Doom Crushers Are Weird

2024 ж. 16 Мам.
397 790 Рет қаралды

Crunchy.
Flyover shots powered by Cameraman:
github.com/borogk/cameraman
Patreon:
/ decino
KZhead membership:
/ @decino
Merch:
merch.decino.nl

Пікірлер
  • Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

    @decino@decino2 ай бұрын
    • Thank you ducino for finally releasing a new album. Now everyone can hear "Analysis 05" in all of its MIDI glory. Been waiting for this for a long time. Have a good day man, everything you make is awesome 🙏

      @alexmastah5073@alexmastah50732 ай бұрын
    • Thank you decino, hope you're doing well Pumpkin man!

      @juggernautx1779@juggernautx17792 ай бұрын
    • Pog, it was worth the wait

      @doomerrasa8475@doomerrasa84752 ай бұрын
    • thank u so much man, been waiting this for ages.

      @MaxdifficultyPlayer@MaxdifficultyPlayer2 ай бұрын
    • Thanks a lot man!

      @nbnw0233@nbnw0233Ай бұрын
  • YELLOW THUMBNAIL DETECTED

    @georgevasilopoulos5359@georgevasilopoulos53592 ай бұрын
    • Iconic no?!?!

      @ThommyofThenn@ThommyofThenn2 ай бұрын
    • LETS FUCKING GOOOOOOOOOO

      @BunnyOnASnuman@BunnyOnASnuman2 ай бұрын
    • Real and true

      @MapMonkey96@MapMonkey962 ай бұрын
    • MUST LEARN NEW DOOM STATISTICS

      @Monkey62403@Monkey624032 ай бұрын
    • piss

      @Napert@Napert2 ай бұрын
  • The biggest surprise for me was just how few crushers there are in the original Dooms, given they're so iconic.

    @bauul.@bauul.2 ай бұрын
    • I'd say it's because they are so memorable, and so essential to any custom map that doesn't use custom scripts. They're a vital part of the community's repertoire.

      @DinnerForkTongue@DinnerForkTongue2 ай бұрын
    • I think e2m2 and e2m4 both have very memorable crushers with the second one being the first time the game is telling you to try killing a baron with a crusher (even if it’s kind of annoying to do in practice)

      @ar_xiv@ar_xiv2 ай бұрын
    • The crusher in that shores of hell level is super annoying

      @Jolietisbased@Jolietisbased2 ай бұрын
    • I wish I could buy one on Amazon

      @MarquisDeSang@MarquisDeSang2 ай бұрын
    • ​@@MarquisDeSangyou can buy crushers. They're called hydraulic presses. You can get a 3.5 ton crusher for like $400.

      @MrCantStopTheRobot@MrCantStopTheRobot2 ай бұрын
  • Doom FANDOM!? OPEN FIRE! OPEN FIRE!

    @coincident@coincident2 ай бұрын
    • okuplok man!

      @kallekivimaki7825@kallekivimaki78252 ай бұрын
    • Doom youtuber destroys shitty wiki-hosting site with FACTS and LOGIC (aswell as a firing squad).

      @beaniewearingbastard3125@beaniewearingbastard31252 ай бұрын
    • Put fandom under a crusher (Though with the amount of server errors it's been having maybe someone did)

      @DogsRNice@DogsRNice2 ай бұрын
    • I've been seeing a general disdain towards the entire Fandom wiki spectrum lately... could somebody explain to me what the seemingly sudden hatred towards these sites stems from?

      @justinhulet2848@justinhulet28482 ай бұрын
    • kzhead.info5SCpTlrd3ko

      @decino@decino2 ай бұрын
  • Ah, the 3 types of speed, fast, slow, and floor.

    @longleglarry2720@longleglarry27202 ай бұрын
    • Ah, yes. The floor is made out of floor.

      @Raybayize@Raybayize2 ай бұрын
    • Ah, yes. The floor moves at the exact speed of one floor per floor.

      @youbluko@youbluko2 ай бұрын
    • Ah yes, time goes by at the exact speed of one second per second in your local reference frame.

      @MrGemaxos@MrGemaxos2 ай бұрын
    • FLOOR IT?

      @shreemandpe@shreemandpe2 ай бұрын
    • Of course floor is a speed. Didn't you know that gravity doesn't exist and the floor is just rapidly moving upwards?

      @RedYDG@RedYDG2 ай бұрын
  • Send this video to your crush.

    @PeterLawrenceYT@PeterLawrenceYT2 ай бұрын
    • 😏

      @KingLich451@KingLich4512 ай бұрын
    • I see what you did.

      @iguana9173@iguana91732 ай бұрын
    • CERTTIFIED HEARTBREAK MOMENT

      @Rupsytheknight@Rupsytheknight2 ай бұрын
    • -er

      @HurtmePlenty1993@HurtmePlenty19932 ай бұрын
    • guaranteed she'll never talk to you again 😹😹

      @stides40@stides402 ай бұрын
  • Decino proceeds to crush the FANDOM at 0:28 as a warm-up to discussing crushers.

    @coryfusting9294@coryfusting92942 ай бұрын
    • Surprised he didn’t employ an actual crusher.

      @lewatoaofair2522@lewatoaofair25222 ай бұрын
    • I LOVE to see the shared hate.

      @Drjebus@Drjebus2 ай бұрын
    • The FANDOM Wiki doesn't acknowledge the Korone DOOG Easter Egg. That's worth crushing alone.

      @bigjohnsbreakfastlog5819@bigjohnsbreakfastlog58192 ай бұрын
    • Can someone be kind enough to remind me why's the Fandom DooM "wiki" is this hated? I've read the answer somewhere but quickly forgot about it.

      @abd-qadirgilani8871@abd-qadirgilani88712 ай бұрын
    • @@abd-qadirgilani8871 Fandom as a whole is a very frustrating. Bad quality rush jobs to put content online, becoming noise drowning out legitimate efforts to document media on wikipedia formats, all to get advertisment pennies.

      @Thyrork@Thyrork2 ай бұрын
  • That troll door technique sounds like it could be used to create some cool ‘malfunctioning door’ effects which could be a fun addition to tech base maps, very interesting stuff!

    @HarkovsFolly@HarkovsFolly2 ай бұрын
    • I think there is at least one map that has done that already.

      @Kazuo1G@Kazuo1G2 ай бұрын
    • that is exactly where my mind went. but since i use GZDOOM i can just do that with scripts instead

      @GraveUypo@GraveUypo2 ай бұрын
    • @@Kazuo1G IIRC Memento Mori 2 map 7 has that kind of door.

      @WiseEndro333@WiseEndro3332 ай бұрын
    • ​@@Kazuo1GIt dates back to 1994, if I remember right.

      @aprildenham5376@aprildenham53762 ай бұрын
    • I kid you not, I was just about to comment this same thing. Malfunctioning doors will be so cool using this.

      @phantomtmac7387@phantomtmac73872 ай бұрын
  • 13:12-13:30 - fun fact: this trick was already used in such an old wad as Return to Phobos by Michael Kelsey published in 1994; that was very beginning of doom mapping.

    @szczerbcowarekojesc3313@szczerbcowarekojesc33132 ай бұрын
    • Also happens in the annoying rocket launcher room in The Inmost Dens.

      @billabobyt@billabobyt2 ай бұрын
  • Only thing I know about crushers... If its slow, you're toast. If it's quick, you live.

    @ReaperX7@ReaperX72 ай бұрын
    • It's floor, you get stuck

      @ultralowspekken@ultralowspekken2 ай бұрын
    • You mean you're pancake?

      @HungryLeach@HungryLeach2 ай бұрын
    • And if it's an alien scottish ghost, you're fucked.

      @captainufo4587@captainufo45872 ай бұрын
  • You absolutely crushed it with this video

    @CychoSpawn@CychoSpawn2 ай бұрын
  • The fandom blasting is perfect

    @FirithPanda@FirithPanda2 ай бұрын
    • Why do we hate Fandom?

      @knotbots@knotbots2 ай бұрын
    • @@knotbots From how websites are structured to be overblown with ads, general misinformation usually not researched, bad moderation, the list goes on. There's a Hollow Knight KZheadr called Mossbag that goes more in depth into the inner workings of fandom and why a lot of fanbases splintered off into making their own "pedia" websites.

      @FirithPanda@FirithPanda2 ай бұрын
    • @@FirithPanda oh, gotcha ill check it out. Thanks

      @knotbots@knotbots2 ай бұрын
    • @@knotbotsFirst and foremost: the ads. It makes news sites more browseable than fandom because of the overuse of screen real estate especially on mobile. I, like most people, will tolerate ads as long as they do not hinder us from using the site and are not forced or tricked to open ad pages in any way (new tabs or otherwise), including clickjackers. Furaffinity, you are in the green, fandom, you are in the red, p0rn, “sail the high seas”, file hosting sites and link shorteners, are in the dark-red. The mcdonalds Grimace advertisement was the most controversial of them all. Allowing an advertiser literally take over the page’s content that resembles vandalism.

      @ghb323@ghb3232 ай бұрын
    • @@FirithPanda Mostly it seems to be about ads. How tf do people still not use adblockers? Even on mobile, there are browsers with adblock.

      @olivercharles2930@olivercharles29302 ай бұрын
  • I never noticed the blood spreading with Boom and other ports! The crusher door trick also feels like a single-player version of the 100+ player event way back when. Crunchy indeed.

    @Dwars@Dwars2 ай бұрын
    • We're all so used to Nashgore, it's hard to go back and notice.

      @lilwyvern4@lilwyvern42 ай бұрын
    • ​@@lilwyvern4 More or less. Dwars is a vanilla turbonerd like pumpkin man, Nashgore is not in his wheelhouse.

      @DinnerForkTongue@DinnerForkTongueАй бұрын
  • Don't worry. We were all crushed when we found out about these

    @silentone3852@silentone38522 ай бұрын
    • flattened under the depression

      @Titanic-wo6bq@Titanic-wo6bq2 ай бұрын
    • Just couldn't handle the pressure

      @Sir_Steven@Sir_Steven2 ай бұрын
    • That was flat out just crushingly terrible puns like i cant handle the pressure from these puns

      @arealdummyonyoutube@arealdummyonyoutube2 ай бұрын
    • KZhead allows emotes now?

      @TheUKNutter@TheUKNutter2 ай бұрын
    • @@TheUKNutteryes (channel members only tho)

      @jakkaphatpasuphan6242@jakkaphatpasuphan62422 ай бұрын
  • Okay that Double middle finger icon of sin is one of the best things i ever seen in idtech

    @amydoesart3724@amydoesart37242 ай бұрын
  • The most horrifying thing is in the SNES version if get crushed the screen turns completely bloody red you probably thought you died instantly but miraculously you survive. But only if your HP is at least above 90%.

    @animekawaiichan9399@animekawaiichan93992 ай бұрын
    • I was genuinely terrified of crushing ceilings for years because of this lmao

      @thelocalhero6036@thelocalhero60362 ай бұрын
    • TBH, the most horrifying thing is to play the SNES port lmao

      @ant2manbee931@ant2manbee9312 ай бұрын
    • @@ant2manbee931 what's wrong with it?

      @animekawaiichan9399@animekawaiichan93992 ай бұрын
    • @@animekawaiichan9399 To be fair, back in the day it was impressive and quite a technical achievement to see it running on the SNES, but even then it was one of the worst looking ports of Doom. Framerate it's atrocious, enemies don't have rotation (they were always facing you), severe input lag, no saves or password system which was a terrible idea considering that Doom was quite a long game. If I remember correctly, the final episode only appears when you play on Nightmare or something like that.

      @ant2manbee931@ant2manbee9312 ай бұрын
    • @@ant2manbee931 ah. Makes sense yeah. You're right.

      @animekawaiichan9399@animekawaiichan93992 ай бұрын
  • Babe wake up. A new decino Doom analysis video just dropped

    @br0neh@br0neh2 ай бұрын
    • Babe? Babe? Omg she was crushed by a ceiling crusher!

      @michaeldonoghue9015@michaeldonoghue90152 ай бұрын
    • One of the few things in life worth interrupting my drunken stupor for.

      @EvenTheDogAgrees@EvenTheDogAgrees2 ай бұрын
  • You're crushing it with this video. I'm floored that there are so many shenanigans you can pull with crushers.

    @annihilator247x@annihilator247x2 ай бұрын
    • name does not check out. try the punimator xd

      @NightridingDoom@NightridingDoom2 ай бұрын
  • Me: It's a sector that moves up and down. Decino: It's a sector that oscillates up and down. Pumpkin head man using fancy words is cool. 😋

    @txcrix9236@txcrix92362 ай бұрын
    • hey you are using fancy words too. i just said "thing that go up down"

      @TerrorLTZ@TerrorLTZ2 ай бұрын
    • @@TerrorLTZ 😅

      @txcrix9236@txcrix92362 ай бұрын
    • "bed goes up, bed goes down"

      @xenalin1@xenalin12 ай бұрын
    • I think sound better when said "ocelots down". I wish I talk like so.

      @EvenTheDogAgrees@EvenTheDogAgrees2 ай бұрын
  • that intro was incredible, it should be anyone's reaction to any Fandom wiki

    @just-yellow@just-yellow2 ай бұрын
    • omgoshogmosgomh the pumpkinman has blessed me 💛💛💛💛

      @just-yellow@just-yellow2 ай бұрын
    • I wish the XCOM community made their own non-Fandom wiki, for one.

      @DinnerForkTongue@DinnerForkTongueАй бұрын
  • This video gets released, 2 weeks later loads of maps released with crazy crusher tricks Always found it funny how Doom Guy can get squished to 6 inches and survive as long as he was crushed fast. When he's crushed slowly he refuses to bend his knees and so lets himself die

    @NeilForshaw@NeilForshaw2 ай бұрын
    • We need a Community Project with Crusher Maps

      @majamystic256@majamystic2562 ай бұрын
  • 12:51 I believe the crazy Crusher jerking was used on MAP01 of Icarus to give the appearance of the shuttle engines firing up. Interesting trick, but takes some finesse to use.

    @SaltyKeldion@SaltyKeldion2 ай бұрын
    • Also ambient sounds elsewhere, and, I think TNT's Wormhole--?

      @T3sl4@T3sl42 ай бұрын
  • I love its the MOVEMENT that does damage, not the crushing itself, as we can see with the Softlockers.

    @Ironman1o1@Ironman1o12 ай бұрын
    • Only the floor ones. It should've kept doing damage so long as the gap is smaller than the model height, like the ceiling crushers.

      @callmeshaggy5166@callmeshaggy516611 күн бұрын
  • I like how you gave the fandom website the middle finger, as Doomkid did.

    @DarkstarArchangel@DarkstarArchangel2 ай бұрын
  • 0:29 *B U R N*

    @teaoftraffic@teaoftraffic2 ай бұрын
    • Absolutely crushed them

      @coryfusting9294@coryfusting92942 ай бұрын
    • @@coryfusting9294 rimshot

      @teaoftraffic@teaoftraffic2 ай бұрын
  • Still learning about the OG Doom engine, in 2024. It's remarkable how much depth that engine has.

    @Darkmage1293@Darkmage12932 ай бұрын
    • This is accidental complexity. They coded the animation types they needed for their game. If you want a different one you code it. It only becomes deep when you limit yourself from changing the code.

      @thewhitefalcon8539@thewhitefalcon85392 ай бұрын
  • I audibly gasped seeing this pop up in my feed, it's been so long since ive seen that iconic yellow thumbnail.

    @MagnyusG@MagnyusG2 ай бұрын
  • Drop everything! A new decino analysis is here!

    @Wraithdagger@Wraithdagger2 ай бұрын
  • Decino, will you be the godfather of my child?

    @squirll4828@squirll48282 ай бұрын
    • ...No?I'll ask Coin instead

      @squirll4828@squirll48282 ай бұрын
  • 9:20 Double Impact's E1M8 flashbacks. That map requires you to press a series of switches that crush off-screen barons, which in turn open the exit. Now I understand why I got softlocked.

    @Szpagin@Szpagin2 ай бұрын
  • The slipgate sound at 10:45 - brilliant! And the gib pile slotting out of the wall right after was the ROFL for me =D

    @xrror@xrror2 ай бұрын
  • * sees yellow thumbnail * Not the hero we deserved but the hero we needed...

    @rainbowcoloredsoapdispenser@rainbowcoloredsoapdispenser2 ай бұрын
  • The real takeaway here is that I’ve been sleeping on your music. “Analysis 10” is freaking great!

    @dorinsa116@dorinsa1162 ай бұрын
  • decino's meme sound edits are on another level. Perfectly timed, perfectly sound balanced, maximum comedic value.

    @AlexanderWilithinIII@AlexanderWilithinIII2 ай бұрын
  • If anyone can leave me _flattered_ by a 17 minute documentary about crushers, then I know I can fall back on Decino

    @malignantpootis213@malignantpootis2132 ай бұрын
  • Another fun trick you can do with crushers: You can park monsters in sectors with a ceiling set to lower. That sector is joined with an off map sector adjacent to an active crusher. In that crusher you place a keen. By using this trick you can create a monster kill lock for monsters other than Mancs and Aracnotrons on Map 7. This can be used to activate a voodoo doll closet or just open a door that only works when whatever monsters you have set up this way are killed. A few limitations: The sectors generally need to be small, and other entities need to be kept out of those sectors. Also, the ceiling is going to end up the same height as the monster and will visibly lower when the monster is killed.

    @pscwplb@pscwplb2 ай бұрын
  • 13:14 Ah yes, that one door in MM2 map 07. As "frustrating" as it tries to be, I find it quite a charming and creative moment for such an early map.

    @cyberangel2787@cyberangel27872 ай бұрын
    • The music for that map is AMAZING, especially on real Roland hardware. MM and MM2 has some of the best DOOM music ever created.

      @Vile-Flesh@Vile-Flesh2 ай бұрын
    • ​@@Vile-Flesh Midnight Call is indeed great. But I'd much rather listen to it in Eviternity 1, if you catch my drift.

      @DinnerForkTongue@DinnerForkTongueАй бұрын
  • 14:32. You could make self exploding barrels that start when you walk into a hallway, and have the door close behind you, forcing you to run for dear life. Kinda like barrels o' fun, minus the hell knights.

    @SirDoomShotgun@SirDoomShotgun2 ай бұрын
  • I always love it when a nice long analysis video by Decino. The yellow backgrounds give me nostalgia.

    @_Ballexander@_Ballexander2 ай бұрын
  • "Crushing John With a Crusher" sounds like a song title that Primus could come up with

    @andrew-dunai@andrew-dunai2 ай бұрын
  • _Some say you can be judged by the company you keep..._ *"AGONIZING RECTAL PAIN, AGONIZING ORAL PAIN, BOWEL MOVEMENT TOWEL..."* Great video as always.

    @Carhill@Carhill2 ай бұрын
  • Fun fact: The trick with crushers spazzing out when there is no height to the sector is used in TNT Map04, mainly to emit the crusher sound constantly. I always thought it sounded like a generator when i heard it. Another one: The neighboring crusher door trick is used in A.L.T Map02 (or Map03? can't remember,) where a switch opens the door to variable degrees.

    @pablostufff@pablostufff2 ай бұрын
  • I love the "Analysis 10" track and hope that its MIDI sequence (or at least an isolated recording) releases soon! edit: How did I not notice that decino actually did it!? You also get the MIDI sequences! Worth the €4+ price tag

    @kociemleko1@kociemleko12 ай бұрын
    • This.

      @thevi0lat0r@thevi0lat0r2 ай бұрын
    • Can you link the song?

      @Lensquik@Lensquik2 ай бұрын
    • ​@@Lensquik kzhead.info/sun/ZsiRaZGGqqqHn4U/bejne.htmlsi=140J7_VlWpBPOzwe

      @S1rtak1@S1rtak12 ай бұрын
    • @@Lensquik check the pinned, the song I'm referring to is the 10th track

      @kociemleko1@kociemleko116 күн бұрын
  • Awesome video, I'd never seen those mapping tricks before. Here's another interesting interaction relating to crushed corpses. If you trigger the zombie bug using a voodoo doll and exit the map with 0% health, you will start the next map in an already dead state. You can still use switches and doors in this state so go find a door or crushing ceiling - or even a lift if you can get caught between 2 sectors as it raises - and turn yourself into a crushed corpse. You can now walk through walls and enemies lol. Ksutra map 22 is an easy place to set this up - TNTEM at the start, jump through a window to teleport to the weird non-secret voodoo doll, trigger the zombie bug, then idclip to the exit. Map 23 starts with a door right in front of you, so stand underneath it to trigger the glitch. Unfortunately this map uses a walkover linedef exit so you can't exit it, but you would be able to exit on a switch or special damaging floor.

    @billabobyt@billabobyt2 ай бұрын
  • Stopped to say amazing thumbnail. Will back to watch this when I got time. Love you bro.

    @Mutant_Mods@Mutant_Mods2 ай бұрын
  • now that I think about, I don't think I've used crushers in a vanilla map outside of crushing barrels to push voodoo dolls over lines to do more actions from a single switch I need to make a map with actual crushers sometime

    @majamystic256@majamystic2562 ай бұрын
  • 10:27 huh, thats something new for me. also didnt knew what those dummy sectors are for, hey learning new stuff! thanks man

    @WSADKO@WSADKO2 ай бұрын
    • yeah I am actually surprised to find out there is yet another way to kill ghosts. Cool.

      @icecold1805@icecold18052 ай бұрын
  • I loved the intro with 4 different death sounds put back-to-back: OG Doom, Quake 1, Duke Nukem 3d, and Serious Sam. Legit.

    @rbenne6@rbenne62 ай бұрын
    • I knew I wasnt crazy

      @jerkakame@jerkakame2 ай бұрын
  • If you have been searching for the name of the scream on 0:13 it’s called “Insane Male Tantrum Scream”

    @ayeuplink1428@ayeuplink14282 ай бұрын
  • If Dooms crushers and Build Engines doors had a child, the world would end

    @danielwordsworth1843@danielwordsworth18432 ай бұрын
  • That fandom wiki bit made me cry. From laughter. But also sadness because relatable.

    @extremelyboredtatsumaki.495@extremelyboredtatsumaki.4952 ай бұрын
  • It's great to see all the other crusher information, particularly the damage breakdowns. Thanks!

    @Gebohq@Gebohq2 ай бұрын
  • Mercilessly Robocoping the fandom wiki was the only appropriate course of action

    @kufgeo@kufgeo2 ай бұрын
  • all my homies hate fandom wikis

    @Dsmky117@Dsmky1172 ай бұрын
  • Outside of the IWADS the most infamous floor crusher is from Scythe's Run From It, activated either by leaving the first room or from entering through the Blue Key door

    @reptongeek@reptongeek2 ай бұрын
  • When I was studying programming to finish my Diploma in IT, I had Python open on one monitor, and I was watching all your DOOM videos on the other, and while I was inputting else if code into my programming assessment, I was following along the code you were displaying in your DOOM videos on how everything works. Your videos are interesting to watch, while learning how a game works, and how it manages to calculate all this code many times a second.

    @Azza95@Azza952 ай бұрын
  • Ahh yes, a document of art and quality 🍷🗿

    @Mr.Doggo83@Mr.Doggo832 ай бұрын
    • Especially with that yellow background 🍷🗿

      @Mr.Doggo83@Mr.Doggo832 ай бұрын
  • pumpkin man imparts his wisdom unto the internet once more

    @PronominalTerra439@PronominalTerra4392 ай бұрын
  • The way you keep bringing all your explanations into applied examples at the end make these video super special

    @Smokecall@Smokecall2 ай бұрын
  • I love the little Doom mapping tricks at the end. I wonder if we can get some more of that for future episodes!

    @ElWaKa69@ElWaKa692 ай бұрын
  • You crushed the algorithm with this one

    @RobertGee101@RobertGee1012 ай бұрын
  • I'm a simple girl, I see yellow thumbnail, I click.

    @novimatrem@novimatrem2 ай бұрын
  • always exciting to learn something new from your analysis videos. loved how in-depth this one is, you're always very thorough when you explain how even the most seemingly simple mechanics work

    @cold_soup_@cold_soup_2 ай бұрын
  • I've been waiting months for another analysis video! I'm so happy to see you haven't abandoned these types of videos :)

    @thesnoutking@thesnoutking2 ай бұрын
  • Holy heck, that was a _lot_ of stuff about crushers I didn't know! Well done, Decino. I especially liked the section on map making tricks. Loved the humor in it too. (Fandom/Group F) 😁

    @Nob1ej0n@Nob1ej0n2 ай бұрын
  • The video: is about Doom crushers. The Patreon names: funny innuendos. 🤣

    @beanmchocolate3900@beanmchocolate39002 ай бұрын
  • O BOY, WHAT A DAY, A 17 MINUTE LONG DECINO VIDEO

    @TheAxeBearer@TheAxeBearer2 ай бұрын
  • Super thrilled to see you make one of these more technical videos again. I appreciate how thorough everything is, I can't imagine how long it must have taken to make this. I think this one might be your best videos of this type yet, awesome work! Lots of great jokes and visuals as well. I dealt with the softlock at 3:06 on my most recent challenge attempt on multiple tries.

    @Topcatyo.@Topcatyo.2 ай бұрын
  • 10:10 - Has anyone made a goofy GhostBusters map using these mechanics yet?

    @Antnerd@Antnerd2 ай бұрын
  • The Cyber Demon is the tallest enemy. So, is there a scenario where the crusher will already be slowed down before it starts crushing him? I would think the only way to slow it down before making contact with the Cyber Demon would be to have a taller enemy next to him in the crusher.

    @DigitalMetal@DigitalMetal2 ай бұрын
    • It's possible when a sector next to the crusher has a greater floor height and an entity standing on the edge gets crushed.

      @decino@decino2 ай бұрын
  • Those little editing bits actually caught me off guard and gave me some laughs without distracting from the info. These are so well made!

    @thegibusguy4969@thegibusguy49692 ай бұрын
  • 15:02 "The crusher will go through all the blocks in the grid looking for things to crush" Imagine a horror game in which you tries to escape from a crusher that wander the area looking for things to crush

    @sarahkatherine8458@sarahkatherine84582 ай бұрын
  • Crushers in Doom escape the "chunky salsa rule". They deal fixed damage no matter the physical compression you'd expect, so they aren't lethal despite seeming like they'd reduce you to chunky salsa when hitting the bottom. And then there are the ACS-fueled crushers in Hexen... Those _do_ obey the chunky salsa rule, to scary effect 🫣 13:06 "Nothing" is not true. Using "negative crushers" is usable when you want to emulate a constant drone in vanilla Doom without resorting to custom sounds and DeHackEd entities, like in Icarus Alien Vanguard map01. It creates a pretty convincing "idle engine" effect. 13:07 That was used in Memento Mori 2 map06 to simulate a malfunctioning door. I remember that really well, not in the least because the map is _titled_ Frustration, and that door is FRUSTRATING. Prime example of a bad design idea executed well.

    @DinnerForkTongue@DinnerForkTongue2 ай бұрын
    • Indeed, easy idle engine sfx Bad design is relative; if that map was *designed* to be frustrating, then a thus-created malfunctioning door is a rather creative way of going about tormenting the player.

      @lev7509@lev75092 ай бұрын
    • In all fairness, they're not the only thing that ignores the chunky salsa rule. Realistically, a direct hit from a rocket launcher _should_ blast the Doomguy apart, but it's perfectly survivable with enough health and armor.

      @LonelySpaceDetective@LonelySpaceDetective2 ай бұрын
    • ​@@LonelySpaceDetective I disagree. A rocket of low enough yield can be conceivably shrugged off with plenty of scorch marks. Can't say the same about a crusher literally invading the sprite of the entity.

      @DinnerForkTongue@DinnerForkTongue2 ай бұрын
  • OMG I MADE A VERY SMALL CAMEO!!!! :3333 0:39, you can see me editing one of my user pages.

    @enzoc_uni@enzoc_uni2 ай бұрын
  • Love the work Decino. In depth description of minute game mechanic and effects of. Also, It's cool to see how Carmack and Romero (and team) made all this work back in the day too, and how it can be hacked.

    @camjackson2166@camjackson21662 ай бұрын
  • Such a brilliant analysis video. I learned so much 🙂

    @MrKmmirza@MrKmmirza2 ай бұрын
  • 8:02 spider momma when it comes to get f's: "i got one more in me"

    @rankoinazuma6788@rankoinazuma67882 ай бұрын
  • I'm almost certain that you could probably recreate doom in its entirety by just watching decino videos and copy pasting all the code he keeps showing.

    @SollowP@SollowPАй бұрын
  • What a work in that video man, i see you for five years and it's incredible how your videos gets better and better

    @root1646@root16462 ай бұрын
  • The quality of this video is insanely good, you've really outdone yourself!

    @splatter_proto@splatter_proto2 ай бұрын
  • YELLOW DECINO ALERT

    @magmamax@magmamax2 ай бұрын
  • Thumbs up for Fandom slander

    @OddSauce@OddSauce2 ай бұрын
  • Happy to see a new yellow-thumbnail video from ya, Decino! I can feel my Doombrain soaking up all the informational videos you make :)

    @tacosunbirth@tacosunbirth2 ай бұрын
  • This was an informative and interesting video, and indeed useful to use in my own maps.

    @SiNNeD84@SiNNeD842 ай бұрын
  • God Fandom is so bad lol

    @CursedLemon@CursedLemon2 ай бұрын
    • i think you mean religion

      @hectyrpotato@hectyrpotatoАй бұрын
  • I've been rewatching the analysis playlist, so its nice to see a new one of these! yellow is my favorite color to see on this channel

    @DynamicLemons@DynamicLemons2 ай бұрын
  • very informative video with so many new things i didn't knew. even a way to hit crushed ghosts with projectiles! thanks!

    @uacRaise@uacRaise2 ай бұрын
  • Been waiting for another decino analysis video. Delicious, learned a lot!

    @dreadwanderer@dreadwanderer2 ай бұрын
  • Thanks for the videos Decino! Killer as always

    @tgamer1510@tgamer15102 ай бұрын
  • Finally some analysis video. I was really waiting for someting new to watch, Decino

    @AlexanderSilvarg@AlexanderSilvarg2 ай бұрын
  • Nice video, very informative! The crushed player corpse noclipping thing is definitely a d5da map I haven't seen yet. Btw if you like these kind of obscure doom jank, don't know if you've heard about this yet but there's a pretty recently discovered bug that instantly sets a corpse to it's spawn state without any actual archvile resurrection that creates a ghost monster of some sort even in boom and mbf21, which involves a lost soul attacking an archvile which then checks for ressurectable corpses and finds a corpse that is almost ressurectable but fails the last condition of checkposition, the check that overwrites a global variable (tmthing) to point to that corpse which was previously meant to point to the lost soul, after which the code that's meant to reset the lost soul to its spawn state and set the momentum to zero instead sets the corpse state to spawn state so now you have a zero health invincible corpse chasing you around that you can only "kill" by crushing it into a 0 height crushed corpse only if it wasn't already crushed (in which case it would be actual invincible and also clips through walls), I thought that's pretty cool, might make for a fun short analysis video.

    @besusbb@besusbb2 ай бұрын
  • Came for the crushers, stayed for the AGONIZING ORAL PAIN and AGONIZING RECTAL PAIN

    @QSgamer90@QSgamer902 ай бұрын
  • Didn't expect that after so long time since you first started to make these videos you still find new things to explain. I always enjoy watching these.

    @test-rj2vl@test-rj2vl2 ай бұрын
  • I love these doom analysis videos. I get so excited when I see a yellow background!

    @stides40@stides402 ай бұрын
  • Always happy to see a new analysis video!

    @Skelington@Skelington2 ай бұрын
  • Great video. I haven't played Doom in a very long time now but this brought back loads of great and not-so-great memories

    @_LuxStein@_LuxStein2 ай бұрын
  • What a treat every time you upload. I'll never get tired of these deep dives.

    @vista4043@vista40432 ай бұрын
  • I always get hyped when decino makes an analysis video

    @senshibarbounas2129@senshibarbounas21292 ай бұрын
  • This is probably your best edited video yet!

    @dotcomgamingd5564@dotcomgamingd55642 ай бұрын
  • I can't believe there is still more stuff to cover in Doom Analysis, always happy to see a new decino video

    @NekoGamiSamaa@NekoGamiSamaa2 ай бұрын
KZhead