EASY Procedural eyes in EEVEE - blender 2.8 Tutorial
2024 ж. 25 Мам.
301 063 Рет қаралды
Hey guys, want to know how to make fully customisable and neat looking eyes in blender? here you go :D
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/ bandyte
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♥ thanks for watching ♥
Hey guys, a lot of questions coming back, to move vertices along edges press g twice, to preview nodes on the node editor, look up how to use node wrangler. Thanks for watching
I wish all tutorials were like this. Well done friend! I have a question though and I hope I can get an answer :) I imported/appended this eye to another blender file that already has an HDRI for an object and some other nodes for additional background in World. I applied the HDRI to a single object not affecting anything else in the scene and then I have some other nodes applied to the background and 2nd object. So, both my objects in the scene have their own environment textures basically. However, when I import the eye, it doesn't look like an eye anymore. Just a glossy ball. And of course, I used Glossy Ray in World in order for my 2 objects to have their own environment texture. Any idea how I can make the eye look normal again in that scene?
I think my environment textures are affecting it. How could I fix this? I need to make it a way so the environment textures do not affect the eye
Btw, the eye looks fine in Material Preview but in rendered view, it's completely affected by the environment
How to make reflections in the eye ?. According to surrounding environment. Make a video on 3d animation eyes and reflection in it
Did you ever find a solution and or best practice with this issue? Thank you @@MrTandogant
7:35 !!! When he adds the Gradient Texture node, he adds another node and links them, and doesn't mention it in the video, but it appears that you do this by Shift-Ctl-Clicking the Gradient Texture node.
It's the emission node, and when you have node wrangler on you can use that shortcut
@@3DBanditTutorials the shortcut didn't appear on the video, I spent quite a bit of time on the Node Wrangler manual to understand what happened there and this comment still was the most helpful.
@@digitalboyx3 edit > preference > addons> search for node wrangler and mark it to activate it
Bless you so much bc I was wondering what was going on and I’m getting so frustrated trying to learn this
Thank you! Great video but that part could definitely have been clearer!
7:35 Make sure you have Note Wrangler enabled from Edit>Preferences>Add-Ons, then when you add the Gradient Texture, you Ctrl+Shift+Click to link it to the Material Output through a Viewer shader node. It's been mentioned in a few other comments, but it helps to see it in a few places for those that get lost. I know I did.
really, bless you!
If anyone had trouble with doing the third group of nodes for the back of the eye like I did (the colour rotated to underneath the eye when rotated by 90 degrees, not to the back) I changed the X location to 0.5, Z rotation to 90 and Y scale to 0.5.
Thanks :)
Thank you
I love you
Thank you so much for this !
We will see but for me it was 90, 90, 0 plus an invert node.. as long as it works, right? Grateful for all these suggestions!!
This is one of the most Useful tutorials for Blender in months
Agreed!
I think they've changed the Voronoi Texture node since this video came out. Seems to have more options and connection points on it than in the video and when I mix the voronoi turns to stained glass. :/ oh well still a super helpful video Edit: The node is different now. You have to connect the distance point from Voronoi to the mix to achieve the same result.
That changes the texture to b/w but still not getting the radial effect! I have set up every node set up the same except for the Voronoi, are you able to help?
Ok! In mapping to get the voronoi to emit from the centre of the eye you must turn the scale Y -1.000. Think that has sorted it!! Your comment about the distance was so helpful!
thanks mate!
Thank you!!!!!
I learned that the hard way...
16:35 put a invert node between mapping and gradient texture if your rotation doesn't work
Thanks!!!
Thank you, any idea what is was working opposite to the tutorial in the first place? thankyou
If you get to the part at around 8:57 where you add a color ramp and it seems that when you drag the color gradients around and white/black dot appears at the back of the eyeball instead of the front, it means you've selected the wrong UV island as the main one (at 6:23 when you pack the island make sure you select the UV island that maps to the front of the eyeball). When I unwrapped the UV map the "eyeball front UV island" was on the right of the UV editor instead of the left, and because I followed the video like a dumb ape instead of thinking for myself I packed the "backside" UV island and then shrunk the front to the bottom right corner (at 6:35) and it took me quite a while to figure out what is going on.
This saved lives.
I was Struggling for the longest time trying to figure it out Thankyou you are a Life saver!
TYYY
EMOTIONAL DAMAGE avaided
wow my brain was going to explode, thanks
as a complete beginner, this tutorial took me several hours, I thought I would go nuts :'D BUT I must say, it was extremely easy to follow, so thank you for sharing this information, your video was super useful!
I think this is the best eye modelling tutorial. 30 mins well spent! Thank you so much!
There's so much to learn from each of your videos! We're really lucky to have you! ^_^
A really intriguing approach to procedural eyes. I've always been happy with my eyes, but this is better. Thanks for sharing!
Awesome tutorial thanks alot! I love the fact that you explain why you do the things you do, not just tell us to copy paste values. Great work :)
Great tutorial. Not just for making realistic eyes but also for learning how to use different texture nodes in general.
That RGB maks trick is just amazing. Great tutorial. Thanks!!!
47 seconds into the video and the music alone makes me want to subscribe, it makes you so hype to spend the next 24 hours making a 3d model.
This tutorial is fantastic! From nothing to almost a realistic eye in less than 30 minutes and all simplicity!
Great tutorial - this really helps a lot. Last eye tutorial I watched was a bit hard to follow - but this felt really accessible.
Amazing tutorial! I appreciate this! Also for anyone having problems around 18:00, I have read the comments, and tried all of the solutions and rotations but non of them helped me for some reason. Not sure why my eye is so wonkey. But anyways, I found the easiest way to fix the rotation problem, was to just duplicate the nodes that made up the red, green and blue colors, and then change the red and blue to black, and the green to white. I didnt expect this to work, but it actually worked PERFECT! I hope this is helpful for anyone else having the issue!
Great tutorial! I'm going to give my characters these eyes. Thank you so much!
Wow, this is beautiful work Bandyte!
this was my first blender tutorial ever... the first 9 minutes it took me 4hours, then i started the next day at 9 minutes. i could do it from there till the end in one row. yesterday i thought i couldnt make it at all. i was impatient because all that seemed so complicated. But now i finally made it, and i gotta say...NEVER GIVE UP GUYS!!! No matter how complicated it seems!!!
Very very impressive tutorial Sir. Finally I'm feeling a bit confident about making a procedural eye in blender. Lots of love and respect from West Bengal, India.
This is one of the most helpfull Evee eye tutorial ever seen! You are great! Thank you so much!
I've learned not only making the eye but also the entire nodes
So helpful. Great Tutorial. Thanks!
Thank you so much! I followed a different tutorial that I didn't realize was for advanced 3d people and when I ran into a roadblock that I couldn't figure out I figured I needed to restart with an easier tutorial. This was easy to follow though I got frustrated with having 15 color ramps and gradients. Such is life.
Great tutorial! Very clearly explained on every node. Thank you
You helped fill in the piece I was missing for the banding in the iris! I knew to use the noise and Voronoi but was missing the radial gradient for alignment.
i just want to say thank you mate for a wonderful tutorial even thou im using blender 2.82 but i managed to finish the project and its amazing. thank you.
Great tutorial! However after some scripting I've found the actual "center" coordinates of the UV map is (0.4948, 0.5012), hence the XY location correction should be X=-0.4948, Y=-0.5012. The script I've used: ''' import bpy import bmesh def getUV(): mesh = C.active_object.data bm = bmesh.from_edit_mesh(mesh) uv_layer = bm.loops.layers.uv.verify() for f in bm.faces: for l in f.loops: luv = l[uv_layer] if luv.select: print(luv.uv) ''' Then in UV Editing panel, while selecting the central vertex, run this function, it would print its UV coordinate. Hope this helps in centering your iris!
Interestingly my gradient looked even if I used to coordinates x=-0.508 and y = -0.500. Perhaps my eye is wonky!?
Thanks 😁
This saved me soooo much time, thank you
Extremely useful. Huge thanks to you.
@@QT5656 I manually adjusted my eye too, and it's roughly x=-0.508, y=-0.502, but I'm operating in 3.0 so I kind of expected there to be minor technicalities like this popping up. It's not just your eye that needed tweaking lol.
Hey I had to turn the new King Krule record down so I can listen your tutorial but luckily you had me covered with this eerie music. Thx and a great tutorial too!
Very helpful. And for getting a quick idea of what the eye will look like in the socket I intended it for, I ran into and solved a slight problem that I hadn't encountered before. Since this eye has a transparent cornea, it did not give good results when clipping into the eyelid. But by putting a boolean modifier on the model for the head, and linking it to the eyeball model, I was able to easily make the inside of the eye socket conform to the eye. IDK if this is a great solution or how it works with this workflow or that, but it worked to get a more proper shot of what the eye is supposed to look like in the socket without any clipping at least.
This worked out rather well, thank you very much for the tutorial! I never thought about how eyes were made for creatures, modeling them is quite a ways off for me. But I was working on a personal project with eeveelutions and needed to make some fox eyes, this worked out really well for me, and at the end I tweaked a few vertices, voila, cat eyes.
I can't like this a second time but wish I could, the tutorial was exactly what i was looking for and got an awesome result
This is a wonderful tutorial. You are a great teacher.
Even tho I didn't understand half of the process, it was pretty easy to copy and now I can use it with my sculpted characters to add eyes to them when sculpting the face. Thanks man!
Nice Tuto Thanks. In the newer Version the voronoi node changed. For me worked connecting the distance as color and choose smothe f1. Also in the mix rgb dodge was renamed to color dodge.
dude, you saved me
wow! thank you very much for this tutorial! so easy and with an incredible result! awesome!
Love the level of customization and that awesome shape key dilation :D
TutsByKai Hiiiiiiiiii! Huge fan.
HEY! hello Tutsbykai! I lOVE your tutorials sooo much!
Amazing tutorial! so very helpful and I love how customisable the eye is once finished. keep up the work :)
Amazing tutorial even tho we are on blender 3.5, this is a great way to learn about texture nodes and the addition of the plane next to the sphere was genius. My advice to other viewers is that when selecting colors on the color ramp for RGB, make sure you are push that slider to the max in each assigned color. Also, make sure the other two colors are at ZERO. If you have any other values, or you are mixing colors, the "separate color" node will get confused and the final colors will look wrong, or washed out. My second advice is that if you applied all transformations (it's a habit for me) to the objects, you have to adapt the values of location and rotation.
Thank you friend, this is great! Your teaching style is very generous and clear :)
What an amazing guide!! super helpful and rly well explained
Best tutorial for eyeball in Eevee! Thank you just subbed.
Almost 4 years ago I baked an eye from here, and years later I'm back and I subscribed, and forgot how the nodes go; So thank you.
Awesome tutorial! Can't wait to try this soon
I made it to the end, and my eye looks awesome. Yes, different to Rogue's but dope all the same. (mac) Shift+Control+leftClick on node gives you a temporary image of what your different nodes are doing (a line is drawn from the right of the node you clicked, going further right, to the end of the chain. It's only temporary! Add-on "Node Wrangler" is required before). Did this on version 4 and thanks a lot Rogue!!! it is very possible y'all, search comments timestamps on your problem areas, lord knows i had 'em. Worth it for the keyframeability!! Pupil can shrink and expand w/ keyframes and colour areas follow suit. Beau. Peace
Very usefull tutorial! Great for start in to procedural texturing!
es fantástico, me llene de emoción al ver lo que hace con los nodos, apenas empiezo con el 3d, y veo a otros usando sudtance painter, pero yo quiero aprende hacer la magia que usted hace, mis respetos
Hi! You explain everything very clearly, thanks for the lesson! I signed up after a minute of viewing. I will learn from your lessons :D
Wow, what a great tutorial. This is super cool.
Wow more tutorials! You make everything easier
Still works in Blender 3.6. Thank you for this tutorial :D
Very helpful and easy to understand. Thank you!
Incredible... Surelly i'll use your techiniques in my jobs
Boi oh boi, this video is absolutely gold.
This tutorial is gold .. thank you
Simply fantastic, thank you!
Amazing! Thank you for the tutorial
Awesome tut man, thank you very much!
Impressively simple and powerful tutorial. Hope you are considering other related eye tutorials including eyelid sculpting, particle lashes, etc an finally some rig-animation one ;-)
I might
using it for a few years and now I want to upgrade and I'm happy I did that.
Amazing Tutorial! TY for making it and sharing it with us
Just getting in to Blender and its modelling/sculpting tools. Really enjoyed following your steps and produced some pretty nice eyes because of your splendid way of explaining! Thanks for that! I do have one question, when I rotate to sideview, the black pupil and the iris is (logically) not showing. You might have a suggestion on how to show both meshes in sideview, using your method? Thank in advance.
Just what I needed, well done, thanks! I mean AMAZING
Thank you so much for making this tutorial!
thank you for this tuto, now i have a new eye for my next character, yeaaah ! :D
You are an ABSOLUTE LEGEND! Thank you very much!
PHEW! I got there! THANK YOU SO MUCH! Awesome tutorial!
Awesome tutorial, I got different results on the iris cause Voronoi texture changed on lastest versions.
Thank you!! ...Finally, I can make eyes in Blender without them scaring me!! :D I learned some really awesome stuff with your tutorial!! ^__^
wow! this is incredible!
great tutorial ! thank you for sharing.
Thank you ! This eyes are amazing ! And you are amazing !
For the weird reflection on from the side, something to try.... go to the material for eye outer, under settings change Blend Mode >> Alpha and Blend Shadow Mode >> None, and finally just above that reduce your Alpha >> mine was at 1 reduced to .3 , this seemed to work for me.
great fix dude... that was bugging meeee. tried a few things and couldn't get rid of it!
Didn't work for me :'( sadly
Thanks! I couldn't figure out how to fix that.
Great video man - Only tutorial i will ever need to eyes
I love how you add speed at doing stuff towards end. It's like easiest part is slowest and then most complex is just speedrun. I had to check comments how to node wrangler works to get viewer show as i didn't see there any info at key pushing info.
Ur super natural mehn!👌
Thank you for great tutorial! ❤️
MY. MIND. IS. BLOWN. this is soooo goooodddd
Thanks for showing us how to create great eyes💖👍
Thank you! This was a bit of a mess in 2.9, but I learned something for sure.
Did you figure out?
Killed it dude. Thank you
Amazing work!! 👍
add a damped track object constraint linking to an empty so you can rotate the eyes by moving the empty (eyes perpetually following the camera)
this is a great tutorial, thank you so much
know where to start a new soft and I didn't know how to switch from soft to . You are the best THANK YOU FOR NOT
stil on of the best tuto :) thank you
The best tutorial, thank you
Thank you man for sharing this stuff
rlly good tutorial, rlly helpful, thank you so much :)
I found a nice trick. If you set your blend type to constant on the color ramp, you'll see exactly where your Halos are without switching back and forth.
this is such a good video!! thank you! :D
Easy and nice way to do it !
Best tutorial for EYE
Thanks, that was a great tutorial !
Great tutorial! I'm subscribing to your channel.
Muy completo el tutorial. Great job.
it was very clear tutorial from you :)
Great tutorial, thanks👍