Why Some 1-Ups Don't Flicker Before Disappearing

2024 ж. 29 Сәу.
445 252 Рет қаралды

I explain why some 1-ups don't flicker before disappearing.
Thanks to the following people for making this possible:
➤ miftasee, for drawing the picture of the arrows (www.fiverr.com/miftasee)
➤ CadBrad, for cleaning up the audio ( / cadbrad )
If you like my content and want to support me, please consider becoming a member of my channel.

Пікірлер
  • wow! playing this as a kid i always oscillated 3000 units away from that 1-up so i never knew it didn't flicker! thanks for blowing my mind❤

    @TheOriginalNotch@TheOriginalNotch11 ай бұрын
    • You just made me lol out loud.

      @PsychorGames@PsychorGames11 ай бұрын
    • That destroyed me. Rip in peace.

      @Supernoxus@Supernoxus11 ай бұрын
    • ​@@PsychorGames lolol

      @MakerManX@MakerManX11 ай бұрын
    • You are a true soldier 🫡

      @TheNadnerb@TheNadnerb11 ай бұрын
    • Yes same but I played blindfolded so still didn't know what flickering actually was.

      @allahdoesnotexist3823@allahdoesnotexist382311 ай бұрын
  • Imagine being commissioned by Pannenkoek to draw art of heartfelt arrows. Every artist's dream.

    @SirBrandonKing@SirBrandonKing11 ай бұрын
    • It was probably DALL-E

      @Ken.-@Ken.-11 ай бұрын
    • ​@@Ken.- there are credits for the artist in the description

      @zahrannahyan9666@zahrannahyan966610 ай бұрын
    • Arrow Yuri

      @PGerman.@PGerman.2 ай бұрын
    • @@PGerman. arrow yuri

      @Tlaloc1@Tlaloc19 күн бұрын
    • ​@@Ken.-naff off lol

      @OutbackCatgirl@OutbackCatgirl6 күн бұрын
  • I love how when the 1up looks back at mario while flickering it is actually different frames and not the same frame toggled

    @ForteGX@ForteGX11 ай бұрын
    • Nice pfp karenchad

      @TheJinxCast@TheJinxCast11 ай бұрын
    • And that he uses the low poly Mario model because of how far away he is

      @jumponeverything@jumponeverything11 ай бұрын
    • @@Pixiuchu AYAYA! AYAYA!

      @ForteGX@ForteGX11 ай бұрын
    • @@ForteGX S-Stop...

      @youmukonpaku7661@youmukonpaku766111 ай бұрын
    • @@ForteGX AYAYA!!

      @supersophisticated9943@supersophisticated994311 ай бұрын
  • I'm absolutely loving this new era of pannenkoek with silly goofy commentary and editing it was so worth the wait

    @Z10ZeeTen@Z10ZeeTen11 ай бұрын
    • He's always had a bit of humor in his narration.

      @blueyosh43@blueyosh4311 ай бұрын
    • watch for the rolling rocks narrated had tons of memes tho

      @Archer690Channel@Archer690Channel11 ай бұрын
    • @@Archer690Channel I'm just happy that he actually seems to be happy this time around, as I know the WFRR video spiraled him into a horrible depression due to the sheer scope of it at the time.

      @sinklar7946@sinklar794611 ай бұрын
    • I'm glad he's embracing the memes.

      @seeforkat@seeforkat11 ай бұрын
    • @@sinklar7946 A horrible depression? I'm aware there was some document but I don't remember anything like that. Why'd he get depressed? I'm aware he probably suffered from anxiety but the feedback was overwhelmingly positive. It's a shame he took it that way, because he really does have a wonderful community. Perhaps the jokes just stressed him out? I dunno, I'm not him.

      @clouds-rb9xt@clouds-rb9xt11 ай бұрын
  • truly a heartwarming story. i hope the grey arrow and blue arrow can put their differences behind them and finally come together as one.

    @tigerlily603@tigerlily60311 ай бұрын
    • hi lily

      @michalswag@michalswag11 ай бұрын
    • it's red tho edit: nvm, why is this entire comment section on crack

      @CompleteBSRecords@CompleteBSRecords11 ай бұрын
    • keep watching

      @michalswag@michalswag11 ай бұрын
    • @@michalswag hi michał!

      @tigerlily603@tigerlily60311 ай бұрын
    • ​@@tigerlily603hi lily!!!

      @somethingtheoneandonly@somethingtheoneandonly9 ай бұрын
  • Words cannot describe how much I've missed your videos, Pannen. Your watch for rolling rocks video is what made me interested in computers, programming and speed-running. It completely blew my mind, I didn't think doing something like that was possible in a video game. I regard it as one of the greatest videos on the internet. Thank you.

    @whatshisface8845@whatshisface884511 ай бұрын
    • good profile picture

      @koth_harvest_final@koth_harvest_final11 ай бұрын
    • he's still got UncommentatedPannen, and was uploading QUITE regularly there for most of his absence here

      @QuinnActually@QuinnActually11 ай бұрын
    • he’s been easily accessible online for YEARS.

      @myshareofthesidewalk@myshareofthesidewalk11 ай бұрын
    • He uploads shorts pretty often

      @Amer2703@Amer270311 ай бұрын
    • give the guy a break he doesnt want to be held to that bar all the time

      @Chickenatron@Chickenatron11 ай бұрын
  • I think in the Goomba and Bully examples, activeness has an effect on the movement of the enemy. When the Goomba becomes inactive the spot it was in will be the spot it reappears in when becoming active again. Whereas the Bully becomes invisible it looks like it continues along the path it was taking and reappears in a new spot when becoming visible again.

    @DanHassan@DanHassan11 ай бұрын
    • Well yeah, that's what activeness means, when it's not active it's not doing anything, just waiting. On the other hand visibility is just a graphics effect, you don't see it, while it's still doing things and you can also interact with it.

      @YOEL_44@YOEL_4411 ай бұрын
    • this might actually be why they programmed the 1UPs that way. since they don't disappear until they hit a wall you could theoretically spawn one and like, save it for later by leaving its rendering radius if it was using activeness. maybe play testers were confused when the 1UP would run away, disappear, and then reappear when they got closer no matter how much time had elapsed.

      @Vallam23@Vallam2311 ай бұрын
    • ​@@Vallam23 that's not exactly how it works though. If so, then the trick at the end to make the 1up flicker wouldn't work, and the scuttlebug raising technique wouldn't work the way it does either. I think what we're seeing in these cases is specific to the object being rendered. I.e. I think the goomba code is tied to its spawner's draw distance, while the bullies are independent. I'm not 100% sure of this though

      @fuzbuzz00@fuzbuzz0011 ай бұрын
    • @@fuzbuzz00 good point! I should just assume that if pannen leaves out a detail then it must not be true lol

      @Vallam23@Vallam2311 ай бұрын
    • @@fuzbuzz00 While goombas do use their spawners to determine activeness (I think), there's a counterexample within the video: the box, which uses a distance activeness trigger from the object rather than it's spawn. It'd be weird if you carried it halfway across the map and it suddenly vanished. Not to mention glitchy, considering this is the trigger for cloning.

      @frogmoss10@frogmoss1011 ай бұрын
  • It's incredible that we're STILL learning new things about this game, despite how much we already know

    @NathanielBandy@NathanielBandy11 ай бұрын
    • Yea, so cool right!

      @blossomajc@blossomajc11 ай бұрын
    • I think its crazy about how this game we're still learning so much about, when this is one of the most researched games of all time. Imagine how in depth other games are, but they're just not popular games. Wild times.

      @leftysheppey@leftysheppey11 ай бұрын
    • pannen already knew everything he is just bestowing knowledge slowly so that we can understand its magnificence

      @lombre9149@lombre914911 ай бұрын
    • For me the craziest thing ever in this game was that we discovered Luigi's files EXACTLY 24 years and 01 month. The legend was real (kinda)!

      @DavideoGames641@DavideoGames64111 ай бұрын
    • Hold up, ain’t you Nathaniel B?

      @lancesleeps@lancesleeps11 ай бұрын
  • Pannenkoek returning has to be one of the highlights of 2023

    @GLUBSCHI@GLUBSCHI11 ай бұрын
    • Nah

      @Grushmycoc@Grushmycoc11 ай бұрын
    • @@Grushmycoc Wrong

      @Bruh-zx2mc@Bruh-zx2mc11 ай бұрын
    • and of 2024

      @nohintshere@nohintshere7 күн бұрын
  • pannenkoek's return in 2023 was a surprise, to be sure, but a welcome one

    @L1N3R1D3R@L1N3R1D3R11 ай бұрын
    • This is the comment i wish i had made first

      @Schimnesthai@Schimnesthai11 ай бұрын
    • ​@@Schimnesthai Steal it. (JK)

      @acorngnome@acorngnome11 ай бұрын
    • its awesome to see that he feels comfortable doing commentated videos again tbh

      @AstraParfait@AstraParfait11 ай бұрын
    • He's been making shorts for a while

      @xpizzapx@xpizzapx11 ай бұрын
    • Don't forget the uncommentated channel! That's where all the cool new ABC strats go!

      @applechoco483@applechoco48311 ай бұрын
  • I think the one thing you missed in this was explaining what exactly "visibility" controls in the game versus "activeness". I think the better way to think of this is: visibility only toggles rendering, while activeness toggles all behaviors, which includes rendering.

    @MofoMan2000@MofoMan200011 ай бұрын
    • I felt like the comparison with the bully vs goomba illustrated that pretty well but maybe he could emphasised more that one keeps moving even while invisible while the other one doesn't.

      @airhead3409@airhead340911 ай бұрын
    • @@airhead3409like the bully still moves around, the player just can’t see it. The goomba stops in place while it’s inactive

      @zacharymogel9500@zacharymogel950011 ай бұрын
    • @@zacharymogel9500 Are you.. sure? The goomba literally changes direction while inactive.

      @Chocomint_Queen@Chocomint_Queen11 ай бұрын
    • I think the reason why they don't target activeness either is so you can pick them up in the frames where they are invisible and flickering, even though it doesn't work, then that's probably the intention.

      @DjAmaratziOfficial@DjAmaratziOfficial11 ай бұрын
    • This video is definitely heavy in entertainment and not raw info

      @Henrix1998@Henrix199811 ай бұрын
  • Thanks to pannenkoek for fullfilling the flickering wish of the 1-up, you're truly a hero.

    @ThatPoppy_@ThatPoppy_11 ай бұрын
  • Not only did we get commentated Pannen back, but also his narration and editing have become incredibly great! One of the best YT combacks of all time.

    @EclipseZer0@EclipseZer011 ай бұрын
  • For anyone who is curious, Visible/Invisible and Active/Inactive are common to find in a lot of game engines. Visibility typically is used for situations where no matter whether the object is visible or invisible, movement calculations, hitbox detection, and other interactivities are processed each frame. While activity is typically used in a situation where you would rather skip all those extra operations when the object is inactive to save on CPU load. And in any programming situation, there's always those unexpected exceptions.

    @TickyTack23@TickyTack2311 ай бұрын
    • Did Mario 64 invent that system? It was one of the first 3D games, after all.

      @hps362@hps3629 ай бұрын
    • @@hps362 i dont think that is exclusive to 3D games, you can disable the rendering of a sprite while the object that has that sprite still is active and vice versa, no reason it would be only 3D stuff so it being one of the first 3D games is irrelevant as for if they came up with it, probably not but ig possible

      @Sopsy_Hallow@Sopsy_Hallow5 ай бұрын
  • how do I turn on my dad's rendering

    @hanss6983@hanss69834 ай бұрын
    • Nice

      @FilthyPitDog@FilthyPitDog3 ай бұрын
    • just get closer than 3000 units

      @NoNameAtAll2@NoNameAtAll29 күн бұрын
    • I think you need to drop the baby penguin off of the map.

      @verticalquack@verticalquack9 күн бұрын
    • Try getting a 100 coin star

      @marcelinehvh@marcelinehvh8 күн бұрын
    • Not worth it. My dad was a lying cheat that broke our family completely. Ruined my life, my fiancés parents didn’t want their daughter to marry into my family because of it, so I ended up losing her, couldn’t concentrate with my PG exams as all this happened in the few months before exam, lost my job as I didn’t pass my exams, had to sell my home as mortgage payments were too high and now I’m starting again. So yeah, had rendering been off the whole time, I wouldn’t have had to deal with all this shit

      @cypher686@cypher6867 күн бұрын
  • Dude I freakin' love the editing, I really felt what it was like to be a 1-Up in their final moments. That was a super cool moment, haha.

    @ImSquiggs@ImSquiggs11 ай бұрын
  • 10:45 "Distance-Kun, I can't thank you enough." "It's okay Flicker-Chan, you deserved your time in the spotlight."

    @TheAdvertisement@TheAdvertisement9 ай бұрын
  • whoever drew that arrow art, I appreciate you immensely

    @finnaboing@finnaboing11 ай бұрын
    • it's in the description

      @dary3@dary36 күн бұрын
  • The return of commentated Pannenkoek was something no one could have expected. Thank goodness I was both not active and KZhead showed me this premiere's visibility.

    @ZTimeGamingYT@ZTimeGamingYT11 ай бұрын
  • It's so funny to see how kludged together some games are internally and how it's clear different devs had different opinions/methods. I learned a lot, great vid!

    @nataliegath395@nataliegath39511 ай бұрын
    • AFAIK game programming has always suffered from sloppiness because of crunching and low pay. Have heard industry veterans talk about how they get away with underpaying programmers because they’re excited to be working on a video game. That’s info from a long time ago so IDK how true it still is.

      @protocetid@protocetid11 ай бұрын
    • @@protocetid it's a bit less true for at least Japanese devs of the n64 era from what I've heard but yeah the modern industry as a whole has serious problems with work conditions

      @InnocentGuillotine@InnocentGuillotine11 ай бұрын
  • It’s a great day when Pannen uploads. Always love to learn more about SM64.

    @MarioDSLife@MarioDSLife11 ай бұрын
  • that was beautiful pannen. The flickering 1-up and the blue and grey arrows finally working together brought a tear to my eye

    @ElvenSonic@ElvenSonic11 ай бұрын
  • The bully continues to move while invisible, the goomba does not.

    @BobzBlue@BobzBlue5 ай бұрын
  • Honestly that drawing of the two arrows made it all worthwhile.

    @nate3487@nate34877 ай бұрын
  • It's truly amazing seeing your love for computing through Mario 64, and I hope you're enjoying the creation process in some way for these videos :) Cheers

    @WishMakers@WishMakers11 ай бұрын
    • Sm64 never aged well but the technical and speedruns are interesting

      @LavaCreeperPeople@LavaCreeperPeople11 ай бұрын
    • @@LavaCreeperPeople It didn't age well, it aged perfectly. Mario 64 is a fine wine.

      @clouds-rb9xt@clouds-rb9xt11 ай бұрын
    • ​@@LavaCreeperPeopleAre you high on farts, my dude? Super Mario 64 is amazing, still, to this day. I still have my N64 and several games. I can crush this game a thousand different ways, and have fun doing it. Explain yourself, heathen.

      @CoxDiesel21@CoxDiesel213 ай бұрын
  • what have we done to deserve a commentated pannen vid?? in all seriousness, glad to know that you're still around and kicking, hopefully you're doing well. your content is absolutely astounding

    @brohanime@brohanime11 ай бұрын
    • there've been more before this one

      @alexc4924@alexc492411 ай бұрын
    • @@alexc4924 yes, i meant another commentated video. he's stated innumerous times that he much prefers making uncommentated videos, so seeing this was a pleasant surprise

      @brohanime@brohanime11 ай бұрын
    • @@brohanime That used to be the case, but he recently started doing commentary again (for some reason).

      @alexc4924@alexc492411 ай бұрын
  • I'm glade pannen is finally both visible AND active on KZhead.

    @TSMSnation@TSMSnation11 ай бұрын
  • I bet the Mario 64 devs feel silly right now

    @womp6338@womp633811 ай бұрын
  • Somehow I don't think pannen will be able to one-up on this one!

    @thisguy00@thisguy0011 ай бұрын
    • ah AHAAAHA

      @Yuti640@Yuti64011 ай бұрын
    • How is this not top comment? This is peak IQ shit, right here.

      @CoxDiesel21@CoxDiesel213 ай бұрын
    • they didn't even know what was about to hit them... just like kind of invisible wall

      @HyLion@HyLion11 күн бұрын
    • "Carlos..."

      @harrisonmoore3841@harrisonmoore384110 күн бұрын
    • He took this comment so seriously that he cooked up an almost 4 hour long video

      @LittleBigLucas51@LittleBigLucas519 күн бұрын
  • 10:46 What an incredible graphic

    @onlysmiles4949@onlysmiles494911 ай бұрын
  • I never knew how much the gray arrow was in pain, thanks for giving them the grace they deserve pannen

    @NumbFeet@NumbFeet9 ай бұрын
  • I'm so glad that we're getting commentated videos back, even if they're short and not super in-depth like the two previous ones. It's just nice. I'm glad pannen found the energy to do them again, but don't burn yourself out, king

    @nicocchi@nicocchi11 ай бұрын
  • cute arrows

    @_vija@_vija11 ай бұрын
  • pannen's analysis, editing style and content in general have only improved with time. some of the best content on this platform.

    @stuff31@stuff3111 ай бұрын
  • These kinds of conflicts happen *all the time* in programming. It's something you gotta be watchful of!

    @Hexagonaldonut@Hexagonaldonut6 ай бұрын
  • Your channel is definitely one of the best on all youtube! Fixing a bug with brute force... Genius!

    @remidd23@remidd2311 ай бұрын
  • Never knew I needed this information.

    @Agilo3@Agilo311 ай бұрын
  • I’m enjoying this new direction for the channel. Now that the A-button challenge has reached the point where updates are very few and far between, I think it’s great that you’re using all the knowledge that you gained over the years of working on it to educate us on both the intricacies of how SM64 works, as well as on the basics of computer science.

    @metroidnerd9001@metroidnerd900111 ай бұрын
  • the arrows need their own show

    @bl0cky64@bl0cky6411 ай бұрын
  • I love the way your newer videos come out. The animations and diagrams give it soul. I'm glad you're back

    @bakachelera@bakachelera11 ай бұрын
  • Dude, you're explaining it as if we were completely dumb 😂 EXACTLY what we need

    @Entwicklungshustle@Entwicklungshustle11 ай бұрын
    • But even if you do know, it doesn't feel patronising. He states lots of things as sort of a reminder, but still explains it well. Idk, Great stuff

      @leftysheppey@leftysheppey11 ай бұрын
  • That anime moment when the 1-up flickered was beautiful

    @TheVivi13@TheVivi1311 ай бұрын
  • I love watching these videos. They're always so concise, and any time there is a little joke or visual gag it never takes away from the video no matter how much they always surprise me to see.

    @SuperMidH@SuperMidH11 ай бұрын
  • Everything about the video is so good. The structure, the flow, the way your presented it, and the basic object flickering logic you provided before going into the actual topic.

    @swift0wl@swift0wl11 ай бұрын
  • Mixing information and comedy is a very risky thing... Needless to say this was perfect, I almost laughed out loud with the grey/blue arrow art. And when the camera shifted to the 1-up's perspective. God I love these videos, especially seeing the code behind the game

    @TehhCake@TehhCake11 ай бұрын
  • You are insanely good at explaining these concepts that might have been confusing otherwise! Thank you for taking the time to explain and edit this explanation. I really enjoyed this!

    @stephnicole3078@stephnicole307811 ай бұрын
  • The way you present information makes these concepts very easy to understand. I'm glad you've started making videos like this again.

    @nineplusten@nineplusten11 ай бұрын
  • I heavily appriciate the editing effort you put In these videos. Illustrating your topics makes it much easier to understand what you're talking about and i wish more coding KZheadrs did this.

    @RealPaPanda@RealPaPanda11 ай бұрын
  • Incredible that you synced up the arrows to the exact frames the object changes state. Shows how much attention to detail you put into your videos!

    @Flappy9@Flappy911 ай бұрын
  • this video explains this bug extremely well for people who don't know anything about coding

    @M4STAGEEK@M4STAGEEK10 ай бұрын
  • Pannenkoek, your videos are so interesting to watch. You can talk about the most complex mechanics but never do I feel bored. Great stuff, keep making videos!

    @nachtzauberer@nachtzauberer11 ай бұрын
  • I always thought there were 3 types of 1UPs in this game but apparently there are twice as many. Good to know! Also, I’m so glad gray arrow got to have her chance to shine!

    @TheNadnerb@TheNadnerb11 ай бұрын
  • As a game programmer, it hurts to see an absolute failure in testing here. This programmer wrote the code knowing it was simple to test and didn't test it.

    @threemoo@threemoo8 ай бұрын
    • It's just writing tests consume too much time for some managers.

      @jeremey2072@jeremey2072Күн бұрын
  • this was actually such a good way of explaining the logic to make it accessible to non-programmers!

    @breearbor4275@breearbor42758 ай бұрын
  • Hey bud. I just wanted to say that your content is great and I’m always excited when I see it pop up. It doesn’t matter if it takes a week, a month, a year, or never again. If this brings you joy, then keep doing it, but even if it doesn’t, I’ll always be a fan

    @WarioMCP@WarioMCP11 ай бұрын
  • Here at 938 watching now. Wow, he's really back to it...

    @littletimmythefifth29@littletimmythefifth2911 ай бұрын
  • Beautiful to see gray arrow's dream be realized.

    @elio7610@elio761011 ай бұрын
  • I remember watching your videos before highschool back when they were text only, and always being fascinated by how much you could glean from seemingly small details. Glad to see you back.

    @monkeywithakeyboard722@monkeywithakeyboard72223 күн бұрын
  • I'm so happy you're back, your videos always scratched that itch i had for learning crazy things about the games i loved

    @joshz6975@joshz697511 ай бұрын
  • I was playing this video as background audio and not paying much attention. Started paying attention halfway through and I am so confused.

    @Butterscotch_96@Butterscotch_965 ай бұрын
  • These analysis shows me that even though the code is quite flawed, the final product can be great. As a programmer this is meaningful for me

    @andrewmat@andrewmat10 ай бұрын
  • Your more humor-implemented editing is pretty great.

    @RyuakiraX@RyuakiraX11 ай бұрын
  • This is literally the type of video I'd watch on my switch when I don't have any other device available, I love it

    @CatKat4008@CatKat400811 ай бұрын
  • 2 videos in a year?!?!? We're been blessed

    @rydervanwaveren@rydervanwaveren11 ай бұрын
  • ludicrously high quality video

    @chuckchuckster8704@chuckchuckster87045 ай бұрын
  • I love these. You explain things so well and as a visual learner your graphics captivate me. Great stuff! I watch every single one.

    @DMSunderland@DMSunderland11 ай бұрын
  • I love the production and style on the enumeration of the 1-Up types. Very cute visual and audio design, clean and informative. True Pannen Power.

    @Ariamaki@Ariamaki11 ай бұрын
  • It never ceases to amaze me what people do with their free time and how interesting it always is.

    @loszhor@loszhor11 ай бұрын
  • Damn, the quality here is incredible. You've got sound effects on your transitions, custom art, well thought out explanations. You could put in half as much effort and still be an amazing explanation channel.

    @nodrance@nodrance11 ай бұрын
  • It’s super awesome seeing you make videos again, keep up the great content!!

    @unr34L-@unr34L-9 ай бұрын
  • I’m so happy for the one up who got to flicker. Good for them!

    @tearlesssole188@tearlesssole1889 ай бұрын
  • Always an amazing day when Pannen uploads! Hope you’re doing well dude

    @rosilinathedragon4382@rosilinathedragon438211 ай бұрын
  • I can't believe there's this much to talk about a green mushroom flickering

    @SemiHypercube@SemiHypercube11 ай бұрын
  • Mario 64 Devs: Fail to properly implement 1-UP flickering. pannenkoek: "Fine, I'll do it myself."

    @calebhessing7593@calebhessing759311 ай бұрын
  • it heartens me to hear your voice again pannenkoek. thank you for sticking around

    @KhumboSharma@KhumboSharma11 ай бұрын
  • WINNAGE! This is not a #shorts video.

    @CAEC64@CAEC6411 ай бұрын
  • Life changing knowledge!

    @thisguy00@thisguy0011 ай бұрын
  • what i love about pannens videos is that he explains everything in such a simple way that anyone can understand, pius good subtitles.

    @josaicmosaic@josaicmosaic4 ай бұрын
  • What a beautiful touching story! Finally the gray arrow can be happy, even if it was all just a modded fantasy.

    @spiralhalo@spiralhalo11 ай бұрын
  • All these years later and people still analyse this game.

    @T-Bag13@T-Bag1310 ай бұрын
  • 11:33 "if you toggle your visibility instead of activeness, you are gonna have a bad time" is such a profound way to end the video

    @HeisenbergFam@HeisenbergFam11 ай бұрын
    • do you use a like-bot thing because i see you everywhere with tons of likes but your comments are never funny or original

      @DannyCheezits@DannyCheezits11 ай бұрын
    • @@DannyCheezitshe might skip to the end of every video to make it seem like he’s saying something relevant but because it lacks context it can’t actually be a meaningful comment

      @redtaileddolphin1875@redtaileddolphin187511 ай бұрын
    • @@DannyCheezits I wouldn't be surprised if comments like that one get upvotes just because they appear everywhere and people recognize them. That's how it goes with the likes of StickMaster500 and Just Some Guy without a Mustache.

      @calsalitra4689@calsalitra468911 ай бұрын
    • @@calsalitra4689 at least those comments were somewhat relevant to the video and not just copying someone else or skipping to the end and repeating the video. i wouldnt be surprised if this guy is AI ran to farm likes

      @DannyCheezits@DannyCheezits11 ай бұрын
  • Pannen, you rock. I started watching your videos waaaay back in the beginning when I was still in high school, and I'm about to be 30. There's been a whole lifetime of change in the last 11 years, but you've always been out there doing your things and looping us in on it when you want to share. I could go on and on, but really I just want to say it's just good to see you again, pal. I hope you're doing well. Relax, drink lots of water, and have a great day.

    @IronBabyFists@IronBabyFists11 ай бұрын
  • I’ve fallen into a giant rabbit hole watching your whole channel I’ve never played SM64 or watched any speedruns or even ever played or been interested in Mario so far. You talk about this stuff so intelligently it’s very intriguing and impossible to stop watching!!

    @coyote2733@coyote27338 күн бұрын
  • Pannen you are seriously one of the most entertaining and inspiring people on this platform. I love what you do, and I hope you are having a good day! Keep up the good work man

    @GoodrichT6@GoodrichT611 ай бұрын
  • I think there’s something weird in Mario Sunshine’s blue coin flickering also. In sirena beach, they’ll only flicker for a very short time if you spawn one on a different floor and jump up to it

    @switchmaster64@switchmaster6411 ай бұрын
  • Please do not go on another 3 year hiatus, I am loving these videos.

    @Bezray@Bezray11 ай бұрын
  • This was a really fun watch! Your videos are always amazing Pannen, and it’s been awesome and exciting to get these new videos from you lately!

    @zacharyliles8657@zacharyliles865711 ай бұрын
  • Me:" Super Mario 64." My neighbours:" Super Mario 64." Everyone else:" Super Mario 64." Pannenkoek2012:" Süper Märiou SixtehFo."

    @GokigenyouToshinoKyoko@GokigenyouToshinoKyoko8 ай бұрын
  • The shounic of Super Mario 64 returns to the scene once again! Personally, I think you could've spent a couple seconds explaining that activeness also controlled objects' _behavior,_ not just whether the were rendered onscreen, and as such wasn't redundant to the visibility variable; other than that oversight, this was a very informative and entertaining video. Good job

    @L3X1N@L3X1N11 ай бұрын
  • It’s a fun thing clicking this video, realizing there’s audio 30 seconds in, recognizing what channel this is, and smiling. I hope this stuff’s been treating you well.

    @sumthinorother9615@sumthinorother961511 ай бұрын
  • I love every single one of your videos and your explanations are insane. I'm so happy you uploaded again

    @fromgames3123@fromgames312311 ай бұрын
  • I never thought every object had its own parameters for distance, I always though mario just have a circle around him that things would react to.

    @TSMSnation@TSMSnation11 ай бұрын
    • I'd wager that's how it was originally set up until some sort of issue arose.

      @Antractica@Antractica11 ай бұрын
  • I feel like you didn't really mention why exactly both states of activeness and visibility exist, and why a developer would opt to change one over the other, in both examples (goomba vs. bully and the 6 different 1-ups) there's a difference between the subjects mechanically. When the goomba disappears it also stops moving, as an enemy that should be plentiful in the stages it would be demanding to always check their pathing and collision so it just stops everything altogether, all the while, when the bully disappears, since it is a mini-boss enemy, it appears with less frequency in level so the game can afford to always check for it. In that way, the two mushroom cases that don't flicker, it is needed to change visibility over activeness, for if it would become inactive before hitting a wall it would stay in the level for as long as Mario doesn't get too close to it, filling data unnecessarily

    @dutssz@dutssz11 ай бұрын
    • Is there really any need to change any of them? The object will just remove itself(With a flicker) after the timer or getting out of range.

      @TarenGarond@TarenGarond11 ай бұрын
  • I just watched a video explaining, in gratuitous detail, an obscure, inconsequential glitch in a 27 year old game caused by a mistake in programming for an overlooked system no one ever thinks about, all to answer a question I never thought to ask, and I liked it.

    @HylianSwordsman1@HylianSwordsman111 ай бұрын
  • Pannenkoek and Kaze are two professors at the cutting edge of SM64ology. I fully expect them to one day coauthor a ground breaking thesis about the SM64 engine.

    @dizzydee4889@dizzydee488911 ай бұрын
  • Man, so many of my favorite channels are dropping new vids today

    @joshuagrahm3607@joshuagrahm360711 ай бұрын
  • code analysis is always fun

    @lior_haddad@lior_haddad11 ай бұрын
  • Absolutely amazing! I'm so happy you're back to making videos.

    @Lodekac@Lodekac11 ай бұрын
  • Excited!

    @stroyosh4670@stroyosh467011 ай бұрын
  • activity arrow: I consent flickering arrow: I consent distance arrow: I DON'T! isn't there someone you forgot to ask? (this was way funnier in my head lol)

    @modestmismagius105@modestmismagius10511 ай бұрын
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