Minecraft 1.20.5 Snapshot 24W13A | New Enchantments, Potions & Ominous Loot!

2024 ж. 20 Мам.
651 339 Рет қаралды

Minecraft 1.20.5 Update Playlist ► • Minecraft Updates
Snapshot 24W13A for Minecraft 1.20.5 adds a ton of content revolving around the new ominous trial spawners.
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00:00 The Last One?
00:37 Ominous Events
01:17 Ominous Bottles
01:57 Raid Omen
02:49 Trial Omen
03:44 Ominous Trial Spawner
04:48 Line Of Sight Activation
05:27 Ominous Trial Key
06:18 Ominous Loot
07:03 Regular Loot
07:47 Wind Charged
08:52 Weaving
09:20 Oozing
09:52 Infested
10:31 Brewing Recipies
11:07 Other Changes
11:44 Mace Enchantments
12:20 Density Enchantment
12:39 Breach Enchantment
12:54 Wind Burst Enchantment
13:22 Mace Changes
13:56 Cobweb Sounds
14:20 Technical Changes
14:57 Hermitcraft On Marketplace!
Featured In This Video
www.minecraft.net/en-us/artic...
www.minecraft.net/en-us/artic...
#minecraft #minecraftnews #snapshot

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  • Ah, I see. This is actually Mojang's way of nerfing raid farms, because now you don't automatically get bad omen anymore. Unfortunate, but I'm interested to see what the community can come up with now!

    @ranshroom9726@ranshroom9726Ай бұрын
    • Could maybe just convert the position into a splash potion and automatically dispense it onto you?

      @connor6450@connor6450Ай бұрын
    • Not really because you get an ominous potion on every captain kill-you just decide when to drink it. This, if anything, makes raid farms *more reliable* because you can choose your omen level.

      @GSBarlev@GSBarlevАй бұрын
    • @@GSBarlevyeah, but don't get it back once the first raid is over, so you have to drink a new bad omen potion, so goodbye to fully auto raid farms (also, the 30s timer after drinking the potion slows down significantly the raid farm)

      @crylemite@crylemiteАй бұрын
    • @@crylemite Raid captain farm + auto clicker to drink the potion. Most existing raid farms already use an autoclicker anyway.

      @broski7792@broski7792Ай бұрын
    • It really depends on the final implementation, it probably just means modifications to the kill chambers for raid farms and possibly the inability to kill with looting, both of which constitute moderate nerfs but not total breakings of raid farming.

      @GregorDuckman@GregorDuckmanАй бұрын
  • All these new effects made me realize that the "How did we get here?" advancement is about to get worse, honestly it's funny how there are just a bunch of them that get harder with each update (that is, unless they don't make Raid Omen and Trial Omen count for the advancement) Oh yeah renewable cobweb and new mace enchantments are also cool

    @SemiHypercube@SemiHypercubeАй бұрын
    • I forget, isn't it currently the case that either saturation or blindness doesn't count for the effect even though you can get both in survival?

      @MuzikBike@MuzikBikeАй бұрын
    • RIP PVP😭🙏

      @Stopchangingurnamepls@StopchangingurnameplsАй бұрын
    • never thought why the 4 new potion effects had bottles up until now

      @CoolCreeper5322@CoolCreeper5322Ай бұрын
    • Oh shoot cobweb farms are gonna be so interesting

      @KevSB07@KevSB07Ай бұрын
    • @@MuzikBike Saturation isn't needed for the advancement, this is likely because the only way to get it only gives it to you for like a split second, so they removed that for player convenience. Blindness is still needed though the stew gives it for like 7 seconds

      @SemiHypercube@SemiHypercubeАй бұрын
  • This update has utilized or expanded on so many previous features and even as the snapshots have continued it has felt like the devs keep expanding on the trial chambers instead of just adding another random feature! It really helps the update feel polished and filled with depth! This workflow of focusing on one big thing and incorporating or updating existing features that can relate to the big thing is honestly a very wise decision especially for the kind of theme for this update! This update is going to be one to remember for some very good reasons!

    @DumpsterFireDev@DumpsterFireDevАй бұрын
    • That is the reason ancient cities are the most loved structures in the game EDIT : till 1.20. Trial chambers have a huge chance to be more loved.

      @khushijannat7273@khushijannat7273Ай бұрын
    • Yeah, finally they focus on an alternative to mining, giving you tricky threats in exchange for fun!

      @DrifaOULDMOHAND@DrifaOULDMOHANDАй бұрын
  • I just realised that a really cool new loot item to find in chests would be armour pieces with not only enchantments, but also trims! Another way to get pimped out armour without having to search all over for the templates, especially for the rarer pieces. This would not break the impetus to search since you can't take trim from armour that has it already, and it'd be random what armour type would have it (and only be one piece, rarely), but would give more reason to use armour found in chests over armour you can create yourself.

    @7thlittleleopard7@7thlittleleopard7Ай бұрын
    • yeah, loot chest armor should have like a 50% chance of having a specific trim if that trim has a chance of spawning in that chest

      @digitaldritten@digitaldrittenАй бұрын
    • @@digitaldrittenimo it should be around 30-40 percent. I feel like the trimmed armour should be rarer than normal armor.

      @GreenStuddedLemon@GreenStuddedLemonАй бұрын
    • personally, i wouldn't like having less customization of armor i get i wanna be able to trim the armor myself and make a specific pattern

      @DarkShard5728@DarkShard5728Ай бұрын
    • The idea is to add more of trimmed armour to loot so you don't have to look for those extra pieces to fill the set. They'd be a bit more likely to spawn than trims would, so you'd get more of different types. Like, I don't care that much about trims, but I DO care about how lacking/bland loot is. This would be a cool way to add more interesting loot. It wouldn't override existing trims, and you may find out that hey, this combo actually looks pretty fire - especially since there's so many different iterations to be made.

      @7thlittleleopard7@7thlittleleopard7Ай бұрын
    • @@7thlittleleopard7 if there was a way to remove armor trims id like the idea (which should be a thing anyway)

      @DarkShard5728@DarkShard5728Ай бұрын
  • the new potions should 10000000% be made with a thick potion base or something similar as they are a completely new category of status effects

    @isobarkley@isobarkleyАй бұрын
    • What's a thick potion base

      @dieselboy.7637@dieselboy.7637Ай бұрын
    • And the old potions are not all in the same category either.

      @dieselboy.7637@dieselboy.7637Ай бұрын
    • Face it: mundane and thick potions had their only use removed in 1.9, and even before that they *only* made a single potion (weakness). I wouldn't be surprised if Mojang removes them entirely one day, and they're only keeping them now for mapmakers, like the Luck potion (which, despite popular belief, doesn't actually have any effect on loot except for fishing, and the effect on fishing is the same as Luck of the Sea). They're clearly sticking with Awkward as the base potion for everything.

      @KBRoller@KBRollerАй бұрын
    • ​@@KBRollerif they want to keep them for map makerd they could just make it uncraftable in survival like bundles

      @enn1924@enn1924Ай бұрын
    • @@enn1924 Bundles are craftable in survival. They're just behind an experimental flag on world creation.

      @KBRoller@KBRollerАй бұрын
  • Imagine oozing with those overpowered chicken farms. Say goodbye to finding slimechunks/ building slime farms forever

    @BManMK1@BManMK1Ай бұрын
    • Well, first you're going to need to get a slime block, but after that it should be smooth sailing.

      @MerkeligStrormride@MerkeligStrormrideАй бұрын
    • ....I didn't even think about that, you're RIGHT. I think I need to make a normal mob farm, except theres a buttom on the side so that whenever I need slime a piston pulls the block from under the mobs and splashes them all with oozing, then moves them into a kill chamber. It'll give the regular drops including gunpowder for more splash potions and all you'll need is a good source of glass for bottles for infinite slime duplication

      @NelsonTheAwesome@NelsonTheAwesomeАй бұрын
    • this is absolutely GENIUS

      @JPro-bx1hh@JPro-bx1hhАй бұрын
    • @@NelsonTheAwesome villagers sell glass. profit.

      @gmanplaysgames256@gmanplaysgames256Ай бұрын
    • Yeah all it takes is one slime block. Then play your cards right and you get infinite slimes

      @EpicRandomness555@EpicRandomness555Ай бұрын
  • I think some underwater trials with underwater mobs like drowned and guardians would be a pretty cool way to add some challenge and variety, could give some cool water loot as well.

    @endobendo7457@endobendo7457Ай бұрын
    • Fr

      @AbbysalWarrior72756@AbbysalWarrior72756Ай бұрын
    • I think underwater combat could be much more interesting. Right now, the only viable underwater weapon we have is the trident (either as a ranged weapon, or with riptide for mobility & damage). If they do ever plan on adding water charges, I hope it would come with an underwater combat update and a new aquatic weapon.

      @therealmer9001@therealmer9001Ай бұрын
    • Also would make having tridents as loot make more sense

      @Mikelaxo@MikelaxoАй бұрын
    • Adding saddled dolphins as water horses would be SO COOL 😭

      @angrychicken7097@angrychicken7097Ай бұрын
    • @@therealmer9001maybe some harpoons for the cross bow and some more under water enchantments and armor to make doing stuff underwater bearable

      @kylezdancewicz7346@kylezdancewicz7346Ай бұрын
  • Mobs spawning with trimmed armor is actually so cool

    @chewy99.@chewy99.Ай бұрын
    • Yep, this should be used more in some sort of rare elite mob spawns. The thunderstorm skeletal horsemen would be one good example, but just anything that is a thing of a clear bonus challenge with slightly better rewards than normal mob drops.

      @remor698@remor698Ай бұрын
    • I think it would be interesting if Wither Skeletons had some kind of armor like that, honestly even Piglin Brutes too

      @Luke_SkywaIker@Luke_SkywaIkerАй бұрын
  • Having "ominous events" as a feature in the game makes me wonder if they will add other ominous events. Maybe like spawning harder enemies at night? Giving enemies harder equipment? Very exciting!

    @nak_attak@nak_attakАй бұрын
    • A nighttime event would be cool! Maybe drinking an ominous potion on a full moon could trigger something like Terraria's blood moon

      @collicou@collicouАй бұрын
    • I'd love to see one at the Woodland Mansion and other structures.

      @mjdxp5688@mjdxp5688Ай бұрын
    • ​@@collicou What if you go to sleep with bad omen, it wakes you up in the middle of the night and then the omen turns into "phantom omen", being the new way to spawn phantoms instead of insomnia?

      @daridon2483@daridon2483Ай бұрын
    • fishing while having ominous effect could spawn a new boss

      @powpow1759@powpow1759Ай бұрын
    • @@mjdxp5688I was coming to say this, having the mansion respawn its mobs, especially in higher numbers, would be sweet.

      @Crimser3@Crimser3Ай бұрын
  • Part of the community: Hey Mojang, don't you think the Mace might be overpowe- Mojang: Ey yo hang on, check out this enchantment (density)

    @hayden8712@hayden8712Ай бұрын
    • Breach is also crazy op

      @rapaly@rapalyАй бұрын
    • It’s not even just the Density. The fact that it has an armor bypassing enchantment which can reduce armor effectiveness by 60% at max level (+15% per level) is absolutely nuts. Oh and it can now have Unbreaking III and Mending too, meaning that you’ll probably have it forever and all it takes is an XP farm to repair it.

      @mineapple6726@mineapple6726Ай бұрын
    • @@mineapple6726 In all fairness it's going to be crazy hard to get, so it'll balance out

      @flamingpi2245@flamingpi2245Ай бұрын
    • I like new weapons being strong, it feels like proper loot

      @Boamere@BoamereАй бұрын
    • ​@flamingpi2245 crazy hard means nothing since if you get it on a smp you never have to worry about dying again. It one shots probably even prot 5 netherite and even if it doesn't it is very close

      @SwordMaster3000@SwordMaster3000Ай бұрын
  • I think the Bad Omen effect makes much more sense as-is. You kill the captain, the pillagers get mad, so they track you to the village, and attack. Having the effect come from drinking a dropped potion makes no sense. I can't imagine the convoluted lore that could tie that together. (Though admittedly the milk cancelling Bad Omen didn't really make sense either.)

    @BCowcorn@BCowcornАй бұрын
    • The potion attracts pillagers when drunk There lore fixed

      @theworm7156@theworm7156Ай бұрын
    • Yeah, the Bad Omen effect just went from something legitimately ominous and mysterious for unaware players to an extremely gamified item. It's good for balancing, but horrible for the immersion. Edit: After giving it a bit more thought, it actually isn't nearly as bad for the immersion side of things. Sure, it's less intuitive to have a concentrated potion of "bad things are about to happen" than it is to have it be the ominous consequence of messing with part of the leadership structure of the illagers (they are rather magic focussed so them having access to this kind of curse makes sense), but you can actually make it work. In fact, it might actually have made the illagers a more interesting faction for me, since them having the ability to create these potions and the understanding to only distribute them to the specific pillagers that would have the know-how and be in the proper position to strategically call a raid against a village, means they have gone beyond the usual summoning and curse magic to straight up navigating the game world's narrative on a meta level and using it in their favor. Now that Bad Omen has been reworked into an effect that transforms into a particular event based on context supports this idea that it isn't just an illager lure or something of the sort. Instead, it is essentially the drinkable form of the question "what's the worst that could happen?", though its current interactions are a good deal more complex than that. For raids, things get interesting with regard to the illagers' intent and meta understanding. At the very least those who make the potions know that they are the definitive bad guys in a village context and they use that knowledge not to realize that they might want to take a different path in life, but embrace this fact and use it to bolster their fighting force for raids to a supernaturally massive degree. For the ominous trials, I think that interaction comes down to two different instances of meta based magic reacting with one another. Specifically, I'd bet that the illagers have no idea how trial spawners work, if they even know of their existence, whereas whoever made the trial spawners likely independently made a similar discovery to create the ominous potions (as in both factions did a convergent evolution but in magic terms), albeit up to a much more concentrated form and used for a different purpose. In the case of the creators of the chambers, they figured out very specifically to harness the Bad Omen into a much more controlled form, somehow making their spawners adaptive to the effect and handing out greater rewards in return. Different trials for different ranks and the mark for a highest ranking person would have been wielding the mace and wearing flow patterned armor, just like what the player can experience for themself. At least, that's the interpretation of the new quasi-lore elements around Bad Omen, that I have now arrived at. If the effect was to be fleshed out a bit more, the base Bad Omen effect would do well to also just increase mob spawns locally in general. Would make it more consistent in my mind and it would give the 100 minute timer an actual purpose now that it isn't to give the player all the time in the world to stumble into an event trigger.

      @remor698@remor698Ай бұрын
    • I don't think they did it to nerf raid farms but rather add this layer of difficulty to the trail chambers. However, as was being said, the "story-line" does not add up and i don't like this concept ether. What they've could have done is creating a new potion which gets dropped by the captain in the same way as now, but it is not bad omen. Bad omen is like it was before, for the chambers there is a new potion, countdown in villages remain, done

      @Mike-rp1zt@Mike-rp1ztАй бұрын
    • @@Mike-rp1zt Or have the captain rarely drop a raid horn. When blown it has a chance to start a raid, and maybe breaks after. Maybe have it able to summon a raid at villages and pillager outposts, or maybe anywhere like if you want to have one at a base or other setting.

      @BCowcorn@BCowcornАй бұрын
    • The effect was incredibly annoying, as it should be. But still, super annoying so i kinda like the change? Im not sure...

      @Nuschel@NuschelАй бұрын
  • 1:20 well, there went raid farms as we know it. Which honestly likely isn't a terrible thing. They were daftly overpowered.

    @PapaWoofs@PapaWoofsАй бұрын
    • this is how they can nerf the overpowered farms while still making the stuff that made them interesting. instead of just nerf, they nerf and add new content around it. ominous trials are super cool

      @aetheriox463@aetheriox463Ай бұрын
    • I'm not seeing that, per se. You'll get a couple of these bad omen potions, hit a village, drink one, and there your raids will go. Raid farming will need more consideration, what with the center of the raid being versatile, and a bit of preparation to pull off, but I see it be entirely viable.

      @sorrowandsufferin924@sorrowandsufferin924Ай бұрын
    • so dont build one...

      @noahamy9881@noahamy9881Ай бұрын
  • Imagine having Ominous versions of preexisting bossfights - respawning the Wither or the Ender Dragon ups the difficulty and adds new phases. Even as it exists now, datapack creators could TOTALLY explore this. Super exiting, I'm really excited with the direction Mojang is taking these updates!!

    @datnastysalad5616@datnastysalad5616Ай бұрын
    • summoning a Wither with bad omen make it like the Bedrock version perhaps?

      @Crafty_boy70@Crafty_boy70Ай бұрын
    • @@Crafty_boy70 Why stop there, make it harder than bedrock, make it move faster and more deadly, plus if there are more than 1 player nearby, increase the speed even more

      @TheConvexDR@TheConvexDRАй бұрын
    • @@Crafty_boy70I was thinking about that. Could be a good excuse to give them parity lol

      @s4credarr0w@s4credarr0wАй бұрын
    • @@TheConvexDR Yeah that would be cool if bedrock wither was the norm, but as is I think turning it into bedrock wither is enough given whet the current "scaling" look to be.

      @Crafty_boy70@Crafty_boy70Ай бұрын
    • We're going to wither storm with this one

      @aydencahoon6557@aydencahoon6557Ай бұрын
  • Huge missed opportunity to use one of the other types of base potions for the new potion effects, like thick potions and the others, it would honestly be really cool to see them use another base potion type to brew the new potions

    @generalsoren1237@generalsoren1237Ай бұрын
    • Agree. Maybe even theme the base potions for different effects too? Thick will give the "On damage/death do X" type of potions while Awkward has its signature "Effect on usage"

      @ariaangela3455@ariaangela3455Ай бұрын
    • Aye honestly would be really cool if they did something along those lines

      @generalsoren1237@generalsoren1237Ай бұрын
    • Witcher be like:

      @emperor_putenskiy@emperor_putenskiyАй бұрын
    • They should just remove those potions tbh

      @enn1924@enn1924Ай бұрын
    • Agreed

      @SamSam-ds9ny@SamSam-ds9nyАй бұрын
  • If you hit the ground with the mace it should convert blocks to their cracked variants. Maybe convert stone to cobblestone, etc too

    @CubeOfWar@CubeOfWarАй бұрын
  • Wow Mojang is actually doing a decent job. For the first time since 1.16 we're getting features that weren't announced with the update itself. And I'm loving the art they've got for some things like the trial omen affect icon and the omen key. Just wish they would make the mace 3d

    @Chris_Cross@Chris_CrossАй бұрын
    • We got features like that with 1.20 as well.

      @mehulpandya4761@mehulpandya4761Ай бұрын
    • @@mehulpandya4761 Just looked it up, the only thing in 1.20 that wasn't told to us as far as I can tell was the calibrated skulk sensor. Not as impactful as either the surprise content in this update, or in 1.16 (an entire new surprise biome, structure, and mob.)

      @Chris_Cross@Chris_CrossАй бұрын
    • @@Chris_Cross pretty sure the cherry grove wasn't announced ahead of time. that's like, a pretty large part of the update.

      @cornbreadbutcringey5723@cornbreadbutcringey5723Ай бұрын
    • @@cornbreadbutcringey5723 Was it not? I thought it was announced in the live stream

      @Chris_Cross@Chris_CrossАй бұрын
    • @@Chris_Cross the wiki says they were announced in february

      @cornbreadbutcringey5723@cornbreadbutcringey5723Ай бұрын
  • The Mace is now _even more_ overpowered. I didn't think it was possible.

    @lasercraft32@lasercraft32Ай бұрын
    • That's also what I think. Why they keep making more powerful when it was already?

      @bblunder@bblunderАй бұрын
    • True, but the mace is by far the most skill based combat technique since 1.9 came out. I’m looking forward to the combos people will create with it.

      @Crimser3@Crimser3Ай бұрын
    • It looks overpowered but is very situational, the lack of sweeping edge really hurts against hordes but I hope the new enchantment helps with that

      @enn1924@enn1924Ай бұрын
    • @@Crimser3 the mace is by far the least skill based combat technique in game, i have no idea what you are talking about. i don't know if you're big into 1.9 pvp, but the sword, axe, utilities, and especially crystals (which i don't like but are undoubtedly the most skillful form of pvp,) require good timing, knowledge of range, advanced techniques, etc., whereas the mace you just use a wind charge and oneshot anything in the game

      @theoryofawesome_@theoryofawesome_Ай бұрын
    • It was nerfed, too. Its base damage amplification is reduced now.

      @Wither02@Wither02Ай бұрын
  • Ominous events have so much potential, they could turn the end dragon into an actual bossfight, or something to do with the deep dark, a blood moon event...

    @enn1924@enn1924Ай бұрын
    • Or a big moon … ?

      @samuelhulme8347@samuelhulme8347Ай бұрын
    • ​@@samuelhulme8347moon big - grain person 🌾

      @CaryPenyu@CaryPenyuАй бұрын
    • Definitely would love to see this in a dragon fight, it could have so much potential, the potential it didn't live up to when the End was first released, people were disappointed it was a dragon on a space island, of course the End has improved but the dragon fight is not that spectacular and thrilling tbh, just kill it with beds, probably should make the dragon more resistant towards explosions

      @williampena197@williampena197Ай бұрын
    • @@williampena197 they've only made the dragon easier over time, back then it at least tried to attack you and if you didn't hit it, it would launch you in the air. Now it just flies around until it decides to stand still for you to kill it

      @knyt0@knyt0Ай бұрын
    • Ok, don't get your hopes up.

      @Weirdsticka@WeirdstickaАй бұрын
  • They should give the silver fish a unique item drop which you can use to brew the infested potion with. Using stone seems ridiculous.

    @princejowerthuerta@princejowerthuertaАй бұрын
    • Bug eggs! Bug eggs!

      @Mommacado@MommacadoАй бұрын
  • I hope that Mojang will rework the Trident in the future. It's currently almost impossible to acquire in Java, it's exclusive enchantments are niche at best, and it's a bitch to repair because you need another Trident or Mending. Maybe they could make it craftable like the Mace while introducing a water variant of the Blaze/Breeze called the Brine which drops Brine Rods that you use to build/repair the Trident in addition to some other effects.

    @TheCrimsonElite666@TheCrimsonElite666Ай бұрын
    • The BRINE! Finally a good name for it! best i've found for the earth one is "Blunt" (cause the earth is, y'kno, _blunt_) or "Bole" (Tree trunk). Can't wait for more elementals! Also throwing fire charges like wind charges would be FIRE!

      @chickendoodle32@chickendoodle32Ай бұрын
    • Ngl what u said sounds fire

      @yanaicorcia@yanaicorciaАй бұрын
    • I really wish the trident and the crossbow could be better because I love using them they're some of my favorite items but they both get outclassed by their original counterparts anyways, at least the trident has riptide which is why it is my favorite item. the combat test in 1.16 had some good things going for it, multishot could now act like a shotgun and impaling just did more damage to mobs that are wet instead of just aquatic mobs

      @silksongoutyet@silksongoutyetАй бұрын
    • it would be so nice for the game to get even more useful weapon variants so everyone doesn't just use swords

      @davidkonevky7372@davidkonevky7372Ай бұрын
  • Oozing seems like it could be really useful for slime farms if the slimes spawned can produce baby slimes which drop slime balls. You could turn a regular mob spawner into a slime farm with it.

    @itsorenji@itsorenjiАй бұрын
    • -Slimes are immune to oozing effect so that wouldn't work.- nvm It could be used in regular mob/animal farms to get slime drops as well. I can imagine a chicken farm with slime drops

      @riztiz@riztizАй бұрын
    • Yep. Definitely have to figure out the optimal way to design that farm, since it takes a block of slime to make the potion. So you need to make sure you get more than 9 slime balls out of each potion's use, on average, for it to be worthwhile. Each Oozing mob spawns 2 medium slimes, each of which splits into an average of 3 (2 to 4) small slimes, each of which drops an average of 3 slime balls (guaranteed 1, plus another roll of 0-2 more equally). So on average, catching one mob at a time with each potion gives you net even. So.... weighted pressure plates will be useful here 😀 Whenever you've got at least 2 mobs together, splash them, and you'll double your slime balls on average. And of course, with the crafter, you can just autocraft those into blocks and recycle them into brewing stands. Which means it can be fully self-sustaining if you build this overlayed on a blaze farm: the blazes dying will both drop their rods (autocrafted into powder for the brewing) and also spawn slimes, which can get killed in the same AFK chamber the blazes do. Putting a witch farm in the overworld (of course, with a second player AFK'ing there to load it properly) means you can automatically gather bottles, fill them with dispensers, throw them through a portal into your blaze farm, and refill the brewing stand. The only part that still can't be automated is the nether wart. I guess maybe you could set up a wart farm next to the blaze/slime farm and have the AFK player in a minecart that brings them around such that the same attack button they're holding to kill blazes also harvests wart?

      @KBRoller@KBRollerАй бұрын
    • Gotta try this with a Enderman farm

      @m4xdev@m4xdevАй бұрын
    • @@m4xdev genius

      @QUBIQUBED@QUBIQUBEDАй бұрын
    • @@riztiz Yeah that's what I meant to say, I never thought about the idea of using passive mobs for a slime farm though, that could be really useful.

      @itsorenji@itsorenjiАй бұрын
  • 11:33 thats the breeze pattern, I believe. The swirls are all over the breeze-related objects in the trial chambers

    @cakeyeater7392@cakeyeater7392Ай бұрын
    • Actually it’s the “breed” pattern as he says

      @nicolegleason5727@nicolegleason5727Ай бұрын
    • @@nicolegleason5727 what?

      @cakeyeater7392@cakeyeater7392Ай бұрын
    • @@cakeyeater7392 he says that “The _breed_ now avoids jumping into dangerous blocks” around 11:37 but it was just a mispronunciation

      @nicolegleason5727@nicolegleason5727Ай бұрын
    • Nah, its Grain

      @realmixaoc@realmixaocАй бұрын
    • Hi bro!

      @sirresigmenduken5033@sirresigmenduken5033Ай бұрын
  • Normally I avoid videos talking about new updates and snapshots, not because i have anything against the topic, but because everyone and their mum tries to turn every individual change into its own video and for each of those videos there's some over the top clickbait nonsense attached to it ("mAcE mOsT oVeRpOwErEd wEaPoN eVaR!!1!!1!!!1!!!??!!!?!?!" etc), and spend the whole video shouting. you didn't do that. you covered everything, got straight to the point, went into all relevant detail, and did it all without any exaggerated shouty nonsense. Thank. you. so much.

    @Mylexsi@MylexsiАй бұрын
    • Yeah, xisuma void is just cool like that, its the reason i started watching him to begin with

      @aidencook5524@aidencook5524Ай бұрын
  • Something else to note about getting the mace hit in the air now is that it momentarily freezes your position in the air instead of just keeping your momentum going, which before made it hard to tell if you actually got a hit or not (besides you know, not taking fall damage)

    @kirbyhypno2522@kirbyhypno2522Ай бұрын
  • Weaving can be used to get renewable cobwebs if you splash a bunch of mobs at once!

    @maxwellli7057@maxwellli7057Ай бұрын
    • even with just one mob cause you get 3 potions per cobweb! you could also get infinite tipped arrows if you play your cards right (multishot and pick up the tipped arrow and let the 2 that you can't pick up hit your target but thats hard to automate) or you could apply it to a creeper making a lingering effect which can be given to more creepers, theres so much potential

      @Samstercraft77@Samstercraft77Ай бұрын
    • @@Samstercraft77you can’t pick up the side arrows from multishot but you can recover a piercing arrow as long as it hasn’t hit the maximum number of targets

      @timstewart1817@timstewart1817Ай бұрын
    • Doesn't even necessarily have to be multiple mobs, since you get three potions from one cobweb

      @AugmentedDragon@AugmentedDragonАй бұрын
    • @@timstewart1817 yea thats what i said

      @Samstercraft77@Samstercraft77Ай бұрын
    • @@timstewart1817 you pick up the middle arrow and then let the side arrows hit something afterwords

      @Samstercraft77@Samstercraft77Ай бұрын
  • Mojang thank you the amount of times I’ve accidentally started raids when having bad omen this is gonna be so much better

    @AjaxXavior@AjaxXaviorАй бұрын
    • I kind of miss the challenge of avoiding raids. It was annoying but challenging. I don’t mind this new change

      @jiak-pho5932@jiak-pho5932Ай бұрын
    • A godsend for players with bases neighboring villages (me)

      @TreeckoDX64@TreeckoDX64Ай бұрын
    • RIP Raid Farms.

      @lasercraft32@lasercraft32Ай бұрын
    • I have a pillager outpost right next to my base, which contains villagers. Having to deal with captains spawning by burning them with flint and steel is a nightmare.

      @mjdxp5688@mjdxp5688Ай бұрын
    • ​@@lasercraft32 that's not a bad thing.

      @dieselboy.7637@dieselboy.7637Ай бұрын
  • The Wind Burst enchantment cries for it's own minigame: A path covered with mobs (maybe suspended in lava so they don't move and you have to move quickly) and you have to stay in the air from start to finish.

    @EarMaster55@EarMaster55Ай бұрын
    • I’ve actually already seen someone build a parkour using no_ai mobs floating in the air. It looked really fun

      @ItsMerle.@ItsMerle.Ай бұрын
  • wind burst affects your jump height in the same way wind charges do. the closer you time your hit with your jump, the higher you bounce, which means crits will barely bounce you up at all

    @duckified.@duckified.Ай бұрын
  • Ominous trials are actually really cool

    @cakesouls1585@cakesouls1585Ай бұрын
  • So, in theory. you can turn any mob farm into a slime farm now? Brew a splash slime potion, throw it onto a group of mobs (say 24 mobs grouped up) then kill, and get 48 slimes, which split into more small slimes, which drops slime balls. pretty sure it's net positive on slime even without looting.

    @Chalky2023@Chalky2023Ай бұрын
    • TL;DR - Exponential growth slime farm. Actually, I'm imagining a slime farm that uses crowding, as the slimes die, they split and drop slime balls. thus increasing the number of mobs and still crushing, the slime balls are collected by hoppers and fed into a crafter. The crafter feeds a brewing stand, which feeds a dispenser, firing at a delay to only hit when the small slimes spawn.

      @DisKorruptd@DisKorruptdАй бұрын
    • ​@@DisKorruptdFYI slimes are immune to the effect

      @leritykay8911@leritykay8911Ай бұрын
    • @@leritykay8911 you have no clue how incredibly disappointing that is. Are silverfish immune to infested?

      @DisKorruptd@DisKorruptdАй бұрын
    • @@DisKorruptd I think so. But honestly it's no big deal, just build one of those OP chicken farms and it can be just as automated as your option

      @leritykay8911@leritykay8911Ай бұрын
    • @@leritykay8911 but are magma cubes immune

      @THTB_lol@THTB_lolАй бұрын
  • The new particle effects look so cool.

    @faaznoushad1718@faaznoushad1718Ай бұрын
  • So if I am correct, to get the new mace weapon, you must: -obtain ominous potion from pillager captain -find a trial chamber -obtain ominous key (30% chance for each ominous spawner defeated) -find ominous vault -use ominous key on ominous vault -obtain Heavy Core (2% chance) -if Heavy Core isn’t obtained then you need to find a new ominous vault -open an average of 50 ominous vaults for a single Heavy Core I understand and accept the difficulty but the RNG along with the whole “once you use a key on a vault, the vault becomes useless to that player” will make obtaining a Heavy Core more tedious than obtaining an enchanted golden apple back before apples could occasionally drop from oak leaves.

    @typemasters2871@typemasters2871Ай бұрын
    • the “once you use a key on a vault, the vault becomes useless to that player” is the same thing as other loot chests, this just makes it so each player can raid them the mace deserves to be super rare with how op it is

      @Samstercraft77@Samstercraft77Ай бұрын
    • The first step is optional. You can also just immediately set out to raid a trial chamber, since the normal trial vaults can also commonly drop ominous potions. But yeah, the 2% chance Heavy Core after all those steps sucks. It's a similar problem to the trident, where all that would be needed to fix this issue would be fragmenting this item instead of making it rare to get the whole thing in one instant. Having to find like one of 9 Heavy Core Fragments at a 50% chance in an Ominous Vault would feel provide a more tangible progress in that regard and allow players in multiplayer to collaborate in the grind more easily. Currently, one player with above average luck and one with below average luck doing this task would likely amount to just one Heavy Core, while with the fragments, one might end up with 11 and the other with 7 Heavy Core Fragments, amounting to a Heavy Core for each of them at the end of the day.

      @remor698@remor698Ай бұрын
    • I honestly don't like this type of balancing. Make an incredibly overpowered item super rare. Doesn't stop it from being overpowered, just makes it rare. Whoever has it wins the game

      @destroything@destroythingАй бұрын
    • @@Samstercraft77 just to be clear, my gripe is both aspects combined and not so much the individual aspects Just as a comparison to other loot chest only items Templates are mostly aesthetic only and they can be duplicated once you have one (personally think 7 diamonds for something aesthetic is too expensive but I digress) Netherite Upgrade Template can be duplicated and the lowest percentage for it to be in a loot chest is 10% (5x higher than 2%) Elytra you guaranteed to get 1 from end ship Also the Heavy Core could potentially be used in other recipes in the future so a player might end up wanting multiple Heavy Cores for different craftable items So in short EITHER have ominous vaults be reusable for individual players or increase the percentage chance of Heavy Core dropping

      @typemasters2871@typemasters2871Ай бұрын
    • @@destroything indeed “Sorry Jimmy but because you have terrible luck you will need to open 100 ominous vault blocks whilst Dan gets his after only 10 ominous vaults”

      @typemasters2871@typemasters2871Ай бұрын
  • I can't even to begun to imagine what parkour makers are going to do with the wind burst enchantment. Like imagine someone makes a mob parkour with it

    @anoymouskitten@anoymouskittenАй бұрын
    • bounce on the mobs to reach the end

      @riztiz@riztizАй бұрын
    • i imagine you might have to place an armor stand and hit it all while midair, if it works like that

      @Samstercraft77@Samstercraft77Ай бұрын
  • Oozing potion seems like it could be solid for low investment slime farming (throw a bottle on a large group of chickens -> profit)

    @blocked-in-the-head1267@blocked-in-the-head1267Ай бұрын
  • In relation to the G you found in the trial chambers, I think that's actually the Flow icon, like on the banner pattern, sherd, and trim template

    @dhi_holo@dhi_holoАй бұрын
  • I feel like there was a missed opportunity for raids to be started by a war horn instead of a potion. Pillager outposts have them, they use them it battle… it makes sense to me that you blowing their fallen warrior’s unique horn inside a home base would warrant them deciding to attack you. It would be a unique and consumable horn like the potion.

    @am3thysts@am3thystsАй бұрын
  • I definitely think they have more in store for ominous events for 1.22. What’s in the game now for them is cool but there is a lot of potential. Especially since they added brand new unique effects. I think it’s possible they are cooking something bigger Perhaps related to the ancient city portal structure? I’d say that is pretty ominous

    @mattp12@mattp12Ай бұрын
    • I'm really happy they're adding more trims and sherds, investing in the content they added _last_ update.

      @GSBarlev@GSBarlevАй бұрын
    • Oh, that's a cool idea! If they aren't going to do a sculk dimension then they could do a "sculk invasion" through the portal or something else with the ominous effect

      @supercyclone8342@supercyclone8342Ай бұрын
    • they better be cooking something bigger

      @db5094@db5094Ай бұрын
    • I have a concept for the ancient portal; perhaps it could lead to the dimension where the people who built the old ruins (pyramids, temples,stronghold) came from originally, something happened that pushed them back into their world. That then led to the skulk either forming in their world or invading their world and then spreading to ours through their portal (or perhaps what pushed them back into their realm was the skulk). Could be a cool idea, no idea how you'd show that in game though. Probably through the odd music disc or visual story telling.

      @Boamere@BoamereАй бұрын
    • There's a lot of potential. Even monuments and other structures could have their own OE's. I don't even want to think about what would come out of an ancient city ominous event. >.

      @VoltisArt@VoltisArtАй бұрын
  • The trident drop chance is *huge* Trying to get one right now is a factor of a few too many rng rolls. Being able to grind for one in a single location with guaranteed spawns is so nice.

    @PokeRedstone@PokeRedstoneАй бұрын
    • i mean it's not guaranteed, you could get all the other loot instead and no tridents

      @digitaldritten@digitaldrittenАй бұрын
    • Lol on bedrock its way easier. Actually, it used to drop form normal drownds too, which was wierd. I have like 3 shulkers full of fully repaired tridents because of this

      @chrono9503@chrono9503Ай бұрын
    • You can't quite grind in one location. Remember, vaults are one-time use per player, and then you can never get anything from the same vault again.

      @KBRoller@KBRollerАй бұрын
    • It's not terribly hard with the right farm setup, but it does take a lot of work. I built one underground in a river biome at my base, lit up and spawnproofed everything in the area, channeled them into a single-block chamber with a hopper underneath. With Looting III I can get a trident fairly quickly. Not having to build such a farm is definitely an improvement.

      @Raskolnikov70@Raskolnikov70Ай бұрын
  • absolutely awesome stuff, are those really the same people who backed out of adding fireflies because they hurt frogs??? those additions are all awesome, it's almost suspicious

    @leophyte9663@leophyte9663Ай бұрын
    • That’s not why they backed out. They were still gonna add them just not have them interact with frogs. They just couldn’t think of a good thing for fireflies to do instead of be frog food

      @marshalllee6376@marshalllee6376Ай бұрын
    • @@marshalllee6376 no i thought it was for performance issues, they were too laggy

      @digitaldritten@digitaldrittenАй бұрын
  • 9:03 it’s the same way in MC Dungeons. When you kill mobs with an enchanted weapon that has the exploding enchantment, there’s a delay too.

    @Aaron-M00J@Aaron-M00JАй бұрын
  • they weren't kidding when they said they're listening to feedback for this update. so many good things with it. i hope the next one they go back to old features that don't get much use anymore. i would like to see a minecart buff. not useful for travel with how much it can cost

    @mrcrensh3299@mrcrensh3299Ай бұрын
    • We REALLY need AI update.

      @Lordodragonss@LordodragonssАй бұрын
    • Just changing powered rails to be crafted with copper instead of gold would be a huge change

      @enn1924@enn1924Ай бұрын
    • ​@@enn1924THIS PLEASE. Copper is so common that it should be a common crafting recipe too.

      @christianlauren5883@christianlauren5883Ай бұрын
    • The Obvious Update will always be one I want where items and mobs get uses that'd make a lot of sense or uses in general. IE; Leads tying minecarts together, poisonous potatoes being useful in making poison potions, Sweet berries being made into pie, etc.

      @YangKoete@YangKoeteАй бұрын
    • ​@@YangKoetenot the obvious update😂

      @christianlauren5883@christianlauren5883Ай бұрын
  • That might not be a G on the wall, it could be wind swirling.

    @explodingcabage19@explodingcabage19Ай бұрын
    • Nah it’s Grian

      @AshleyThePie@AshleyThePieАй бұрын
    • I think it's a silverfish

      @boghag@boghagАй бұрын
    • ​@@AshleyThePie Grian is the new mob on trial chambers confirmed

      @ignaciosindhu6779@ignaciosindhu6779Ай бұрын
    • ​@@AshleyThePiemaybe it's Gemini

      @imanuelc143@imanuelc143Ай бұрын
  • Thank you for the breakdown! Can’t wait to see the hermits take down the trial chambers!!

    @RaeRaeOR@RaeRaeORАй бұрын
  • The resemblance between the trial chambers and the temples from majoras mask is really cool

    @elijahberg3606@elijahberg3606Ай бұрын
  • Repeatable adventure activities are something Minecraft has sorely needed for a very long time, since it is a sandbox game that you play basically forever. I really hope Mojang’s continues to expand on this, and even implement something like Quests, which could take you on adventures to different regions, structures, bosses, etc.

    @Nephelangelo@NephelangeloАй бұрын
    • I’m unsure about direct quests but I think it has potential.

      @TJ-hg6op@TJ-hg6opАй бұрын
    • The only issue is making the new enchantments NOT exclusive to the trial chambers. Unfortunately you can just get them from the enchantment table which massively reduces its value.

      @johnwest6690@johnwest6690Ай бұрын
    • ​@@johnwest6690at least they didnt give them to villagers lol

      @enn1924@enn1924Ай бұрын
    • @@johnwest6690 The one that lets you bounce is exclusive to the trial chambers!

      @Anonymous-ks1pn@Anonymous-ks1pnАй бұрын
    • @@johnwest6690 the thing is, Enchantment Tables are extremely unreliable, if you're trying to get a really, really good Mace, then you're probably not gonna get one from the table!

      @Crafty_boy70@Crafty_boy70Ай бұрын
  • when you think the new features are over , Mojang keeps surprising us. The new potions are really instresting

    @itslikethis1830@itslikethis1830Ай бұрын
  • It would be cool if they made more ominous events for more structures. What if drinking the potion and going to a nether fortress summoned an army of wither skeletons and blazes? Or maybe in an end city it summons some kind of phantom boss fight. Theres a lot of real cool potential here

    @zandraxofnebulon@zandraxofnebulonАй бұрын
  • Oh ok wow, this is actually making a really big difference then, not just a few optional items/structures

    @MaidenOfAir@MaidenOfAirАй бұрын
    • uhhh... no? Still the almost the same, just more tedious and flashy

      @sethsmith2608@sethsmith2608Ай бұрын
    • ​@@sethsmith2608 bruh they literally changed a mechanic. s.tu.p1d

      @dieselboy.7637@dieselboy.7637Ай бұрын
    • @@dieselboy.7637 no need to call someone stupid, and what was the changed mechanic? If youre talking about the illager raid farm, thats really nothing

      @db5094@db5094Ай бұрын
    • That's the whole point of their new reveal structure. They stopped announcing workshop ideas because of what happened with caves and cliffs, the deep dark, and archeology. It was a big bundle of ideas split over 4 updates, which received massing negative feedback from consumers that couldn't wait for the single update to come out, and then again from people who wanted it all to be one update. Now they only reveal information as it's ready for testing

      @cakeyeater7392@cakeyeater7392Ай бұрын
    • @@dieselboy.7637 now you have to get bad omen if you want good loot, which is, again, more tedious

      @sethsmith2608@sethsmith2608Ай бұрын
  • RIP raid farm rates

    @jodplayer6123@jodplayer6123Ай бұрын
    • All the more reason to get a witch farm ❤️

      @jodplayer6123@jodplayer6123Ай бұрын
    • Unless you can turn Bad Omen into a splash potion, just stock up and add a detection system.

      @Darkxpanda2@Darkxpanda2Ай бұрын
    • How can a witch farm replace a raid farn, you don't get emeralds from it right

      @awkwardone@awkwardoneАй бұрын
    • @@awkwardone stacked raid farms gave better redstone rates than a witch hut farm

      @realestcat@realestcatАй бұрын
    • @@jodplayer6123I'm pretty sure people use raid farms for totems.

      @ayolium1376@ayolium1376Ай бұрын
  • after all these years they're finally adding Density to minecraft!

    @EternalDensity@EternalDensityАй бұрын
  • Gamifying the bad omen effect, giving trial chambers a second difficulty level, adding new combat effects that are more sandboxy than just a stat increase, making the mace harder to obtain, and giving the mace its own enchantment lineup - This certainly is a very interesting snapshot. Some tweaks this could use though would be making the wind charged potion cheaper by only requiring a wind charge and not a whole breeze rod, as well as changing the mace enchantments so that wind burst and density are mutually exclusive, before making wind burst only affect the wielder since that enchantment is officially intended to allow for chaining the falling smashes (currently tough to impossible thanks to the wind burst knocking enemies out of melee range). Buffing wind burst so it isn't useless at first level and can't just be beat by an actual wind charge would also be nice, making it a sort of quality of life enchantment for an easier, cheaper, but functionally weaker version of the then alternate option of wind charge boosted density 5 slams.

    @remor698@remor698Ай бұрын
  • I really love how Mojang is in the process of streamlining these events, making them feel more multi-purpose and connected. My brain just really likes that sort of thing, so I hope it means carrying over to the one-use items that they added over the last couple of years.

    @TwilightChomperEnthusiast@TwilightChomperEnthusiastАй бұрын
    • That also gives them an ability to make more Ominous events in the future, maybe if End Islands will be updated to contain more stuff a new dungeon type structure will appear that could have an ominous event Or maybe just maybe The activation of an Ancient City portal would be something Ominous...

      @Grafii2198@Grafii2198Ай бұрын
    • @@Grafii2198 Adding an ominous event on End Ships, with a vault for an elytra would fix multiplayer economy issues, same with a bastion one for Upgrade Templates. As the the ancient city, this could be it…

      @TwilightChomperEnthusiast@TwilightChomperEnthusiastАй бұрын
    • @@Grafii2198 If we go by Mojang's previous track record, these events will be the only two Ominous events in Minecraft. Ever.

      @Chameleonred5@Chameleonred5Ай бұрын
    • @@Chameleonred5 that would be so disappointing, but yeah unsurprising

      @digitaldritten@digitaldrittenАй бұрын
  • This update is actually interesting, really looking forward to it's integration!!!

    @alceopierre7745@alceopierre7745Ай бұрын
  • The ominous ness effecrs are so cool. Like it opens up so many possibilities and it deals with raid farms at the same time. And when mods get the full implementation of this it'll be so cool. Just overall such a neat addition

    @James3-5@James3-5Ай бұрын
  • 14:22 I didn't know you could highlight multiple selections at once, that's so cool!

    @Matojeje@MatojejeАй бұрын
  • I still wish we could get the freeze effect as a potion from the caves and cliffs update 😥

    @makbones3481@makbones3481Ай бұрын
    • That could be so cool, forcing a player or mob to stay in lighter areas to stay warm or something. That might also add more potential uses for leather armor as warm clothes? Like, allowing the player to stay in darker/colder areas despite having the effect I also wish they'd add more screen overlays for the other potion effects as well

      @blackholevortex@blackholevortexАй бұрын
    • @@blackholevortex I like the screen overlays, but I wish they were a bit less intrusive. I think it'd be really cool if they gave people access to freezing & fire damage with commands, along with their respective overlays. I really like ice bosses and it's really annoying that I can't make a freezing attack without modding.

      @therealmer9001@therealmer9001Ай бұрын
    • @@therealmer9001 Yeah, maybe there can be a setting for those overlays like the one for the nether portal overlay

      @blackholevortex@blackholevortexАй бұрын
  • I wish they'd just add a proper way to find the trident in the ocean instead of adding it to the trial chambers. Maybe it could involve an ominous event aswell.

    @bartschaap6236@bartschaap6236Ай бұрын
    • Finding a trident in the ocean? So, like... being thrown by sea creatures that drop them on death?

      @KBRoller@KBRollerАй бұрын
    • ​@@KBRollernah he means through chests or some stuff probably like in monuments

      @Nutellagott@NutellagottАй бұрын
    • Ocean temple could have an ominous event related boss fight or something, that would be nice.

      @Boamere@BoamereАй бұрын
    • @@Boamere Every main structure should have an ominous event tbh. Guardian challenge at the ocean monument, spider challenge at the jungle temple, desert update could add a new mob for the pyramid (because husks would be to easy).

      @mustbge0@mustbge0Ай бұрын
    • Ocean monuments: There's 3 elder guardians and 3 spikes on a trident, so why not make it so elder guardians drop a trident spike on death then combine the spikes with prismarine and there's an way to make ocean monuments useful and make tridents easier to get!

      @waddledeegaming3242@waddledeegaming3242Ай бұрын
  • I can't wait for doc and tango to build a crazy trial chamber farm for all the loot on hermitcraft

    @TheFuriousBrother@TheFuriousBrotherАй бұрын
  • This is all actually really cool

    @mcrayden8599@mcrayden8599Ай бұрын
  • Small but important detail, I think when the player falls many blocks and lands a “Smash” attack with the Mace, instead of bouncing up slightly, they should just land on the ground unimpeded, as though their inertia is being transferred from the player’s mace to the ground and everything around it. This would make the Shockwave particle animation make more sense and look more impressive. Bouncing up slightly sort of visually undermines the whole idea of landing a strong attack, because it looks like the player is the one being effected by the inertia by bouncing upward, making you look more like you’re wielding a rubber ball than a slab of heavy metal. When you land this attack correctly, you should land solid as a rock, and only the mobs around you should go flying.

    @Nephelangelo@NephelangeloАй бұрын
    • Yeah, the dead stop in downwards momentum is a new thing that was added in this snapshot. It looks way more like a bug than anything else. The reason might be that the wind burst enchantment wouldn't work properly otherwise, but in that case this effect needs to be applied only when the mace is actually enchanted with wind burst.

      @remor698@remor698Ай бұрын
    • Ah yes.... But what about newton's third kaw of motion? You hit a mob, you get an equal reaction on your body.

      @khushijannat7273@khushijannat7273Ай бұрын
    • The equal yet opposite reaction would be the player stopping and the mobs flying. That transfer of inertia is consistent with Newton’s Law. Just look up Newton’s Cradle for examples. @@khushijannat7273

      @Nephelangelo@NephelangeloАй бұрын
  • I’m really hoping these additions will mean an increase in hostile mobs going forward. Both maces and wolf armour are SO powerful. We’re going to need something to counteract this

    @The_Calvary@The_CalvaryАй бұрын
    • Maybe for mobs in the ancient city dimension?

      @Just_Jac0b@Just_Jac0bАй бұрын
    • Yeah like new feature the Blood Moon Where Mobs Is 3x Stronger Or Just Give Them New Ability Like Enderman Can Tp And Pick You Up And Drop You It Be Insane ☠️ Skeleton Can Switch Weapons Zombie Can Use Shield And Ender Pearl And Mobs Won't Attack Each Other Anymore And Blood Moon Actives Every 7 MC Days

      @MoonCalf3O@MoonCalf3OАй бұрын
    • Also there isn't a threat where netherite armor is really needed Netherite armor doesn't change the difficulty of a Warden much

      @Stupidiot@StupidiotАй бұрын
    • @@MoonCalf3OI honestly don't like game mechanics which are just "make enemies X times stronger". It doesn't add anything new, it's just HP bloat.

      @Adam-zt4cn@Adam-zt4cnАй бұрын
    • the power creep is real

      @Samstercraft77@Samstercraft77Ай бұрын
  • Minecraft needed dungeons like this a decade ago. It's nice to finally see something like this in the game.

    @blakecasimir@blakecasimirАй бұрын
  • I'm not even a combat player, but this is one of my favorite updates they bought into minecraft 🎉😢

    @hermit9469@hermit9469Ай бұрын
  • ominous bottle is a blessing for all easy-going players like my best pal with panic attacks who is very, very scared of raids

    @esaedromicroflora1247@esaedromicroflora1247Ай бұрын
  • NOW THIS IS A MOJANG WIN So much stuff in this update actually interacts with a large portion of the game, and can really change how you play, and just giving the mace enchantments makes it so much more enticing as a straight up replacement weapon for swords. The ability to fight harder variants of the trial chambers as well just gives that structure so much more value...I'm going to have a blast with this update!

    @terenx5@terenx5Ай бұрын
    • Definitely update aquatic, village and pillage, and Nether update quality, but I think this snapshot surpasses it by a little. Minecraft has been lacking proper dungeons, well since dungeons and the stronghold where added, I thought the trial chamber was mid and a bit lackluster but it's panning out to be one of the best things Mojang has released in a long time now, the cave update would be there if the execution didn't take 4 updates, I don't blame them for spitting the update in two parts and I was in favor of it, not 3 but 4 is ridiculous. I think Mojang Seattle is finally developing at the same level as Mojang Stockholm due to the bad rep Mojang has been receiving lately

      @williampena197@williampena197Ай бұрын
    • ​@@williampena197 I highly doubt it's only due to community backlash.

      @fragmentedrose7401@fragmentedrose7401Ай бұрын
    • @@fragmentedrose7401 Of course I doubt it *"only"* due to community back lash, but people have been upset at Mojang for various reasons like setting high standards that they can't they can't achieve like in Caves and Cliffs which of lot of the original content ended not being in the original update then divided by 2, then spanning and spilling over to 2 other updates, plus people have been at the fireflies, bundles, biomes (not referring to the birch forest since I don't actually remember being promised but the ones from previous votes), etc. That wasn't implemented, they just haven't hit that quality since the nether update but primarily consistency, as they did do an amazing job at overhauling terrain generation. Of course there are other factors than community backlash, there were probably a myriad of external factors at play and some that may happen inside Mojang without our knowledge, but one being undoubtedly the pandemic, but setting the past aside, it's good that Mojang is finally getting back into the groove of things and already surpassing what was expected about the trial chambers

      @williampena197@williampena197Ай бұрын
    • @@williampena197 I for one am also happy that we're getting an update this good. Maybe most of the complainers will finally shut up.

      @fragmentedrose7401@fragmentedrose7401Ай бұрын
    • @@fragmentedrose7401 They won't. They never do.

      @mehulpandya4761@mehulpandya4761Ай бұрын
  • Thanks you XV

    @slayer8669@slayer8669Ай бұрын
  • I feel like before release the mace should be renamed to something more unique. The trident makes sense because people usually associate tridents with fantasy, plus tridents aren't common weapons, it's mostly a fantasy trope, but the mace is a fairly stock medieval weapon. It would be like adding a dagger with a life steal effect that has all sorts of enchantments that synergize with poison and just calling it a knife

    @thomasdevlin5825@thomasdevlin5825Ай бұрын
    • I agree, it should be something like "windbreaker mace"

      @enn1924@enn1924Ай бұрын
    • They considered calling it the Windswept Mace, it was even in the files. However no other weapon in the game is named liked that. So it wouldn't be consistent and just weird.

      @plumfadoodle4908@plumfadoodle4908Ай бұрын
    • Yeah Windsweeper or something would've been better

      @EmperorPenguin1217@EmperorPenguin1217Ай бұрын
  • With each update, I always tell myself, "they cannot possibly make getting How did we get here any worse". The warden (darkness) was a massive leap but this is far greater than any other update in terms of making it more challenging. Curious to see the speedrunner strategies for these effects, though. I'm sure they'll come up with something

    @longlivethe9989@longlivethe9989Ай бұрын
    • Now you need to get a warden, a villager, a shulker and a dolphin to a trial chamber lol

      @enn1924@enn1924Ай бұрын
    • ​@@enn1924How's that gonna work? Doesn't the Warden despawn after a while? Even if it doesn't while it's aggro'ing you, it'd probably kill you before you got to the Trial Chamber. Does that mean you now need an Ancient City right beside a Trial Chamber?

      @unrule.@unrule.Ай бұрын
    • @@unrule. I am pretty sure you can manually spawn a Warden with a player-placed Shrieker.

      @SyRose901@SyRose901Ай бұрын
    • the trial ominous effect lasts for 15 minutes (i saw it from the video) so its not that hard, the new potion effects also can just be brewed.

      @mbm.64@mbm.64Ай бұрын
    • @@SyRose901 No they don't. But they also don't despawn if you nametag them, and also if its constantly agro on the player.

      @mustbge0@mustbge0Ай бұрын
  • Can't wait for literally every pvp youtuber to make a "Pls Nerf Mace" video

    @tyrusing@tyrusingАй бұрын
    • Mojang should just give it a 10 second cooldown

      @TheTinPotNoob@TheTinPotNoobАй бұрын
    • ​@@TheTinPotNoob thats the worst ideea ever

      @pisiwastaken1514@pisiwastaken1514Ай бұрын
    • @@TheTinPotNoob I hate how unbalanced the mace is but that idea is just, yeah, no

      @bugiairl@bugiairlАй бұрын
    • ​@@pisiwastaken1514😂😂

      @christianlauren5883@christianlauren5883Ай бұрын
    • ​@@TheTinPotNooba 3 seconds cooldown is acceptable

      @christianlauren5883@christianlauren5883Ай бұрын
  • i feel like the mace should definitely have a cap on its damage increase per fallen block. not just cus i think it's a bit overpowered, and i personally dont think you should be able to one-shot anything above iron golems at all, but it also just makes sense; _terminal velocity._ terminal velocity, for those who don't know, is the maximum speed something can fall at, because of air resistance and prolly some other stuff (i'm no physicist here btw). when something reaches a certain speed, it will stop _accelerating,_ and just keep falling at that speed. this is why a coin dropped from even a really tall building won't kill anyone even if it lands in their head. and before anyone asks, _this is already in Minecraft._ all entities that can fall have this, as far as i'm aware. i'm not sure how many blocks you need to fall to reach terminal velocity, but the damage increase should just stop there. it only makes sense.

    @windmill9998@windmill9998Ай бұрын
    • Agreed

      @bluetangsrock938@bluetangsrock938Ай бұрын
    • i really like this idea. you incorporated physics even though its minecraft. it make sense in the real world, and it should also make sense in-game (to balance it out).

      @christianlauren5883@christianlauren5883Ай бұрын
  • weaving also allows the mob with the effect to walk through cobwebs without being slowed down!

    @hamburgerbroz6439@hamburgerbroz6439Ай бұрын
  • Weaving potion means cobweb farms are now a thing, splash a bunch of mobs and kill them to get positive cobweb loop

    @Cason172@Cason172Ай бұрын
  • Bro, the bad omen to potion is so nice man. There have been too many times when i walked into my build n have to fight a raid. Thank god

    @kaysonlee1031@kaysonlee1031Ай бұрын
  • okay I wasn't convinced before that this update would be good, but with the new loot and the trial chambers being more and more decked out, this is actually gonna feel like a whole new adventure!!

    @walterdaduck8577@walterdaduck8577Ай бұрын
  • I am so excited to see all the new farms with all the new mechanics.

    @FitchInks@FitchInksАй бұрын
  • I just realised you can now make sline farms without having to actually get a slime chunk... God tier update

    @FlopMeister0@FlopMeister0Ай бұрын
    • yeah i actually tried it with just a chicken hole and looting 3, it's insane (this comes out right after i finish making a slime farm a couple weeks ago...)

      @miolaika@miolaikaАй бұрын
    • Good thing I haven't fixed my pre cave update slime farm!

      @SimplyMattis@SimplyMattisАй бұрын
    • You can turn any existing farm into a slime farm, in fact. For instance... turn a blaze farm into a slime farm and recycle the dropped rods to fuel the brewing stands that refill the oozing potions!

      @KBRoller@KBRollerАй бұрын
    • Slime farms without a slime chunk was possible ever since swamps let slimes spawn and its one of the cheaper farms to make, requiring only a swamp and an appropriate amount of brown mushrooms for the size, an iron golem, and some campfires. The rates were comparable and really good, though an oozing slime farm using chickens would be interesting and can be made afkable using entity cramming but also losing most if not all your chickens in the process every cycle

      @PowerOfTheAsian@PowerOfTheAsianАй бұрын
    • @@PowerOfTheAsian A general hostile mob farm or a creeper farm that is built to give you XP is a better option here, since those rely on natural mob spawning rather than manual breeding. "Built to give you XP" is meant to just exclude fall damage kill chambers, since then the slimes escape it.

      @SyRose901@SyRose901Ай бұрын
  • Imagine all the ominous events they could add, they could have an ominous ocean monument or an ominous bastion. Combine this with the vault for guaranteed rewards for a server this could be really cool

    @georgieboat@georgieboatАй бұрын
  • This is so exciting!!!!

    @erinkarp@erinkarpАй бұрын
  • 12:28 i fifured out a trick with wind burst where id you jump, throw a wind charge, and hit it with wind burst really quick, it will launch you really high

    @limepelt2348@limepelt2348Ай бұрын
  • The mace seems to be specifically designed to counter Netherite, especially with those enchantments.

    @firestorm5371@firestorm5371Ай бұрын
    • Netherite is starting to be Mojang's punching bag more than anything IMO

      @zockingtroller7788@zockingtroller7788Ай бұрын
    • you can already kill maxed players in like half a second with crystals but mace might be good for long fights if you run out of crystals

      @Samstercraft77@Samstercraft77Ай бұрын
    • @@Samstercraft77 as long as explosives are stackable they will be stronger, and trying to tip that balance without nerfing the fact explosives like end crystals are stackable might harm the game more than do it any good

      @bugiairl@bugiairlАй бұрын
    • @@bugiairl yea i was just saying that mace isn't that op compared to things like crystals if the players have skill but the mace's extremely high damage and the fact that it uses durability instead of being consumed makes it useful for if you get drained of explosives and still want to have a fighting chance

      @Samstercraft77@Samstercraft77Ай бұрын
    • Honestly I never got the hype behind netherite anyway. Like, unless you want it just to flex the bonuses it provides over diamond are minimal at best. To me it effectively doesn't exist because I never go out of my way to get it, it's not worth it. Glad to see the hype is fallin off.

      @AtomicRobloxProductions@AtomicRobloxProductionsАй бұрын
  • The potions are actually insane. The Cobweb is now a renewable resource!

    @Weeblon@WeeblonАй бұрын
    • I find the implications of them either horrifying or hilarious. Weaving: Full of tiny spiders 😱 Infested: Silver fish living inside you 😱 Oozing: You're full of goo 😂😱 (Like that one Celebrity in South Park) And the wind charge one just means that you're gassy 😂

      @zockingtroller7788@zockingtroller7788Ай бұрын
    • ​@@zockingtroller7788ah yes, you fart when you die

      @HellCromeE@HellCromeEАй бұрын
    • @@HellCromeE I have definitely seen your account on a terraria video before. The winds of fate have reconnected us (see what I did there)

      @zockingtroller7788@zockingtroller7788Ай бұрын
    • @@zockingtroller7788 ba dum tss

      @HellCromeE@HellCromeEАй бұрын
  • The new potions are basically a concept i had for a new totem, that would match the lore of the existing one (that is, being centered around death) you could have the totem of undying, or the totem of retribution, which instead of a second chance would just make you self destruct to hopefully kill what ever attack you. (probably mostly a pvp thing and would need to be balanced to not be worse than undying but not be op, since undying already give a good chance at revenge) these are kinda like that but modual, i also had an idea for a totem that could protect your gear, but would also need the same balancing because a totem of undying would also protect your gear, itd have to hit the sweet spot of your gear still being lootable to rnemy players but still being protected enough that theres times where its worth taking it as a gaurentee instead of gambling with undying

    @sai63836@sai63836Ай бұрын
  • 11:32 i believe the G is supposed to be the Wind Charge symbol, like the banner pattern!

    @datnastysalad5616@datnastysalad5616Ай бұрын
  • I love the mobs wearing armor trim!

    @kierianiis@kierianiisАй бұрын
  • Oooo new potions? New enchantments? Nice! No more accidental triggering of Raids! I'm liking these changes. It will be interesting to see how the farms will be modified to work with these changes

    @HeartGamer26@HeartGamer26Ай бұрын
    • Should be simple. The ominous bottles stack to 64, which means they can be filtered. So just replace the "AFK with left mouse button held" with "AFK with both mouse buttons held", then filter the bottles and drop them back on the player. It'll automatically drink the bottles and then everything will just work like it always has.

      @KBRoller@KBRollerАй бұрын
    • @@KBRoller I feel like having the raid be centered on the player's location when they obtained the raid omen effect will have a bigger effect on the farms than the ominous bottles will. But I'm not sure exactly how that would change them.

      @Jack_L@Jack_LАй бұрын
    • @@Jack_L It shouldn't, really; most raid farms are designed up in the air where the only spawning spot is the intended platform anyway. Not to mention, most raid farms also use a created tiny village to trigger the raid anyway, so the location you convert Bad Omen into Raid Omen will be basically the same as the location of the village.

      @KBRoller@KBRollerАй бұрын
  • 11:35 the G is obviously for Grian.

    @user-nb2qn1jm2k@user-nb2qn1jm2kАй бұрын
  • These new potions made chickens pretty OP.

    @idaner@idanerАй бұрын
  • those raid omen particles are sick! cant wait to use those in my datapacks.

    @nebesnebes1433@nebesnebes1433Ай бұрын
  • I think instead of the Trident replacing the heavy core, it should be some level 1 or 2 ominous potions instead.

    @pumpkinzz5728@pumpkinzz5728Ай бұрын
    • it already also gives those, too.

      @halyoalex8942@halyoalex8942Ай бұрын
  • Honestly. I am very happy I now have a way to generate silverfish in my bases... (II used to keep them as pets on ps4)

    @realphillipcarter@realphillipcarterАй бұрын
  • I'm glad they finally added sounds for the cobwebs. It really bugged me that all these other blocks were getting sounds and cobweb still had the stone break and place sound.

    @wombatcat26@wombatcat26Ай бұрын
  • For some servers, a good raid farm is used for many hours just for redstone. Redstone is a very important resourse in technical minecraft and it is used a lot. And a lot is, for example, 10 million pistons. To suggest witch farms as an alternative is not undertanding the dimensions of a technical server.

    @suarday@suardayАй бұрын
    • I absolutely agree. Raid farms will still work for getting totems, just not for large quantities of redstone.

      @vojtechsolc324@vojtechsolc324Ай бұрын
    • @@vojtechsolc324 yeah, it would be good that either don't break the raid farms or make a proper way to farm redstone. But, it's hard to ask reasonable things to people that don't play the game, yet they work on mojang

      @suarday@suardayАй бұрын
  • i love how mojang keeps adding more and more unexpected stuff to 1.21, this is arguably the best update since 1.16

    @lukeezy__@lukeezy__Ай бұрын
    • I am happy that we have all agreed that 1.16 was one of the greatest updates of Minecraft.

      @bblunder@bblunderАй бұрын
    • I honestly more excited for the new copper and tuff things. They look amazing

      @jocabulous@jocabulousАй бұрын
  • I really love the direction the art is taking with taking on a "modern" approach with a couple of extra colors and frames to the animation

    @Jerotero@JeroteroАй бұрын
  • This reminds me of those old mod reviews. So much nostalgia

    @nicholasstewart3584@nicholasstewart3584Ай бұрын
  • 11:30 May it be a wind swirl?

    @KeepMinty@KeepMintyАй бұрын
  • You can probably do a chain jumping with wind charged mace and a bunch of mobs, placed at fixed intervals. Interesting.

    @yetanothrerone@yetanothreroneАй бұрын
  • The " G " you saw on that one wall was the design seen on some of the special decorative Tuff blocks.

    @jamesbryan287@jamesbryan287Ай бұрын
  • With the new function of raid centers being player-based, will this require raid farms and stacking raid farms to be completely redesigned? Sounds like these farms are going to require these potions to drink and have the player stand in a specific location to ensure that the farms work correctly. Sadly, just built a stacking raid farm and looks like it will be obsolete in a matter of months

    @gageemlen2075@gageemlen2075Ай бұрын
  • I love the idea of Ominous Trials gives another use for Bad Omen and sounds like a fun challenge, the new potions and enchants are exciting I love to build Zelda Dungeons in Minecraft and 1.21 has me beyond excited I've got so many ideas for all the new items, but also with 2 different keys now I can have actual small keys and Boss room keys, I can't wait for this update

    @Werewolf914@Werewolf914Ай бұрын
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