Cyberpunk 2077 Graphics Optimization Guide, Performance Benchmarks, & Comparisons
This is the Complete Cyberpunk 2077 Graphics & Optimization Guide, ft. side-by-side graphics quality comparisons, benchmarks, and research on the game's settings, along with tuning advice.
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This was a nearly insurmountable amount of work that required the entire team's involvement. Patrick and Andrew worked side-by-side for a week on just running tests and collecting visual comparisons, Keegan spent hours combing through footage and editing it, and Steve worked on the editorial and testing components of the piece. If you'd like to help support this type of content, please consider supporting us on Patreon or grabbing one of our items on the GN store.
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Watch our #Cyberpunk 2077 DLSS comparison and benchmarks: • Cyberpunk 2077 DLSS Qu...
Watch our #Cyberpunk2077 CPU benchmark (updated on 1.05) - • Cyberpunk Ryzen CPU Up...
And our Cyberpunk 2077 GPU benchmarks: • Cyberpunk 2077 PC GPU ...
This content will break-down the most intensive graphics settings in Cyberpunk 2077, the biggest FPS gains you can get from tuning settings, and the biggest visual quality changes from those settings. Graphics options we'll be defining are as below. There were a few options that didn't make the final cut for this guide due to length, but we tested every single setting in the game. Items not present were ruled to have little impact to performance or, in some cases, were actually not working yet. LOD settings, for instance, had very little impact on the whole, and the distance at which LOD levels changed was constant across all settings. Sub-surface scatter quality also had almost no difference. We looked at hands, ears, veins, and faces to try and find sub-surface scattering differences, and they were so small that it wasn't worth spending time to include. Facial lighting geometry was one we couldn't find any differences for. CDPR says it's in there and working, but we couldn't find any evidence of that after testing for a few hours. These were omitted for those reasons. The graphics options and settings covered include:
- Screen-space reflections (off, low, medium, high, ultra, psycho, RT)
- Ray-traced reflections
- Local shadow mesh quality
- Local shadow quality
- RT shadows
- Cascaded shadow range & resolution
- Distant shadow resolution
- Contact shadows
- Volumetric Cloud Quality
- Volumetric Fog Resolution
- RTX off vs. on - global illumination, ambient occlusion, lighting, shadows, etc.
- Anisotropy and Anisotropic Filtering
- Max Dynamic Decals
- Crowd Density
- etc.
TIMESTAMPS
00:00 - WAKE THE GPU UP, SAMURAI. WE HAVE A GAME TO BENCHMARK.
01:49 - Not Possible to Fit Everything (DLSS, GPU, CPU Benchmarks)
04:12 - Screen-Space & Ray-Traced Reflections Comparison
07:25 - Screen-Space Reflections Benchmarks (Cyberpunk 2077 Graphics Optimization)
08:29 - Ray-Traced Graphics Options in Cyberpunk 2077
09:36 - Ray-Traced Shadow Benchmarks in Cyberpunk
10:14 - Ray-Traced Lighting Explained & Differences
11:00 - Ray-Traced Lighting (Medium, High, Ultra, Psycho)
11:41 - Ray-Traced Lighting Benchmarks (Medium, High, Ultra, Psycho, Off)
12:20 - RT Options Toggles & Benchmark Tests
14:19 - Crowd Density Low vs. High vs. Medium Comparison
16:16 - Crowd Density GPU Benchmarks
16:47 - Crowd Density CPU Benchmarks (Ft. AMD R3 3300X)
17:28 - Volumetric Cloud Quality Comparison
19:27 - Volumetric Cloud Quality Benchmark & Tuning
20:41 - Volumetric Fog Resolution Comparison
22:57 - Volumetric Fog Resolution Benchmarks & Optimization
23:54 - Ambient Occlusion Comparison (Off, Low, Medium, High, RT Psycho)
23:35 - Ambient Occlusion Benchmarks & Optimization in Cyberpunk 2077
26:34 - Texture Quality Comparison in Cyberpunk 2077
27:30 - Not Actual VRAM Utilization, but Allocation
28:01 - VRAM Allocation Logging with Texture Quality
29:01 - Shadow Options, Cascaded Shadow Range, Distant Shadows
29:21 - Local Shadow Mesh Quality Comparison
29:55 - Local Shadow Quality Comparison (Off, Low, Medium, High)
30:15 - Cascaded Shadow Range Comparison
30:52 - Cascaded Shadow Resolution & Distant Shadows Resolution
31:14 - Contact Shadows Comparison
31:45 - Shadow Benchmarks
32:17 - Anisotropy Comparison
33:34 - Anisotropy Benchmark
34:09 - Max Dynamic Decals
36:20 - Static Decals & Skid Marks Vanishing Too Fast
36:44 - Conclusion
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Host, Editorial, Testing: Steve Burke
Editorial, Testing: Patrick Lathan
Testing, Video, Graphics Analysis: Andrew Coleman
Video: Keegan Gallick
This was an insane amount of work, and huge props to Andrew also for throwing together that intro animation & 3D art in about 6 hours! It took the entire team about a week to complete this content. You can support it via Patreon, where we've just published a new behind-the-scenes video for Patreon backers: www.patreon.com/gamersnexus or via our store: store.gamersnexus.net/ There are some details in the description box above about LOD, face geometry, and other settings that we left out. Watch our #Cyberpunk 2077 DLSS comparison and benchmarks: kzhead.info/sun/rbmPmMp8apymeX0/bejne.html Watch our #Cyberpunk2077 CPU benchmark (updated on 1.05) - kzhead.info/sun/epmjhMWZa4mgapE/bejne.html And our Cyberpunk 2077 GPU benchmarks: kzhead.info/sun/qpirl6ZqsZRtl58/bejne.html
@@chrisj9961 Perhaps under threat of leather jacket!
@@GamersNexus Laying down the LAW.
@@GamersNexus Sick intro, you shall enable DLSS for upscaling 4k video.
Thank you, thank you, thank you
that intro insta earned a like lmfao
We don't mind if you keep that intro.
Not F'ing around with the damn intro I see 😩
hahaha, you might if it's on every video!
@@GamersNexus We might not if there’s still city left to burn 😎
@@GamersNexus do it every 3 vids or some shit
keep the assembly animation, dump the flickering/glitch effects
Whoa! A new intro. How many years has it been :D
It's been 84 years...
and It is sooo rad!
OMG, I didn’t even notice just assume it’s the classic one
@@Peichen01 How did you not notice
@@Xfade81 I have the video play while brushing teeth so either wasn’t paying attention or missed it
A tremendous opportunity lost to have two pairs of sunglasses.
Yeah. That particular glitch is meme gold right there! :D
this was super interesting, informative, and even educational for those that don’t know exactly what each graphics setting does. loved the AO demonstration in particular. thank you, GN team!
did you use ray tracing in your intro? nvidia might be angery if not
(actually yes, but lol nonetheless)
@@GamersNexus woahhh, did Nvidia pay you to say that?! I bet they gave you a whole 5 dollars this time to say that!
@@GamersNexus isn't that path tracing? :)
@@AyoKeito Path tracing is a subset of ray tracing, in a sense. The better subset :)
@@GamersNexus I love u my friend 🥳
LOL, yall been binge playing this game too, I know that face :P
Bingemarking more like XD
Putting in mad hours....
Steve really should investigate Gamemax for those horrendously marketed PSUs. For Tech Yes science force-multiplied by Tech Jesus.
over 100 hrs already and not even done on first playthrough
@@Thex-W.I.T.C.H.-xMaster it can't not at 4k, 1440p sure
I really love the effort in the cinematic content pieces! Some superb work.
Intro is too high effort for me to not immediately watch.
Not F'ing around with the damn intro I see 😩😷
The intro! And thanks for the hard work. The testing is insane and amazing.
9:32 i see what you are doing
GOD THAT INTRO AHAHAHA. love you steve and the team
I love him more
The only thing, I feel this settings analysis misses is the "GN optimized settings" summary and the performance impact of them (Hardware Unboxed do it, for example). Makes it a bit tidier, for me.
Well, as we said in the video, this game isn't that simple. Everything is highly situational.
well then, if you had time to play it, what would be your settings?
We have Digital Foundry for that, or wait until Hardware Unbox do the review.
@@mohdzahirharun3923 I think they tweeted recently that they won't be doing an optimization guide for CP2077. Exactly because of how much work it would take, which GN has showed.
@@mohdzahirharun3923 DF is a joke... or did you miss their Anthem commercials? Or maybe you missed Halo Infinite where Alex explained how "complicated" it was to understand with his corpo gaslighting?
Thank you guys for taking the time to put this together, following along I typed out a range for each setting for me to try with my 1600AF/2060KO combo and the fact that you broke it down by greatest to least FPS impact really helps. Also: Andrew, don't stop painting. Like Bob Ross says, there are only happy little accidents and you shouldn't ever feel bad about those.
Steve thank you for all the hard work you put into these kind of vids. the information in them is fascinating and you cant really find it elsewhere. even other written articles dont go into the detail you guys do
An insane level of effort, especially during the holiday season. You guys are driven to excellence! 💖
This video is really amazing! Thanks for those 4-way comparison shots. Loved using those as a reference! Really helps narrow down what the actual difference is between each setting. It's so damn subtle a lot of the times when messing around with them in-game that it totally makes sense to use 4-way shots to truly point out the discrepancies. Keep up the great work!
Glad you find them useful! Keegan spent a lot of time lining them all up like that. They work well if you pause them to try to really look at the differences. It's amazing how subtle some of them are!
@@GamersNexus I love u my friend awesome work enjoyed Ur content
@@GamersNexus Props to Keegan for some excellent work. I did pause the vid and tried to see the differences, but I guess my eyes are getting old because a lot of the time I just didn't see anything really obvious, and certainly not much that I would have noticed if I was playing the game, and wasn't specifically looking for the differences. Another thing is that several times I found myself preferring a simpler less accurate option rather than the more complex and potentially more accurately rendered option. One such setting is Ambient Occlusion. Sure, at higher settings it may look spectacular, but if I look at this from the viewpoint of it being a game I am going to play then I actually prefer it at low or even off as then it makes it easier to see anything that's stuck into a corner, or making it possible to actually see an enemy that's lurking in the shadows. Sure it's a bit like cheating, but given my aging reflexes, aging eyesight and limited coordination I'll take any advantage I can get... Some other settings really doesn't show well in still pictures. Antialiasing and Anisotropic Filtering are two of those. In a still image there is some noticeable differences, but when in motion these differences can be substantial. Unfortunately I can see how it is hard to line up several takes keeping the motion smooth and perfectly synced every time for a comparison like the ones done for the four way stills.
Thank you GN for the comprehensive guide your hard work is appreciated.
Nice work and much appreciated. Definitely will save some time playing with the settings
Not the first time I’ve had to watch a GN intro twice! Hilarious as always, happy holidays everyone at GN! Thank you for the wonderful year of coverage.
Holy shit, they got Beevie Silverhand for the intro!
new alias for investigative work lol
Thank you. Merry Christmas
I was waiting for this. Thanks.
There is a fog weather pattern btw; it's very dense and hides a lot of buildings when in the city. The weather in this game is really atmospheric. For example: rain effects are stopped by overhanging buildings when outside and don't wet the ground which is not a usual consideration for these types of open-world games.
@Leia Saku Skyrim doesnt do rain occlusion. At least not in the standard version.
Stunning intro and hours of work, couldn't find anyone who does something like this Nice one, GN
Digital Foundry: aight imma head out
DF. Lol + they got a summary you can just use ingame instead of watching 1h of video and finally find out what the fuck you should use now
Love the intro, love the content. GN does great work! Thank you for this information.
Great video, good job guys. Thank you
Small suggestion: when you do a multiple screen shot, like the Ambient Occlusion comparison at 11:35, have your overlay cover the same screen area in each screen.
"Before that" Side note. GN always nails the intros.
Helpful! Thanks for this video!
Amazing work on this! 💪
One thing that I would suggest to add to these kids of videos is a “Recomended list of settings like Hardware Unboxed does on their game optimization guides. For instance have a GN High preset, Medium, and Low. This would add some time to the making of the video but it would be nice for the more casual watchers that stumble across this video and don’t want to watch the whole 40 minute video and want a quick list of “optimal settings” to get better performance with still decent visuals.
Same :/
I thought it would like a hardware unboxed style video with recommend graphics settings turns out not
Agreed. I'm still running on an overclocked 1080 and a 3800x, so it would be nice to have some proper suggestions for 1440p, a sort of guide :)
*“Everyone tells you what's good for you. They don't want you to find your own answers. They want you to believe theirs.”* ― Dan Millman
Yeah I was just hunting through the description and comments for TLDR version!
BEST INTRO 2020 !!!
The work put into this is insane. Great job guys!
Thanks so much, I needed this guide
i took in all the data as gameer nexus does best, but all fails in comparision to that intro, my god its BEAUTIFUL!!!!
Simp
Thank You, Tech Jesus.
that intro was awesome choomba, keep up the good work
This is video that I didn't know I needed to watch. Good work!
35:10 - "Which would probably set off alarm bells at any other company...." That killed me xDDD
Holy shit merry Christmas! 😄thanks guys!!!
Thanks for this. super helpful
Thank you so much for this AMAZING video 👍
man, when are you going to create a Gamers Nexus title animation in the style of CDPR's Cyberpunk 2077 one? then you can make a chart on how long it took to render :). there are a few people recreating the logo, and it would make an awesome meme'ee alternate intro
You missed an important aspect of volumetric fog. It scales with resolution. 4K medium looks slightly better than 1080p ultra if I recall. Regardless it does have a resolution scaling, that this video didn't address.
Thanks for the video guys, we appreciate your work
Cheers for the intense work!
Cheesy intro, love it.
That intro is a masterpiece.
Also, now that I have watched until the end, I really appreciate the detail with which you are able to explain each option and its effect on FPS/gameplay. While obviously not perfectly translatable to other games due to engine/design differences, I now know areas of more or less affect on FPS/gameplay where I can look for gains or visual benefits. GN is amazing for doing this. Keep up the amazing work!
WOW!! your work is amazing!!
I just cranked everything up, rebooted the game, and never looked back.
They need a ultra crowd density setting like the “psycho”setting for lighting but called “Tokyo” !
bruh the ai couldn't handle it. They'd be bumping into each other nonstop and making tight turns.
Excellent work, thank you.
Thanks Steve, you're the best
Even the intro has fps drops when it comes to Cyberpunk related video.
SSR below high/ultra seems to create a lot of grainyness in the reflections, as well as ghosting which looks awful. Was this not visible in testing or just something not worth mentioning?
ya Digital foundry mentions the grain in their optimization video I've been running it on High because of this as well. the snowy / grain effect can be pretty bad in certain areas below the high setting. EDIT: lol just wanted to clarify I wasn't implying DF's video is any better, in fact i'd recommend watching both DF & GN's guides as they both have a lot of useful info.
Yeah it's mostly annoying during the day Ing game for me under bridges, I tried higher AF settings along with lod set to high but it doesn't help with that weird dithering effect with SSR enabled, my guess is the higher you're resolution the less grainy it look similar to how taa looks better the higher the resolution.but this is cp77, so there are very few if us who can barely scrape by on 1080p medium settings
I find even ultra can have a nasty affect on material quality, especially at oblique angles. Roads and sidewalks just shimmer. I take the hit on psycho, which not only seems to pull more sources, but increases the accuracy significantly. Just a lot less of that weird dither shimmer on bumpy surfaces. It's night and day for noise in highly-reflective areas. Depends on how you're running things. At 1080p, I get away with it running mostly medium settings elsewhere and DLSS quality, to keep psycho ssr. Lowest I see is ~75fps and it looks so much better. Those reflection settings may be the most impactful overall, just because yeah, some places don't have them, but most seem to have them plastered everywhere.
@@mathesar Yeah, it's a great video. (I wonder how Alex got that video out so fast.) I'd definitely watch both and inform yourself as much as you can about the settings options and then tweak things to your liking. Also, write I'd down or screen cap them after you get things just how you like them. Before there was any videos like this out I spent a lot of time getting everything perfect and after updating my drivers I lost them, because they were all reset.
I 100% agree ive turned it off completely as there was soo much graininess on roads and buildings.
Thank you for taking so much time of what can’t be enjoyable amount of testing for everyone’s benefit. I’m currently half way through the video and taking notes. Gonna watch the DLSS next! Love the intro! Should be the alternate intro for some videos.
Liked before watching. Thanks GN team. Merry Christmas and hope you have a great 2021.
Fantastic job man. It's interesting though that almost noone mention the SSR grain problem?(for people with no-rtx cards) Is it only me that can't stand all this noise from it? Only Psycho(or off) it is acceptable on my eyes.
With 3060ti the grain is still there.. I needed to turn it off then it was gone
YES! I hate the grain on SSR. I turned SSR off because I am struggling with FPS on my GTX 970, and I do not like the grain either.
In terms of SSR, something you didn't mention, anything under Ultra becomes ever more blury and the affected textures turn incredibly grainy, looks terrible. For that settings its either high++ or complete off imo.
yeah the grain is horrible lol it also seems to lag behind things in motion.
@@brett20000000009 that lagging behind might have something to do with the temporal anti aliassing on the reflected image
@@Rem_NL With dlss on its crap. Its like no anti aliasing now I know why and will turn ssr off
I noticed this when playing the game on my gf's 1080p 27" monitor. Her rig isn't quite good enough for high or ultra, so I noticed some disgusting grain on reflections.
You can have SSR set to low and enable Raytraced Reflections which also removes the grain and looks even better than SSR set to ultra
Wow really great content! Thank you.
good job on the comparisons
Little confused on a couple of things. If I enable Ray Tracing reflections, Should I disable Screen Space reflections completely? Then the Same question, but for the shadows options?
I believe if Raytraced reflections are enabled SSR is disabled automatically, at least I didn't observe any difference on either framerate or reflection quality.
@@espi742 go to the park in the glen and turn cascade shadows resolution to low (ray tracing shadows on, patch 1.06). I didn't see any visual difference but i won 10 fps at least. Sorry for my english.
you should definitely keep that intro, especially when doing stuff related to temps, since it definitely suits the theme there XD
Love your work team
THANK YOU SO MUCH!
Its a Festivus miracle! This video needs a million views. How is every PCMR not have watched this? :)
The intro though 😂
Thanks for the hard work
You guys are awesome. Well done.
These setting values are getting complicated enough to where the developers should really look into an option to turn on a variable preset, where these values are predetermined based on the scene. It's awesome to have options, but it completely destroys immersion if you have to change your settings based on different scenario realted variables.
For those wondering why Ray Tracing settings start at Medium, its because all the settings are Light... 😃
Solid work thank GN ❤️
Thank you for the time, effort, and knowledge that went into this video.
34:03 I'M BENCHMARKIN HEAAAA
I don't own the game and likely won't get it for months. But still great content. :) Also, you guys really don't do anything half-assed! Everything is like, 2-assed at a minimum! lol.
Thanks! The explanations will apply to most games, even if the numbers don't necessarily expand out of Cyberpunk!
I bought it in February. I'm waiting several months to play it.
Amazing jop, thanks for sharing.
Gamers Nexus you are all awesome! Been watching you for years 😁
My SSR are super grainy, even on high. Using RX 590 GPU
Mid End GPU; Field of view = 95 Film Grain = *On _(Screen Space Reflection is Low or Med)_ *Off _(SSR =Psycho) or Up to you_ Chromatic Aberation = On Deep of Field = On Lens Flare = On Motio Blur = High Anisotropy = x16 Contact Shadow = On Improved Facial Lightning Geometry = On Local Shadow Mesh = Medium Local Shadow Quality = Medium Cascade Shadow Range = Medium Cascade Shadow Resolution = Medium Distance Shadow Resolution = High Volumetric FOG Resolution = Medium Volumetric Cloud Quality= Medium Max Dynamic Decals = Ultra _or up to you_ Screen Space Reflection Quality = Low Subsurface Sccattering Quality = High Ambient Occlusion = Low Color Precission = High Mirror Quality = Low Level Of Detail (LOD) = High FidelityFX CAS = ON (same like DLSS) Resolution Scaling = *90 (FHD) *85 (2K) *50 (4K Display render at 1440p) Or Dynamic FidelityFX CAS (seems like target frame rate control) Target Frame per Second = 60 or 120 or 140 _(up to you)_ Minimum Resolution = 50 or 70 or 85 Maximum Resolution = 100 *_VIDEO_* V-sync set On => 59 or 60 or Up to you AMD Adrenaline Software Set Image sharpening from "80%" to "100%"
Low SSR and DLS makes everything grainy for me, sadly
Film grain = *ON (for SSR low or med) *OFF (SSR is psycho) Ray Traced Reflection = ON
you have sharpening options
Thank you for this.
That intro is freaking awesome and needs to stay! Awesome video GN!
Ssr Is broken in my 1650 super there is tiny white dots in reflection do u know how to fix that or I need rma
Mid End GPU; Field of view = 95 Film Grain = *On _(Screen Space Reflection is Low or Med)_ *Off _(SSR =Psycho) or Up to you_ Chromatic Aberation = On Deep of Field = On Lens Flare = On Motio Blur = High Anisotropy = x16 Contact Shadow = On Improved Facial Lightning Geometry = On Local Shadow Mesh = Medium Local Shadow Quality = Medium Cascade Shadow Range = Medium Cascade Shadow Resolution = Medium Distance Shadow Resolution = High Volumetric FOG Resolution = Medium Volumetric Cloud Quality= Medium Max Dynamic Decals = Ultra _or up to you_ Screen Space Reflection Quality = Low Subsurface Sccattering Quality = High Ambient Occlusion = Low Color Precission = High Mirror Quality = Low Level Of Detail (LOD) = High
@@claritoresdiano1021 so that's game problem and my gpu is fine right ? I also have that problem with control when I turn on ssr
@@rahulvautre180 yes. This game using too much high resource
@@claritoresdiano1021 control means control game
I was about to go to sleep - I guess I'll have to postpone this by 40 minutes!
Impressive guide. Good work.
Great work, guys!! Amazing stuff!
Why I am watching this, I have only an intel HD 520 with a dual core
Love the content but damn beating this cyberpunk hype to death
Awesome piece of information! I took a lot of notes to make sure my next play session is even more fun! Only thing I noticed is the difference in content quality in some parts of the video. For some settings, the difference in quality vs performance was explained and in some others it was not. (One example of lower quality content was Local Shadow mesh quality and local shadow quality, cascaded shadow resolution and distant shadow resolution), otherwise, I am begging for more of these types of videos! Thank you for your awesome work, like allways.
Epic job guys, thank you all soooo much.
9:32 Just casually sitting in the air, nothing to see here.
I didnt know comment edit take out the channel's heart, feels bad man 😢
Liar
@@radarphaser I'm not, i edited the comment to say "thanks" but didnt know it removes, I'm still sad cuz i really like the content from GN
I appreciate the RT menu "On" but all the RT settings off.
This. This is the type of content I come to expect from GN and what really sets this channel/site apart from the others. Thank you.
Thanks you Steve and everyone at GN. You are doing god's work. Andrew Burns from Nvidia used to do these, but haven't seen one from him in a while.
No matter how hard Steve tries to look cool, he still looks like a huge nerd LMAO!!
Yeah. I tried to do the voice-over for Keanu's lines and quickly remembered that acting is hard and I'm bad at it -- but then we realized that his face isn't visible when he talks, so it worked perfectly!
He looked bad ass!
That's the king of nerds for you!!!
Hes got pretty jacked arms for a nerd
Nerds are the real OG's. Everyone else are boring vessels.
I just downloaded game yesterday and played for around 30~ish minutes and I must say this game is awesome. This is the best game I've ever played.
Sir?
Texture quality seems gone from my settings options...where the heck did it go?!?!?!? EDIT: Nevermind, found it, just can't be in game. It only shows from the main menu settings.
Then you have things like Motion Blur, which just looks terrible IMO and I always turn it off anyway lol.
Amen, Personally I turn off everything at the top of that menu (Film Grain, CA, Dof, Lens Flare and Motion Blur). I don't want my game looking like I'm viewing it through a camera or wasting GPU power replicating something my eyes already do on their own.
@@jamesblaine5517 At wich fps ? I cannot play this game at 40 fps without a little motion blur. Playing without it and moving around make me feel bad under 60 fps.
Lol they are the retarded settings, motion blur, dof, lens, grain, chromatic aberration, vignette, etc etc things that should't exist
@@JustQuantum1 I play on Medium at 1440p with a 5700 XT to get ~60.
@@praetorxyn that's why... I play around 30 to 40 fps in 4k with ray tracing at ultra and dlss at quality with a 3080 and a 5800x. Without motion blur it's really jagged.