I Wish I Knew These Tips Before Starting Baldur's Gate 3

2024 ж. 15 Мам.
942 247 Рет қаралды

In this video, I'll go over some tips that I found out about way to late into the game, covering some settings but also tricks or small hidden features that aren't immediately obvious or explained by the game. Are there any things you yourself found out way too late that I didn't mention here? Help out others in the comments!
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00:00 Introduction
00:10 Store camp supplies in chest
00:32 Send items to chest
00:44 Special chest storage idea
01:06 Trade screen
01:17 Control + Shift Inventory Management
01:33 Charisma vendor bonus
02:08 Clicking gear slots to open gear interface
02:20 Heal party members by throwing health potions
02:31 Stack crates to reach high up places
02:56 Creative use of disguise self
03:26 Vendors with no dialogue option
03:40 Smash doors and chest instead of picking locks
03:58 Karmic dice
04:25 Take frequent long rests
04:46 Even numbers on ability points
05:35 You can always swap prepared spells
05:47 Examine enemies quickly
06:03 Use shove creatively
06:29 Jumping is underrated
06:53 Use the environment
07:26 You can use consumables from anyone's inventory
07:35 Remove auto-adding items to hotbars
07:50 Dip weapons in fire
08:06 Swap back to melee weapons
08:18 Use turn-based mode outside of combat
08:32 Free armor for human and half-elf wizards!
08:39 Light sources
09:03 Set up your reactions to be less annoying
09:20 Create map markers on vendor locations
09:39 Outro

Пікірлер
  • just a reminder to always click next to your companion when you throw healing potions. Otherwise you can actually kill them with it. Trust me, i've done the "testing"

    @Meatp0pp0t@Meatp0pp0t8 ай бұрын
    • This way I have accidentally hurt the daughter of the selune and had to reload a save

      @lordandre-khorinis@lordandre-khorinis6 ай бұрын
    • Killing another party member by throwing a bottle of a healing potion against their head sounds like the most barbarian thing to do.

      @groerhahn225@groerhahn2256 ай бұрын
    • Depends who you throw it at. Wyll flirts with karlach so I always aim for his face.

      @Jim-Bagel@Jim-Bagel4 ай бұрын
    • I’ve never had that happen and I’m 60 hours deep. Must be super rare

      @5hrimp_Nachos@5hrimp_Nachos4 ай бұрын
    • This is hard for me to do while playing on console.

      @yoyeshua_7_662@yoyeshua_7_6624 ай бұрын
  • The game explicitly says that any source of light will help against the shadows, but nothing other than the special lanterns will keep it away forever. So, I just did what I naturally thought was right: Shadowheart hold the Blood of Lathander, cast Daylight on Karlach's weapon, and cast Light on Astarion's weapon and mine. We were so bright it completely ruined the entire mood of every cutscene in hilarious ways. When we first met the Harpers, they were peering around trying to spot us behind a tree, when we were a walking nova of light; then they were nervously looking around for the shadow beasts when I could see them all perfectly fine. I'm sure the scene was meant to be dark and moody and scary, but everything was brighter than midday and the entire effect was hilariously ruined.

    @LadyTsunade777@LadyTsunade7778 ай бұрын
    • I honestly kinda love that. Reminds me of real DM'ing where you, as the DM, attempt to set a mood, and the players just completely fucks it up in some hilarious manner. I remember once as a PC where the idea was that we were slowly walking through a dark, disgusting and dangerous sewer in order to avoid the invading forces walking around on the street. In this case it wasn't really my fault, but the dice were just NOT with me. What was supposed to be a scary slow moment ended up with the DM having to describe how my apparently exstra ordinarily clumsy paladin constantly stumbled over himself in the dark while swearing and spitting as I rolled 4 natural 1s while trying to stealth around. The mood completely shifted as he just kind of described how several soldiers on the street were looking down into the open manhole hearing a bunch of metal slamming against rock and a very clear "Oh for fuck sakes! Stupid ass shitty loud as fuck armor! Who the fuck designed this shit! I swear I will cut off every single finger of that fucking smith when I get my hands on him!" I did not avoid that combat encounter...

      @bibbobella@bibbobella8 ай бұрын
    • you can also press the "torch" button next to the weapon to make them hold the torches, its way more imersive and also gives off light.

      @rePath@rePath8 ай бұрын
    • @@rePath Turns out when you enter combat like that you're holding a torch and not your weapon! Took me AGES to notice why we were doing pathetic damage xD

      @KingMoronProductions@KingMoronProductions8 ай бұрын
    • @@KingMoronProductions are you shure? for my defence, i couldnt know, since my characters using torches are a mage and a crossbow user the other 2 have glowing/burning swords

      @rePath@rePath8 ай бұрын
    • @@rePath Yeah, if they're dual welding they carry the torch in their off hand, but Karlach and Shadowheart were both holding it as their main weapon when I pressed the torch toggle button, and that's how it is when I enter combat, gotta expend some time swapping them back again haha.

      @KingMoronProductions@KingMoronProductions8 ай бұрын
  • You can start digging even if you didn't pass the Survival check. Just right-click on the shovel and point around. Or, if you remember from your previous walkthrough, then you click, where to dig.

    @DeMuypr@DeMuypr8 ай бұрын
    • Survival check? Better start digging.

      @mauigonz@mauigonz8 ай бұрын
    • Oh shit that's great to know. I'm still gonna walk around with Guidance 100% uptime tho lol

      @raptorking3678@raptorking36788 ай бұрын
    • I read somewhere that Scratch can find hidden things that don't even make a survival check. He just either barks or tries to get you attention to follow him and then stops at the spot. No idea if it's true. I keep forgetting to test it out.

      @cappadocius9379@cappadocius93798 ай бұрын
    • @@cappadocius9379 I can confirm that, every time I summon him he takes me to a lot of hidden chests, you'll get a notification saying he smelled something I think. I'm not sure if those treasures could be found just by passing there tho but I highly recomend having him around​

      @augusinti3492@augusinti34928 ай бұрын
    • @@cappadocius9379 Yeah, a good example is outside the temple with the creche inside, scratch will lead you to one of the windows which you can destroy and jump inside, rather than fight the gith at the entrance.

      @michaelleue7594@michaelleue75948 ай бұрын
  • Pick up every backpack. Pick up pouches too. I put all the vendor trash in one backpack. All the potions, arrows, and AoE throwables in a pouch, although this requires you to manually stack items, so these may be best left in the open inventory. Also, odd bits of items I want to keep on hand go into a third bag. If the bag of vendor trash gets too heavy, just send it to camp and start filling up a new one. Rinse and repeat until you get to a vendor. A trip or two to camp to fetch all the bags and you're golden.

    @blshouse@blshouse8 ай бұрын
    • I don't recall at the moment, but I seem to remember that if you move items marked as wares to a container like a bag, it removes that designation. Not a big deal if you're only putting sellables in the bag, but you can't take advantage of the Sell all Wares button.

      @zagmazmatron@zagmazmatron4 ай бұрын
    • that's an awesome idea! I'll start doing this when I collect random armor/weapons, etc from fallen enemies

      @frostbite.711@frostbite.7113 ай бұрын
    • @@zagmazmatron Who cares about the sale wares button when you can sell the bag and everything it contains with a single drag and drop. You could even buy the empty bag back, though there are so many free ones in the game, its hardly nessissary.

      @blshouse@blshouse3 ай бұрын
    • That is genius, I use bags to sort stuff but never thought about sending them to camp. Thank you ❤

      @quoll4961@quoll4961Ай бұрын
  • Can we point out, that there is no long intro and only necessary text for each section? This video is golden, thank you. Content and how the video is done is 10/10

    @OfficialLolodrom@OfficialLolodrom8 ай бұрын
    • Seriously, what a refreshing and minimalistic approach, so TIRED of these Looooong drawn out intros. Jeeez. Great vid, love your touch of humor throughout lol!

      @The11thSon.@The11thSon.3 ай бұрын
    • Agreed. I watched the whole video start to finish because of that

      @HyugaVault@HyugaVault2 ай бұрын
  • There's another big thing about turn-based mode. If you just walk around and initiate combat. For example you shoot an arrow at someone, you will have used your action on this attack, so when your initiative comes up, that specific character will not be able to use another action this round. While if you use turn-based mode and then initiate the combat by attacking, you will still have your full action when your turn comes up in the initiative order. So when you are about to initiate combat, turn-based mode essentially gives you a free action.

    @gerbie42@gerbie428 ай бұрын
    • Remember that Assassins (Rogue Subclass) ALWAYS get their actions at the start of combat (even if they've shot someone earlier to initiate combat). It's one of their big perks.

      @rollinbaker9469@rollinbaker94698 ай бұрын
    • You're also more likely to get the enemies into a 'surprised' state if you do this in sneak mode - usually giving them a disadvantage or even a missed turn.

      @Mortal_Mint@Mortal_Mint8 ай бұрын
    • 😅😊

      @JQKT@JQKT8 ай бұрын
    • Custom settings and turn that crap off 😂. I feel like if I "sneak attack" someone I should be able to do all actions upon my turn since in a real fight if I get sucker punched the dudes not gonna be like ah it's fine you get 2 free hits because of it. 😂

      @zaoshikung2756@zaoshikung27564 ай бұрын
  • Additional tip to the small holes tip: For the ones you listed for cat and gaseous form, you can also use Mage Hand to get through them. I don't know how often this is useful, however in the Underdark there's a mage's tower that has a locked door at the bottom of it, and a burrow hole nearby. Using mage hand allows you to move the hand into the hole and use the lever by the door to open it.

    @KazumiKiguma@KazumiKiguma8 ай бұрын
    • I like that one!

      @testfire3000@testfire30008 ай бұрын
    • I dont know how people think of this, I thought I was brillant to use the cat 😅😅😂

      @alexrox5965@alexrox59658 ай бұрын
  • Quick note you can’t “always” go back to your camp. If the area you’re in had the minimap highlighted red then it’s an area that locks you out of going to camp and fast travel. Usually hostile story points.

    @DarkBunnyLord@DarkBunnyLord8 ай бұрын
    • Since you can’t long rest at that point anyway the camp supplies don’t serve much purpose being in your inventory so still a valid idea to just send them to camp. Not ideal when you need access to get your hundreds of supplies of smokepowder barrels though.

      @sinnerman2078@sinnerman20788 ай бұрын
    • @@sinnerman2078 Agreed it was more the point of using it to retrieve gear and other supplies you’ve left at camp, change out party members etc

      @DarkBunnyLord@DarkBunnyLord8 ай бұрын
    • Although you can totally just walk out of the area and unless there's an event actively preventing rest (you started slaughtering goblins with halsin for example) you should be able to just fine, did that a few times

      @Ytinasniiable@Ytinasniiable8 ай бұрын
    • This relates to not always having your chest in camp. From what Ive noticed, caves and the goblin village hide your chest. Idk why but it makes it harder to grab something you needed. I also dont know if this affects rests with food/supplies in your chest.

      @000claw@000claw8 ай бұрын
    • @@000claw I've never seen it MIA, but sometimes it's difficult to find in some areas from what I've noticed, one time it was in the corner of a room I didn't even notice until I saw the telltale signs of an unexplored room on my mini map 😂 "why is that there, this is the rest zone?"

      @Ytinasniiable@Ytinasniiable8 ай бұрын
  • If you use that “secret” trade window with Volo, you can buy a magic ring from him which gives the bless spell to anyone that the character wearing it heals. This includes throwing healing potions.

    @talongreenlee7704@talongreenlee77048 ай бұрын
    • give it to a healer cleric with aoe heals and you can give all allies nearby 2 turns of bless without having to concentrate. great for keeping bless going with other important concentrations

      @Sumbol7224@Sumbol72248 ай бұрын
    • Thanks for the tip! I’ve never heard of this before

      @Chrsboling@Chrsboling8 ай бұрын
    • Yes this ring early game tips the balance in your favor if you aren't a save scummer player. The arms that grant d4:attack on hit makes a good combo to essentially give you an edge 1v1. If you play solo mode this will get you through act one no problem.

      @krumplethemal8831@krumplethemal88318 ай бұрын
    • Where to find volo?

      @fuckedupbypiplup4460@fuckedupbypiplup44608 ай бұрын
    • @@fuckedupbypiplup4460 first in the grove, then at the goblin camp. after that he goes to your camp until you do the eye thing, then hes found again in act 3

      @Sumbol7224@Sumbol72248 ай бұрын
  • You can progress camp encounters without consuming camp supplies by having partial rests.

    @VikCachat@VikCachat8 ай бұрын
    • how ?

      @oblivious1494@oblivious14948 ай бұрын
    • Just go to rest but don't use all the required amount of food

      @mourdinethesaharabian4298@mourdinethesaharabian42988 ай бұрын
    • @@oblivious1494 you won't gain the full benefits of a LR. You only gain half your max hp and spell slots, and won't regain SR.

      @VikCachat@VikCachat8 ай бұрын
    • ​@@VikCachatif the point is to progress you'd probably have full everything anyway.

      @Argosh@Argosh8 ай бұрын
    • I played Tactician, i am in act 3 and i still have too much camp item. Its impossible not to have enough camp item. And lets lretend that you suck and rest after every fight...you can pickpocket supply camp. Just save scum. There is NO REASON not to fully rest.

      @celuiquipeut6527@celuiquipeut65278 ай бұрын
  • My favorite interaction is that if you take the dual weilder feat on a caster, you can have them equip two of the cool quarterstaves you can find and use the bonuses of each. It makes it one of the best feats in the game for casters just for that reason.

    @tvflynn@tvflynn8 ай бұрын
    • Underrated comment.

      @thoisei@thoisei8 ай бұрын
    • you're onto something here. asi+warcaster+dualwield. But a wizard can't burn through that much spell slots in 1 combat anyway

      @methujeraya@methujeraya8 ай бұрын
    • @@methujeraya true, but having two staffs that increase your spell attack bonus and spell save dc is useful.

      @michaeloffner8515@michaeloffner85158 ай бұрын
    • @@michaeloffner8515 woah if you put it that way then... yeah. So hag+asi+mirror for 22int. Then war caster then dual wield. damn. then let it wear helldusk armor. hmm. ac will be lower a bit though by 2 because no shield

      @methujeraya@methujeraya8 ай бұрын
    • Christopher Lee obviously upgraded Saruman with that Feat in the LoTR movie. He was way ahead of his time!

      @ankhuri1353@ankhuri13538 ай бұрын
  • FYI: The vendor price modifier is not CHA (at least not directly,) it is the Persuasion skill (which is based on CHA.) Use the character with the highest Persuasion skill. Due to the many ways this skill could be boosted, like Expertise, you might find that your best commerce character (Bard or Pally with high Persuasion) is not the character with the highest CHA score (Sorc or Warlock who ignored Persuasion.)

    @jtirri8842@jtirri88428 ай бұрын
    • So what your saying is the best face of the party is a Githyanki due to their race bonus.

      @KevinSmith-qi5yn@KevinSmith-qi5yn8 ай бұрын
    • Githyanki pact of the blade astral silver sword warlock is the ultimate rizzler

      @Chonus@Chonus8 ай бұрын
    • Just to clarify a bit more, this basically means that your party members likely arent the best ones to go with for it because you're likely not grabbing persuasion as one of their proficiencies. I know that Wyll does have persuasion as a proficiency as its part of his default, but it'd probably be better to just respec him to have something else anyway. Perception and Survival are always good choices because of the chance to find stuff while walking around and notice traps.

      @KazumiKiguma@KazumiKiguma8 ай бұрын
    • Actually it's really good that you noted this because his later tip about ability scores is completely wrong when mentioning the passives the scores gives you, as bonuses towards skills only go up with even numbers as well.

      @KazumiKiguma@KazumiKiguma8 ай бұрын
    • Yeah, expertise in persuasion is even better, but you would not typically waste it on that skill for most characters. Last playthrough I respecc'd Wyll as multiclass Bard, gave him the ring of Geniality, and pulled him out of camp for shopping/selling trips only. Current playthrough I think I will have a hireling with two levels in Transmuter (for double potion brewing) who will be our shopping day expert. J@@KazumiKiguma

      @jtirri8842@jtirri88428 ай бұрын
  • 3:57 Minor correction: No loot is destroyed when you break a chest. However, traps triggered by this action may and do destroy it. Additionally, some non-chest containers loose their content when destroyed.

    @lainverse@lainverse8 ай бұрын
    • I destroyed a crate that had a lock (the first on at the beach in the beginning) and got the loot. You sure?

      @Sovereign589@Sovereign5898 ай бұрын
    • @@Sovereign589Lookup "Proxy Gate Tactician - Busting Myths In Baldur's Gate 3" ( ?v=oPTzx-M-_mo ). He found at least one bugged container like this. They are quire rare, as I understand. Or no-one extensively tested yet.

      @lainverse@lainverse8 ай бұрын
    • @@Sovereign589 was it trapped Items have hp when dropped and an explosion from a trap could destroy them

      @CreativeUsernameEh@CreativeUsernameEh8 ай бұрын
    • Also you don't thief's tools unless you fail the lock picking anyway

      @fuckedupbypiplup4460@fuckedupbypiplup44608 ай бұрын
    • ​@@fuckedupbypiplup4460wait fr? That's why I didn't use them cuz I didn't get wanna consume thieves tools

      @Shakiahjprod@Shakiahjprod7 ай бұрын
  • Do not leave attacks of opportunity on automatic. For example when undeads flee after Turn Undead you might not want them to drop the Turned status by the mage automatically hitting them for 1 damage.

    @petrirautiala3038@petrirautiala30388 ай бұрын
    • i can think of one specific boss fight where having AoO on will completely ruin the way its supposed to function 🤖🔨

      @TurboNemesis@TurboNemesis8 ай бұрын
    • @@TurboNemesis This is what caused me to remove it from auto performing AoO.

      @psychodryad@psychodryad8 ай бұрын
    • It also screws up the strategy for fighting Grym. "NO LAE'ZEL I WANTED HIM TO COME AFTER ME!"

      @andybodle7560@andybodle75606 ай бұрын
  • You can automatically collect all alchemy/camping supplies in your inventory by dragging either the camp supply bag/alchemy bag off your inventory--->drop it to another character inv.-->then drop it back down to your inv. as soon as you drop it back, it sucks in all the items in the appropriate bag.

    @Jae-jae1392@Jae-jae13928 ай бұрын
    • this works in your camp chest too. you can send all your food to the camp chest and it’ll sort automatically into the bag in the chest. and you can drop the bag into the chest to pull all food items into it if you’ve been sending food to chest without a supply bag in there

      @trevermckenzie4308@trevermckenzie43088 ай бұрын
  • Something else I don't remember seeing a lot of people talking about is that throwing potions has a small AoE. If you huddle your party very, very closely together and throw potions on the ground in the middle of them, one potion can heal all 4 characters. This is especially useful early game where you don't have a lot of spells and you're being given basic health potions out the wazoo. It can be useful late game as well since you can forgo memorizing healing spells in lieu of buffs or damage.

    @BladeNecromancer@BladeNecromancer8 ай бұрын
  • Most OP trick here, some NPCs grant an aura, you can kill them and carry their bodies to gain and stack said auras.

    @Vorador-8@Vorador-88 ай бұрын
    • ok dark urge

      @garycannon4644@garycannon46448 ай бұрын
    • That's hilarious. What are some good ones?

      @s0f0ful@s0f0ful8 ай бұрын
    • @@s0f0ful Mostly paladins, especially the oathbreaker, you get the aura of hate which is some extra flat dmg.

      @Vorador-8@Vorador-88 ай бұрын
    • This is amazing 😈

      @tyler6320@tyler63208 ай бұрын
    • I did this with Gale in one playthrough, actually. Apparently his necrotic aura can kill without it being led back to me, so long as I keep his corpse in a box.

      @rightleft7306@rightleft73068 ай бұрын
  • Because a few people have mentioned it, the game warns you if you have too few supplies in your inventory when you go to rest, but when you actually go click the campfire they will show up!

    @Jolsn@Jolsn8 ай бұрын
  • Your tip on marking vendors on the map was excellent. Thank you. I don’t think anyone else has mentioned that tip before.

    @jasonloomis8160@jasonloomis81608 ай бұрын
  • Mage Hand can also go into burrow holes, but it wears off quickly, so it's best to use it in turn based mode.

    @IxodesPersulcatus@IxodesPersulcatus8 ай бұрын
    • It's also limited in interactions. If you plan stealing stuff, the only option for it is to drag the item through an open window or door. But chances are that other room is locked, which mage hand can't pick. It doesn't have much str, so removing an obstacle isn't much of an option, nevermind dragging items across the room efficiently. You can't transfer items to inventory with it either. It's main use is a free scouting tool. Being a cantrip means free use and it can still activate levers and buttons. Otherwise, if you need to do something more sophisticated, the mentioned options in the video are going to be your go to. Haven't tested this but during EA, it can do separate perception check each time it's summoned. Edit: It's been pointed out and I doubled checked that mage hand isn't free. It recovers on a short rest for some strange reason. That being said, IF you're willing to find/buy the items, you can still get a free cast of it from certain items. But imo, it's not worth it as either a cantrip or item. Unless you get a free one from some other source (Githyanki get it as a racial spell, for example), better to replace that cantrip with a more useful cantrip. Item wise, your money is better spent other gear. You just can't be as creative in this game as can be in the tabletop.

      @ketsuekikumori9145@ketsuekikumori91458 ай бұрын
    • @@ketsuekikumori9145 "Being a cantrip means free use" except they nerfed it for some reason and you can only use it once per long rest.

      @deamon6681@deamon66818 ай бұрын
    • @@deamon6681 short rest. And also its duration varies. The Arcane trickster version, while it does not disarm traps or pick locks like in the tabletop 5e, lasts until your next long rest assuming it somehow survives that long. That version does not have a 10 round timer.

      @blshouse@blshouse8 ай бұрын
    • I believe they changed it on a recent patch so the hand is now permanent

      @1DJRikkiBee@1DJRikkiBee8 ай бұрын
    • @@1DJRikkiBee Sort of. I can confirm through playing since the most recent patch that the Arcane Trickster version is "permanent", only ending when the hand is destroyed, and can be recast on a short rest. On the other hand, so to speak, the Lae'zel's Gith version and Gale's Wizard cantrip both have a duration of 10 rounds and are usable once per short rest.

      @blshouse@blshouse8 ай бұрын
  • Another tip for ranged characters: Even if you do not want to use your melee set, it makes sense to have a shield equipped there. You may only run around with your (cross-)bow, but the shield still gives you +2 to your AC. Or even more if you equip better shields.

    @paulenan9636@paulenan96368 ай бұрын
    • There is a mod that makes shields visible on characters backs

      @rhumandlove393@rhumandlove3938 ай бұрын
    • True, i always finish the turn by swapping to the melee set wearing a shield.

      @Daervar@Daervar8 ай бұрын
    • @@Daervar also valid for the opportunity attack. Especially as a ranger you don't have that many reactions anyway. I usually just skip that part anyway, though, because I am lazy. :D

      @paulenan9636@paulenan96368 ай бұрын
    • @@paulenan9636 True, mind slipped on that one. :) I started playing Solasta a couple days ago while Larian fixes Act 3 and i keep doing the swap there even though the characters seem to automatically go for the melee oportunity attack even while equiping the ranged set.

      @Daervar@Daervar8 ай бұрын
  • I'm 80 hours in and this video just made me realize Gale could have been using a shield the whole time

    @PRINCESSCUDDLY1@PRINCESSCUDDLY18 ай бұрын
    • Oh yeah, 1 level of fighter for constitution and heavy armor proficiency

      @ericgonzales419@ericgonzales4197 ай бұрын
    • Lol, i thought he was pure wizard.

      @madarab37@madarab373 ай бұрын
  • At 3:40 you are talking about saving thief tools by smashing things. Thief tools and trap tools are only consumed when you fail at lock picking/disarming, a other little tip. Great video.

    @kryll77@kryll778 ай бұрын
  • Great video, I actually learned a lot. One remark in regards to jumping: You can jump past enemies without triggering attack of opportunity, but if you are already in range of it, jumping away will still trigger the attack.

    @phembl@phembl8 ай бұрын
  • Note: Daylight on your items is a nice way to deal with low visibility in Act 2, however, note that extra casts of Daylight will make everything WAY TOO BRIGHT and actually lower your visibility (as a player). Learned this the hard way. 😫😫

    @minaly22@minaly228 ай бұрын
    • Nothing like flashbanging yourself in the middle of the night playing bg3

      @Jolsn@Jolsn8 ай бұрын
    • At least it's "realistic" in that regard. If your eyes are adjusted for low light, you gain blind disadvantage.

      @ketsuekikumori9145@ketsuekikumori91458 ай бұрын
    • Just use the Light cantrip...

      @Skaftholu@Skaftholu8 ай бұрын
  • Important tip that you missed. During dialogs with a potential enemy/bosses, sometimes, game allows you to chose other party members and reposition them before the fight starts e.g. get your melee closer to emenies or get the high ground for ranged/casters.

    @alperwal200443@alperwal2004438 ай бұрын
    • how? lol

      @garycannon4644@garycannon46448 ай бұрын
    • @@garycannon4644 left bottom of the screen, next to the nps trade button

      @alperwal200443@alperwal2004438 ай бұрын
    • Or you can place barrels of explosives and fireworks for a one turn cheese. Did it with a certain murderous cult leader that was expecting me to join them.

      @bdbgh@bdbgh8 ай бұрын
    • I used this to beat Balthazar. He summons/raises like 30 undead at the start of battle, and with my current party not having any good AOE abilities they overwhelmed me. So I reloaded, started the cutscene, and then when it gave me a dialogue choice I switched to another character and smacked him with a hammer. The game reverted to a standard "you assaulted a person and the results are what you would expect" scene and he started combat without summoning anything, so it was just him and my party. He did try to summon/raise some undead on his 2nd or third turn, but I had a character with a counterspell reaction to negate it. So that little dialogue trick turned that battle from impossible to trivial for me.

      @wavion2@wavion28 ай бұрын
    • DMs hate this one simple trick

      @zagmazmatron@zagmazmatron4 ай бұрын
  • You can give away junk (cups, spoons, forks etc.) in bulk to traders (via barter) you want to use regularly to increase their attitude towards you. And you can give them in gold as a gift. It's around 6-8 gold for every point of attitude depending on level and persuasion. [EDIT: definitely level dependant so 6-8 when you're level 3-4 and it goes all the way up to level 12 where you're spending 45gp per attitude point so more worth doing at lower levels] 600-800 gold for 100 attitude and a 20% discount from that merchant. So if you hoard trinkets to sell - maybe don't and use them to boost your attitude with a trader you want to use all the time. And if you do spend gold to buy their favour - you can always pickpocket the merchant and get your money back.

    @Brevard1986@Brevard19868 ай бұрын
    • You can also respec with withers and have a level 1 build the Relationship before leveling again

      @ozzy69lax@ozzy69lax8 ай бұрын
    • Or you can just connect a controller and start trade. After that press I. And you can send all of the venders good to your camp without a negative outcome

      @slyzers@slyzers8 ай бұрын
    • ​@@slyzersthat seems broken

      @thescatterpiratesquarepant7935@thescatterpiratesquarepant79358 ай бұрын
    • It's more gold efficient to gift them gold to max attitude, then sell the wares.

      @zg1k68@zg1k688 ай бұрын
    • Yeah this is very weird. Most NPC have neutral attitude (0) even if you helped them with something. Even weirder is that gifting them items or money gets you better attitude and you can actually save a dragon's hoard of gold when you need that expensive item. Seems like it's not quite polished system so far.

      @djnorth2020@djnorth20208 ай бұрын
  • Here's a tip: Drop your healing potions for alternative ways to use them. What do I mean by this? Place a healing potion by someone's feet and then break it. Get your placement right and they'll heal off it when you do. But why bother? Because now you can dual wield and break it with your bonus action, allowing anyone to heal other's with a bonus action. Or maybe you don't need all of your Eldritch Blasts to land on a baddie and can spare one for a heal. Maybe all three of your friends are dying but you can't sacrifice any potential damage, well they'll survive a fireball, but those potions at their feet won't. Extra hint/ warning with dropping potions, npcs are aware that they are there. An allied npc will run up and lob a potion at anyone who needs it, which can turn even a weak escort quest npc into something useful. Obviously any hostiles around can steal whatever you drop as well, so be careful.

    @_Crunchy@_Crunchy8 ай бұрын
    • Everyone has said this already on all bg3 videos, even my grabdma knows about throwing potions and so already

      @Peter-dp2hw@Peter-dp2hw7 ай бұрын
    • @@Peter-dp2hw Yeah everyone knows about throwing potions. I think that first fight outside the grove is designed as a tutorial for it even, as the rookie adventurers always seem to end up throwing a potion during it, and that should trigger anyone to realise it can be done. The things I *actually said* though, I've never seen anyone mention.

      @_Crunchy@_Crunchy7 ай бұрын
    • ​@_Crunchy well, if you're next to a fire pool or something, you can drop/move the potion there to break, which won't take any action

      @demonetizationadministrato617@demonetizationadministrato6177 ай бұрын
    • @@demonetizationadministrato617 Can also detonate grenades and barrels that way too. Though while potion popping with fire surfaces feels like a massive exploit, grenade dumping feels like cheating.

      @_Crunchy@_Crunchy7 ай бұрын
    • I remember the specific fight between Act 2 and 3 where the helpful NPC lobbed healing potions from their inventory at my fallen companions. I was like "THANK YOUUUU".

      @frostbite.711@frostbite.7113 ай бұрын
  • From experience I find it's best to have all reactions on 'Ask' setting because there are niche moments where you may not want to use even an opportunity attack for example.

    @NOTJpOp4LiFe@NOTJpOp4LiFe8 ай бұрын
    • Yup. One name: Grym.

      @psychodryad@psychodryad8 ай бұрын
    • YEAH NO i would have killed him so much quicker if Karlach hadn't landed that opportunity attack.. since then i've had everything on ask @@psychodryad 😅

      @zxvx39r8e@zxvx39r8e7 ай бұрын
    • Not niche moments! It's quite common, I find.

      @PaulRGauthier@PaulRGauthier6 ай бұрын
  • I was missing a lot of good loots because I shoved boss enemies to their death. 🤣

    @makara204@makara2048 ай бұрын
    • I love your icon lmao

      @nemofish3504@nemofish35048 ай бұрын
    • saaaaame, just gave Gale equip that make him quicker, now and won a lot of fights by making him run to the enemies and thunderwave them off cliffs, kinda op ngl

      @slvaltva1392@slvaltva13928 ай бұрын
    • Yea I always remember not to do that when they are halfway to the ground

      @johndymond4596@johndymond45968 ай бұрын
    • I accidentally burned the bridge while Minthara was standing on it with a Fireball(had just learned it, wanted to try it), forgetting that environmental effects happen. Had to reset the fight cuz I wanted her loot.

      @KryssyKat@KryssyKat8 ай бұрын
    • You have unlocked the Double Dragon achievement!

      @madarab37@madarab373 ай бұрын
  • About changing spells. Some classes, like Druid, Wizards and Clerics can change their prepared spells at any time outside of combat. But for others like Bard and Sorcerer, your spell list is limited to those you chose during level up. Those classes offer you to swap one spell every time you level.

    @Sarantserel@Sarantserel8 ай бұрын
    • Important stuff: some may think that you can ignore the "remove 1 spell" square and just add a new spell. But it won't work. It lets you continue but nothing will happen. The only way of adding a new spell y removing another one. it's an optional feature and that's why it works like this, however it should give a warn of something on my opinion

      @Peter-dp2hw@Peter-dp2hw7 ай бұрын
  • For the light problem I recommend using the “Light Cantrip” on a physical attacker, so they shed light, that way they can attack normally and doesn’t cost either a hand or an action (lasts until Long rest too)

    @mauigonz@mauigonz8 ай бұрын
    • Easier just to kill the spider dude and take his magic lantern... Give it to Shadowheart to carry around, it's a decent weapon for her, plus you get the bonus of constantly hearing the fairy inside it scream profanities at you in rage... lol

      @HMan2828@HMan28288 ай бұрын
    • ​@@HMan2828How is killing a specific and very missable enemy in Act 2 easier than casting a cantrip that you can have access to from character creation?

      @Skaftholu@Skaftholu8 ай бұрын
    • @@HMan2828 Yeah, murder is so much easier than going to the Introduction to Wizardry 101 course at adventuring school.

      @synthetic240@synthetic2408 ай бұрын
    • Correct me if I'm wrong, but I think casting light on a character casts it on their weapon, which means if they switch to ranged for whatever reason the light is gone. But you can avoid this by having them drop their armor, cast light on the armor that is on the ground, and then have them re-equip their newly shiny armor. Now they can use their ranged weapon without issue.

      @plasmasupremacy9321@plasmasupremacy93217 ай бұрын
  • That zombie in the trunk tip is so clever!

    @jorgefigueroa2231@jorgefigueroa22318 ай бұрын
  • The rationale I have against karmic dice, is that most enemies have multiple actions in a turn. This means they are frequently rolling many more diverse than we are, resulting in better benefits for them than us. It may be minuscule, but it's very nice when they start missing all those extras

    @ManusMagus@ManusMagus8 ай бұрын
    • I use the Brutal Crits option at my table and my players voted for it. I did warn them that enemies typically get more attacks and an easier time getting Advantage than the PCs do, so they will get somwhat more crits than the party just for playing. They still decided to do it because one of them played an Assassin lol

      @synthetic240@synthetic2408 ай бұрын
  • The long rest thing is quite funny to mention. I had basically no story progression on my characters in act 1 on tactician, because I rarely needed any long rests so i met the dream visitor just shortly before I went on to act 2 XD

    @marcodoe4690@marcodoe46908 ай бұрын
    • Yeah, I'm already more than 80% done with Act 1 and have only slept 3 times (making out with Lae'zel, then threatened by her with a suicide pact, and the dream visitor was last). I haven't even played fetch yet as a result.

      @N1ghthavvk@N1ghthavvk8 ай бұрын
  • Was worried this was just clickbait and obvious stuff, but it's genuinely really useful and most of these I didn't know or wasn't sure about, even as someone about to finish their second playthrough on tactician. You can get by without these but my god, is it nice knowing them.

    @th0rne_999@th0rne_9998 ай бұрын
    • The thumbnail was a bit more extreme than usual, and I'll probably not use the same before/after thing again because several people didn't like it. Unfortunately it's just part of KZhead, but at least I always feature what I show in the thumbnails inside the videos

      @Jolsn@Jolsn8 ай бұрын
  • Thowing pots causes them to AoE heal as well. If you can spare the action, you can heal multiple allies instead of only one with a single pot

    @Mephil@Mephil8 ай бұрын
    • it's fixed already

      @plesinsky@plesinsky8 ай бұрын
    • @@plesinsky Don't know what you mean, if you throw the pot at the ground and not the ally it does a splash heal in a small area. No fix needed and is working as intended.

      @O-D-X@O-D-X8 ай бұрын
    • only heals one member now - at least for me.@@O-D-X

      @ManolacheBogdan@ManolacheBogdan8 ай бұрын
    • Since the last patch mine still group heals outside of combat, but solo heals if I try the same mid-battle

      @75Bassplayer75@75Bassplayer758 ай бұрын
    • Does not work for me in 4 occasions and havent tried again. It only works only if i target a character with the throw. It says x% to hit but its always 100%. No aoe heals for me

      @BlastOffer@BlastOffer8 ай бұрын
  • Just gonna hop in and add to the Long Rest point: You can take long rests without using camp supplies, that way no resources are consumed. you don't get any spells slots back but the stories will progress and events are moved forward.

    @unnero1@unnero18 ай бұрын
    • Well that isn't really a Long Rest then is it? It is just visiting the campsite.

      @testfire3000@testfire30008 ай бұрын
    • @@testfire3000 They are saying you can trigger long rest encounters by taking a long rest without using supplies. Useful if you were expecting a certain characters cutscene but got another's instead.

      @BigDavie2000@BigDavie20008 ай бұрын
    • @@BigDavie2000 OK, that makes much more sense. Thank you for the explanation!!

      @testfire3000@testfire30008 ай бұрын
  • My choice for breaking doors and such is Eldritch Blast. May not break things in one go but when you're not in combat it doesn't really matter.

    @samiraperi467@samiraperi4678 ай бұрын
  • As a note about the Karmic Dice setting. For enemies it makes their rolls more favorable too which on most characters you won't noticed it that much. But in particular on Magic characters, and on high AC characters you will notice it a TON. Ever wonder why those enemy tanks with swords and shields will fold like paper when you have karmic dice on? Its because it also affects AC rolls, meaning your 24 AC super tank will get hit just as often as your 14 AC paper boy. As for the magic users, instead rolling your characters attack against an enemies AC (meaning karmic dice is in your favor) the enemy will instead roll their stat (mentioned on the spell) for a save, meaning the karmic dice is in their favor. This is why all your spells are missing. After turning Karmic Dice off, the rolls are notably far more varied and more importantly, both mine and the enemies high AC tanks will actually avoid hits like they should. Honestly Karmic Dice should NOT be on by default at all. Edit: Oh yeah should also be noted that Karmic dice, despite sounding like it should sway rolls both positively and negatively, will ONLY sway them positively. Seriously if you are up against a high AC super tank (or have one in your party) turn karmic dice off and watch how long it takes to actually hit them. Which is the way it SHOULD be, why be a tank if you are gonna get hit just as often as a 10 AC wizard.

    @Zaane1291@Zaane12918 ай бұрын
    • That would explain why i kept calling bullshit that my AC 21 kept getting hit. I refused to believe goblins are rolling 20s every turn.

      @madarab37@madarab373 ай бұрын
  • I cannot believe Karmic Dice is enabled by default and never mentioned... Now I understand how my spellcasters kept missing on easy enemies even with advantage... I did an entire playthrough with no idea the option even existed!

    @HMan2828@HMan28288 ай бұрын
    • Easily the stupidest addition from EA. Just forces you to average out into the bell curve. I get that some people perceive that they roll badly, but that just isn't true. The only person who can benefit is Wil Weaton. Even than, I'm pretty sure he can still break it.

      @ketsuekikumori9145@ketsuekikumori91458 ай бұрын
    • >I did an entire playthrough with no idea the option even existed! First order of business in any game, especially RPG - check all the settings. (and sometimes even check all the settings in the config file, because not all of them may be in the gui)

      @cjnf11@cjnf118 ай бұрын
    • As far as I know karmic dice actually does not prevent winning streaks, it only prevents streaks of low rolls. But that also works the same for your enemys, that's why people say karmic dies makes your opponents deal more damage on average.

      @deamon6681@deamon66818 ай бұрын
    • Karmic dice is the DM fudging for dramatic effect. It makes those inspiration re-rolls used in dialog checks worth something. ;-)

      @blshouse@blshouse8 ай бұрын
    • First thing I did. Deactivate the dices

      @Tubeyou011@Tubeyou0118 ай бұрын
  • Related to the tip at 1:28, on Controller you can select multiple items using R2

    @DietersYT@DietersYT8 ай бұрын
  • Man, this is the first "tips" video i find useful. Really well made and you seem like a really good producer. So you got a like and a follow, keep up the good work.

    @Daervar@Daervar8 ай бұрын
  • 3:26 it's always especially useful if they are npcs you're going to fight because they'll no longer be able to use the items you bought from them in combat (such as throwing objects, drinking potions, etc.)

    @Flaky1990@Flaky19908 ай бұрын
    • "buying" items from NPCs to strategically weaken them in combat is hilarious. Also stealing the Djinni's ring of Mage Hand lol

      @kantpredict@kantpredict5 ай бұрын
  • Another trick I found out is taking chest out in the world and sending them to camp. You can get infinite extra storage space in your travel chest which you can organize items into so you can hoard everything.

    @cubed0724@cubed07248 ай бұрын
  • Careful when throwing potion on allies. You can kill them with the bottle damage.

    @outroruan@outroruan8 ай бұрын
    • throw it on the ground, so they dont take the damage but get the heal. Learned it, when my monk dodged EVERY bottle i threw.

      @BlackyMox@BlackyMox7 ай бұрын
  • That Gear Interface was actually a pretty recent addition so it's no surprise that you just found out about it. I believe Larian added this during their latest update patch. 🙂 Also, loot is never destroyed when you break a chest. Loot can only get destroyed by secondary effects like traps going off in their vicinity. So your Barbarian can happily smash chests to kindling with their battleaxe and no loot would be lost. Good tip on sending corpses to camp though. The only reason I didn't make a necromancer was because of needing corpses but this definitely makes things a whole lot easier. So on my next playthrough I'm definitely going to send all corpses to camp for a nice selection of undead servants! +1

    @DanakarEndeel@DanakarEndeel8 ай бұрын
  • Shove is even *more* useful if you consider that you can use it on allies, too. You can shove an ally out of an enemie's melee range or shove them out of damaging AOEs. Additionally, if you have a very strong character, you can probably shove a low strength ally further than they can jump. For example, a 21 STR Barbarian can shove an 8 STR Rogue over a chasm the Rogue couldn't jump. This can be very important for positioning in fights or using specific shortcuts.

    @groerhahn225@groerhahn2256 ай бұрын
    • You can also just pick up your chars and throw them hahaha

      @hannahalexy@hannahalexy3 ай бұрын
  • Trade is easier than barter, but with barter you can raise the merchant’s disposition and get discount prices.

    @wrenchjockey76@wrenchjockey768 ай бұрын
    • Yes, except for one merchant in act 2, the only way to raise a merchant's disposition is to give them free stuff. The discount scales with the total, not the colored section of the bar. So worth it to raise to 100 with a high cha character.

      @ketsuekikumori9145@ketsuekikumori91458 ай бұрын
  • Great tips. I just figured out the corpse in a box for animating after I beat balanced. You can drop things on the ground like healing potions and use mage hand to burn its actions throwing them for heals. Also if you have characters close together and throw the potion between them just right it affects both. Potion of speed in the middle of your characters and suddenly you have haste on everyone for a single potion. Takes planning. Larian is infamous for Barrelmancy. Hoard explosive barrels in camp chest. Go to a potential fight that is currently neutral. Stand next to your target. Pop in & out of camp and surround them with say oil barrels. Then to start the fight Firebolt a barrel and a chain reaction of death will end the fight quickly.

    @bigbear8794@bigbear87948 ай бұрын
  • I dont know why but man the "Its free real estate" really got me haha

    @dwil2731@dwil27318 ай бұрын
  • Thank you so much for making this!! A lot of these I had no clue about or just a vague idea without the ideal understanding to apply. I just got the game last week and the learning curve is definitely a bit more steep than most games I've played, but it's folks like you making videos like these that make it more attainable. KUDOS!! The footage you chose with your voice over was super helpful in illustrating your points so thanks so much for taking that extra time selecting that.

    @themeddler7806@themeddler78065 ай бұрын
  • 2:55 I REALLY dislike the fact that u can use Disguise Self to fit smaller openings, when it's an ILLUSION... essentially makes Disguise Self a humanoid version of Wild Shapes, and that's pretty OP for what it is.

    @TheMikesc15@TheMikesc158 ай бұрын
    • I get what you're saying, but if you can suspend disbelief at the fact you can "send" supplies back to camp without manually going to the camp chest everytime, or using items in a companion's inventory who is across the battle field from you, then a magical illusion that is more transmutation based in its use is forgivable.

      @zurgnut@zurgnut8 ай бұрын
    • @@zurgnut there is a big difference in quality of life changes and rebalancing spells. It's still an illusion spell, illusion..

      @TheMikesc15@TheMikesc158 ай бұрын
    • @TheMikesc15 one could argue that the illusion spell offers a quality of life change in addition to it being OP. In any case, I still love the game. Quirks and all, I hope you can still enjoy it despite your objections to certain elements of the game.

      @zurgnut@zurgnut8 ай бұрын
    • @@TheMikesc15I mean an illusion can be physical bro wym? Plus its magicall illusion.Just like how Gold and Silver dragons can shapeshift into humans.

      @DreadnoughtAlphaOne@DreadnoughtAlphaOne8 ай бұрын
    • @@DreadnoughtAlphaOne And yet, all things you just named are specifically explained in DnD... Hence why I don't understand the whole stance of "It's magic dude" when it's in a game where magic is explained... in detail. Illusionary magic is never physical, it's... you guessed it, illusions. Otherwise it'd be Transmutation for changing something to another physical thing, or Conjuration for creating physical things out of nothing. So in this case, Transmutation.

      @TheMikesc15@TheMikesc158 ай бұрын
  • One thing I learned the hard way: When a certain beef-boy, a certain hunk decides to join your party in act 2, you are not able to leave the area anymore without him leaving your party forever. At that point you are not allowed to backtrack into act 1 content anymore :/

    @DerUnbekannteFlo@DerUnbekannteFlo8 ай бұрын
    • may be a bug on my end, but when I tried to use a waypoint with him in the party to go back to an early level, he warned me he would leave, but when I walked to the area, he stayed just fine. I did end up porting and him going away, but he came back after returning to act 2 zones.

      @matthewshimabuku@matthewshimabuku7 ай бұрын
    • @@matthewshimabuku huh. They might have fixed that. For me it told me in my "Gather Your Allies" quest that Halsin departed for good

      @DerUnbekannteFlo@DerUnbekannteFlo7 ай бұрын
  • THANK YOU for this video! I'm on Act 3 and I am now so excited to replay it back after completing the game!

    @jaysonjubahib7098@jaysonjubahib70988 ай бұрын
  • I am glad for the Karmic dice enlightnment, I rummaged through the settings on my first playthrough and saw that option leaving it on as I thought all it'd do was prevent losing streaks (in a way it does) but it also hurts you a TON in the long run, and it gets most frustrating when you know the results will be bad after a successfull one while also murdering many advantages from your skill points. That will make rolling the dice much more better now (and probably combat will be a little less annoying)

    @Dro0zzy@Dro0zzy8 ай бұрын
  • One other crucial tip for you guys : When in conversation with someone.. you can switch to other characters and they can move freely. For example I did this to completely skip the fight with Balthazar.

    @MinecraftAOE@MinecraftAOE8 ай бұрын
    • Thunderwave

      @SandTea@SandTea8 ай бұрын
  • You can use shove also to wake up a sleeping ally, learned it by watching the enemies do it lol

    @matiasenriquemaldonadoruiz5216@matiasenriquemaldonadoruiz52168 ай бұрын
    • It's not shove it's the help action

      @zzzzzz9089@zzzzzz90898 ай бұрын
    • ​@@zzzzzz9089you can do both. Shoving allows you to wake them up as a bonus action instead of an action because it's considered "being hit" and will trigger "when damage is taken" effects, like waking sleeping creatures.

      @Lord_necromancer@Lord_necromancer8 ай бұрын
    • throw a bottle of water on them and they wake up as well

      @lavather@lavather8 ай бұрын
  • I've started 4 playthroughs already. The farthest I've gotten so far is about 1/3 of the way through Act 2. And there were still several things in here I haven't discovered yet. Great tips!

    @cryofpaine@cryofpaine8 ай бұрын
  • The problem with karmic dice is that it trains you to think that what you have previously rolled will affect what you are going to roll. It reinforces the gambler's fallacy. So, what this really means is you can no longer believe the difficulty class; meaning, if it says the difficulty class is 10, which is slightly better than 50/50, it actually is not, because it depends on what you previously have rolled. This is bad on so many levels, but most importantly it's bad because it fundamentally fools you into believing that you are gaming the system when in fact you are not. It is far better to trust the RNG and the natural difficulty class. I could write a whole article on this, but I'm too lazy :)

    @tkenben@tkenben8 ай бұрын
    • Gambler´s fallacy is not fallacy with karmic dice on.

      @RichardZbranek@RichardZbranek8 ай бұрын
    • @@RichardZbranek That's the problem. It's not a fallacy anymore, so now you come to depend on it. You think you are beating the system by keeping track of what came beforehand. If I roll bad 3 out of the previous 5 times, I assume the probability is high that I will roll good on the next one. To believe that is true in a real random system is called the gambler's fallacy.

      @tkenben@tkenben8 ай бұрын
  • Ah, so there is a sell wares button! So many great tips, thanks!

    @kimaclaret@kimaclaret8 ай бұрын
  • with the reactions one, i'd actually advise the opposite. always have reactions ask before using. you only get one reaction per round and dont want it wasted on one thing if theres a better option (like using oppertunity attack on a high hp target if you might get to use it on a lower hp target, or casting counterspell on a weak damage spell instead of a cc effect spell that'll wreck your party). its wise to have it always ask so you get to decide on whats important enoughto use a reaction on

    @darcraven01@darcraven018 ай бұрын
    • Counterspell is definitely one that you should never set on automatic, but there's plenty where there's little harm in automating them. I suppose there could be situations where an opportunity attack could hurt you but those situations are super rare

      @Jolsn@Jolsn8 ай бұрын
    • @@Jolsn the main point is using one reaction automatically might cause you to be unable to use another if needed.. those were just examples using one reaction ability (for an example for a non spellcaster and a spellcaster). but another example is playing a gish character (melee and caster) and wasting your reaction on an auto attack of oppertunity and being unable to counterspell or shield as needed.. theres no harm in it asking but there could be harm in it auto using a reaction at the wrong time. thats why i suggest to always have it ask

      @darcraven01@darcraven018 ай бұрын
  • The best tips video for a game I've ever watched. Tons of information, packed in tightly, all of it very useful. Thanks!

    @RangerRobAZ@RangerRobAZ8 ай бұрын
  • The sleep spell is only limited by HP. Some vendors have low HP. 5 finger discount is part of the game. Astarion has like +17 sleight of hand with the right gear and advantage on Dex checks. Failing on a sleeping target only costs you one turn. In other words with an average cost of one lvl 1 spell slot I can steal even the most expensive stuff, like magic armors that cost several thousand.

    @fgregerfeaxcwfeffece@fgregerfeaxcwfeffece8 ай бұрын
    • That's a really good idea. To expand on it though ...you can up-cast sleep too. 24 hp as a level 1 cast, 32 as a lvl2 spell slot, 40 as a lvl 3, etc. A lvl 6 spell slot can sleep up to 72 hp. Useful so long as you're not in any quest related time crunches vs. long rests.

      @kathrynck@kathrynck8 ай бұрын
    • do the get hostile after?

      @CyberBeep_kenshi@CyberBeep_kenshi7 ай бұрын
    • @@CyberBeep_kenshi Not sure. Create water doesn't cause aggro but makes things wet. Not sure about sleep.

      @kathrynck@kathrynck6 ай бұрын
  • You can store gunpowder/firewine/oil barrels in your camp too..if you have the chance to set up before a fight you can take out everyone sometimes in one attack. Like the main boss in the goblin camp. You can get a ton of them in the room next to Gut.

    @thebadash4165@thebadash41658 ай бұрын
    • I see this video where these guys did a play through with four halfling barbarians, they rigged the entire interior of the goblin camp with explosive barrels and blew the whole place up, looked epic 😂

      @drewwalton5973@drewwalton59738 ай бұрын
    • You also get tons of barrels for Barrelmancy when you go to the Zhentarim-outpost. In the room where that trigger-happy guy sits you can snatch all the barrels (like 8 firewine and 2 gunpowder barrels or something) for your next display of powerful Barrelmancy

      @operationmisanthropia5831@operationmisanthropia58316 ай бұрын
  • Really useful thank you!

    @MattKander@MattKander8 ай бұрын
  • Bonus advice for shove: be aware that while you can shove enemies off into chasms and such, you are effectively throwing away any loot they had, so be sure that it's worth it.

    @KazumiKiguma@KazumiKiguma8 ай бұрын
  • Note you still need Trap Tools and SoH proficiency due to traps. If you destroy a Trapped chest you detonate it and potentially destroy the loot within. This can lock you out of some quest. Even if you don't want to Lockpick or Pickpocket you still need Slight of Hand Proficiency.

    @pyrflie@pyrflie8 ай бұрын
    • Destroying chests does not destroy the items unless there is a secondary explosive item nearby which can damage the items after they've spawned on the ground. This has been disproven.

      @HavokTheorem@HavokTheorem8 ай бұрын
    • @@HavokTheorem Yep, it's explosions/fire that destroy items and not the act of smashing a chest

      @karonuva@karonuva8 ай бұрын
    • You don't need SoH. That just increases your chance to succeed. Anyone with the right tool can attempt a lockpick or disarm.

      @donkeysunited@donkeysunited8 ай бұрын
  • This might be a little different, but if you install mods that add any items to the game. DO NOT uninstall them or it will break the run. Since the game does not replace missing items with empty slots, it will cause errors. I think someone said that if you drop and destroy the items it should be fine, but needs to be tested.

    @Kennyancat@Kennyancat8 ай бұрын
    • Especially mods that add or change items

      @Jolsn@Jolsn8 ай бұрын
  • Thanks man helps alot. Iv been struggling on learning this game and your tips helped

    @army2207@army22075 ай бұрын
  • You can drop a water at gales feet or any other target to get lightning charges (free action), then use offhand hand xbow to break the water, then cast a lightning spell for double damage. More if they're wearing metal armor. Simple chromatic orbs can proc up to almost a 100 dmg.

    @philbrook6855@philbrook68558 ай бұрын
  • The karmic dice effecting enemies is definitely a thing, I've tested it with 32ac and the amount of crits the enemies were getting just to hit me was about 50% as opposed to the 5% it should be.

    @mosmes02@mosmes028 ай бұрын
    • You're saying that you had 32 AC, so most enemies would need a nat 20 to hit you... and they were getting crits ~45% of the time? That's pretty nuts if true.

      @synthetic240@synthetic2408 ай бұрын
    • It IS true, the combat is contrived on the enemy algorithms to make it so clever character design is never excellent. Not only that but their damage rolls are always modified to never roll low damage.

      @krumplethemal8831@krumplethemal88318 ай бұрын
  • my biggest tip is to take Shadowheart with you on your playthrough❤️

    @MorganaEvelyn@MorganaEvelyn8 ай бұрын
    • Really? I havent played with her since the first 2h :D

      @thepili6336@thepili63368 ай бұрын
  • The most useful practical tips that I have seen so far. Thanks.

    @Jules_Diplopia@Jules_Diplopia8 ай бұрын
  • Probably the best collection of tips for this game I've seen so far.

    @panedrop@panedrop8 ай бұрын
  • its not recommended to rest a lot for a long time, some missions can be solved without your presence

    @vugarnovruzov5807@vugarnovruzov58078 ай бұрын
  • Vendor prices are based on the persuation skill, not just charisma.

    @mahkid1@mahkid18 ай бұрын
    • From what I read it also depends on whether you are buying or selling too and persuasion (without having tested this specifically) seems to only matter when you are selling items to the merchant. Either way, CHA helps raise your persuasion so it helps no matter what. I think Wyll starts with persuasion proficiency

      @Jolsn@Jolsn8 ай бұрын
    • I was just about to comment this. My warlock didn’t have Persuasion proficiency and was getting worse prices than Paladin with lower charisma. Changing to easy difficulty also adds to your proficiency bonus, so prices will be lower as well.

      @annedray2506@annedray25068 ай бұрын
  • Actual, genuine, useful and uncommon knowledge for most of these points! Thank you! Most videos like these will be like “you can swap party members at camp” or “using your map to find quests can be very helpful” but shipping bodies to camp!? Disguising then using reduce spell to go into small entries? Hell yah

    @evannadeau3938@evannadeau39388 ай бұрын
  • Most useful BG3 tips video I have seen! Not just the generic CRPG tips. This is very useful!

    @Shodan159@Shodan1593 ай бұрын
  • Point 12. Loot can get destroyed in chests with traps!

    @billwumsen4108@billwumsen41088 ай бұрын
    • ​@@TheRealHanzanYou should edit your post again and include the OP's comment that setting off a trap on a chest, which happens when you hit it like a moron, will burn whatever is inside.

      @FreshLexo@FreshLexo8 ай бұрын
    • Looks like @TheRealHanzan failed his perception test

      @kharnifex@kharnifex8 ай бұрын
    • you guys are hillarious xD awesome!

      @billwumsen4108@billwumsen41088 ай бұрын
  • that was a very nice video. a lot of information put together as short as possible yet still very informative. Even though half of it i did know allready , i do think as a collection of wisdom it was very helpfull . thank you .

    @fabianheinrich2812@fabianheinrich28125 ай бұрын
  • Something about jumping; it goes off your character's strength and I'm pretty sure it's a bonus action. I use it frequently because you can essentially 'force' a character to jump a distance, and get right next to an enemy, they couldn't normally reach with normal movement range in combat.

    @crossrw8030@crossrw80308 ай бұрын
  • I didn't learn anything new, but you're spot on with the ones you listed. Well done!

    @blackwolfe638@blackwolfe6388 ай бұрын
  • Sooooo many great tips! Thanks so much for sharing these. 😀

    @TiyanaMarieWrites@TiyanaMarieWrites8 ай бұрын
    • You're welcome, thanks for watching!

      @Jolsn@Jolsn8 ай бұрын
  • The biggest one i figured near the end of my first playthrough is using your Hireling as a Transmutation Wizard with stacked Int, Wisdom and Medecine proficiency. It can be any of then since the default Wizard Hireling doesn't come with Medecine proficiency so you have to respec him anyway. This has multiple benefits : 1 : You can use him as your Alchemist NPC which will make the feature significantly more useful. You'll be swimming in more potions, potions and elixirs than you'll know what to do with if you're very diligent with picking up stuff on the ground. Even if you're not big on using consumables, you can sell all that stuff for a ton of gold. Some NPCs also sell a ton of alchemy mats that you can flip for a profit this way. 2 : it makes exploration a lot easier. Just stack him with Jump, Fly, Dimension Door, Knock Enlarge/Reduce etc. Dungeon crawling becomes a breeze. Make sure to give him the Dungeon Delver feat for good measures. Yes the character gonna suck hard in combat but most random encounters are pretty trivial with just 3 party member even on Tactician so you can just have him cast Invis on himself, or keep him backline just firing Scorching Rays. Obviously once you're done exploring a dungeon go to camp and replace him with a good combat companion before any boss fights or long encounters. But yeah this made what i considered a completely useless feature into a really useful one for me.

    @jonathanabgrall6075@jonathanabgrall60758 ай бұрын
  • Marking the math for vendors is so genius I’ve never thought of that. Thank you sir.

    @meischoice@meischoice3 ай бұрын
  • Great stuff! I’m just starting!

    @echoheadband@echoheadband8 ай бұрын
  • I learned new things with your video today, I appreciate it! Thanks you

    @Gustavorr1@Gustavorr18 ай бұрын
  • Learned something new about toppling statues.

    @antonior9986@antonior99868 ай бұрын
  • Specifically about the frequent long rests, if you're not in need of replenishing spellslots, just do a partial long rest. It doesnt take camp supplies but replenishes everything except spell slots.

    @spicygirlfriend@spicygirlfriend8 ай бұрын
  • I've watched a lot of BG3 content in the last 24 hours for useful info and this video is the only one that hasn't recycled the same 10 dumb tips in a 10 minute video. This is the one. Thanks.

    @shang0h@shang0h5 ай бұрын
  • Excellent tips!

    @SidheKnight@SidheKnight8 ай бұрын
  • "I sure hope you haven't been throwing away gold by trading on your eight charisma barbarian." Me: Psh, no. He has ten charsima.

    @lagbait3076@lagbait30768 ай бұрын
  • This was the most insanely useful tips video ever!

    @phtevenstevin4625@phtevenstevin46258 ай бұрын
  • Had no idea about charisma while trading. Thank you!

    @bigdswinging3403@bigdswinging34037 ай бұрын
  • In addition to switching back to melee for attacks of opportunity, if you are dual wielding switch back to the double attack mode to hit with both

    @monkey462@monkey4628 ай бұрын
  • Thank you very much!!

    @Grimxonic@Grimxonic8 ай бұрын
  • Thank you for the tips!

    @ayybeary@ayybeary8 ай бұрын
  • Great job! Sub'd. Thank you!

    @Agapanthah@Agapanthah7 ай бұрын
  • Nice short succint clear and timespaced. Amazing. A sub coming your way

    @singhVarunVikram@singhVarunVikram4 ай бұрын
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