PrBoom+'s Compatibility Levels Explained

2021 ж. 25 Қыр.
329 696 Рет қаралды

Things only turbo nerds care about.
Link to PrBoom+ v2.6.1um:
github.com/coelckers/prboom-p...
Patreon:
/ decino

Пікірлер
  • Some fun facts: In addition to all the other named complevels, you can use -complevel vanilla which will automatically detect which IWAD you've loaded. Another source port, Woof!, can use a lot of these parameters as well, especially for all the important complevels (including -complevel vanilla) as well as full support for the new MBF21 complevel.

    @Dwars@Dwars2 жыл бұрын
    • Nice to know

      @ikagura@ikagura2 жыл бұрын
    • Wow, what a nerd :P

      @AlexeiVoronin@AlexeiVoronin2 жыл бұрын
    • Woof, what a nerd AND a furry.

      @sunfl0wer_988@sunfl0wer_9882 жыл бұрын
    • i think Woof and DSDA Doom are the only 2 ports that support MBF21 right now

      @majamystic256@majamystic2562 жыл бұрын
    • @@majamystic256 There are a couple more that I know of, FDWL and Pooch.

      @plazmasyt@plazmasyt2 жыл бұрын
  • "Use GZDoom like a normal human being " - Decino =-2021

    @hus80sam@hus80sam2 жыл бұрын
    • Doomworld is probably having a meltdown about this.

      @lordvermintide4441@lordvermintide44412 жыл бұрын
    • *angry Purist noises*

      @vatsalmamgain5069@vatsalmamgain50692 жыл бұрын
    • I always heard "cheesydoom" instead GZdoom! 😂

      @emekoo1027@emekoo10272 жыл бұрын
    • Is right. GZDoom 4 life.

      @blarno@blarno2 жыл бұрын
    • I really prefer regular ZDoom, for some reason. XP

      @CaveyMoth@CaveyMoth2 жыл бұрын
  • 16:48 "and special thanks to agonizing rectal pain" gets me every time

    @Baryshnikov4804@Baryshnikov48042 жыл бұрын
    • That makes me laugh too.

      @iguana9173@iguana91732 жыл бұрын
    • also: "hnnnnnnggggghhh!!!"

      @evilotis01@evilotis012 жыл бұрын
    • @@evilotis01 That's what agonizing rectal pain sounded like.

      @matt.604@matt.6042 жыл бұрын
    • @@iguana9173 I think he might be the same person as "Vladimir Jerkov" (appears in virtually all patron credit rolls to analysis videos published prior to "Why Can Mancubus Fireballs Go Through Walls?").

      @MateDrinker33@MateDrinker332 жыл бұрын
    • @@evilotis01 CappaBitch is my favorite. I'm just glad Decino is a good sport about these joke/troll/meme names and says them out loud. Cheers, bud!

      @AB0BA_69@AB0BA_692 жыл бұрын
  • A Team TNT engine that breaks a Team TNT classic map. Well, that makes lots of sense.

    @dinitroacetylen@dinitroacetylen2 жыл бұрын
    • "Bug is a feature" situation

      @MrTomas7777@MrTomas77772 жыл бұрын
    • @@MrTomas7777 the other way around, though.

      @dinitroacetylen@dinitroacetylen2 жыл бұрын
    • ​@@dinitroacetylen It's both, I suppose. The stairs bug was like a feature. "Fixing" it introduces a bug.

      @MrTomas7777@MrTomas77772 жыл бұрын
  • I like the idea that the existence of demos essentially forces the Doom community to keep bugs forever. It would be interesting to take the source code of the PrBoom engine and color-code it according to the compatibility level it handles, to see all the clutter.

    @Lemon_Inspector@Lemon_Inspector2 жыл бұрын
    • It's just like Worms Armageddon (and Halo games with replays) - older versions are supported. Best seen in Halo 4; old replays won't have the X when your teammates are dead.

      @KopperNeoman@KopperNeoman2 жыл бұрын
  • I remember lost souls spawning out of bounds was a fairly common thing way back when playing on my old 486. I was wondering why it never seems to happen in doomtuber videos, now I know it's been fixed in source ports.

    @JoeyJoJoJoestarJuniorShabadoo@JoeyJoJoJoestarJuniorShabadoo2 жыл бұрын
    • I am still hearing those monster growls through the walls after all those years. And I still occasionally avoid killing pain elementals near walls

      @horst_gott@horst_gott2 жыл бұрын
    • used to always happen to me on playstation doom. Kinda spooky with playstation doom's atmospheric and haunting music

      @kinetic03@kinetic032 жыл бұрын
    • @@kinetic03 Didn't it also cause PSX DOOM to shit itself if the lost soul wandered around outside the level long enough?

      @expendableround6186@expendableround61862 жыл бұрын
    • @@expendableround6186 Yep, it did. kzhead.info/sun/ZK-QabeijHSNgqM/bejne.html

      @ayjanu@ayjanu2 жыл бұрын
    • It's odd that they don't just re-enter the map given that the textured side is facing the "inside". I'm guessing the one-sided tag is keeping them out.

      @mr.pavone9719@mr.pavone9719 Жыл бұрын
  • 10:38 I enjoyed this bug quite a bit because I could use it to give the impression of a jammed door. In a megawad I made the player blows up a facility, so rather than just putting a plain old texture there I made it feel like the door was actually stuck and unable to open.

    @realprion@realprion2 жыл бұрын
    • -So Boom breaks that. Sorry to hear it...-

      @clonefighter1996@clonefighter19962 жыл бұрын
    • What was the name of your megawad, I'd be interested in playing it

      @LabyrinthDoomer@LabyrinthDoomer2 жыл бұрын
    • @@LabyrinthDoomer I had named it "The Pointless and Harrowing Journey of Marvin". It was a comedic piece that filled with inside jokes for my friends. (A slaughter map named "Element of Pain" being a great one). My laptop eventually shit itself and died and the problem is that my only backup was a hard drive that's been lost for a couple years now. Though I could ask to see if the lass I still have contact with has it. Not sure though, even if she doesn't I plan on working on my next project anyhow. Already have plans for another BTSX style chapter going through levels 1-8 but I'm not sure where I'll go from there. Probably going to some Wolfenstein type nonsense and finally make the Meat Cathedral a thing.

      @realprion@realprion2 жыл бұрын
    • I have played a few maps that use jammed door but I cannot remember the name.

      @SuperShadow@SuperShadow2 жыл бұрын
    • @@SuperShadow The same effect is made by putting a low ceiling sector behind the door. In fact, make it a crusher and you can confuse and frustrate the player with erratically openable doors!

      @T3sl4@T3sl4 Жыл бұрын
  • I was _not_ expecting to hear "HNNNNNNNNNGGGGGGGGGGHHHHHHH" come out of decino's mouth at 17:04, but now that it has, I can't stop laughing about it.

    @NerfPlayeR135@NerfPlayeR1352 жыл бұрын
    • Agonizing Rectal Pain, as well

      @CaveyMoth@CaveyMoth2 жыл бұрын
    • beaks make me coom, even.

      @egorence2149@egorence21492 жыл бұрын
  • I so wish compatibility mode was defined in the pwad's filename as a true standard for limit removing map packs to make it glaringly obvious which one is recommended. So like the filename to always be "NAME_doom2.wad", "NAME_boom.wad", "NAME_mbf.wad" etc. Also I wish the game set the right compat mode for me, taking it from the filename as I explained above. Conflictions shouldn't apply as I don't think anyone every loads two map packs at once, especially ones using different compat modes. My main point being, why this gotta be so complicated!!!

    @PeterLawrenceYT@PeterLawrenceYT2 жыл бұрын
    • I wish source ports could also detect which IWAD to use automatically, so I don't have to try out both doom.wad and doom2.wad when I don't remember :( I understand this is difficult to do without any metadata within the PWAD though. Probably not impossible, but it will require a lot of thinking to not break anything (even more so if you want non-Doom game PWADs to be recognized automatically).

      @Calinou@Calinou2 жыл бұрын
    • I can’t say I remember everything about wads, but maybe there could be an extra line or two in one of the files that contains text.

      @TheGuyWhoIsSitting@TheGuyWhoIsSitting2 жыл бұрын
    • @@Calinou Usually it’s safe to assume a WAD is for Doom 2. But I do agree it would be a nice feature to have.

      @chrism1518@chrism15182 жыл бұрын
    • Even if they do conflict, can't you automatically switch compats based on what PWAD the current map is in? Excellent for mixed compat multiplayer on maintenance-free dedicated servers.

      @KopperNeoman@KopperNeoman2 жыл бұрын
    • dsda-doom has support for a "COMPLVL" lump in the wad to identify the complevel to use, but I haven't seen wads using it yet.

      @Shepardus@Shepardus2 жыл бұрын
  • 5:38 “Door Stuck!” said the first imp.

    @painfulsnare@painfulsnare2 жыл бұрын
  • "It will only attack you against protects of less than 1000 damage"

    @Moleoflands@Moleoflands2 жыл бұрын
  • This explains all of the deeply weird things I encountered trying to make a door that one time I attempted to make a map.

    @Over9000BPM@Over9000BPM2 жыл бұрын
  • The broken stairs in MAP30 puzzled me for a long time. Glad to learn about all this! It'll greatly help for future maps, and paying more attention to exploits.

    @dunndunn3850@dunndunn38502 жыл бұрын
  • Finally a worthy competitor to the Street Fighter II sub-series for all the inane and version specific differences between updates.

    @rolandkatsuragi@rolandkatsuragi2 жыл бұрын
  • Decino was sick of playing broken viewers' submissions, so he decided to do a comprehensive compatibility levels video. Moral of the story, don't just test it on GZDoom and call it a day. Nice video, I may switch to PrBoom+ some day, depending of if my Scythe 2 playthrough ends up being a power point on GZDoom.

    @sanketower@sanketower2 жыл бұрын
    • Last time I played Scythe 2, I had a gore mod, and it ran just fine.

      @expendableround6186@expendableround61862 жыл бұрын
    • You need to use prboom if you want to tackle sunlust with pistol start. GZDoom will make the last level unbeatable in UV, because the beginning uses a trick that won't work and will make things wayyyy too hard

      @ravagerslb@ravagerslb2 жыл бұрын
    • @@ravagerslb What trick? I've already beaten God Machine on GZDoom

      @sanketower@sanketower2 жыл бұрын
    • @@ravagerslb What trick? Be more specific please.

      @DinnerForkTongue@DinnerForkTongue2 жыл бұрын
    • @@DinnerForkTongue I think he is talking about the thing that revived the dead enemies. That Archie-DeHacked thing. Edit: Or that candle telefragging Cyberdemon on that Secret. I can be wrong though ¯\_(ツ)_/¯

      @vatsalmamgain5069@vatsalmamgain50692 жыл бұрын
  • This will never be relevant to me as a casual Doom player, but I love watching your videos on oddities of Doom’s code and how small changes can have massive effects. Good stuff!

    @TheMrrandomxbox@TheMrrandomxbox2 жыл бұрын
  • Everytime one of these analysis videos comes out, I’m always amazed at how intricately programmed Doom was and how dedicated the commnuity is to improving the game and keeping it alive.

    @koolandblue@koolandblue2 жыл бұрын
    • Yellow videos the best

      @privatedino3239@privatedino32392 жыл бұрын
  • I do appreciate mentioning using GZDoom like a normal human being. Genuinely.

    @Dinjoralo.@Dinjoralo.2 жыл бұрын
  • You should make a video about all the various Doom engine bugs and limitations, such as tooti-frooti and visplane overflow.

    @clownpiece5992@clownpiece59922 жыл бұрын
    • Yes he should definitely.

      @iguana9173@iguana91732 жыл бұрын
    • Tooti-frooti, VPO, VSO, blockmap (by referencing Coincident), infinite height (maybe mentioning Borogk), hall of mirrors... bugs exist aplenty after we've pushed the engine so far beyond what it was made for!

      @DinnerForkTongue@DinnerForkTongue2 жыл бұрын
    • @BrutalGoober Zedek

      @cakeman7555@cakeman75552 жыл бұрын
  • So great to see this explained! I've never been a fan of demons falling off of ledges in complevel 9. But then again everything that's different from the version 1.666 I played from floppy disks in the 90's still feels off to me.

    @T-West@T-West2 жыл бұрын
    • Where's the rest of the pacifist campaigns? There are Empires waging war for ages wiating on your teachings!

      @JKRevanBR@JKRevanBR2 жыл бұрын
    • yo t-west watches decino, why am i not surprized

      @sdwvit@sdwvit2 жыл бұрын
    • Is this a crossover episode or what?

      @Cucuska2@Cucuska22 жыл бұрын
  • Not once had I ever considered that the "blazing doors" double sound effect was a bug!

    @chrismingay6005@chrismingay60052 жыл бұрын
  • The only complevel setting I used to change were Monsters are infinitely tall, and Explosions have vertical push, both mostly for Cacodemons

    @Maldito011316@Maldito0113162 жыл бұрын
  • WOW Thanks Mr. decino. Tweaking comp levels has always been confusing to me. This is a much anticipated video.

    @SlimBarista@SlimBarista2 жыл бұрын
  • 9:52 was hoping the floor motion behavior would be touched upon. A recent viewer map had me confuzzled. Thanks, magic man

    @n00f@n00f2 жыл бұрын
  • 18 minutes of decino DooM analysis = 18 minutes of bliss 😍

    @inverse_of_zero@inverse_of_zero2 жыл бұрын
  • i’ve always been confused/surprised as to why the boom ledge fall off physics were generally used as standard by most erstwhile purists, since it seems like a pretty significant difference from the original id engine behavior.

    @conzmoleman@conzmoleman2 жыл бұрын
  • Thanks, decino! I was actually emotionally hurt a few times due to this whole -complevel business.

    @ardag1439@ardag14392 жыл бұрын
    • Yup and me too.

      @iguana9173@iguana91732 жыл бұрын
  • Doom will always have so much quirks and tiny jank that you still discover things to this day. Also, nice choice of music. This one's from Akeldama, I believe.

    @SentyPurr@SentyPurr2 жыл бұрын
    • Yep, brilliant MIDIs: ad-79.bandcamp.com/album/akeldama

      @decino@decino2 жыл бұрын
  • Oh boy, I recently started making levels, and I have so much to learn. This video will help me a lot, and I will probably rewatch it several times in the future lol. Thanks decino, you're amazing :D

    @rafaelemerencio1000@rafaelemerencio10002 жыл бұрын
  • The fact that there's still interesting stuff about classic Doom for you to make videos about speaks to just what a great game Doom/2 is

    @UnkleKlumsy1353@UnkleKlumsy13532 жыл бұрын
  • Thanks for more great eDoomcation, Decino. I recently had problems recording a demo for Map 14 of Valiant because I had tinkered with the compatibility settings a long time ago but it didn't cause problems until doing an MBF map.

    @peterhawes9680@peterhawes96802 жыл бұрын
  • Thank you so much for explaining this. I had been really confused as to what the (-complevel 9) in your videos had meant. This was great to learn about.

    @Leahi84@Leahi842 жыл бұрын
  • It is nice that you are analysing source ports like PrBoom+ is great detail, I think this will help those get a better understanding of the significance of -complevel parameters and the differences between source ports and versions. I am curious to know what font you use for these videos, as I like it due to its legibility and typeface. I am referring to the text that is usually white with a black border and isn't text in DOOM.

    @Jobby_James@Jobby_James2 жыл бұрын
    • Font is Consolas Bold.

      @decino@decino2 жыл бұрын
    • @@decino yellow background video on doom fonts confirmed?

      @doomerrasa8475@doomerrasa84752 жыл бұрын
  • This video needs to be seen by any aspiring doom player

    @WSADKO@WSADKO2 жыл бұрын
    • Most of the aspiring ones already know about this tho.

      @zatozatoichi7920@zatozatoichi7920 Жыл бұрын
  • Another great analysis vid mate. When I eventually get a PC, I will consult these vids on mapping tips whilst making my own maps. I'll call my WAD Sunlost, since I'll be aiming for Sunlust but, sadly, ending up miles away from my intended destination.

    @shaunpaulcroft@shaunpaulcroft2 жыл бұрын
  • I was so perplexed by the stairs thing when I was doing my TNT pistol start run! This explained it though, holy heck. Blessed af that I got my decino fix. Love always!

    @Rozay403@Rozay4032 жыл бұрын
  • This is awesome, well written and very clear and undestandable even for a casual player like myself.. thanks!

    @not_creative_with_username3834@not_creative_with_username38342 жыл бұрын
  • Great video! Another little interesting fact btw: complevel 11 forces the use of -shorttics when recording demos.

    @jacderida@jacderida2 жыл бұрын
    • Isn't shorttics the default for all demos?

      @decino@decino2 жыл бұрын
    • @@decino Yeah, but you can override it with -longtics, but doing that has no effect if you're using complevel 11.

      @jacderida@jacderida2 жыл бұрын
    • Understood!

      @decino@decino2 жыл бұрын
    • Same with complevel 9. -longtics is a thing thanks to a version of the Doom II executable hacked to record with longtics, which never existed for Boom and MBF. Worth noting that MFB21 _does_ support -longtics, thankfully.

      @Shepardus@Shepardus2 жыл бұрын
    • @@decino i think is forced in boom Mode but not in MBF 🤔

      @juanchol21@juanchol212 жыл бұрын
  • I was just researching about complevels out of curiosity, and then you uploaded this video. Very convenient.

    @thiccyosh@thiccyosh2 жыл бұрын
  • Really enjoy these in depth videos where you explain the inner working of Doom and the source ports. Keep them coming 👍🏻

    @lukepardini2307@lukepardini23072 жыл бұрын
  • The most intimidating thing about classic Doom is figuring out how to launch it.

    @thestabbybrit4798@thestabbybrit47982 жыл бұрын
    • Through Doom Eternal

      @mrscruffles801@mrscruffles8012 жыл бұрын
    • In the age of Google, it really shouldn't be.

      @zatozatoichi7920@zatozatoichi7920 Жыл бұрын
  • "PrBoom+'s Compatibility Levels Explained"? That's the worst misspelling of "Going Down Level 09" I've ever seen in my life! :)

    @markh.876@markh.8762 жыл бұрын
    • Or maybe "Stardate 20X7 Map 3"

      @emmecuh@emmecuh2 жыл бұрын
    • I think GD map09 is going to be the end of Decino's blind run victory streak.

      @Erik-bt3om@Erik-bt3om2 жыл бұрын
    • Maybe it's "going down compatibility level 9" instead!

      @lhfirex@lhfirex2 жыл бұрын
  • These videos always bring me a cozy comfortable feeling. Thanks Decino :)

    @theineffableword1072@theineffableword10722 жыл бұрын
  • Been reading and watching a lot of tutorials/guides on PB+ lately as have only been using it for about 4 months. This was useful and interesting too, thanks dc 👍

    @Dollar_Store_Cacodemon@Dollar_Store_Cacodemon2 жыл бұрын
  • Love me some ducino's educational videos. The editing is top notch

    @greenguykanoe2912@greenguykanoe29122 жыл бұрын
  • I had no idea that doom had this many levels to how it ran, also I agree with the double door close sound, having just play once did not sit right with me and felt off considering I grew up with the game, its just a little charm.

    @AjStormheart@AjStormheart2 жыл бұрын
  • Damn I actually really needed this video lol. Recently got a new laptop and I've been wanting to play some wads but really have no idea what to use for various ones. I know some stuff but definitely not NEARLY as much as I'd like to. So any future videos on this stuff like u mentioned will be most welcome lol

    @patmurphy7603@patmurphy76032 жыл бұрын
  • Not only informational, also *really* useful! Thank you for making this video

    @LeeAndergen@LeeAndergen2 жыл бұрын
  • At the beginning of all things... Decino mutated. This gave him a superpower of explaination. Which is cool. Because I always like to know more about doom, and compatibility is one of that things that concerns me the most. P.S. All these fragments of gameplay footages gives me what we russians call "Vietnamese flashbacks". Even though I didn't played most of these wads yet.

    @user-kw4qx4qu8c@user-kw4qx4qu8c2 жыл бұрын
  • "you can just use GZDoom like a normal human being" cracked me up 😆 I don't like using GZDoom for anything that doesn't require it, but I also am not super concerned about 100% accuracy. If a wad runs in PrBoom+ then I'll just use PrBoom+ without specifying a complevel, if it requires GZDoom, I'll use GZDoom. I can only see myself using a specific complevel if the map I'm playing really only works with that complevel and breaks otherwise.

    @QuotePilgrim@QuotePilgrim2 жыл бұрын
  • Fantastic as always! Waiting for a port comparison video one of these months... :D

    @thewaver8@thewaver82 жыл бұрын
  • Thanks and great analysis video once again. So much more clear now all those comp level terms.

    @the_fatshark@the_fatshark2 жыл бұрын
  • this video convinced me to give prboom a try, and while I've kinda been spoiled by gzdoom's general smoothness, prboom is honestly a pretty good engine, speaking as a non-purist player doesn't change the fact that the chainsaw is a fucking hideous stuttering eyesore in prboom

    @ihatetrollingGaming@ihatetrollingGaming2 жыл бұрын
  • I literally hit the thumbs up button the instant I saw the title. Thanks for tackling this!

    @Spectere@Spectere2 жыл бұрын
  • I didn't know about compatibility levels inside source ports. It's good to know that the known issues are fixed in PrBoom + and GzDoom in default settings. Thanks for this informative video content. :)

    @csikocska@csikocska2 жыл бұрын
  • Awesome thanks for going through all those settings, my eyes glazed over when I opened the PrBoom+ options...

    @technoman9000@technoman90002 жыл бұрын
  • I counted the Souls in the thumbnail. Only 19, there's still room for three more before the limit is broken, so maybe that Meatball shouldn't be looking so smug. How can he be sure the limit is removed? c:

    @plazmasyt@plazmasyt2 жыл бұрын
  • These settings were always confusing for me and it was one of the reasons I uninstalled all versions of Doom and stopped trying to speedrun it. My career ended before it begun :(

    @Carnage7162@Carnage71622 жыл бұрын
  • your videos makes me teleport to my childhood when i've my 486 dx2. and of course, great information! it clarify me many question that i have. thanks a lot!

    @Cataflexia@Cataflexia2 жыл бұрын
  • I figured this video was coming sooner or later. A great overview of the topic, thanks for this! 👍

    @Gleanerizer@Gleanerizer2 жыл бұрын
  • Using Gzdoom is like playing games on console: as simple and streamlined as possible. Using PrBoom is like gaming on PC: extra layers of complication that people insist are needed, when they aren't.

    @adammclaughlin845@adammclaughlin8452 жыл бұрын
    • Yeah, simple and streamlined until you look at the options menu.

      @mrscruffles801@mrscruffles8012 жыл бұрын
  • hey decino am I allowed to piss in the comments or do I have to go somewhere else

    @dromendus@dromendus2 жыл бұрын
    • Whatever helps the algorithm.

      @decino@decino2 жыл бұрын
  • Maybe the most useful video so far, at least for me. I always have a mess in my compatibilities settings. Thanks bro.

    @erickbirkin3622@erickbirkin36222 жыл бұрын
  • Thanks for this vid Decino it is Super useful, only bug I can recall which didn't occur to me as a bug was being telefragged by a monster spawn even with iddqd invulnerability enabled on icon of sin on vanilla Doom 2, so yeah this is super useful, was not aware of alot of these, very interesting and informative!!! :)

    @alexbaxthedarkside@alexbaxthedarkside2 жыл бұрын
  • DOOR STUCK

    @biggiestos2361@biggiestos23612 жыл бұрын
  • This video made me realize, that I will just stay with GZDoom. Looks like I'm just a normal human being

    @DasPanoptikum@DasPanoptikum2 жыл бұрын
    • I know sone will get irritated with me due to my remarks, but akin to a pair of a _wired_ headphones, one can plug in GZDoom to nearly anything and it will work almost all the time. Do yourself a favor and get an extensive set of source ports, though. You're only twisting your own legs if you only use one.

      @expendableround6186@expendableround61862 жыл бұрын
  • I have always had the bell on for your channel bro and I don’t know why but I haven’t had a notification for months from you I just came across this vid and realised not just I have missed so many vids I have to catch up on but damn my guy you have gained some subs I’m glad you so deserve it this channel is so underrated for old skool DooM 👍🏻👍🏻👍🏻👍🏻🇬🇧🇬🇧🇬🇧🇬🇧

    @THEpaulyBOY44@THEpaulyBOY442 жыл бұрын
  • NICE! Great idea for this video to explain all of these things. As always, GREAT VIDEO! 👍

    @humanbeing_@humanbeing_2 жыл бұрын
  • Great video, I've always found the complevels confusing. This cleared up a lot of questions I had.

    @GameplayandTalk@GameplayandTalk Жыл бұрын
  • Awesome Video Thanks.. Sorted out out a slight non-infighting problem by using the correct Comp Level.. Who would have thought 😅

    @rayft1422@rayft1422 Жыл бұрын
  • awesome video as always decino!

    @wilburthemango@wilburthemango2 жыл бұрын
  • I've been waiting for this one! Thank you decino

    @carl.wunsche@carl.wunsche2 жыл бұрын
  • ahh peace of mind about a week ago i commented about making a video like this and its here already . thanks mr .Decino

    @JunayedMahin@JunayedMahin2 жыл бұрын
  • My RetroRGB article on Source Ports was released today, and I cited this video in it. I'd post the link but KZhead would probably assume I'm doing a spam. Love your channel, you're the reason I'm like this now, decino.

    @ezgoodnight@ezgoodnightАй бұрын
    • Just checked it out, very nicely written! Thanks for the mention.

      @decino@decinoАй бұрын
  • Thanks for this. Your Doom content is the best and I always get pumped up and more motivated to play after watching your videos.

    @JiggyA@JiggyA2 жыл бұрын
  • Fantastic video as allways! Im interested to make my own maps! So this video is so useful for all those tricks and tips!

    @emekoo1027@emekoo10272 жыл бұрын
  • I never knew there were this many compatibility options for wad files. I have learned something today. Thanks, decino!

    @batsuuri.gantulga@batsuuri.gantulga2 жыл бұрын
  • Thank you, this is great! Exactly what I needed, you're the best!

    @INFERNOPL999@INFERNOPL9992 жыл бұрын
  • these videos are a goldmine! would you make one about z-clipping, infinitely tall monsters, blocking/nonblocking hanging corpses? maybe detailing how they relate to compatibility levels too? pretty pls

    @liPillON@liPillON2 жыл бұрын
  • I was waiting for such an informative video!

    @SkyFly19853@SkyFly198532 жыл бұрын
  • Thanks for this video, I've been able to understand much better complevels and add correct support to FastDoom thanks to it!!

    @viti95@viti95 Жыл бұрын
  • Awesome in-depth -guide again! This will help me muchos with my amateur mapping project. And that Spoopy Boi in ~8:30 is doing some... Very spoopy stuff😂

    @osmo_9577@osmo_95772 жыл бұрын
  • 11:53 Thank you for the subtle edit

    @shukterhousejive@shukterhousejive2 жыл бұрын
  • This is so useful, mate. Thanks so much for this :)

    @crimsonsmoke@crimsonsmoke2 жыл бұрын
  • Thanks to bless us with this awesome content! :)

    @miklosaron@miklosaron2 жыл бұрын
  • I love the outtakes at the end! You are taking the Marvel movie making training I see!

    @MRDoom12@MRDoom122 жыл бұрын
  • OH YEAH BABY NEW DECINO VID

    @funnyguy8498@funnyguy84982 жыл бұрын
  • decino being the greatest DooM buddy ever. Thank you for this video, made a lot of things clearer for me. :)

    @Roy-hn4ek@Roy-hn4ek2 жыл бұрын
  • Very helpful. Certainly going to help next time I make a map.

    @NeilForshaw@NeilForshaw2 жыл бұрын
  • The video I asked for a few videos ago! Very handy info!

    @MrDopeKeen@MrDopeKeen2 жыл бұрын
  • Oh wow, I never knew that double door sound was a bug, I just always assumed THAT was the sound. See, this is why I come to these videos, I can still learn something about a game I've been playing for almost 30 years.

    @TimeofDying00@TimeofDying002 жыл бұрын
  • Thanks, really helpful as always ;)

    @namcojr@namcojr2 жыл бұрын
  • fuck yes, been waiting for a video like this. i've just been using complevels based on what i see YOU use lmao, so it's super cool to learn about what each one does in specific. thanks bro

    @blunt_master@blunt_master2 жыл бұрын
  • Bahaha, good to know I'm not the only one who makes that sound when they screw up a VO recording, can't count the number of times I've done that now. Handy info though, thanks for compiling it and making it easily understood

    @ruinsleepless9098@ruinsleepless90982 жыл бұрын
  • I work really long hours and have to take the train home for about an hour and a half at 3am. I get home a few hours before i have to be at work again. It sucks every time, but when Decino uploads an analysis? Well, on those nights, I feel alright!

    @FioFiorello@FioFiorello2 жыл бұрын
  • Thank you Decino Very cool

    @tobin2.0@tobin2.02 жыл бұрын
  • Song at the beginning of the video is called Chasing Suns from one of the best Doom WADs"SunLust" by Ribbiks. Its a midi version of Journal from the old game "Flashback". our welcome lol

    @maxiusdark7244@maxiusdark7244 Жыл бұрын
  • FINALLY thank you Decino

    @MountainLWolf@MountainLWolf2 жыл бұрын
  • 0:22 I love the homage to ITG/Simply Love with those arrow graphics.

    @cubesolver2564@cubesolver25642 жыл бұрын
  • Decino's explanation videos are going Super Saiyan!

    @ItsHyomoto@ItsHyomoto2 жыл бұрын
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