Why Stomping Wigglers Glitches Super Mario World

2024 ж. 30 Сәу.
218 357 Рет қаралды

Why does stomping on wigglers produce glitched graphics? It's all explained right here.
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Powerup Incrementation: • Super Mario World Powe...

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  • Man, I spent hours of my life stomping… Wigglers, in the original Super Mario World.

    @gretarreynisson3280@gretarreynisson328014 күн бұрын
    • he said Koopas like it was a slur lol

      @Ficehdulah@Ficehdulah14 күн бұрын
    • SNES game, at my... friend's house.

      @supernintendo182@supernintendo18214 күн бұрын
    • stomping …………………………………………………………………………………… wigglers in the original super mario world on the snes

      @lord.serginho@lord.serginho14 күн бұрын
    • At my local... laundromat

      @RealDanteS01@RealDanteS0114 күн бұрын
    • i'm thinking about it, has somebody ever made Chris Pratt lose the Sonic Unleashed QTE when he says "KOOPAS"

      @kaxcommentssomethingREAL@kaxcommentssomethingREAL14 күн бұрын
  • old games: we reused half of the face texture for the butt sprite to save space also old games: bible length of unused code and data

    @kingcrimson4504@kingcrimson450414 күн бұрын
    • Programmers: Imposing limitations on other people is our job. Following those limitations ourselves is not.

      @GeneralBolas@GeneralBolas14 күн бұрын
    • To be fair, this was one of the first games made for the Super Nintendo, which means that the programmers had much more space to work with compared to the NES.

      @Toonrick12@Toonrick1214 күн бұрын
    • Saving space in memory is more important than on the cartridge.

      @allahdoesnotexist3823@allahdoesnotexist382314 күн бұрын
    • Modern games: we updated ... uh ... something, i forgot, just download these 80 GB

      @Maric18@Maric1814 күн бұрын
    • ​@@Maric18 The 80GB patch changes the shade of three pixels in the status bar.

      @CptJistuce@CptJistuce14 күн бұрын
  • Oh boy, out-of-bounds tables resulting in garbage data being read, my favorite

    @vulcan6460@vulcan646014 күн бұрын
    • Consistently the easiest spot to hit on the weird game behavior bingo card.

      @Alloveck@Alloveck13 күн бұрын
    • @@Alloveck Indeed. There is so much mayham caused by things going out of bounds. Like Missingno.'s item duplication, the Pacman glitch level at 255, various crashes, etc.

      @wernerderchamp@wernerderchamp13 күн бұрын
    • ​@@wernerderchamp hence why modern programming languages refuse to read data in a list/table/array with an index greater than the structure's size and crash or throw an error instead. much better to say 'nope, we're not doing that' and die instead of continuing execution and doing.. all of the weird stuff mentioned.

      @dotdash@dotdash9 күн бұрын
    • @@dotdash Modern languages do have a lot of this, also checking for overflows/underflows, bad pointers, etc.

      @wernerderchamp@wernerderchamp9 күн бұрын
    • You are now on a NSA watchlist

      @dancrowdus@dancrowdus5 күн бұрын
  • I always found it weird that if you eat a wiggler while on Yoshi and are running too fast you can TAKE DAMAGE AS MARIO without losing Yoshi in the process.

    @AndrevusWhitetail@AndrevusWhitetail14 күн бұрын
    • I imagìne that's something to do with how long the wiggler is, and how it might be clipping into mario for a frame.

      @metalclawsteelheart@metalclawsteelheart14 күн бұрын
    • Another funny thing is that if you die on top of a wiggler (for example due to time running out), in your way out of the screen you will hit it and you will bounce during your dying animation.

      @_nahuel320@_nahuel32014 күн бұрын
    • Munchers also damage Mario while he's riding the Yoshman

      @sivart0@sivart014 күн бұрын
    • I imagine an intern coded these guys

      @k-berry8771@k-berry877114 күн бұрын
    • @@metalclawsteelheart Actually, it's much simper: The Wiggler simply hurt Mario instead of throwing him off Yoshi (eaten or not unless the head is touched in which case one often get thrown of Yoshi) and still interacts with Mario/Yoshi when eaten (so one can still jump onto an eaten Wiggler). The slightly longer answer is that enemy interaction when riding Yoshi is weird. For starters, it isn't the enemies themselves which throw Mario off Yoshi but rather it's Yoshi himself who throws Mario off when he touches an enemy. Indeed, the hurt code of enemies is actually disabled when Mario rides Yoshi - when they use the default interaction. This causes two shenanigans: One, the hitbox (when getting attacked) on Yoshi is actually smaller (which is why one can dodge airborn Banzai Bills simply by standing on the ground and while riding Yoshi) and second, Yoshi can't detect non-default hitboxes like the individual Wiggler segments. Furthermore, some non-default interactions forget to check for Yoshi so they still can hurt Mario instead of throwing him off as expected. For Wigglers, this is twofold: Each segment has its own interaction but Yoshi only checks for the head (where the default hitbox is located) and they don't check if Mario rides Yoshi, thus still hurting him instead of throwing the latter off the former. For completion, Dino Torches are similar where the flames are a separate interaction and they too hurt Mario instead of throwing him off Yoshi like expected.

      @MarioFanGamer659@MarioFanGamer65914 күн бұрын
  • It's funny that Crash Bandicoot 2 and 3 have a variant of the same bug; the game lets you gain increasing rewards by bouncing on enemies consecutively, and the devs didn't put a hard cap on the value, and they overlooked the fact that there are some spots where you can rack up unlimited bounces by bouncing on an arrow crate for several minutes then landing on an enemy. This makes the reward table go out of bounds and give you bogus rewards including crystals and gems from other levels.

    @huks.@huks.14 күн бұрын
    • Haha that’s great, do you know any videos of this?

      @_cfmca@_cfmca14 күн бұрын
    • Imagine if Cortex was aware of it. "Uh, Crash? How did you get that gem? Are you cheating or something? Only I can cheat! ...Is what I would say before I changed my ways. Anyways, that gem doesn't count, get it the correct way!" I would assume Aku Aku would be the one calling you out in Crash 3.

      @Toonrick12@Toonrick1214 күн бұрын
    • @@_cfmca ​You can look up pirohiko's "item glitch" TAS of Crash 2 which uses the bug to collect all 25 crystals in one go, allowing them to skip every level sans boss fights and beat the game in 11 minutes. The run also makes use of a second bug that causes the bounce counter to not reset if Crash lands on the ground while spinning.

      @huks.@huks.14 күн бұрын
    • @@_cfmca Check out the any% speedrun of crash 2 to see this glitch in action. It's not terribly exiting run to be honest but an interesting watch nonetheless...

      @kaffecrashes@kaffecrashes14 күн бұрын
    • ​​​​​​​@@_cfmcaYou could watch a speedrun explain of that for both of those games. One thing that the commenter didn't mention is that the bounce counter only got reset if Crash landed on the ground (as expected), but it was later found out that doing a spin before land the ground and then crouching afterwards, for some reason, doesn't eliminate the bounce counter, so you can take your bounce counter everywhere before you bounce at a enemy, which cause the glitch bounce bonus.

      @Trimint123@Trimint12314 күн бұрын
  • As someone who watches with subtitles on, I appreciate you moving the subtitles to the top when you do any animations at the bottom of the screen. If I could give a second like on the video I would!

    @itskdog@itskdog14 күн бұрын
    • Also by the way the score Sprite data tags numbers basically do the same basic data tag operations as how Minecraft block ID's used to work in Minecraft during early Minecraft versions. 😅😅😂😂🤣🤣

      @DavidMuri-lm5vy@DavidMuri-lm5vy7 күн бұрын
  • For some reason, the 5UP sprite has always fascinated me. Its upside down and shifted sprites intrigued me, because it's still there and you can see it's there when you look at the glitched sprite. I didn't know the blue-green colour palette for it was a glitch, or that the garbage attribute data was responsible for vertical and horizontal mirroring.

    @MarioFan587YT@MarioFan587YT14 күн бұрын
    • Same

      @christianirelandproduction1896@christianirelandproduction189614 күн бұрын
    • 17:57 If you convert the attribute to binary (11011110) both the flip bits are set the layer is different and the pallete is wrong, while the sprite page is correct. This explains most of the corruptions but the shift i can't explain

      @samu6982@samu698213 күн бұрын
    • ​@@samu6982 I suspect it flips each tile individually so that it ends up looking shifted.

      @WintryFox@WintryFox13 күн бұрын
  • Maybe the E0-EF sprites were originally moons? They seem to be used for "harder" things to acomplish, which is what 3-up moons are for?

    @lior_haddad@lior_haddad14 күн бұрын
    • seeing as E0 is used for when you bring an egg or when you're riding yoshi, it could have been used for putting a yoshi egg in the item slot

      @lolnt6103@lolnt610314 күн бұрын
    • Possible, but then what would E4 be, a 5-up moon? To me, the more striking thing is that E0/E4 exclusively show up when you have a Yoshi of some kind. I could imagine it being responsible for for keeping Yoshi on the overworld, or even for putting him in the item box. (And then E4 could be a second Yoshi colour?)

      @MrCheeze@MrCheeze14 күн бұрын
    • I say item box and Yoshi color

      @hunterchichester5720@hunterchichester572013 күн бұрын
    • i think it might've been a special yoshi 1-up, like a yoshi cookie or a 1-up mushroom with a different cap pattern

      @hi-i-am-atan@hi-i-am-atan13 күн бұрын
  • 0:31 It makes me VERY happy you're keeping this being a thing. It's nostalgic and makes me feel like I am watching a PBS educational show in the best possible way.

    @JamesR624@JamesR62414 күн бұрын
    • This guy made my day... kinda wonderful =]

      @Mikev8.8938@Mikev8.893814 күн бұрын
  • Mario steals the life force of baby Yoshis to keep the grim reaper at bay. What horrors must we endure to achieve immortality?

    @cappantwan2978@cappantwan297814 күн бұрын
    • Lol

      @LavaCreeperPeople@LavaCreeperPeople8 күн бұрын
    • Stealing the soul of innocent baby birds.

      @stephanie6897@stephanie68973 күн бұрын
  • I remember using the Wigglers to max out my score in Super Mario World. Neat to finally know why it happened.

    @JanusHoW@JanusHoW14 күн бұрын
    • I read about it in a guidebook released around the time of the game.

      @pokepress@pokepress14 күн бұрын
  • aaaaand yet another entry in "Super Mario World Indexes Table Out Of Bounds, Shenanigans Follow" great work, as usual!

    @stefanfjellander1921@stefanfjellander192114 күн бұрын
  • With the first discovery (end gate items check table), I believe this is an example of the developer planning ahead and then reining in the outcomes due to one of many reasons such as running out of time, not liking the idea, or finding a bug in testing, so they instead decided to link numerous status combinations to the same outcome. With the second discovery, enemies not using the same stomp reward routine, this is a prime example of why you should not copy and paste code and should instead have one routine that all instances of a scenario point to. Not only do you save space in your program, you also avoid the risk of forgetting to update the routine to be the same as another version of it that you’ve fixed or settled on. Nintendo should have had one routine but instead have ended up with three that all have different behaviours.

    @Justin-TPG@Justin-TPG14 күн бұрын
    • I'd guess the code is slightly different for Rex and Wiggler because they don't die normally when stomped, but yeah, it leads to this pretty big oversight.

      @GameDevYal@GameDevYal14 күн бұрын
    • @@GameDevYal Good point! Although an enemy type check and different subroutine for death handling would help there as well

      @Justin-TPG@Justin-TPG14 күн бұрын
    • @@Justin-TPG What's funny is that the give points routine is a shared routine but it can only be accessed from one bank while SMW splits its sprite code through three banks with Rex and Wiggler being on a separate bank from the route and the devs expected to fit all the sprite code into a single bank but they learned the hard way and it was possibly too late to change.

      @MarioFanGamer659@MarioFanGamer65914 күн бұрын
    • that second tip is not entirely correct, as function calls produce overhead. the main tutorial on gba dev tells you to inline functions as much as possible to speed up runtime, but you shouldn't do that unless you're coding in c.

      @lucasgreer1736@lucasgreer173614 күн бұрын
    • @@lucasgreer1736 on the SNES, a function call (JSR Jump Subroutine) is only 6 CPU cycles, 8 cycles if the code is in another bank (JSL). So function calls don't really introduce speed issues on SNES.

      @supremekirb@supremekirb14 күн бұрын
  • 3:28, maybe the super star was intended to go into the reserve box as there are unused graphics for a star in reserve

    @varietychan@varietychan14 күн бұрын
    • Yeah. In fact, there's even special code in the game to make the star change colors while in the reserve box, further implying that it was meant to go in there at some point in development.

      @eyesistorm@eyesistorm13 күн бұрын
  • I actually never knew the power up changed. I always thought it was either a mushroom or 1up. Never seen a feather/flower in my years of playing through the game, lol.

    @thecunninlynguist@thecunninlynguist14 күн бұрын
  • I don’t think anyone appreciates how each of your videos gets themed around the game you’re exploring, but I wanted to thank you for scratching that perfectionist itch in the back of my head.

    @itstaifuni9361@itstaifuni936114 күн бұрын
  • About the star counter, would it make sense as a half-implementation of a star reward system? Like you collect 7 stars and get rewarded with a star at the beginning of a level. But then they thought it might be broken or something and just removed invincibility as you touched the goal post as a bandaid patch to disable the code. It would explain why you need multiple stars to obtain it and why it clears after it’s achieved, and maybe the fact you only need to reenter a level to increase the counter is just due to the unfinished implementation. Idk code that great, but I like hearing theories on this kinds of stuff.

    @breado_deado@breado_deado14 күн бұрын
  • I always found it interesting in Mario that when you got a one up nothing happened to your score so if you wanted to maximize your score you'd want to stop stomping on enemies right before you get a one up and then kill the next enemy in a way to gove you 200 points.

    @bland9876@bland987614 күн бұрын
  • Love that you uploaded this on Wigger Wednesday

    @xXBlueSheepXx@xXBlueSheepXx14 күн бұрын
    • _Wigger_ Wednesday?

      @0neDoomedSpaceMarine@0neDoomedSpaceMarine14 күн бұрын
    • ​@@0neDoomedSpaceMarine all it takes is one letter for everything to go wrong...

      @AlexCreeper@AlexCreeper14 күн бұрын
    • ah yes

      @saikitonia@saikitonia14 күн бұрын
    • The Nintendo police are gonna come for you.

      @SECONDQUEST@SECONDQUEST14 күн бұрын
    • Waluigi was crazy for that one.

      @somebonehead@somebonehead14 күн бұрын
  • this is fascinating i love seeing how games work internally and the weird quirks that come from messing with them

    @zelenpixel@zelenpixel14 күн бұрын
  • thank you so much for using grey for the backround white wouldve made this so much harder to watch

    @toonworld1748@toonworld174813 күн бұрын
  • I can see some romhacks messing with these unused bonus power ups - like changing what item at the tape you get to troll people (like enemies). Imagine needing to trigger a star power up to avoid a kaizo trap 😂.

    @greenstarlover1@greenstarlover114 күн бұрын
    • that would be so evil... and very funny

      @pictocat8568@pictocat856814 күн бұрын
    • @@pictocat8568 do not underestimate the troll hack community. They are EVIL

      @greenstarlover1@greenstarlover114 күн бұрын
    • Or starting the level immediately in a trap, so you need to trigger the star counter 7 levels in advance to start with invincibility - and ideally, you can't go back

      @Supahdenning@Supahdenning2 күн бұрын
    • @@Supahdenning that E.V.I.L. good job 👍🏻

      @greenstarlover1@greenstarlover12 күн бұрын
  • "Now for the fun part where I explain why everything is broken..." made me laugh and like

    @JoBoToGo@JoBoToGo13 күн бұрын
  • I very much love the PBS style intro lol

    @FreakishSmilePA@FreakishSmilePA14 күн бұрын
  • 12:47 I actually said "ohhhh" out loud. The whole video i was thinking "ok but why are the sprites past 3UP flipped?"

    @rzeka@rzeka14 күн бұрын
  • when the "sponsor" segment turned out to be just a patreon plug + viewer appeciation moment, i loudly exclaimed "YAAAAY!"

    @arekrekas213@arekrekas21314 күн бұрын
  • Ah yes, our old buddy, "Inadvertently reading code and data out of the intended range to produce nightmare crazy unintended outcomes" glitch.

    @GreyWolfLeaderTW@GreyWolfLeaderTW12 күн бұрын
  • 7:31 *Hex $E0 and $F0* Me after hearing the F0: _Mute City theme plays in my head_

    @linkthehero8431@linkthehero843114 күн бұрын
    • Hmmm. Was F-Zero a pun on F0? Though I could see it as a more "extreme" version of F1, so...

      @Toonrick12@Toonrick1214 күн бұрын
    • @@Toonrick12The latter makes sense, since there’s a Formula 2 and Formula 3 that are less-intense training and qualification leagues for Formula 1. Formula 0 would presumably be _even more extreme!!!_

      @arashikou6661@arashikou666114 күн бұрын
  • 5:00 the slowed down jump noise sounds kind of like michael jackson saying hoo

    @mycophobia@mycophobia14 күн бұрын
  • By the love of God, please make a video explaining slopes and jump through platforms (including moving ones) in SMW! That's the point I have the most curiosity about it, specially since it appears to have different states to handle flat ground and sloped ground.

    @NaitorStudios@NaitorStudios14 күн бұрын
    • Yeah that would be interesting, especially as sometimes it’s possible to kick a Koopa Trooper shell through a slope and into the gap behind it.

      @dreamcastfan@dreamcastfan14 күн бұрын
  • I seem to recall the original SMW players' guide even giving details on how to do this for maximum score.

    @MidnightWonko@MidnightWonko14 күн бұрын
  • I remember seeing the early sprite table over on TCRF when it first showed up in an article, and quickly made the connection when I did the Wiggler glitch and watched my coins counter closely after passing 5UP. Not hard to imagine my 'eureka!' face making that link, so when he started talking about the glitched values, I knew what was up.

    @budgetcoinhunter@budgetcoinhunter14 күн бұрын
  • Barring some early arcade games, the Super Mario Bros series has something in common with Whose Line Is It Anyway: the points don't matter.

    @stapler942@stapler94214 күн бұрын
    • Quite a few arcade and arcade style games incorporate scoring into the game in some way, usually through dedicated score mechanics and/or tying survival bonuses to score, like awarding lives at certain milestones.

      @FamilyTeamGaming@FamilyTeamGaming14 күн бұрын
  • That Star Power gimmick would be SOOOOOO cool in a Kaizo World setting. Not only would you be able to create a situation where ONLY the refreshed Star Power Mario from getting the Star from the Goaltape would keep you alive you could also set it up in such a way that the immediate next stage requires you to take a path through it in such an exact 'correct' way that the Star Power triggers in a room where you absolutely need it with no other solution like a stretch of Munchers.

    @YingwuUsagiri@YingwuUsagiri14 күн бұрын
    • It IS Kaizo.

      @pacomatic9833@pacomatic983312 күн бұрын
  • seeing that the glich caused the "flip x" and "flip y" bites to be overriten on the 5up felt like fitting a perfectly cut insert of metal into a hole

    @jademonass2954@jademonass295414 күн бұрын
  • Beautiful visualisations!

    @midge_gender_solek3314@midge_gender_solek331413 күн бұрын
  • "You only need to stomp on forty-eight Wigglers to max out your score counter." ~RGMEx Speedrunners: NEW STRAT UNLOCKED

    @AmyraCarter@AmyraCarter14 күн бұрын
    • More like a new joke category "SMW max score%" It would be neat to see tho tbh There'd probably be some wacky TASes of such a category

      @zyad48@zyad4813 күн бұрын
  • I think for the superstar power, i think the developers of super mario world initially planned on the super star to be a carryable item instead of a limited time item. This explains why there are references in the game for items to giving super stars. It likely would have went into your item box like a regular item, however they must have changed their minds on this at some point since they made invincibility immediately go out and made the star not able to go into the item box. It's a cool thing to think about to be honost.

    @Gabriel2005Gaming@Gabriel2005Gaming13 күн бұрын
  • I admire the presentation and the pace of this video a lot. Keep it up!

    @NavonDemhier@NavonDemhier14 күн бұрын
  • My hat goes off to your for the commentary. No corny jokes .. No long stretched out intro .. Just straight to the point And I like how you speak as if this is an educational video that would be watched in school or maybe a training video for a job 😂❤

    @TheSavageBountyHunter@TheSavageBountyHunter3 күн бұрын
  • That "viewers like you, thank you" bit at 0:32...that was totally the PBS broadcasting credits thing, wasn't it? I had the biggest & dopiest nostalgia-fueled grin when I realized what you were referencing when you said that.

    @PearangeProductions@PearangeProductions2 күн бұрын
  • Your videos are top notch quality. The animations are so helpful to understand the topic! 😊

    @hanfan26@hanfan2614 күн бұрын
  • Man... that purple amorphous patreon logo sucjs so badly... we should go back to the orange stick + circle one.

    @ferociousfeind8538@ferociousfeind853814 күн бұрын
    • I prefer even more the one before the stick and circle

      @jackwsmf@jackwsmf14 күн бұрын
    • I thought the logo couldn't get any simpler than a stick with a ball... I was wrong

      @RandomBloonStuff@RandomBloonStuff14 күн бұрын
    • Oh, you mean the Gentoo logo?

      @nickwallette6201@nickwallette620114 күн бұрын
    • @jackwsmf it's been too long, I'd forgotten it used to be good and the circle and stick aren't THAT bad compared to other simplified logos

      @ferociousfeind8538@ferociousfeind853814 күн бұрын
    • @@ferociousfeind8538 What other simplified logos are you thinking of? I think the circle and stick is pretty freaking bad lol

      @jackwsmf@jackwsmf14 күн бұрын
  • May I just say I love the PBS style "this video brought to you by" intro to your videos? Retro indeed!

    @TheOneTrueDragonKing@TheOneTrueDragonKing14 күн бұрын
  • I find it amusing that vids like these for Mario World (a game I don't even like that much) are so interesting, entertaining, and fascinating.

    @Cool_Kid95@Cool_Kid956 күн бұрын
  • I love smw and ive seen so many videos on it, rarely do i hear anything new, yet i still loooove watching these videos.

    @Kaitri@Kaitri13 күн бұрын
  • Keep the Mario (and especially SMW) videos coming. I'm really enjoying these. :)

    @Jdbye@Jdbye12 күн бұрын
  • ive been super excited for this video to come to youtube since you announced it in your community tab thing! i love the wriggly worms!! i love mario!!! i love your videos!!!!

    @bingusbongus9807@bingusbongus980714 күн бұрын
  • Oh boy oh boy more Super Mario World and Super Nintendo code execution explanation :)

    @biggallcaps@biggallcaps14 күн бұрын
  • Thinking about it, it would have been cool for the super-star goal to set one of those bits at random instead, so that you'd end up becoming super-star mario anywhere between 1 and 7 rooms/levels afterwards, making it a sort of "Super Lucky" state.

    @mikesterling2613@mikesterling261313 күн бұрын
  • There is another way to see glitched value tiles, and that is in Chocolate Island 2. Leaving the second screen with 249-235 seconds left and holding less than 3 dragon coins you will come to an end tape goal with about 7 Rexes. Using the L and R buttons to move or call them into the screen and not touching the tape will show you a glitched value. It's even better if you somehow go through the goal with an item. I have to make a video of this because I don't think I've seen anyone document it.

    @anactualmotherbear@anactualmotherbear12 күн бұрын
  • One of the best channels on KZhead. Thank you for the info!

    @LegendBegins@LegendBegins14 күн бұрын
  • Thank you for this birthday gift!

    @kasugaryuichi9767@kasugaryuichi976714 күн бұрын
  • The coolest thing about your channel is the lack of music, I wish it was a thing for more content on KZhead

    @Awalys@Awalys13 күн бұрын
  • I was already familiar with the goal tape item routine, but the visualization here makes everything easier to reason about.

    @Amaraticando@Amaraticando13 күн бұрын
  • Best KZhead on KZhead. Honest original content, no ads

    @Coffeemancer@Coffeemancer14 күн бұрын
  • another brilliant video. well done man ❤

    @vitamins-and-iron@vitamins-and-iron14 күн бұрын
  • i fall asleep better when there's something i really want or need to pay attention to. this video feels like a class, but im also very intrigued and interested so this was perfect for my nap. thanks i guess.

    @weirdibibfishiplop3644@weirdibibfishiplop364414 күн бұрын
  • I like the palette the 5UP sprite ended up with

    @DogsRNice@DogsRNice14 күн бұрын
  • amazing video very entretaining and informative c:

    @gembai@gembai14 күн бұрын
  • 0:42 NES Remix nostalgia

    @yamalpaca5861@yamalpaca586114 күн бұрын
    • I would kill for a version with the games from NSO.

      @Toonrick12@Toonrick1214 күн бұрын
  • another amazing video, this guy's a wizard!

    @void6432@void643214 күн бұрын
  • Decades ago when I discovered this I had a paper where I'd try to get as far into the glitched coin awards as possible before the level timer ran out. I would periodically do runs to try and update that sheet by getting farther than before. It was hard because sometimes I'd have to stop and keep stomping on the red Wiggler just to watch the coin counter finish updating otherwise it would be ambiguous how many points I was getting, which lost me time so it required multiple runs. I've since lost that piece of paper and it frustrated me greatly, and although now with access to emulator I could recreate that sheet more correctly than ever, I never bothered. At the end when the glitched coin gains were discussed, I could remember the sequence of 4, 6, and then I knew there were two very big numbers that I couldn't remember. It was so satisfying when 222 and 255 fit like pieces into my mind's 2-decade-old puzzle! The paper ran for quite a bit longer. I'm sure today by just knowing the offset and spacing between the addresses I could technically create a "complete" list. I found it quite odd when the first coin awards incremented so nicely and then it suddenly began giving weird coin awards and at that time I could not wrap my head around any of it. I had programming knowledge but it was all amateur QBASIC stuff and QBASIC is a managed language so concepts like overrunning a buffer and reading garbage data were absent to me. Initially I thought the score was tied to the number of coins provided and thought to use it - since it updates instantly - to calculate the number of coins I'd received without waiting for the coin counter. However, I quickly realised the scores weren't making sense.

    @SearinoxNavras@SearinoxNavras2 күн бұрын
  • amazing video as always!!!

    @laeyein@laeyein13 күн бұрын
  • when you said "viewers like you" it gave me nostalgia of PBS when I was little

    @thecoldlemonade3532@thecoldlemonade35325 күн бұрын
  • I love when people talk about broken things in old Mario games in depth. Its so awesome to me! =D

    @PartygoerReborn@PartygoerReborn13 күн бұрын
  • do a video on glitch mario statuses and how poweups affect them

    @qoombert@qoombert14 күн бұрын
  • Thanks for your great work. 😊😊

    @SethGaramonde@SethGaramonde9 күн бұрын
  • Stomping Wigglers like you showed was something I remember doing back in the day.

    @dirkkrohn1907@dirkkrohn190713 күн бұрын
  • Wigglers also behave different when you kill them with star power but I think it just caps at 2-up in that case

    @nathanisbored@nathanisbored14 күн бұрын
  • Haven't finished the video yet. The only other states I can think Mario can be in are "death animation" or "p-balloon". As everything freezes when you die I'm going to go with the balloon. EDIT: I remember the powerup video now. Death wasn't considered a powerup I believe so I'm double extra sure it isn't that, but I also don't remember if p balloon is either though.

    @jamst5913@jamst591314 күн бұрын
    • Nope. P Balloon is considered a carryable object - you can actually see it on the first row of the table.

      @MisterVercetti@MisterVercetti14 күн бұрын
    • "Death wasnt considered a powerup" lol

      @jackradzelovage6961@jackradzelovage696114 күн бұрын
  • Hey I love watching your videos! Very informative I am wondering if you would do a video explaining DKC2's infamous Castle Crush glitch which can lead to a literal blue screen error message on emulated or original hardware? I know the initial setup to cause the glitch is involves one enemy and a dk barrel which is re-grabbed after it's destroyed resulting in Diddy holding a null object but not much else beyond why it does what it does leading up to the crash.

    @MichaelDyrocc@MichaelDyroccКүн бұрын
  • 3:16 I wonder if that's related to the star in the item box in some way. Maybe at one point they thought of making a separate star item that would be added to your item box, and when used would make you invincible, similar to Super Mario Bros. 3, and the normal star dropping was just a placeholder. Though the counter you mentioned later on sort of disproves this, since it seems like they already started working on it and just gave up later, leaving it half finished. The 7 entries delay thing is probably an unfinished requirement.

    @minecraft12lol@minecraft12lol12 күн бұрын
  • I had totally forgotten about how broken the score counter was on wigglers in SMW. I remember maxing out the life & score counter way back when on my quest to go through all 96 exits for the first time!

    @Choralone422@Choralone42214 күн бұрын
  • I love looking at these leftover data in games, thinking about what could have been

    @OldShatterham@OldShatterham14 күн бұрын
  • Man I was so proud of myself for discovering this glitch when I played SMW as a teenager.

    @djmoch1001@djmoch100114 күн бұрын
  • You show the P-balloon on the chart, but I think an aside about how it works and gets treated as a held item would have fit. Maybe you've mentioned it in other videos, IDK, but not everyone watched all of them, and I think it would have made a lot of sense to draw a bit of attention to. (It's also possible that you did and I spaced out during that time; if this is the case then I apologize for my ADHD.) Anyway, neat video!

    @nmotschidontwannagivemyrea8932@nmotschidontwannagivemyrea893211 күн бұрын
  • YESSSSSS NEW RGME VID!!!

    @HedgieMaster05@HedgieMaster0514 күн бұрын
  • neat idea to release this on a wednesday

    @ehitburns@ehitburns14 күн бұрын
  • I had a list of "strange symbols." I would gear up with a Cape, start from the checkpoint, and blast the whole clock trying to get as far into the list as possible before time ran out. I remember using easy-to-remember "rare" symbols as progress markers to see how far i was getting down the list. I remember when you got Double Grey Boxes with X's, you were getting pretty far into the list. The game made all the various permutations of the glitched symbols in the same order every time, so it wasn't random. And every time you saw something easy to remember like a big orange O, or a hot pink box with x, it was always as many bounces as last time. I had always thought it might be fun to make a ROM Hack with lots of green berries on that level, so i could have extra time to uncover more glitched sprites beyond what time would normally allow. Now I'm thinking maybe a Game Genie Code could suffice for this purpose. I wish this video would show what all 256 glitches looked like, so i could see real quick how many wiggler hits it took to reach double grey boxes with X's.

    @AkumaAPN@AkumaAPN9 күн бұрын
  • I actually remember getting up to the 2up with the wigglers way back when I played it on an emulator that runs on a PS2 (a friend lent me that disc). I couldn't really keep the chain going because I didn't know about it I wasn't good enough to jump from one wiggler to the other, so I never got to see the 3up, 5up and bugged coins

    @IgjapoCR97@IgjapoCR9714 күн бұрын
  • Nice, uploading a video about wigglers on a Wednesday ;)

    @Basegud@Basegud7 күн бұрын
  • Hi RGME, first of all, amazing video as always! I've been watching your content for a while and thought you would be the perfect guy for diving deep in to the Playstation's personified fear and fearful harmony errors, I've always wondered how they've worked down to specifics and your content style seems perfect for them!

    @DanielsG@DanielsG14 күн бұрын
    • seconded

      @boerhae@boerhae9 күн бұрын
  • Stuff like this also highlights how much coding optimization was implemented between pokemon gen1 & gen2 lol. I always wondered why the score number was offset depending on what the bonus was, never would've guessed it was a pair of spites to display one number.

    @XperimentorEES@XperimentorEES11 күн бұрын
  • 7:32 I loved that game as a kid

    @ecocodex4431@ecocodex443114 күн бұрын
  • fixed the 5up sprite in ms paint, looked pretty nice

    @pspauloplayz4295@pspauloplayz429514 күн бұрын
    • now fix it in-game too

      @brasilballs@brasilballs13 күн бұрын
  • 0:42 bro i thought i was watching cartoons on satellite tv That brought me back to

    @Sapphire4108@Sapphire41089 күн бұрын
  • why did this drop during school ahhhhh cool vid none the less

    @theGuineaPigArtist@theGuineaPigArtist14 күн бұрын
    • I call it a win - something to look forward to after school.

      @pacomatic9833@pacomatic983312 күн бұрын
  • Those leaking invisible walls also bug me...oh, wrong channel.

    @Vuusteri@Vuusteri13 күн бұрын
  • It actually felt eerie and bizarre watching a video with no running BGM. Feels empty and lonely somehow.

    @NotSomeJustinWithoutAMoustache@NotSomeJustinWithoutAMoustache7 күн бұрын
  • omg King RGME at it again

    @jaygrum@jaygrum14 күн бұрын
  • 7:32 Falcon Punch!!!

    @torterratortellini6641@torterratortellini664114 күн бұрын
  • I like how they fixed it in the gba version. I remember getting a +30 lives sprite by bouncing on wigglers as a kid. (Or something like that. It’s been years since I played it.)

    @beatziegraham6928@beatziegraham69288 күн бұрын
  • boy I remember hitting wigglers to stack up lives and sometime later I even made a patch to fix it! Sadly I couldn't even post it to SMWCentral because I forgot my login details and by now the files are probably lost. Only thing that remains is an old recording of it 😔

    @Xch3l@Xch3l8 күн бұрын
  • wiggler wednesday

    @IClopToRarity@IClopToRarity14 күн бұрын
    • Wigger*

      @SuperOscar128@SuperOscar12814 күн бұрын
  • This is such awesome facts, so fucking awesome. Thanks for this awesome info awesome channel!

    @mrman2476@mrman247614 күн бұрын
  • Great video! I used to keep trying to ask my pastor this, but he never had an answer!

    @chiptuni@chiptuni7 сағат бұрын
  • Interesting stuff. I always thought that Wigglers starting off being worth 100 points instead of 200 when stomped as the first hit of a combo was intentional. Also, with an invincibility star combo, Wigglers actually cap at 2-up instead of 1-up. I wonder if they meant to cap Wigglers at 2-up with stomps as well, but forgot to do so.

    @SomeGuy712x@SomeGuy712x13 күн бұрын
  • Those Wigglers are making the whole game goes loosey-goosey wiggly-woggly 😎

    @mwk1@mwk18 күн бұрын
  • I remember an OG Sonic myth about being able to obtain golden without game shark cheats. These days I just assumed it was debug mode but now I wonder...

    @donaldpetersen2382@donaldpetersen238214 күн бұрын
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