7 Minute Procedural Eyes in BLENDER
In this beginner-friendly video let's go over how to model and texture some procedural eyes in Blender in less than 10 minutes!
tik tok - / pixelmethat
Chapters:
00:00 - 00:19 - Intro
00:20 - 00:42 - Dial in your render settings
00:43 - 01:07 - Transform tools
01:08 - 01:39 - Lens and pupil
01:40 - 02:18 - Outer glassy part - "the cornea"
02:19 - 05:09 - Materials, colors & shading
05:10 - 06:58 - Adding striations & texture
06:59 - 07:22 - Possible variations & outro
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#proceduraleyes #blender3d #tutorial #blender #blendertutorial #blendercommunity #3dmodeling
THIS IS THE BEST EYE TUTORIAL IN THE UNIVERSE !
Haha thank you!
The best eye tutorial, indeed. Thank you, man! 👍
So happy it was useful to you!
This was actually amazing, well explained and thought out tutorial. keep it up!
Thank you so much - truly, it’s comments like these that help me keep going. Made by day! 🖤
@@pixelmethathey uh, when I try to rig the eye the textures are like, locked in 1 position and won’t move with the eye
yes finally simple tutorial to make an awesome eyes. Thank U💙
Wow, super duper helpful!
This was awesome! Thank you so much for making this.
So glad to hear that!
Thank you Thank you Thank you 💙
Are all the nodes still the same for version 4.1? I’m getting stuck on the second materiel (the iris), and all my nodes are the same.
and I got it! lol I guess I skipped a step in the beginning you are the best!
my screen space refraction is not refracting been stuck for two hours on this smh is anyone having the same problem my outter sphere is not see through looks like I mirror ball lost in Central Park
Maybe slow down the video idk I always slow down Blender tutorials because they go too fast.
I wish you would tell us how to select all the edges around the Iris but never mind.
Hey! Sorry about that! Hold alt then click on the edge loop you want to select.
@@pixelmethatThank you.
Why screen space refraction options that does't work with Blender 4.0.2?
plz help
How to make it as one (single) object?
Look up CG Cookie’s Procedural Eye Tutorial. They have a great video on this! 💪🏼
Such a good tutorial to make such lovely eyeballs... but needs correction!! When mapping the iris striations (at 5:58 mins in) you said to "change 'Y' scale to zero" which caused my blue patterning to layer horizontally instead of radially (like many learners, I rely on verbal instruction more than visual when detail is too fast or small or near edge of screen)... After much frustrated fault finding I discovered it was the 'z' axis you zeroed, not the 'Y'! Love the rest though Quick question - when I try to (Ctrl+A) apply the 'locrotscale' of my inner coloured eyeball, it zeros the location and scale but the rotation snaps back to facing upward on a global Z axis (inside of the outer clear cornea - no mater what I do... Any ideas why, or how to fix? This makes the eyeball appear rotated 90degrees inside the head socket once I import it as an asset to another model/mesh!!! Then the same thing happens to all LOCROTSCALE properties inside the newer model if I try to apply the eyeballs new locrotscale properties - it won't let me apply ANY of the transforms, but instead just bumps all three properties back to zero which causes the eyeballs to become massive, lower down and rotated wrong!!
Thank you for the awesome feedback! Sorry to hear about the confusion with regards to changing the y scale. I'm glad you were able to figure it out! As far as your issue with applying all of your properties, it's hard to know for sure without seeing the file. However, you might want to try just applying scale and rotation but not location. If you have moved your model away from the 0,0,0, origin point when modeling and then apply the location, it will snap back to 0,0,0.
=o