Change Your Understanding of Topology In Six Minutes

2024 ж. 9 Мам.
900 554 Рет қаралды

A good understanding of topology is a vital skill that every VFX artist should have in their arsenal. In this video, I'll break down a quick and simple method to change the edge count of any topology. Once you know how to connect an odd and an even number of faces, you can create clean topology for any mesh.
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  • I finally made a follow-up to this video. You can watch is here - kzhead.info/sun/oJyDm7Zuq3uVpGw/bejne.html

    @DECODEDVFX@DECODEDVFX Жыл бұрын
    • ... and a better mic ;-) thank you for your tutorials!

      @engelbrecht777@engelbrecht777 Жыл бұрын
  • Brilliant demonstration! Thanks

    @blenderguru@blenderguru4 жыл бұрын
    • Cheers Andrew.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • @@justjacob9606 bruh

      @icedchqi@icedchqi3 жыл бұрын
    • @@icedchqi yes

      @justjacob9606@justjacob96063 жыл бұрын
    • @@justjacob9606 bruh

      @Simql@Simql3 жыл бұрын
    • The god himself...

      @hexshots1045@hexshots10453 жыл бұрын
  • Decoded: "Once you can do that, you can do anything." Me: "Hold my beer, gonna start a restaurant now."

    @buxtehude578@buxtehude5784 жыл бұрын
    • Gonna be hilarious if in 10 years from now you're running a restaurant and you're interviewed by local news, you will have to say "Well it all began when I saw a tutorial on fixing topology in Blender"

      @DanWandin@DanWandin4 жыл бұрын
    • @@DanWandin If this happens, I hope I will remember :)

      @buxtehude578@buxtehude5784 жыл бұрын
    • @@buxtehude578 good luck on that restaurant :D

      @dannymo4390@dannymo43904 жыл бұрын
    • @@dannymo4390 ...he will use blender every day in the restaurant...

      @RPserge@RPserge4 жыл бұрын
    • @@RPserge hahaha

      @goobus_floobus@goobus_floobus4 жыл бұрын
  • Wow. I almost deleted this video before uploading because I thought it was crap 🤣

    @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • Thanks for sharing the knowledge man.

      @johndc7446@johndc74464 жыл бұрын
    • DONT even think about deleting it. There are lot of people like me who started learning 3d less than a month ago. For me, its a life saver. Yesterday I was trying to put a round hole in a sphere, using similar method, but failed and then failed and failed again. Do make similar videos, specially putting a round hole in a sphere. I will appriciate similar videos, as they will save me later when I am stuck.

      @syedrizvi6408@syedrizvi64084 жыл бұрын
    • This is extremely helpful I've looked up topology and this the best it's been explained. The only thing that would make it better is actually cleaning up a mesh with booleans and showing how you apply this.

      @bennjaminfurtado3837@bennjaminfurtado38374 жыл бұрын
    • You know what, crap videos make for the best discussion grounds. If you ever feel like that again, take this into account, when you publish it, you might learn something you never bargained for.

      @SianaGearz@SianaGearz4 жыл бұрын
    • @@syedrizvi6408 Not sure if it's still an issue, but I recommend enabling the built-in LoopTools addon to make things simpler in that particular task you mention. You can select the quads on a UV sphere, use LoopTools to spherify it and you'll have converted the square quads into a circular set of faces. Perhaps not the most elegant solution but it gets the work done in 90% of cases.

      @davidkyo1985@davidkyo19854 жыл бұрын
  • Imagine modelling for several years now and find out about this :D

    @Foxyzier@Foxyzier4 жыл бұрын
    • Boi, I don't have to imagine.

      @Rune3D@Rune3D4 жыл бұрын
    • @@Rune3D you never learnt to model till now then...

      @TheFlyJunky@TheFlyJunky4 жыл бұрын
    • @@TheFlyJunky He could simply sculpt for years and keep being beginner in hardsurface bro

      @Roxar96@Roxar964 жыл бұрын
    • thats like only learning to play guitar with a pick and never use your fingers..... beginners should go to blender guru and follow the damn doughnut tutorial... then we avoid this conversation

      @TheFlyJunky@TheFlyJunky4 жыл бұрын
    • SgtChilli I may forever stick to sculpting without learning how to properly give my model a hard surface... It could crack in the kiln if I mess up.

      @argumengenichyperloquaciou4115@argumengenichyperloquaciou41154 жыл бұрын
  • wow I wish someone has explained this to me like 10 years ago, I still do it kinda randomly nowadays (and avoid topology work as much as possible haha). I never properly learnt this technique because well, that knowledge was hard to find. But I talk too much lol thanks for that video it's great

    @tetsuooshima832@tetsuooshima8324 жыл бұрын
    • The ideas described in this video are good tools to have in your toolset, but it’s far from a one-size-fits-all solution to all topology problems. You need to be careful about introducing poles, as those affect shading and create convergence points or “pinches” in topology when subdivided.

      @artsyomni@artsyomni4 жыл бұрын
    • I’ve been looking for something like that since 2007...

      @AdautoAraujo@AdautoAraujo3 жыл бұрын
  • Tip: Use the "J" key to automatically connect two selected vertices by cutting through the surface with a new edge instead of using the knife tool (which can sometimes be inaccurate and create extra vertices).

    @Keavon@Keavon4 жыл бұрын
    • J does not cut through faces.. it only lays a disconnected edge on top and gives you very bad geometry

      @mm-hl7gh@mm-hl7gh4 жыл бұрын
    • @@mm-hl7gh That is not true, F does what you described. J cuts through the mesh surface and integrates the edge into the topology. It acts just like the knife tool between the two selected points, except it's safer because the knife tool sometimes gets subtly misaligned and creates two vertices where there should be one. Use J instead of the knife tool wherever you're doing simple cuts. Knife is good for cutting more complex shapes.

      @Keavon@Keavon4 жыл бұрын
    • @@mm-hl7gh you are mistaken, sir. Using J does create the necessary vertices in the intermediate faces between the selected points. It is the F key the one that creates the disconnected edge.

      @hyperchango3902@hyperchango39024 жыл бұрын
    • Thanks! It's funny how often I randomly come across a comment like this that makes something I do all the time much easier.

      @joshuaanderson6609@joshuaanderson66094 жыл бұрын
    • @@Keavon If the knife tool is inaccurate, adjust your view clip start and end. Clip start must not be too small. Clip end must not be too large. It's weird behavior but you can verify that it works with a simple plane.

      @elfakyn@elfakyn4 жыл бұрын
  • Been a CG generalist for 20+ years and had many of these individual methods vaguely in recesses of my brain somewhere, but this makes it all make sense finally! I´m a 100% sure that this video will end up on every CG teacher's must-view playlist for decades to come!

    @ingogud@ingogud4 жыл бұрын
    • Wow, thanks.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • I never knew understanding topology can be THAT MUCH of a game changer

    @Zephyroths@Zephyroths4 жыл бұрын
    • With how complicated it can get, you can say that topology IS the game

      @derekdjay@derekdjay4 жыл бұрын
    • Just learn how to use ngons , what he did can be done with same result and less headache.

      @odeca8121@odeca81214 жыл бұрын
    • @@odeca8121 Not the same result. Triangles and n-gons aren't smooth-shaded the same as quads, also not animated the same and they mostly can't form loops. Quads and loops are the thing to use in all modeling.

      @derekdjay@derekdjay4 жыл бұрын
    • @@odeca8121 never use ngons

      @sp00k14@sp00k142 жыл бұрын
    • @@odeca8121 Ngons are bad topology and should only be used very sparingly in isolated cases. They are not the solution.

      @ninja_tony@ninja_tony2 жыл бұрын
  • Thanks, i really struggled with this and had a million loop cuts going everywhere, i knew there was a better way but i couldn't get it look nice in shade smooth or subdiv

    @yasinomidi7525@yasinomidi75254 жыл бұрын
    • It's happened to all of us at one point!

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • And i was wondering why my pc was on fire

      @rathauslevel3357@rathauslevel33572 жыл бұрын
  • It's 3 AM, i don't use blender, I'm not a 3D artist. Why is this in my recommendation KZhead?

    @kristianutomotobing9719@kristianutomotobing97194 жыл бұрын
    • The real question is, what compelled you to click it?

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • @@DECODEDVFX I was studying geography back in highschool and then you got the word topology. Also, the thumbnail are kinda unusual from tech ,gaming, and music channel I usually watch.

      @kristianutomotobing9719@kristianutomotobing97194 жыл бұрын
    • @@kristianutomotobing9719... and there's your answer, you watch tech and gaming videos, hence this recommendation.

      @smaller_cathedrals@smaller_cathedrals4 жыл бұрын
    • @@kristianutomotobing9719 blender aint geography tools ? 😅😅😅🖕

      @Hinstea@Hinstea4 жыл бұрын
    • @@Hinstea I's a tool that uses geography =]

      @sobreaver@sobreaver4 жыл бұрын
  • This is amazing! Your knowledge and explanation was just perfect👍

    @KotteAnimation@KotteAnimation4 жыл бұрын
    • My favourite animator, but the comment got no attention :(

      @lampboy926@lampboy926 Жыл бұрын
    • We need a rescue signal

      @BoxPossum96@BoxPossum963 ай бұрын
  • Heya there DECODED. it's a good thing you didn't delete it. Just in case you didn't know, Andrew Price put a link to this video as a "great explanation of redirecting topology" in his notification email about his new "chair" tutorial. I've just got it a couple of hours ago, and there I found the link to this video. I'd like to think it's a very good thing. As for the video itself, I checked it out when you first uploaded it, and I think it's really great.

    @Alex-by4zv@Alex-by4zv4 жыл бұрын
    • Thanks Alex. Andrew commented on the video the other day, so I already knew that he'd seen it. But I only just found out that he'd included it in the newsletter.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • This is probably the single most important video I've seen with regards to mesh modelling, I just wish I saw it earlier. Now I need to go and practice it over and over until it becomes second nature. I just want to thank you from the bottom of my heart for explaining it in such a simple way! It seems so obvious now and I feel stupid for not being able to figure it out myself.

    @CaptainPanick@CaptainPanick3 жыл бұрын
  • This just revolutionized my game of cutting shapes into spheres. A life saver. Thank you.

    @espenstoro@espenstoro4 жыл бұрын
  • I've struggling to get clean topology for a long while and you just solved that with a very simple explaination. Seriously, thank you.

    @shiningaster3871@shiningaster38714 жыл бұрын
  • Finally someone shows the proper way, with and actual example, Jeez!

    @Charly_Chive@Charly_Chive4 жыл бұрын
  • I've been doing this for a while now and I must say that it is extremely useful, BUT sometimes it completely destroys the flow and also sometimes there is a problem with the subdivision. You should use this on relatively flat or empty surfaces. For instance, an ear is more detailed, than the head, but at the same time there is a flat space before the ear begins, but a tear duct might be actually better with triangles, since there is detail all around the tear duct too, which'd be destroyed in the process.

    @wiczus6102@wiczus61024 жыл бұрын
    • Finally, a comment from someone who has real experience in SubD modelling.) All these methods to end loop cuts with a quad has been used for years but they are still rarely used as they usually produce bad shading.

      @vladimirlavrentyev9206@vladimirlavrentyev92064 жыл бұрын
    • Thank you. It’s not nearly as simple as this video makes it out to be. For one, you’re altering the number of edge loops on either side of the topology group in question. You’re also introducing poles, which isn’t something to be cavalier about, as they’re going to change shading and create “pinch” in your topology, which isn’t always desirable. So no, this isn’t a one-size-fits-all solution to any topology problem.

      @artsyomni@artsyomni4 жыл бұрын
    • Exactly. The only topology you'll ever need! To solve simple joining problems on planes and flat shaded meshes, maybe.... If that was all topology was, we'd have had awesome, fully automated retopo tools a decade ago.

      @MsNathanv@MsNathanv4 жыл бұрын
    • Lmao, yeah, towards the end of the video I've been saying out loud at my screen: "yeah cool and now subdivide it, go ahead and subdivide, like you showed at the beginning". Who really does hardsurface today and not use subdivision tools?

      @helter696skelter@helter696skelter3 жыл бұрын
    • @@vladimirlavrentyev9206 I'm a blender noob. What would actually happen if we never used the video's method and jsut had loop cuts going around the full model?

      @Sh-hg8kf@Sh-hg8kf3 жыл бұрын
  • INCREDIBLE. I have been watching and reading so much, and they keep showing pictures and pre-cut planes etc... your 7 min demonstration changed my life. Thanks for being someone that doesn't keep fundamental industry concepts secret

    @dawne2780@dawne27802 жыл бұрын
  • I'm just at that moment when I'm getting into hard surface modeling and becoming aware of problems like this. Your tutorial will surely be useful in the future.

    @Outmind01@Outmind014 жыл бұрын
  • Thank you so much for posting this video. I'm in my 40s, have ADHD and am attempting 3D modeling for the second time in my life. The first time was prior to medication, with poor tech that would crash and with software that was spline-based so dealing with the topology was EVERYTHING. As I have picked up Blender, I have had this distracting, anxiety in the back of my head that has been a roadblock. TOPOLOGY. I am someone that needs to know a little more about the machinery before I can feel comfortable using it and unfortunately, no-one titles youtube videos, HEY, the thing with the shapes and creasing and the part-mathy, part-real world stuff, I CAN HELP WITH THAT. After watching your video and with a rudimentary knowledge of anatomy it makes sense. You don't go from your fingers to your forearm with five bones. It's inefficiency use of energy and probably shitty mechanics. You build down with multiple bones decreasing and increasing based on the needs for flexibility until you get to the structure where all you need is rigid support. We of the neurodivergent thank you.

    @TheWall-wm8gu@TheWall-wm8gu2 жыл бұрын
    • I second that

      @dawne2780@dawne27802 жыл бұрын
    • 37, starting on round three myself. Keep on it mate, we'll get this eventually!

      @onerimeuse@onerimeuse Жыл бұрын
    • good for you! :)

      @ryusdarling@ryusdarling Жыл бұрын
  • This is a great tutorial from you, that was straight to the point.

    @biju5049@biju50494 жыл бұрын
  • Things to keep in mind. Long and thin polygons will trip up Gouraud shader. It's not usually relevant today, but it was super relevant when you were targeting Dreamcast, PS2, Gamecube era hardware and may still be relevant when targetting low-end mobile platforms. More relevantly for today, Catmull-Clark subdivision trips up on triangles, so you're good on avoiding them. However it also trips up on odd-valence vertices. Normally in a pure quad mesh, every vertex has 4 edges connected to it, so the valence of the vertex is 4. You have built a bunch of 3- and 5-valence vertices in here, which are usually not as bad as tris outright, but will still cause waviness in the subdivided mesh output. Since pure 4-valence quad topologies are generally impractical, there's often no substitute for just winging it and taking the waviness and letting it be the model feature where necessary, building the topology adjustment around there. I'm also not convinced that the industry should stick to Catmull-Clark subdivision invented in the 70s. I my experiments, i had the impression (but no mathematical proof) that the behaviour of the subdivision could be improved by introducing normal-based displacements that would depend on local topology and would also help the subdivision be somewhat volume preserving, since Catmull-Clark tends to deflate a lot. It's not like research ended there, there was Stam/Loop 2002 "Quad/Triangle Subdivision ".

    @SianaGearz@SianaGearz4 жыл бұрын
    • Well hurry up and develop a subdiv plugin for us all to use then dammit lol. XD

      @anotheratreyu742@anotheratreyu7424 жыл бұрын
    • Does anybody bother with Gouraud shading any more, when Phong shading is superior and doesn’t cost much on modern hardware? Easy enough to add extra loop cuts next to the EVs to constrain their effect. Also, your idea about normal-based displacements reminds me of Blender’s “weighted-normal” modifier. Worth giving that a try.

      @lawrencedoliveiro9104@lawrencedoliveiro91044 жыл бұрын
    • Lawrence D’Oliveiro Phong is an old term not really used anymore. It’s just vertex based shading or fragment shading whatever that shading is doing. That said. Normal light linear fragment shaded today is not more expensive than vertex shading.

      @litjellyfish@litjellyfish4 жыл бұрын
    • You got to be kidding me, right? en.wikipedia.org/wiki/Phong_shading

      @lawrencedoliveiro9104@lawrencedoliveiro91044 жыл бұрын
  • It's the best and simplest explanation about topology I ever found in internet. Thank you!

    @MaruskaStarshaya@MaruskaStarshaya4 жыл бұрын
  • Brilliant! I've never thought about it this way. I think I've probably accidentally done something similar while trying to clean up messy topology, but this really does change how I will think about approaching this problem in the future. Thank you!

    @SkelexIsHere@SkelexIsHere4 жыл бұрын
  • This vídeo made me love retopology My tricks -Keep edges x4, x8, x12, x16 ... -Make main loops first -use the 3 to 1 edges -patience, is like a game

    @DiegoSilva-zm3ke@DiegoSilva-zm3ke2 жыл бұрын
  • Why am I here? I don't even do how to model. I can't understand but it seems very interesting.

    @newt6988@newt69884 жыл бұрын
    • same here, was wondering why it is a problem if there are these loop cut thingies

      @RagbagMcShag@RagbagMcShag4 жыл бұрын
    • @@RagbagMcShag it's because it adds loops in places unneeded and just clutters your model up plus when you want to smooth the model it can deform it

      @TheOssie98@TheOssie984 жыл бұрын
    • @@TheOssie98 Oh interesting, thanks for the info

      @RagbagMcShag@RagbagMcShag4 жыл бұрын
    • Could some topology dude explain to us plebs here why this in the video is so awesome?

      @VerticalWit@VerticalWit4 жыл бұрын
    • VerticalWit when he starts making cuts on the “ribbon” (the plane on the left) he shows a short process for increasing or decreasing the number of faces in different parts of a model. Off the top of my head, this kind of topology management is important for several reasons. 1. Keeping poly counts down. This is not as important these days, but still a concern for low-resource gaming. 2. For avoiding having unnecessary faces generated far away from the place you actually need them, and keeping the model “clean” of excess faces. This helps a lot when animating and weight painting, since having more or less faces densely packed in an area affects the way a mesh deforms under an armature, or has particles emitted from it in some particle systems. 3. Note how every face he drew with his method is a quad. Using his method specifically, you can still use loop cuts that will go all the way around a model, and other modifiers/transforms like subsurface will continue to work well, since you’re not including random triangles or n-gons in the mesh. This property, of maintaining the path of loops of connected faces, is what is being shown in the thumbnail of this video.

      @rohitmalyala8951@rohitmalyala89514 жыл бұрын
  • This series might be the very best topo guidance I've seen anywhere. Thanks so much for sharing.

    @scottcourtney8878@scottcourtney8878 Жыл бұрын
  • I've seen those charts you showed at the beginning of the video multiple times, but never could quite put them into practice. Very helpful stuff!

    @Jaskatzu@Jaskatzu4 жыл бұрын
  • Not quite sure how I stumbled across this one but even as a programmer I found this incredibly clear and understandable. Thanks for helping me understand when my artists talk about retopologising and n-gons

    @kalvinpearce@kalvinpearce3 жыл бұрын
    • Thanks!

      @DECODEDVFX@DECODEDVFX3 жыл бұрын
  • I am a total beginner at 3D art but I just know this is one of those art videos that I would watch as an expert and go "Wow I wish I had this tutorial when I was starting out"

    @canhedotricks6078@canhedotricks60783 жыл бұрын
  • man this was mind blowing! i havent started playing with the messed up meshes yet since im using it purely for simple renders, but id like to one day make a game or asset packs. This will be a go to resource!

    @Geromero08T@Geromero08T4 жыл бұрын
  • This is the best 3D modeling video I've ever seen. Straight, to the point, delivering one message = you don't have to have those damn edge loops going all around your model

    @AJ-xx5ik@AJ-xx5ik3 жыл бұрын
  • Great tutorial, ive spent literally hours making sure my edge loops did make it round my models so they all connected up. Now I can just cut them off at source. Cheers bud.

    @lenstobrush7266@lenstobrush72664 жыл бұрын
  • I got this in my recommendations and I was like "Nah, I'm too tired to watch tutorials" but then I saw a 6 minutes in the title and decided to go for it and I'm glad I did. I would have missed a really amazing lesson. Thank you!

    @dariusz.9119@dariusz.91194 жыл бұрын
    • You could have just added it to your "Watch Later" list

      @Kyrelel@Kyrelel4 жыл бұрын
    • @@Kyrelel In theory, yes, i could, but in reality my "watch later" list is the black box of youtube. Anything that goes in is never to be seen again

      @dariusz.9119@dariusz.91194 жыл бұрын
  • oh man i've been through this so many times. i sometimes manage to get out on my own but sometimes i just give up and include the loops in my model geometry and go with it. this is going into my favorites

    @GraveUypo@GraveUypo4 жыл бұрын
  • I remember coming to this video from a question I asked in reddit, someone helped me to this, and then i also shared this video a ton to whoever has asked me help about topology, people only do this when videos are NOT crap, this video is precious. ❤

    @RonnieBanerjee007@RonnieBanerjee0073 жыл бұрын
  • This has baffled me for so long!. Thank you for explaining it so clearly :-)

    @jenchristensen66@jenchristensen664 жыл бұрын
    • Thanks :)

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • Me with modeling minecraft block models voxel by voxel by hand.

      @waterpicker6879@waterpicker68794 жыл бұрын
  • Jaw dropped at 2:50 and stayed there through 5:05. I feel like you just taught me how to do the Rubix cube in 10 seconds. An excellent illustration of the principles, thank you!

    @donaldkhogan@donaldkhogan3 жыл бұрын
  • Been having trouble with my first model alone (with no tutorials) and you pretty much answered my problem after hours of trouble. Thank you sir!

    @mikeallenfpv@mikeallenfpv2 жыл бұрын
  • This explanation is amazing. I'd seen those topology images before but now it finally makes sense. Thank you for this.

    @Magnum0peth@Magnum0peth3 жыл бұрын
  • this is one of the most valuable tutorials for topology. it helped me alot in my workflow. thanks!

    @arloc_official@arloc_official3 жыл бұрын
  • Can't believe no one explain these things when they teach you how to model in 3d. I've been modeling for years and now finally I've found this video. Thank you! Clear and good explained!

    @TidusSZ@TidusSZ3 жыл бұрын
  • Great presentation! Love it when I start seeing what to do on the real model after having seen the theory (first part of the tutorial with the plane). Thanks for sharing!

    @Pradeep1989@Pradeep19892 жыл бұрын
  • Oh my god, this is life changing. I've watched it three times now. Thank you so much man.

    @davidmurphy563@davidmurphy5634 жыл бұрын
    • Thank you. Glad you found it helpful.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • @@DECODEDVFX Oh man, you have no idea... So many times I've stared at my pristine model for ten minutes before giving up and hitting ctrl R knowing that the topology will never be perfect again but consoling myself that this huge compromise is needed keep ngons off my mesh. I owe you a pint.

      @davidmurphy563@davidmurphy5634 жыл бұрын
    • @@davidmurphy563 A lot of people struggle with good topology, including myself - so you're not the only one.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • @@DECODEDVFX Tell me one thing. I've thought a lot about this. What is your take on starting from a primative and dicing vs starting from a plane and extruding? When I first look at an object this is the first decision I take (I have a bias to primative because you can control symmetry more precisely) but - say if I'm making a car - I'll choose planes because I know I'll need to get the edge flow of the topology to match the fundamental geometry of the object. Although, I'm thinking that what you've taught me here may change that. What's your approach?

      @davidmurphy563@davidmurphy5634 жыл бұрын
    • I generally start with whichever default shape most closely resembles the object I'm modeling - usually a cube or cylinder. I hardly ever model from a plane.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • Im gonna have to watch this like a billion more times because i dont even know what topology is but hopefully this will help fix some problems i find in my models.

    @coldspade1590@coldspade15904 жыл бұрын
  • This is exactly what I needed. Great job dude. Kept on looking at my loop cut model thinking "there has to be a better way." Thank you for sharing!

    @MizardTheWizard@MizardTheWizard3 жыл бұрын
  • I've been looking for this exact knowledge for years. I kind of found the 1 to 3 method once, but 1 to 2 was always nightmare for me. I'm so glad YT recommended me this.

    @kaksspl@kaksspl4 жыл бұрын
  • Very underrated channel amazing videos, 1 minor thing to improve the videos on i would say is improving the background audio

    @thomasappel2973@thomasappel29734 жыл бұрын
    • Thank you. I now have a proper studio mic so the audio issues have been sorted.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • I've been avoiding learning this skill. Thanks for posting it!

    @pangolinproductions576@pangolinproductions5764 жыл бұрын
    • Same here pal

      @tetsuooshima832@tetsuooshima8324 жыл бұрын
  • You have totally made topology so much easier than anyone else. Thanks for this

    @t.k.abrams4720@t.k.abrams47203 жыл бұрын
  • First three minutes of the video and I'm already wowed. Thank you so much, as a beginner who was struggling to make clean topology, this was helpful.

    @rajabwali3373@rajabwali3373 Жыл бұрын
  • this amazing honestly. an eye opener for me. Thanks very much for this tip.

    @JakMesh@JakMesh4 жыл бұрын
  • This is genius! You're a genius!

    @hotfever@hotfever4 жыл бұрын
    • Hardly a genius, but thank you!

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • I paused at 0:08 and tried to recreate this. I had a hand with like 15 vertices loop trying to connect it to 6 vertices loop of the arm. I somehow managed to reduce 15~ vertices to 8 vertices and 6 vertices I increased to 8. Such satisfaction when I connected them! Although somehow the topology doesn't feel to look very good, but the overall result satisfies me. Thank you very much!

    @PinkeySuavo@PinkeySuavo8 ай бұрын
  • Thank God KZhead didn't suggest me this video 5 years later, I really needed such explanation. Great video!

    @ltf007-dz6@ltf007-dz64 жыл бұрын
  • Besr video i saw in a while, thank you i sub, liked and share! Keep making those short videos of topology fixing.

    @manojlogulic4234@manojlogulic42344 жыл бұрын
    • Thanks man.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • I didn't realize how much I needed this explanation. There's no doubt that simplicity is the maximum sophistication. Thank you very much, I'm saving the thumbnail so I can always go back to remember exactly how to deal with topology.

    @hebermoreno7963@hebermoreno79632 жыл бұрын
  • Just recently I started trying out blender and did a really wonderful donut. Just last night I went full on solo mode and tried to model my own phone. And oh boy! How badly I need this video as the loop cuts are everywhere! THANK YOU!

    @markzaikov456@markzaikov4564 жыл бұрын
  • Impecable teaching, didn't even know how much I needed this! Thank you :D

    @rogeriosilva8666@rogeriosilva86664 жыл бұрын
  • Well done with a great practical example, thank you! Subbed.

    @CayenneTravels@CayenneTravels4 жыл бұрын
    • Thanks!

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • I am glad i found this it was very helpful Iam using blender from a month And after reading comments i think iam lucky that i did not found it after server year of experience Its just a month and i was searching for retopology techniques and i found this most helpful video THANKS A LOT

    @anishagrawal711@anishagrawal7113 жыл бұрын
  • I've had problems with multiple edge loops going around my models since I started and couldn't figure out how you actually should do it. This really helped me thank you.

    @Selanyx@Selanyx2 жыл бұрын
  • This is awesome. I knew there had to be some method to slice through this particualr puzzle. now I feel some freedom in the mesh. Thank you so much!

    @wervil@wervil3 жыл бұрын
  • A true master of toplogy, respect and salute. Thank you so much for solving the most difficult mystery for the NOOBIES, trully appreciated and will forever remember the NAME, of the master. Thank you.

    @txlec99@txlec994 жыл бұрын
  • I think the easiest way to think about it is this: Each quad has 2 edges perpendicular to the direction of the topology which i call "front egdes" and the other edges I call "side egdes". Whenever you change the amount of faces, you turn one edge to be diagonal making up a front edge for one and a side edge for another quad. So if you want one more face, make one side edge to a front edge and you have one more front edge, hence one more quad, or reverse etc.

    @TheShinsakuto@TheShinsakuto4 жыл бұрын
    • All I hear is: edge edge face edge quad quad lol (beginner here)

      @CivicYt@CivicYt3 жыл бұрын
    • This comment made me understand not only the video itself, but why people use quads in the first place!

      @whatfireflies@whatfireflies2 жыл бұрын
  • I've been doing 3D for about 5 years now and I've never seen something like this. Thank you!

    @vaepuer2290@vaepuer22903 жыл бұрын
  • This has been the best demo so far to explain philosophically the breakdown of 5-3-1-3-5 topology! I practicing now. Thanks!!!

    @davexbit@davexbit8 ай бұрын
  • ...and it's actually a sub from me as well. I like where this is going and I'm pretty tired of donut gurus. Keep the great work!

    @Alex-by4zv@Alex-by4zv4 жыл бұрын
    • Thank you!

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
    • Donut Guru... Ahahah ! Nice one.

      @Cyber_Kriss@Cyber_Kriss4 жыл бұрын
    • g u r u s . nice

      @thelurkingpanda3605@thelurkingpanda36054 жыл бұрын
  • Dude, I randomly clicked on this. I have no regrets. This will come in handy. Thank you.

    @Chevifier@Chevifier4 жыл бұрын
  • This video was incredibly concise and helpful. Thank you for presenting this in such a simple manner while still being incredibly informative. I'll be saving this to show my students!

    @ShatteredDawn17@ShatteredDawn174 жыл бұрын
    • Thanks. I personally feel like this video is very sloppy and I'm a bit embarrassed that it's getting loads of views right now. But I'm glad so many people are finding it helpful.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • Brilliant!...and finally a great, short and clear demonstration. Thanks so much!!

    @chanolongo@chanolongo3 жыл бұрын
  • I think this is more on the beginner level not really the intermediate level. As you get more advanced, it's important to understand how to use poles to create pinch points and direct edge flow. I think an intermediate exercise would be how to use the minimal amount of faces to achieve the same effect.

    @KevinSmith-qi5yn@KevinSmith-qi5yn4 жыл бұрын
    • u cant head to intermediate level without this 😅😅

      @Hinstea@Hinstea4 жыл бұрын
  • Noice , helpfull explanation keep doing these!!

    @alexocurance3951@alexocurance39514 жыл бұрын
    • Thanks. I plan on doing a few videos on topology.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • simple, useful, well-delivered information. Literally blew my mind. Thanks for that subbed.

    @ShawnPowerz@ShawnPowerz4 жыл бұрын
    • Thank you.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • wow. One of the most useful tuts ive seen so far, for Blender. Thank you!

    @AlexWBKK@AlexWBKK3 жыл бұрын
  • I remember watching a video of someone modeling the Sanic. He made a lopp cut just above the eyee for the eyeball to fit and this loop cut had gone all the way down through neck, around the body and then back to the neck and ended above the other eye. It was hilarious.

    @JTCF@JTCF3 жыл бұрын
  • At first I didn't quite get the point of what you were saying. I was like "at 1:27 just dissolve all those loop cuts." It wasn't until I got to the end (and tried it myself) that I realized that doing it your way results in all quads!

    @hydraulichydra8363@hydraulichydra83634 жыл бұрын
    • Hi ! I'm still stuck on the same initial thought, what is so great about quads?

      @TroglodyJeej@TroglodyJeej3 жыл бұрын
    • Is there cases where we're forced to reduce the number of faces manually like this?

      @TroglodyJeej@TroglodyJeej3 жыл бұрын
    • @@TroglodyJeej you can loop cut through them easier. With a square or a quad, going through the "middle of it" is easy because a line can just go in one edge and out the opposite. If you go in one edge of a triangle or pentagon, there are two possible edges it can come out of. This means Blender gets confused if you try to loop cut (CTRL-R) it. Also I think quads and squares deform much easier to it makes animation better. (Ofc when it's rendered it's turned into triangles anyway, but at that point you're done working with it so it doesn't matter)

      @hydraulichydra8363@hydraulichydra83633 жыл бұрын
  • This is the type of solution that was so freaking obvious that, for some reason, I never thought about doing it. Blessed Post this helps a lot of juggling unnecessary topology lol

    @DOT107@DOT1074 жыл бұрын
  • This was probably the most useful thing i have even seen about blender. Thanks.

    @AnimeGIFfy@AnimeGIFfy4 жыл бұрын
  • that was very useful indeed, thank you

    @Alex-by4zv@Alex-by4zv4 жыл бұрын
  • I just used this to make my first fork. Damn it's a sexy fork. Dat topology.

    @MachiavelliNZ@MachiavelliNZ4 жыл бұрын
  • I'm still pretty new to blender, currently for my first self project I'm modeling a car, whenever I wanted 2 faces into one, I would just delete the edges, I've added tons of unnecessary topology that's ruined a bunch of other stuff, glad I came across this video super useful 😃

    @ittueaday@ittueaday3 жыл бұрын
  • Thank you! I have begun modelling since 2 months and people kept telling me "the topology here and here is bad" but they never told me *why* it's bad. At least thanks to this video now I have half idea how to split faces correctly.

    @Dexter01992@Dexter01992 Жыл бұрын
  • Well he didn't lie, my life has been changed and I am now illuminated with forbidden knowledge

    @andresz8067@andresz80674 жыл бұрын
  • i didn 't understand anything but i'm still going to save this for whenever i start using blender.

    @Mayeru@Mayeru3 жыл бұрын
    • Have you started Blender yet?

      @jaydenstorace3218@jaydenstorace32182 жыл бұрын
    • @@jaydenstorace3218 this is me from the future, i have not : ) i suck

      @Mayeru@Mayeru2 жыл бұрын
    • @@Mayeru just do the donut tutorial, trust me it'll save your life if you're actually ever expecting to use blender. Patience and that tutorial will help a lot. It taught me a lot of the basics.

      @fadethecreator@fadethecreator2 жыл бұрын
    • @@fadethecreator the donut tutorial? is it one of the quickstarts from Blender documentation?

      @Mayeru@Mayeru2 жыл бұрын
    • @@Mayeru blender guru’s world famous donut tutorial, that’s the holy grail of starting points for many blender users. Blender guru is truly one of the best, takes the time to explain why he does what and assumed you knew nothing about blender before doing that particular tutorial. So if you’re ever going to use blender in life, be it this day, month, or some other year, just do yourself the major favor of starting there. Blender guru commented on this video too, so you can see that up there if you want.

      @fadethecreator@fadethecreator2 жыл бұрын
  • ive come back to this video a few times just to keep this straight in my head. so simple but when modelling i get so confused on topology. thanks for uploading this video!

    @GMLCoder@GMLCoder2 жыл бұрын
  • Thank you for explaining this, as someone that started learning blender a week ago this is a good habit to learn early.

    @eaofdeath187@eaofdeath1873 жыл бұрын
  • I don't even know what topology is, how was I recommended this?

    @centerpoint2844@centerpoint28444 жыл бұрын
    • Blender has chosen you

      @Cyber_Kriss@Cyber_Kriss3 жыл бұрын
    • i downloaded blender today since I heard filmic got integrated, now it shows me this, yeah okay i'll start blending

      @aonodensetsu@aonodensetsu3 жыл бұрын
    • seems like Google is trying to manipulate people into certain topics/jobs..

      @yourpersonalspammer@yourpersonalspammer3 жыл бұрын
  • Do the changes in direction have an impact on smooth shading? I saw a tutorial once, where they talked about engons and they teached and showed that there is more of a problem with topology direction changes. Anyone got experience with that?

    @Cruentus@Cruentus4 жыл бұрын
    • it does, and there is no escape from it sadly

      @Dark-eb7lm@Dark-eb7lm2 жыл бұрын
  • Wow amazing! We actually figured it on our own when we were modelling human hand when we were studying Maya in our college. We used to 'loop' extra loops back where we needed it. Back then we thought of this as some lazy hack, never knew it'll work so good in actual practice. Thanks to you I'm going to use it more often now.

    @thirun4347@thirun43474 жыл бұрын
  • Can I just say, that you are amazing! You saved me hours of trial and error and forever changed how I model. I'm printing this image and hanging it on my bedroom wall 💯

    @abhrajyotighosh6669@abhrajyotighosh66694 жыл бұрын
    • I'm glad you found it helpful.

      @DECODEDVFX@DECODEDVFX4 жыл бұрын
  • never delete this video

    @taskanawa9604@taskanawa96044 жыл бұрын
  • Topology is what kills me. Very interesting

    @Wzxxx@Wzxxx4 жыл бұрын
  • Thank you so much for making this short video, I really hate it when i have to sit through 30 minutes just for someone to get to the point, you really wasted no time! Appreciate it brother 🙏

    @skippythpp5480@skippythpp5480 Жыл бұрын
  • So good demonstration!!! Thank you for your explanation. I was so confusing about this thing, now it has been easier for me

    @trandang0709@trandang07093 жыл бұрын
  • I came here thinking about open and closed sets, Hausdorff spaces and blabla I've been bamboozled

    @Shaymin1010@Shaymin10104 жыл бұрын
  • 'The only method you'll ever need to solve any topology problem'. Bet you can't prove Poincaré conjecture with that. Disappointed

    @user-uy8yt7ku4w@user-uy8yt7ku4w4 жыл бұрын
    • You're trying to sound smart, aren't you? That's cute!

      @lucasc5622@lucasc56224 жыл бұрын
    • @@lucasc5622 It was just a joke. The fact that I know about topology in math more than about topology in 3d software doesn't make me smarter, just more interested in math than in 3d modelling

      @user-uy8yt7ku4w@user-uy8yt7ku4w4 жыл бұрын
    • @@lucasc5622 Whooosh

      @Kalhauge@Kalhauge4 жыл бұрын
    • @@Kalhauge oh dear, how old are you?

      @lucasc5622@lucasc56224 жыл бұрын
    • @@lucasc5622 Old enough to not be offended by a joke comment on KZhead.

      @Kalhauge@Kalhauge4 жыл бұрын
  • This is gold. There are many videos that basically explain the same thing, but your does really click. Thanks!

    @nandakoryaaa1401@nandakoryaaa14019 ай бұрын
  • as a beginner with no concept of this, I gotta say, this is a game changer. I've never modeled anything too complex and one of the main reasons for that is because once I started getting detailed and adding loop cuts and seeing all these loop cuts cutting around my whole model with no real purpose in most places I knew I was doing something wrong but I didn't know what, now I know. Thank you for this quick guide, totally ups my game.

    @ANJ_gaming@ANJ_gaming10 ай бұрын
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