CS2 Skin Creation Tutorial 4: Workshop Item Editor

2023 ж. 26 Қар.
8 126 Рет қаралды

In the 4th part of the tutorial we talk about the Workshop Item Editor of CS2 and set the settings to view the Nova Relic skin.
3rd video of the tutorial: • CS2 Skin Creation Tuto...
Check out my website: www.viper-skins.com
Buy and sell skins safely at bitskins.com/?ref_alias=viper
Viper Steam Workshop: steamcommunity.com/id/vipersk...
CS2 site: www.counter-strike.net/worksh...
Blender: www.blender.org/
GIMP: www.gimp.org/
Krita: krita.org/en/
Inkscape: inkscape.org/
Song: Summer Martin & AXM - Nalu
Music provided by Vlog No Copyright Music.
Video Link: bit.ly/45Xbqdt

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  • big ups man this series helped me so much if i do ever get skin added i will put a little easter egg in for you

    @akapanda8227@akapanda82275 ай бұрын
  • I've discovered that for the material mask texture, the R channel is used for metallic parts of the weapon, while the G and B channels are used to overwrite the default textures of the weapon so that your custom skin and the default skin don't overlap

    @tonyh9102@tonyh91025 ай бұрын
    • So you mean that if I only change the R channel I can change the metallic value of areas that have the default texture? Quite interesting. But this is more relevant to the Patina style since in the Gunsmith style the skin overrides the entire texture of the weapon. Thank you for the info. Will play around with it and see for myself!

      @viperskins@viperskins5 ай бұрын
    • @viperskins I made a gunsmith skin for the glock. I ended up finding out the default ambient occlusion texture was still showing the old handle grip grooves when I didn't have any on my skin. For the R channel, you can paint the whole weapon metallic if you wanted to, I found the info by hovering my mouse over the material mask checkbox area. Btw great job on the tutorial series, definitely helped me a bunch, when making my skins

      @tonyh9102@tonyh91025 ай бұрын
    • @@tonyh9102 Any idea how to remove or prevent unwanted artifacts/pixelation?

      @aikkozumarraga8737@aikkozumarraga87374 ай бұрын
  • Thank you so much for tutorial!!! Very nice and helpful

    @svemirskapolicija@svemirskapolicija3 ай бұрын
  • Very nice and deep exlanation, u have really best mentor skills bro, thank u for ur geate job. ❤

    @ALIENSSS@ALIENSSS5 ай бұрын
    • Thank you so much for your nice words!

      @viperskins@viperskins5 ай бұрын
  • nice work man,this was a true perfect series with all details,thanks for helping us creating our skins,altho i have a request,if you may make another tutorial on how to make a cs2 map,if possible.

    @trollboy3664@trollboy36646 күн бұрын
    • Thank you very much for all your nice comments! It means a lot to me to get such a great feedback :) As for maps quite frankly I haven't tried my luck with them at all (YET!). I'm currently working on a new sticker tutorial but some events in my life interrupted my work. I will resume working on the tutorial very soon.

      @viperskins@viperskins5 күн бұрын
  • the albedo option on the console is really useful, didnt know it existed, I only found a way to access it via command but by activating with just 2 clicks is amazing

    @kuriosagamisou1330@kuriosagamisou13305 ай бұрын
    • If you're talking about the mat_fullbright command then it's exactly the same. In fact if you click on the Albedo option in the ConVar tool you'll see in the console that it runs the same command. But as you said, through the UI is much easier :)

      @viperskins@viperskins5 ай бұрын
  • thank you for these videos. really appreciate it

    @ramomate1705@ramomate17054 ай бұрын
    • My pleasure :)

      @viperskins@viperskins4 ай бұрын
  • Another amazing video!

    @FyXeeu@FyXeeu5 ай бұрын
    • Thank you very much :)

      @viperskins@viperskins5 ай бұрын
  • nice new part I hope that you have a succesful channel in the future (1mil subscribers)

    @YourFriendlyNeighborhoodBalkan@YourFriendlyNeighborhoodBalkan5 ай бұрын
    • Haha thank you so much my friend :)

      @viperskins@viperskins5 ай бұрын
  • Thank you so much for this Short wonderful series.. i am applying it to make it muscle memory.. 1. How to resolve ConVar blue error? It will be great if you make one video on it including 2. Text on Guns and various techniques and effects with Text to achieve great art.. 3. Last how to Full Screen while inspecting or previewing our skin?..... Keep posting new videos and share your wisdom with us. Thanks in advance Viper

    @Life_Force_Power@Life_Force_Power5 ай бұрын
    • Thank you so much for your continuous support. Your kind words mean a lot to me and I truly appreciate the nice comments :D Regarding your questions: 1. Many are asking me the same question so I guess I'll make a video about it. But the answer is quite simple: You need to change the colors of the albedo map. No way around it. You can either change the colors you chose in Blender and then rebake, or simply select the dark/bright colors in GIMP and replace the colors with something brighter/darker according to your need. 2. When I write text on the gun i usually use a stencil with the text as image (As I did in the Part 2 of the tutorial). And sometimes when i want the text to look sloppy like it was carved with a knife I either use my mouse or my drawing tablet and write whatever I want by hand. 3. For Full Screen view simply go to the settings of the game, go to Video and select the resolution to be 1920x1080

      @viperskins@viperskins5 ай бұрын
  • Thank you very much for great tutorial Viper. I have a question. Do i have to use 4k resolution setup while making skins? I have 1080p setup. Does it effect the outcome? I can use Nvidia DSR if that is the case

    @semreek289@semreek2893 ай бұрын
    • My pleasure man :) High resolution setups are good for taking screenshots and capturing videos of your skins. Obviously the higher the resolution the better, but it does not affect the quality of your skins, just the screenshots and videos. Also, I use 1080p as well, and it's ok, it does the job!

      @viperskins@viperskins3 ай бұрын
  • Hi, a very cool tutorial, but I have a problem, when transferring maps to the workshop, the colors are dark, unlike what I see in the blender, please tell me what my mistake is?

    @palic007WOT@palic007WOT3 ай бұрын
    • Thank you! Does your skin has a metallic texture in it? If so, when you baked did you set the metallic value to 0? If not then your texture will appear black. Watch the 3rd video of the tutorial to learn more about how to bake: kzhead.info/sun/eNVme9yji5iml6s/bejne.html

      @viperskins@viperskins3 ай бұрын
  • Help pls. Help!! I do everything as you mention in the video, but when applying the texture, it shows me the weapon with the disorganized UV. I have compared my UV with the original UV, and it is perfect. I have all the parameters just as you have them. What do you think could be the problem?

    @BRHM9604@BRHM96044 ай бұрын
    • You might have downloaded the wrong models. In the Counter-Strike site, under the resources section you can find the old and the new models. In order to make CS2 skins you have to use the new models. If you use the old models then your skin will look messed up. If you're 100% sure that you used the new models then check the parameters in the Workshop Item Editor again

      @viperskins@viperskins4 ай бұрын
  • Amazing job ! Realy amazing ! Have one question - any posibility to use a skin I created without need to be aproved and wait for votes. Just for me, not interested for sell, trade, etc.

    @LaurentiuCL@LaurentiuCL5 ай бұрын
    • Thank you very much :) Regarding your question, unfortunately no. Until your skin is officially accepted you cannot use it outside the Inspect and Preview options of the Workshop Item Editor

      @viperskins@viperskins5 ай бұрын
  • For some reason when i apply the maps to the model in game the maps make the gun look lower poly in the back towards the stock. Did I do something wrong in the baking stage?

    @theracingroveralt@theracingroveralt10 күн бұрын
    • Lower poly or does the weapon look a bit jagged? If it's the latter then it might be that the normal map bake also contains the geometry of the weapon's mesh (open the normal map image and see if it contains anything besides what you drew). This can happen if you're using Blender 4 or a newer version. To fix it check out this shorts video: kzhead.infoJpGvl0yA09o?feature=share

      @viperskins@viperskins10 күн бұрын
  • Great video! Will you be making a new updated series for making stickers for CS2?

    @harryjoe246@harryjoe2465 ай бұрын
    • Yes! The plan is to create a new tutorial for stickers after i'm done with skins :)

      @viperskins@viperskins5 ай бұрын
  • Having issues with texture placement. I've tried to play around with the offsets but it doesn't work. Also, just my moving 0.01 with x/y offset, the textures moves a lot making it hard to understand how much I need to adjust to make it fit. I have cs2 skins and first I tried to just put all offsets at 0 but it doesn't work. Any idea?

    @besprutad@besprutadАй бұрын
    • 1. Check that you're using the CS2 models and not the old CSGO ones 2. Make sure that the Texture Scale is set to 1 3. Make sure the ignore_weapon_size is checked

      @viperskins@viperskinsАй бұрын
    • @@viperskins Yes, I downloaded both resource folders from the link and accidentally took the objs from the wrong folder. Thnx

      @besprutad@besprutadАй бұрын
    • @@besprutad Delete the old folder you won't need it (At least not for CS2 skins)

      @viperskins@viperskinsАй бұрын
  • Hello Viper your tutorials are the best, but I have a problem like you said in 11:49 I did an unforgiveable mistake, ConVar shows me blue colours in some parts in my skin, what should I do now ? I am a beginner at these things

    @flixeris4971@flixeris49715 ай бұрын
    • Thank you for your nice words :) Regarding the colors, can't you simply change the colors? How did you create the skin? In Blender?

      @viperskins@viperskins5 ай бұрын
    • @@viperskins I created my skin in blender and used black colour on some parts, Now these parts are shown as blue in ConVar, I can remake it if that's the only way and don't use black color. (Sorry for long reply, I was ill in past few days)

      @flixeris4971@flixeris49715 ай бұрын
    • @@flixeris4971 No worries, I hope you're feeling better :) I suggest that you simply change the colors in Blender and rebake. Another way to fix this would be to open the albedo map in GIMP, select the black colors and replace them with what you want. Both ways (Blender or GIMP) are perfectly fine. But yes, you do need to change the Albedo map, but it's not supposed to be too much work. The hard part is behind you already :)

      @viperskins@viperskins5 ай бұрын
  • That rly helped❤

    @yeehaaaaalaa@yeehaaaaalaa5 ай бұрын
  • Thank you so much for your tutorials. With your help I've made my first skin. But the Albedo test shows me, that my color for the wood is too dark. Can you tell me, how I can change them to the wright RGB range? 😊

    @Loki1488x@Loki1488x5 ай бұрын
    • You're most welcome :) Regarding your wood being too dark, just raise the brightness of the colors in Blender (Or whatever tool you used). If you're using Blender, if you created the wood the way I did then click on the colors of the Color Ramp node and raise the pointer of the black-to-white bar a little bit for both colors. I hope that helps

      @viperskins@viperskins5 ай бұрын
  • Fantastic series, thank you so much 😁 but Alpha my good man, I need your advice! I'm debugging my skin using convar. I can't seem to iron out why the outline of my Nova's metallic parts have a very thin blue outline that increases with wear. Just the outline, not the rest of the metal. Tinkering and trying to work out how to remedy. Any guidance would be greatly appreciated 😀 thanks for all the hard work!

    @BinaryArmsCo@BinaryArmsCo5 ай бұрын
    • Thank you so much! Regarding the convar issue.... Maybe try and set brighter colors for the Patina wear, base metal and grime? Try it maybe it will solve the issue. Also if the blue line is very thin then it might not be a big issue. But just to be on the safe side try the solution I suggested above. And please let me know if it helps (Or not!)

      @viperskins@viperskins5 ай бұрын
    • Definitely helped a little, just now trying to edit the shading to remove random convar blues in the wood! Can't wait for the new video. So pumped to submit my first skin - until then, I'll be digesting every video on Blender I can find! @@viperskins

      @BinaryArmsCo@BinaryArmsCo5 ай бұрын
  • yo how long does it take for the workshop tools to inspect when clicked on inspect button? I legit waited for 10 minutes and its just showing loading icon. I have rtx 3050 so i dont think its the system wither. Thanks for the guide too

    @wolfheart5408@wolfheart54082 ай бұрын
    • It should be a few seconds not more. Maybe reboot your computer, or make sure no other heavy processes are running simultaneously. You're welcome ;)

      @viperskins@viperskins2 ай бұрын
    • @@viperskins i tried all those, it still persists. Ill try to check a few other places for help. if i figure something out, ill let people know here. Btw, when the workshop tools are launched, CS2 is also launched in the background right, is it in fullscreen or window? for me its windowed but i saw that for a few others its fullscreen. Theres no option for me to fullscreen it, might be the issue, idk. Thanks

      @wolfheart5408@wolfheart54082 ай бұрын
    • @@wolfheart5408 You can set CS2 to be fullscreen in the game settings when you launch the workshop tools. Set it to 1920x1080 (Or whatever your monitor resolution is) and it will become full screen for you as well. And yes if you manage to figure out your issue please update us :)

      @viperskins@viperskins2 ай бұрын
    • ​Turns out many people are facing the issue, especially if you have windows 11. Many people say it's because of a new update. I'm yet to find a solution, if I do, I'll post a comment

      @wolfheart5408@wolfheart54082 ай бұрын
    • @@wolfheart5408 Oh interesting! I'm actually still on Windows 10 so maybe that's why I don't face the issue

      @viperskins@viperskins2 ай бұрын
  • When i apply wear and inspect the nova ingame the wooden parts also wear off. (Its grey underneath) Another problem i have is that the game is crashing when I try to preview the skin ingame. (Inspecting works just fine btw.) Thanks for any help.

    @lauritzscholz1371@lauritzscholz137128 күн бұрын
    • Regarding the wear, did you add an alpha channel? Regarding the crashing, I have no idea. Are you running any heavy software in the background alongside CS2? If so that can cause crashes

      @viperskins@viperskins27 күн бұрын
  • Yo Viper, greet video my dude! hope you're doing good

    @letsjam4777@letsjam47775 ай бұрын
  • Hello! Great tutorials. I have my first skin. For some reason, though I run into a problem where the workshop just keeps loading when I press inspect or preview. Do you have any idea why that could be?

    @fd04mcred@fd04mcred3 ай бұрын
    • If you make changes then the workshop will load..... Or did i misunderstand your issue?

      @viperskins@viperskins3 ай бұрын
    • I mean, when I click "inspect" in the workshop, it will just start loading for infinity. But it never actually loads in. It worked yesterday, but today it just doesn't. I have the same UV map, I restarted my PC, ran the workshop as admin, reinstalled CS:GO, so at this point I don't know what's the problem. In fact, it doesn't load any other model either.@@viperskins

      @fd04mcred@fd04mcred3 ай бұрын
    • @@fd04mcred Never saw this TBH and it sounds very weird. I doubt it has to do with your item. It might be worth contacting the CS support

      @viperskins@viperskins3 ай бұрын
    • I don't know if I just forgot to send it, or if my response was deleted because of an imgur link, but here is what I forced out of the task manager: Failed loading resource: "materials/dev/hair_render_volume.vmat_c" (ERROR_FILEOPEN: file not found) Failed loading resource: "materials/dev/hair_shading_cs.vmat_c" (ERROR_FILEOPEN: file not found) Failed loading resource: "materials/dev/hair_processing_cs.vmat_c" (ERROR_FILEOPEN: file not found) Do you have any idea how could I solve this? I did check the integrity of the game files and it found no problems. @@viperskins

      @fd04mcred@fd04mcred3 ай бұрын
    • @@fd04mcred @viperskins i have the same problem.. i try to inspect an example paintkit which originally is in workshop tools. Even this dont load. Were you able to solve your problem ?

      @user-xv4vi5bx9k@user-xv4vi5bx9k3 ай бұрын
  • Hello Viper, I've been following your tutorial and have the Blue flashing issue in my wood texture how do i solve that ??

    @pangtundure@pangtundure5 ай бұрын
    • It means that the colors you chose for the wood are a bit too dark. Try to change the colors into something brighter (RGB range for non-metallic textures should not be below 55 as the guide says)

      @viperskins@viperskins5 ай бұрын
    • @@viperskins it's like some part of the wood 🪵 like stripes which looks okay on FN but at 0.7 ish it's gets a bit overflowing

      @pangtundure@pangtundure5 ай бұрын
    • @@viperskins could i be able to fo that on the UV map from Gimp or do i need to change the color from my blender where I've setup the color ramp ??

      @pangtundure@pangtundure5 ай бұрын
    • @@pangtundure I think it would be better to do it in Blender but it's also possible to do it in GIMP. Another thing that you can do is to limit the maximum wear of the skin to around 0.7 if that's where it starts causing issues. But i think it's preferable to change the color to something brighter

      @viperskins@viperskins5 ай бұрын
    • @@viperskins I'm making fixing it and hopefully it'll get fixed soon. I'm also working on the awp and stuff.

      @pangtundure@pangtundure5 ай бұрын
  • Thank you for your service… will you go over how to make custom wear patterns?

    @MorningStarCS@MorningStarCS5 ай бұрын
    • In the 3rd part I talk briefly about the alpha channel. If you want a specific pattern for your wear then you need to apply this pattern in the alpha channel as well. Also, you need to use a style that supports the use of alpha channel. The ones that are relevant to patterns are the Hydrographic and Anodized Multicolor styles (If you use Spray-paint or Anodized Airbrush it won't work)

      @viperskins@viperskins5 ай бұрын
  • Amazinggg🎉🎉

    @EZBitesDelights1@EZBitesDelights15 ай бұрын
  • I understood correctly that it is not necessary to use vteditor for cs 2?

    @artemosipov1650@artemosipov16505 ай бұрын
    • You understood correctly. No need for the VTFEditor to create CS2 skins

      @viperskins@viperskins5 ай бұрын
  • 12:28 What happens if the skin flashes blue? This is because I don't see a big problem from the outside.

    @g.n.r.5082@g.n.r.50825 ай бұрын
    • It's what I say exactly at the timestamp you mention!

      @viperskins@viperskins5 ай бұрын
    • @@viperskinsSorry, I think I was too hasty. To make a skin for the first time. It looks like every step is difficult. I try hard to find what part is error.😅

      @g.n.r.5082@g.n.r.50825 ай бұрын
    • @@g.n.r.5082 haha no worries! Yes I totally understand what you're saying. First time it's hard, but with each new skin the process will become easier. Just keep at it and eventually it will become better and better

      @viperskins@viperskins5 ай бұрын
  • I don't know if I just forgot to send it, or if my response was deleted because of an imgur link, but here is what I forced out of the task manager: Failed loading resource: "materials/dev/hair_render_volume.vmat_c" (ERROR_FILEOPEN: file not found) Failed loading resource: "materials/dev/hair_shading_cs.vmat_c" (ERROR_FILEOPEN: file not found) Failed loading resource: "materials/dev/hair_processing_cs.vmat_c" (ERROR_FILEOPEN: file not found) Do you have any idea how could I solve this? I did check the integrity of the game files and it found no problems. I am writing an other comment, because now it won't let me reply to my own for some reason.

    @fd04mcred@fd04mcred3 ай бұрын
    • maybe try downloading the workshop item editor again.... Go to Steam -> Library -> CS2 -> Manage -> DLC, uncheck the Workshop Tools and then check it again

      @viperskins@viperskins3 ай бұрын
    • I tried it, and it didn't work. Well, thanks for trying. I'll reply to this comment if I find out anything. Also, I watched the CS:GO series and now I am watching the CS2 as well on how to make skins, and I can say that your video making skills have improved a lot. It's cool. Also the fact that you are referring to problems from the old video's comment sections. Good job.@@viperskins

      @fd04mcred@fd04mcred3 ай бұрын
    • ​@@fd04mcred Thank you very much for the nice comment

      @viperskins@viperskins3 ай бұрын
  • When i press inspect i get "asset (name of my shit) missing content path. what do i do?

    @TomtFNofc@TomtFNofcАй бұрын
    • Have you moved the location of your shit? Maybe to a different folder in your file system?

      @viperskins@viperskinsАй бұрын
  • i finnally fixed it. and the skins are on place but yeah the colors and blue and pink on convar. Any advice on how should I attempt to fix it?

    @sakkhorislam3986@sakkhorislam39865 сағат бұрын
    • Simply change the colors

      @viperskins@viperskins29 минут бұрын
  • Nice

    @Dip661@Dip6615 ай бұрын
  • hi viper my skin looks so dark in CS2 but its so good in blender can you help me out ?

    @RizzardGame@RizzardGame5 ай бұрын
    • Things that might make your skin look dark in the game: 1. You're using a Roughness Texture and the colors are too bright (Skin is too rough). 2. You're using an AO map with dark colors. 3. Your skin style is Gunsmith/Patina and the Patina tint color is dark. Set it to Fully white. For now let's try those and let me know if fixing any of these points fix your problem

      @viperskins@viperskins4 ай бұрын
    • Yeah Thnx And the Problem Was that i havent disabled metallic before i bake the albedo ! @@viperskins

      @RizzardGame@RizzardGame4 ай бұрын
  • i keep getting "error code 1" when i try to preview my skin. any help?

    @nigerianstatue3411@nigerianstatue34114 ай бұрын
    • I don't know the meaning of their error codes. You need to read the rest of the error. But from what I've seen in the past, one of the things that can cause errors is having the resolution of the UV maps not to the power of 2, meaning that they're NOT 1024x1024, 2048x2048, 4096x4096 etc.... Check that your maps have proper resolutions. Another thing that might help is simply to try again. I once got a compilation error and i simply tried again and it worked

      @viperskins@viperskins4 ай бұрын
    • @@viperskins i've done texture work in the past therefore it definetly wasn't the power of 2 problem, i digged into it and turns out that the paint kit files were in the wrong folder, so i just had to move them to the previous directory contrary to the one they were in.

      @nigerianstatue3411@nigerianstatue34114 ай бұрын
    • Oh ok, good to know. Thank you for the update, I'll keep that in mind in case someone asks about it

      @viperskins@viperskins4 ай бұрын
  • I followed the tutorial but the uvs dont line up properly, I even fixed the offset and rotation with no luck.

    @SicTyrannis559@SicTyrannis5595 ай бұрын
    • Are you using the CS2 models or the CSGO ones?

      @viperskins@viperskins5 ай бұрын
  • Can you do a video that explain how to create and load cs2 stickers??? Please

    @gustass1134@gustass11345 ай бұрын
    • Yes. It's on my TODO list. Stay tuned :)

      @viperskins@viperskins5 ай бұрын
  • Totally agree about the skin import process. Its really stupid and it needs to be changed asap. Its also really annoying that the settings defaults to pattern based skins. Valve fix!

    @ysteinEngan@ysteinEngan5 ай бұрын
    • I've never seen a system where you can load files from your computer but only if you put them in a certain folder! Such things are usually done when you want to trick/hack a system that doesn't receive files as input and you feed it the file as a workaround. I'm glad I'm not the only one bothered by this! Also true about the settings defaulting to pattern based skins. The offsets limits should default to zeroes

      @viperskins@viperskins5 ай бұрын
  • Is the custom mask file necessary?

    @GamingGiGiYO@GamingGiGiYO5 ай бұрын
    • It depends on what you want. If you're happy with the default division of Patina/Regular parts of the gunsmith/patina styles then you can ignore it

      @viperskins@viperskins5 ай бұрын
    • @@viperskins If you try to drag and bake every part at once, only a part of the weapon comes out as a bake. How do I solve it?

      @GamingGiGiYO@GamingGiGiYO5 ай бұрын
    • I find the way. Use a same image texture in the shading. My problem's reason is I use different image texture.

      @GamingGiGiYO@GamingGiGiYO5 ай бұрын
    • @@GamingGiGiYO good that you found it! Yes use the same image. There's no need to use more than 1 image

      @viperskins@viperskins5 ай бұрын
    • @@viperskins If I delete cs2, will all the files stored in cs2 workshop tools be deleted?

      @GamingGiGiYO@GamingGiGiYO5 ай бұрын
  • bro my skin is showing showing blue which means it's dark, pls tell me how to fix

    @user-vo4cu9kx7t@user-vo4cu9kx7t4 ай бұрын
    • You need to change the dark color in the Albedo map, either through Blender or in your photo editing tool

      @viperskins@viperskins4 ай бұрын
    • @@viperskinsbro not gonna lie it can take decates i didn't use colors I used pictures I created in blender i can show you but don't know how.

      @user-vo4cu9kx7t@user-vo4cu9kx7t4 ай бұрын
    • @@user-vo4cu9kx7t If you want you can send me pictures on my Twitter or Facebook pages, but in any case if it's hard to edit in Blender then I suggest that you do some color adjustments in GIMP, Photoshop or whatever tool you use. There are many options available such as Color Curves, Levels, color replacement and many more

      @viperskins@viperskins4 ай бұрын
    • @@viperskins thx very much for your help I used photoshop to reduce the darkness, BTW if you don't mind is your router skin accepted yet

      @user-vo4cu9kx7t@user-vo4cu9kx7t4 ай бұрын
    • So you managed to fix your issue? My router skin is relatively new. I published it after the release of the last skin case. So no it's not accepted yet

      @viperskins@viperskins4 ай бұрын
  • I cant put in my item to the workshop. My file explorer doesnt look like yours

    @danilojovanovic3158@danilojovanovic31585 күн бұрын
    • Your windows file explorer doesn't look like mine? Or the Workshop Editor's image dialog is different? Also what do you mean by "can't put in my item"? Do you get an error? what exactly happens?

      @viperskins@viperskins5 күн бұрын
    • @@viperskinswhen i try to do the thing you do at 3:40. You say to take upp file explorer and then you get one small and one big page, i only get one small and it doesnt look like yours

      @danilojovanovic3158@danilojovanovic31585 күн бұрын
    • @@viperskinswhen i copy and paste at the file explorer I get a name of like a file but you get like a paper and then you add the roughness and that stuff.

      @danilojovanovic3158@danilojovanovic31585 күн бұрын
    • @@viperskins can I maybe get your discord and I can maybe share screan or something. The thing is I did a glock so I skipped some of the steps like everything on gimp so instead I made a tga directly

      @danilojovanovic3158@danilojovanovic31585 күн бұрын
    • @@danilojovanovic3158 My man!! At the mentioned timestamp those are 2 file explorers! It's not something related to the game itself! Just copy the tga files to the path where you save your skin, that sums up everything.

      @viperskins@viperskins4 күн бұрын
  • In Workshop map, can I play with bot?

    @g.n.r.5082@g.n.r.50825 ай бұрын
    • I've just tried and it seems that you CANNOT add bots

      @viperskins@viperskins5 ай бұрын
    • @@viperskins Is there a way to color a 3D model using the "Texture paint" function so that it feels like "gradient"? I painted directly on the 3D model, but the colors are unnaturally harmonized.

      @g.n.r.5082@g.n.r.50825 ай бұрын
    • @@viperskins Do you happen to know how to solve the texture paint not working properly when the parts of the weapon are separated into several pieces? I divided the weapons into muzzles and magazines and then specified texture paint for each, but the result was that only muzzles were colored or only magazines were colored.

      @g.n.r.5082@g.n.r.50825 ай бұрын
  • 👏 "Promosm"

    @hendrix9444@hendrix94445 ай бұрын
    • What's Promosm?

      @viperskins@viperskins4 ай бұрын
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