It is too Easy: A New Attempt to Fix The Sims 4's Difficulty.
2024 ж. 10 Мам.
52 908 Рет қаралды
The Sims 4 is far too easy, so I've started an attempt to mod the game's difficulty. This is just the beginning of what I hope will be a useful mod, but I can use your help.
Download it here: / sims-4-mod-58183239
Support Me on Patreon: / carlssims4guide
Follow Me on Twitter: / carlssims3guide
All My Videos: / @carlssimguides
#Sims4 #TheSims #Sims4Mods
I hope James Turner plays this mod. His rags to riches would be really fun with this on!
Maybe he'll try a second "All Lot Challenges" Challenge with this in? That would be brutal! 😂
I've already talked to him and he is interested in it I hope he will give it a whirl too but only if it will suit his playstyle
Along with Carl's mod add LittleMsSams community lot trait Entrance fees on Community Lot. When playing rags to riches with an empty lot, you can not just pop in the gym and take a free shower. Now it there was a mod that could add a taxi fee everytime you traveled to a different lot.
@@suzannea6540 taxi fee? what if I drove my imaginary car there or biked there?
@@amazonz8590 For more realism, people don't have imagnary cars. Sims should be able to buy bikes before cars. There are no cars in Sims. If they travel with someone, they could get a lift. To make things harder, they can visit any lot they can walk to. If they can't walk to a lot, they need other type of transportation. A lift from a friend, buy a bike, and yes I wish you could buy a car in Sims. If people don't have transportation, they usually have to buy a bus ticket, get a taxi, or uber which all costs. I thought to make rags to riches more challenging that to travel somewhere you can not walk or to a different world that the sim would need to pay for a taxi. If the sim has a bike they can go anywhere in the world they live in. Would still have to pay for a taxi to visit a lot in another world. Just adds to a rags to riches challenge, or if you just want to to add to what your sims pay for. The sims don't need to even pay for their cell phone service or internet connection for the computers and laptops.
Personally, I think the moodlet thing is a bit too aggressive. People shouldn't die just because they peed their pants once.
Honestly? It's probably just that one moodlet. It has a +5 and hardly any others do. Oh you saw your honey bunny flirting? +2 angry. SO maybe I will adjust this. Thanks for the feedback. I can do a lot now that I'm messing with these systems.
Except if it's Bob Pancakes. I would throw a party. lol
@@CarlsSimGuides Here's a cool idea. Let your traits multiply the modifier. A Slob or Erratic for example wouldn't get that much embarrassed but a neat/sqeamish would probably die from it.
@@frankbelmont1565 That's actually a really good idea! I'd also love to see (down the road) some compatibility framework released that could allow people who make custom traits to have them also work with this.
@@CarlsSimGuides I agree with OP but I was curious how your mod handles fear. My sims are barely scared (which is probably good) but also kinda boring. Usually other emotions overshadow it and it's very rare I get a scared Sim. Does your mod help with that? Thanks in advance if you read this
You woke up and chose violence and I'm 9000% here for it!!!
I AM Violence today.
Bloody Hell (I always wanted to say that)
@@ScudForEver I've said it at least 50x and I live in the states. I just like it too much.
When you go back to Sims 1 you’re reminded of how difficult that game was - you really were constantly having to make sure your Sims needs were met by aggressively queuing up tasks and micromanaging. I miss this aspect of Sims. I’m very much looking forward to your mod.
Yep, I want some micromanagement and I want to be like OK I want this TV next week, "If I can afford it"
A life simulation shouldn't be about suffering. If you live your entire life without any enjoyment, you shouldn't be alive at all. In the Sims 1 it was impossible to have actual fun without your Sims dying from low needs. When they added the ability to leave your lot, you would literally have to come back 5 Sim minutes later because suddenly you're starving and exhausted. That's NOT how a game should be. Ever.
@@nyxnightmare3542 I think what they're trying to say is that there should be consequences in the game, not necessarily that you shouldn't be able to find any enjoyment ever. It's so easy to get money, so easy not to die, so easy to build relationships with other Sims, so easy to game a lot of the systems in the game. A life simulator should be somewhere in the middle-far from where the game is now. I can't even find any satisfaction in playing the normal game because of how easy everything is, so I don't have anything to actually devote my attention to in live mode. It's become a building simulator for me.
4 adults and 1 baby was basically guaranteed death in sims 1, in sims 4 the only way to get close to this is 1 teen and 7 toddlers, if that’s even possible.
@@nyxnightmare3542 Sims 1 was amazing BECAUSE it was difficult. I spent the entirety of my teenage years addicted to Sims 1, playing constantly. Sims 4 is too easy, a sentiment a lot of players share, which is why so many are looking for mods or custom content to give it ANY type of depth.
I would like the mod to have different modifiers per household. So for instance, i can make a family really profitable while the other live in a constant nightmare of debt.
Like the Landgrabs be rolling in money while poor Johnny Zest will live in that stupid trailer forever
@@StellaOfSalem lmao
That would be wonderful for storytelling
@Levi Ackerman lol those machinimas were so dramatic
Ye, capitalism at it's finest
When somebody this passionate tells me he reads every comment and that he will accept feedback, I know he's telling the truth.
Here I am, reading your comments!
@@CarlsSimGuides *sees that the comments are around 400 currently* Oh good Lord, you poor guy lol
idk, maybe some that fits his criteria. Either way it's a lot 😂😂
@@jl4339 Still reading lol
@@CarlsSimGuides the dedication. I will comeback and leave feedback after i attempt the mod
One issue I see with this approach to emotions hitting harder is that the issue is that they hit for inappropriate reasons, most of my legacy style playthroughs have sims being constantly depressed because their granduncle's second cousin third removed that they never met in their life died so with an approach that's "every death of other sims hits your sims harder and/or for longer" my mind immediately goes to those situations and tbh as much as the difficulty increase is appreciated, sims getting such a hit for no good reason is not it
I think Bienchen had a mod that tries to realign mourning so your Sims only care about Sims they have a significant relationship with but I don't know if it would conflict. Combining the two would be helpful.
Also curious how this will affect the interactions with urns/tombstones, where you can choose to mourn. Love the idea and aim of this project though! I wish you the best of luck with it, Carl!
Appreciate your feedback I will take a look at all of the death moodlets and make some tuning changes
This is a good point, Sims 4 has some screwy death moodlet choices. I really started noticing it in my 100 Baby Challenge when the toddlers were getting major sad moodlets for the deaths of their fathers they had a) never met and b) were too young to understand the deaths of anyway.
I haven't actually played the sims 4 as a game for gameplay in about a year but I am so so excited to try this! Yes! Thank you Carl!!
Nah... Not even Carl can save it at this point for me. I'm off to downloading all those crazy mods for the Sims 3.
Same here. Funny considering I now have a decent rig and I dont need to waith four hours in loading screens. But I do think I got burnout with the Sims 4. The build mode and CAS are a blast... but everything else is like a strange mix between Disney World and a siscom. Maybe I"m too old (30)... but I don't really see the Sims being a thing with kids these days.
@@ScudForEver burned out that's exactly the feeling.
@@ScudForEver yeah i get that, I don't think the mod will get me into playing it but i wanna try to see the difference. I'm deferring all my sims time in 2 and 3.
This is literally the first mod that I’ve considered downloading! Making money has always been way too easy in the game and I love how you’re modifying the moodlets too.
Now that this vid is out watch for some community tab updates from me or the patreon post. I'll be fixing things up a bit based on feedback and continuing with The Plan(tm)
EDIT Just updated to fix issues reported in comments. Go get the new version. Share if you'd like to help. You can download the mod here: www.patreon.com/carlssims4guide
I really love this and wish I could get it but I'm a console player. It really sounds amazing and ncp story progression would help soooo much to.
I am so excited about this! I agree with the difficulty being to easy. We have washers and dryers but no real reason to use them. Downloading as we speak!! Thanks Carl.
I love you for making a difficulty mod. I want to STRUGGLE in the sims gameplay wise but EA is such a wussy about it.
Maybe make level 1 to 8 painting or craft much lower sell value while 9 or mastery skills give you much more making you need to practice a skill and take time for it.?
I don't like that you lose money from undoing things in build mode. Your description says be careful before you leave build mode, not in it. It's also a little weird that it takes half your money when you transfer between your home funds and the business funds.
I'm super excited for this. I miss ts2 and even ts3 when the game would sort of talk back to you and throw obstacles and unexpected stuff at you for you to deal with. It made storytelling so much more exciting.
TS2 had SOOOOO much character and personality. The Sims 4 couldn't even compare.
I, too, miss my game plans being derailed. In my LP I barely worked with emotions at some point because they were always happy and the bonuses for being super happy were not really strong enough to bother.
I'm probably a little kinder on the Sims 4 even though the only other installment I played was the Sims 2 and yes, that is a far better game. But--I gotta say when I started to see "chance cards" in the Sims 4 that TELL you the outcome of the selection right on the card I got really mad. What's the point of the chance card then?
The sad moodlet for death is a really important one that needs tweaking. One of my sims died and left behind a wife, 2 kids, and their spouses who all had max relationship with the dead sim. Sad for 24 hours, overridden when they saw a nice painting.
To be fair, there ARE times after the death of someone you love that something as simple as a painting can make you happy enough to be okay for a while. But THAT doesn’t last long, and the sadness comes back. I think the issue with the moodlets is more about how the sad moodlet is overriden so drastically that it’s like it just doesn’t exist anymore. The crappy moodlets don’t last long enough, and most of the happy moodlets are too inconsequential to be as powerful as they are or to last as long as they do.
@@racheeerach I agree, there’s so many stackable +1 happy, and other positive emotions like energised and inspired also boost happy so your one sad moodlet is pushed all the way to the end.
The mod definitely addresses this but I want to get into the tunings for those as someone you barely knew can also set you off. Gap needs to be wider on those.
Yeah, when a townie you’ve interacted with once dies and you are just as sad as when a close family member kicks the bucket, there’s def something off. Lol. Also, quit calling my children to let them know people died, sims! Let the parent break the news! Duh! 😂
There are some good mods for those! The game should have done it for you tho :/
I like the idea, but probably there isn't any perfect adjustment that satisfies everyone. Allowing players to choose the difficulty is the way to go.
Yep. Going to be looking into how that process will go here shortly.
The Devs understood that with the original game, you rosebud. (:
the difficulty mods looks nice, I'll look into it next time I play. The sims 4 doesn't hold up when you abuse the game mechanics to their fullest extent and I really don't want to "pretend" exploitive mechanics don't exist. obviously you have a lot of work cut out for attempting to balance such a broken game but I have 2 suggestions for realm of magic: If there is a way to disable the duplication of certain items it could balance the spell significantly (potions and high value items like jungle artifacts come to mind), or alternatively reducing the spells success rate or charge gain using it. The other balance idea was to remove free potions from learning spells and reduce the number of spells learnable from sages, this way you actually have to craft your god tier potions and search for god tier spell tombs. Obviously I haven't looked into the code so I don't know how difficult it would be to implement these changes and like I said are just suggestions, if you find them too impractical you can simply ignore this comment as lacking knowledge.
We are very alike in that regard. If an exploit exists I don't like having to make a "rule" that I don't use it, I just want it to be fixed. This is not super nintendo it's 2021 and games can be patched, major oversights should be corrected.
I love that you included the potions. From day one those things were useless (as well as the ones you can get with Get Famous) so its amazing to see that they are now not only useful, but literally life-saving for sims.
Just by making it more likely your Sim is ever in a truly bad mood, the potions become useful as I haven't really touched them. It's just something that comes naturally.
I am so happy you channeled your energy this way. I could tell you were fed up, and I was right there with you.
I'm definitely shifting gears a bit. Modders have done a lot for this game so I plan to get back into covering some while playing with my own. There are some very talented people who have done incredible things that deserve to be showcased. TwistedMexi just pulled off a CAW system that is just getting started. I'm definitely fed up though. Scenarios was hardly even newsworthy to me.
This sounds great! My only concern is whether this is going to kill off all the NPC's every time they get mad or playful or embarrassed or not. Is this going to turn every town into a mass grave of sadness? lol
It should not. NPCs don't pee themselves a lot and baesd on feedback from people here I'll make a rule that if it's a +5 or something moodlet we won't increase its strength as much. The game has hardly any that are that strong and it's a bummer, actually. This is why I doubled them in a blanket fashion in the first place. But, those that already have a good strength will be tuned. Thanks!
@@CarlsSimGuides Thank you! ♥
I'll be bringing popcorn to the park just gonna sit by and watch everyone drop from the drama..ooh is this gonna be compatible with things like slice of life and better storytelling?
I love a good challenge! The dust bunnies definitely made making money even easier lol
Dust bunnies shouldn't even give loot. Neither should birds, but those systems will probably be hard to take out.
@@CarlsSimGuides can't remember if they have a bird mod, but zero has a couple that can remove loot or the dust bunny system altogether, which is nice because dust bunnies are a pain
This actually got me excited to play TS4, which hasn’t happen in a long time… As for future changes, I would love for buying houses to be extremely (and realistically) expensive. A sim starting out in the game in their young adulthood shouldn’t be able to afford buying a house. On that same subject, most houses should be able to get rented (until the sim can afford to buy them).
I totally agree. And I wish we could have roommates (that could live with you without being part of your household). You know, living their own lives and doing their own thing, having their own friends, going to their own job, having their own daily routine. [I'm talking about the game as a whole though, not Carl's mod]
@@g.e131 the roommate system was reintroduced in university. It's not that great, and you basically get the same rent from one roommate or many roommates since it's a portion of your bills. They are also a bit glitchy and there were a few times they'd complain they weren't being taken care of and were thinking of leaving when they'd played on the computer for 17 hours that day then peed themselves.
Wow, that is a glaring omission from TS4, isn't it? Renting homes still isn't an option
@@g.e131 they do with sims University pack I believe. Just click on computer or phone and there is a roommate section
Oh okay. Thanks y'all! I don't know how I've never figured that out?! I'll look into it next time I play the Sims 4. And yeah, everything is buggy on Sims 4, you should try playing it on console lol
This is a mod I have been needing in my game for so long! I will definitely be adding this to my mod folder to try it when I get the chance. I need the difficulty since the game gets so boring with how easy it is. This gives the new scenarios spice too
Thank you for giving it a try. I'll be tuning some things based on feedback in the next few days so if you can, check back on my patreon or channels' community tab for updates because a lot will change very quickly.
I am sooooo glad you’re transitioning into being the resolution to all y/our complaints. I’m a huge fan and I was super bummed that your channel wasn’t as active. You’re the NUMBER ONE critical thinking sim channel. Some are funny, some are cute. But yours is like the go-to simcyclopedia of everything we didn’t know and everything we want EA to know about our feels.
Looking forward to this mod! Gonna do more for difficulty than scenarios ever will LOL
Someone in charge is stuck on the idea this game has to be made super easy and they are wrong. At the least they should let us choose.
I am scared of this mod. As is, yes, the game is too easy. However, I think I’d have a dead Sim in no time. It’s still exciting to think about. Do you have testers or reviewers for the mod?
We are the tester and reviewer ;D
You are the testers lmao. But you guys already gave me amazing feedback and I'm going to tune emotions a bit tomorrow. They won't be blanket doubled because it'll be a bit TOO annoying. I just don't like the many +2 angrys that exist and how they utterly fail to impact your Sim's mood.
My ts4 sims never accidentally die. That has only happened once in this iteration of The Sims. I actually really like the idea of it finally being a possibility because the game is more challenging. Lol
It's not a game if you cannot lose.
Love this! Honestly, if you could find a way for sad or embarrassing moodlets to just pop up randomly for days at a time because of past events, that’d be cool (remembering something embarrassing in the past or mourning a loved one)! I know that kind of stuff will affect people for days at a time
in sims 3, it took me 3 ACTUAL days of playing to get flirty interactions to work with a married sim, because marriage actually meant something! it’d be interesting if you could implement something like this. i love the mod, already have it in my game. thanks Carl 💚
You know what I think I'm going to make this happen tomorrow. I am going to make any Sim that is married twice as likely to reject any romantic social and added as part of the mod
I really like this idea! I do wish that there was a way to separate the emotion changes. I find that my sims die of emotions SO OFTEN even when they have very small multipliers and it's honestly kind of frustrating because rather than adding difficulty or chaos to my game, it's just something to micromanage to avoid a game over.
What are you doing to your poor sims that they're constantly dying of emotion 😂😂
@@Wooplot That's the weirdest part! I don't play very strongly, but it always seems to happen. The most recent one my sim's wife cheated on him (autonomously, sigh) and he caught her and slapped her. She died of anger almost immediately even though she had no other angry moodlets. I didn't even have time to get them divorced :(
Carl u have helped me so much on my very long Sims journey. Thank u so much! 💕
Amen! Preach it! Glad to see you getting active and am fully on board with the new direction. Any chance you're going to try fixing Aspirations? I've been waiting in vain for Maxis to do updates for things like having singing or dj mixing count for the musical genius goals. Point is, you've read my mind on these subjects in the past and would love to get your take for my own world
I'll see what can be done. I don't know how to play with a lot of systems I just know I'm fairly dedicated about digging into things so am confident I can figure some of it out. I'm a noob.
This looks really fun! Nice to see you uploading, and how cool you made a mod!
This sounds awesome, good job Carl!
I literally cannot wait to play this!!! I thought I was done with the Sims 4 but you just reignited my interest
so excited that you made this Carl! i need to put this in my game and try it out!
Much approved, this is a great idea. Keep working and refining it and this will be fantastic!
I love this idea! I have never felt the need to try a mod before but this has me eager to try :) I hope you create an even harder mod later :)
This mod sounds awesome!! Thanks for all the work you put into this!
So excited! I hope you continue updating this mod far into the future and take in feedback from other people because this might easily become one of the must have mods.
I'm really excited about this mod, thank you!
I'm so excited to give this a try! Thank you for all your hard work!!
I’m so excited for this mod. Thank you so much for your hard work 🙏🏽
Thanks Carl! I really appreciate this! I'm excited to try it out.
Excited to try this out - I know that you put so much thought into this mod.
Always having captions ready to go for every video, Carl's the real MVP out here. 😁
Love ya bud, been around since Carl's Sims 3 guides ive been reading it since i was a kid aha this mod is going to be awesome
It sounds so good so far. Thanks for your work. I will try that and see how it improve my game
Great job Carl. Your site was always useful, and your channel is great too. Happy to see you're still into making mods. Im on ps4 now so I can't use it... but I'll watch all your videos!
I love this idea! I'll try to download the mod and check it out. Great work!
I've been reading your guides for the sims for years! It's cool to put a voice to the omnipresent Carl lol. Can't wait to check your mod out
I love this idea - thank you!!
I think your idea it's awesome!! I've just downloaded it and can't wait to try it out, I see people talking about lowering the impact of rhe emotions but I like it being so high risk, otherwise sims doesn't have any risks on a daily basis, thanks a ton for your work!!
LOVE THIS!! Thank you!
Being able to pick and choose separate modules out of this sounds like a really great idea--I have other mods that manage emotions and things, but the money and bills is something I really want in my game. You seem to have done a great job on this so far !!
So far, this video popping up for me is the best thing to happen today. Been needing something like this forever, and I don't like using mods, but I am going to download right now and give it a go. Very awesome idea, so thank you!
I've been using the mod for almost a week now, and my overall opinion is that the emotional impacts do make it a bit harder (the negative moodlets lasting longer), but the financial aspect hasn't really made it that more challenging, at least not for the two single Sims I've been playing. Maybe if I made a larger household it would be more impactful? Do you think cutting the income even more would make it harder?
Omg I could listen to you all day your accent is so soothing and cool and I love ur videos
Ohhh this is awesome I'm so excited to try it
This sound great! I just might reinstall the Sims again to try it with this mod. Thank you for your efforts!
Omg, amazing!!! I love this!
I LOVE THIS! Will be downloading and probably playing Sims 4 again for this first time in years!
Nice. I've been wanting to play some happy, but poor sims for awhile but it's so hard when almost any hobby can pay off all the bills. I watch all your sims stuff and I'm really excited you made a mod. I'm gonna download it and start playing with it right now!
Yeah many of the hobbies will not be enough to pay bills with this mod, or you're barely making it. I think many people will start with a career before ever transitioning into the money making skills.
I love this mod and can't wait to try it! I've got an idea for you to add to it (no idea how hard it would be to program, though) - skill decay. I love the idea of actively having to use or practice those skills they learn in order to maintain them.
I hope you did try it I feel like it's a lot better especially with the patch I put out today
Love this! I'll definitely be giving it a try
this is awesome thank you carl!
Love this ....can't wait to download.
I have to say, I don't know where my Sims 3 or Sims 4 game play would have gone without all of your help over the years so I'm über excited to to see you release this! Once again, thank you for your genius and thorough dedication to the betterment of the Sims Community in general!
This will be a big help! I can't wait to try the rags to riches challenge with this mod. Thank you for all your hard work!
I'll try it out I think it may be fun. I'm been looking for more of a challenge. Thank you for the mod
You promised to read all the comments so HI Carl! I love the mod idea and I will definitely add it to my game. Very excited!!
Can't wait to try this!
You're the best, Carl. I legit want to install TS4 again just to try this mod.
Carl, thank you so much for making this mod, I absolutely love it. Now I am finally going to try to do a Rags to Riches save (= never wanted to before because it seemed way to easy. Keep up the good work!
yayyy carl!!! when i heard scenarios had been released i thought of you :D
This makes gameplay matter. I can't wait to give this a shot! I'm normally more into building and storytelling BECAUSE the game itself isn't actually challenging. Thank you for putting so much time and effort into making this!
I LOVE IT! I will try it for sure and let you know!
Bless you, sir. This is what we need most!
Very cool, Carl!
My mods randomly stopped working months ago, but I think this will convince me to figure out what has gone wrong. Am excited to try it out. Thank you!
Sounds like a good idea. Even if it was just adjusting the prices of every item in the game. Every little adjustment you mentioned sounds helpful to improve the game. I like your idea of extending the time that negative moodlets last.
I like the spirit of this, however I am confused by what the point is in both cutting the income by half, and doubling costs. It feels like a roundabout way to get to 400% change in income-to-cost. Wouldn't it be easier to control with a single variable that moves just the income, or just the cost, to get to that 400% change? It would also be easier I think to allow players to modify to their own tastes if they could change that one variable on the fly to anything they want, from a modest 110% increase in the cost of things, to a crazy hard 900% increase for the ultimate rags to riches? I also agree that moods are too easy but I think each one of the mood modifiers is going to have to be tuned more specifically. Increasing the length of time they affect a sim is good, but in reality the effect of something should be strongest and worst in the immediate, with a tapering effect over time as people learn to cope with the situation. For example powerful sadness for six days (assuming a normal game length) doesn't make sense to me, but a powerful sadness for 2-3 days, and a lesser sadness for another 2-3 days would make better sense. I'm also not sure that it should be universal in terms of age. A child whose grandparent dies, shouldn't find themselves crushed by sadness for the majority of their life stage, it's not particularly realistic. Same for toddlers given that they don't have a strong amount of coping mechanisms to work with.
I was about to say the same thing about income and taxes.
I thought he said that halving the income will EFFECTIVELY double the prices. Meaning he's not actually altering the prices of items themselves, but the changes he's making to the income will essentially make the items cost more in relation to income. So it would be a 200% change, rather than a 400% one.
Incomes are half only bills are doubled not the cost of every item in the game as well
So good! And I love your sense of humor. Would love if this mod was broken into parts so I could choose, say, to leave the emotions as they are but have the money difficulty increased. Or vice versa.
YES!!!!!!!! This is amazing!
This is a really good idea, this would knock out around 6-10 mods in my "Must have" folder (the bulk of them being moodlet duration, but career tweaks and ingredients requirement mods, as well); this would literally eliminated mod updating Hell. I'm currently done with the sims 4, I have been since 2019, and I just don't feel motivated to try it; but this mod is super convincing, and I'm sure would solve half of my problems I have with the sims 4 as the mod is, right now. Maybe some day in the far future, when I'm taking a nostalgia trip to the older sims (possibly 4), I'll definitely download your mod, and use it like a life line!
This is the only mod I really want to try. I want a challenge. Thank you for the good work
This is awesome!!!
Bless you Carl!!!!
You rock Carl! :-) Thanks for this!
Thank you so much, I'm sure now I'll play more (I drastically stopped playing it) this is finally realistic
Omg, I can't remember the last time I've been this excited to actually PLAY the game instead of just build lol, you're the best!
hyped!!! been waiting for this since sims 2
I really like the concept of this mod,definitely wanna try it out
Thank you for doing this Carl; it's a lot of effort, I'm sure many people will love it. Could I suggest you allow users to select a difficulty level out of, say, 5 levels, kind of like the graphics quality levels you see in many games? It would be a quick way to experiment with the mod. If it seems too difficult, knock it down a notch, and vice-versa. After that, one could get into more fine-grained adjustments. Good luck with the development efforts!
Thank you!!! I might give it a try. The sims 4 has become a building game for me recently
Thanks Carl, this mod gives me a reason to play this game again since I've spent so much money on it. I've been playing the Sims 2 for the past few months and really enjoying it.
You go, Carl!
Thank you so much for this! I might actually boot sims 4 up again hehe
The issue is there’s a lot of detail and not enough attention to it all. I am so glad you are going back look at this. I can’t wait to use this
This is exactly what I need! I mostly play rags to riches style- and I like to do it with a legacy. These days it’s just too easy with so many new ways of making money so easily. Very excited for this!
This is awesome!! I've been struggling to make the game harder, so I'm super excited about this mod!! Thank you so much for putting the time and effort into making this!! I think a cool addition to the mod would be some kind of "memory" system. Like, if a loved one passes away, after the sim has recovered from the initial 6 days of sadness, maybe the intense sad moodlet randomly pops up again for a brief time once in a while because the sim "remembers" the loss of their loved one. For an added complexity to a "memory" system: Maybe each random return of that moodlet would vary in intensity and/or duration, but with an approximate trendline of getting less intense/less duration as more time goes on. Like in real life, since we never really forget that stuff, it just gets easier to deal with over time. I think something like that would be so realistic and cool! I know absolutely nothing about programming though, so idk how difficult a task this idea would be
i haven’t played for months because i’ve been so discouraged and bored by the ease of the game. i am SO excited for this, carl you are a lifesaver!!!
Omg. This is PERFECT.
I love this! Downloading it as soon as possible! Little cautious about the emotions, they’re too powerful already imo (shouldn’t literally die of embarrassment) but I love the money idea.
I really hope you manage to build something amazing with this mod, i really trust your ideas. One thing i am worried about and what stops me from trying it now is conflicts with other mods like roBurky's Meaningfull Stories.