How I Fixed Survival Minecraft

2024 ж. 21 Ақп.
129 987 Рет қаралды

I have seen many people talk about the problems. Now it’s time to talk about the solutions.
More Ideas coming soon. Also if anyone out there wants to help turn this into a mod, give ideas, watch development or just hang out, join the discord / discord
Music:
- C418 (Minecraft Alpha): Sweden, Minecraft. / @c418
- Heroix: Urban Life, Constellations, Celebration, Sand, Places, Summer. / @heroixmusic
- Wintergatan (Box #): Local Cluster (2), Sandviken Stradivarius (2), Tornado (1), The Rocket (1), Slottskogen Disc Golf Club (1), It's Been a Journey (2). / @wintergatan
- These tracks and license to use these tracks in your videos can be downloaded for free at www.wintergatan.net.
- Christopher Larkin (Hollow Knight): Greenpath, Kingdoms Edge, Mantis Lords, The Radiance. / @composerlarkin
Chapters:
0:00 - Intro
2:47 - Enchanting
16:00 - Transport
29:18 - Inventory
35:00 - Combat
44:07 - The World
50:44 - Outro

Пікірлер
  • They need to add a battle pass then the game will be like fortnite and be finally good.

    @mitchellking6478@mitchellking64782 ай бұрын
    • Also more guns

      @jacobtinkle9686@jacobtinkle96862 ай бұрын
    • no

      @TheSoobidCuber@TheSoobidCuber2 ай бұрын
    • Just no😊😊

      @GINO7878@GINO78782 ай бұрын
    • What are you on about it will just make the game shit

      @Techtubevideos54@Techtubevideos542 ай бұрын
    • bro got the shame pin lmao

      @Spaghetti0426@Spaghetti04262 ай бұрын
  • I practically jumped out of my seat when you suggested adding zombie horses to abandoned villages. I was just talking about how cool that would be the other day!

    @reallyneatlobster6099@reallyneatlobster60992 ай бұрын
    • great minds think alike

      @GreenJab@GreenJab2 ай бұрын
    • @@GreenJabbut fools think exactly the same😂. Not calling y’all fools but I find it kind of funny when someone says that, because the full quote is “great minds think alike, but fools think exactly the same.”

      @Cmareon@Cmareon2 ай бұрын
    • What are you, 8?

      @greyarea6688@greyarea66882 ай бұрын
    • ​@@greyarea6688???

      @illbus5564@illbus55642 ай бұрын
    • @@Cmareonthe second half is 'but fools seldom differ'. if you're gonna correct, correct correctly

      @joeycubed5888@joeycubed58882 ай бұрын
  • For me, it's been less "I have to get every enchantment for the sake of it" and more "enchantments mean better quality of life".

    @pineapplewhatever5906@pineapplewhatever5906Ай бұрын
  • I would pay to have this whole video become a modpack

    @howww4530@howww45302 ай бұрын
    • I’m already on it boss

      @GreenJab@GreenJab2 ай бұрын
    • @​GreenJab based and green-pilled

      @NobleLaika@NobleLaika2 ай бұрын
    • @@GreenJablets go

      @monkeeboy830@monkeeboy8302 ай бұрын
    • Commenting for updates 😁

      @CollinBaillie@CollinBaillieАй бұрын
    • @@CollinBaillie Go join discord for updates :)

      @GreenJab@GreenJabАй бұрын
  • I like the dragon breath idea, as it brings more attention to the secondary uses. You're far more likely to make a lingering potion if you just have a bunch of dragon breaths just laying around than if you had to go out of your way to collect the stuff initially.

    @omegahaxors3306@omegahaxors33062 ай бұрын
    • Fair point that I didn't even make

      @GreenJab@GreenJab2 ай бұрын
  • I loved how you didnt just go with the simple lazy solution such as "add more slots" thinging about the long term. Sprisingly (for me) I agreed with most suggestions here. Criminally underated. Keep it up!

    @epicantonio08idk38@epicantonio08idk382 ай бұрын
    • Glad you enjoyed it!

      @GreenJab@GreenJab2 ай бұрын
    • the thing about the inventory is that shulker boxes and ender chests are not workable solutions for the early game. Most players want more inventory in the earlier game, not having to beat the entire story to access extra inventory slots.

      @rowan4327@rowan4327Ай бұрын
    • @@rowan4327 Early game inventory is fine. If you can't manage that you are lazy

      @GreenJab@GreenJabАй бұрын
    • ​@@GreenJab finally, somebody agrees. Inventory management is practically never actually an issue, people just dont realise they have 5 stacks of cobblestone and two slots taken up by wheat seeds and a flower. Late game, you _have_ means to manage your inventory

      @fgvcosmic6752@fgvcosmic675224 күн бұрын
  • This is the first of these "i fixed minecraft" type of videos I've seen that actually has good ideeas that fit the game and make sense within its current design philosophy, in stead of just turning it into somthing completely different. I came in thinking "oh god another one of these" but you actually did really great work on this.

    @robdotgif@robdotgifАй бұрын
  • Just found you through cubicmetre’s announcement post. You have already become one of my favourite KZheadrs! Thank you for this compelling and fix-focused video instead of falling into the common trap of just pointing out what’s wrong and just telling Mojang to fix it. Seriously love the vid.

    @ricochet_@ricochet_2 ай бұрын
    • Thanks, that means a lot. I put a lot of work into this video and far more effort into the points made. I find if you want to point out something is wrong, you have to give reasons why, offer an alternative and back up your claims otherwise although you may feel it, you don't actually make any progress.

      @GreenJab@GreenJab2 ай бұрын
  • I love all of these changes, I find starting a new world or server too daunting as I know I’ll just spend the first dozen hours trading or speed running elytra / creeper farms. After getting those I usually burn out

    @jamport5973@jamport59732 ай бұрын
    • I know how you feel. Its hard just playing single player survival when you know everything there is to know, what to do and the best way to go about doing it. And once you reach the point where you have made all of the best gear completely renewable, what's left to do other than doing stuff just for the sake of doing said stuff? If you already know all that why bother doing it.

      @GreenJab@GreenJab2 ай бұрын
    • personally a fix ive found is to completely ditch newer versions. of course it may not be for everyone but i find it to be very enjoyable to return to earlier versions and just play. no metas im aiming for, just wanting to build a nice house and expand my building from there. get diamond gear and youre done with that side of things until it breaks, maybe some basic enchanting depending on the version. i recently found a version named ReIndev, created by players as a sort of mod for the old indev version(s). im not sure about anything of the things it changes as i dont want to ruin that sense of exploration for myself by searching it up and id suggest the same for anyone interested.

      @justsomeguy8597@justsomeguy85972 ай бұрын
    • I never feal overwhelmed. Probably because i enjoy the building aspect of the game more. I dont really care about doing everything or quickly getting the elytra. I really just to take my time and enjoyed the game at my own pace and didn't rush to the end. I got my elytra a year after i started one of my longer running survival worlds.

      @Gigi4u@Gigi4u2 ай бұрын
    • I don’t make farms

      @Brandogamer293@Brandogamer2932 ай бұрын
    • That's not a problem with the game, only with how you're chosing to spend your time. I can not understand why people don't get this about Minecraft.

      @greyarea6688@greyarea66882 ай бұрын
  • The part about enchanting just feels like you're romanticizing memories. Mojang added mending, anvils, grinding stones because people wanted to do more creative things in their survival games than being constantly grinding for diamonds to craft gear. Enchantment as it was was absolutely unfair and time consuming. You'd spend hours grinding for level 50, hours in the mines to get diamonds, all of that for rolling Bane of Athropods, it just wasn't right.

    @folferin9035@folferin9035Ай бұрын
    • Look man I'm just really not good with spiders

      @naverilllang@naverilllangАй бұрын
    • True, it was annoying how the enchantment table worked then. I also think Green_Jab is right about limiting it back though. Limitations breed creativity.

      @uspev6796@uspev6796Ай бұрын
    • Personally, I think this kind of points to an interesting problem with minecraft. Once you get diamond gear, you don't want to get more. There's only so much content in mining for diamonds. Mining, as it stands, is really only fun for about a set or two of diamond gear. As much as I agree with enchanting needing rebalancing, mining sucks in minecraft (in my opinion). If you are going to expect the player to need ever more diamonds (for ever more tools/trims) then there better be ever more engaging gaming experiences/interactions. Just about every issue listed here is about minecraft defeating itself by providing an interesting engaging mechanic and then simplifying it to an unengaging afk session or villager trade. Combat is cool. Redstone is cool. Building is cool. Even zoning out and mining can be cool. But mechanics like villager trading or elytra+rockets make it such that you don't interact with the rest of the world. (also, would be cool if enchants weren't ravel, but required rare materials, encouraging your exploration/interaction with game elements.)

      @drowzypollinator640@drowzypollinator640Ай бұрын
    • @@uspev6796yeah but aren’t the tools like your creative tools? Don’t all the enchantments kind of free you to be more creative at least the pickaxe shovel and axe. I feel like limiting what these can do would go over really poorly with anyone who’s ever gone “I can finally start actually building now that I have my tools maxed out,”

      @ohnobro3770@ohnobro3770Ай бұрын
    • ​@@ohnobro3770 Thank you for pointing that out. Your right, it would make it harder to build what you want. Also, I've just realized I don't really like the feeling that I need to maximize my tools to actually do what I want; I don't want to feel like I'm not being optimal with my time if I don't max my tools first. So in one sense, limiting enchantments make it harder to build time wise, but it also frees you to build sooner because it wouldn't feel like there's a certain level of the game you have to reach to get to the part you want. That kind of just stresses me out. But what do you think?

      @uspev6796@uspev6796Ай бұрын
  • I'm a fan of how many points of interests are around the world. Running through forests and plains for 10 minutes and not seeing anything notable is lame. I guess that changes when you're zooming around at the speed of light or just looking for open space to build a functioning redstone chess board. As someone that's never gotten that deep into minecraft tho, it's perfectly balanced to me

    @benberckelman1672@benberckelman16722 ай бұрын
    • A lot of These ideas are more specifically trying to Target Late game players as I think early-mid game is rather balanced, after that thing start to really fall apart

      @GreenJab@GreenJab2 ай бұрын
    • ​@@GreenJab A solution to this then could be that much like how strongholds only generate in a circle around spawn and stop generating at some point, other structures could become more uncommon the further you get from world spawn. So new players have everything they need, spawning into the "inhabited" are of the world, but as you go further out you get more of the vibe of early Minecraft, which I will admit I quite miss. Could also have large far out regions with entirely amplified terrain, much like you suggested.

      @SolunaStarlight@SolunaStarlight2 ай бұрын
    • respectfully i disagree. at the risk of sounding like a prick, if you can’t run around for 10 minutes without seeing something to stimulate you, you probably don’t have the patience for any part of minecraft except hypixel

      @sethcolson7223@sethcolson72232 ай бұрын
    • Maybe they should just add some more smaller natural variations like pumpkin patches or fallen logs in bedrock. Maybe a big rock with iron or copper inside, a patch of mushrooms, or a tree with a wood type not usually native to that biome. A random chance to find resources where they aren't usually found.

      @Gamer_Dylan_6@Gamer_Dylan_62 ай бұрын
    • @@sethcolson7223 >if you can’t run around for 10 minutes without seeing something to stimulate you, you probably don’t have the patience for any part of minecraft except hypixel So you find Starfield fun? :V Namely the "Run for 5 minutes straight to talk to a guy, run 5 minutes straight to go back to your ship" sort of revolutionary gameplay, with nothing else at all?

      @higueraft571@higueraft5712 ай бұрын
  • i absolutely love your take on enchantment balancing

    @bog_trotter_@bog_trotter_2 ай бұрын
    • it just puts in a different arbitrary limitation. not a fan.

      @matthewbarabas3052@matthewbarabas30522 ай бұрын
    • @@matthewbarabas3052 I can understand that; I also like being able to have every enchantment as I feel like I have a goal to work towards which is a big motivator for me, but this creates a better long term solution. This is bounds better than what is in place now, grinding villagers or an xp farm and enchantment table until you have a max armor set. At that point no mob faces a real threat to you and PvP is just a matter of who lands more critical strikes or who has more totems and enchanted apples. In this system, you can actually create intuitive armor and weapon builds that work well together but also have ways to be countered, rather than aimlessly mashing together powerful enchantments. It adds a whole new strategical layer to PvP which would make it much more entertaining and much less of a burden when you die and lose your stuff.

      @iroboskelly4421@iroboskelly44212 ай бұрын
    • ​@@matthewbarabas3052 You've hit the nail on the head. Their "fix" just swaps out one set of conditions for equally arbitrary ones.

      @greyarea6688@greyarea66882 ай бұрын
    • @@matthewbarabas3052 Everything is arbitrary if that's your takeaway from it. It's called balancing and actually adding depth to the Enchantment system. It's like saying "they should make The Zenith (talking about terraria) available right from the start, it's so arbitrary that we have to so much just to get it"

      @user-tzzglsstle585e38@user-tzzglsstle585e38Ай бұрын
    • @@user-tzzglsstle585e38 there is no depth to the enchantment system. if you change it, people will just change to a new meta, or, if upgrading from an older version, not even bother with the new system at all, rendering it all *pointless*

      @matthewbarabas3052@matthewbarabas3052Ай бұрын
  • I disagree with the rocket fix, because that's mostly just a band-aid over the real issue. Making it more expensive isn't going to make players think about when they're using them, because they will still just stockpile rockets. The only difference it will make is that the process of stockpiling will be much more grindy, because you won't be able to just afk at a farm. You have to remember that given the opportunity, players will optimize the fun out of a game A better fix would be adding grappling hooks. If a player wants to have gain speed to fly infinitely, they should be able to, but they should have to interact with the terrain. Grappling hooks would be a more skill based solution that forces players to think about their surroundings to get an optimal swing to build up speed. It would also allow for paths of towers to be built between destinations to make swinging easier. Maybe you could also make rings that would give the player a speed boost, allowing for faster transport and even elytra courses for multiplayer servers where players can race and see who can get the fastest time, like that old minigame on the legacy console edition

    @lunashenck@lunashenck2 ай бұрын
    • The ideas in this video was about trying to balance what the game in the most minimal way. Ideas like a grappling could work better I'm not saying they can't, but I'm not looking for large scale overhauls

      @GreenJab@GreenJab2 ай бұрын
    • I'm personally apart of the school of thought that rockets altogether are sort of a huge issue.(When talking about elytra) That may come across as kinda extreme, but people were getting a lot more creative with transport without the implementation of rockets. I still think the other forms of transport need to measure up, so we would have an incentive to use them. I think having gliding towers and actually USING the terrain and builds around you to glide around is a good way to have a feature work well with preexisting stuff. Like GreenJab said, you kinda just float through the air and stare at your coords otherwise. I mean hell you had people creating elytra boat launchers to get a free speed boost when taking off. I think cool things like that are effectively null with rockets in the equation.

      @FriedNoodlee@FriedNoodleeАй бұрын
    • @@FriedNoodlee As much as I agree, I never wanted to straight up 'remove' a mechanic, no matter how powerful it was, especially something like rocket boosting as people love, However by adding a greater cost to it, the it would be atleast a little more balanced

      @GreenJab@GreenJabАй бұрын
    • Didn't really agree with your comment until I saw the Legacy Mini game part. Totally agree and that version still has stuff Java doesn't

      @cuddlecakes7153@cuddlecakes7153Ай бұрын
  • I couldn’t agree more. This is the most comprehensive and well thought out critique of Minecraft that aligns with Mojang’s current philosophy. I hope they hear this.

    @cwgunn@cwgunn2 ай бұрын
    • I hope they ignore this rubbish.

      @greyarea6688@greyarea66882 ай бұрын
    • @@greyarea6688enough yappin this video has fire takes

      @spookysquirtle@spookysquirtle2 ай бұрын
    • Even if they do somehow watch this video and approve the changes, it’ll take em about 3.1 trillion years to implement them all

      @jooot_6850@jooot_6850Ай бұрын
    • @@greyarea6688 Proof that a lot of what holds back Mojang from making any significant *changes* (not additions) are [some part] the community.

      @user-tzzglsstle585e38@user-tzzglsstle585e38Ай бұрын
    • ​@@user-tzzglsstle585e38 Ok. Mojang should make all the changes _I_ want and that _you'll_ hate. Let's see who tries to resist progress then.

      @Providence83@Providence83Ай бұрын
  • On regards to horses falling off a cliff, I think a cool solution would be allow them to equip an elytra, but only allowing you to glide; no rocket boost.

    @RohanSlazar@RohanSlazar2 ай бұрын
    • Pegasus

      @GreenJab@GreenJab2 ай бұрын
    • @@GreenJab That would be awesome! But... would it really fit in Minecraft?

      @TheAquaAuthor@TheAquaAuthor2 ай бұрын
    • @@TheAquaAuthor I was half joking, but... if we add the zombie horse to survival, then the Pegasus could be the new creative mode only horse

      @GreenJab@GreenJab2 ай бұрын
    • ​@@TheAquaAuthor welp wolves already have armour sooooo... At least armor enchantments for horse armor with that new system it would be so cool to make a travelling kit with the armours you prefer your horse having

      @snowballtacoburrito8758@snowballtacoburrito87582 ай бұрын
    • @@GreenJab _insert amogus joke somewhere_ P e g a *SUS*

      @narrativeless404@narrativeless4042 ай бұрын
  • Is it only me now desperately wanting to play such a version of the game?

    @sawa5954@sawa59542 ай бұрын
  • I don't agree with all the changes suggested, but this is a really great video and you articulate the various issues with the game very well. A great contribution to the discussion.

    @solo_xo_@solo_xo_2 ай бұрын
  • The issue with capping the number of enchantments is that updates are always meant to allow you to keep your same world. This means that people will just try to craft as many god armors as possible before the update, and losing your last set of god armor and tools would feel horrible. You’d never be able to get back, thus a permanent debuff.

    @darthfastball1150@darthfastball11502 ай бұрын
    • Not much I can do about that, but it you never nerf anything because of that, you can only get more powerful, which is a problem. Besides, I have ideas too address that issue anyway

      @GreenJab@GreenJab2 ай бұрын
    • Im the kind of guy to choose the most intrusive kind of solution, getting an achievement "Let there be light" if the game detects your max enchantments are from non-loot sources over a period of ~1 minute the tools and armor wilm start breaking IF they are being used/worn, so you have time to put them on an armor stand or save them on a chest

      @parafuegosarchive@parafuegosarchive2 ай бұрын
    • ​@@parafuegosarchiveadding to this, maybe making it a gamerule could help since now servers have time to let players store their perfect armor

      @Giacomino101-Original@Giacomino101-Original2 ай бұрын
    • maybe a solution would be you can reset the enchant cost of a tool/boost it with a totem

      @midnighttigger7198@midnighttigger71982 ай бұрын
    • This has already happened several times. Recall the 1.14-1.14.3 god armor?

      @rcoder01@rcoder012 ай бұрын
  • You are sooo right. Enchantments can enable different play-styles. It would be really interesting to do stuff like that. Everyone starts the same but then you choose your class(or play-style) with enchantments.

    @Splarkszter@Splarkszter2 ай бұрын
    • Also yes i love sinkholes.

      @Splarkszter@Splarkszter2 ай бұрын
    • i love terraria's approach to this

      @HassanIQ777@HassanIQ777Ай бұрын
  • Holy crap. Each and every of these ideas are truly amazing. Simply charging XP based on the output item, and having a total cap, allowing removal of a lot of the exclusivity in enchants is simply a game changer. In addition to the infinity/mending you used as an example, even protectiom types would not need to be exclusive. Another one of my favorites is allowing loot gear be enchanted above the maximum is to encourage exploring. The 3D end is also amazing. Litetally the only idea I am not in love with is elytra failing in the rain. I think rockets not working but still allowing glide would be a better choice than punishing players with a fall to the ground. I'm assuming you've been workimg on this masterpiece for a while since vilager curing discounts no longer stack as of 1.20.3. Such good solutions here.

    @madman2572@madman25722 ай бұрын
    • I mention the fireworks before the rain one because I feel that one is more important if only one were to be added. It's all about bringing up ideas new ideas. In bedrock you can't use rockets while in water/lava but still can in rain but I was just trying to balance the bridge between elytra and other modes. You could make the sky go grey for longer before it actually starts to rain to give more leeway but that's stuff you can figure out later. It's not important to be added, but may as well look at is, see why it does/doesn't work to work out potential better ideas later. This video I have officially been working on for a month and half, but I have been unofficially planning this video (forging and discussing the ideas) for over a year.

      @GreenJab@GreenJab2 ай бұрын
  • Being forced to choose enchantments like slots from an RPG is genius. That brings gamestyle into play and I love it. The example with the agility and the heavy armor styles and both being able to defeat the other if played well over just the guy with most enchants wins... That's genius

    @BartTheBardOfficial@BartTheBardOfficial2 ай бұрын
  • Green Jab’s ideas for enchanting are good, but I would like to add some of my own suggestions for enchanting: 1. Efficiency 5, silk touch and mending picks are possible to make, as instant mining is important to me. Unbreaking doesn’t have to stay on these though. 2. Too expensive limit is increased for fresh anvils and decreases when anvils take damage. 3. Higher cost enchantments will damage anvils more. 4. The repair cost has an asymptote at one below the too expensive limit, meaning it will never be too expensive to repair at an anvil. 5. Mending has 3 different levels, mending I is 67% effective, mending II is 100% effective (same effect as current mending), mending III is 150% effective. Effectiveness could be how much durability each bit of xp will add, or it could be how much total durability the item could be repaired to. 6. A fortuned sculk catalyst will occasionally drop a deep dark key that will allow access to vaults in the deep dark, making swift sneak and a new enchantment renewable. 7. Deep Miner and Hell Miner enchantments: Deep Miner will allow instant mining deepslate, provided the player also has efficiency V and haste II, but the pickaxe will take extra durability. It can be found in vaults in the deep dark. Hell Miner will reduce the chance for a pickaxe to take durability from netherrack. It is obtained from bartering. These enchantments are mutually exclusive.

    @smugless191@smugless1912 ай бұрын
    • For #1 Efficiency 5 is all you need for instant mining, so it then comes down to do you want longer mining sessions or smooth stone. With extra tool space (like toolbelt), you could swap to your slower silk/fortune pick and make both longer lasting. #2 could be cool, extending from that, someone in the premier mentioned netherite anvils. What if they increased the limit further. It falls under that category of hard to obtain but also wont make everything better as like the normal anvil it can break needing you to get more netherite. I have had many more sub-ideas like #3 under this main idea however if I went into detail about each and every one the video will be twice as long, so I focused on the more important changes. I already half mention #4 as if you can never enchant your gear to be over-enchanted, and repairing doesn't increase it, then you will never not be able to repair your gear (unless its the special gear I mention) #5, 6, and 7 all could be interesting additions but the main goal of this vid was to link existing things in the game in small but logical ways that lead to large but positive changes (unlike the sniffer which is a 'large' addition with almost no impact on gameplay)

      @GreenJab@GreenJab2 ай бұрын
    • I don't see a reason to make deep miner and hell miner mutually exclusive with the new "max enchant level" system. Both great ideas though. As mentioned in the video, the new method of determining "max level enchant" would allow Mojang to introduce many more situational and unique enchantments without ruining game balance.

      @madman2572@madman25722 ай бұрын
    • personally i dont think that the enchant limit should be a changing thing. it should be chosen and set in stone, otherwise it feels as though it kinda defeats the purpose and also adds unnecessary complexity that doesnt really fit with the vibe/feeling/design that minecraft has/should have.

      @justsomeguy8597@justsomeguy85972 ай бұрын
    • There is no good game balancing reason to tell people that shouldn’t be able to Insta mine smooth stone. That’s just…awful, and not a fun “addition”.

      @berneymark@berneymark2 ай бұрын
    • i really want to make a mod that based on these enchantment suggestions

      @supaso1der@supaso1der2 ай бұрын
  • Oh my god, this is so incredibly well made! Best video on improving Minecraft I have ever seen! Mojang please listen

    @crazysmc@crazysmc2 ай бұрын
  • Moving container blocks has the possibility of creating insane lag machines, which is probably why they aren't in Java. Fill a chest full of book and quills full to the brim with complex ASCII characters, rapidly move it from one block to another, and watch as the server gloriously struggles to move so much data so fast. This is why I believe container data should be stored globally instead of inside the block data with only the position of the container needing to be updated. The only downside is that there could be a slight delay in seeing the items in a chest when playing on a server since they aren't automatically loaded with the chunk, but it could possibly speed up chunk loading as a benefit.

    @TheRealWalterClements@TheRealWalterClements2 ай бұрын
  • I really love your take on the enchantment and inventory problems. Making players choose which enchantments they want instead of being able to have them all in the same tool is a great idea. I also agree that the problem with the inventory isn't necessarily the lack of slots, but the lack of navigation between slots and storage such as shulkers (also making the bundle more useful for smaller builds where you don't need stacks of the same item, but a medium amount of many items).

    @TallDude@TallDudeАй бұрын
  • Now someone make an update with all of these and wait for it to get more people playing it than vanilla

    @justafoon@justafoon2 ай бұрын
    • I am now currently learning how to mod to make these changes myself

      @GreenJab@GreenJab2 ай бұрын
    • Incredibly based. I look forward to it

      @justafoon@justafoon2 ай бұрын
    • @@GreenJabI hope the best in your modding journey! this video reminds somewhat of the quark mod, and I love it! if you were to make this a mod, the one suggestion I'd give is the ability to config each feature, similarly to the aforementioned quark mod!

      @globalwyrm2334@globalwyrm23342 ай бұрын
    • Thanks. I’ll get there when I get there. I’m still learning the ins and outs of how it all comes together but I also need to implement the ideas before I can make toggles for them

      @GreenJab@GreenJab2 ай бұрын
    • @@GreenJab honestly that would be enough to get me back into minecraft

      @tairhan52@tairhan522 ай бұрын
  • Have to say the anvil rework ideas are very unique and sound like the best fix possible, without changing the core mechanic too drastically.

    @user-mp2qy2ye9g@user-mp2qy2ye9g2 ай бұрын
  • This is honestly the best take on fixing enchanting I've ever heard.

    @TheLoginatoR@TheLoginatoR2 ай бұрын
  • I like a lot of the ideas here, but not being able to get max level gear will probably just end up being annoying, people get mad at the exclusivity of the infinity enchantment so imagine having that annoyance applied to all your gear, ultimately I think people might just end up backdating to where you could get max gear, I know I would, or if stuck to the current version there would end up being meta tool enchant sets that ultimately leave some previously used enchantments to rot, like unbreaking is not as useful if you've got mending so nobody would use it which in turn just means more annoyance at having to farm exp or rifle through their chests for diamonds to repair their gear since nobody is going to let those tools actually break. Also grinding for multiple sets of gear especially netherite just sounds like a nightmare but that's partially due to problems with grinding for gear. I do enjoy the over enchanted artifacts thing, but I feel those could easily become sought after and possibly just even more annoying since instead of being able to make them you have to sift through structure after structure to find the one sword you're looking for. I can understand the dragon rockets but not flying in rain is just going to piss people off and makes the coolest part of the riptide enchant useless as it would be incredibly dangerous.

    @Lodestone8@Lodestone82 ай бұрын
    • With regard to max gear, I have plans that involve a new netherite anvil that has no xp cap (but will not allow mending). for over enchanted items, sure you *could* grind to get just the one you want, but it’s supposed to be something you stumble across and go “cool”. For the elytra, the not using it in rain is an extension of how bedrock can’t use fireworks while underwater. it would still be fine to use in short distances but over long distances where the weather could change it’s more dangerous. it’s not a necessary addition but thought worth putting out there

      @GreenJab@GreenJab2 ай бұрын
    • I think If riptide reset fall damage after use (with a small cooldown) then the problem could be reduced to a question of preparedness and skill with fall damage canceling.

      @IanVelazquez-jk3tv@IanVelazquez-jk3tv2 ай бұрын
    • I think (especially if you can’t use it with the elytra) that riptide just needs a buff in general. there is no use using riptide 1&2, riptide barely makes you faster while under water and in many cases just isn’t worth it

      @GreenJab@GreenJab2 ай бұрын
    • I think this is one of those things where we wouldn't have been annoyed with it if we didn't know we had the options. If we had originally started with a system with limited enchantments, then I think people from the get-go would have to get creative with their tools and find work arounds. (I think the limited enchants could actually synergize quite well with a toolbelt.) Now that we currently have access to crazy tools and armors, it's no surprise that people would begin to whine when you take it away. Overall I thought it could be a cool idea, because there would be more options for optimizing your enchants depending on your needs. I also believe it somewhat helps with the issue of lacking danger. Late game minecraft players are effectively immortal, alongside the suggested totem changes the limited enchants could prove to maintain minecraft's challenge throughout the WHOLE game

      @FriedNoodlee@FriedNoodleeАй бұрын
  • Pretty good ideas. I didn't expect to watch a hour long video about changes for minecraft because I've seen too many of those in the past and I wasn't interested in them anymore. That said you explained the different aspects really good

    @lennyhelloween@lennyhelloween2 ай бұрын
  • the dragon's breath firework would be nothing but a minor inconvenience it sounds good in theory but it's really underthought just put a hopper and storage system below you as you collect the dragon's breath, and when you need more you can just grab from a chest

    @BurrritoYT@BurrritoYT2 ай бұрын
    • THE LLAMA JOKE LMAO

      @BurrritoYT@BurrritoYT2 ай бұрын
    • Something I have thought about is make it so that normals fireworks can still work, but only if they have a star in them, so dragons breath makes it safe to use, but there is another way to use it. Even if you do make some sort of ‘farm’ to collect the breath, the only way to turn the farm on/off is to respawn then kill the dragon so it’s still not as simple as other traditional farms. it’s not ‘underthought’

      @GreenJab@GreenJab2 ай бұрын
    • welp considering bottles have no cooldown you can basically make 1 dragon breath/tick if you trap the dragon (albeit not consistently) coupled with a 216K per hour sand farm, even if you were constantly gathering dragon's breath you'd never run out of bottles generally, these updates would ultimately become a game of cat and mouse

      @BurrritoYT@BurrritoYT2 ай бұрын
    • Well generally you get around 6-10 bottles per fireball (so a stack of fireballs per fireball), but yeah currently the perch breath is bugged where you can continue to collect it basically infinitely but didn't address that in the video as I want it fixed.

      @GreenJab@GreenJab2 ай бұрын
    • What if the dragon breath fireworks weren't stackable? You wouldn't be able to use them everywhere, but only for short trips like end busting, or for emergencies

      @enderallygolem@enderallygolem2 ай бұрын
  • I like the idea of loot having better enchantments, because that could also make the curses an actual trade off apposed to just limited to a dumb prank item for putting on pumpkins,

    @emberairlorn1781@emberairlorn17812 ай бұрын
  • Your anvil idea was the highlight of the video imo. The concept of having to choose between enchants (especially for pvp situations) sounds extremely fun!

    @ThePuddingStone@ThePuddingStoneАй бұрын
  • This is honestly a VERY fascinating change to enchanting! Remove the RNG aspects of the enchanting table that so many people hate dealing with by possibly replacing it with a reagents system, and you'd still have to go out and explore for your enchants! It just so happens to be a matter of finding a villager selling what you're looking for, or going on a more dangerous grind for a guarantee of getting the enchant you want.

    @mdbgamer556@mdbgamer5562 ай бұрын
  • I love the enchantment idea

    @mrsmith3841@mrsmith38412 ай бұрын
  • Please suggest this in the Minecraft website and provide a link in the description so those who want to vote can do so. Though this will only work if there is a suggestion for each category of features.

    @applmango@applmango2 ай бұрын
    • When was the last time the feedback website did anything useful? Last time I tried to put my ideas on it, it was hard to stick to the 1500 char limit, and after that it never actually made it onto the list and got stuck in limbo.

      @GreenJab@GreenJab2 ай бұрын
    • @@GreenJab Adding it to the feedback website at least gives these features a chance to be added. I have seldom seen Mojang add ideas from a KZhead video.

      @applmango@applmango2 ай бұрын
    • Honestly I think the best way to add something to the game is making a KZhead video on it that gains some traction. Your big content creators (hermitcraft, etc...) influence mojang way more than the currently useless and near abandoned feedback site.

      @madman2572@madman25722 ай бұрын
    • @@madman2572 An overwhelming amount of features added in recent updates have been from the feedback website. They only got there because people saw the videos and then suggested them there.

      @applmango@applmango2 ай бұрын
  • I’m rewatching this and this is such a good video. Really interesting way of approaching the different issues and your ideas are well thought out.

    @iimaginewagons632@iimaginewagons632Ай бұрын
  • Maaaan I totally forgot how enchanting used to work. Kinda like that grind better than what we've got now, ngl

    @BartTheBardOfficial@BartTheBardOfficial2 ай бұрын
  • 43:45 that's actually the reason they changed it so everywhere templates can be looted, you always get at least 2. that way you necesarily will see one of them vanish on you before running out.

    @kingoftherevolution4855@kingoftherevolution48552 ай бұрын
  • I play on a SMP where our border's 500x500 and we don't have access to the Elytra. It's so fun to use other forms of transport over a elytra, and i even made a tunnel system for us to get around more easily.

    @pawer_themaw@pawer_themawАй бұрын
  • Perhaps to fix phantoms AND the end being basically not dangerous at all, make phantoms spawn in the end (like how they originally were meant to be implemented) but not in an annoying way that just knocks you into the void, maybe they spawn when breaking the end crystals, or during any of the dragon fight. I think the phantom membrane should see more uses too, I suggest a type of bed that can be used to skip the day instead of the night.

    @Endersouled@Endersouled2 ай бұрын
    • Even if you need to need membranes to make normal beds, that could be interesting idea

      @GreenJab@GreenJab2 ай бұрын
  • For the enchantments, i really like the enchancement mod approach, where you can only put one enchantment on your gear but every enchantment isn't just a stat increase but it actually changes how the weapon works

    @aura_lol@aura_lol2 ай бұрын
  • Haven't even finished the video, and I'm already in love with your ideas regarding enchanting. Seriously good stuff, Mojang should hire you

    @-tweeomoz-1786@-tweeomoz-1786Ай бұрын
    • Glad you enjoy it!

      @GreenJab@GreenJabАй бұрын
  • the camel and horse ideas were absolutely fantastic. nicely done on those

    @waytoobiased@waytoobiasedАй бұрын
  • On that topic, quickdraw should be added to the bow, power only able to be put on the crossbow, finally being able to add a spyglass to the crossbow, with different items to form crosshairs (spiderweb etc.) A flatter ballistic curve by making the arrow go faster with a crossboy and adding infinity to the crossbow as well, but at the same time reduce the maximum quickcharge level when used with power, so no quick charge on power V, quick charge I on power IV, quick charge II on power III as the maximum, this could be a really good tradeoff. Maybe create a triple crossbow by adding 3 together, to make up for quickfire, but having to use enchanted ones so that all three of them have to be enchanted equally? And definetely adding a quiver. There is no excuse to not do this, talking about inventory management. Also, making it not possible to enchant an item with unbreaking and mending simultaneously. These are all the changes I would make if I were to make a datapack for minecraft. It is also neccesary when thinking about these balancing changes to not disturb the building and redstone section of minecraft. Some of these overpowered features make it easier to express yourself in survival mode, let you be creative, which always was an very important part of the game. By the way, I also have a (partial) solution to the inventory problem. Simply removing all block variants! For example: You want to make a detailed stone brick wall. You begin by building up the whole wall with the normal bricks. Then you crack some of them with your pickaxe to transform them into the cracked variant. Right-click with moss to make them mossy, and with moss carpets for a less dense moss part, azalea bushes to make it have flowers etc. Moss can be removed with a single right-click with a brush. Then you take a new tool, the chisel. Hold right-click on the block to make it a chiseled variant, similar like using the brush on suspicious blocks. Left click to remove parts of the block that you don't want, essentially replacing slabs and stairs. The "bits" you removed, are not dropped as an item, but if you removed enough parts of the blocks to make up for a whole block, a whole block gets dropped instead. Vertical slabs everybody! Right-click with another block on the existing one to fill the gaps with the new texture. You can dye blocks with dyes to add a specific shade to them, essentially removing the block variants that are exaxtly the same except for the colour, whilst making things like blue-ish stone bricks possible. Make any block emit a very subtle light , by right-clicking with glowsquid ink. Now imagine building with this! It makes building a lot more immersive and enjoyable, you don't have to remember hundreds of different recipes to be able to make nice builds. A whole new experience, massively decreasing the inventory clutter, and making the hotbar a lot more easy to use. Also making you able to revert changes by doing another action, like using a water bottle on a block to remove the colour (if it had one) Also introduce the hotbar saving to survival, by just switching trough the inventory rows. What about every block being able to be converted into a trapdoor or door, by adding

    @-sturmfalke-@-sturmfalke-2 ай бұрын
    • hey pal it seems you hit the character limit and part of your message was cut off, you were at being able to convert blocks and items into trapdoors and doors by adding something to it.

      @monkeeboy830@monkeeboy8302 ай бұрын
    • @@monkeeboy830 Oh wow, never knew what the limit was. I probably meant "adding textures to predefined frames, like painting the texture to it" Of course its not like the mods, you would still see the hinges.

      @-sturmfalke-@-sturmfalke-2 ай бұрын
  • This guy has all the references. Absolutely amazing video.

    @applmango@applmango2 ай бұрын
  • 1 hour video from best youtuber? Im so excited!!

    @cytrynowykisiel3715@cytrynowykisiel37152 ай бұрын
  • 24:28 I think a good fix would be to allow you to duck on your horse to make you two two blocks tall. It would be cool and help with traversal

    @osteohiveporosis6882@osteohiveporosis6882Ай бұрын
  • It's finally here hype!

    @EmdyMC@EmdyMC2 ай бұрын
  • this is really the creativity Mojang needs. mods have done this for a decade now.

    @xymaryai8283@xymaryai82832 ай бұрын
  • Finally someone who understands what makes The End unique! They all say End should be exotic like the Nether, when there's so much more potential in desolate world of bare stone and structures clinging onto their past glory.

    @polishscribe674@polishscribe67418 күн бұрын
  • All of these suggestions are amazing! Can't wait to see the modpack!

    @v0id_d3m0n@v0id_d3m0nАй бұрын
  • genuinely absolutely genius. if mojang implemented things like this (which they would never, far too scared to make changes that upset their player base) i feel like it would be incredibly difficult to argue minecraft isn’t one of the greatest games ever created. generally, all it needs is better balancing, and you generally provided excellent solutions.

    @sethcolson7223@sethcolson72232 ай бұрын
    • they are fine with upsetting the players for some reason. you can see this because they keep doing mob votes even when every1 starts a riot every year like it's the end of the world or smthn

      @TheMasterfulCrafter@TheMasterfulCrafter2 ай бұрын
    • @@TheMasterfulCrafter Tbf that's a different kind of upsetting lol This one they are talking about changing and balancing things that already exists and actually matters, not just about allowing players to choose which bonus content they like.

      @user-tzzglsstle585e38@user-tzzglsstle585e38Ай бұрын
  • I enjoyed this video and all the potential solutions to the current problems in Minecraft, however I loved the outro the most. Very cool Green_Jab, keep it up and always do what you love :) b

    @EnderSalad@EnderSalad2 ай бұрын
  • I love most of these ideas, and would love to try to incorporate as many as possible into some modpack one day

    @Trainz2950@Trainz295018 күн бұрын
  • if there's a turtle master potion with a buff and a debuff (more armor, less speed) there should also be a hog rider potion which gives you some kind of buff but only if you're on a pig. even the most seasoned PVPers will quake in their boots when they see the hog rider approaching over the horizon

    @clownypants2718@clownypants2718Ай бұрын
  • Ridiculously amazing video, not only I agreed with pretty much everything in the video, but I love that you tried to not only account for more casual players but also for sweatier, more technical players like myself. I personally don't enjoy the mending changes because I feel they might slow down the rate at which I can build, but that might actually allow me to enjoy the process more rather than rush it. Only thing I really didn't agree with was elytras not working in rain; just imagine you are getting some items you need for a build some few hundred blocks away from your storage and mid flight a completely random and unpredictable rain hits, you fall from a hundred blocks in the air and splatter on the ground, not fun at all and feels super unfair. I would change it so elytras can still glide but fireworks don't work, however another thing I'd change is to allow rains to be skippable like thunderstorms by skipping. Outside of this small thing I would defo change, video is great and I am really looking forward to your content moving forward!

    @bogdanurseiu2575@bogdanurseiu25752 ай бұрын
    • The elytra in rain ideas was less important ideas but still worth thinking about. just not be able to use fireworks in it seems like a good compromise, but then you would still use the riptide trident then which I don’t want players to be able to do

      @GreenJab@GreenJab2 ай бұрын
  • 33:40 If I was going to change bundle, I would allow player to right click in inventory menu to open a separate window (like opening file explorer in Windows), moving it, close it, and while it is opened, interact with it by manually moving items from it directly to player's inventory.

    @equal2873@equal28732 ай бұрын
    • minecraft Explorer

      @GreenJab@GreenJab2 ай бұрын
  • That suggestion for how bundles could work is like, literally just that one backpack mod. You know the one.

    @purplehaze2358@purplehaze235823 күн бұрын
    • I've seen many backpack mods..

      @GreenJab@GreenJab23 күн бұрын
  • On the topic of Enchantments: I didn't see Curses being used for something a bit more than what we currently have. How about purposely adding Curse of Vanishing/Binding to an item (or if the item already has one); it would allow said item to get 1 whole enchantment? Like allowing a Chestplate to have Projectile Protection IV even if it already has Protection IV. This would make some Players consider using Cursed items or even put the Curse themselves on their item for more powerful Enchantments, but at a risk of losing it on death or being unable to be taken off until death (or both). This way; cursed items aren't just treated like trash and more like risky-but-rewarding items (it would also be a pretty interesting meta in Hardcore mode). Either that OR: Items that are found with Curse of Vanishing/Binding would always be Overenchanted, maybe even both.

    @user-tzzglsstle585e38@user-tzzglsstle585e38Ай бұрын
  • The problem with the unchanged inventory isn't that the number of blocks in the game has bloated - that is _a_ problem, but not _the_ problem - it's that the number of items you should be keeping on you has bloated. Consider, for a moment, all the items you'd probably have on you, and immediately available to you, at all times in the lategame. A full set of tools (maybe foregoing a sword in favor of just using an axe, like a true gigachad), a shield and/or totem of undying, firework rockets, ender pearls, at least one shulker box, ender chests, food, golden apples, at least one bucket, a bow and/or crossbow, arrows, a building block of choice.. I could strain my memory to go on, but suffice it to say, even with what I've already mentioned, that's like, half your inventory space gone.

    @purplehaze2358@purplehaze235823 күн бұрын
    • That's why I mention the toolbelt

      @GreenJab@GreenJab23 күн бұрын
  • wow, loads of really great ideas here, i liked this a lot more than i expected! but i have a few problems with some of the enchanting changes and elytra nerfs.. i don't want the game to be grindy. i wanna actually play Minecraft, not grind for hours just to be able to actually play for a bit, and then have to grind more. however, i can definitely imagine people liking those changes too, and i understand that. having more gamerules to customize each player's experience is really great, in my opinion. anyway, really great video, imma go share it wiv ma friends now!!!

    @windmill9998@windmill9998Ай бұрын
  • 40:53 one of my ideas to fix the phantom is to decrease its health to 2HP (one heart) but also make it ignore 75% of enemy armor, this would make them more of a threat and less of an inconvenience, instead of the players waiting so it comes down, hitting it once and waiting again, a single precise arrow or a well paced sword swing kills it instantly

    @myToasterDied@myToasterDied25 күн бұрын
  • This is so great, I’m glad to see other people discussing how to revamp the survival experience. The core issue with survival is that over time it has morphed into creative-lite. There are few challenges outside of the early game, achieving unlimited resources is not just feasible but mostly simple, and there’s a lack of meaningful choices players can make that actually impact gameplay. Stellar video, please make more!

    @blazingangel623@blazingangel623Ай бұрын
  • I really dont see why mending is so hated, aside from its accessibility. If the book was easy to get, that would just be a great quality of life feature. Breaking a good pickaxe means you have to get a new one, which is a grind. Mending may be overpowered, but it also prevents the player from needing to grind for a new pickaxe every other mining session, making the game ultimately more fun. Saying that mending ruins the game just kinda gives of the energy of "Back in my day we had to walk 15 miles to get to school! Uphill! In the snow! Both ways! And we liked it that way!"

    @Goomenstein@GoomensteinАй бұрын
  • Honestly, if you ask me, trims should _not_ be so absurdly expensive to dupe in the first place. I can see why upgrade templates are so expensive, that makes sense; but trims are purely cosmetic. Duplicating one should not be more expensive than every diamond tool in the game and 3 of the 4 diamond armor pieces.

    @purplehaze2358@purplehaze235823 күн бұрын
  • Another suggestion for firework rockets is to make them much less efficient (either less acceleration or shorter duration) when moving slowly, meaning take off takes a few more rockets but once in the air, keeping your speed up is normal. This encourages players to use the elytra for medium-longer journeys, or at least not spam it to move over a hill or go 100 blocks away.

    @justonyx6721@justonyx6721Ай бұрын
  • All of these ideas I think would be awesome to see in the game!

    @flix_io7748@flix_io7748Ай бұрын
  • You'd call me a madman, but I would love for phantoms to spawn in groups of only one, and in between end islands in the End, instead of their spawn being connected with your sleeping, it doesn't make sense, it would be horrible to look for an end city because of the risk of being pushed into the void, but what's the fun of an adventure without danger? And exploring the end feels safer than any other place in the game, so a little bit of spice would be good in my opinion of course.

    @LerrierHorrorxD@LerrierHorrorxDАй бұрын
  • The thing about being able to scroll your hotbar through your inventory, factorio does something similar! it isn't exactly the same since your factorio hotbar isn't tied to your inventory, and is rather shortcuts to items in your inventory basically, its extremely nice being able to have a different hotbar for each scenario you'll need to be frequently using different sets of items for

    @heretichazel@heretichazel2 ай бұрын
    • you know whats funny is that i had this playing in (somewhat) the background while playing factorio

      @smallchannel4661@smallchannel46612 ай бұрын
    • @@smallchannel4661 t h e f a c t o r y m u s t g r o w

      @heretichazel@heretichazel2 ай бұрын
  • I like the inventory ideas! Though I also think it’d be useful to have a back clothing slot and add a backpack to expand that inventory. Other back equipment could also be added: a blaze powder-fueled booster for the elytra, a parachute, a large spool of thread to mark your path for easy backtracking, air tanks for longer underwater breathing.

    @GGBlaster@GGBlasterАй бұрын
    • The idea was to keep as much of minecraft the same, make as small adjustments to balance it. Some of these ideas could be cool, but fit the 'modded' minecraft feel rather than vanilla

      @GreenJab@GreenJabАй бұрын
  • I remember when I used to be thrilled to find a village just hoping it had 1 diamond in it. In the newest updates I have searched dozens of villages but came away feeling so underwhelmed and disappointed. They don't really reward exploration anymore.

    @lFunGuyl@lFunGuyl20 күн бұрын
  • While I don't agree with most of your proposed solutions, I do agree that most of the things you proposed solutions for are issues that need resolved. Also, there were several ideas you had that were interesting concepts, even if I didn't think they should be the route Mojang should go to solve the problems.

    @foodflare9870@foodflare98702 ай бұрын
  • "These ideas are just unfun restrictions placed just for the sake of balance." Later "I know how to fix it. Here are some unfun restrictions for the sake of balance."

    @fiddleriddlediddlediddle@fiddleriddlediddlediddle2 ай бұрын
    • I could have said uninteresting, but I do think the new version can be fun. Also there is more to this idea to flesh it out more which I didn’t go over in the video

      @GreenJab@GreenJab2 ай бұрын
    • You have never had fun playing a game with no restrictions. That's why there are rules to every game. Although, you're not necessarily wrong; you just need to elaborate on why you think the restrictions would be unfun, and ideally offer alternative ideas to address the issues, or an explanation of why you don't see them as issues. "You're wrong," is too easy if you don't have to defend your own position. My personal solution is that I never play without mods.

      @briansmith303@briansmith3032 ай бұрын
    • ​@briansmith303 source: dude just trust me. Don't project your definition of fun onto others. Most of my fun when I started playing Minecraft came from hacked clients designed explicitly to remove restrictions. We're talking opinions here, my "elaboration" on why these changes wouldn't be fun is because they suck ass, bro. "Too easy?" Oh, I'm so sorry, great arbiter of rhetorical argumentation. Please forgive him, he didn't know who he was talking to! This dude doesn't have to validate what his fun is to you.

      @Providence83@Providence83Ай бұрын
    • @@Providence83speaking of projecting your definition of fun onto others... Everybody here has a valid say. Just because you think you're squawking louder doesn't make you any more right. You're correct, he doesn't have to validate his fun to me. My point was, "you're wrong" isn't a very helpful contribution to the conversation, just like "it sucks ass, bro". Edit: To be fair though, "it sucks ass" was just your summation, and the other detail you gave did support your argument better. And you're also correct that my wording was a little strong about having fun. There are many ways to do that, but lifting all restrictions doesn't "fix" the game systems, and none of the changes being proposed would be any harder to hack around than the current game, if you'd rather play hacked.

      @briansmith303@briansmith303Ай бұрын
  • this video is so comprehensive and so well put together, so many cool ideas and thought into how to fix game problems, its amazing.

    @BugsyBugYT@BugsyBugYT2 ай бұрын
  • the enchanting idea blew my mind, this video is brilliant

    @eastonalecclairemyamiagrou3348@eastonalecclairemyamiagrou3348Ай бұрын
  • It's refreshing to see a really well thought out deconstruction of many of Minecraft's problems without throwing out band-aid solutions. I may not agree with every detail of every solution proposed, but in general you present a direction I really hope the game moves towards. In regards to enchantments, I've always thought that players will always maximize whatever they are given, so even a system that limits "max enchantments" on a tool would be "maximized" to get the best value out of a tool. On the other hand, incentivizing more tools and armors for different situations only makes the inventory problem worse (although you do present a few good solutions to that too later on in the video). From that angle, I think the best solution for fixing enchantments is to make the grind for max enchantments to be as fun as possible, rather than a villager gui clicker game. I don't know exactly how to do that, but for example, letting chiseled bookshelves influence the enchantment table based on the books inside them would be a great step towards adding some depth and fun to enchanting (I could imagine the most dedicated players designing and building libraries out of redstone that could dynamically switch books around, thereby influencing the rolls of an enchantment) Specifically the idea of building out infrastructure that lets you make more powerful tools is appealing to me. I also wonder if the solution to mending is to made it (very slowly, as it mends) reduce the max durability of a tool, thereby putting a maximum (although very long) lifetime to a tool. As long as getting your tools back is fun, I think putting a lifetime on all tools is ok, and it prevents players from leaving entire game play systems once they find some mending books.

    @Ishbosheth.@Ishbosheth.2 ай бұрын
    • the ideas in the video aren’t all the ideas I have. I already have in my full list the chiseled bookshelf ideas. Another one is the netherite anvil which has no xp cap but can’t use mending with it. so you can make more powerful gear but the more you do the more netherite you will need to mine

      @GreenJab@GreenJab2 ай бұрын
    • I like the idea of a lower limit because apart from the "different armor with different enchantments for different situations" thing it means getting to the max is far less grindy. It'll mean losing such gear wouldn't feel as horrible because making a replacement won't require much effort. Many people will definitely not like taking away the current op armor though, so making the process fun probably makes more sense for the game. I don't think reducing the durability for mending items is a good idea though. It doesn't make mending weaker, it just increases the number of times you have to run back to a mob grinder to repair it, which isn't fun.

      @enderallygolem@enderallygolem2 ай бұрын
  • When it comes to the elytra, I think it should only work in the End. Not outside of it. I think it ruins the game way too much.

    @Rubycore@RubycoreАй бұрын
  • Most of the enchantment and pvp stuff feels more like a critique of everyone’s play style rather than a critique of the game- 100% agree that we need a horse overhaul tho!

    @SushiKat_Studios@SushiKat_Studios11 күн бұрын
    • playstyles result naturally from the state of the game. Survival of the fittest and all that. That's what a meta is

      @gamerxavier8@gamerxavier811 күн бұрын
  • that new enchantment system idea sounds so much better than what we currently have

    @henry7486@henry7486Ай бұрын
  • I've always felt that sleeping, as a mechanic, objectively making the game easier at very little cost to you is kinda poorly balanced from the outset. I think that phantoms' role should be inverted; they shouldn't punish you for _not_ sleeping, but instead punish you for sleeping too much.

    @purplehaze2358@purplehaze235823 күн бұрын
    • Although I agree about sleeping being too unbalanced, however you can't just invert phantoms like that because the concept of a phantom is related to unrest. So you need to find something not on mechanically but also thematically incentivises not sleeping

      @GreenJab@GreenJab23 күн бұрын
    • @@GreenJab And a phantom punishing you for sleeping too much would mean they embody the concept of unrest in a different way, incentivizing it rather than punishing it. Plus, it could give them some nightmare themes which is always rad as hell in my book.

      @purplehaze2358@purplehaze235816 күн бұрын
  • I really enjoy starting a world and beginning from scratch in survival mode. The most fun part is chopping wood and crafting the first tools. Once I have a full iron set, I usually stop playing :D

    @InsigniaGamer@InsigniaGamer2 ай бұрын
  • "Look, you might not agree with every single one of these changes..." Actually, I might. This has been a very well thought out critique!

    @CadeVoidlighter@CadeVoidlighterАй бұрын
  • Everyone talking about how minecraft needs this update or that update but what it really needs is a quality of life update

    @maximillion322@maximillion32221 күн бұрын
    • Yes and no, too much 'quality of life' can actually be detrimental. what it really needs is a quality of game update

      @GreenJab@GreenJab21 күн бұрын
    • @@GreenJab I'm not sure if you and I have the same definition of Quality of Life. In what way could it be detrimental? Imo, quality of life is any change that automatically does something that is necessary but otherwise tedious and unfun, such as adding an auto-sort feature to chests like Terraria and Stardew Valley already have. Honestly half of everything you mentioned in your video is just a QOL fix, especially the horse improvements, or making it easier to transport villagers.

      @maximillion322@maximillion32221 күн бұрын
  • Changing the gameplay for the enchantment system to revolve around making tradeoffs rather than grinding is such a good idea! It would be much more interesting to have God Gear be uncraftable, and instead have legitimate choice for what enchants to put on it. My personal preference for the repair mechanic, however, is to get rid of Mending entirely, along with the anvil use penalty. It's much more interesting and fun to need to get more of the same material to fix your gear than to sit at a mob grinder or the like.

    @EthanHaluzaDelay@EthanHaluzaDelay2 ай бұрын
    • As much as I might agree with getting rid of mending, I never want to straight up remove a mechanic or place restrictions just for the sake of restrictions as all that will do is make people mad. but I want to take the mechanics we already have and tweak them just enough to be the best they can be. adding costs here, slight changes there or combining multiple mechanics in a way that makes sense. and for every nerf, I need to provide a buff somewhere else to balance it out.

      @GreenJab@GreenJab2 ай бұрын
    • Absolutely agree. Perhaps the best compromise is to have Mending truly be a treasure enchant, and thus only obtainable via structure loot, with the anvil repair mechanism being a more accessible, but costlier alternative.

      @EthanHaluzaDelay@EthanHaluzaDelay2 ай бұрын
    • @@EthanHaluzaDelay In the video I mention "I've had my own ideas from removing it from the villager trading pool" which would make it truly treasure and was one of the main points of the previous version of the script before I came up with this new idea which actually gives mending a cost as opposed to just making it rare in a restricting way that isn't fun.

      @GreenJab@GreenJab2 ай бұрын
  • Your enchanting rebalance ideas are so fucking good i’ve never seen a video that i wanted them to add this much

    @iimaginewagons632@iimaginewagons6322 ай бұрын
  • yooooo every point you make just hits, this is fantastic

    @sageblu2283@sageblu228326 күн бұрын
  • 1. The anvil idea for enchanting is good, i like the idea of having a limited amount of enchantments. Too add onto it, they can add a lot more smaller enchantments, that are unique. Anything you enchant has 10 points you can use. Heres a list Swiftness 1 (+20% walking speed and running speed) (requires 2 points) Jump 1 (+0.5 blocks) (requires 1 point) Scavenger 1 (arrows can be picked up even after hitting the enemy) (requires 2 points) Slowness 1 (slows the enemy down when hit. Can be put on weapons only except for bows. Slows the enemy down by 50% for 2 seconds) (requires 2 points) Deficiency 1 (can be used to slow enemy attacks. Can be put on weapons only. Skeletons, creeper explosion, blazes, and piglins all attack slower by 25% for 2 seconds (requires 2 points) Also think phantoms should be tameable and can be like what dogs are lol but fly

    @dreamsdicc1817@dreamsdicc18172 ай бұрын
  • You can’t use the elytra in water/lava on bedrock anyway, that’s a java only feature

    @swankierSpy2658@swankierSpy26582 ай бұрын
    • Dang not even I knew that, but tbf I don't play bedrock edition. Just goes to show that there could be some weight behind my idea as it is literally a parity issue. However you can still use the elytra in the rain

      @GreenJab@GreenJab2 ай бұрын
  • As I see it, the main complaint is that optimal play is boring. Your suggestions seem to be focused on balance changes, which sometimes touch on this issue, but not always for the better, and never actually address the core problem. Some of these make for more interesting build decisions, like the enchantment overhaul, but others of these just add more chores, like the rocket recipe requiring a tedious grind. Making more things viable is all well and good, but you haven't analyzed why the progression itself sucks so much. There are some principles that require consideration: - Extrinsically reward interaction with fun mechanics more than boring ones. - Don't waste the player's time, especially by putting chores in the way of the fun stuff. - Replace boring linear progression with branching specializations. Methods of achieving these principles with examples: *Reduce and repurpose redundant systems:* - What benefit is there to having 3 different mechanics that let you mine blocks faster? We have upgrading the material of the pic, enchanting the pic, and setting up a beacon, all to increase a single stat. Instant mining feels wonderful, so just let a netherite pic axe instant mine any appropriate material. Let enchantments function only to affect the way a tool is used, like silk touch and fortune. Let beacons have more interesting effects that aren't available to other systems, like limiting or altering mob spawns and other behaviors. - A good example of a mechanically different change to mining is TNT. Its use and power are drastically different, allowing for novelty that simply adding speed to the pic axe can never match. - Similarly, having weapon and armor enchantments that just increase the damage or resistance is boring, and it makes them mandatory instead of meaningful. Sweeping edge is a cool enchantment with its own benefits and drawbacks, and the trident has a lot of versatility already. Thorns, knock back resistance, movement speed, jump height, and improved regeneration are all more interesting mechanics than simply upping the defense numbers, though I do see some value in specializing certain resistances if they are very powerful. - I'd also trim down the number enchantments by making them apply across item types instead of having their own versions. Flame, fire aspect, and fire resistance could all be one enchantment, for example. I'd especially like it if burning arrows lit up dark places, even if it's just where they land. Punch and knock back are the same concept, so make it one thing, and let it be knock back resistance when placed on armor. - Reduce the number of levels of enchantments. Once again, linear progression is boring. Each one should have its use, rather than being a weaker version of something else, or a part of a long grind. - Make most defense enchantments limited to the chest plate, but make them 4 times stronger. Now you don't have to grind up the levels to apply 4 copies of protection 4 for every set of armor. This also make elytra a bit riskier. *Streamline cumbersome systems:* - Letting food stack was a huge step forward in this regard. - The inventory upgrades we've gotten are quite powerful, but they're super clunky. If we could just see the contents of a shulker box and transfer items to and from it while its inside the player's inventory, we wouldn't have to go through 1) opening the inventory to place the box on the hotbar, 2) closing the inventory to place the box on the ground, 3) accessing the box's inventory to transfer items from the box to the player, and 4) exiting the inventory to break the box and pick it up. Steps 1 and 3 would be combined into a single step, and none of the others would be necessary. - I've thought for a long time that a crafting table should be an upgrade for the player character that lasts for a life. You often need to craft on a 3x3 grid away from home, but keeping the table in your inventory clogs up precious space, so they get left everywhere. It just adds another step to crafting, and I don't find it necessary or fun. - I've also wondered for a long time what the point is to having so many tools. Why must we carry both a shovel and a pic axe for digging up terrain? In real life, tough dirt often requires a pic before it can be shoveled anyway. We've seen from Terraria that combining these functions has only positive consequences. I think the tool belt is a good idea too. There could even be a button that automatically selects the correct tool type for the block the player is facing, though you'd still have to be careful to select the correctly enchanted pic axe. - Instead of rounding up and imprisoning villagers, I'd rather enchantments work kind of like how armor trims do now. You get access to them from exploring, but you don't lose access to the specific enchantment when you use it. This way, you expand your library of available enchantments as you play the game, and interacting with the systems is MUCH less tedious. Though for both armor trims and enchantments, I'd make applying them cost a resource instead of consuming the item, stopping players from accidentally destroying their rarest items. Villagers could still be a source of enchantments, but players would only need to get each book once, instead of kidnapping the entire villager and farming resources that can be sold for emeralds and all that. *Cut out bad ideas:* - Phantoms suck. Just get rid of them. Not everything is worth the effort of reworking into something good. - Dumping your inventory on the ground when you die ranges from annoying to heartbreaking. Let players just drop their items into a container on death.

    @messymessr@messymessr2 ай бұрын
  • I really like the enchantment idea. I feel like the biggest reason Mojang hasn't done it is for fear of backlash, changing core mechanics hasn't always worked in Mojangs favor.

    @GlaxTheAxe@GlaxTheAxeКүн бұрын
  • "It's a bird! It's a plane! Wait. We don't have those in Minecraft." Parrots, which are birds: Are you sure about that?

    @purplehaze2358@purplehaze235824 күн бұрын
    • shut, besides, they function more like drones based on how they fly

      @GreenJab@GreenJab23 күн бұрын
  • If you want such a unique combination of partial enchants to be quirky and unique and different, then nobody is stopping you right now. Don’t ruin the experience for everyone else by forcing those limitations to be the only way.

    @AndrewBrownK@AndrewBrownK2 ай бұрын
  • 6:42 BRO I WAS EXCAVATING AN ANCIENT CITY, THIS GOT ME LMAO

    @BamiAndCheese@BamiAndCheese10 күн бұрын
  • I really like the changes you suggested. I once thought about food revamp, since there are so many consumables, yet most players only run stacks of golden carrots or porkchops. In essence I would divide food into 3 tiers. 1st tier are ingredients (fruits, vegetables, meat), stack to 64, can be eaten quickly and while running, restore little amounts of hunger and saturation, serve as emergency food, ingredients or storage. 2nd tier are light meals (like pumpkin pie), stack to 16, have regular eating animation, restore medium amounts of hunger and saturation, serve as provisions. 3rd tier are heavy meals (like rabbit stew), can't stack, require multiple ingredients and a bowl, you can't move while eating, restore all hunger and most saturation, serve as a preparation before long projects. I think these changes would make all food viable and add new depth and strategy to preparing meals, making farms and planning exploration.

    @GubernatorMD@GubernatorMD2 ай бұрын
    • I’ll be talking about my ideas for doom in my next video, there are some similarities to this

      @GreenJab@GreenJab2 ай бұрын
  • Something I personally would like to see is boss fights being challenging, specifically the Ender Dragon. I've heard plenty of other people say how it's underwhelming and I can't help but agree. The huge hit box and circling around the sane area with little interaction to the player besides perching, firing dragons breath, and knocking one off of the ender crystal towers, it feels like wasted opportunity. Having it dive like in older versions or having the endermen swarm the player I feel could be a genuine way to make the fight an actual fight and worthy to be seen as a server-wide held event, instead of a 5 minutes long rinsed-and-repeated cycle of "Destroy crystals, wait, attack dragon, wait, attack, fight done", 5 minutes being longer than what many other people can do anyway

    @remorsediscourse@remorsediscourseАй бұрын
  • Transporting villagers with camels is such a goated idea.

    @williamP1307@williamP1307Ай бұрын
  • Damn they really will make a sequel to everything now, even Better than Wolves.

    @GoodGarret777@GoodGarret7773 күн бұрын
  • 31:02 a similar/ish game, Scrap Mechanic, has this in creative. Q is the default rotate key, (there is a hologram type thing showing the current rotation) but holding alt makes it swap between 3 hotbars, visually indicated on the left. And also holding shift makes it rotate backwards.

    @Ekipsogel@Ekipsogel2 ай бұрын
  • I can't tell you how happy I am that you didn't suggest adding more inventory slots

    @spirit5923@spirit59233 күн бұрын
    • I would gather very much so :)

      @GreenJab@GreenJab3 күн бұрын
    • @@GreenJab it's something I hear so much that I gave up hope anyone would think creatively to tackle this problem. Like the world is not so black and white, guys. I hear tell that the human mind can do great things when it's USED. I think your solutions are a fantastic start to get us in the right direction. One of my favorite mod combinations to use is one that removes most inventory slots and having a backpack mod that doesn't give you insane amounts of storage. I found myself relying on lots of alternative storage transport, primarily boat chests since they're easily made. Donkeys were a must have so I was encouraged to explore more on foot. If this idea was combined with the fix for horse travel and the Minecarts you had, I think that would bring out the sandbox side of the game super well. Add the rest of the storage fixes you came up with and holy Hannah, we got a chef's kiss going on.

      @spirit5923@spirit59233 күн бұрын
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