CS2 Skin Creation Tutorial 1: Resources + Texturing

2024 ж. 4 Мам.
28 201 Рет қаралды

Create your own CS2 skin! This is the 1st video of the CS2 skin making tutorial series, where I go over the process of creating a skin from scratch to submission. In this video I discuss the needed resources for skin creation, as well as creating the textures of the skin.
Check out my website: www.viper-skins.com
Buy and sell skins safely at bitskins.com/?ref_alias=viper
Viper Steam Workshop: steamcommunity.com/id/vipersk...
CS2 site: www.counter-strike.net/worksh...
Blender: www.blender.org/
GIMP: www.gimp.org/
Krita: krita.org/en/
Song: Pierse - Never Let You Go
Music provided by Vlog No Copyright Music.
Video Link: bit.ly/44jHM0w

Пікірлер
  • Sorry for the long delay my friends, I've been very busy lately! I'll try to release the next videos in the coming few days. Stay tuned 😉

    @viperskins@viperskins5 ай бұрын
    • can you explain the bakeing

      @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • its with color but its too small

      @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • Thank u a ton, great video keep it up chad

      @mayureshrawal@mayureshrawal5 ай бұрын
    • also I have to say your editing has gotten a lot better and do you have those "bump" patterns so I can use them in my skin

      @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • thank you mate. you are a savior. liked, subscribed, pressed the bell icon. eagerly waiting for your next vid!

      @alphamale3352@alphamale33525 ай бұрын
  • this is the best CS skin tutorial for blender by far!

    @user-ws9fg7ne7c@user-ws9fg7ne7c5 ай бұрын
  • It's ridiculous that this channel has so few views, it teaches in the best possible way.

    @extant2@extant25 ай бұрын
  • Let’s goooo, finally someone doing a detailed tutorial!

    @FyXeeu@FyXeeu5 ай бұрын
  • Finally! Thank you Viper! MWAH!! 😁

    @bobmar2106@bobmar21065 ай бұрын
  • Extremely helpful, will be coming back to this one quite a bit

    @SenWithA3@SenWithA3Ай бұрын
  • this is amazing never thought someone would be making such quality content for free much appreciated it helps that the people in the skin making community are not gatekeeping it

    @rehan4783@rehan47832 ай бұрын
    • My pleasure man. I'm glad my videos are helping :)

      @viperskins@viperskins2 ай бұрын
  • Can't wait to see the rest of the series. Great work.

    @McMintyMP@McMintyMP5 ай бұрын
    • Coming soon!

      @viperskins@viperskins5 ай бұрын
  • Thank you @viperskins your tutorials have helped me so much, I can’t wait learn more from your tutorials… you deserve to have a skin accepted in the game

    @MorningStarCS@MorningStarCS5 ай бұрын
    • Thank you so much! I truly appreciate that!!

      @viperskins@viperskins5 ай бұрын
  • yayy finally! thanks a ton! really appreciate it mate! 1. for those who dont see defualt material in shading tab you have to press +new tab there! 2. if certain material is missed in pump part and you are trying to do ctrl + J by selecting to mesh and its not working then press it multiple times(idk why its happening but it worked for me) or press right ctrl + J

    @alphamale3352@alphamale33525 ай бұрын
  • cs2 tutorial now? GOAT

    @UntoldH1stories@UntoldH1stories5 ай бұрын
  • omg viper I was waiting for thisss more tutorials, mwah

    @killstreak9443@killstreak94435 ай бұрын
  • Estava esperando por esse momento!!

    @ILemoss@ILemoss5 ай бұрын
  • Thank you very much for restarting the series! It will help a lot! Once again, thank you bro!

    @HannibalXLMS@HannibalXLMS5 ай бұрын
    • My pleasure man :) Stay tuned for the 2nd part. I'll publish it either today or tomorrow

      @viperskins@viperskins5 ай бұрын
    • Cant wait :) Keep it up! You are doing good job with skins. I visited you workshop, gave 👍 @@viperskins

      @HannibalXLMS@HannibalXLMS5 ай бұрын
    • @@HannibalXLMS Thank you so much, it means a lot to me :) BTW part 2 is out: kzhead.info/sun/mbxxh7WobnOfZ6s/bejne.html

      @viperskins@viperskins5 ай бұрын
    • My pleasure :) Good luck! :) @@viperskins

      @HannibalXLMS@HannibalXLMS5 ай бұрын
  • Awesome video!

    @FyXeeu@FyXeeu5 ай бұрын
  • thanks! Now time to start porting skins from my rec room game such as "Edge" and "Rogue" to CS2!

    @SBJankyyy@SBJankyyy4 ай бұрын
  • Thanks for this video Ive been waiting for cs2 tutorial for some while as i was unable to bake proper Metallic maps for my skin, hope i can get it solved with this series.

    @pangtundure@pangtundure5 ай бұрын
    • Hopefully your questions will be answered

      @viperskins@viperskins5 ай бұрын
  • 🎉🎉🎉finally CSG2

    @EZBitesDelights1@EZBitesDelights15 ай бұрын
  • homework done! >>Ctrl+shift+a leads us to fac of image texture from where we can control the mix!! >>Fac only takes black and white information of image/textures/other sources. White areas= 1st color black areas=2nd color grey areas=mix of both >>Significance of Fac is that its used to control mix of:- 1. colour + texture 2. colour + colour 3. texture + texture >>If we want our drawings to look carved we need to add invert node b/w image texture node and bump node. >> waiting for the next vid!!

    @alphamale3352@alphamale33525 ай бұрын
  • Thank you for the tutorials. I think i double post. Anyway i just finish my first skin and thats because of you. Keep us update with more videos.

    @bobbyyo7475@bobbyyo74752 ай бұрын
    • I would like to send you the link to my skin , i tried to post it here but youtube delete every time the link😢

      @bobbyyo7475@bobbyyo74752 ай бұрын
    • If you want you can contact me on my social media accounts (Twitter and Facebook). You can find both in the About section of my KZhead Channel

      @viperskins@viperskins2 ай бұрын
    • Done. Thank you.🎉🎉🎉😊

      @bobbyyo7475@bobbyyo74752 ай бұрын
  • Bro,I have learned more about 3D with a single one of your videos than i have with countless of other creators including the annoying donut guy , you explain everything perfectly , I always tougth thay UV was something like ultra violet light Lmao, thanks for all the information , keep the amazing work up 🤩🤩🤩😍😍🥰🥰🥰🥰🙏🙌🙌🙌🙏🙏🙏🙏🙌🙌

    @churrosburritos423@churrosburritos4233 ай бұрын
    • Wow what a nice comment! Thank you very much for the nice words. I'm so happy my videos were helpful :)

      @viperskins@viperskins3 ай бұрын
  • Can't wait for the 2nd part even if It's long for me It's ok atleast we can get info how to make that kind of skins and how the nodes works

    @komi5180@komi51805 ай бұрын
  • ❤❤thank you viper❤❤😊

    @user-ns1bl5pj3q@user-ns1bl5pj3q5 ай бұрын
    • My pleasure my good friend

      @viperskins@viperskins5 ай бұрын
  • you deserve more subscriber

    @wintersonata6992@wintersonata69924 ай бұрын
    • Thank you friend :)

      @viperskins@viperskins4 ай бұрын
  • yo great videos brother, Im following your footsteps from now on mate, at the dissembling the parts, I think we can use the X-ray (shift+Z) and drag mouse to it, it should cover both sides of the gun have a good day mate, thank you for sharing useful tools and information

    @MrOwl59091@MrOwl59091Ай бұрын
    • Thank you very much for your nice comment, it really means a lot to me :)

      @viperskins@viperskinsАй бұрын
  • Great video! Really helped me understand the process, and especially helpful for the disassembly with the joining function. Looking forward to the next ones, and appreciate how you simplify this. In terms of finishes, whether it's gunsmith, custom paint etc, is there one which has least visual impact from wear? For example, the Night Terror M4A1-S whether it's factory new or battle scarred, looks great visually (although the color does change from black to purple). And do you know what causes this color change?

    @n0vee@n0vee5 ай бұрын
    • Thank you for your nice words and I'm glad the video was useful! I will talk about wear in a later video. Stay tuned :)

      @viperskins@viperskins5 ай бұрын
  • And also u can add cheat sheets of safe colors to your website, in cs2 there safe range of black and white for correct view, so it might be useful for beginners

    @meowkoos@meowkoos5 ай бұрын
    • I'll talk about ranges in a future video :)

      @viperskins@viperskins5 ай бұрын
    • @@viperskins fine! Thank you for your work!

      @meowkoos@meowkoos5 ай бұрын
  • Yo Viper my gooooooooood Man, nice video like always, love you for your work. Can you make a new tutorial to create a pattern based skin? I have no idea what to do :D

    @bodenlos735@bodenlos7353 ай бұрын
    • Thank you for your nice words! I have made a video about pattern skins in the past (Link: kzhead.info/sun/nritiLKaeJlnlJE/bejne.html) however I do need to make an update. I will try to make one as soon as possible ;)

      @viperskins@viperskins3 ай бұрын
    • Ma boy :) @@viperskins

      @bodenlos735@bodenlos7353 ай бұрын
  • you are a genius, i hope your skins are published and you make real income from it!

    @heykuze@heykuzeАй бұрын
    • Thank you very much! Your nice words mean so much to me

      @viperskins@viperskinsАй бұрын
  • 8:38 Hey Viper I found a quick way to do this you can select the weapon and go into edit mode and select all using the wireframe and then merge by distance, then u can select by faces. 1. select the weapon 2. Tab into edit mode 3. go to wireframe mode "Z" 4.select all 5. press M and select merge by Distance 6. Now you can select by faces the group of faces/parts

    @pangtundure@pangtundure2 ай бұрын
    • Yeah I've seen this workaround later after I made the tutorial. It can be good but I don't like how it messes up the normals of the 3D model. Also it doesn't work perfectly well, but still it might be faster than how i did it in the video. Thank you for bringing this up :)

      @viperskins@viperskins2 ай бұрын
    • @@viperskins no problem, it messes up with the normals ?

      @pangtundure@pangtundure2 ай бұрын
    • @@pangtundure Try it. You'll see that the normals of the faces get a little bit deformed. Although I don't think it will affect the normal map baking. It will just make the model look deformed

      @viperskins@viperskins2 ай бұрын
    • @@viperskins yeah i noticed it on the deagle there. A quick question, I have created a skin looks pretty cool on blender but looks ass on the actual game. Why could this be. ill share the pics if you could spare some of your time. i've been stuck at that for some time.

      @pangtundure@pangtundure2 ай бұрын
    • @@pangtundure loool yeah that can happen sometimes! Share the pictures in Twitter if you want (I remember you once contacted me there so you should have me in your messages)

      @viperskins@viperskins2 ай бұрын
  • Very informative video, thank you. It would also be cool to know how to make stickers and test them in the game.😅

    @volred6954@volred69545 ай бұрын
    • A sticker tutorial is also on its way, after I'm done with the skin tutorial ;)

      @viperskins@viperskins5 ай бұрын
  • THE GOOD OLD DAYS OF CS:GO

    @TheGamersAssemble@TheGamersAssemble3 ай бұрын
    • Yeah they really killed this game and I'm so pissed with valve that all i want to do is make a skin And stop playing.

      @TheHeavyassaulter@TheHeavyassaulter3 ай бұрын
  • also while experimenting i made a better wood texture wave teture into color ramp above into mix shader A into base color and anather color ramp into mix shader B edit it looks more like epoxy wood for a ak now lol

    @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • There's an infinite number of ways to make wooden textures, and eventually it's up to the creator's taste to go with what he sees fit

      @viperskins@viperskins5 ай бұрын
  • Hey @viperskins, man! Nice videos, thank you very much! I've just started looking into cs2 skin making, and I am a bit confused. On their page Valve says that when choosing our colors for our weapons we should stay within their PBR ranges that are given for metalic and non-metalic parts on our weapon skins and that if we go out of those ranges there are very big chances that our weapon skins will not be accepted into the game. My issue with that is that if I stay within those ranges then I can't give my weapons a dark grey color look, as close to black as I possibly can, and I like that range of colors alot. So, maybe I am missing something and please excuse me if I do, I have just started. Thank you in advance!

    @absirt@absirt3 ай бұрын
    • Thank you for your nice words and welcome to the world of CS skin making :) I understand your point and I understand how frustrating it is not to be able to use the colors that you like. This color range limitation also affected my design choices while working on my recent skins. However keep in mind that you can still give a somewhat dark gray color to non-metallic parts. Also I'll give you a bonus tip that I haven't included in my videos (Will create a video about it in the near future): You can make your skin (Or parts of it) darker using the AO map. If you make a certain area in the AO map dark then it will also look dark in the skin without affecting the color range (The Albedo check I talked about in the 4th video will pass)

      @viperskins@viperskins3 ай бұрын
    • @@viperskins Thank you very much for your quick response! I will dig deeper into it and see what I can do. I wish you all the best of luck and I will for certain be watching what else you put up in this domain!

      @absirt@absirt3 ай бұрын
  • This is super helpful! Quick question, the method you used to select the pump seems like it takes a lot less time than the method you used to select the stock. You’re able to select other sections using the first method more than once correct? If so how exactly

    @s1rkus@s1rkus5 ай бұрын
    • I'm not sure I understood the question. If you can please elaborate or rephrase it I would appreciate it. As for which method is better, it depends. If you ask me I'd say that the 1st method (disassembling the weapon) is good for the "extra" pieces. By extra I mean the parts like the pump, trigger, barrel etc... But if you try that method on faces that are part of the weapon's main body then you'll see that the normals of the weapon will be slightly affected. It's hard to explain it so if you want you can try it yourself as a test

      @viperskins@viperskins5 ай бұрын
    • @@viperskins I see, so masking is typically for when you want to split up a part of the body that isn't already split up in the UV sheet as a separate sections?

      @s1rkus@s1rkus5 ай бұрын
    • @@s1rkus Yes that's a good way to put it

      @viperskins@viperskins5 ай бұрын
  • great video everything stil works for blender 4.0 but the uv sheets for the nova are now different

    @garyschott9752@garyschott9752Ай бұрын
    • Thank you! Make sure you are working with the proper uv sheets. You might have downloaded the old version!

      @viperskins@viperskinsАй бұрын
  • Thank u please make a whole series from start to end like how skins change or show some easter eggs when their conditions change. Show us how to make stickers, try to replicate breakdown or reproduce popular skins in the workshop like the Ak transperant prism skins were made. So that we can have a hands on, ans that's how it's more fun and enjoyable. You should start a series which teaches How to make Ak-Redline? Beginner friendly. Trust me it will work.

    @mayureshrawal@mayureshrawal5 ай бұрын
    • I have many plans for the future,and from your suggestions i can expect that you'll be pleased

      @viperskins@viperskins5 ай бұрын
    • Thank u Giga Chad

      @mayureshrawal@mayureshrawal5 ай бұрын
  • Thank you i now get the 10 minute mark thing but im making that but like a awp but i dont know how to cut the uv sheet?

    @UnityRP-DOGI@UnityRP-DOGI2 ай бұрын
    • What do you mean by cut the uv sheet?

      @viperskins@viperskins2 ай бұрын
  • dam you have the uv sheets I will definitly use that

    @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • Go for it 😀

      @viperskins@viperskins5 ай бұрын
    • I will@@viperskins

      @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
  • sugestion after finishing this tutorial series group it up into a 2h long tutorial so we can try our hand at everything whitot moveing thruw yt

    @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • I will create a playlist for that

      @viperskins@viperskins5 ай бұрын
  • I was wondering if it's possible to use two principled bsdr, without them linking. I have an AK that has chrome, and I have my wood already finished. I masked the metal texture, and also pulled a part from the gun like you did. But now every time I try to use another principled BDSR for some accents I want to make gold, it just ignores it and prioritizes the one that is linked to the chrome and wood textures. it does nothing to the parts I want to change to gold, and its on a different material page.

    @ayoreezy@ayoreezy4 ай бұрын
    • If I understand you correctly you have 2 materials assigned to the same part that you separated. In that case, if you want the entire part to have one of these materials then remove the other one that you don't want. If you want the part to have 1 material on some areas and the other on the other areas then go to Edit Mode, select the faces you want to be golden, click on the gold material and click on the Assign button (Should be right below the materials list when you're in Edit Mode. Let me know if I understood you correctly and if my solution solves your problem

      @viperskins@viperskins4 ай бұрын
    • @@viperskins I figured it out, never seen the reply. it was a pretty simple fix. the new problem I have is how to get the engrave to work. My UI just doesn't look the same when you go to texture paint. all i have is tex brush and i cant select bump like you do. I managed to get it to work on the stock by manually adding the texture image and bump nodes, but I wanted it on the metallic piece. cant get it to work.

      @ayoreezy@ayoreezy3 ай бұрын
  • Make sure to stay in the PBR range when choosing colors

    @freddymausyt@freddymausyt4 ай бұрын
    • Yes.... I discuss this in detail in the 4th part

      @viperskins@viperskins4 ай бұрын
  • hey Viper i have a question, when i import the revolver model that i downloaded from cs2 official folder. There is a one more ammo cylinder on the grip, what should i do.

    @repkamon7@repkamon72 ай бұрын
    • Valve has truly screwed up when they made the new weapon models! For some reason they added the bullets into the models in weird places. You can discard the bullets, and I suppose for the revolver they added the cylinder instead. I suggest that you separate the extra cylinder from the rest of the weapon and keep it aside just to be safe, but i'm pretty sure you don't need it

      @viperskins@viperskins2 ай бұрын
  • how do you aply a wood texture on 4.1 blender version ? isnt a musgrave now its called noise texture

    @user-zc7uj1nw2y@user-zc7uj1nw2y29 күн бұрын
    • Musgrave and Noise textures are two different textures. I have Blender 4.0.2 and it does contain Musgrave. Also you don't have to follow my way of making wood. There's an infinite number of ways to make wooden texture

      @viperskins@viperskins29 күн бұрын
  • 11:03 After dividing the weapons into muzzles, megazines, barrels, etc If I select muzzle and go into shading and work on it, the content I want to apply only to muzzle also applies to megazine and barrel, and if I press barrel and press the "unlink data" button, the shading content will be deleted from all parts. Is there a solution?

    @g.n.r.5082@g.n.r.50825 ай бұрын
    • The other parts have the same material you're working on. That's why the other parts get changed as well

      @viperskins@viperskins5 ай бұрын
    • @@viperskinsI found the solution.

      @g.n.r.5082@g.n.r.50825 ай бұрын
  • What do you think about Adobe Substance Painter? I know it's a common thing in pipeline of professional skinmakers

    @meowkoos@meowkoos5 ай бұрын
    • Substance Painter is amazing, but can cost a lot of money. I own the Steam perpetual license so i played around with it and it's very good and can save a lot of time. But i prefer to talk about free and open-source tools because not everyone is willing to pay all this money just to dip their toes in graphics and skins. But as a graphics tools and for creating skins it's excellent

      @viperskins@viperskins5 ай бұрын
  • Any tips for relatively easily recreating a skin previously done for CS:GO?

    @atanaspopovski7236@atanaspopovski72364 ай бұрын
    • This is something i'm currently struggling with as well. I'm trying to come up with something and I promise to share whatever I find

      @viperskins@viperskins4 ай бұрын
  • any chance you could also add gray scale roughness maps to the website?

    @mikeylive98@mikeylive985 ай бұрын
    • The ones in the website are the ones that I found in the Valve files. Once I get the chance I'll try to convert them into greyscale. But I can't promise it'll be done anytime soon :)

      @viperskins@viperskins5 ай бұрын
  • Hey when i create SVG image on inkscape, they are clear. But when I export them as PNG, they become pixelated. Since you cannot use SVG for stencils, what can I do?

    @wolfheart5408@wolfheart5408Ай бұрын
    • Make the SVG image large enough before exporting to PNG. It doesn't have to be huge but not tiny

      @viperskins@viperskinsАй бұрын
  • how do i delete a part from the metal cause i want some parts to be leather but i cant remove metal cause it removes all metal

    @UnityRP-DOGI@UnityRP-DOGI2 ай бұрын
    • Did you watch the video? Because it answers your question

      @viperskins@viperskins2 ай бұрын
  • Hey great tutorial! I have watched all episodes twice by now. I have just now encountered an unexpected issue though. I was working on the Mac10 as my first skin. In the model there are three spots that I believe are supposed to be welds (one on the top of the weapon, connecting the sight to the main body, and two on the side of the trigger area, connected to the grip). You can paint these small areas and the changes will show up normally in the appropriate spots on the UV in the image editor. But when you select them in edit mode, while viewing the UV in the image editor, the areas are not highlighted. As a consequence, when baking the final UV map, these spots are completely ignored and appear black in the workshop. Does someone know a fix? I am at a loss here.

    @domeomega1357@domeomega1357Ай бұрын
    • I am happy to report that I have solved the issue. In the UV Editing tab I discovered that some UV islands were outside of the image. I had to manually drag them back to their spots. Cheers

      @domeomega1357@domeomega1357Ай бұрын
    • I was just checking your issue right now.... May I ask how did you drag them back to their spots? Did you do it by hand (Selected the faces and started dragging with the mouse)? Because if so then they might not be put exactly where they belong. It's really weird why the model behaves like that. It seems like a bug from Valve's side. Anyway if you want to know the exact spots of the islands then i found out by painting over the spots you mentioned. If you want i can send you an image of the exact spots (If interested send me a message on one of my social media accounts)

      @viperskins@viperskinsАй бұрын
    • @@viperskins Well yeah I did do it by hand. I used the default colors map I found on your website as a guide and went as precise as I could. Still probably a couple pixels off but for my skin it seems to have done the trick. It looks pretty good now.

      @domeomega1357@domeomega1357Ай бұрын
    • @@viperskins oh and I also first found them by painting them of course. It was quite a relief when I discovered this issue, because I was thinking that I had somehow messed things up myself

      @domeomega1357@domeomega1357Ай бұрын
    • @@domeomega1357 Well done... I always love it when people manage to find the solutions by themselves! Good job :)

      @viperskins@viperskinsАй бұрын
  • Photopea is a free alternative to photoshop that emulates it in the web browser

    @Eutaxy@Eutaxy2 ай бұрын
    • Good to know

      @viperskins@viperskins2 ай бұрын
  • Good job man! really useful video

    @roboguerreiroCSGO@roboguerreiroCSGO17 сағат бұрын
    • Thank you kind sir!

      @viperskins@viperskins17 сағат бұрын
  • Bring out the Gimp

    @CzlowiekDrzewo@CzlowiekDrzewo2 ай бұрын
    • I think the Gimp sleepin!

      @viperskins@viperskins2 ай бұрын
  • when i try ctrl + J to join, it doesn't work is there an alternate method?

    @user-yu3ut8ev7d@user-yu3ut8ev7d2 ай бұрын
    • It should work: 1. Make sure that you're in Object Mode and not in Edit Mode 2. Click on the object that you want to join, then while pressing shift click on the other object with which the 1st object should be joined. The 1st object should be highlighted orange and the 2nd object should be highlighted yellow. Let me know if it works

      @viperskins@viperskins2 ай бұрын
    • @@viperskins I think I know the solution for this problem. The problem is, that you can't use CTRL+J while having your cursor on the collection screen. Put your cursor on the object screen and press CTRL+J and it should work. Took me 30min to figure this out :D

      @NeutroxFTW@NeutroxFTWАй бұрын
  • Are the obj. on the cs2 site already uv unwrapped?

    @YannickVon_3D@YannickVon_3D5 ай бұрын
    • Yes of course. Just import the obj files and start texturing. Do NOT make any changes in the uv sheet. If you unwrap the uv in a different way the skin will be messed up in the game

      @viperskins@viperskins5 ай бұрын
    • @@viperskins thanks for the quick answer!

      @YannickVon_3D@YannickVon_3D5 ай бұрын
  • Hi, I made an entire model of a knife from scratch, how do I import it into workshop tools?

    @Theroguefrenchman@Theroguefrenchman4 ай бұрын
    • I don't know how to import custom made objects into CS2. There might be videos about these things somewhere on KZhead. But you should know that custom objects made by users will never be accepted into the game

      @viperskins@viperskins4 ай бұрын
    • @@viperskins Oh, really? Was it always like this or just when Counter Strike 2 came out?

      @Theroguefrenchman@Theroguefrenchman4 ай бұрын
    • ​@@Theroguefrenchman Always. In the FAQ page of the CS2 workshop, under the question "My item just got rejected. Why?", they mention this as one of the reasons: "Technical Limitations: We're currently only accepting maps and weapon finishes. Model changes, new weapons, and animations all sound fun and interesting but we aren't ready for them. "

      @viperskins@viperskins4 ай бұрын
  • dam i just came back

    @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • Welcome! 🙂

      @viperskins@viperskins5 ай бұрын
  • Can one use substance painter too?

    @YannickVon_3D@YannickVon_3D5 ай бұрын
    • Definitely. You can use any editor you like. I use Blender in the tutorial because not everyone is willing to pay for tools like substance painter

      @viperskins@viperskins5 ай бұрын
    • @@viperskins totally understandable. I only have painter because I can use a Studenten license

      @YannickVon_3D@YannickVon_3D5 ай бұрын
    • @@YannickVon_3D Use that license as much as you can. Substance Painter is a great tool and will save you lots of time and effort!

      @viperskins@viperskins5 ай бұрын
    • @@viperskins I will!

      @YannickVon_3D@YannickVon_3D5 ай бұрын
  • 🤦‍♂For those who are struggling with the control + J. I've found the solution. When your mouse cursor is hovering the 3D Viewport, it'll work. But in other layers or areas, CTRL+J won't work.

    @ggoorrggoonnzzoollaa@ggoorrggoonnzzoollaaАй бұрын
    • Yeah that's a good point. I had someone asking me about CTRL + J not working and I didn't think of that. This is similar to how Alt + S won't save your bake result or your drawing images unless your mouse is over the 2D section

      @viperskins@viperskinsАй бұрын
  • a + m and divide by the distance to disassemble weapons without searching for hidden polygons I didn't know that before either, it was painful for me to watch)

    @draft_workshop@draft_workshop5 ай бұрын
    • I actually didn't know that! It's weird because I searched all over the internet and didn't find any helpful tip. Thank you very much! However be careful because the merge changes the model. The change won't affect the baking process, but if you later render images of the weapon with your skin then it might look a bit off. Just something to keep in mind. But again thanks a lot for the help. I might make a quick video later to mention this

      @viperskins@viperskins5 ай бұрын
  • an how can we get black texture if it is not allowed ? xD

    @heykuze@heykuzeАй бұрын
    • Use the lowest allowed value, it should be dark enough. If not then you can make it darker using dark values in the AO map. However i don't think aiming for venta black color is a good idea

      @viperskins@viperskinsАй бұрын
  • I had to rewatch this video cause I accindently reset blender without saving any progress and i was in video 2😅

    @6-30Gaming@6-30GamingАй бұрын
    • Ouch! Though in the future one thing you can do is to go to File -> Recover and try either Last Session or Auto-Save. These can help in case Blender crashes, though i never tried them when I manually mess up Blender

      @viperskins@viperskinsАй бұрын
  • It's crazy how much sin creators can make just from 1 skin

    @stormgame8008@stormgame8008Ай бұрын
    • You mean money-wise?

      @viperskins@viperskinsАй бұрын
    • @@viperskins yes

      @stormgame8008@stormgame8008Ай бұрын
    • Yeah I can only imagine 🤑

      @viperskins@viperskinsАй бұрын
  • the ctrl-t didnt work for me? 10.20

    @UnityRP-DOGI@UnityRP-DOGI2 ай бұрын
    • Please watch 2 seconds after the 10:20 mark. Also watch the video from the beginning to understand!

      @viperskins@viperskins2 ай бұрын
  • This UV Map :

    @fabiandziaowy7937@fabiandziaowy79374 ай бұрын
    • wut?

      @viperskins@viperskins3 ай бұрын
  • dude ur aim pointing cringes me more than it should :D DON´T AIM ON THE GROUND!!!

    @Maririo93@Maririo932 ай бұрын
    • But..... but it worked :(

      @viperskins@viperskins2 ай бұрын
  • Hi Viper, do you have a discord for your community?

    @FLUMBARDING@FLUMBARDING3 ай бұрын
    • Not yet. Hopefully I will create one some day in the near future

      @viperskins@viperskins3 ай бұрын
    • @@viperskins thanks, be sure to add it to your yt community tab when done :D

      @FLUMBARDING@FLUMBARDING3 ай бұрын
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