Star Wars: Droid Tutorial - Part 1 - Modeling & UV Unwrapping - 3Ds Max
Hello friends!
I am happy to bring you the latest ChamferZone tutorial in game art creation featuring 3ds Max and Substance Painter!
Star Wars has been a source of inspiration for sci fi and hard surface designs throughout decades and the droid makes for an excellent object in spherical modeling practice. We will also focus on Color ID's, Alpha and Emissive maps throughout it!
All tutorials available at chamferzone.gumroad.com
Required things for the tutorial:
Important post tutorial note!! i.imgur.com/zg5tKhi.png
Reference Image: i.imgur.com/SRU237d.jpg
TexTools (for 3dsmax): renderhjs.net/textools/3dsMax....
Low and Highpoly files for those who just want to follow the texturing part: drive.google.com/open?id=1Y1H...
/ discord ChamferZone - Join our ChamferZone Discord community!
I hope you'll enjoy it! Don't forget to subscribe to KZhead for future tutorials and follow me on Facebook at: / chamferzone
Cheers, Tim
Hello friends, IMPORTANT post tutorial information! Please make sure to do the following at the end of the modeling chapter for our highpoly export in the FBX EXPORT window! i.imgur.com/BvhhY7T.png The other thing is that the cylinder radius should be half of what I suggested in the tutorial. So instead of 63cm you want to make it 31,5 radius to get the exact size ;-) (me and my math skills)
So.. basically, disabling the TurboSmooth toggle in the settings tells it not to disable it during the export, am I right?
Hello Thomas, that's exactly right. Disabling Turbosmooth will tell the FBX exporter that it has to collapse the turbosmooth modifier on top of our mesh which is what we need in order to get it out as highpoly. Without that step we are left with only the base mesh + chamfer modifier edges. I didn't know it before because I always exported as OBJ in the past, however FBX is just generally a better format because it's easy to export color and material ID information and things like that.
Okay! Thanks a lot for the tips and the tutorial! :)
What Cylinder?
Can u make a detailed tutorial on character modeling Thank u
You know what, I'm going to do this tutorial instead of just watching. Artstation is about to be flooded by 50 versions of this droid in a few weeks lmao.
I haven't seen that many actually. °L°
wow. Just When you think you know almost everything about modelling, you watch Tim's tutorial and you realize that there is still plenty to learn from the master. As always fantastic tutorial.
You know you're learning a lot when it takes you an hour to get through 6 minutes of video. :)
As someone with a single income family and very little expendable cash, I thank you for providing this tutorial for free!
Happy to hear it and to provide short-ish free tutorials. More to come in the future even if it always may take some time :-)
Can you share referance image with me?
Obligatory "you should try Blender. It's free"
@@myztazynizta Looks like he took you up on your suggestion :)
29:06 to people new to max, it's Alt+R click. Your tutorial are fantastic as always. Thank you.
thank you so much
You are back. Amazinnnnggggggggggggg!!!!!
Best educational KZheadr that really cares about his followers
This is gold, Tim! My skills have increased a lot since I've been doing your tutorials! I am really happy you have decided to share your knowledge! :)
Tim, the greatest mentor! Thanks for another amazing tutorial!
I absolutely loved your tutorial! It felt like watching a movie! It is the most useful and the most beautiful tutorial that I've watched! Thank you so much for sharing your knowledge with us and I hope that you keep on making this kinds of videos! Absolutely amazing work, thank you again! You sir, have a new fan!!
You make by far the best tutorials I've ever seen! I really like, that you just show everything, every single step, that is so incredibly helpful! If we ever happen to meet, I owe you a couple beer!
At long last ! Super awesome to see you back, Tim!
Never clicked on a video so fast! Thank you!
Can't even begin to tell you how much your tutorials have helped me! Thanks for all the quality content you put out there for us!
Awesome to hear Alex, glad you like them and more to come in the future! Thanks for watching them.
I've just finished this part of the tutorial. I had a couple of times that I was a bit lost and made small mistakes, but it was easily fixed just going back slowly, like some issues with alling edges in place in the unwrap viewport hahaha. Thanks so much for sharing this cool tutorial with us!
Thank you for this great tutorial. Your effort is very much appreciated.
I am so happy to find these tutorials. It's definitely the best channel of 3D modeling on youtube. Thank you for your efforts. God bless you.
Once I'm done with this tutorial I'm purchasing the mech one. This is enough to say for sure the others are worth buying. Brilliant.
Thank you for this! I will be buying your tutorials on your site for more learning.
Tim your accent and knowledge is very pretty and you 'r amazing thanx alot..God bless you..
Thank you Tim :) Haven't seen it yet, but I know it'll be good!
always professional constant and amazing
Hit the like button before watching because I know it's gonna be fantastic as always.
Great content as always.
Yehaaaaa i love your tutorial! !! Thaaanks
Thank you. Very interesting.
You are so Amazing..Big love..and big thanks
Finally, my greatest mentor is back! :D
I have been using Maya for 2 years but I just want to learn 3ds Max because of you... You are damn good and your tutorials have the best quality.
Awesome to hear Mustafa! Yeah personally I can't really comment on Maya as all companies I ever worked for use Max.
Thank you for your reply. Nowadays, many people say that AD will kill 3ds Max. What do you think about that?
Personally I think that's nonsense. 3ds Max is used by so many companies and deeply integrated into their tools/workflow. Also they still make a lot of money with it and I don't see any reason why Autodesk would just drop it.
this is gold... thank u again
Finally, you updated new videos.
OMG I was looking for this! Thank you
Great tutorials bro thank´s
really nice information here, just bought your akm tuto thanks!
Thx a lot for a job and for sharing your knowledge! Your tutorials are really useful.
woow your modelling amazing
loved it
Thank you Tim! Greetigns from Chechen Republic!
Very nice tutorial
Whoaaaa new tutorial ❤️👍❤️👍
Such a very very helpful tutorial Sir. Thank You very much.
right now it's 2021, and I watched this part, and I wanna say thank u so much for this great tutorial.
Very nice tutorial.
Great work, thanks for sharing :)
wow, I learn a lot! thx sir!!!
thanks for your tutorials, it's amazing. I learn something from you.
Thanks for watching Sakina, happy to hear it!
My congratulations teatcher! I am starting to model a droid :)
So glad I stumbled upon this. Even though I don't use Max, I can still find great value in this! Also, dude, clicking on your artstation revealed that you're Sr. Weapons Artist at DE, like wtf that's the best thing ever, I love you guys! Warframe and its art are such a big inspiration for me and I'm so hyped that Empyrean is out, haven't opened the game since Nightwave cuz I was waiting for this and now it's here, don't know if I should focus on learning the modeling here or go grind away tens of hours into the new update XD
Hello Ruthwik! Thanks man, this is awesome to hear. Glad you appreciate the work we do at DE and yeah it's a great company to be working at as well :)
@@ChamferZone you're welcome! And it's honestly a dream to get to work for a company like that I'm sure. On the side note, do people at the workplace address you as [DE] Tim? 😄🤔
Great tutorial,thanx for sharing! :)
You're back!!!
I hope I find a very detailed tutorial like this using maya.. this is so good, i love how you put some marks and notes on where you can find t he buttons and anything. Thank you I learned a lot.
You can pretty much apply most of these principles in Maya, there are just different ways of accomplishing the same thing.
Great that you did a free one.
keep it up and thank you
This is a really good tutorial and it's for free. Wow man.. you are God. Thanks a lot man 🙇♂️
An excellent primer, especially when you do not put a key combination, continue in the same spirit. With me like and the subscription))
Thanks for sharing,this vedio is so inspiring,it helps me a lot!Big thumbs up!
So much learned in this vudeo then my entire course
Glad to hear it Asad! Thanks for watching it!
ChamferZone welcome dear
Finally I'm at the stage that I can use Blender but follow tutorials with other software. It's quite freeing. Anyone who's along for the ride with Blender you can use the Cast modifier set to Sphere, factor 1, instead of Spherify. Add a Subsurf as well obviously.
*! (= Step by step - Perfect Tutorial =) !*
I think you should use Opensubdiv, it work better with crease edges, crease edge will give more option to making good of edge when smoothing.
Olá, um grande abraço aqui do Brasil você é incrível, irei adquirir seu tutorial Mech, excelente...Obrigado por compartilhar seu conhecimento
Great work Chamfer, how do you tell when triangles are okay? You have a few triangles in the low poly version of this mesh, and I was always under the impressions tris are a no-no. I've had many headaches concerning tris.
Thank you for the tutorial! Everything was explained well but what does TexTools’ Smoothing Groups from UV Shells exactly do? As you give little info about it. Thanks in advance :)
Awesome tutorial sir, learned a lot,plzz make one on sports car modeling and texturing. :-D
Hey there, ChamferZone. Loved your tutorial on texturing, but I have a question. I have this character model where the belt is tilted and not symmetrical, unlike the rest of the model. So I tried to attach the belt polygons to the rest of the model, but the symmetry option ruins the belt. So should I keep the belt separate and texture it by itself? Or is there another way to parent the belt to the character model without the symmetry ruining the belt? Thanks again for an amazing tutorial, hope you can answer my question whenever you can.
I am amazed by your work. Do u do tutoring as well?
in the reference the ball(body) the 4 square corners around the grill are all same level as the grill, but in the tutorial the corners stick out and the grill is slightly in, was that on purpose or did i miss something?
hello and thank you very much for this wonderfull project!! however i can't instal textools by dragging the file into 3ds max...do you have an idea? thanks by advance!
Hey Brother.. you Taught us alot .. Thank you .. ALLAH Bless u :)
very good tutorial, I'm gonna to follow it and make a try. BTW, it's a game model or file model?
Sir plz explain,why you applied smoothing group on individual UV shells using text tools ?
nice topology
hello ! first thanks a lot for sharing this video it was very helpful in many ways . but im having problem with the rotating part at (21:57min) its not snaping the angles :( whenever you have the the please reply . thank you
@ChamferZone how are you able to just click and drag the reference image to the plane? When I do it it just stretches it to that perspective's background.
Чувак, у тебя самые крутые видосы :DDD
Ооо! Русские!
Hello, Chamferzone, I really enjoy to watch your tutorial video. Also, I like to become a designer. But, I have a wonder before you do the mapping. Why you make the same object that you have already made and make one is high poly and other is low poly?
Tnx a looot
Graphite tools doesn't have point-to-point selection mode to make those in 17:00?
Hi thx for ypur videos! I need to do a knob with numbers, how can i place de numbers??? :(
I'm just was wondered that you didn't attached all low poly before export, and have some pieces of low poly such as: antenna, curves poly that you were edit U axis of them with value is 1 in Unwrap. Why do you layout them in one unwrap modifying! Thanks you.
Hi, thank you for your tut's. why did you have 2 Edit poly shortcut in your modifier menu ?
Thanks man and lol! Didn't even notice that until now. I guess time to clear one out then.
Everything works perfectly, until i get to creating the eye, my local view is screwed up, when i change it to local the axis control becomes flat, can you please explain why this is and more importantly how to fix it
Hi Tim. I have a question. I'm using Quad chamfer modifier and all the materials are blending with each other. The same that happen to you on 1:02:43 with chamfer modifier. Do you know how I solve it with Quad chamfer modifier? Thank you.
hey how did you change to the classic material editor without the graph?
Why didn't the normal map after bake in part 2 pick up the smooth curves seen at 40:17 ?
can we direct assign texture to the high poly model for vfx work not game
Hey man nice job! If anyone repost a exact render of this in artstation i dunno whats wrong with them To be honest i have a usb stick keeping all my work In there i have a folder called tutorial work (or somethin like that) and i keep the renders i did from following tuts Then i have another one with my OG work that i post on artstation or i keep for myself Appreciate ur work m8
Hey I was doing the tutorial but the step where u cap the whole in isolation mode and then use inset dosnt work when i do it. I'm new do 3ds Max so i don't know if i'm doing anything wrong
Amazing tutorial as always, but i have a question. I see that you unwrap the model and when you bake the high model in substance painter the hard edges doesnt appear even with the hard edge been separated by two smoothing groups . But in my case i still get the hard edges appearing after the bake. What can i do to fix this?
Hello siemieniaco , are you referring to this droid? I mean did you already finish the modeling part? What matters is to assign one set of smoothing groups to each individual UV Island. You do this right after the unwrapping is completed. If you do that and bake with average normals on you should never see any hard edges appearing but smoothness all around :)
ChamferZone hello again. I did some tests with my own assets and when i bake them in substance painter the hard edges still not smoothingg and i actually did exactly what you said. I really dont know if its something woth that amoothing from uv island. Um sorry but im kind losing my mind on this.
Hey, no problem! So actually an error happened at the end of the tutorial that I didn't notice at first. Did you see the sticky post I made here? If not then make sure of the following. Select the highpoly, go to FBX export and.. UNCHECK Turbosmooth! Otherwise as paradox as it may appear you get hard edges because it doesn't actually export the turbmosmooth. Check this: i.imgur.com/BvhhY7T.png Hope that is the issue and solves it, let me know if not. :)
ChamferZone Finally i solved the issue tweaking the max rear distance parameters in substance painter, now everything is smoothed .Thank you a lot for answering and helping me with this. I really appreciate that.
Hey, I am having trouble getting the Chamfer modifier to only chamfer the edges of the smoothing groups only. Using 2019, it appears it only chamfers whatever is my selection, even when set to Unsmoothed Edges. Anyone know what I am doing wrong here?
sorry,the image missed but the tutorial is awesome
hay do you know arrimus? it seems like I'm no stranger to you two. so cool
Excellent tutorial i just dont understand why you had to make 2 copies of low poly after the unraping.
Hi! Could you upload the reference image again? I really would like to follow along this tutorial
i.imgur.com/BFInUFY.jpg
Make more weapons tutorials please!!!
When i try to bake highpoly to low poly it tells me [Baking] Could not find vertex colors in mesh body_high [Baking] Not enough data in the high poly to use selected baker. Aborting bake.
Can you re make the tutorial. I’m following the steps exactly and inputting the exact same numbers in and nine is still coming out differently
Awesome tutorial !! I made bumblebee version like You but i dont know how to add textures in 3ds max with vray. Something strange is happening. Some help please ?
Hello Mateusz! Glad you like it and sorry can't help you with Vray but I think that substance painter has a Vray export feature? So you may wanna scan the substance painter forum for that over at allegorithmic.
I solved the problem but thank You very much ! You are doing amazing things. Waiting for more
Why don't I have an option for local when right clicking