I Spent 100 Days Learning Blender
2024 ж. 24 Мам.
77 968 Рет қаралды
Here's why and how I spent 100 days learning Blender as a designer who normally uses CAD and KeyShot for modeling and rendering. I share my exact process so you can learn Blender on your own without quitting!
Read the full article on this topic here:
www.willgibbons.com/learn-ble...
Time Stamps:
0:00 - Introduction
0:22 - My existing tools
0:41 - What is Blender?
1:22 - Why I learned Blender
2:22 - 100 Days of Blender Results
2:51 - Day 11-20
3:26 - Days 21-30
4:11 - Days 31-40
4:40 - Days 41-50
5:26 - Days 51-60
6:00 - Days 61-70
6:54 - Days 71-80
7:49 - Days 86-100
8:23 - How I learned Blender
8:34 - 1 - Define goals
9:05 - 2 - Sustainable goal
9:34 - 3 - Good mentor
10:28 - 4. Mini-projects
11:06 - 5 - Stay motivated
11:46 - 6 - Accountability System
If you're a designer interested in career, rendering and self-improvement topics, I think you'll like my free newsletter: pages.willgibbons.com/roadmap Currently, most of my tutorials are focused on rendering in KeyShot, but many of the principals can be applied to Blender/Cycles or any other render engine. I do intend to create some beginner-friendly Blender tutorials in the near future. So, to make sure you hear about those, you can use the link above to join the email list. Cheers!
Awesome job and congrats on finishing. Enjoyed this wrap up video too... Great tips and advice for success!
You're the man! Thanks for dropping a comment on my video. Much appreciated!
@@WillGibbons broooo, my two fav mentors in one placeee, wow.... i was always loved to export animation and models from blender to keyshot, i learned keyshot from WillGibbons
that's a lot of progress in just over 3 months, great job
Thank you! I Really appreciate that.
Do you think I could become proficient with Blender in 100 days if I worked on it each day for a few hours?
@@pluto9000 Sure... as long as you stuck to a specific area of the software. I've heard from plenty of others who've spent years learning it and they all will admit there's still plenty they don't know. But in the end, you likely don't need to know how to use all of what Blender has to offer.
Congratulations on an exemplary, disciplined approach.
Congratulations on making it to the end! I really enjoyed observing your process. Your attention to detail is impressive, and as always, your tutorial was not only informative but also a delight to watch!
Thank you so much!
Thanks for sharing this experience!
Thanks for watching!
So cool! Super excited to see this compilation, I've been following your progress on Instagram and it's been really inspiring for me. When starting new challenges or trainings, I typically encounter problems like the ones you mentioned at the beginning of the video. The explanation of how you've handled it is something that I believe could be helpful to me. Thank you for sharing your experience with us. 😁
I'm stoked to hear that! My hope with this video was to convince others they can learn this software if that's what they want to do. Of course, it'll take time and effort. But all great things do.
Another new world to explore! Congratulations! As a CAD user always felt a bit scared to start learning Blender. Thank you for this inspiring video!
If you can learn CAD, you can learn Blender. Just have to be patient and be willing to be confused at times, haha
Just found your channel. Awesome video! I’m excited to see more from you in the blender community. 👍
Hey, thanks! I really appreciate it!
Great dedication and results Will!!!
Hi Edon! Thank you, that's really nice of you.
Hell yeah! I loved seeing your progress on instagram! I will start blender soon.
Awesome, Thank you! And best of luck!
Then you can ask me Blender-related questions if you find yourself in the situation of needing help 👍🏾
@@theGoogol Thanks!
@@WillGibbons : np! Blender's learning curve is not necessarily steep, it's more broad. If you know what you want to do with Blender, learning the necessary skills is easy ... Blender's learning curve becomes a problem when you want to learn everything Blender has to offer (that's near impossible).
Its great to see you branch into more software options. Keyshot keeps adding great tools and features but creates a barrier as it becomes so widely used especially in the Industrial Design field. First, because Keyshot leaves people, mostly students, thinking drag and drop materials with an HDRI is all you need. Second, a lot of designers get good at Keyshot while missing key skills in animation, topology, and UV unwrapping. Keyshot is significantly more powerful when you have supporting skills in other programs like Blender, Maya, and Cinema 4D. Additionaly this kind of competition from other software will push Keyshot to add important features that you for example, found in Blender.
I think you make a lot of good observations and I can't really argue against them. Though, I'll add that it largely depends on the person and what they're doing for work. There will always be a group of designers who don't need to learn Blender as it would be too big a time investment without adding much to their core duties/roles in their jobs.
Great video - it's good to see how much work it all was! it's easy to assume that things are easy to whip up just watching instagram clips, but this makes it clear that it's a big journey
Yes, thanks for bringing that up. The instagram clips are very short and condensed highlights. I won't lie, this was a big undertaking and at times got difficult. But I learned through this process that we should not assume things should be easy or quick to learn.
Your words go straight through my head. I can't thank you enough for how your teachings have helped me shape my career! And you inspire me to become a better person like yourself. Keep up this great work. You're like no other. Thank you so much!
Wow, thank you for such a such nice comment!
You've explained the process very well! It could help a lot! Thank you very much!
You are welcome!
Thank you!, ive been trying to learns blender for a couple of years and I been found myself in those road blocks and losing motivation as you descrive, this gave me the right path to follow
Great to hear! Just start and see how many days you can string together. You can do it!
I’ve been following your 100 days of blender series on your KZhead shorts! Was looking forward to a video like this from you! Please do more ✌🏻🖤
Happy to hear that. Thanks for the support! I hope to as well. Just comes down to time.
Great job man 👍
Congratulations Bro for something new! I also started the blender 100 day challenge 2 days after you. After about 55-60 days of learning, I got a chance to work on a client's project, which made my Blender learning journey a lot easier! Now it's my good to go tools!
Wow! That's really great. I love that you had the confidence to use it on a client project. That's where the best learning happens.
Will, you are inspiring! I appreciate this video a lot and the guidance you provided!
I appreciate that! Thanks for taking time to comment!
Very good job with this project and video. Congrats on finishing it and sharing what you learned :) I actually have personally encountered several of these problems, and with time overcome some them. I am currently on the same path, with different subject matter, but this process will translate nicely to any (technical) learning challenge!
Awesome! I wish you luck. As you mentioned, time makes a big difference. If someone is rushed and loses patience, then it's much harder to have those breakthroughs.
Excellent video, Will - you should be super proud of what you were able to pull off. If I weren't a daily Blender user myself, you would have totally inspired me to follow suit! 😀
Mission accomplished. Thanks David! And thanks for always being down to talk shop and help with random Blender questions.
This was a great video and walkthrough of your 100 day Blender journey. Interesting to hear about your processes and how you approached this "challenge". Well done and thanks for sharing.
Thanks so much!
This was great. I'm a Cinema 4D user, and I loved how you articulated your process and what you can accomplish with clearly defined goals. I'm a big fan, and I'm sure you will continue to succeed in this space.
Thanks so much for the support! C4D is a great tool! Cool to see you bothered watching this even though you're not a Blender user. Cheers!
This was a really fun watch!
I really appreciate that! Thanks for watching.
Great work. Happy it worked for you!
Thank you! It's fun. If you're curious, you should give it a go.
GREAT JOB WILL!! Thank you for sharing your experience and congrats for this very inspiring accomplishment. I wanted to move from Solid works to Blender but didn't as I thought (actually asked Blender) that it won't be rendered by Keyshot. Now I know it can! Solidworks is too serious for my needs (furniture) in so many places and a lot of time my time is wasted or stuck on how to get to needed looks, (for example a wicker / woven pattern on a chair) when at the end of the day my models are just reference to my factory who have to do their CADs anyway. So this is a major encouragement for me to pick up blender. THANK YOU AGAIN!!
You're welcome. As you saw, you can definitely render models created in either Blender or KeyShot. However, in furniture design, where you'll be dimensioning a lot and adjusting proportions, I don't think Blender would be an ideal software to use. But in the case of a realistic wicker material, sure. Or if creating cusions, then Blender would probably have some advantages. I think though, if I was tasked with designing furniture, I'd be using CAD. There are alternatives to Solidworks that are more affordable like Fusion 360, Onshape or a newer software that shows a lot of promise, Plasticity. I'd recommend looking at those, especially the last one I mentioned.
@@WillGibbons Well always value feedbacks Will! thanks a lot! yes I do pass my solidworks files to my factory or ask them to convert to CAD all the time. Looks like I won't be able to do that with blender!
thanks much for your work and shared insights!... really helpful, cheers!
Glad it was helpful!
Great challenge Will! Definitely need to complete that as well. :)
You can do it!
This is cool. Thanks for the video. And good job with all the work you did. I went HARD on Blender for about 6 months and then died out. Now I'm back and lately I've been curious of a good route to take with it, so this was helpful to see. Like when I went to film school, I had teachers that gave us the perfect assignments to help us learn and that's what I wanted for Blender. Thanks for the information on your structure.
Cheers! I hope you are able to get back into it.
Amazing resilience ❤
thanks!
This is really inspirational! I believe this can be applied to a lot of things in life. I 've been in the cycle for years, I hope I'll be able to break out with these tips. Thanks
I hope you can too, if that's what you want. Just try to avoid making it an 'all-or-nothing' scenario. We all have good days and bad. But sticking with it is key. You got it!
Yeah. Really Appreciate. Thanks
I can't even tell you how well-timed this video is for me, you're a legend.
I can't even tell you how much I appreciate your comment! Cheers!
what an insightful video, no fluff, subscribed!
Welcome aboard! Thanks :)
@@WillGibbons it's funny, I'm an industrial designer but I learned blender to do fun animations and such, but need to go re-learn solid works and CAD software again as it's been years @_@
Awesome work!
Thanks a lot!
As a Software Engineering student who has struggled with Blender in the exact way you mentioned, and plans to learn it throughout this summer to make my own film animations, you are an inspiration that came at the right time! The goal-setting principle you shared, and the tactics to hold oneself accountable is absolutely brilliant. I have my own YT channel and sharing the days on what I learn and having my audience hold me accountable for this, and having a set time limit, and finding a good mentor, and most importantly, setting the clear & specific goals for learning is fantastic. I only wish someone taught me how to do this earlier on in life. I never learned to do things this way, and thus, a lot stays unfinished. This is a great plan, and I hope I can make the discipline to follow it through and learn this invaluable skill. I just found out about you, but know that you have inspired me to work on that goal. Thanks for making this video, and sharing with everyone on YT how to learn.
That means so much to me! Thank you. I wish you the best as you set out to create your own animations!
Very inspiring! You are a champ.
Thank you 😊
Congratulations and thank you for sharing your experience. So many things you say are true - I have faced the same difficulties when trying to learn Zbrush. I have done all these mistakes. I find it very useful to hear your list of 6 points. I can see how I have sabotaged my Zbrush progress! Like all your other videos, this also is very informative and helpful.
Thanks for your comment! It's something I've experienced too, so don't feel bad! Learn and keep plugging away. Glad this was helpful!
Thank you Will! I’ve been learning Sub D poly in MODO thru my design school. I am considering diving into Blender after my student license expires. I’ve been a Creo user for the last 3 years… Thank you for all the great tips. Congratulations!!
Nice! I would think you'd find Blender fairly easy to learn then. I did use MODO for about a year in 2014.
@@WillGibbons Thanks! I’m also curious if you have any thoughts about Cinema 4D? I find MODO to be perplexing… not intuitive at all. However I do like the UV features. I recently had issues with UV unwrapping in KS and I greatly appreciate the video you made on that topic. I would like to import the model into a poly program and see if I get better results.
True artistry here. Wow
Hey Will, well done! Watching your daily progress on instagram encouraged me to jump into blender to have more freedom on some 3D areas where some software are weaker or just too expensive. Thanks for sharing! Next step... Houdini? ;)
Thanks! Houdini is a rad tool. I spent some time learning the very basics of it a few years ago and really loved it. However, I didn't want to become a houdini specialist. The market for that is pretty much work on a team for VFX in films and TV (too stressful and competitive) or offer simulations and FX for a creative agency, which means focusing on freelancing which I don't want to do. So, probably no Houdini for me. Blender's geometry nodes and simulation nodes will give me enough to play with as far as simulations and procedural workflows go.
I have left using keyshot once I started to work on blender like you .. Happy to see, you start it too. 😍
My goal is not to move people away from KeyShot, but to show that learning Blender should not be so intimidating.
I just saw your 2 year old video on your first freelance client, and man you gained a lot of muscle right? that's another project for sure :)
Haha, crazy you could notice. I appreciate it. Yeah, been working on a very consistent routine 4 days a week for the past year or so.
I'm glad to have randomly contributed to your project by commenting here and there across those time-lapse shorts with acquired music choices in the background. 😂
Super cool! Yeah, picking music each time got to be a bit annoying because searching for good music in the KZhead and Instagram apps isn't the best experience. But glad you enjoyed the process and thanks for your comments!
Congratulations! 🤝
Thank you! Cheers!
Awesome Will. I was waiting to hear your thoughts on the program and if you will be switching from Keyshot to Blender now that you have had a deep dive into in. I did the jump from Keyshot to Blender 2 years ago. Still happy
I won't be dropping KeyShot. Currently, my plan is to use the best tool for the job, depending on what I need. Glad you like it!
Good stuff! Damn!
Cheers. That's really kind of you!
30K views in less than two weeks! This is massive compared to your Keyshot videos. The Blender community is simply unmatched in the 3D software world.
Yeah, I guess so...
you are amazing, so talented, you learned alot in those months, congrats for keeping the focus. The final part of the video is GOLD, sadly, im stuck on having a goal, or mini goals, like i want to learn all that i can, because I dont know what I want. I lost motivation because im working on retail sale, nothing of what I finished my college (3D animation and modeling on maya), so I lost motivation..., and i just stuck seeing tutorials..., I could make the donut, and the chair of blenderguru, but I don't know, it feels like, I dont have alot of projects to show, and work in some company, its just for hobby now... 😮💨😔
I understand. Thanks for your comment. If you're burned out, take a break. But if you want to learn, then find a specific time each day or week where you can set aside an hour here and there. Focus on making some of your own mini projects. Focus on volume. Just get some momentum so you can keep pushing to create more advanced things. If you stick with it for a few months, I think you'll be glad you did.
wow! your words inspire me alote 🎉✨
That's awesome. Thank you!
Ill use this as motivation for my journey
Cheers!
Great Job Will. I am also a SolidWorks, and Keyshot user and have been going down the same route as you - except I decided to go with 3ds Max and Corona Renderer. I tried Blender in the past and found the workflow to be very confusing and the emphasis on learning keyboard shortcuts in Blender (you can't really use Blender without keyboard shortcuts), was a huge barrier to entry for me. I found 3ds Max much more straightforward and easier to learn. Thanks for all the inspiration over the years with your videos.
Interesting! I've no doubt that 3Ds Max and Corona allow you to make some great work. Do you not use keyboard shortcuts in Max? You can use all menus in Blender since that's how I was introduced to it. But I find it easy to commit a new hotkey to memory every few days. Eventually, you get to the point where you've memorized enough. One thing that's also handy is you can just add almost any hotkey to a single quick menu. That's also super helpful for beginners since you only remember a single key to access all your most frequently-used tools. Cheers!
@@WillGibbons Hey Will. Yes, I use shortcuts in 3ds Max. I remember when I was trying to learn Blender, there was soooo much emphasis on memorizing keyboard shortcuts, it was just overwhelming! In 3ds Max, there is a lot less reliance on them. Most everything has a descriptive button which was just an easier approach to learning for me. I am not great a memorizing a list of shortcuts! Also I found Max much easier to use. I am also considering looking at Cinema as I hear it does motion graphics really well. But blender forces you into a peculiar way of working that really does not go with my learning style and it seems a lot more complicated to do simple tasks - IMHO. :)
Very impressive!
Thank you!
Extremely Inspiring.
Cheers! That means a lot :D
Awesome tips here! Take notes folks!
Thank you for your comment! :D
Very cool! I think a lot of CAD designers would feel comfortable right away learning Maya because of the native CAD file support (IGES and STEP) and NURBS surface modeling.
I've heard this quite a bit. I've no experience with Maya, so I can't speak to this but that's quite interesting. I'm sure that's one other reason why it's become such a common tool in the VFX industry.
Video couldn't have come at a better time. About to make the jump from Solidworks + Keyshot to Blender. Would love to hear blender tips for keyshot users, and what to expect when making the jump. Nice one
Thanks! good luck. I'll be happy to share tips for KeyShot users. That's 100% my plan, but I'm just going to have to get to it when I can. Probably in the next few months you'll see me begin to tackle topics like that in videos here. Best!
Well done
Many thanks! :)
very inspiring
What a legend 👏🏼
😍
So True
Great video Will! And while the Blender interface makes my eyes bleed, I think the points you address in this video are valid for every 3D modelling tool people want to learn. I'm one of those who learn things in a less structured way and like you say, it can be a waste of time. By setting the goals like you did it's easier not to get lost and distracted too much. It's awesome to see how much you learned in just 100 days as well and I can imagine it also feels really good you're not really limited by for example limitations inside KeyShot but you are flexible to get them done using another tool. A thing you didn't mention but I think is quite important while learning Blender is that there are plugins in Blender for almost every single thing you want to achieve. I think it's better to stay away from those plugins if you want to learn Blender since they mostly offer shortcuts which prevent you from learning the basics. It will also make it much harder to take your Blender/Modelling knowledge to another 3D modeller if you depend too much on plugins since the amount Blender has, is just ridiculous.
Thanks for pointing that out! Yes, 100% what I did here could and should be applied to any tool someone might want to learn. And lots of people ask me about plugins/add-ons. I'm purposely avoiding them for the exact reasons you mentioned. I don't like relying on software that is developed by an individual and becoming dependent on it. I'd rather learn the 'vanilla' version of the software and only use add-ons very selectively and once I know the workflow without said add-on as you mentioned.
Some addons are not just time saver but they adds up blender functionality rather bloating the vanilla blender because blender is also made up of some code so i think after understanding blender, we can utilize some time saving tools, one addon called Mira tools should be a must have addon is missing in Vanilla blender which gives you total control over topology by giving you Nurbs like handles.@@WillGibbons
10/10 good video!
Thank you very much!
Solid video, definitely take s a lot to stay with blender for that long. The real pain of Blender when you start learning character creation and then the UV nations attack.😂
I completely understand. While the UVs were very simple in my projects, I can only imagine what character artists have to battle.
Great project Will, congrats. As a fellow SWX and Keyshot user, you've got my attention. I'm particularly interested in the dog collar, flexible parts animations. Could you model from SolidWorks then import to blender for the ani's? I'll have to go through your video library to see if you've mentioned it. Also, you allowed 1hr per day for learning, but what did you allow for documenting/editing/etc the process?
Great questions! So, the short answer to your question about, whether or not you can deform CAD models in Blender the same way I did in this example is.... not with great results. I'll go deeper into this topic later, but good topology helps ensure the deformations are smooth and correct. But after importing CAD to Blender, your tessellation will not be optimized for bending or deformations like this. And that is one of the biggest issues with interoperability. I created a templated process for filming and editing. I shot the video on a gopro. Those files upload automatically to the cloud via wifi. I would grab those clips and bring them into DaVinci Resolve where I just essentially made a new timeline and applied my templates and exported the video. I would write a caption in Notion each day explaining what I did. Then, I'd put the exported video in a google drive folder I have sync'd to my phone. Then, I'd schedule the posts in Instagram or KZhead and copy/paste my captions from the Notion app on my phone. Sounds like a lot, but that whole process only took about 10 minutes each day on average.
@@WillGibbonsHave you seen Plasticity’s mesh exporter? It looks like you can take NURBS bodies and export to quads/ngons with pretty good topology. I haven’t had a chance to check it out, but I’m wondering if it could be a tool in a SW to Blender pipeline. Right now my studio actually uses KeyShot to retessalate CAD before bringing into Blender (if we need to use it) because Solidworks’ STL/OBJ exporter doesn’t really offer any granular control. That process leaves a lot to be desired as we still end up with triangles and bad topology. It would be nice to not have to re-model something like that buckle if you just want to do a deform.
@@WillGibbons very cool - thanks for the response!
Много работы и отличный результат!
Thank you for the compliment!
Killer achievement, and some of those projects you showcased are NOT beginner-first 100 day type of projects, way to challenge yourself and push your own edge!
Yes, thanks for pointing this out. I had done some very beginner-friendly tutorials/courses over the years, so I had some foundational knowledge, not to mention 10+ years of using and learning about 3D in various forms. That cycle I mentioned in the beginning where I'd learn, but then take long breaks and lose momentum... even though that happened, it helped me move through the beginner stuff much faster. I wasn't sure of how to explain that succinctly in the video.
Thanks for making this video. Curious to know, since you've been working in other software for years, is it more efficient to model and render in blender or do you still see benefit in doing portions of the work outside blender?
Good question. For some form factors, I'd much prefer to model them in cad. Lots of hard surface items, anything with threads or lots of holes/extrusions. I prefer Blender for soft body elements, anything requiring complex patterns on organic surfaces or bending/deforming items that need to bend when animated or particles. Some years ago, I had a freelance project that required me to model some of those 3M dual lock strips. I could not have done that in CAD. So, for me Blender is additive. But I suspect in time, I'll spend more and more time in Blender and less time in other tools.
Inspiring
huge respect.
Many thanks!
Hey, I am in the phase you were in at the beginning. Beeeeen trying to get into 3D in general, kinda dropped it in college. Figured Blender would be my best gateway. Did the dougnut exercise! Forgot everything again (work and life got in the way). Were all of these days solely dedicated to Blender? Or were you also doing your usual work stuff and Blender on the side?
Ah, yeah, it's tough in the beginning sometimes depending on how much you have going on. No, I limited my time in Blender each day to about 1.5 hrs. Some days were a bit more, others a bit less. But it took a fair bit of extra energy/time to document the process like recording myself, writing captions and posting each day on social media. That... I don't really recommend as it introduces extra friction. I was also doing other work, but thankfully, my schedule allowed me to start my day with Blender and then move to other work later.
Thank You! What do you think about this worfkflow idea: Modeling in Rhinoceros > Convert NURB to Mesh > Import and edit in Blender.
In theory, it's great. But converting NURBs to mesh leads to long, spiky triangles for surface mesh. Those become problematic when UV unwrapping, deforming or subdividing. It all depends on what you'll need to do in Blender. The topology of the mesh will affect how successful each tool will be.
As an engineer that uses solidworks and fusion for CAD/CAM, ive gone through the same cycle many times. Messing with blender just to get busy and forget everything i did lol so relatable
Happy to hear I'm not the only one! haha
Great to see that! Now the final question! Would it be an option to switch over to blender? Do you think you could quit using Keyshot? I am using Keyshot and Maya for years now.. Keyshot is great for getting quick good results but as soon you want to animate anything it breaks.. Try to animate anything with a hinge.. it is so buggy to just use pivot points... scale something.. you get weired numbers in the atttibutes panels.. And they don´t want change it.. I tell them for years now... Now even the color window where you set your colors does not have a cancel button.. so if you try a color and don´t want it, you need to use undo... I really want quit using Keyshot but I have around 500 Client Files made with Keyshot and we need them on a daily basis.. so for now I have to stick with it.. but really I don´t want anymore...
Yeah, that's a tough spot to be in. If I were doing client work, I'd probably keep a license of KeyShot around. But I think you could probably make Blender work. It'd likely require some extra tools or add-ons to replace some KeyShot features though. Not sure if there's a good way to make Blender have a render queue or not. I'd say it's too soon for me to know for sure if I could truly only use Blender.
Cool video
Thank you!
You should consider using Mira tools addon for tweaking the topolgy using curves. It will feel like tweaking nurbs curves...
Thank you! I hope to look into it!
How did you go about learning subdivision surface modeling? That’s a pretty tough thing to learn, very broad topic. Do you have any tips on how to start and how to improve?
Sure, great question. I followed a bunch of courses by CGFastTrack. They start very basic and by going through multiple courses, I built up some muscle memory. I'd still say I'm pretty basic at that. It takes a long time to be very efficient there.
Very nice ! Do you use any Blender addon or feel the need for it ?
I haven't used many. Just UV Squares and Node Wrangler.
have been following this for a while, great work!
I appreciate it! Thank you.
I'm curious. Can't you build in fusion then import into blender to do the animation and texture stuff you want to do?
On a basic level, yes. But if you ever try to UV unwrap CAD data that's been tessellated into triangles, then you'll find it doesn't make life easy and in some cases it's prohibitively messy. Same goes for deformations where you're animating bendy stuff.
For the mini-projects, how do you know, choose what kind of projects you want to tackle? How do you know the skills you will use are in that project you chose?
Good question. Kind of a gut feeling. I would look at the shape of the product and try to think of how I would make it in Blender. If it felt like I was confident I could get at least 80% of it right, then I would move forward with it. That means it should not be so hard that you get completely stuck and give up, but still have some challenges.
@@WillGibbons That's what make it difficult. Do I know enough to tackle a project on my own!? There is doubt then I go back to more tutorials; Even though I know what I am supposed to do. Thanks!
i always wanted to learn blender, my family runs a dental ofice here in brazil and my dad ask me sometimes to do some instagram posts to help the business, i have a great knoladge at photoshop but i always wanted to take it up a noch and make some cool animations and models to divulgate the business in a diferent way, but blender is a whole new area for me, i never toched anything realeted to that, im creating courage to start !
That's awesome! You can do it. It may take some time, but I think the end result would be well-worth it!
I'm willing to pay for CG FasTrack courses but most of them were created years ago with Blender 2.X versions. Did you find any issues following the tutorials using a newer version of Blender? Thanks
I didn't find any issues. They recommend using the older builds so there is a 100% match between the tutorial and your version of Blender, which makes it easy enough. They are also redoing some of the beginner courses in 4.0 and newer.
@@WillGibbons Thanks for your quick response!
inspirational
Thank you!
Awesome! What course did you take for rigging?
CG Fast Track rigging course for beginners. They walked through how to rig that desk lamp in that course.
I wish to move to bender from sketchup . I'm using sketchup to design kitchens and wardrobes. All objects are made to scale (mm) , all objects have cutlist setting "mateiral type , edgebanduing or other with price like hinges" , I can export csv list of the objects with settings to make nesting (cutlist) hope at some point blender developers will thing about people like me.
Ah, I see. yeah, while there may be some add-ons available that, I'm not sure how many of those needs can be addressed in the basic Blender build.
After this experience do you think blender holds more use or can find its way into a trad ID job?
Possibly for quick exploration of softer or more organic forms. But in my experience, it's not fast for hard surface modeling compared to CAD. And it would depend on someone's speed. If it's slow to use Blender, then you probably could ideate in CAD faster. But if you know your designs will have soft body elements, cords, cables, cloth, fabric or other bendy things, then Blender would be more ideal I think.
Finally a blender artist who actually cares about topology
lol, thank you! Means a lot. I'm not a pro by any stretch, but understand the importance.
@@WillGibbons I just really appreciate your efforts and dedication. Do you think you can make a video where you go in detail about the way you made that knife?
so realistic looking
Thank you!
Hey Will, you spent only 1 hour everyday, so in 100 days 100 hours total, and this is the result? Honestly I cant believe my mind this amazing result to spent only 100 hours, You are real learner to gain any skill in short time💪
Thanks! 100 days, with a minimum of 1 hour per day. In total, I did just under 200 hours.
Quiero intentar ese reto🤩
Good luck! You should.
I immediately related with "learn blender, follow a few tutorials, get too busy with work, take a few months off, forget everything I learned" 😂
I think it's part of the initiation. A rite of passage, if you will. haha
What mouse are you using, and how do you compare it to a regular 3 button mouse?
I use both the MX vertical and MX master. I switch back and forth between them since my wrist can get sore using one for a long time.
I do a lot of 3d modeling and adobe photoshop work, so I keep buying and returning mouses cause they don't work how I want them too
I stsrted out many years ago learning 3Ds Max, before switching to Rhino, Solidworks and V-Ray and then later also learning Inventor, Onshape and Keyshot. I like all the cool animation features that you have in program like 3Ds Max and Blender. But I still find the modelling part and the texturing/shading part horrible for industrial design compared to CAD tools, unless you need to make something really organic. I wish someone would make a tool that allowed for precise modelling in Blender with optimized quads as output.
I'm sure someone, somewhere is working on making something like that. I'm guessing a lot of people would use it!
Greetings from Brazil! I am also learning Blender to create environments just for my personal projects. My dream is to work with VFX in the future, specifically for music videos. Thank you very much.
Best of luck! I think it's great that you're picking it up as a secondary tool!
Congratulations brother, what are the next steps? You didn’t mention the add on which for me is the most powerful coolest stuff
So far, I've only used a few add-ons: UV Squares, Node Wrangler... I think that's it. Next steps is to keep learning. But I won't be as strict about daily and I won't be sharing videos of my progress each day. :D
You seriously need to use add ons. They are so good. Maybe start with materialiq for material library and light wrangler for easier better lighting
Your progress is encouraging. But what is your ultimate goal? Would you be able to monetize your Blender skills somehow?
Thanks. I do intend to.
What was the car course by the way got a link?
It's at CGFastTrack.com and you have to pay to access all their courses. The car is just one of many you get access to.
@@WillGibbons thank you
Blender is free and wonderful tool. Before that I tried 3ds max (as student), then Modo, Cinema 4D. All tools are ok, but blender is special.
Glad to hear your experience, especially after trying others!
And the most important thing - Do you want to continue modelling/rendering/animating with Blender ?
Absolutely :D