any tool someone might want to learn. And lots of people ask me about plugins/add-ons. I'm purposely avoiding them for the exact reasons you mentioned. I don't like relying on software that is developed by an individual and becoming dependent on it. I'd rather learn the 'vanilla' version of the software and only use add-ons very selectively and once I know the workflow without said add-on as you mentioned.

      @WillGibbons@WillGibbonsАй бұрын
    • Some addons are not just time saver but they adds up blender functionality rather bloating the vanilla blender because blender is also made up of some code so i think after understanding blender, we can utilize some time saving tools, one addon called Mira tools should be a must have addon is missing in Vanilla blender which gives you total control over topology by giving you Nurbs like handles.​@@WillGibbons

      @rajendrameena150@rajendrameena15024 күн бұрын
  • 10/10 good video!

    @networklamp@networklamp23 күн бұрын
    • Thank you very much!

      @WillGibbons@WillGibbons23 күн бұрын
  • Solid video, definitely take s a lot to stay with blender for that long. The real pain of Blender when you start learning character creation and then the UV nations attack.😂

    @AmeJouten@AmeJouten19 күн бұрын
    • I completely understand. While the UVs were very simple in my projects, I can only imagine what character artists have to battle.

      @WillGibbons@WillGibbons19 күн бұрын
  • Great project Will, congrats. As a fellow SWX and Keyshot user, you've got my attention. I'm particularly interested in the dog collar, flexible parts animations. Could you model from SolidWorks then import to blender for the ani's? I'll have to go through your video library to see if you've mentioned it. Also, you allowed 1hr per day for learning, but what did you allow for documenting/editing/etc the process?

    @FullyDefined-Design@FullyDefined-DesignАй бұрын
    • Great questions! So, the short answer to your question about, whether or not you can deform CAD models in Blender the same way I did in this example is.... not with great results. I'll go deeper into this topic later, but good topology helps ensure the deformations are smooth and correct. But after importing CAD to Blender, your tessellation will not be optimized for bending or deformations like this. And that is one of the biggest issues with interoperability. I created a templated process for filming and editing. I shot the video on a gopro. Those files upload automatically to the cloud via wifi. I would grab those clips and bring them into DaVinci Resolve where I just essentially made a new timeline and applied my templates and exported the video. I would write a caption in Notion each day explaining what I did. Then, I'd put the exported video in a google drive folder I have sync'd to my phone. Then, I'd schedule the posts in Instagram or KZhead and copy/paste my captions from the Notion app on my phone. Sounds like a lot, but that whole process only took about 10 minutes each day on average.

      @WillGibbons@WillGibbonsАй бұрын
    • ⁠@@WillGibbonsHave you seen Plasticity’s mesh exporter? It looks like you can take NURBS bodies and export to quads/ngons with pretty good topology. I haven’t had a chance to check it out, but I’m wondering if it could be a tool in a SW to Blender pipeline. Right now my studio actually uses KeyShot to retessalate CAD before bringing into Blender (if we need to use it) because Solidworks’ STL/OBJ exporter doesn’t really offer any granular control. That process leaves a lot to be desired as we still end up with triangles and bad topology. It would be nice to not have to re-model something like that buckle if you just want to do a deform.

      @calvinhenderson1483@calvinhenderson1483Ай бұрын
    • @@WillGibbons very cool - thanks for the response!

      @FullyDefined-Design@FullyDefined-DesignАй бұрын
  • Много работы и отличный результат!

    @alextorhan@alextorhanАй бұрын
    • Thank you for the compliment!

      @WillGibbons@WillGibbonsАй бұрын
  • Killer achievement, and some of those projects you showcased are NOT beginner-first 100 day type of projects, way to challenge yourself and push your own edge!

    @DEM3RZ@DEM3RZАй бұрын
    • Yes, thanks for pointing this out. I had done some very beginner-friendly tutorials/courses over the years, so I had some foundational knowledge, not to mention 10+ years of using and learning about 3D in various forms. That cycle I mentioned in the beginning where I'd learn, but then take long breaks and lose momentum... even though that happened, it helped me move through the beginner stuff much faster. I wasn't sure of how to explain that succinctly in the video.

      @WillGibbons@WillGibbonsАй бұрын
  • Thanks for making this video. Curious to know, since you've been working in other software for years, is it more efficient to model and render in blender or do you still see benefit in doing portions of the work outside blender?

    @bsv_za@bsv_za28 күн бұрын
    • Good question. For some form factors, I'd much prefer to model them in cad. Lots of hard surface items, anything with threads or lots of holes/extrusions. I prefer Blender for soft body elements, anything requiring complex patterns on organic surfaces or bending/deforming items that need to bend when animated or particles. Some years ago, I had a freelance project that required me to model some of those 3M dual lock strips. I could not have done that in CAD. So, for me Blender is additive. But I suspect in time, I'll spend more and more time in Blender and less time in other tools.

      @WillGibbons@WillGibbons28 күн бұрын
  • Inspiring

    @tejiriamrasa3258@tejiriamrasa3258Ай бұрын
  • huge respect.

    @Rick-pi9zn@Rick-pi9zn27 күн бұрын
    • Many thanks!

      @WillGibbons@WillGibbons27 күн бұрын
  • Hey, I am in the phase you were in at the beginning. Beeeeen trying to get into 3D in general, kinda dropped it in college. Figured Blender would be my best gateway. Did the dougnut exercise! Forgot everything again (work and life got in the way). Were all of these days solely dedicated to Blender? Or were you also doing your usual work stuff and Blender on the side?

    @andilengqewu4903@andilengqewu490317 күн бұрын
    • Ah, yeah, it's tough in the beginning sometimes depending on how much you have going on. No, I limited my time in Blender each day to about 1.5 hrs. Some days were a bit more, others a bit less. But it took a fair bit of extra energy/time to document the process like recording myself, writing captions and posting each day on social media. That... I don't really recommend as it introduces extra friction. I was also doing other work, but thankfully, my schedule allowed me to start my day with Blender and then move to other work later.

      @WillGibbons@WillGibbons17 күн бұрын
  • Thank You! What do you think about this worfkflow idea: Modeling in Rhinoceros > Convert NURB to Mesh > Import and edit in Blender.

    @vahicls@vahicls29 күн бұрын
    • In theory, it's great. But converting NURBs to mesh leads to long, spiky triangles for surface mesh. Those become problematic when UV unwrapping, deforming or subdividing. It all depends on what you'll need to do in Blender. The topology of the mesh will affect how successful each tool will be.

      @WillGibbons@WillGibbons29 күн бұрын
  • As an engineer that uses solidworks and fusion for CAD/CAM, ive gone through the same cycle many times. Messing with blender just to get busy and forget everything i did lol so relatable

    @Ataraxia_Atom@Ataraxia_Atom22 күн бұрын
    • Happy to hear I'm not the only one! haha

      @WillGibbons@WillGibbons21 күн бұрын
  • Great to see that! Now the final question! Would it be an option to switch over to blender? Do you think you could quit using Keyshot? I am using Keyshot and Maya for years now.. Keyshot is great for getting quick good results but as soon you want to animate anything it breaks.. Try to animate anything with a hinge.. it is so buggy to just use pivot points... scale something.. you get weired numbers in the atttibutes panels.. And they don´t want change it.. I tell them for years now... Now even the color window where you set your colors does not have a cancel button.. so if you try a color and don´t want it, you need to use undo... I really want quit using Keyshot but I have around 500 Client Files made with Keyshot and we need them on a daily basis.. so for now I have to stick with it.. but really I don´t want anymore...

    @nicolasmiebach@nicolasmiebachАй бұрын
    • Yeah, that's a tough spot to be in. If I were doing client work, I'd probably keep a license of KeyShot around. But I think you could probably make Blender work. It'd likely require some extra tools or add-ons to replace some KeyShot features though. Not sure if there's a good way to make Blender have a render queue or not. I'd say it's too soon for me to know for sure if I could truly only use Blender.

      @WillGibbons@WillGibbonsАй бұрын
  • Cool video

    @AbhinayaChhetri@AbhinayaChhetri17 күн бұрын
    • Thank you!

      @WillGibbons@WillGibbons17 күн бұрын
  • You should consider using Mira tools addon for tweaking the topolgy using curves. It will feel like tweaking nurbs curves...

    @rajendrameena150@rajendrameena15024 күн бұрын
    • Thank you! I hope to look into it!

      @WillGibbons@WillGibbons24 күн бұрын
  • How did you go about learning subdivision surface modeling? That’s a pretty tough thing to learn, very broad topic. Do you have any tips on how to start and how to improve?

    @covjeksirena6966@covjeksirena696614 күн бұрын
    • Sure, great question. I followed a bunch of courses by CGFastTrack. They start very basic and by going through multiple courses, I built up some muscle memory. I'd still say I'm pretty basic at that. It takes a long time to be very efficient there.

      @WillGibbons@WillGibbons14 күн бұрын
  • Very nice ! Do you use any Blender addon or feel the need for it ?

    @chokichoka@chokichokaАй бұрын
    • I haven't used many. Just UV Squares and Node Wrangler.

      @WillGibbons@WillGibbonsАй бұрын
  • have been following this for a while, great work!

    @revowow@revowowАй бұрын
    • I appreciate it! Thank you.

      @WillGibbons@WillGibbonsАй бұрын
  • I'm curious. Can't you build in fusion then import into blender to do the animation and texture stuff you want to do?

    @slicster@slicster21 күн бұрын
    • On a basic level, yes. But if you ever try to UV unwrap CAD data that's been tessellated into triangles, then you'll find it doesn't make life easy and in some cases it's prohibitively messy. Same goes for deformations where you're animating bendy stuff.

      @WillGibbons@WillGibbons20 күн бұрын
  • For the mini-projects, how do you know, choose what kind of projects you want to tackle? How do you know the skills you will use are in that project you chose?

    @stewl6329@stewl632927 күн бұрын
    • Good question. Kind of a gut feeling. I would look at the shape of the product and try to think of how I would make it in Blender. If it felt like I was confident I could get at least 80% of it right, then I would move forward with it. That means it should not be so hard that you get completely stuck and give up, but still have some challenges.

      @WillGibbons@WillGibbons26 күн бұрын
    • @@WillGibbons That's what make it difficult. Do I know enough to tackle a project on my own!? There is doubt then I go back to more tutorials; Even though I know what I am supposed to do. Thanks!

      @stewl6329@stewl632926 күн бұрын
  • i always wanted to learn blender, my family runs a dental ofice here in brazil and my dad ask me sometimes to do some instagram posts to help the business, i have a great knoladge at photoshop but i always wanted to take it up a noch and make some cool animations and models to divulgate the business in a diferent way, but blender is a whole new area for me, i never toched anything realeted to that, im creating courage to start !

    @retiredtravazapper2827@retiredtravazapper2827Күн бұрын
    • That's awesome! You can do it. It may take some time, but I think the end result would be well-worth it!

      @WillGibbons@WillGibbonsКүн бұрын
  • I'm willing to pay for CG FasTrack courses but most of them were created years ago with Blender 2.X versions. Did you find any issues following the tutorials using a newer version of Blender? Thanks

    @AbrahamLaria@AbrahamLaria5 күн бұрын
    • I didn't find any issues. They recommend using the older builds so there is a 100% match between the tutorial and your version of Blender, which makes it easy enough. They are also redoing some of the beginner courses in 4.0 and newer.

      @WillGibbons@WillGibbons5 күн бұрын
    • @@WillGibbons Thanks for your quick response!

      @AbrahamLaria@AbrahamLaria5 күн бұрын
  • inspirational

    @abdelhamidbenmoussa8214@abdelhamidbenmoussa82148 күн бұрын
    • Thank you!

      @WillGibbons@WillGibbons8 күн бұрын
  • Awesome! What course did you take for rigging?

    @uzairbukhari99@uzairbukhari9929 күн бұрын
    • CG Fast Track rigging course for beginners. They walked through how to rig that desk lamp in that course.

      @WillGibbons@WillGibbons29 күн бұрын
  • I wish to move to bender from sketchup . I'm using sketchup to design kitchens and wardrobes. All objects are made to scale (mm) , all objects have cutlist setting "mateiral type , edgebanduing or other with price like hinges" , I can export csv list of the objects with settings to make nesting (cutlist) hope at some point blender developers will thing about people like me.

    @patrykgrzyb2776@patrykgrzyb277621 күн бұрын
    • Ah, I see. yeah, while there may be some add-ons available that, I'm not sure how many of those needs can be addressed in the basic Blender build.

      @WillGibbons@WillGibbons20 күн бұрын
  • After this experience do you think blender holds more use or can find its way into a trad ID job?

    @carsonhawkes@carsonhawkesАй бұрын
    • Possibly for quick exploration of softer or more organic forms. But in my experience, it's not fast for hard surface modeling compared to CAD. And it would depend on someone's speed. If it's slow to use Blender, then you probably could ideate in CAD faster. But if you know your designs will have soft body elements, cords, cables, cloth, fabric or other bendy things, then Blender would be more ideal I think.

      @WillGibbons@WillGibbons29 күн бұрын
  • Finally a blender artist who actually cares about topology

    @atomicshrimpFT@atomicshrimpFT12 күн бұрын
    • lol, thank you! Means a lot. I'm not a pro by any stretch, but understand the importance.

      @WillGibbons@WillGibbons12 күн бұрын
    • @@WillGibbons I just really appreciate your efforts and dedication. Do you think you can make a video where you go in detail about the way you made that knife?

      @atomicshrimpFT@atomicshrimpFT11 күн бұрын
  • so realistic looking

    @OBF497@OBF49725 күн бұрын
    • Thank you!

      @WillGibbons@WillGibbons25 күн бұрын
  • Hey Will, you spent only 1 hour everyday, so in 100 days 100 hours total, and this is the result? Honestly I cant believe my mind this amazing result to spent only 100 hours, You are real learner to gain any skill in short time💪

    @alihossain4209@alihossain420926 күн бұрын
    • Thanks! 100 days, with a minimum of 1 hour per day. In total, I did just under 200 hours.

      @WillGibbons@WillGibbons26 күн бұрын
  • Quiero intentar ese reto🤩

    @bizzelf@bizzelfАй бұрын
    • Good luck! You should.

      @WillGibbons@WillGibbonsАй бұрын
  • I immediately related with "learn blender, follow a few tutorials, get too busy with work, take a few months off, forget everything I learned" 😂

    @sidekick3rida@sidekick3rida15 күн бұрын
    • I think it's part of the initiation. A rite of passage, if you will. haha

      @WillGibbons@WillGibbons15 күн бұрын
  • What mouse are you using, and how do you compare it to a regular 3 button mouse?

    @DJDupre@DJDupre11 күн бұрын
    • I use both the MX vertical and MX master. I switch back and forth between them since my wrist can get sore using one for a long time.

      @WillGibbons@WillGibbons10 күн бұрын
    • I do a lot of 3d modeling and adobe photoshop work, so I keep buying and returning mouses cause they don't work how I want them too

      @DJDupre@DJDupre10 күн бұрын
  • I stsrted out many years ago learning 3Ds Max, before switching to Rhino, Solidworks and V-Ray and then later also learning Inventor, Onshape and Keyshot. I like all the cool animation features that you have in program like 3Ds Max and Blender. But I still find the modelling part and the texturing/shading part horrible for industrial design compared to CAD tools, unless you need to make something really organic. I wish someone would make a tool that allowed for precise modelling in Blender with optimized quads as output.

    @AllanBjerreAbbondio@AllanBjerreAbbondioАй бұрын
    • I'm sure someone, somewhere is working on making something like that. I'm guessing a lot of people would use it!

      @WillGibbons@WillGibbonsАй бұрын
  • Greetings from Brazil! I am also learning Blender to create environments just for my personal projects. My dream is to work with VFX in the future, specifically for music videos. Thank you very much.

    @michwtp@michwtp25 күн бұрын
    • Best of luck! I think it's great that you're picking it up as a secondary tool!

      @WillGibbons@WillGibbons25 күн бұрын
  • Congratulations brother, what are the next steps? You didn’t mention the add on which for me is the most powerful coolest stuff

    @fernandoruiz5794@fernandoruiz5794Ай бұрын
    • So far, I've only used a few add-ons: UV Squares, Node Wrangler... I think that's it. Next steps is to keep learning. But I won't be as strict about daily and I won't be sharing videos of my progress each day. :D

      @WillGibbons@WillGibbonsАй бұрын
    • You seriously need to use add ons. They are so good. Maybe start with materialiq for material library and light wrangler for easier better lighting

      @fernandoruiz5794@fernandoruiz5794Ай бұрын
  • Your progress is encouraging. But what is your ultimate goal? Would you be able to monetize your Blender skills somehow?

    @EduardKaresli@EduardKaresli28 күн бұрын
    • Thanks. I do intend to.

      @WillGibbons@WillGibbons28 күн бұрын
  • What was the car course by the way got a link?

    @lockenessmotorsports818@lockenessmotorsports81825 күн бұрын
    • It's at CGFastTrack.com and you have to pay to access all their courses. The car is just one of many you get access to.

      @WillGibbons@WillGibbons25 күн бұрын
    • @@WillGibbons thank you

      @lockenessmotorsports818@lockenessmotorsports81824 күн бұрын
  • Blender is free and wonderful tool. Before that I tried 3ds max (as student), then Modo, Cinema 4D. All tools are ok, but blender is special.

    @uxvoin@uxvoinАй бұрын
    • Glad to hear your experience, especially after trying others!

      @WillGibbons@WillGibbonsАй бұрын
  • And the most important thing - Do you want to continue modelling/rendering/animating with Blender ?

    @TynkaTopi@TynkaTopi9 күн бұрын
    • Absolutely :D

      @WillGibbons@WillGibbons8 күн бұрын
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