Settling a Second City in a New Region in Manor Lords! | Ep. 4

2024 ж. 25 Сәу.
221 496 Рет қаралды

We're at a stalemate. Hildebolt has claimed half of the map, as we have claimed half of the map. And since the only way to win the game is complete domination, it's time to prepare to take Hildebolt down. To do this, we are going to need at least 8,000 influence to claim his lands, and an army big enough to beat him. However, getting influence has become quite difficult as of late.
Because all of the lands have been claimed on the map, we're not seeing any new bandit camps - the most lucrative way to earn influence. So to resolve this, we're going to tithe food for influence. But that means that we're going to have to have food to tithe - something we've struggled with. But today, we're going to take steps to solve that once and for all
So in this episode, we're going to found a brand farming village in a brand new region. But farms require a ton of workers, so we'll have to stabilize the village before we begin farming. We'll use the Pack Station for the first time and begin inter-regional trade. And by the end, we'll be ready to build huge farms all over the new region. Enjoy!
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  • If you're picking up Manor Lords and want to support the channel, Steam Keys are available in my Nexus Store - www.nexus.gg/cityplannerplays !

    @CityPlannerPlays@CityPlannerPlays12 күн бұрын
    • Need magnolia county video, or anything from cpp2, its been some time now. Thanks

      @darshandharaiya5173@darshandharaiya517311 күн бұрын
    • @@darshandharaiya5173 Once I beat this (a couple more videos), we'll have another Magnolia County video. Already have the next few outlined, but enjoying Manor Lords right now.

      @CityPlannerPlays@CityPlannerPlays10 күн бұрын
  • I think it could be really cool if once you are done with this manor lord series, you can "import" it into CS1. You can copy the road network, the positions of the markets, churches, and important buildings, and use Waldbrand as a European "old town" which you can expand into a modern city. You will probably need access to mods like move it, and also good European assets.

    @skrata173@skrata17311 күн бұрын
    • Fucking yes! That’d be fucking cool I was just thinking the same thing 😂😂

      @dudeudontknow341@dudeudontknow34111 күн бұрын
    • Always thought Paradox should do this with all their games. From CK2 to EUIV to Vicky3 to Hearts of Iron to Cities Skylines to Surviving Mars to Stellaris

      @TheGeneralDisarray@TheGeneralDisarray11 күн бұрын
    • Or kingdom come deliverance lol

      @itsdarellcuh@itsdarellcuh11 күн бұрын
    • 🐓🐄🐂👍

      @spatrompete2601@spatrompete260111 күн бұрын
    • bro ur living in the dream world

      @mohamedim3270@mohamedim327011 күн бұрын
  • Already jumped out and finished this episode. I (we) want more episodes of Manor Lords in your channel, Phil. Set the priority to highest 😅

    @cupofjoen@cupofjoen11 күн бұрын
    • Completely agree, I got burnt out on city skylines content tbh but I've come back religiously for the manor lords content

      @JackFrawley101@JackFrawley10111 күн бұрын
    • We need episode 5 STAT ❤

      @ethanielfranklin9007@ethanielfranklin90079 күн бұрын
  • Loving this series. And the amount of different (mainly indie) city builders you adding. Would love to see more

    @dahamster8646@dahamster864611 күн бұрын
    • I've got a few more in the hopper, along with a couple of retro reviews! Glad you're enjoying them!

      @CityPlannerPlays@CityPlannerPlays11 күн бұрын
  • With the infertile farmlands, if you do a season of fallow it will help increase fertility of all crops.

    @DarcyAllenStrong@DarcyAllenStrong11 күн бұрын
    • And also, if planning on farming much, there is the development point to spend on letting sheep do their thing on the fields

      @sharpless@sharpless11 күн бұрын
    • First i get what fallow does, and how we are supposed to use it. However on my 1st playthrough i only have a small amount of fertile land the rest is shite. Iv fallowed it for 4 years and still wont go above 43% fertile? bug or game state ? ANYONE?

      @acidxburn125@acidxburn12511 күн бұрын
    • Wait, even on regions are are infertile to begin with? I can't believe I never thought to do this!

      @CityPlannerPlays@CityPlannerPlays10 күн бұрын
    • @@CityPlannerPlays I find what works best for farming is to have 3 plots for 1 crop on a crop rotation of grain, fallow, fallow and then switch it up per plot so you have a crop every season. The 2 fallow seasons will help bring the fertility back up.

      @DarcyAllenStrong@DarcyAllenStrong10 күн бұрын
    • ​​@@CityPlannerPlaysI've tested this. It doesn't increase over max fertility actually, it just restores fertility quicker than monoculture or constant crop rotation. Though I found so far that rotating different crops, e.g. going wheat then barley then flax then wheat again, is fast enough for restoring fertility to max for the next rotation on a field so that you don't waste a season on an empty field.

      @dftp@dftp9 күн бұрын
  • Hey man! Veteran Total War player here. Your Retinue is your elite. Do not put them in front! That's the job of your light infantry, to hold the enemy into place, and then after they're pinned, you can get your mercenaries around to get them from behind. You're making your best, heaviest and most expensive soldiers do the heavy lifting when that should be relegated to non-professional soldiers!

    @LeSadistique@LeSadistique11 күн бұрын
    • I'd love to get some tips on combat if you don't mind! My cities keep failing because my armies keep dying but I am stubborn and don't want to get rid of combat altogether. Thanks in advance!

      @Sp00kyAng3l@Sp00kyAng3l11 күн бұрын
    • While that can be a strategy, it is not standard to have light troops hold the center of your line. You risk the center of your line breaking and your forces just melting away. You do want your most elite to hold the most important part of your line. Plus lighter troops are faster and can get to the flanks faster. Just do hammer and anvil tactics and you won't fail unless severely outnumbered.

      @hubertcumberdale8175@hubertcumberdale817511 күн бұрын
    • That's a super tip! Thank you so much! Will change that strategy and the time couldn't be better - about to record some HUGE battles!

      @CityPlannerPlays@CityPlannerPlays10 күн бұрын
    • @@CityPlannerPlays so you win by putting your weak units against their strong units and your strong units against their weak units?

      @Thumper8544@Thumper854410 күн бұрын
    • @@CityPlannerPlays It's honestly easier, and better, to just create one line using your various melee troops, with your Retinue centered behind the front line. You can either keep your bows behind the main line to pepper the enemy as they approach or place them in front to bait them in and then move them behind the main line right before it's too late. Also, don't run your troops if you can help it. During your first battle during the video, your Retinue troops were exhausted and ineffective. They're heavy infantry so they tire the fastest. TLDR, one main line 3-4 rows deep of regular troops, Retinue (heavy infantry) centered behind the main line, and archers behind everyone else. Retinue smashes into the center once everyone is engaged in combat (or wherever help is needed). One more tip, once your troops are engaged in combat, move any extra troops who are not engaged in combat into the sides of the enemy. This will work as a flanking maneuver.

      @NegativeOmega@NegativeOmega10 күн бұрын
  • I'd really recommend making "triangular" junctions instead of T-intersections. That's what most forks looked like back then, as roads were mostly just desired paths and not masterplanned or gridded cities. Not only does this look more realistic, but it could help horses and oxen get around a little faster! I'd just recommend doing this at 90° forks, but skipping it in just the most dense parts of your settlements :)

    @ducksi1@ducksi111 күн бұрын
    • Additionally, fewer straight lines! Like you said, there's little to no planning, it's just desire paths, and in this age of foot and cart travel, people bend to topography. Straight-line paths are pretty uncommon. If a path feels like it should be straight, keep an eye on the topography. If there's a tree it might go around it, if there's a boulder it might divert, if a puddle forms people will make a new path around it.. go wild with the person-scale, because that's all there really is at this time.

      @statelyelms@statelyelms10 күн бұрын
  • Besides aesthetics (which can be important) large lots are only beneficial for gardens and orchards, not chickens, goats or other uses. As long as there’s an extension it functions 100%

    @jonblair5470@jonblair547011 күн бұрын
  • Protip for everyone starting a fresh town. Build your first barrage plot gigantic, I'm talking big enough to fit 6 or 7 individual homes, then reduce it to one home, rotate for maximum back yard space, and give it a vegetable garden. 1 garden will feed your entire village and the people living there will still be able to have another job. Add a living space extension for even better veg yields.

    @Adrianithus@Adrianithus9 күн бұрын
  • I discovered yesterday that the firewood building chops down it's own trees for making firewood, it does not use the logs from the logging camp.

    @spillredet@spillredet11 күн бұрын
    • It also seems to be my cause of constant Generic Storage full notifications. It only holds one log and as soon as it has one log for making firewood it throws up the Generic Storage full.

      @seanfarrow9417@seanfarrow94178 күн бұрын
    • That's the sawpit pretty sure​@@seanfarrow9417

      @piotrprogamer@piotrprogamer7 күн бұрын
    • Yes I assumed it was the same as Banished, in that the woodcutter used logs. Woodcutters don't clear near as fast as Lumber Camps do though. A forester could probably keep up with it, whereas is seems to me you need to make rotational forest plots to sustain log production.

      @LogisticEarth@LogisticEarth2 күн бұрын
  • Since it seems like no one else pointed this out, you never assigned a barter partner for the second post, making it useless. This can be confirmed by looking at your resources in Immenreuth and seeing that you don’t have/aren’t receiving any yarn.

    @NuckElBerg@NuckElBerg11 күн бұрын
  • Loving this new series, Phil. You definitely helped me make up my mind to purchase the game. Couple of things I see that can make your experience better: Vegetable Garden extensions have yield directly correlated to plot size. So make them big for those extensions. Chickens and goats are not affected by size. At ~29m when you placed a hunting cabin you placed it too close. You can see how the red ring became more red. You’ll scare the animals away further with this. A tip I picked up from another creator: Make multiple small farms instead of one big. That way you are guaranteed to yield at least some crops. Because if they can’t finish a large field the entire field is discarded. Even if you’re 99% finished. So 10 small fields would at least give you 90% instead of 0% ❤ Keep up the wonderful work! 🙌

    @Princejonn@Princejonn11 күн бұрын
    • Also: multiple farm houses with few employees means you can use more oxen labour. 1 farm = 8 families+1 ox 4 farms = 8 families+4 ox

      @Princejonn@Princejonn11 күн бұрын
    • @@Princejonn Although doesn't that only work with the heavy plow development? So if you don't have that then having extra farm houses doesn't bring a benefit.

      @Pnaraasi94@Pnaraasi9411 күн бұрын
  • Bro.... 2 episodes in a row... what a blessing

    @authorcpmonaghan@authorcpmonaghan11 күн бұрын
  • just a little tip with the tannery: tannery workers will often grab hides from the storage building and that can be a long journey since lots of players like to place tannery away from residentials. to add to this problem tannery workers only carry one hide at a time, making this supply chain very time and distance gated. to prevent this you can go into the advanced tab of your storage warehouse and deselect hides. with no warehouse workers picking up the hides, the tannery will source them from the hunters camp (and then warehouse workers will pick up the leather). im not sure what happens to existing hides in the storage warehouse when this happens though. Edit: Also, this will probably screw up goat hides so - i dunno.

    @understated1908@understated190810 күн бұрын
    • Or make a specific-for-hides warehouse. to specialize the transport of them to that place, so the workers dun need to go source the hides from the hunters directly. unless the tannery is set up next to it.

      @kinagrill@kinagrill5 күн бұрын
  • I like this games balance of fighting and city building. I like how the archers hand the high ground across a river. It was a shame he pushed in stead of holding ground, but it worked out.

    @Frodanzer22@Frodanzer2211 күн бұрын
  • For your manors, if you build the Grand tower, you can double the size of your retinue from 12 to 24. You also can have a retinue for the second Manor, so if you disband one of your militia units, you could have 2 retinue units instead.

    @spamfilter32@spamfilter3211 күн бұрын
  • I just played Manor Lords for 8 hours.

    @idyllicinsu@idyllicinsu11 күн бұрын
    • Come outside love. You need a break 😅

      @LaughableSynonyms@LaughableSynonyms11 күн бұрын
    • i've been learning game development on Unreal Engine lately... god it's difficult to fight the urge to buy this game whenever scrolling past it on the Epic launcher 😂😂

      @parmesan6133@parmesan613311 күн бұрын
    • 18, here.

      @griffinmckenzie7203@griffinmckenzie720311 күн бұрын
    • Me as well. Literally played from 9pm to 2 30 glued to the screen. But I had to sleep.

      @kornelobajdin5889@kornelobajdin588910 күн бұрын
  • Loving the series so far, some hopefully useful tips: Retinue units are heavily armoured - avoid making them run, same with most of the shield carrying units. Your units are heavily fatigued and their efficiency drops Brigand type mercs are perfect for bait manoeuvres and can then be re-positioned to flank or chase off enemy archers. I always leave 1 melee unit kinda 'free' to intercept anyone getting to my archers as well (and move the archers so they can fire without your troops being in line of fire). You can also hide in tree lines and enemy units seem less reactive to you, which is very useful. For food, ensuring every burgages plot has something; chickens for small and then large plots that can have extensions have Veg. Veg yields also scale with plot size; some of yours are tiny and sort of wasted.

    @LibaTheFish@LibaTheFish9 күн бұрын
  • 11:40 LOL this part made me LOL. "The people are starving, but let's try to bring in some more people". (paraphrasing)

    @JohnnyLoots@JohnnyLoots7 күн бұрын
  • Your combat strategy skills are improving.

    @oopswrongplanet4964@oopswrongplanet496411 күн бұрын
  • Glad you're enjoying non-Cities Skylines games and putting g them prominently on the channel! I hope to see more indie city builders, they've all be interesting videos so far.

    @iain.sm.c@iain.sm.c11 күн бұрын
  • Haven't witnessed someone being so happy about getting more oxen in their life, that was pure joy at 39:10

    @RappingManualYT@RappingManualYT6 күн бұрын
  • The editing on this is insane, great content my friend :)

    @laurenstma@laurenstma8 күн бұрын
  • One really important thing with vegetable gardens is it's not enough to just have room for a backyard extension, the size of the plot effects how many vegetables you're going to get out of it. So if you want more efficient, higher yielding vegetable gardens make the plot size a lot longer. Same thing with Orchards.

    @mattlievens3573@mattlievens35738 күн бұрын
  • As far as taxes and tithe go, you can manually type in a number you want to fine tune taxes versus unhappiness. I also found that if you add another market near a "suburb" area, those areas get the benefit of the main market as well.

    @zionosphere@zionosphere11 күн бұрын
  • I hadn't watched a lets play in years until i found this series.. Love it, can't wait for more!

    @dahirou_harden@dahirou_harden11 күн бұрын
  • This is so awesome Phil. The animation and aesthetics are 2nd to none.

    @bitmanagent67@bitmanagent6711 күн бұрын
  • Market stalls ONLY stock the amount of burgage plots, so at this time, it’s detrimental to build duplex sized plots. Because if your stalls supply a duplex then another plot doesn’t get the supply

    @jonblair5470@jonblair547011 күн бұрын
  • Hi enjoying your videos as always Have you noticed when you have sheep you can set the fallow fields to be pastures to raise fertility in the off years? I do not know how much it raises it, but as you have sheep farms it might be a way to change the low fertility in your original village.

    @danielwarren7110@danielwarren711011 күн бұрын
  • Love the videos👍Such an easy follow-along with your commentary, exactly what I was searching for to watch someone😄

    @aidenseibert3555@aidenseibert355510 күн бұрын
  • I love your American city planning influence lol. I'm American, too, but you have such love for straight roads and rigid geometry. There's nothing wrong with it! Just love seeing your city skylines planning come over.

    @FlyBlueHippo@FlyBlueHippo11 күн бұрын
  • This series has been a lot of fun! As usual, top notch content. Please continue with Manor Lords!

    @MS-kd9fd@MS-kd9fd11 күн бұрын
  • I just heard of this game last night from a buddy of mine. And I started playing then saw your series. And really enjoyed seeing how you built this kingdom of yours. I am excited to continue my rule tonight.

    @yoslo6832@yoslo68329 күн бұрын
  • Hey Phil. Loving the content. Hopefully you'll be in the mood to get back to and finish out New Cycle after you complete this game of Manor Lords.

    @stupified007@stupified0078 күн бұрын
  • Thank you for doing this series! I’ve always wanted to try city-builder games but they’ve always seemed too complex and big. Watching this series really made me want to try Manor Lords and so far im loving it :-)

    @sonjaporkka@sonjaporkka9 күн бұрын
  • I'm really enjoying this series. Thank you for the entertainment while I plot my own demise in Manor Lords 😂

    @EternalGamingNet@EternalGamingNet8 күн бұрын
  • I love your videos. I was on the fence about buying Manor Lords but after watching you play, I couldn't wait to get in game and play for myself! Thanks so much!

    @goosegoose87@goosegoose8711 күн бұрын
  • I pray you do multiple series of this game. I am HEAVILY enjoying it

    @laurengabriel3724@laurengabriel372410 күн бұрын
  • Hey Lad I truly enjoy the Manor Lords - please keep it coming

    @sinanturgut4279@sinanturgut42794 күн бұрын
  • You have sprinting on for your troops, which makes them fatigued quite quickly!

    @dogosrobert69@dogosrobert6911 күн бұрын
  • Been really enjoying the series on YT and on stream. Keep up the great content!

    @jasonea95@jasonea9511 күн бұрын
  • Love this series Phil! I love city building games in general, and real time strategy games (due to city building too), and this game hits right perfect in the middle! You sold me on getting it, and i have enjoyed hours of it now. Learning a lot on my own, but thankful you brought your city planning knowledge to this game to help build an economical city. These have been very good episodes! Thanks! ⚔️ 🍞

    @maldictous@maldictous11 күн бұрын
  • loving the manor lords videos! my pc just broke (rip) so this is the vicarious entertainment i needed.

    @tylerkupcho18@tylerkupcho1811 күн бұрын
  • Another excellent video, thank you! I have some minor tips regarding the gameplay, I hope it helps. The notification that generic storage is full doesn't necessarily mean you need another storehouse. It only means that in one of your buildings, the generic storage is full. Click on the notification to see which building. For example, I always get the same for my saw pit, because it can only hold one timber. Don't build another storehouse if the previous one is not full... try to allocate more workers to it instead. Regarding the battles, I would suggest you follow the most basic tactic of medieval times, which is to have a frontline. Get your melee militia units, put them in a line formation facing the enemy, and put your archers and retinue behind them. Wait for the enemy to engage your frontline first, and only then move your support units: move them around the flanks to shoot the enemy with your archers in the side (don't let them shoot from behind your frontline, friendly fire is not funny), and charge the enemy in the back with your retinue. Btw, the main use of archers in medieval times was to skirmish with them (move them in front of the frontline to shoot), but that only applies if the enemy has ranged units to skirmish with. In this game, if the enemy only has melee units, skirmishing doesn't really worth it, because you can only shoot one or two volleys before you have to move them behind the frontline.

    @neuromanta@neuromanta9 күн бұрын
  • Loving the new manor lords series❤. Also I was thinking about getting a downtown bend update now that the city is growing

    @alejandrocoto9655@alejandrocoto965511 күн бұрын
  • Lord Philip Duke of Waldbrand first of his name. Granted title by King Fredrick III for his efforts in city planning. Made Marshal of the Kings armies for his prowess on the field of battle. May the Duke of Waldbrands descendants hold this name in high honor and continue his legacy expanding kingdoms into the future.

    @jfletch6631@jfletch663111 күн бұрын
  • Just binged your videos in this series and I’m absolutely loving it!

    @caesar_44@caesar_4410 күн бұрын
  • Incredible now I have something to watch while I do my nails! Your timing is immaculate

    @mae2599@mae259911 күн бұрын
  • I just noticed the tower in your first town is not constructed. it's useful because it adds 12 more retinue to your army:)

    @oliphaunt9369@oliphaunt93698 күн бұрын
  • Loving this series. Keep up the great work

    @AdhdShift@AdhdShift11 күн бұрын
  • Another great episode! Thanks kindly.

    @KuriusOranj@KuriusOranj11 күн бұрын
  • This series is a delight

    @zacharysieber3224@zacharysieber322411 күн бұрын
  • 🎌 i’m loving this new game. Hopefully as time progresses, I’ll start to understand what you are doing.👍🏽

    @CardStash23@CardStash2311 күн бұрын
  • I love watching you play this game. I tried to watch others play it, but i prefer your playthrough. Can't wait for the next one!

    @nunu8257@nunu825711 күн бұрын
  • these video are not long enough XD please more!

    @girltoastergaming989@girltoastergaming9899 күн бұрын
  • Not sure if this has been mentioned already but that 'Generic Storage Full' is sometimes spammed by the planks workshop from what I've seen. You'll notice that it can only hold 1 lumber in it's "Generic Storage" spot, so when it gets that lumber in to turn it into planks, it trips the 'storage full' message. If you click on the actual icon for the storage full it'll take you to the planks workshop.

    @donnieinman8049@donnieinman80496 күн бұрын
  • I've enjoyed watching all 4 episodes. I've watched many of your city skyline videos, and figured you would both enjoy this game and be good at it

    @skodengaming2477@skodengaming247710 күн бұрын
  • Phil, you're a life saver, I was about to throw my mouse when I came across your vid 😁

    @derrikgilmore5975@derrikgilmore597510 күн бұрын
  • Good lord, another great episode, been watching since Verde Beach , can't wait to watch another forest fire 😂 Here is the "engagement" ⚔

    @sweatydoggy3848@sweatydoggy384811 күн бұрын
  • Such a good series. Looking forward to the next one!

    @PrinceJance@PrinceJance10 күн бұрын
  • I definitely want you to eventually start a new game with everything you learned and make amazing towns

    @Clemijn@Clemijn11 күн бұрын
  • for the main village, you can reconsider the trading system little more. instead of importing charcoal, import firewood and then make more kiln, then import flax instead of importing linen, same for yarn and wool. you can just import wheat, and then just keep 1 family to make flour. in that way your import cost will be a lot less, and will be able to produce a lot of processed goods. import raw materials and then create the supply chains, then keep some of them and sell some of them

    @thatsweird7668@thatsweird766810 күн бұрын
  • You should make massive plots for the houses you want to have veg gardens. They, along with the orchards produce veg & apples equivalent to the size of garden.

    @jt5765@jt576511 күн бұрын
  • I'm loving this series!

    @marcellamaragno@marcellamaragno11 күн бұрын
  • I CANNOT GET ENOUGH OF MANORLORDS UGHHHH

    @renzlenardpuga735@renzlenardpuga73510 күн бұрын
  • CPP, thanks for this experience. This game seems AWESOME! Omg Reminds me a bit of Pharaoh

    @JeanLucasHeinsen@JeanLucasHeinsen11 күн бұрын
  • Loving this gameplay so much! Its so relaxing

    @grven4287@grven42879 күн бұрын
  • My favourite series! Can’t wait for the next video! I think it would be great if you got acquainted with medieval urban planning, that way you could provide more historical information :)

    @InochinoMichi@InochinoMichi11 күн бұрын
  • I’ve found it helpful to upgrade the settlers camp immediately because while the occupants will still technically be homeless, they won’t contribute to disapproval. Loving the Manor Lords episodes!

    @corntaco@corntaco11 күн бұрын
  • Starting a new settlement in the winter, smart move ;)

    @CUfkes@CUfkes4 күн бұрын
  • Awesome play through!

    @JonathanLSuwaratana@JonathanLSuwaratana10 күн бұрын
  • Hey Phil! I can't tell if this is something you're already doing, but something I recently learned while playing is you can squeeze out a few more residences for families by reducing the count of burgage plots. You can play a little min/max game where each burgage plot can have an additional family, and most times, this will allow more families to live in the same area. Also, this will reduce the upfront cost of the burgage plots because you can go back later and add the expansion in for the second family.

    @gabrielwindham9280@gabrielwindham92809 күн бұрын
  • Thanks for the video!! The game is out but I am traveling for work and this quenched my thirst (just a bit)

    @aboriani@aboriani11 күн бұрын
  • been loving this series! 👍🏻

    @anxiouspeanut3965@anxiouspeanut396510 күн бұрын
  • We should take inventory of what we done with a city tour

    @doctoronboard7542@doctoronboard754211 күн бұрын
    • You're not wrong!

      @CityPlannerPlays@CityPlannerPlays11 күн бұрын
  • Archer need to be out front..separated left and right of the raiders. But at a distance to give them room to shoot their arrows. Then send mercenaries...if you have them. To the front of the raiders. Then send your spearmen and last the footmen.😊

    @judiehavard4903@judiehavard49039 күн бұрын
  • "Accessory use". Funny how times change sometimes. We always just used to call that a back yard.

    @AxeMurderer2222@AxeMurderer22225 күн бұрын
  • Good to see the war tactics improving . The first couple videos were pretty cray cray ya know what I mean ?

    @energyrepublic@energyrepublic10 күн бұрын
  • Just finished watching your last episode when this was posted! Love it!

    @patrickws98@patrickws9811 күн бұрын
  • You referred to having a manor house in each region. In Europe, a manor is actually an area of land which were parcelled out by the aristocracy and leased to worthy individuals for their service. These were minor lords such as Barons and not part of the higher aristocracy. Each region of the map in Manor Lords correspondents to one manor. Each manor has its own Manor House, and one Lord can own several manors. A manor house can be fortified, but it is not strictly a castle.

    @yelibam257@yelibam2577 күн бұрын
  • Families move in 2x faster if you get to 75% happiness

    @Razarexx@Razarexx7 күн бұрын
  • @4:55 The multiple stacks of coins symbol means it is your personal treasury, which you can spend anywhere. The money pouch with a single stack of coins symbol is for the regional wealth. That is why you could choose the plentiful starting camp when you expanded to the new region. You spent that from your personal wealth, just like you do when you recruit new men-at-arms or mercenaries.

    @spamfilter32@spamfilter3211 күн бұрын
  • Loving this series, keep it upppp!!🎉❤

    @jacopodasoller@jacopodasoller11 күн бұрын
  • Phil youre doing this exactly right👍 I really like this game and your content!

    @timowagner1329@timowagner132911 күн бұрын
  • The outstanding goofy laugh makes me happy

    @FitzoPlays@FitzoPlays11 күн бұрын
  • You have a much better handle on the game than Biffa, mate. That's saying something! Respect.

    @trev8591@trev85918 күн бұрын
  • I just wanted to give you a tip, buildings garrison towers in your manor will increase rhe number of soldiers in your retinue, from what I heard.

    @whizzverb@whizzverb11 күн бұрын
  • Loving the series!!

    @TheDamian418@TheDamian41810 күн бұрын
  • After watching your latest battle tactics, we need to see you try out one of the classic Total War games (Medieval II maybe?), just so that we can enjoy watching the chaos.

    @Xenon0000000000001@Xenon000000000000111 күн бұрын
  • Not sure if anyone knows, you can hold CTRL and right mouse button and draw a plotted course for your military. Helps to keep thugs chasing your week troops while your do other things.

    @Skunkunit@Skunkunit11 күн бұрын
    • I just started a new city because I am having issues keeping up with combat, this helped me out a lot! Would you be willing to give me other tips? This is my first time playing a game with this style of fighting so I am kind of out of my comfort zone but I'd like to learn.

      @Sp00kyAng3l@Sp00kyAng3l11 күн бұрын
  • I love the market actually, it looks very natural, the busiest looking street to become the market.

    @jt34212@jt3421211 күн бұрын
  • Immenreuth ... looks eerily like Upper Palatine ;-)

    @schubi42@schubi4211 күн бұрын
  • lol that battle was abysmal :D

    @slimjim5097@slimjim509711 күн бұрын
  • The generic storage full indicator is likely caused by a bug with the saw pit. Every time a log is delivered it causes the warning. You can actualy click the notification and see where the issue is.

    @EnderRob109@EnderRob1098 күн бұрын
  • For Immenruth, you could ship them iron in exchange for food (or leather or cloths or something), and then build a couple of the weapon smith and armor smith extensions go all the way down the armor development tree to the highest level armor. This armor can be worn by your retinue, but only if you make it or buy it from the trade post. So if you make it, you can upgrade your retinue. Same with the weapons. If you make them, you can equip the weapons you make on your retinue with out paying to upgrade them.

    @spamfilter32@spamfilter3211 күн бұрын
  • in a real scenario it would be extremely important to set out across the river, as cities is what actually spreads your influence.

    @memphissander3512@memphissander351211 күн бұрын
  • Hey Phil! I noticed at 24:00 that you never selected a bartering partner for the second pack station in Waldbrand, so that might be why there weren't any clothing stalls at the marketplace until the tannery was built.

    @GKitson@GKitson11 күн бұрын
  • Love this game! So much so that I'm seriously considering buying a PC. Obviously with the hope that CS2 becomes the game that I think it can be. It's interesting to watch both you and Biffa with your individual takes on how you develop your regions. Still pretty early in the game but its fascinating to see the contrast in styles... cant wait for the next one. Now to see if Biffa has another episode to enjoy! 👍

    @dustyboat8802@dustyboat880210 күн бұрын
  • "Generic storage full" is a bug with the sawpit. At least that's one reason it triggers. The moment the log is taken into the sawpit to be cut into planks it fills up the 1/1 slot in the sawpit. That triggers the notification. Click the notification and it will take you to the building that is triggering the notification.

    @michaelpease2103@michaelpease21035 күн бұрын
  • What a fantastic early access game. And what a warm welcome from the crowd. A decent slap in the face on Paradoxs poor quality on CSII releases.

    @andrnybo1@andrnybo19 күн бұрын
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