Minecraft 1.20.5 Snapshot 24W12A | Custom Stack Size & Trial Chamber Map!

2024 ж. 19 Мам.
227 197 Рет қаралды

Minecraft 1.20.5 Update Playlist ► • Minecraft Updates
Snapshot 24W11A for Minecraft 1.20.5 adds advancements for Minecraft 1.21
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0:00 Minecraft: Trial(s) Edition
0:52 Blowback
1:45 Over-Overkill
2:16 Crafters Crafting Crafters
2:53 Trial Chamber Map
4:16 Heavy Core Changes
4:54 TNT Exploit?
5:35 New Triggers
6:30 Under The Hood
6:56 Developer Tweets
7:33 Eating Diamonds
8:23 More Customization
Featured In This Video
www.minecraft.net/en-us/artic...
/ 1770452890735321159
/ 1770463668959932524
#minecraft #minecraftnews #snapshot

Пікірлер
  • Gonna set the stack size to 63 on my server

    @Astroplatypus@Astroplatypus2 ай бұрын
    • Lovely, this means that it's now divisible by seven and three!

      @MuzikBike@MuzikBike2 ай бұрын
    • Who hurt you?

      @lemmymaster@lemmymaster2 ай бұрын
    • Make it 1 and watch people suffer KEKW

      @NeedForMotivationn@NeedForMotivationn2 ай бұрын
    • Fuck, and I cannot emphasize this enough, YOU.

      @DryPaperHammerBro@DryPaperHammerBro2 ай бұрын
    • Evil… I love it

      @StrongTimW@StrongTimW2 ай бұрын
  • 5:07 I believe the TNT didn't explode anything because it was technically _inside_ the block since the heavy core is less than a full block in size, similar behavior can actually be seen if you set off TNT on top of a slab. There's probably some use you can get out of this especially since you can now push a heavy core with a piston (in the last snapshot they would just pop off)

    @SemiHypercube@SemiHypercube2 ай бұрын
    • I remember this being a thing back on the mindcrack server where creepers wouldn't damage the nether hub much, most of it was slabbed so the explosions usually just took out a single block.

      @MuzikBike@MuzikBike2 ай бұрын
    • This has been a thing for a while with slabs also, I use it for 1x2x2 tnt cannons

      @Volt64bolt@Volt64bolt2 ай бұрын
    • Samething happens with ender chests and enchanting tables. Both cases are used a lot when working with tnt cannons

      @TammonOG@TammonOG2 ай бұрын
    • Same with water

      @KptKosmit91@KptKosmit912 ай бұрын
    • Yup. Feature, not bug

      @paulkanja@paulkanja2 ай бұрын
  • Makes sense that "Over-Overkill" wouldn't require the enemy to have enough health to take all that damage. Overkill implies doing more damage than enemy health by default, so the achievement name is acknowledging that the mace is capable of doing that to an extreme degree.

    @rikuaotsuki6353@rikuaotsuki63532 ай бұрын
    • In order to be true to it's name, this achievement shouldn't be obtained if the attack was against one of the bosses. Or it should be something like needing to do at least a certain amount of damage more than the target's life.

      @thomasfplm@thomasfplm2 ай бұрын
    • I think it's also a play on words of the other advancement that has you do more than 10 (or 20?) damage with a sword called Overkill

      @dubl33_27@dubl33_272 ай бұрын
    • overkill is for dealing 9 hearts of damage. not killing an enemy for more health than it has

      @wizardbrandon3544@wizardbrandon3544Ай бұрын
    • ​@@wizardbrandon3544 they're talking about what the word itself means generally and how it's commonly used in other games

      @zeronxepher4167@zeronxepher4167Ай бұрын
  • We mapmakers/datapack makers are eating well today! (And we're apparently also eating blocks today 😂) They're adding so much support for customizing integration with native game behaviors/mechanics/UIs from a datapack, and I *love* it! This is why, as much as I dread having to refactor my current pack for all the component changes, etc., ultimately I'm hyped and know it was a good idea. Doors are opening! (Now, uh, Mojang... custom data/components on crafting recipe *ingredients* please? 😁) Think about just one example of what we can now do with just the changes from this snapshot: we can make an actual Polly Want A Cracker scenario! Give the player, say, an apple, but give it custom model data and a custom name to look like a cracker. Then customize its food values to make it much less nutritional than an apple, and able to be eaten even when full. Then adjust the parrot tags so that it eats this custom item. And lastly, add an advancement for when feeding the parrot your custom item, so "Polly Want A Cracker?" pops up when you do it the first time. All fully integrated into standard Minecraft UX/behavior. And that's just a tiny example; there's so much more that can be done now! All those emerald pickaxes people have been begging about for years can be added by a datapack now, too: you can make a custom recipe using emeralds, have it give you a pickaxe with custom model data and custom tool properties and a custom name. Boom, done; YATT (Yet Another Tool Tier) added and integrated instantly.

    @KBRoller@KBRoller2 ай бұрын
    • Yeah, I'm not looking forward to updating my datapack, especially since I haven't really had time to work on it for a few months. But ultimately this is for the best.

      @redwolfmedia2281@redwolfmedia22812 ай бұрын
    • allat

      @Kam1_9@Kam1_92 ай бұрын
    • People complain about the lack of features Mojang adds in these updates and how it takes them so long by they never take into account the amount of bug fixing, optimization and accessibility they add with every update!

      @kacpya3999@kacpya39992 ай бұрын
    • ​@@Kam1_9 tl;dr: Components replacing the old NBT system means datapacks will need to be rewritten, but complex or impossible things are now easy and possible. The additions to that in this snapshot gave the commentor ideas instantly. Let me know if you need a tl;dr for the tl;dr.

      @dat_fast_boi@dat_fast_boi2 ай бұрын
    • Couldn't have said it better myself. I figured that introducing such a major, breaking change would be for good reason, and they sure are delivering with these last few snapshots.

      @conure512@conure5122 ай бұрын
  • 2:21 that is certainly a way to activate redstone

    @solgerWhyIsThereAnAtItLooksBad@solgerWhyIsThereAnAtItLooksBad2 ай бұрын
    • definantly one of the ways

      @chrono9503@chrono9503Ай бұрын
  • 2:24 Ah, they watch Mumbo Jumbo

    @samurexatlas7373@samurexatlas73732 ай бұрын
    • but crafty's crafting crafters can't craft crafters for crafters crafting crafters by craftymasterman

      @stray1239@stray12392 ай бұрын
    • *cough* Portal 2 *cough*

      @dryft7906@dryft79062 ай бұрын
    • @@dryft7906 Wait how's it connected I genuinely can't tell.

      @samurexatlas7373@samurexatlas73732 ай бұрын
    • @@samurexatlas7373 Aight its probably not a portal reference, but theres a track in portal 2 called bots building bots

      @dryft7906@dryft79062 ай бұрын
    • @@dryft7906 I see, it very well could be. Mojang likes their outdated references.

      @samurexatlas7373@samurexatlas73732 ай бұрын
  • I also think it is safe to say that the advancement "Who needs rockets?" is a direct reference to Team Fortress 2. In that game you can use rockets to blast jump just like with the wind charge.

    @coolfsta8418@coolfsta8418Ай бұрын
  • My favourite part about this snapshot is them finally splitting up that map icon sprite sheet, that's been years overdue. I'm pretty sure you can now create animated map icons as a result? Currently there's only two things left to split - experience orbs and moon phases.

    @MuzikBike@MuzikBike2 ай бұрын
    • I thought that happened earlier, with the experimental villager changes. They made icons for each village type and split the icons spritesheet with that addition.

      @ooooggll@ooooggll2 ай бұрын
    • @@ooooggll They did add the icons recently, but to the sprite sheet without splitting it. Funnily enough, they didn't add the old mansion/monument icons to Programmer Art...

      @MuzikBike@MuzikBike2 ай бұрын
    • They needs to split the GUI hotbar and inventory icons too.(just like the particles and mob_effects)

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
    • @@kate_isawesome1207 Didn't they do that in 23w31a?

      @MuzikBike@MuzikBike2 ай бұрын
    • They haven't split the icons from GUI yet. It would be nice if they split them.@@MuzikBike

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
  • Everytime I see those technical changes on datapacks, I renew my hope for the legendary mod api on java. Everything is getting more and more data-driven, but we still lack the ability to add new content.

    @TheSidcraft@TheSidcraft2 ай бұрын
    • We're getting that, slowly. We can add custom banner patterns, wolf variants, and armor trims without replacing existing ones

      @Howzieky@Howzieky2 ай бұрын
    • ​@@Howziekythat's not what a mod API is. Many years ago they promised a mod API, where mods could be loaded/unloaded like resource packs when joining servers or worlds in vanilla without even closing the game

      @trbz_8745@trbz_87452 ай бұрын
  • TNT on a Partial Block hasn't destroyed blocks in quite some time. DocM made a little contraption for this back in Season 6 in the Shopping District, if I recall, using an ender chest. Ask him!

    @TAPMETOGET50KROBUXh@TAPMETOGET50KROBUXh2 ай бұрын
    • well, it destroys the partial block if the partial block can be destroyed by tnt

      @vibaj16@vibaj16Ай бұрын
  • I can't believe they made the "eating non food items" meme a possible thing loll

    @TerraWispr@TerraWispr2 ай бұрын
  • The mace advancement is great. I was scared that they would limit how much damage you can do with the mace after seeing that you can one shot wardens and ender dragons, but seeing as they made an achievement for 50 hearts it now feels a bit more unlikely to get nerfed.

    @Casta2@Casta22 ай бұрын
    • It's already hard to get and fully utilize. The people who want it nerfed most likely didn't try to get one.

      @mkks4559@mkks45592 ай бұрын
    • We hope they don't lower the damage of the mace! Since we got enough of them nerfing things for no reason!

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
    • @@kate_isawesome1207 villagers where nerfed for a reason though

      @novemharrison4524@novemharrison45242 ай бұрын
    • What change for the villagers?@@novemharrison4524

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
    • I want the creepers to nerfed again! Because they made them stronger in 1.6 for no reason!@@mkks4559

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
  • "Who needs rockets?" is such a great name for the advancement. I just think of Tf2 when I hear that lol.

    @itstreestand@itstreestand2 ай бұрын
  • 7:23 Its like they saw the memes of players eating random stuff and thought "yeah, lets add that"

    @iansarmiento23@iansarmiento232 ай бұрын
    • Disappointed they didn't tease it by making their own meme

      @Chris_Cross@Chris_Cross2 ай бұрын
  • CUSTOM STACK SIZE???

    @batsnghostz@batsnghostz2 ай бұрын
    • they really are doing all the QOL changes that modpacks use

      @geekjokes8458@geekjokes84582 ай бұрын
    • CUSTOM STACK SIZE.

      @MuzikBike@MuzikBike2 ай бұрын
    • @@MuzikBike CUSTOM TOOLS

      @geekjokes8458@geekjokes84582 ай бұрын
    • @@geekjokes8458 CUSTOM FOOD

      @KBRoller@KBRoller2 ай бұрын
    • ​@@geekjokes8458 yeah its pretty epic 😎

      @dugoose6934@dugoose69342 ай бұрын
  • these quality of life features are really promising. We all thought mojang would never have a maintenance update because its not flashy new content to sell more copies of the game, but all the features being added between 1.20 and 1.21 really show that they have been listening to their veteran players.

    @rev_dude@rev_dude2 ай бұрын
    • Lol 1.15 was a maintenance update and people shit on it

      @ender0998@ender09982 ай бұрын
    • would rather be getting "flashy new content" than "maintenance updates" if I had to choose

      @unrule.@unrule.2 ай бұрын
    • ​@@unrule. Quite literally how one ends up with the lag-fests that are 1.13, a little bit of 1.14, and 1.16+ 💀💀 Prioritizing new content without any form of optimization renders a game unplayable. The general performance of updates on a variety of devices does go up and down, but the problems we face now often did not exist for the common person back in the 1.10-1.12 days. 1.15 was a boon, and, I think, over time, people came to understand that, given what happened with 1.16.0, anyway 💀 Because optimization isn't just some one-line fix. There is a reason the large majority of 1.15 was overhauls and fixes. Because it is, indeed, a lot. Especially for a game like Minecraft, lauded for its spaghetti code in Java and its overt "bugginess" in Bedrock. At some point you have to cut your losses and slow down. That needs to be understood. Nothing runs forever without routine maintenance. Also if 1.15 didn't exist I promise that 1.18 and 1.19 would, like, ACTUALLY be unplayable 😭😭

      @dar2vas@dar2vas2 ай бұрын
    • @@unrule. would rather be getting "maintenance updates" (as in you can probably play the game without adding performance mods) ngl Game's needed it for a long long time, they really really need to focus on it, it's SEVERAL years due.

      @higueraft571@higueraft5712 ай бұрын
  • i love that the mace brings use to the leaping potion

    @jack-9108@jack-91082 ай бұрын
    • ngl, forgot that existed. thought I was gonna have to farm wind charges for more damage.

      @crushermach3263@crushermach32632 ай бұрын
  • 9:04 Personally hearing the ability to alter stack size for items I would say is perfect for certain items good example water bottles. My reason: Why I say water bottles because since it's not a potion yet I feel like it should have the ability to stack up to 16 just like bottles of honey stacks. It would greatly help people that make mud farms/auto brewers. As well as shrink the amount of storage needed for just bottles of water especially for dropped loot that relate with piglin's trading and fishing

    @DavidJames-mr6rd@DavidJames-mr6rd2 ай бұрын
    • I'd argue that potions should be stackable too lol as well as enchanted books. Hopefully this feature will be a gamerule as well. Though if I understood correctly this update would mean that you can create a datapack to alter stacksizes of all items even if they're not obtained through /give

      @lucicrow@lucicrow2 ай бұрын
    • @@lucicrowpotions I do kinda agree but enchanted books I’m gonna disagree. It’s not like you’re always going to be carrying tons of books for that to really have an impact and they’re all going to be different enchantments most likely so they wouldn’t stack anyways.

      @vadernation1233@vadernation12332 ай бұрын
    • @@vadernation1233 I think enchanted books should also stack, because you often have a lot of the same enchants (e.g., mending and unbreaking III) when preparing to enchant all your armor and/or tools

      @vibaj16@vibaj16Ай бұрын
    • @@vibaj16 if you’re enchanting all of your tools with full enchants all at once with just enchanted books I think you can spare the two logs required to make a chest. I feel like that’s just such a highly specific situation where having enchanted books stacking doesn’t really change all that much other than you can kinda do that one task that most people won’t do in that specific way a bit easier.

      @vadernation1233@vadernation1233Ай бұрын
  • I hope they add a stacksize gamerule too, but if they don't there will definitely be stacksize datapacks out there!

    @Keanine@Keanine2 ай бұрын
    • Yea that was what I was hoping from the title, would be awesome to just have like over a thousand stack size for anything so you basically only need one slot. Also would be cool to change it for specific items like make ended pearls and honey bottles stack up to 64

      @Fireball006@Fireball0062 ай бұрын
    • @@Fireball006 or if you want to be evil make every item have a max stack of 16 :)

      @DevExo8016@DevExo80162 ай бұрын
    • @@DevExo8016 maybe, honestly a challenge where everything has a stack of only 1 would be very interesting

      @Fireball006@Fireball0062 ай бұрын
    • ⁠@@Fireball006like Subnautica

      @tastybarbecuetoes7804@tastybarbecuetoes78042 ай бұрын
  • ...It's just struck me that lava-logging doesn't exist. We should totally get that added. Aside from general aesthetic purposes, it'd be great for parkour challenges.

    @rikuaotsuki6353@rikuaotsuki63532 ай бұрын
    • And lighting!

      @oz_jones@oz_jones2 ай бұрын
    • the logs would catch fire tho

      @BaccarWozat@BaccarWozat2 ай бұрын
    • I think the main obstacle for that is the case of lavalogged and waterlogged blocks being adjacent to each other. This would either require you to have the strange case of water and lava touching with nothing happening, or the implementation of yet another "stone-logged" type of block.

      @joe____@joe____2 ай бұрын
    • @@joe____stone logged stone slabs, how exquisite

      @PepperKatt@PepperKatt2 ай бұрын
    • 4 words: Lava logged copper grate

      @_BangDroid_@_BangDroid_2 ай бұрын
  • i don't think the explosion thing is going to get patched, that's been around forever. it also applies to ender chests. explosions originate at the bottom center of tnt, so when on ender chests and heavy cores, that's inside a blast proof block. explosions ignore actual block bounds and consider the full block to be that blast resistance, likely to prevent them from causing even more lag due to more sophisticated calculations.

    @rubixtheslime@rubixtheslime2 ай бұрын
    • Oh good. It would be nice if the core is blue wither skull proof. The blue wither skull is the most annoying thing from the wither mob!(WHICH IS CHEATING WHEN IT DESTROYS OBSIDIANS, CRYING OBSIDIANS, NETHERITE BLOCKS AND ANCIENT DEBRIS TOO!!!! BLAME MOJANG!!!!!!)

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
    • And it also applies to slabs

      @bomba76@bomba762 ай бұрын
  • As someone who makes data packs, this snapshot feels like heaven.

    @lasercraft32@lasercraft322 ай бұрын
  • Well that's a borscht/beetroot soup buff, if I have seen any. Finally we can have a stack of 99 soups and 99 bowls, to keep after you drink it all up.

    @mjm3091@mjm30912 ай бұрын
    • I don't think that counts as a buff, because you have to use commands or a datapack.

      @vibaj16@vibaj16Ай бұрын
  • The heavy core prevent tnt from damaging other blocks is a shared mechanic with the enchanting table. Probably not going to be patched and has a lot of interesting uses.

    @bradboss0378@bradboss03782 ай бұрын
    • Same with half slabs and other not-full solid blocks

      @SJrad@SJrad2 ай бұрын
  • It is a good day for the datapack community

    @markpan@markpan2 ай бұрын
  • I really really hope that the max stack size can be increased further, to like, 512 or 1024 or some other power of 2 on that scale. when terraria made all its stack sizes 9999 it was so freeing and it made inventory management so much better, with all the feature bloat and so many different types of stone i really think minecraft would heavily benefit from increasing the stack size further, and maybe making it into a gamerule that you can change on world creation.

    @ocksie@ocksieАй бұрын
  • 7:26 PhoenixSC moment right there

    @aydencahoon6557@aydencahoon65572 ай бұрын
  • The Blowback advancement sounds like it would be hell, especially on Bedrock. Return to sender is already hard enough (granted the wind charge doesn't destroy blocks and the breeze doesn't fly out of render distance every 2 seconds. Also 8:05 I so fucking braced myself for him to eat the arrow.

    @Jenna_Talia@Jenna_Talia2 ай бұрын
    • Blowback is actually really easy I got it on accident

      @EmperorPenguin1217@EmperorPenguin12172 ай бұрын
    • I don't see it being that hard. Return to sender is pretty easy personally

      @Kirill17@Kirill172 ай бұрын
    • Well the thing is you just need to get it down to low health and keep spamming your attack button near the breeze. You'll get the advancement in a jiffy.

      @Bluejay-ri1yf@Bluejay-ri1yf2 ай бұрын
    • @@Kirill17 Return to sender is kinda hard for me. It feels pretty much random whether the fireball actually realizes you punched it. Plus the fact it causes an explosion with fire every time you fail and the ghast often just flies away.

      @vibaj16@vibaj16Ай бұрын
  • Always glad to have Xisuma keeping us updated on snapshots!

    @arohamumberry7324@arohamumberry73242 ай бұрын
    • Yeah. He is so much better than Slicedlime.

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
  • the more they drop the more excited i am!!! this is what updates are supposed to be- little information up front; a barrage of new, unexpected features to follow up during development; and a smooth, polished, complete addition that fits naturally into the game!!!

    @buttersticks7877@buttersticks78772 ай бұрын
  • 4:55 the heavy core should be launched when TNT blows it up and deal damage on impact - like a cannonball.

    @LathosZan@LathosZan2 ай бұрын
  • I'm pretty sure you only need the final hit on the breeze to be a deflected wind charge. At least, that's what the wording seems to suggest.

    @daruddock@daruddock2 ай бұрын
  • Thank you for the update!!

    @dqixsoss7436@dqixsoss74362 ай бұрын
  • I really like the direction they're going with datapack updates lately All I really need is key press detection and being able to add motion to players, then I think I'm happy for life

    @EricIsntSmart@EricIsntSmart2 ай бұрын
  • that is amazing, custom item creation is something i love and its been expanded a lot

    @redstoneshiny463@redstoneshiny4632 ай бұрын
  • It didn't get mentioned here, but there's also a new item component which lets you set whether or not an item is resistant to fire. Any item can be a netherite item now!

    @discochaotica@discochaotica2 ай бұрын
  • Thx X love the vids

    @Thefifagamer2564@Thefifagamer25642 ай бұрын
  • found you on minecraft forum, in a video posted like 8 years ago, i'm suprised that you're still here after all this time tbh, good job ❤

    @Polish_Blueee@Polish_Blueee2 ай бұрын
    • You've been missing out, he's been doing amazing content. Check out his Hermitcraft videos, they're really fun and chill to watch

      @julianemery718@julianemery718Ай бұрын
    • @@julianemery718i know, i saw this one and a few others but i think i'll just start watching it from the first episode

      @Polish_Blueee@Polish_BlueeeАй бұрын
  • See, all this background stuff to support modding and such, is why the features come out slower than outsiders think they should. A lot of invisible stuff is improving!

    @OrigamiMarie@OrigamiMarie2 ай бұрын
  • yooooooooooo always love to see a new explorer map thought mojang forgot about them, hopefullt we also get one for ancient citys.

    @otter9300@otter93002 ай бұрын
  • Thank you, X, for always bringing us freshly baked update vids ❤

    @SimplyAlice21@SimplyAlice212 ай бұрын
  • Haven't had much time to watch your hermit craft videos but I always enjoy watching the snapshot videos.

    @garrettwill1220@garrettwill12202 ай бұрын
  • Hi xisuma! Wanted to share a fun fact. Combining this update's ability to give any item eating capabilities, as well as tool capabilities AND durability, as WELL as the last snapshot allowing us to create custom recipes with Components built-in, we can now actually create a mod in vanilla (when you add a resource pack too!). An example of this being Farmer's Delight, a mod which adds a plethora of foods to the game. Fried Eggs and Slices of Cake come to mind immediately. As well as this, we can make new armor types a thing. I was already working on "Copper Armor & Tools" but you could make Coal armor, Wood armor, really anything you could want can be created now!

    @bloxxer_tv@bloxxer_tv2 ай бұрын
  • Love the vids ❤

    @benedictphillips4079@benedictphillips40792 ай бұрын
  • 7:30 phoenixSC fans finally have their validation

    @takeabao23@takeabao232 ай бұрын
  • Woah! So many new additions, thanks for dumbing it down for us, I hate looking at it myself 😅

    @nixandsticks@nixandsticks2 ай бұрын
  • What a great xisumavoid video!

    @RespecterAlexander@RespecterAlexander2 ай бұрын
  • do you think you could make a stick have the same properties as a bow, and make it shoot things like fire charges? it would be a cool magic wand!

    @quagsire413@quagsire4132 ай бұрын
  • If I had to use a fitting quote for "Crafters making Crafters", I'd go with: "Shut me down. Machines making machines." - C-3PO in Star Wars Episode 2: Attack of the Clones

    @RebelliousRobot@RebelliousRobot2 ай бұрын
  • Custom stack sizes seem interesting. And I do like the new advancements so far

    @HeartGamer26@HeartGamer262 ай бұрын
  • I think it'd be funny if heavy core also behave like anvil, like you can drop it to deal damage 😂

    @fatherplatypus2316@fatherplatypus23162 ай бұрын
  • As a map & addon/mod maker, seeing the new triggers and parameters did make me want to go on a field day for my next map

    @CreatorProductionsOriginal@CreatorProductionsOriginal2 ай бұрын
  • That thing where the TNT didn't destroy the terrain has been in the game forever. It happens if the TNT is occupying a block that can't be blown up it shields the blast. It's the same mechanic that allows TNT to destroy blocks underwater if you put sand or gravel on it. If they added the ability to put one tool's exclusive features on another, stripping logs, laying paths, tilling farmland, etc, then you could theoretically create the ultimate omni tool that can mine anything and do anything you need a separate tool for all in one! Maybe the tool specific block loot table could act as silk touch for anything you want to drop itself (calibrated skulk sensor, bookshelves, ect) but you could still have fortune on it for ores? Question: How would the hoe/shovel abilities work on the same tool? Answer: Use it on any dirt it creates a path block. Use it on a _path block_ it creates farmland. Stripping logs and shearing animals doesn't mess with the other functions.

    @DJDroz-gh5nt@DJDroz-gh5nt2 ай бұрын
  • Yay! I do love me some new advancements.

    @timwoods2852@timwoods28522 ай бұрын
  • misode's pfp is how i feel watching all these new features. constant fish-eye effect.

    @icelord02@icelord022 ай бұрын
  • Honestly tho, having a block we can hide under a tnt explosion to keep explosions to only doing damage to entities sounds so cool idk if the rarity of the core makes it a good choice for it tho.

    @Dom-dq8ru@Dom-dq8ru2 ай бұрын
    • Ender Chests:

      @higueraft571@higueraft5712 ай бұрын
  • I'm so hyped for the increased stack size!! I really hope that it can be added as an option during world creation. 🤞

    @Hydrugan@Hydrugan2 ай бұрын
  • Let’s gooooo! 😂 seriously though , thank you X for all your hard work, keeping us updated on these amazing snapshots!

    @unknownslayer7128@unknownslayer71282 ай бұрын
  • I think the tnt works that way because it’s the first not full block that has high explosion resistance, but to know if it’s really that you could try to make a slab, trapdoor or carpet with lots of explosion resistance (Or in more complex words, since the Heavy core isn’t a full block, far from being one actually, the TNT hitbox is able to get inside it enough, that whenever it explodes, when the game would calculate the damage done, it all gets absorbed by the Heavy core, like how covering a tnt in bedrock would decrease/stop its effects)

    @CreatorProductionsOriginal@CreatorProductionsOriginal2 ай бұрын
    • It’s not the first, ender chests work the same

      @prof.reuniclus21@prof.reuniclus212 ай бұрын
  • The tnt on the block also happens with any non-full block, as the tnt is technically inside the block and the raycasting gets affected

    @bomba76@bomba762 ай бұрын
  • hmm, I wonder if this means along with potion-tip arrows they'll be introducing special-function arrows as well? Broadhead arrows to break shovel-blocks (maybe called something else given the RL arrow is one that does extra damage) dispenser arrows that dole out rope for a temporary ladder or tightrope bridge across something Cupid arrows for forcing villagers into love mode, and pacifying mobs aggro'd on the shooter (in PVP, I could see this being a way to prevent someone from attacking you)

    @matthewlofton8465@matthewlofton84652 ай бұрын
  • 1:40 Most challenge (purple) advancements award XP, including Over-overkill (which according to Wiki awards 50 XP). You didn't receive the XP because you were in Creative mode when you got the advancement.

    @mozeytown@mozeytown2 ай бұрын
  • I think blocks like cobblestone, netherrack, deepslate, dirt could benefit from having a higher stack size in the vanilla game

    @majamystic256@majamystic2562 ай бұрын
  • Honestly, I just wanna try setting the stack size to 1 to everything for a tricky challenge I feel like if you only got a maximum of 1 thing from crafting recipes, that would mean you would need SEVEN LOGS for a single wooden pickaxe, and that's over a FIFTH of the entire inventory

    @gsjohn25@gsjohn252 ай бұрын
  • Really cool!!!

    @DanleBlocks35752@DanleBlocks357522 ай бұрын
  • I think the advancement for Crafters Crafting Crafters is a reference to Mumbo and his obsession with the autocrafters a few months back

    @RegionalDwarf8@RegionalDwarf82 ай бұрын
  • Woah inline predicates that is cool maybe that was already possible before but nice

    @quintencabo@quintencabo2 ай бұрын
  • I hope heavy cores neutralizing explosions doesn't get patched, could make TNT cannons a lot safer to work with

    @DapperDemon@DapperDemon2 ай бұрын
    • That isn't a thing unique to heavy cores. Basically, if a lit TNT block falls in the inside of a block space, or a block falls into the same space as a lit TNT, the TNT takes that blocks blast resistance into account.

      @julianemery718@julianemery718Ай бұрын
    • alright, taking that into account, how many other blast resistant blocks do we have that are not full blocks? as far as I'm aware, the only current alternative is to use an enchanting table

      @DapperDemon@DapperDemonАй бұрын
  • Surprised this took so long! The stacks I mean.

    @gillipop1@gillipop12 ай бұрын
  • Heavy core seems to have the same level of blast resistance and mining time of obsidian but pickaxe level is requiring netherite pickaxe

    @klouver420@klouver4202 ай бұрын
  • Incredible🎉

    @TonyX448@TonyX448Ай бұрын
  • Is the crafter crafting crafters a reference to mumbo’s crafter short where he made a ton of crafters crafting crafters?

    @quinntaylor1170@quinntaylor1170Ай бұрын
  • the heavy core blast resistance thing is a feature since very long, just try the same with stone slaps, they will get very low damage too

    @xxseesxx9234@xxseesxx92342 ай бұрын
  • That was awesome

    @folikuddin176@folikuddin176Ай бұрын
  • the TNT thing works for slabs to(maybe other non-full blocks)

    @xetelzow3516@xetelzow35162 ай бұрын
  • Seeing the achievements makes me so excited! It means the trial chambers should be coming soon!

    @justyce_yt@justyce_yt2 ай бұрын
  • Custom stack size oh yes! Even if they don't implement it I'm sure there will be a vanilla tweaks datapack!

    @detto1998@detto19982 ай бұрын
  • I'm assuming the custom stack size impacts non-stackable items to be stackable? That would be amazing, if so. Finally going above the default 64 (or worse, the dreaded arbitrary 16) is a blessing

    @AlanomalyOfficial@AlanomalyOfficial2 ай бұрын
    • I'm going to test this out as soon as I leave work today. I don't know how that would function, if it does at all, since most non-stackables are items with durability. Since item stacks don't track the individual items that make them up, they wouldn't be able to track stacked items with different damages... I suspect it doesn't work, but if it does, that it'll probably only allow you stack items with the same amount of damage, and then apply new damage equally to all the stacked items.

      @KBRoller@KBRoller2 ай бұрын
  • You eating that diamond block reminded me of those cursed Minecraft videos. Now eating stuff you shouldn't be able to eat is possible to do without having to use a resource pack.

    @_Killkor@_Killkor2 ай бұрын
  • Now they just need to add a bastion remnant map and an ancient city map

    @davidii94@davidii94Ай бұрын
  • 5:15 I think this also happens with ender chests

    @Squilly4@Squilly42 ай бұрын
    • and any waterlogged block

      @electra_@electra_2 ай бұрын
    • and enchanting tables

      @HelPfeffer@HelPfeffer2 ай бұрын
  • Man, it's Christmas for map makers! I'm so excited

    @smartkrafter2853@smartkrafter28532 ай бұрын
  • While it's a nice inclusion, max stack size being capped at 99 feels very limiting

    @BonziBUDDY@BonziBUDDY2 ай бұрын
    • they should just make the max the integer limit

      @majamystic256@majamystic2562 ай бұрын
  • 2:24 Is that a mumbo jumbo reference?!

    @PradyumnaRaghuvir@PradyumnaRaghuvir2 ай бұрын
    • Yes

      @kate_isawesome1207@kate_isawesome12072 ай бұрын
  • First 5k was something I never thought I would get in a Xisuma vid.

    @twilighttricksterXXI@twilighttricksterXXI2 ай бұрын
  • If I am not mistaken in the Old Minecraft, in the old achievement system, there was an achievement that would trigger when you hit 25 attack damage (12.5 ❤) too right ? And its name was "Overkill" too.

    @thefanboy3285@thefanboy32852 ай бұрын
  • It just dawned on me that all these new commands and the ability to customize is what they meant during minecon by saying they were implementing tools to make development faster and easier

    @JIRIAS2@JIRIAS22 ай бұрын
  • I can't wait to see what randomizer datapacks will be like

    @Lumie_Moth@Lumie_Moth2 ай бұрын
  • I love these videos ❤

    @lonelygovernment4544@lonelygovernment45442 ай бұрын
  • I find it interesting that they are naming an advancement in reference to an old achievement that no longer exists.

    @alexanderhoak@alexanderhoak2 ай бұрын
  • The possibility of stack sizes increasingly for the vanilla game is exciting. I think that one of the best simple things that Mojang can do to update inventory management would be to increase stack size for items in the player inventory. I’m also thinking that players would rethink the viability of Bundles if they held more than 64 items. Great potential!

    @ninjanoodle2674@ninjanoodle26742 ай бұрын
    • Increasing stack sizes in the player inventory is a terrible idea, it would break the game.

      @EmperorPenguin1217@EmperorPenguin1217Ай бұрын
    • @@EmperorPenguin1217 I totally disagree. It definitely wouldn't break the game.

      @ninjanoodle2674@ninjanoodle2674Ай бұрын
  • I cant wait for 1.21 ekk!

    @user-cf9ju1zx2s@user-cf9ju1zx2s2 ай бұрын
  • Yoooo finally custom stack sizes

    @Memessssss@Memessssss2 ай бұрын
  • As someone who has never made a map and knows nothing about the command side of Minecraft all the technical updates are making me want to get into it- glad to see mojang supporting the map makers in their creativity

    @dragongaming2796@dragongaming27962 ай бұрын
  • gonna be fun

    @Damond_Warrior@Damond_Warrior2 ай бұрын
  • i hope the custom stack size thing hints towards a future inventory management update, because we really need it..

    @infinap@infinap2 ай бұрын
  • thanks for always covering the updates. Always love watching. have you heard or seen anything about the new update to the touch control dpad for bedrock? Id love to know more about why it happened, and if there will be any fixes, as right now many players are finding it unusable. I’ve also had a bug where the auto jump activates when going up a path block on to a half slab. Nearly a year of this bug…

    @atlasregaudie3045@atlasregaudie30452 ай бұрын
  • Being able to change the stack size makes me hope this is the start of the inventory update

    @gferrol118@gferrol1182 ай бұрын
  • I am loving this update cycle tbh. They revamped NBT, but they are also adding so many things that were not possible before.

    @NeedForMotivationn@NeedForMotivationn2 ай бұрын
  • This is great news for custom content

    @riztiz@riztiz2 ай бұрын
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