Every Minecraft Far Lands, Ever.

2024 ж. 22 Нау.
375 778 Рет қаралды

This is the deepest dive into the Minecraft Far Lands I've ever done! ;)
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The Far Lands are a phenomenon of Minecraft world generation that occur 12 and a half million blocks away from spawn. There's the Minecraft Far Lands, the Minecraft Farther Lands, the Minecraft Fartherer Lands... and the Minecraft Farthest Lands, along with corner variations for all of them, and they all occur for distinctly different, but similar reasons. Today, we're gonna check them out!
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» KZhead Audio Library (Air Hockey Saloon, Far The Days Come)
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  • First

    @iDeactivateMC@iDeactivateMCАй бұрын
    • Real

      @notreallyNat@notreallyNatАй бұрын
    • No me buy one second

      @meplayroblox1117@meplayroblox1117Ай бұрын
    • nobody cares if you are first

      @Blue-zf2rh@Blue-zf2rhАй бұрын
    • second

      @gdminervm@gdminervmАй бұрын
    • how tf did you actually manage to be first Anthony lmao

      @AntVenom@AntVenomАй бұрын
  • "hello, it's tom scott, today we're here at the 32-bit integer limit" "cave johnson here, i'm at the 32-bit integer limit. the lab boys tell me if i go any further i'll loop back to the other side of the map due to integer overflow. whatever that means"

    @xavvvvxd@xavvvvxdАй бұрын
    • That would have actually been a really cool way of handling that. It would be hell to render though

      @SethbotStar@SethbotStarАй бұрын
    • ​@@SethbotStar like when you go a certain depth (8000m I believe?) in Subnautica and warp back to the safe shallows

      @Twiddle_things@Twiddle_thingsАй бұрын
    • I didn't know cave Johnson was a Minecraft gamer!

      @TheSilentPr0tag0nist@TheSilentPr0tag0nistАй бұрын
    • Portal!

      @SOPH-cw7gw@SOPH-cw7gwАй бұрын
    • That does sound like something Tom Scott would do.

      @daemonspudguy@daemonspudguyАй бұрын
  • The Far Lands are genuinely one of, if not *THE* most interesting phenomenon in the history of Minecraft. Nothing really comes close in terms of how iconic, timeless and _weird_ of a ''bug'' it is. I could listen to trivia facts about these bizarre accidental creations for hours, and that's why I love Ant's channel so much.

    @NickAndriadze@NickAndriadzeАй бұрын
    • @@Faizan29353 Oh that is very true. By accidental I moreso meant ''they weren't supposed to be in the game,'' bad wording from my end.

      @NickAndriadze@NickAndriadzeАй бұрын
    • @@Faizan29353 In a game like Subway Surfers it is completely avoidable.

      @flameofthephoenix8395@flameofthephoenix8395Ай бұрын
    • It's so cool looking, wish it was an actual thing in game

      @manelneedsaname1773@manelneedsaname1773Ай бұрын
    • @@Faizan29353 what if just make integer unsigned? so it becomes 0 after it reaches limit

      @justind4615@justind4615Ай бұрын
    • @@Faizan29353 just make 64 bit unsigned integer, its extremely long so it will take too much time and once it overflows it automaticly sets to 0 u dont have to do anything, and if it repeats its actually kinda cool

      @justind4615@justind4615Ай бұрын
  • Finally, after all this time someone ACTUALLY explained how and WHY the far lands generate. That visual with the cubic chunks mod helped me make sense of it the most! Awesome video.

    @SalC1@SalC1Ай бұрын
    • @NumberOneRated1997SPAMTON G SPAMPTON??????

      @denontown@denontownАй бұрын
    • @@denontown FROM DELTARUNE???? 🤯

      @JoBot__@JoBot__Ай бұрын
    • @NumberOneRated1997 omg sand from nude dealer 2

      @jeffchee4714@jeffchee4714Ай бұрын
    • seriously and i properly understand the math too. same with the power of 5 thing (which when it overflows 2^1024 terrain stops entirely but before a shit ton of other stuff happens)

      @tristantheoofer2@tristantheoofer2Ай бұрын
    • ​@@tristantheoofer2 yo tristan

      @salthunterjharnanath@salthunterjharnanathАй бұрын
  • My Bacherlor thesis was literally called 'Procedural Generation Using Perlin Noise with User Preferences', and my love and respect for Minecraft (and especially the generation) actually started with this study. And the fact that I am watching this video and see how all the studies I have done are applied in this video, it feels so rewarding

    @nathanielcutajar@nathanielcutajarАй бұрын
    • Nice. You studied Computer Science?

      @doufmech4323@doufmech4323Ай бұрын
    • ​@@doufmech4323I am studying computer science right here ☝️ I'm gonna be that "Marcus Zergingham" A joke of Mark Zuckerberg

      @DentedFrontalLobe@DentedFrontalLobeАй бұрын
    • @@doufmech4323 Sorry for the late reply. Yes I graduated as BsC in Computer Science :)

      @nathanielcutajar@nathanielcutajar19 күн бұрын
    • ​@@nathanielcutajar🎉🎉 nice bro

      @ichibear4395@ichibear439514 күн бұрын
    • ​@@nathanielcutajarcongrats, im going into computer science too, hope you find a good job, gl out there mate 👍

      @k90v85@k90v857 күн бұрын
  • Of all the KZheadrs I've watched, you made the reasoning behind the farlands glitch the easiest to understand

    @randnew2900@randnew2900Ай бұрын
    • seriously i didnt properly understand it until this video but now i do

      @tristantheoofer2@tristantheoofer2Ай бұрын
  • I love the part where he is yelling. You get the comedic effect of him yelling, but you don't get the earsplittingly loud increase in volume that absolutely RIPs headphone users. It's details like that which AntVenom seems to nail every single time.

    @notlistening6499@notlistening6499Ай бұрын
    • Haha

      @Kiephie@KiephieАй бұрын
    • Aww, I appreciate that. And yeah, I hate it when a video can't be passively enjoyed due to some kind of ear-splitting edit. To me, it's just not considerate. Volume can always be adjusted without losing the effect.

      @AntVenom@AntVenomАй бұрын
    • ​@@AntVenom as martincopants once said, if you feel like you're too loud, just back up a lil, and do it again

      @kr1v@kr1vАй бұрын
    • Ant there is a 1.3.2 mod that allows generation till the 1024 bit limit and lets you see all of these limits in their true positions (even the fringelands) but normally the mod uses the module patch from beta 1.8 but you can get rid of that and also merge the comb artifacts of the fringeland and other stuff but you need to install it the old way in the base luncher but i just used multimc add to jar button and you can get this mod at allam a video titled BREAKING THE (64bit number) LIMIT AGAIN​@AntVenom You can also find the jvm arguments for the fringelands ,normal farlands pos and the stripelands fix and other stuff with the 64bit person generator but you can find it in a comment

      @skibidip123@skibidip123Ай бұрын
    • It felt like _Distance._

      @StarshadowMelody@StarshadowMelodyАй бұрын
  • Fun fact: The farlands also exist on the old console editions! The same exact patch for them is there, but because worlds are limited size, you can never see them if you unpatch the farlands. By forcing the scale of worldgen to be insanely small, it actually generates not only the farlands, but also the sky farlands! I have a proper override that forces the farlands to generate past a certain chunk distance from spawn. It works, but the farlands are capped to y=128. It's pretty cool how they're identical to java's, since the worldgen code is mostly 1:1 (set the biome scale to large before making the world, and then it's identical to java 1.13!).

    @Pirlo926@Pirlo926Ай бұрын
    • I wonder if the 3DS edition of MC counts as Legacy edition, and if it also has the farlands 🤔 easily one of my favourite versions because of how lonely and uncanny it was. The thick fog and lack of mobs... was so disappointed when they added hostie mob spawns. Zombies ruined my island's atmosphere :(

      @Twiddle_things@Twiddle_thingsАй бұрын
    • ​@@Twiddle_thingsThe 3DS version is closer to Bedrock than Java. Not that it's without Far Lands - on mobile devices, you can still see them to this day, as far as I know!

      @1unar_eclipse@1unar_eclipseАй бұрын
    • @@Twiddle_things3DS edition was not developed by 4J studios, and i'm pretty sure it was even based on the bedrock codebase, so it would not count as a legacy console edition. however, this might mean the far lands could theoretically still exist on 3DS if worlds generated out far enough, but i couldn't manage to find anything on the subject in the five minutes i was willing to dedicate to this youtube comment reply. it's also possible they were patched out regardless for some reason

      @cornbreadbutcringey5723@cornbreadbutcringey5723Ай бұрын
    • ​@@cornbreadbutcringey5723it was based on pocket edition. bedrock edition pre 1.2.x.

      @__Monke__@__Monke__Ай бұрын
    • RIP Switch Legacy. Entirely impossible to get legally now.

      @TheAbsol7448@TheAbsol7448Ай бұрын
  • I would certainly not be opposed to Mojang re-adding the Farlands to the game. They’re so mysterious and beautiful. Waaaay cooler than the current world border.

    @domoslomo1@domoslomo1Ай бұрын
    • If I understand this video correctly, it wouldn't even be that hard to do either. Just tell Minecraft's world gen code to break itself for the last like 100k blocks out from the vanilla world border and you presumably would have this bug turned into an unintrusive, but really cool feature.

      @remor698@remor698Ай бұрын
    • ​@@remor698or actually make it an actual biome that only shows up that far off the center rather than intentionally breaking generation

      @danang5@danang5Ай бұрын
    • Farlands dimension.

      @Verchiel_@Verchiel_Ай бұрын
    • They still exist in Bedrock.

      @grandmasteryoda6717@grandmasteryoda6717Ай бұрын
    • Anarchy server players will riot

      @Dabazuka@DabazukaАй бұрын
  • Ngl in the past few days I started to miss your far lands content and was re watching your old videos on them..perfect timing

    @holyknighthodrick5223@holyknighthodrick5223Ай бұрын
    • seems like a lot of people including myself have felt that way, weird

      @nf7283@nf7283Ай бұрын
  • One note. Minecraft is using 3d perin noises, not 2d. Just, the higher you get, the more of it is "cut". 2D perlin noise is unable to generate things like hanging cliffs, overhangs, arches etc. because it give you no depth value, just height. Henrik Kniberg a former minecraft dev is describing it in his "Minecraft terrain generation in a nutshell" video. Another proof of that can be seen at 3:38 min of the video. Look at the "selector noise:". Below 3 variables are shown, Period, Period Y, Period Z - 2D perlin noise is taking only 2 dimensions as the input, and is returning 3rd one. 3D perlin noise on the other hand is taking 3 dimensions, and is returning 4th one. This 4th dimension is threated differently than 3rd dimension in 2d perlin noise. It doesn't show you how "high" on the 4th dimension you should generate terrain, it just show you where blocks should be, so e.g. values below 0 are air, and above or equeal to 0 are stone. World generation shown at the graph above, again at 3:38, as well as the farlands terrain is impossible to generate with just 2d perlin noise

    @jozefkudrys1681@jozefkudrys1681Ай бұрын
    • So does Infdev use 2D perlin noise, and that's why the farlands there are just solid stone (height value is huge, so everything is "deep underground", and there are no holes because 2D perlin noise only gives a height)?

      @vibaj16@vibaj16Ай бұрын
    • @@vibaj16 Its of high probability

      @jozefkudrys1681@jozefkudrys1681Ай бұрын
  • 7:08 "Well, if youve kept up with me thus far" Meanwhile me: Uhhh yeah, math! I think?

    @justhaku9240@justhaku9240Ай бұрын
    • ok

      @moonyl5341@moonyl5341Ай бұрын
    • ok

      @Painter_VR.@Painter_VR.Ай бұрын
    • Your going to hate me when I tell you that I understood it

      @SF124-gy7hk@SF124-gy7hkАй бұрын
    • ​@SF124-gy7hk you're*

      @irdc@irdcАй бұрын
    • Just to be clear this is indeed what we'd call a joke, man this isnt rocket science it ain't that hard to understand I just thought it was funny throwing out numbers in the billions and doing math to understand why the *minecraft farlands* exist ahahaha

      @justhaku9240@justhaku9240Ай бұрын
  • Allam A. has confirmed last year, that the Fartherer and the Farthest lands are not true FL interations, but rather structures that break down back into the Farther Lands after several thousand blocks. And there is the infinity bit mod that actually confirms that.

    @glowiak3430@glowiak3430Ай бұрын
    • ANTVENOM MUST SEE THIS!!!!!

      @unnamed7430@unnamed7430Ай бұрын
    • yep i was gonna say this. actually i think the fartherer and farthestlands actually are what that repeating terrain is in that 64 bit mod where it doesnt properly generate anymore. its also why it makes perfect sense where it starts where it does imo

      @tristantheoofer2@tristantheoofer2Ай бұрын
    • So it's more of: far, farther, fartherer, farthest, far, ..., right?

      @user-hs7hw6hq7w@user-hs7hw6hq7wАй бұрын
    • @@user-hs7hw6hq7w nope. it goes far, farther, fringe (for 3 stages of degrading idk why those aint called the fartherer/farthest), skygrid, nothing.

      @tristantheoofer2@tristantheoofer2Ай бұрын
    • @@user-hs7hw6hq7w No. It's: Far -> Farther -> Fringe

      @glowiak3430@glowiak3430Ай бұрын
  • It's kinda funny how often AntVenom talks about the Far Lands, while the bug that causes them in the first place was fixed about ten years ago.

    @knickohr01@knickohr01Ай бұрын
    • It was not fixed, but pushed back

      @Alanboss777@Alanboss777Ай бұрын
    • @@Alanboss777how far back? Currently trying to get there

      @unspokencookie8644@unspokencookie86449 күн бұрын
  • I feel like having some kind of notation for different kinds of Far Lands would make naming them easier. There could be 4 levels: • 1 - Far Lands; • 2 - Farther Lands; • 3 - Fartherer Lands; • 4 - Farthest Lands. Additionally, there could be 4 designators: • E - Edge Far Lands; • T - Sky (Top) Far Lands; • B - Void (Bottom) Far Lands; • C - Corner Far Lands; -• V - Vertex Far Lands.- A pair of edge designators of the same level give the corner designator: E2E2 becomes C2. -A pair of corner and sky/void designators of the same level give the vertex designator. The void designator prepends a minus sign to the V level: C4T4 becomes V4, C4B4 becomes V−4, E4B4 stays the same.- Example usage: • E1 - Edge Far Lands; • B2 - Void Farther Lands; • E2E1 - Edge Farthest Edge Far Lands; • E1B1 - Edge Far Void Far Lands; • E2B1 - Edge Farther Void Far Lands; • E1T1 - Edge Far Sky Far Lands; • E2T1 - Edge Farther Sky Far Lands; • E2T2 - Edge Farther Sky Farther Lands; • C3 or E3E3 - Corner Fartherer Lands; • -V−1 or- C1B1 or E1E1B1 - Corner Far Void Far Lands; • -V1 or- C1T1 or E1E1T1 - Corner Far Sky Far Lands; • E1T4 - Edge Far Sky Farthest Lands.

    @UCgx7OseCrundqkE8oEVeobg@UCgx7OseCrundqkE8oEVeobgАй бұрын
    • Great idea! Truncates the long, cumbersome titling while still being clear as to what varient we're referring to :)

      @ScrawnyTreeDemon@ScrawnyTreeDemonАй бұрын
    • I approve of this notation. However, I'd remove the V designator entirely, because the V designator doesn't really need to exist (V1 could be expressed as C1B1). Also, "vertex" isn't currently a part of the Farlands naming convention: if V was removed, the notation would have the benefit of having a direct correlation between notation and naming.

      @andrewpinedo1883@andrewpinedo1883Ай бұрын
    • ​@@andrewpinedo1883 yeah, I was not sure if the V designator was a good idea, it seems like it makes things more complicated.

      @UCgx7OseCrundqkE8oEVeobg@UCgx7OseCrundqkE8oEVeobgАй бұрын
    • 2B2T: i guess i am Farther Lands of Sky and of Void

      @equilibrum999@equilibrum999Ай бұрын
    • What about the fringe far lands? Granted Ant hasnt talked about those yet since you literally need a 128 bit mod to get there.

      @EnigmaticGentleman@EnigmaticGentlemanАй бұрын
  • I have a mod that goes beyond the 64 bit integer limit to explore the farlands and see the ways in which the terrain falls apart at extreme distances. I love the farlands.

    @brodin3096@brodin3096Ай бұрын
    • i bet that mod is on 1.3.2

      @the_man_of_birch@the_man_of_birchАй бұрын
    • So you have 128 bit mod? Pretty cool ngl

      @user-hs7hw6hq7w@user-hs7hw6hq7wАй бұрын
    • Source: "trust me"

      @Bruh-zx2mc@Bruh-zx2mc9 күн бұрын
    • @@Bruh-zx2mc why dismiss it? The 128 bit mod exists

      @user-hs7hw6hq7w@user-hs7hw6hq7w8 күн бұрын
  • I love how mysterious, weird, and exclusive the early days of Minecraft are. The early happenings of Minecraft have like a nearly mythical status.

    @StuffandThings_@StuffandThings_Ай бұрын
    • Yes

      @LavaCreeperPeople@LavaCreeperPeopleАй бұрын
    • SO satafying

      @hristovski3019@hristovski301915 күн бұрын
  • Whoa... This is just fascinating to learn... This video blew my mind, just like back then, in 2017-2018, when I first started watching your Breaking Minecraft series and learning about the farlands for the first time... And I want to say thank you for bringing me into this side of Minecraft all those years ago :)

    @NuruddinPlays@NuruddinPlaysАй бұрын
  • Imagine walking to the Far Lands in Minecraft, then realizing it's just an endless void of glitchiness 😂

    @iBridgee@iBridgeeАй бұрын
  • I love far lands

    @Krzysztof-Panda@Krzysztof-PandaАй бұрын
    • i love farther lands

      @rayansaqr6146@rayansaqr6146Ай бұрын
    • I love farther-er lands

      @zyrenfall@zyrenfallАй бұрын
    • There gone in bedrock

      @ungageable2987@ungageable2987Ай бұрын
    • i love farthererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererer lands

      @rayansaqr6146@rayansaqr6146Ай бұрын
    • real

      @rayansaqr6146@rayansaqr6146Ай бұрын
  • The only thing that is hard to remember is the extremely long names of some of those farlands variants.

    @YiatCraft@YiatCraftАй бұрын
  • I'm curious to know how this would look in the Nether and the End dimension. I can just only imagine End Sky Farlands. So for those wondering: You can actually generate the Sky Far Lands in a vanilla world. If you take the Y-Scale for the noise map and multiply it by an extremly high value you can actualy see them in-game! So it is a true thing that doesn't require the cubic chunks mod and that's just insane.

    @l9m241@l9m241Ай бұрын
  • This feels like an existential video, it's so far out of reach for a normal player that someone without cheats or mods could never comprehend it.

    @-aid4084@-aid4084Ай бұрын
  • Welp, it’s time for the 69,420th AntVenom video about Minecraft’s limits. 😮🍿

    @geo3106@geo3106Ай бұрын
    • 🤓 um akshually antvenom only has 2 thousand videos you're wrong-

      @retinasw@retinaswАй бұрын
    • Thankfully! That's what im subscribed for, i love this

      @commander3494@commander3494Ай бұрын
    • Bruh. ​@@retinasw

      @Alex169o@Alex169oАй бұрын
    • @@Alex169o it's a joke comment can you not see the humor?

      @retinasw@retinaswАй бұрын
    • @@retinasw is the most humorless joke i ever seen.

      @Alex169o@Alex169oАй бұрын
  • Even though it's all pre-calculated, I still get the same feeling of dread and wonder that I do when learning about deep space. Very well researched video!

    @physrune@physruneАй бұрын
  • glad your still making content, here is to another decade my friend.

    @Zorokthegreat@ZorokthegreatАй бұрын
  • AntVenom has some of the most technical, yet messy deconstruction and destruction of the game I’ve seen, love it!

    @YeetgamingYeet@YeetgamingYeetАй бұрын
  • I'm a huge worldgen geek but I've always wondered what had to happen to make the terrain go so crazy in the farlands. Thank you so much for going into the math behind this.

    @BrackenStrike@BrackenStrikeАй бұрын
  • If you go so far, you might find the missing Father Land

    @0geflev407@0geflev407Ай бұрын
    • legends say the rivers and streams of the father land flow with milk, and cigarettes sprour from the ground like blades of grass

      @theunderstatement6842@theunderstatement6842Ай бұрын
    • I traveled so far my Minecraft character exited my computer and visited every place on Earth and I still didn't find it. It's probably a myth.

      @JoBot__@JoBot__Ай бұрын
    • This can either be a germany joke or a ur dad left joke

      @tobithesergal@tobithesergalАй бұрын
    • + if you venture into the center of the spawn far enought so cords are -1000000000 0 -1000000000, you may also find the Mother Land.

      @equilibrum999@equilibrum999Ай бұрын
    • @@equilibrum999 IN TO THE MOTHERLAND THE GERMAN ARMY MARCH

      @tobithesergal@tobithesergalАй бұрын
  • I would recommend, for clarity's sake, calling the vertical far land categories as "high" and "deep" instead of "far". So the above-normal sky far lands of the topmost level would be the "Highest Sky", the level below that would be the "Higher Sky", the layer below that would be the "High Sky", and the layer just above the normal terrain generation would be just the normal "Sky Lands". Likewise, the void lands, going from outermost to innermost would be "Deepest Void", "Deeper Void", "Deep Void", and "Void", respectively. So, how you would mark the lands that were in the corner two out and three up would be the "Corner farther higher sky lands".

    @kennyholmes5196@kennyholmes5196Ай бұрын
    • I honestly think the way I named them is better, because specifically naming them in this manner means there's really never any confusion. Edge Farther Sky Far Lands implies a very specific and easy to understand section of the Minecraft world. It's on either the X or Z Farther plane, and on the Far plane on the Y axis. Changing up the wording, IMO, will cause more confusion.

      @AntVenom@AntVenomАй бұрын
    • @@AntVenom I had a little trouble following the "Edge Fartherer Sky Far Lands" type names in the video. I think the High/Deep naming scheme that OP suggested would add extra clarity.

      @xavvvvxd@xavvvvxdАй бұрын
  • 14:27 I love the way the corner sky far lands look, the terrain kind of looks normal but is broken up and mystical at the same time

    @MikolajMNK19@MikolajMNK19Ай бұрын
    • Brutalist world generation, would be cool to see in a normal world.

      @xiphosura413@xiphosura413Ай бұрын
  • As a farlands walker, I approve

    @qSavv@qSavvАй бұрын
    • legend!!!!

      @nat_cat2923@nat_cat2923Ай бұрын
    • You should try to make it to the void or sky farlands in Cubic Chunks!

      @StuffandThings_@StuffandThings_Ай бұрын
    • hi sav

      @johnjolin3157@johnjolin3157Ай бұрын
    • hi sav

      @celestialgaze@celestialgazeАй бұрын
    • the greeting to the youngest farlands walker called sav hi

      @SomeRandomGerman@SomeRandomGermanАй бұрын
  • This is one of my favorite parts of Minecraft, I’m glad it’s being covered again!

    @coolokayyeah@coolokayyeahАй бұрын
  • I truly miss rewatching the old far land videos but THIS VIDEO has made my interest for this weird terrain generation has spiked even more.. thanks Ant Venom, this series, even if it is one is just so perfect to me.!

    @Taigs_@Taigs_Ай бұрын
  • Absolutely insane video. Loved every second of it and I love how much passion and dedication you have for breaking Minecraft. I first started watching your videos back in 2011 in your original coverage of the Far Lands. It's crazy how much to this silly little block game there is. As always great video and I cannot wait for your next one! Of course don't overwork yourself/burn yourself out either. Your health matters too.

    @thenightskyeofficial@thenightskyeofficialАй бұрын
  • Man, seeing you post is a hit of nostalgia. Would watch your videos everyday when I was a kid 😂

    @danielypark@danielyparkАй бұрын
    • Really. Nothing has even changed. Same style. Missed these types of videos.

      @beedslolkuntus2070@beedslolkuntus2070Ай бұрын
  • Great Video! I like your explanation. I really liked the use of music during the math sections and when you showed the graph blowing up.

    @pdlbackup@pdlbackupАй бұрын
  • Always lovely to see a new Ant upload on my recommended! Hope you’re doing well!

    @ravonna_@ravonna_Ай бұрын
  • I've always absolutely loved how you explain things! you make topics even normally ones that'd be boring really interesting to listen too!

    @agentredactedvr@agentredactedvrАй бұрын
    • Yooo tysm!

      @AntVenom@AntVenomАй бұрын
    • ​@@AntVenomI love your breaking Minecraft vids I subbed!

      @Cameraman_arkerman@Cameraman_arkerman3 күн бұрын
    • ​@@AntVenomsuch a shame there no farlands in bedrock edition....

      @Cameraman_arkerman@Cameraman_arkerman3 күн бұрын
  • This is my favorite video you made so far in your KZhead career. It’s just insane how far the farlands truly go, and who knows, maybe there’s something else more daunting to be be discovered…

    @aratictvAlt@aratictvAltАй бұрын
  • I love that your starting to upload consistently again, also the videos have been amazing! Great job Ant!

    @aratictvAlt@aratictvAltАй бұрын
  • I just watched a dramatic 15 minute video about a block game and I'm not upset about it

    @WFly101@WFly101Ай бұрын
  • is there a mod that allows for the Far Lands generation to happen throughout the entire world instead of only at the edges? I feel like this could be interesting for more wild and difficult world generation

    @SemiHypercube@SemiHypercubeАй бұрын
    • i think the mod ant uses to add them back actually allows for this as an option

      @cornbreadbutcringey5723@cornbreadbutcringey5723Ай бұрын
  • The void far lands being submerged in water truly gives me that "abyssal" feel. You dont gotta worry about falling forever because theres a medium to swim in... but that medium to swim in goes down forever.

    @juke37024@juke37024Ай бұрын
  • Man I have been waiting for another farlands video for so long!! They are always intriguing!!

    @johnvalle0130@johnvalle0130Ай бұрын
  • I raise to rename "FarthererLands" to just "FurtherLands" Normal game - Farlands - FartherLands - FurtherLands - FarthestLands

    @SamiTheAnxiousBean@SamiTheAnxiousBeanАй бұрын
  • A small part of my brain was expecting a smosh sketch

    @TrideGD@TrideGDАй бұрын
    • What if you buff-date Kratos so it’s harder than Tidal Wave or Aeternus xD

      @SeaGlowingPro@SeaGlowingProАй бұрын
    • yoooo Tride

      @Xnoob545@Xnoob545Ай бұрын
  • you're an absolute legend in this community, im glad that i grew up with this game and i appreciate all the og youtubers. really well made vid!! -old fan

    @ComplexButSimple@ComplexButSimpleАй бұрын
  • I never knew that I needed this until I watched this, great video!

    @ZigZagZion@ZigZagZionАй бұрын
  • The farthest lands of the far lands starts to feel like that scene from 2001 A Space Odyssey.

    @adamnapolitano432@adamnapolitano432Ай бұрын
  • This is what i watch this channel for Happy to see you creating something related to Minecraft (Hope to see you cover DistantHorizon mod)

    @kvxtr@kvxtrАй бұрын
    • Oh right. Imagine the far lands but you can see them all the way from 10,000 blocks away. Would be cool.

      @justvictorgd@justvictorgdАй бұрын
    • @@justvictorgd Yeah Exactly

      @kvxtr@kvxtrАй бұрын
  • i could watch a several hour long video about this stuff its just so fascinating to me. also the yelling part is hilarious

    @cobaltbluesky2276@cobaltbluesky2276Ай бұрын
  • This was so in depth with detail it was like sensory overload. I never knew that these types of far lands existed thank you so much.

    @derekott8919@derekott8919Ай бұрын
  • You have no idea how many university-students who drunkly watch this

    @victorwindahl4903@victorwindahl4903Ай бұрын
  • The far lands freaked me out as a kid. Just unsettling and alien. Somehow minecraft capture how non Euclidean geometry from lovecraft better than any horror game.

    @Chordata7@Chordata7Ай бұрын
  • After so many years, I still find this stuff really fascinating. Thank you for this video!

    @theodoros_1234@theodoros_1234Ай бұрын
  • This video is absolutely incredible

    @Verlisify@VerlisifyАй бұрын
  • this is actually the first video that i watched that i can properly understand for reasons why the farlands happen oh my god thank you edit: btw the fartherer and farthestlands are actually artifacts of terrain gen breakdown likely being the bug that affects the farlands in the 64 bit farlands mod where terrain just repeats itself to a point

    @tristantheoofer2@tristantheoofer2Ай бұрын
    • Oh hey there! Still waiting for that video wink wink Anyways, yeah, this is some really fantastic stuff to learn... Wow... This just blew my mind, just like back then when I first learned about the farlands from Ant's video

      @NuruddinPlays@NuruddinPlaysАй бұрын
    • now i know what the farlands really are

      @brodin3096@brodin3096Ай бұрын
    • @@NuruddinPlays same here. and then i learned about the fringelands a couple years ago from allam a. i actually singlehandedly credit ant and allam for getting me way into computer science as a whole and breaking games too. its great also yeah the video im making is probably gonna be out by like april 14th or so. atleast i hope lmao

      @tristantheoofer2@tristantheoofer2Ай бұрын
    • @@brodin3096 same here

      @tristantheoofer2@tristantheoofer2Ай бұрын
    • @@brodin3096 i knew what they are originally but i finally learned properly WHY they happen

      @tristantheoofer2@tristantheoofer2Ай бұрын
  • YOOOOOOOOOOOO A CONTINUATION!!

    @rex_ink@rex_inkАй бұрын
  • Absolutely insane. Quality content, man!

    @cian.photography@cian.photographyАй бұрын
  • I HAVE BEEN WAITING FOR A VIDEO ON THIS FOR SO LONG THIS IS AWESOME

    @Rainbowww_@Rainbowww_Ай бұрын
  • Do you think a video of the history of the bedrock farlands would be good? Good video thou

    @66dan77@66dan77Ай бұрын
  • i like to occasionally travel to farther west edge sky farthest land tbh

    @TheeFlashbackMan@TheeFlashbackManАй бұрын
  • Bro your content was my whole childhood, glad to see you’re still going at it!! Be good my man

    @kjn1217@kjn1217Ай бұрын
  • I just randomly clicked on this minecraft video for some nostalgia, and to my surprise its one of the most og minecrafters to date. Its been years since Ive seen a vid from antvenom and im so glad that you're still making videos. The old gen still remembers and loves you buddy

    @dominiccalcei3339@dominiccalcei3339Ай бұрын
  • I really wish they would embrace the Farlands and add it into the game instead of removing it. It could've been a more interesting border than the one we have right now, perhaps in a normal Minecraft world they could've made it so the final 1000 blocks before the border could be Farlands that you can actually enter and interact with, and then after those 1000 you get the border we have right now. It would give players a reason to try and traverse such a long distance just like how they did long time ago and they would also play along with such a historical phenomenon. Honestly a missed opportunity in my opinion.

    @jug-eun@jug-eunАй бұрын
  • I’m gonna cry, you were my childhood. I’m 24 now and I can’t tell you how grateful I am that you’re still making videos. Thankyou antvenom, ive got a few years of videos to catch-up on

    @thisdudenamedz3699@thisdudenamedz369925 күн бұрын
  • For a naming scheme I propose borrowing ideas from chemistry and have names like (optionally with positive/negative before X/Y/Z to specify direction): X-farlands - regular farlands on +-x Y-farlands - vertical farlands XZ-farlands - regular corner (?) farlands X-far-Z-fartherlands - regular farlands on X coordinate, fartherlands on Z coordinate X-far-Y-farthest-Z-fartherlands -regular farlands range on X, farthestlands on Y, and fartherlands on Z coordinate XYZ-farthestlands - farthestlands in all directions Etc.. Or maybe even avoid the somewhat silly farther, fartherer and farthest as names and do something like: X4Y2Z-farlands - corresponding to X-far-Y-farthest-Z-fartherlands, though that would be very uno virus what it even means when someone doesn't know such naming scheme

    @Barteks2x@Barteks2xАй бұрын
  • Peak Minecraft video essay production time once more 🗿

    @quiteafancyemerald@quiteafancyemeraldАй бұрын
  • Theory: there could be another set of farlands after the farthestlands that occur 18,521,747,076,623,449,917,835,399,680 blocks away from center of the world. I’ll call them the fartherererlands.

    @Thiesal-4@Thiesal-4Ай бұрын
    • Um actually it would occur 8624860615516759664 blocks away from spawn and there would also be another set of Farthererlands at double its distance

      @user-vh9mk5rm8g@user-vh9mk5rm8gАй бұрын
    • @@user-vh9mk5rm8g he said that they are the multiples of 4.2 billion

      @Thiesal-4@Thiesal-4Ай бұрын
    • Nah. But, at 55 septillion blocks on the corner, and 9*10^48 blocks on the edge, there’s another one that hasn’t been that deeply explained. The edge has to do with the 4th or 5th root of (2^1024/171.103), I think.

      @TheRepublicOfDixionconderoga@TheRepublicOfDixionconderoga16 күн бұрын
  • Yes a new Aunt venom video! I love your content on the far lands.

    @user-nj4ft7yf5o@user-nj4ft7yf5oАй бұрын
  • I was waiting for your video for so long!

    @SandwichGamesHeavy@SandwichGamesHeavyАй бұрын
  • Minecraft's farlands is one of the reasons why I love algorithms and math in programming. Fascinating how algorithms for world generation can sometimes do crazy things when it reaches some kind of limit or unexpected condition.

    @C_Corpze@C_CorpzeАй бұрын
  • Nice education on the Far Lands, Void Far Lands, and Sky Far Lands. I’ve been curious about them for years.

    @rebekahjoysasser8971@rebekahjoysasser8971Ай бұрын
  • It's been SO long since we had a video like this!

    @touhouguyII@touhouguyIIАй бұрын
  • So glad your back antvenom

    @Christmasprancer@ChristmasprancerАй бұрын
  • Great video man! I remember watching your videos growing up

    @PrismBlock@PrismBlockАй бұрын
  • AntVenom still providing the most introspective Minecraft content on the platform in a fun, detailed but easy to understand format Always get excited when I see a new upload!

    @JakeRileyDavies@JakeRileyDaviesАй бұрын
  • I always wanted someone to bring the Far Lands back - as a biome. One that only appears at significant (but still humanly achievable) distances from spawn. maybe with the Alpha grass colors and some other additions to make it feel less like a bug and more like a mythical landmass type. And probably increased enderman spawn rates.

    @thefallenprince9929@thefallenprince9929Ай бұрын
  • I love that 10 years later even though everything in my life has changed I still find joy in watching ant venoms content

    @MrIvonJr@MrIvonJrАй бұрын
  • The man, the myth, the legend, has returned. Amazing explanation on farlands generation! Very well done!

    @zoomstrikegaming@zoomstrikegamingАй бұрын
  • I apologize for being late to the party but this is absolutely fascinating thank you! I also love that we now have more answers and a better understanding of the Far Lands 😁

    @craycraywolf6726@craycraywolf6726Ай бұрын
    • All those the Far Lands variations are just absolutely stunning. Like literally, I can't even say anything that describes how I'm feeling looking at them!

      @craycraywolf6726@craycraywolf6726Ай бұрын
  • Here we go again Another nice documentary video

    @zero-z4551@zero-z4551Ай бұрын
  • The names of all the far lands variants broke me. Edge Far Sky Farther Lands doesn't even sound like anything without any context and I love it.

    @boiiodyep@boiiodyepАй бұрын
  • For someone who has been in the Far Lands, this video is very awesome! I didnt know all of this, guess I will see your other videos ablut the topic!

    @francoxp64@francoxp64Ай бұрын
  • I love Your video’s. All The effort you put into Them is amazing, respect man, keep up The amazing work 👍

    @arthurroenne7232@arthurroenne7232Ай бұрын
  • Hey! Just commenting to say that you are the last Minecraft channel that I still watch from that early 2010s era of the Internet. Love you lots! ❤❤

    @beanburrito4405@beanburrito4405Ай бұрын
  • you know. i would love to watch a 1 hour+ documentary on everything about he Farlands, Voidlands, and Skylands.

    @stickmanproductions2828@stickmanproductions2828Ай бұрын
  • YES. I'VE BEEN WAITING SO LONG FOR THIS

    @WhoLover@WhoLoverАй бұрын
  • 13:41 For as long as I have known about minecraft, the far lands phenomenon has always had me very very intrigued, and even moreso the more I dive into coding and general computer science stuff. Ant, I beg you PLEASE make that video

    @minccinoRocker@minccinoRockerАй бұрын
  • This is the explanation I was looking for! This has been bothering me for years! THANK YOU!! Seriously, I hate how everybody just touched on the integer limit thing, and that's it, then they just started showing off the effects of getting closer to the world border and reaching the far lands, but never gave an actual technical explanation.

    @photonic083@photonic083Ай бұрын
  • this is interesting and soooo trippy in the last clips you took in the end :D

    @ludwigvannormayenn8657@ludwigvannormayenn8657Ай бұрын
  • I came back to this channel after randomly remembering the farlands existed after years and I can’t believe he’s still making videos about them to this day. Nice

    @AustinTheWeenieTickler@AustinTheWeenieTicklerАй бұрын
  • Glad to have you back, man. ❤️

    @NoahClevinger@NoahClevingerАй бұрын
  • Stuff like this is why Minecraft has managed to bring the art and tech people together. There's enough for both groups and more.

    @midnightflare9879@midnightflare9879Ай бұрын
  • Just have to love the new Farlands vid!

    @Beamof4@Beamof4Ай бұрын
  • YOOOOOOO ANTVENOM. I didn't even realize you were still uploading bro! I used to watch you on the weekends with my cousin! Good flippin times man 😊

    @ProjectAOTD@ProjectAOTDАй бұрын
  • You've cracked the code! It is fortunate that most of us play in the near lands, however, or else the far lands would become commonplace and uninteresting and we would pine for normalcy.

    @BaccarWozat@BaccarWozatАй бұрын
  • How many years later and you're still uncovering new information about the Far Lands, great video

    @GamesWithArty@GamesWithArtyАй бұрын
  • I love the far lands series it’s so interesting and reminds me of a time before modern KZhead

    @NotedGaming@NotedGamingАй бұрын
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