Get Good at Blender - Advanced Topology - Making A Knight Chess Piece

2024 ж. 23 Мам.
213 570 Рет қаралды

#blender3d #3dart #blender
Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way.
In this video I challenge you to make the knight chess piece. It's a tough one to make so I go through the best practice with edge flow and pole placement.
Learn How to make models like this with my Blender courses all only $15 (plus local taxes)
bit.ly/4apCOCy
(Search Blender Courses)
chess piece images: gdev.tv/grants-assets
Chapters:
0:00 Start
0:52 - The Base
2:33 - The Shape Outline
4:44 - Quad Based Mesh
6:23 - Edge Flow
8:58 - Horses Mane
10:48 - Sharpen Edges
16:39 - Tidy Up Edge Flow
18:22 - The Jaw
20:23 - The Mouth
21:51 - The Eye
22:53 - Blending Areas
24:45 - Attach Base
27:04 - Final Adjustments
Say Thanks: paypal.me/grantabbitt
My Website: www.gabbitt.co.uk
Discord: / discord
Get good at blender series: • Get Good @ Blender
Learn the basics of Blender 3: • Learn Blender 3 for Co...
#blender #modelling #b3d #gamedev #gamedevelopment #blendertutorial

Пікірлер
  • I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.

    @stanislavefanov8688@stanislavefanov8688 Жыл бұрын
    • I completely forgot to put the ears on 😀

      @grabbitt@grabbitt Жыл бұрын
    • Why stop at a couple

      @samljer@samljer Жыл бұрын
  • I love how you teach, giving us opportunity to experiment as begineers is great for critical thinking.

    @watLegends@watLegends20 күн бұрын
  • i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.

    @Jack_Wolfe@Jack_Wolfe10 ай бұрын
  • I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle. To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand. I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤

    @grey8_@grey8_9 ай бұрын
  • For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.

    @damjanzugic6343@damjanzugic634311 ай бұрын
  • Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..

    @user-vp1fp9je5l@user-vp1fp9je5l9 ай бұрын
  • Such a densely packed tutorial without being overwhelming. Awesome.

    @ArBee123@ArBee123 Жыл бұрын
  • Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.

    @RichardGDBaker@RichardGDBaker Жыл бұрын
  • Awesome tutorial, love how calm and comprehensive your tutorials are!!

    @moculinan1175@moculinan1175 Жыл бұрын
  • Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!

    @Kholaslittlespot1@Kholaslittlespot1 Жыл бұрын
  • I always admire anyone that takes the time to teach. Thank you for the videos.

    @MrBfg586@MrBfg58610 ай бұрын
  • Too good. You explains difficult topology handling so easily.

    @sudipto30@sudipto30 Жыл бұрын
  • Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful. Best regards.

    @onlyeyeno@onlyeyeno Жыл бұрын
  • topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment

    @uzdefrederic1055@uzdefrederic105511 ай бұрын
  • Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!

    @jacobhernandez4347@jacobhernandez43474 ай бұрын
  • Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.

    @zules@zules Жыл бұрын
  • Great video, excellent instructing. Answered a lot of questions I had about topology management

    @Stephen_Newport@Stephen_Newport Жыл бұрын
  • thank you, i love this modelling series

    @stanleychukwu@stanleychukwu Жыл бұрын
  • These are so nice to make! Can't wait for the next one 😅

    @markwtal9453@markwtal9453 Жыл бұрын
  • Very, very nice, for beginning and I watch your channel from beginning and its lot of road, for all new artist's, keep calm and lowe modeling, and don stops!

    @AleksandarPopovic@AleksandarPopovic Жыл бұрын
  • Really fun way to learn. Thank you!

    @jabberdoggy4444@jabberdoggy4444 Жыл бұрын
  • 9:30 You can hit Alt+E to extrude along normals directly and skip a step.

    @n3onkn1ght@n3onkn1ght Жыл бұрын
    • I had forgotten that. Thanks

      @grabbitt@grabbitt Жыл бұрын
  • Great tutorial, I learned some very needed skills for my 3D advancement!

    @geettube4173@geettube41735 ай бұрын
  • Very helpful. Thanks!

    @KDBrowne@KDBrowne3 ай бұрын
  • Some things other viewers may find helpful: - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation Thanks for the great tutorial!

    @tloosh@tloosh7 ай бұрын
  • Amazing and detailed learning ❤

    @TheSatzy6699@TheSatzy66996 ай бұрын
  • Wow these tutorials are great, thanks so much!

    @tenorei@tenorei4 ай бұрын
  • This piece looks great!

    @Alex-tn7pv@Alex-tn7pv Жыл бұрын
  • Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !

    @user-fe1od7yg8v@user-fe1od7yg8v Жыл бұрын
    • See my uv unwrapping playlist

      @grabbitt@grabbitt Жыл бұрын
  • Excellent tutorial

    @ronaldbell7429@ronaldbell7429 Жыл бұрын
  • Good tutorial, some different techniques and workflow than Im used to seeing.

    @burnieking1401@burnieking14019 ай бұрын
  • Thanks for sharing. Very helpful video.

    @everythingeverybody6526@everythingeverybody65269 ай бұрын
  • Very useful video. Thank you!

    @andriiponomarenko7154@andriiponomarenko7154 Жыл бұрын
  • Thank you very much. Great tutorial.

    @al3xmusic671@al3xmusic671 Жыл бұрын
  • Great video! Positioning the poles correctly is always the hardest part for me in topology. I once thought it would be good idea to reduce poles to absolute minimum possible even if it caused worse edge flow but that's not the correct solution to use. Just use poles but be wise where to put those.

    @MikkoRantalainen@MikkoRantalainen Жыл бұрын
  • I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it). Thanks for your videos, they are a big part of the foundation of what I know.

    @borohidruro_@borohidruro_11 ай бұрын
    • "I" for inset inwards and "O" for outwards. Just an additional comment, as I learned it today and seems super useful!

      @3DKLUB@3DKLUB10 ай бұрын
  • I think I've just found the best Blender modelling trainer on KZhead. Subscribed, purchased the course, let the journey begin :) (ps - I also love chess, so this is going to be so much fun). Thank you for your fantastic way of explaining (I really cannot praise you enough!), I'm 60 years old, a veteran 3DS Max user (though, believe it or not, not that great at modelling) and am loving learning Blender. Some how, Blender seems to encourage (me) to take up modelling, and, in a short space of time, I have indeed, by modelling simple objects which I was never interested in modelling 3DS Max. It's sooooo refreshing (for me) to be having fun again in a 3D virtual world!

    @Jez2008UK@Jez2008UK5 ай бұрын
    • Great to hear

      @grabbitt@grabbitt5 ай бұрын
    • You sound like you may be in a similar situation to me, mate. I'm a veteran Max user coming from the archviz side of 3d, where I learned a lot about the program and 3d, but not much about sub-d modeling, since the buildings didn't warrant it. It simply wasn't a good use of our time to learn it (unfortunately), when it was significantly faster & cheaper for the boss to just buy an asset pack with the furniture or object we wanted, than have us spend the time & expense of making the really complex stuff ourselves. I always wanted to learn it though, so I'm really pleased to see how fully featured Blender is nowadays! Also, this guy's tutorial is one of the best I've ever seen re explain edge flow, and how to fix it. Good luck to us both - cheers mate!

      @overseastom@overseastom3 ай бұрын
  • awesome video! I'm a beginner, and I learned a lot of nice tips from you vid! thanks!

    @ShopTherapy623@ShopTherapy6233 ай бұрын
  • The knight's form is quite complicated, so I wasn't able to get mine to look exactly like the reference, and got frustrated a few times but it still looks fine, and I learned a lot about edge flow, thanks!

    @josephcowan6779@josephcowan67795 ай бұрын
  • That is just GREAT!

    @vaillancourtalain7160@vaillancourtalain7160 Жыл бұрын
  • Saying the keyboard commands out loud is really nice, thank you

    @TylerThomas@TylerThomas Жыл бұрын
  • Very well done it was the video I was looking for...new subscriber !

    @uzdefrederic1055@uzdefrederic105511 ай бұрын
  • Woooo!!!! bro the short cut was insane due!!! i learned alot a thing on this video woooaa!!!😱😱😱😱😱😱😱

    @Joenyoshua@Joenyoshua7 ай бұрын
  • Thank you. That was very useful

    @sral8769@sral87697 ай бұрын
  • A very thoughtful video clip, respect to the author

    @wotok7@wotok74 ай бұрын
  • I love the hard surface more than sculpting, thanks for teaching us I would like to see more hard surface

    @alejoservin9362@alejoservin9362 Жыл бұрын
    • Boxcutter is your friend!

      @Kholaslittlespot1@Kholaslittlespot1 Жыл бұрын
  • Thanks for the tutorial

    @abatzdesignaz@abatzdesignaz Жыл бұрын
  • Thank you!

    @PieterHanja@PieterHanja Жыл бұрын
  • This was good, the ears was missing, I added them in after you mentioned the auto mirror in the Y, I shift + D on a face of the horse and scaled it down E extrude, scaled the top face and done a ear.

    @MartKart8@MartKart8 Жыл бұрын
  • Great tutorial, great contribution. You have my like Thank you so much. Greetings

    @_TetKaneda@_TetKaneda Жыл бұрын
  • Really good!

    @keithseymour9316@keithseymour9316 Жыл бұрын
  • Thank you

    @notaleproductions@notaleproductions Жыл бұрын
  • This reminds me of some good old 3dmax tutorials I was learning on. Very easy to follow along, good job man!

    @SneakyJoeRu@SneakyJoeRu9 ай бұрын
  • Thanks so much!!🙆‍♂

    @enso8762@enso8762 Жыл бұрын
  • Well I have the bishop and the horse complete now and have to say I have learned some very handy tips from you Grant! Did you forget the ears or intentionally leave them off? I managed to extrude some ears out of the top of the head that turned out really nice. I picked 2 faces just outside of the bevel one wide and one narrow. For some reason I had trouble bridging the knight to the base and had to manually do it. Faced long triangle edges kept forming two or three faces farther than specified.

    @RC-Heli835@RC-Heli8356 ай бұрын
  • Спасибо за подсказки)

    @kirilllllirik@kirilllllirik6 ай бұрын
  • I remember doing these first time with "3ds max 8", if you opened documents window, good to get Blender version 👍

    @GameBacardi@GameBacardi Жыл бұрын
  • really fun tutorial

    @Kavukamari@Kavukamari Жыл бұрын
  • thank you

    @petit_ecureuil_malin@petit_ecureuil_malin9 ай бұрын
  • How have I never realised modelling is pretty satisfying 😂

    @vextormull@vextormull Жыл бұрын
  • Thanks.

    @nic-ori@nic-ori Жыл бұрын
  • Incredible tutorial! Thanks so much; I always struggle with complex meshes. The more I see the better I get!

    @pandawoan@pandawoan Жыл бұрын
    • Yeah..this one was a doozy on my mind xD Very rewarding at the end but boy my poor brain lol.

      @andylastname566@andylastname566 Жыл бұрын
    • @@andylastname566 Aye aye XD

      @pandawoan@pandawoan Жыл бұрын
  • You're a great teacher :)

    @Catastroish@Catastroish Жыл бұрын
  • Yooo no wayy 😂 awesome videoo

    @theumbrella6406@theumbrella6406 Жыл бұрын
  • You do a good tutorial. If I wanted to use Blender I would definately watch your course, however I am a 3ds Max guy. Your tips on topology are good. However I wouldn't have used bevel on the edges. It always causes a mess to clean up. In max I would have found the eges I want to sharpen and I would have used the connect tool.

    @TheTimeProphet@TheTimeProphet8 ай бұрын
  • perfect!!!!!!!!

    @clafairy3574@clafairy3574 Жыл бұрын
  • That massive pole (22:31) right above the eye, though, really needs some topology cleanup to get rid of it.

    @SteelBlueVision@SteelBlueVision Жыл бұрын
  • I think I made a horse straight out from a Family Guy's episode, ahahah. Great lesson, will try again :D

    @gxrsky@gxrsky5 ай бұрын
  • Really good, compared to a lot of the "instructional" Blender videos one finds here.

    @TangoMikeLima@TangoMikeLima7 ай бұрын
  • im impressed that youtube does not flag "pawn" when said with a british accent

    @jaimeeoww@jaimeeoww4 ай бұрын
  • Great video! However, there is a nice trick that can make sharpening the edges A LOT easier - it's called bevel miter. There's a video by Blender Bob named "Modeling for the VFX industry in Blender - EP1c". Roughly at 8:30 you can find it.

    @giladharnik2499@giladharnik2499 Жыл бұрын
    • Thanks for that. Just checked it out and that would have been a lot faster

      @grabbitt@grabbitt Жыл бұрын
  • That aside: love to see a tutorial covering modelling a Knight. When I found the first two in this series I hoped you'd cover a knight. (The last chess-set I built digitally was in Pov-RAY, so I'm keen to attempt it in Blender, but the Knight always made me hesitate.)

    @darkphoenix68@darkphoenix68 Жыл бұрын
  • i make it on rhino with nurbs and create a quad mesh, and then sub D it.. then export it with bit polygon

    @raymondtjong2455@raymondtjong2455 Жыл бұрын
  • @26:00 loop tools circle. A 3D cursor at the correct height and "To Sphere" would give better results.

    @deaultusername@deaultusername Жыл бұрын
    • Good point

      @grabbitt@grabbitt Жыл бұрын
  • Good

    @roomerkim@roomerkim Жыл бұрын
  • Grant's tutorials show me how shit my 3d teacher was...

    @lIlIIIIllIllIIIlIlII@lIlIIIIllIllIIIlIlII9 ай бұрын
  • Just wanted to comment on your CTRL-1 shortcut for adding a subdiv modifier. You pressed CTRL-1, then bumped the subdivision level up to 2 -- but CTRL-2 does that; it applies a subdiv modifier with a subdiv level of 2. I just tested this to confirm my memory was correct -- and it also works with CTRL-3, CTRL-4, and CTRL-5. 🙂 (I guess they decided 5 was enough; CTRL-6 does not do it...) EDIT: Oh yeah. I see you used CTRL-2 later in the video. Never mind 🙂

    @darkphoenix68@darkphoenix68 Жыл бұрын
    • yes I introduced that badly :)

      @grabbitt@grabbitt Жыл бұрын
  • This man is the GOAT in blender

    @samehmoner514@samehmoner514 Жыл бұрын
  • 11:00 Shift+E! Shift+E!! "bevel" Noooo!

    @bookle5829@bookle5829 Жыл бұрын
    • Though people should be careful if they need to crease edges or bevel. Like you can't export obj file with crease edges since the feature is exclusive to blender.

      @bookle5829@bookle5829 Жыл бұрын
  • It must take ears and ears to get this good at Blender.

    @PaulEmsley@PaulEmsley Жыл бұрын
    • 👂

      @apocalypticdunia@apocalypticdunia Жыл бұрын
  • finally someone who knows how to use BLENDER like how I use MAYA. You now need to churn out more my friend. WE ARE NOT WORTHY, BUT THANKS FOR SHARING!

    @terryjames3827@terryjames3827 Жыл бұрын
    • Thanks for noticing me on your comments, for that, you have have got yourself a customer to the series of courses relating to the knight topology lesson Purchasing 27 May 2023. I know topology quad/ngons from Maya but I dont use Maya since Blender 2.93 . The problems was where are the tools kept, shortcuts too which I will be hoping to find in your tutorials. please send a link to other tutorials you think will benefit my advancement to Blender. Thank You.

      @terryjames3827@terryjames3827 Жыл бұрын
  • at 6:00 I do not understand the terminator edge and why is it obstructing the edge flow, can you please explain why this happens?

    @MagnumMotions@MagnumMotions6 ай бұрын
  • 1:17 i seriously need an add-on to summon just one vert 😂

    @englishshadrick5296@englishshadrick5296 Жыл бұрын
  • Hey Grant, is there any benefit to using extra edge bevels for supporting loops vs just dialing up the mean crease for the mane?

    @yahootube90@yahootube90 Жыл бұрын
    • Mean crease gives you less control

      @grabbitt@grabbitt Жыл бұрын
  • at this point I'm beginning to believe that every problems solution is adding a loop cut

    @emrekoryurek4194@emrekoryurek41949 ай бұрын
  • Question: why do you use additional edges to sharpen subdiv vs using the edge crease weight? Is there any benefit to one way vs the other?

    @hexcrown2416@hexcrown2416 Жыл бұрын
    • It's not actually as good but it's tough to explain

      @grabbitt@grabbitt Жыл бұрын
  • Good tutorial. I think the horse might like a pair of ears 👂👂

    @tobiasreckinger2212@tobiasreckinger221210 ай бұрын
  • Man, figuring out where to place edge loops takes a lot of planing and fore thought. I'm guessing there is just experience at play here, knowing what you need to do to end up on the final product. But is there like a rule.of thumb other then just quad it out? There was just so much that happened so quickly through out this when adding the edge loops.

    @drakeintentions@drakeintentions9 ай бұрын
    • It takes a bit of practice that's all

      @grabbitt@grabbitt9 ай бұрын
  • 👍👍👍

    @cekconi1773@cekconi1773 Жыл бұрын
  • Well, my horse looks slightly,... how do I put this nicely... extraordinary 😇

    @richeeze@richeeze10 ай бұрын
  • Hi I got a question. Great video but here is something I'm just curious on. You made sure there weren't any ngons for this so kept it with all quads but I think I recall in one of your videos it ok to have an ngon here or there at time but it a good idea to make sure they are all quads at times. just shouldn't worry too much if an ngon in a place that out of sight if I recall correctly.

    @guygrossfeld9260@guygrossfeld9260 Жыл бұрын
    • It's OK to have ngons, but they must be on planar surfaces. So in this case it's better with quads

      @grabbitt@grabbitt Жыл бұрын
    • @@grabbitt Ahh good tip to keep in mind. I appreciate that. Thank you.

      @guygrossfeld9260@guygrossfeld9260 Жыл бұрын
    • @@grabbitt Thank you for this info and also for this awesome tutorials :)

      @guygrossfeld9260@guygrossfeld9260 Жыл бұрын
  • I'm curious why you would choose to add in a bevel to add definition and sharpen the edges rather than using a crease. I tend to use creases because they're super easy to apply and edit later. Is there some disadvantage to creases?

    @tonygamer4310@tonygamer431011 ай бұрын
    • Yes less precise control and its about learning what's happening under the hood more

      @grabbitt@grabbitt11 ай бұрын
    • There is another reason. There isn't one universal crease standard between different modeling software. When you bring your model into another software the crease might not work properly. I know it is a bit nitpicky as many people won't work with multiple software but it might become relevant when sharing models online.

      @tobiasreckinger2212@tobiasreckinger221210 ай бұрын
  • why are my vertices sticking out when I use subdivision at 2.21 ? :(

    @kevinhoward9930@kevinhoward99303 ай бұрын
  • i can finally get good at blender, now on to trying to figure out how the devil i can import this to ue5 😂😂

    @rios7744@rios7744 Жыл бұрын
  • It looks like you still have a pol left on the upper side of the head (5 lines joining one vertex), at 17:36. Will that remain there?

    @andabien3@andabien3 Жыл бұрын
    • Yes poles are fine.

      @grabbitt@grabbitt Жыл бұрын
  • Please make robot tutorial

    @Bird-pl5hz@Bird-pl5hz Жыл бұрын
  • Is it wrong to just join both objects on 24:47 using ctrl+j without working on attaching the mesh vertices?

    @juliankg@juliankg Жыл бұрын
    • its not very good topology and you can have inside faces

      @grabbitt@grabbitt Жыл бұрын
  • If you can please make robot tutorial

    @worldsbrother9704@worldsbrother9704 Жыл бұрын
  • 7:43 - For me the middle edges aren’t locked to the middle and they move with those 3 parts, and that makes a big hole in the knight. I unfortunately can’t continue making the knight if it will not work, please help

    @Ellttox@Ellttox11 ай бұрын
    • perhaps send me a screen shot of what you mean

      @grabbitt@grabbitt11 ай бұрын
  • You're a good teacher you know that right?

    @AnittaDeady@AnittaDeady11 ай бұрын
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