Resident Evil 2 Ray Tracing Comparison (featuring Ray-Traced Reflections and Global Illumination)
➡️️ Full ON/OFF Playlist: • Minecraft RTX - Ray Tr...
Maxed out Settings, FSR Quality setting.
Recorced and uploaded in 1440p.
This is a native ray tracing implementation and not a reshade mod.
Even with real-time ray tracing still being in its infancy, I believe RT will become more important with current and coming generation hardware, so I created this channel with the intention of covering ray-traced games. There are plenty of channels doing mainly performance comparisons, my intention is to focus on the visual aspect and make the differences more obvious through my videos.
If you want to see more on ray-traced games in the future, subscribe ! 🔔
/ @raytracingrevolution
Specs:
RTX 3080
Ryzen 7 3700x
32GB RAM
Music:
Karl Casey @ White Bat Audio - Dark Night
Karl Casey @ White Bat Audio - You're Next
#ResidentEvil #raytracing #graphics #comparison #realism #pcgaming #graphicscomparison
One tip from a neuropsychologist working in research on perception, humans are very bad at seeing this gradual change that are often used in these comparison videos. The simple direct switch from one view to the othe is much better to handle for the brain. Even inserting a short black image between two images you want to compare can lead to the brain missing for example entire buildings in cityscapes. I would recommend to switch no just once, but multiple times between off an on, and the zooming you already did helps to focus on where the effect is actually located.
One of the reasons I don‘t really do side by side comparisons at all, spot-the-difference games exist for a reason I guess :p I used to have the image flip multiple times when I started the channel, but I felt like I was filling the video unnecessarily. Might do that again if the comparison benefits.
This is true
Source?.
if you know what to look for the differences are obvious, for someone doesn't know what reflections should look like or what color bleeding is then it's more difficult
Cool and interesting tip, thumbs up👍
It definitely makes the lighting look a lot softer and more natural- not something you’d really notice without a comparison- but with a comparison it certainly makes a decent difference and looks almost photorealistic in some scenes
The difference is very noticeable without a comparison video... At least for me, it instantly looked different when I booted it up.
It looks noticably better without the comparison but it’s hard to pin point exactly what looks better without the side by side
i very much did notice the SSR day one when rre2 came out, figured it would be patched so decided to wait on the game, kinda of shocked it took this long
You notice it. Its just because these games werent made with raytracing in mind and its just added as something as a mod. The next few generations of raytracing are going to become more and more noticable and better
IT's really good for horror games imo because it makes shadows actually shadows.
Your videos are getting much better! Excellent work on these last two RT videos.
The most comprehensive comparison I've ever seen! Subbed :D
The main lobby of the police station really sold me with ray tracing on. I wasn't noticing much difference until I saw how waxed the floors and walls looked with ray tracing off
I messed with the rt yesterday. Overall, doesn’t feel too transformative other than in that main hallway where the ssr was so bad before. I checked out the hitman ray tracing as well which seemed to transform the levels a lot more. These games already have such good baked lighting and the time of day is static so GI doesn’t seem to add too much. Really it’s reflections that seem to have the biggest impact on games like this.
The reflections is what you realice the most in normal gameplay. The lightning/shadows are nice because the feel more natural.
Ye the global illumination is more impressive in an atmospheric horror game to me
Its mostly due to re2remake not having ray tracing since the beggining it looks different and unnecessary, but if u compare it to re8 which was developed using ray tracing since the beggining looks pretty cool
Tbf those shitty SSR artifacts were actually god awful and exist in more parts than the main hall. When you get to the Nest, that whole area has bad SSR also to the point i used to turn them off. I think ray tracing definitely makes an improvement and im glad its in the game now, though ill admit it doesnt change much over all but the the things it does… oof
Sadly, lighting will never have as big of an impact as pushing double or triple the polygons. Ever since PS3 > PS4 that the evolution in graphics has become extremely subtle
RTGI is definitely the way to go when it comes to ray tracing, though I would say the biggest godsend is the reflections. SSR implementation is just awful in this game, so it's nice to actually play it with proper, subtle reflections and no artifacts (plus, for once, floors and walls actually look properly polished instead of looking like someone smeared butter all over them).
Agreed with the reflections until I saw the water, they didn't even bother with it
In some areas it's really bad but some of these comparisons you lose the hard reflections that the SSR produced, which I'd assume were chosen by art direction for its effect on the scene. It'll be nicer when games are made from the ground up to use ray tracing so art direction doesn't have to compromise so much
Not something I would notice during gameplay
0:35 I realize theres artifacts on the non-raytraced version but the RT version at 0:45 completely removes and glossiness to the floor. it changes the look completely.
It's so sad they didn't really use ray tracing to cast dynamic shadows. It feels like a color filter and a better SSAO. At least this game has good use of RT reflections.
I'd say there aint enough difference, and its not a bad thing. For the longest time, games have been evolving having to do without raytracing, so now we have raytracing when the traditional way started to produce quite photorealistic graphics. I see this as the starting point, and cant wait to see what games will look like in 10 years, when , hopefully, all surfaces and materials will get to be raytraced.
I wouldn't notice the small but atmosphere details that I take for granted if it wasn't pointed out. This new graphic for RE2make make it look more atmospheric
THAN YOU! Finally a side by side comparison with RT off/on that is easy to follow and compare.
The mini cooper looking car at 3:18 goes from looking like a toy, to a realistic car grounded in the scene.. The difference is subtle, but it is there for sure.
Agreed. Your statement actually made me think about that upon watching the video again. It made me realize that that's exactly how I felt, but didn't realize it at the time. The lighting anchors the car down into "reality" so much better with RT enabled - even though it's subtle, like you said. It's a big difference in terms of realism and immersion. Thanks for saying what you said.
Other than the odd water ripple glitch, seems like a net win for RT. I am happy for them to keep these smaller implementations until the performance improves.
The fire area could've been better in RT @2:30 because the reflection of fire still looks like SSR in RT mode and doesn't make the proper shape of the whole fire. I guess performance would've been a concern for developers.
the best comparison since yesterday.
Cuando Marvin bloquea la puerta principal de la comisaría, ésta sigue reflejándose despejada en uno de los marcos de la pared. Ese detalle nunca lo corrigieron.
- 50 fps for nothing
It looks worse with ray tracing on
is this with hdr on or off? my pc hdr makes it look a little red so I really have to brighten it.
Yeah the raytracing is a lower quality console effect, but it's tasteful and well used. Every area of the game is greatly enhanced.There are indeed a few spots where the raytracing sort of falls flat, but it's still an improvement over what it replaces. The low res raytraced reflections are miles better than the awful flickery SSR for example. Also, because the game relies so heavily on light and dark for its visuals, the raytraced lighting is a massive boost in dark areas.
Looks good. Tried on PS5 though with RT and the frame rate was not so great unfortunately 😢.
yeah it is all noice.but how much fps it does cost?got 3070 barely reach 4k60.
Спасибо. Разница в версиях в наличии и отсутствии багов в версии RTX.
It seems to have fixed the glitch on the walls and floor of some areas looking all "watery." But at the same time it's removed ripple effects in the actual water. :/
I’m excited to see what raytracing looks like in the future as devs learn to optimize and properly implement the technology into new engines like unreal 5
Well they would be better at it if they used it with more games the tech came out couple years ago and its still not in most games even big ones but they will put it in classics like doom or quake why these games are so old they can't show it off that good
@@cmoneytheman the problem is the consoles, consoles move the mainstream tech in gaming and consoles cant do a lot of RT at the same time unless they really optimize it and many devs dont want do that part so they are not interested as soon as consoles have a really good RT hardware and hopefully fsr 2.0 then RT will be a better tech for now its gonna be a few games andmostly they will shine on pc
There's no optimizing RT. The entire philosophy is to throw everything and the kitchen sink into the calculations to simulate actual light bouncing around. This isn't just some effect you can fine tune. You either do dedicated hardware like NVidia, or do it in a rudimentary fashion like the consoles because it just is and always will be - that heavy. It scales with other elements, for example, better level geometry = more complicated paths for light to bounce around = more performance hit.
I find it pretty ironic when people always bring up Unreal 5 and ray tracing. When Unreal has some of the weaker implementation of real time rendering.
@@icydec3346 I've done some renders with UE5 and honestly Lumen is great. Which other realtime render you would suggest?
Lookign great, on the downside alot of Mods and skins not compatible with RT easy to fix just got properties>BETA . no RT.
Nice subtle effects. Tasteful stuff, hopefully the performance hit isn’t too massive
I don't do performance comparisons as I want to focus entirely on the visuals and a full overlay of metrics dangling in the corner is quite distracting (also there are channels and sites dedicated to those in a more empirical fashion than I ever could :p) but the impact seems to be pretty minor compared to other RT enabled titles, atleast on Nvidia cards, consoles seem to be struggling to maintain 60fps. Definitely seems to be the way to go though, especially since it fixes the pretty awful SSR effects.
It isn’t as extreme as Hitman 3, which drops like 70%. I can run it in 4K with a 3080 and get a consistent 60-80 frames tho i wish it had DLSS. A couple cutscenes dropped into the 40s but core gameplay never went beneath 60
can the Rx 6600 handle RT in this game?
@@fzz6716 As someone with the same card, the hit is surprisingly massive (130 fps no RT in main hall to around 40 fps with RT), but to help the performance you can enable interlaced rendering, which helps the fps a lot and doesn't have too much of a visual impact (as long as you use an anti aliasing solution like FXAA+TAA). You can also set some of the normal settings to low, although it really only gets you 10 more fps.
General question: Is ray tracing compatible with 4k resolution or do you have to make a decision here?
Are you planning on covering the other RE games? If it wasn't for the shitty SSR, I would say that the Ray Traced Lighting makes a bigger improvement than the reflections most of the time. Running both on a Series S at a reconstructed 1440p tanks the framerate on it from what I have seen online, compared to the locked 60 without, I just wish they took a shot at improving SSR with this update.
I'll definitely do RE7 as I have that game on Steam, not sure about Village as it's still quite expensive
@@RayTracingRevolution Fitgirl
@@RayTracingRevolution Yeah, I know the PC port for Village isn't that great. I know they fixed the stuttering, but I don't think they fixed the issues with stuff like the broken Anti-Alising.
@@ApnaDesiAuditor Yaaar Yarrr.
@@219SilverChoc Am I the only one that felt that the additional stutter caused by Denuvo when blasting enemies with a shotty made shooting them more satisfying?
I went down to where the heart and clover door is where there is that broken window where you can jump to the other side and saw my reflection in the window and it scared tf outta me for a sec since i forgot rt was on lol.
Damn, I turned on Ray Tracing the newly available video setting in this game. And for a long time it was not possible to wait for the whole game to crash on the windows desktop + I had quite large drops in FPS during the crash. My GPU: NVIDIA MSI RTX 3050 GAMING 8GB should be enough for this I think
Looks great to me, now we just need the 60fps zombies mod updated for both games
Such a good game ... loved it back then and loved it in 2019
Spooky music for spooky game
I recently turned it off on my 3080 ti. 180 FPS (on my 180 hz HDR. monitor) is more important than ray-peeping. The RT difference is not always in its advantage, btw.
Uma pena que não veio para as gtx tbm mesmo tendo suporte ao raytracing via dx12 minha 1080ti choras com o fsr ia ficar uma beleza
The RT really messes with anything that's supposed to be wet. It seems like the puddles disappear almost completely.
in the Main Hall of RPD , the reflection look better without RT
The differences are too subtle, this tech is in early development (considering how demanding it is and the visual changes are so insignificant). Besides the reflections in the main hall that are indeed shitty, everything else looks good enough on both rasterization and ray tracing. In a game that scares the hell out of you (I am not a brave person at all, I hate horror/terror movies and games), there's no way a shaft of light will catch my attention
does 6900XT doable for games such as control , metro , cyber punk and other ray tracing games such as minecraft. 6900XT is almost half price of 3090 where i live. so i am wondering, do i have to go with nvidia if i want 1440p 60fps with high setting and max RT ?
6900 xt can do RT in most games in 1440p, but cyberpunk and control is pretty hard to run max RT, so you have to optimized it and use RSR or FSR2.0 mod. (FSR 1.0 isn't that great for cyberpunk) For Metro, 6900 xt can do RT with it, if you set to ultra and high RT. Tho 6900 xt can very easily Metro at max settings, if you use the FSR 2.0 mod on that game. Minecraft is kinda impossibe for the 6900 xt tho. It's one of those games where you can't run it 60 FPS. Tho you can just use mods that can emulate ray tracing and still look as good or a bit better than Minecraft RTX.
I really liked the shiny floors though
When Resident Evil 2 Remake - Ray Tracing ON vs OFF Comparison ???
Let's go Resident Evil 3
Idk if it's just me but the ray tracing makes the cutscenes out of sync with the words so I had to turn it off
I just don’t see the difference I couldn’t tell you if it was on or off and it’s definitely not worth being locked to 30fps
Why did they choose tomake everything reflective when it has a lot of artifacts and the RT version is a lot more subtle.
Sucks I'm on series s and when I have ray tracing on it drops to 30fps. Wish I can have it running at 60 fps with RT on. Or at least 45 fps
Even without RT the game looks GREAT
What's the odds that they made the floor less shiny because ray tracing the entire thing would melt even a 3090?
0:32 God, i hated those SSR so much, when i first played it (still do). Such an awful technic. I hope it will be gone forever in a few years, when RT become more accessible. Although those RT reflections at 0:43 are way too diffused, imo. I think that RT mode should be as close as possible material wise to the original.
This game's SSR is one of the worst I've ever seen, fixing that was all I wanted out of RT and I was not disappointed.
Can you do one for Shadow of Tomb Raider please? Thanks
SOTR only has RT shadows , so the RT impact is very low. The game could have massively benefited from RT Ambient Occlusion and RT Global illumination, but they just went with RT shadows
@@Shadowed007 The game came out right when RT GPUs were new, they were only doing one effect at a time then.
@@icydec3346 The next TR is being developed in UE5 , i hope the Dev's pack the whole suit of RT features into the game, just like Control and Metro Exodus
@@Shadowed007 More games should do what Metro did, make a whole other version of the game that is only RT. Metro Enhanced Edition runs really well, because it was optimized from ground up to be using ray traced features.
sometimes it looks better, sometimes it looks worse. All of the time it is not worth losing 50% fps ;)
some scenes actually look better with rt off
Song name?
I might be talking shit but i dind't notice any difference. To me it seems like ray tracing is just a marketing way for nvidia to take more money from their buyers and even worse when companies charge more for their "ray traced" games.
I would 100 times plays rt off with 60fps than rt on with 30fps...
Depends on the graphics card and resolution
The RT doesn't look good. But it's a lot better than the SSR. SSR has a ton of artifacting?
Yes reflections are rough in the original version and don't even get me started on that awful frame rate drop on distant moving objects, but the biggest impact ray tracing has is on performance. The RE engine is weird as hell. DLLS looks terrible and RTX takes like 100 fps just for being enabled WTF
It already looks good without RT
designers and artists did a great job, RT is not looks better, it just looks a little bit different, and you will never say is RT used without going to settings.
How much FPS you get with a RTX 3080 and activated RayTracing?
should be above 60 fps at 2k
I have 40-60 fps and like 50 fps on average using the rtx 3050 and everything maxed out with rtx highest quality so I guess the rtx 3080 will be more than enough for this game
This is so weird. Usually Ray tracing makes too much reflections on floors and walls, like in Hogwarts Legacy. Here it’s the total opposite
Unlike most of your teenagers who are justifying your purchase of your PS5 or your RTX 3080 (I own a PS5 myself) I would argue that Ray Tracing is not the end all be all solution to lighting in video games. I think there are plenty of games that look amazing and transformed with Ray Tracing and then there are a lot of games that look better with staged lighting and shadow mapping. Just depends on the game and the artists who put it together. In the case of RE2 Remake the difference is fairly small except for the horrible "shine" effect in the main hall of the police station (and a few other areas) when Ray Tracing is off. Overall I'd call the Ray Trace version the better experience but it's interesting (outside of the shine) how little of a difference it makes when you're not just staring at side-by-side photo/video.
I’ll be playing this soon to add to my kill count library, I’m Definitely playing it with RT on! Looks pretty damn good!
I wish RT didn't effect the framerate though 😕
Wow I would not be able to tell if it was on.
It went from can't see anything to can't see anything. Bravo, RE team, but maybe next time ask the DMC team for help. 💀
THX Filter ?
The differences under microscope! RT is junk as usual!
Off is better in most cases.
check the boss bathroom in his house
2:50 I don't think there should be ripples here, it's not an open place with wind. There is nothing here to create ripples. The same goes for the reflections. I think they inappropriately overdid it with reflections everywhere, and then they had to be optimized, which gave rise to a lot of glitches. Looks like a good graphics fix to me.
Water drops and steps creates ripples.
That area of the map has a slight flood. Have you played it?
Ray Tracing on/off makes little to no difference in game environments that are inherently dark, especially in Resident Evil titles. Got it.
What are you talking about? There is huge difference in every single scene shown and ESPECIALLY the dark scenes. Objects glow unnaturally in non RT and as soon as RT is enabled they just get shrouded in the natural expected lighting where they don't glow as if they are iradiated and dark space becomes even more dark as items inside stop glowing. Like look at the bunk bed scene at 2:13. With no RT it just has this weird darkness encompasing the bunkbed and with RT on you can see soft palette of darker colors from the bounce light and look at the chair for example how it glows unnaturally in RT off... I can go on and on. Literally makes huge difference. Much more immersive.
@@sermerlin1 it makes barely any difference and some differences are worse. Why would wood light bounce off a desk to reflect onto a wall? 🤦♂️🤦♂️🤦♂️
@@sermerlin1 i saw literally no difference at 2:13 …
@@theshredguitarist25 If you saw no difference at 2:13 for example then either you don't have decent display (it's failing to show colors/contrast), you lack eye for actual details and or you just lack knowledge into how light physics work. Let me help you a bit. Look at the wall behind the bunk bed. With RT off how completely dark it appears as if there is some sort of black hole swallowing the light and that whole wall how it has this weird darker shade over it as if it has some sort of shadow... And look at RT on how the wall behind the bunk bed is actually very slightly lit due to light in the room bouncing off and casting ever so slight light over it as well as how overall that whole wall can be observed how light is properly bouncing off. Also look at the chair itself how it glows unnaturally with RT off where with RT on you can clearly see proper shading as parts not directly hit by light, especially the curvature of the backrest of the chair where it is darker in the middle where curvature is strongest. You can also notice on the bunkbeds mattress where it is also "glowing" in lots of parts while side of the mattress is shaded in shadow where with RT on light gets evenly spread out and they have the same shade of shadow while also pay attention to the shadow on the other half of the mattress. With RT off, the light is completely black. Like value of 0 black. Pitch black where with RT on you can clearly see the bounced light from the wall ever so faintly lighting up thus not casting pitch black shadow but rather "tinted" shadow. I can go on and on. As I said if you can't see differences clearly then either you lack an eye for detail, you lack quality display or you just lack the fundamentals on how light works and thus you have no clue about improvements though then this is directly tied to the lack of an eye for detail.
Thanks for putting the time into making this video. I'm just not impressed with the way they've done this. In some ways. It actually looks less impressive.
Don't expect MINDBLOWING changes every time a game implements ray tracing. The game's SSR looks terrible and rt reflections are a godsent here. baked lighting can sometimes look more "impressive" because GI can make things look more realistic which can make some scenes look dull to someone who thinks overly shiny surfaces look good.
Unfortunatelly the performance impact is heavy on the xbox series x, so i play without ray tracing
ray tracing is soo good but so demanding on our graphics cards Sadge
My 5700 XT is silently weeping in the corner...
Beautifully gruesome
Hardly notice the difference
Ray tracing makes it look beautiful, but costs up 10 frames and sends my gpu into full engine mode lol, but It looks great. I'll stick to no ray tracing though.
Awesome! 😒 now they need to make the performance better with RT. 🤨
Excellent work. i wonder if this has DLSS too?
It doesn't, only AMD's super res thingy which sucks.
Only FSR, no DLSS implementation.
@@RayTracingRevolution well thats a shame, thats a deal breaker.
I have to say that the RE Engine doesn't implement Raytracing well at all imo. I like that it fixes the terrible SSR artifacts, but it's not worth the performance hit. I play this with SSR off.
In some places I think it looks better without RT Burning chopper
Essentially you trade off mods for better graphics.
I gotta be honest, I think it looks worse in a lot of these cases
Devil May Cry 5 ray tracing on Pc plz
Damn, it actually looks worse with Ray Tracing
i have a rtx3070 yet raytracing is greyed out. im on windows 11 16GB DDR4 ram and a R7 5800X.
Are you in the main menu? You can't enable/disable RT when ingame.
@@RayTracingRevolution i quit the game then ran it and its now available. :)
The biggest improvement is that SSR is gone. God, how distracting was the shimmering in the main hall. GI also makes it more "lifelike".
Pixel Hunting
Oh man, the reflections look SO MUCH BETTER with RTX! Makes me wanna re-install the game on my new PC with a 3060 to see more of these new effects in action.
finally, the bad SSR effects are gone. Thank you for your video
No thanks I'll keep my fps.
I honestly think RT is cool, but not at the frame rate dip it causes
This is pretty disappointing. The pre-baked lighting already looked great, and the reflections aren't transformative enough to really warrant the cost of RT. Plus, the update broke so many awesome mods.
Fair enough, the biggest difference is probably just having an alternative to the (unusually bad) SSR implementation. Didn't know the update broke mods, thats why devs should always offer legacy versions on Steam when releasing significant updates.
@@RayTracingRevolution yeah, I usually played with SSR off, for that reason. I'm a huge fan of RT, so maybe I'm being a little hard on RE2. And I'm salty about the mods, haha. Looking forward to how they utilize RT in RE4.
@Salt Maker fair, but this is the first update I've experienced that literally broke ALL the mods, I had, haha.
They recently made it possible to switch back to the previous version.
@Salt Maker So many mods for RE are behind pay walls, so when you have a large collection that's grown over the years just stop working. It's kind of a giant inconvenience to get all the newest versions again.
RT on makes it look like a normal game. RT off looks rushed and broken
It's just not worth it yet. Upgrading to an RTX card to make my games look slightly better. Once ray tracing is the norm then I'll upgrade.
Ray tracing dissapears entirely when you look down
If you're talking about how the reflections disappear, that is a thing in real life. It's called fresnel, and it's the effect of how things get more reflective when viewed at an angle. You can see it demonstrated really well on glossy-finished floors. If you get real low to the ground and look along the boards you can see complete reflections.