Chasm: The Rift - TimeQuake

2024 ж. 25 Мам.
835 454 Рет қаралды

An investigation into cult activity surrounding some Ukrainian game from the 90s.
Chapters:
00:00 - Intro
02:18 - Timestruck
09:35 - Techmutt
15:00 - Riddles of the Sphinx
19:35 - The Short Castles
22:45 - The Weird Dimension
26:02 - The Extra Levels
27:22 - End Credits
Links:
Patrons see episodes early: / civvie11
Twitter: / civvie11
"How'd I Do" arrangement by Noelle - / @ameliedoree
#GameReview #RetroGaming #FreeCivvie

Пікірлер
  • What is the TimeQuake, CV-11?

    @Lezardstherapist@Lezardstherapist2 жыл бұрын
    • Lol

      @trobriandstorm@trobriandstorm2 жыл бұрын
    • It's Slavjank-o-clock

      @glitchedoom@glitchedoom2 жыл бұрын
    • @@MaDDsHoTT hey guys Peter Griffin here to explain the joke. Legendary funnyman Lezardtherapist references a *classic* Civvie gag "What is the time, CV11?" as spoken by iconic character AX3 in the "You Are Empty" Review. You see, this comment is under a video of "TimeQuake", which (Get ready for it) has *TIME* in it's name! Crazy, right? Anyway Like and Subscribe for more Epic joke explanations!

      @BenisDD@BenisDD2 жыл бұрын
    • @@BenisDD could you explain the joke about the watermelon, the koala, and the condom? I just can't figure it out.

      @ripghotihook@ripghotihook2 жыл бұрын
    • 8:15

      @TarynBeeswax@TarynBeeswax2 жыл бұрын
  • Carmack: "I fear no engine, but that *thing*..." (Chasm footage) Carmack: "...it scares me."

    @ohuckabee@ohuckabee2 жыл бұрын
    • Pretty sure they sacrificed something to him. Like a bucket of blood from the team.

      @stefangla6878@stefangla68782 жыл бұрын
    • @@stefangla6878 oh my.. I had to give thumbs up for that. Thanks for the laughs 🤣👍👍

      @jothain@jothain2 жыл бұрын
    • The level geometry is suuuuuper compromised

      @dustmighte@dustmighte2 жыл бұрын
    • @@dustmighte i really feel Chasm's engine is a raycaster with advanced tricks, like for angled walls they made some meshes to simulate them. because i see many of those levels are pretty blocky.

      @Crixer234@Crixer2342 жыл бұрын
    • Chasm: "MmmmPhhhh!!"

      @ruffusgoodman4137@ruffusgoodman41372 жыл бұрын
  • Civvie having a optimized version of Chasm for years only to later notice it was made by Szymanski is so perfect it feels like fate.

    @dionysus6892@dionysus68922 жыл бұрын
    • Szymanski didn't make the original game, it's not even in the credits. There was no one from Poland in ActionForms

      @pmak6074@pmak60742 жыл бұрын
    • @@pmak6074 Szymanski isn't from Poland and nobody said he made the game, only a fan optimization for it

      @Armateras@Armateras Жыл бұрын
    • @@pmak6074 Read the comment again, slowly

      @sparkyboi4387@sparkyboi4387 Жыл бұрын
    • Chekhov's rifle

      @vandarkholme8548@vandarkholme8548 Жыл бұрын
    • @@pmak6074 bro there's this thing called reading comprehension

      @Map4ch3@Map4ch3 Жыл бұрын
  • On Chasm's fake 3D, there's a quote from John Carmack that I wish I could find again where he basically said that tech limitations can be resolved with sufficiently clever design. Chasm knows that what you *think* you want is full 3D like Quake, but by playing to its strengths with engaging 2.5D map design and combat while creating a convincing illusion of 3D, your mind just fills in the blanks and makes you think that you're getting everything you wanted. It's almost like good old fashioned stage magic: the only difference between pulling out a card versus making a card "disappear" is to make you look away at just the right moment. It's as much about programming the audience as it is the game.

    @rolandthompson8771@rolandthompson87712 жыл бұрын
    • i still dont get it.

      @lindinle@lindinle2 жыл бұрын
    • @@lindinle it's black magic

      @rdh_gaming@rdh_gaming2 жыл бұрын
    • Chasm felt boring because of this and you would soon discover that cool vertical combat and platforming of Quake are impossible in Chasm. It feels even more confined than Doom.

      @noop9k@noop9k Жыл бұрын
    • I'm honestly surprised that it doesn't even seem to use Build style *fake* room-over-room, that at least would have opened some possibilities, even if the invisible portals/teleports would have limited their overall use due to physics jank with that sort of thing

      @technoturnovers7072@technoturnovers7072 Жыл бұрын
    • @@rdh_gaming that is a valid explanation to me.

      @lindinle@lindinle Жыл бұрын
  • You are absolutely right about "it seems they were learning this engine as they went along", exact thing was happening. It started from small team of just graduated programmers and went along until magically acquired funds to finish and distribute the game.

    @quadbitbrain9371@quadbitbrain93712 жыл бұрын
    • are you implying that they sold timecrack to timechildren to fund the project?

      @utubebgay@utubebgay2 жыл бұрын
    • @@utubebgay probably

      @Solomon_Gundhyr@Solomon_Gundhyr2 жыл бұрын
    • Ahhh, you remember when game developers could do that without taking 14 years, going bankrupt and getting sued multiple times?

      @lewislewis3531@lewislewis35312 жыл бұрын
    • @@lewislewis3531 it’s probably easier to do nowadays than ever

      @shmekelfreckles8157@shmekelfreckles81572 жыл бұрын
    • Sad we never we will never have the source for this games engine.

      @darkzeroprojects4245@darkzeroprojects42452 жыл бұрын
  • "This is a great loss for our platoon!" He said with a mysteriously cheerful cadence.

    @exiledPostman@exiledPostman2 жыл бұрын
    • Yeah that emphasis on *great* was weird.

      @sonyblank1487@sonyblank14872 жыл бұрын
    • Everybody leave a like for this fine gentleman. exiledPostman has been with us since the early days of Retsupurae.

      @12ealDealOfficial@12ealDealOfficial2 жыл бұрын
    • @@12ealDealOfficial 😁

      @exiledPostman@exiledPostman2 жыл бұрын
    • Sssspaace! *in Tim Curry's voice*

      @vyckturvon-ozeghe3157@vyckturvon-ozeghe31572 жыл бұрын
    • Like an eldritch kermit.

      @pontiusporcius8430@pontiusporcius84302 жыл бұрын
  • I love the line "Try to pay maximum attention" It's such an obviously non-human thing to say but it's still fluent enough english for the voice actor to pass it off as a coherent sentence

    @HQ_Default@HQ_Default2 жыл бұрын
    • It's like something you'd expect the Gman to say.

      @roberte2945@roberte29452 жыл бұрын
    • @@roberte2945 no not really. G-man speaks with a very high level vocabulary and has decent grammar and sentence structure, it's simply that it seems like talking with a mouth is something he's not accustomed to doing.

      @sorrenblitz805@sorrenblitz8052 жыл бұрын
    • @@Suiseisexy yes

      @sorrenblitz805@sorrenblitz8052 жыл бұрын
    • On the other hand this is an ok line for Russian language, heh

      @LoooSeR78V@LoooSeR78V2 жыл бұрын
    • Using "maximum" seems such a specific idiom that the best that computer translations can do in reverse is to turn "full attention" into "(be) fully aware".

      @D0Samp@D0Samp2 жыл бұрын
  • This feels like the kind of insane artistic fuckery that come from pure spite at being denied access to the resources other aritsts take for granted. Its like the sculptor who was given shit marble to work with and busted his ass to produce crazy organic looking statues.

    @TheDownrankTrain@TheDownrankTrain2 жыл бұрын
    • Or the dude who denied everyone access to the blackest black and some crazed dude then went on to make the pinkest pink

      @D00000T@D00000T2 жыл бұрын
    • @@D00000T I love that story so much. In order to buy it on-line you have to sign the following agreement during check-out: "you are not Anish Kapoor, you are in no way affiliated to Anish Kapoor, you are not purchasing this item on behalf of Anish Kapoor or an associate of Anish Kapoor. To the best of your knowledge, information and belief this paint will not make its way into that hands of Anish Kapoor." There is no hate like artist hate.

      @JobvanderZwan@JobvanderZwan Жыл бұрын
    • like 5 guys made the game. impressive. dont know how long it took, it didnt say.

      @bahshas@bahshas10 ай бұрын
    • @@JobvanderZwan that sounds like reddit tbh

      @bahshas@bahshas10 ай бұрын
    • Y’know, that’s actually the story of the David statue. Michael Angelo saw a shitty piece of marble and saw the statue in it

      @samdilophosaur9787@samdilophosaur97878 ай бұрын
  • This game has the feeling of a bunch of young, relatively inexperienced Slavic devs who weren't told certain things were impossible or not worth doing with the tech so just went and did them and overshot needs by a factor of 5, before having to throttle back on others when the deadline loomed.

    @chavesa5@chavesa52 жыл бұрын
    • So, basically the S.T.A.L.K.E.R. devs ?

      @MamaAki@MamaAki2 жыл бұрын
    • @@MamaAki The Stalker guys knew their shit, the real problem for them was their shitty manager who paid them like shit (while riding to work in a luxury car) until half the studio left to form 4A games.

      @remembertotakeshowerspleas355@remembertotakeshowerspleas3552 жыл бұрын
    • These old games have a unique and often beautiful feel because so much in them is inefficient and unconventional and, in many ways, simply wrong. I am something of a student of many technologies, and it's something I see again and again. Early airplanes, early repeating firearms, early automobiles, early iron and then steel ships; all of them have a certain beauty that derives largely from the fact that they aren't nearly perfect or elegant at being what they are. Once we figure out a technology, we homogenize it into something that eventually becomes quite unexciting.

      @brittgardner2923@brittgardner29232 жыл бұрын
    • @@brittgardner2923 this game is more like taking one of those things and tricking it out with fancy parts. This is gridbased like wolf 3d not sector based like doom.

      @SevenCompleted@SevenCompleted2 жыл бұрын
    • @@SevenCompleted That's a fair statement. It's more like how people found ways to hotrod early cars by bolting on big superchargers and modifying the suspension and such.

      @brittgardner2923@brittgardner29232 жыл бұрын
  • I'm surprised you didn't mention the fact enemies will change their attacks once you blow limbs off. Like the Jokers will bite you once they lose both arms.

    @RTDragonCommando@RTDragonCommando2 жыл бұрын
    • We live in a medieval society © jester

      @quint3ssent1a@quint3ssent1a2 жыл бұрын
    • afaik you can even blow off the knights leg and he'll start hopping towards you

      @visionofdisorder@visionofdisorder2 жыл бұрын
    • @@visionofdisorder "oh tis but a scratch"

      @rgerber@rgerber2 жыл бұрын
    • Yeah, this was one of the big selling features of this game. Part of what made me buy it at a mall software store when i was a little kiddo.

      @djangofett4879@djangofett48792 жыл бұрын
    • And the soldiers punch you when you blow their gun hand off

      @AitoJaOikeaNippeliFaktaa@AitoJaOikeaNippeliFaktaa2 жыл бұрын
  • 17:46 - the floor is actually meant to explode and drench everything in lava. You see several lava pieces, but the floor remains intact. The "floor" is actually an animated 3D object that's not working properly. That's why you keep dying unless you enter the portal. Edit: Also, I know you don't really cover mods, but we actually "ported" this game to ZDoom. We call it ZRift, and I took it upon myself to recreate all the maps in the Doom editor... The plan was to expand upon the game with new maps and enemies, but the project kind of stopped.

    @RailedRobin@RailedRobin2 жыл бұрын
    • I'm kinda sad to know the development stopped. This game legit needs a sequel, even after 25 years or so.

      @RedDragonLVSSRS@RedDragonLVSSRS2 жыл бұрын
    • ​@@RedDragonLVSSRS me too! I even had a storyline sketched out, with it being a sort of cross between Quake and Half-Life. But there were two problems with the project: 1. The 3D guy kinda went awol, and with him gone I was the only one left (and I don't know 3D modeling). 2. We couldn't figure out how to do the dismembering. We wanted to use an older engine, for the right feel (ZRift being Doom we thought of using Quake). Would probably have found a way in the end, but you can't make a Chasm game without the dismembering!

      @RailedRobin@RailedRobin2 жыл бұрын
    • @@RailedRobin well, I don't know much about programming, but I know my way through blender and low poly designs, and I am a level/game designer by birth. I can't promise anything, but if there is any way to contact you, why don't we talk about it?

      @RedDragonLVSSRS@RedDragonLVSSRS2 жыл бұрын
    • @@RailedRobin Eyy, you need someone for 3D? I'm pretty good with low poly meshwork!

      @gungriffon220@gungriffon2202 жыл бұрын
    • @@RedDragonLVSSRS at the moment the project is on ice (if not cancelled) because I'm busy with other stuff. Don't know when/if I'll resume this, but it would be a shame not to make something of it. Add me on discord, same name as here, and I'll invite you to the Chasm channel. You can show some of your work there.

      @RailedRobin@RailedRobin2 жыл бұрын
  • This was the first game I ever saw in stores and asked my Mom for. I was 6. She said no. That figure on the cover, I saw him in my dreams for years and wondered what it meant. That image formed the foundation of my young psyche, but remained a mystery for so long. Now I know the truth and can die peacefully. Thank you Civvie

    @_________6703@_________67032 жыл бұрын
  • What I love the most about Civvie's videos is how he talks about the technical side of every game he plays. Learning about the technical build of this game's maps is infinitely interesting to me.

    @steelstringd2018@steelstringd20182 жыл бұрын
    • You may like some of Decino content

      @arthurbarros5189@arthurbarros51892 жыл бұрын
    • The game comes with the level editor. And there are a couple of custom made campaigns around, so...

      @pagb666@pagb6662 жыл бұрын
    • A lot much more informative than gmandies

      @imadrifter@imadrifter2 жыл бұрын
    • @@imadrifter That's not hard to achieve

      @pagb666@pagb6662 жыл бұрын
    • @@imadrifter I haven't watched a gmanlives video in ages.... Oh well

      @clintmcbride7830@clintmcbride78302 жыл бұрын
  • speaking from a 3d modeling perspective, those npc models are genuinely amazingly well done. especially the faces, they look almost like they're using a 2.5d technique or something, completely different than a normal low-poly execution. like, they look almost as though they are animated pixel art, not pre-baked vertex animations

    @rertnerfurtheng3771@rertnerfurtheng37712 жыл бұрын
    • Those are 3d models but the engine itself is mostly 2.5D. It works like ROTT or Wolf3D but it can display polygonal models, not just sprites.

      @Hamdad@Hamdad2 жыл бұрын
  • The more I learned about how this game worked, the less I saw the devs as game designers and more as mad scientists hunched over a computer, watching their creation slowly come to life, and ever so subtly muttering “It’s hideous. It’s perfect.”

    @Choatemister@Choatemister2 жыл бұрын
  • I had that game and loved it. When everyone was playing Quake, my incredibly outdated Pentium Overdrive (basically an upgraded 486) was playing this baby boy. Quake ran at 5, maybe 8 FPS. Chasm was smoother, probably 25 to 30 FPS. So this was my Quake for years.

    @marcsm2008@marcsm20082 жыл бұрын
  • That engine is absolutely insane. So this was Timesplitters before Timesplitters was a thing? This game must really be from the future.

    @Superunknown190@Superunknown1902 жыл бұрын
    • Now i wonder if Civvie would do a Timesplitters video. If he does, is he going to play it with a gamepad through emulation or buy Homefront: The Revolution and install Timesplitters 2 Redux in order to play it?

      @LordofSadFac@LordofSadFac2 жыл бұрын
    • I also wonder if the ancient egypt and time travel in Chasm inspired Serious Sam some years later. ...Also, does Serious Sam count as SlavJank?

      @Catonator@Catonator2 жыл бұрын
    • Maybe! It's weirdly poetic that I both love this cult shooter with eclectic enemies and settings with a time travelling threat and that other cult shooter with eclectic enemies and settings with a time travelling threat..

      @Headspr0uter@Headspr0uter2 жыл бұрын
    • @@Catonator To be fair Powerslave had Egyptian themed game way before Serious Sam.

      @Gatorade69@Gatorade692 жыл бұрын
    • I was thinking more Daikatana. Chasm had the whole "jumping through different historical time periods" thing going on before that one.

      @lehelisbored@lehelisbored2 жыл бұрын
  • Ok, what the developers did to get a 2.5D game to look this good is some kind of dark arcane magic. That is seriously impressive.

    @PlayingGilly@PlayingGilly2 жыл бұрын
    • John Carmack levels of dark arcane magic.

      @vinesauceobscurities@vinesauceobscurities2 жыл бұрын
    • It blows my mind. How'd they get this running on a 486? If Civvie didn't point out that it's flat, I probably wouldn't have noticed from the footage alone.

      @lilwyvern4@lilwyvern42 жыл бұрын
    • It's amazing that they pulled off the look of this game.

      @TheFluBugZ@TheFluBugZ2 жыл бұрын
    • Forbidden tech-sorcery

      @quint3ssent1a@quint3ssent1a2 жыл бұрын
    • They still used 3D models. If these Ukranian graphics designers managed to make 2D sprites animate that fluid and look 3D, then they would probably get much higher-paying jobs at Disney. If they can make 2D animation that looks 3D, they would probably bring back American mainstream 2D animated films.

      @HydraSpectre1138@HydraSpectre11382 жыл бұрын
  • The way he said "This is a great loss for our platoon" tells me he only read this line once, and it was during recording, and even though he clearly read the sentence wrong because his tone of voice is happy sounding, they still used it. This is why Civvie cannot overuse the word "Jank." Because the jank just keeps janking. Ain't no party like a Slav Jank party because a Slav Jank party only stops when the game freezes.

    @harleyjackson3708@harleyjackson37082 жыл бұрын
    • I think people misunderstand that "slav jank" is an affectionate term.

      @roberte2945@roberte29452 жыл бұрын
    • @@roberte2945 True, but it's also a way of denoting this kind of game from others. In no other game series will you find frivolous shooting violence being narrated by what sounds like an educational game announcer for a 1st grader. I feel like he's gonna ask me to name a color and a number.

      @harleyjackson3708@harleyjackson37082 жыл бұрын
    • @@roberte2945 WAIT a minute! Civve clearly said in this video "Slav jank is rarely good." Affectionate?

      @harleyjackson3708@harleyjackson37082 жыл бұрын
    • @@harleyjackson3708 Love/Hate, I suppose

      @petatersandgravye2n@petatersandgravye2n2 жыл бұрын
  • This game uses no skeletob-animations, only good old vertex animations. Chasm: the Rift animations looks better than Quake animations because it uses more bits to store vertex positions (16 bits per component instead of 8 in Quake).

    @PanzerschrekCN@PanzerschrekCN2 жыл бұрын
    • haha, i was wondering about that. thanks for explaining.

      @visionofdisorder@visionofdisorder2 жыл бұрын
    • yeah, probably true. skeletal animations were not a thing in 97 or 96-95 when this game was made.

      @zoltanz288@zoltanz288 Жыл бұрын
    • ​@@zoltanz288not sure about pc gaming, but on consoles mario 64 had skeletal animations

      @donowa5637@donowa56372 ай бұрын
  • Getting Doom engine, Build engine, and Quake engine vibes all at the same time. What a weird, magical cocktail. Amazing stuff.

    @giZm@giZm2 жыл бұрын
    • The DoBuQuWo engine

      @automatedinsanity@automatedinsanity2 жыл бұрын
    • And a little Wolfenstein with the constant ceiling height and the almost constant floor height. :D They used alot of graphics tricks and geometry and 3D doodads to deck out the ceiling at times and make it appear higher or different but as far as i can tell its always the same height.

      @Erikcleric@Erikcleric2 жыл бұрын
    • DUSK also has that same feeling of multiple engines in a game but in the end it's just Unity which goes to show how amazing the team did to make it feel like it.

      @smugplush@smugplush2 жыл бұрын
    • @@Erikcleric Yes, it's all 128 pixels (or units) tall. When I first discovered this it blew my mind.

      @BSzili@BSzili2 жыл бұрын
    • Also I heard that Chasm’s engine was coded in Turbo Pascal, though i heard some people say pure x86 assembly, kinda confusing.

      @automatedinsanity@automatedinsanity2 жыл бұрын
  • I'm always tickled when I see another person acknowledge Chasm's existence. It's like, yeah, I wasn't dreaming, that game was real.

    @OMGmyFACE@OMGmyFACE2 жыл бұрын
    • I didn't wake up today expecting a Zardoz sandwich with chasm bread

      @tychormthorp@tychormthorp2 жыл бұрын
    • Thats me with Armed and Delerious. When Ross made his video on that game I felt so weird because I thought it was just some childhood fever dream I had.

      @Grandtank1999@Grandtank19992 жыл бұрын
    • Dreaming

      @therandomdickhead5744@therandomdickhead57442 жыл бұрын
  • If anyone's interested, the game is now officially available on both GOG and Steam, 7 months after this review's release.

    @theparticularist5373@theparticularist5373 Жыл бұрын
    • Also now available on PS4 and PS5.

      @OnDavidsBrain@OnDavidsBrain Жыл бұрын
    • ​@@OnDavidsBrain is it on Xbox

      @icravedeath.1200@icravedeath.120011 ай бұрын
    • I'll take that as a yes then

      @icravedeath.1200@icravedeath.120011 ай бұрын
    • @@icravedeath.1200 Not sure, probably.

      @OnDavidsBrain@OnDavidsBrain11 ай бұрын
    • @@OnDavidsBrain ok, prodeus, ion fury and project warlock are on Xbox so I don't see why it wouldn't, I'll check now.

      @icravedeath.1200@icravedeath.120011 ай бұрын
  • When you mentioned it being about time travel and having Egypt in it, I kept thinking "what is this, Serious Sam? Are Croteam members of the Chasm Cult too?" Then I got thinking. Game made by slavs featuring teleporting monsters, time travel, Egypt, Medieval Europe, a weird blend of enemies, bosses that are glorified puzzles and engines that managed to get really impressive feats onto low to mid end hardware through the power of proprietary jank. Look at all the time things we can time discover once our time eyes have been time opened

    @Armegeothm@Armegeothm Жыл бұрын
  • This is such a mishmash of other game's DNA that I constantly feel like I recognize it even though I've never heard of Chasm before.

    @CriticalNobody@CriticalNobody2 жыл бұрын
    • Chasm's own obviously ascendant DNA has leaked into Doom modding. The first OST track that's properly audible in this video made me sit up and go *"Hold the fuck on, I know that from Strange Aeons", and the same with the double shotgun pump sound effect a minute later.

      @aschtheconjurer@aschtheconjurer2 жыл бұрын
    • @@aschtheconjurer SA also used a bunch of Chasm textures, too.

      @GreatFox42@GreatFox422 жыл бұрын
    • same!

      @misterkefir@misterkefir2 жыл бұрын
    • civvie civvie civvie (me revving on in the outro) civvie civvie civ civ ciiiiiviieee

      @Axonteer@Axonteer2 жыл бұрын
    • It messes with my head how this feels like it takes cues from Half-Life, Timesplitters, Serious Sam, maybe even Daikatana... and all those games came out after this one.

      @Crowley9@Crowley92 жыл бұрын
  • This game is like one of those "Doom" mods that require the absolute latest version of GZDoom because of all the fancy 3D models and effects and such only available in the modern Doom sourceports. Except it was made two decades before that sort of thing was possible. Are we 100% sure the developers didn't have a time machine?

    @KlausWulfenbach@KlausWulfenbach2 жыл бұрын
    • "time channel" btw, why do you think the games story revolves around travelling through time? sleek nod from the devs ;)

      @hazardeur@hazardeur2 жыл бұрын
    • Total Chaos comes in mind

      @wildanmustopa9624@wildanmustopa96242 жыл бұрын
    • Those kinds of features were possible around the same time as quake (see chasm, dark forces, build, for example..), they just weren't done much because big games went fully 3D.

      @Ehal256@Ehal2562 жыл бұрын
    • @@Ehal256 Unfortunately, gaming around the turn of the millennium was completely addicted to its tech. A mediocre game could find success if it had an impressive engine. Likewise an amazing game could be lost to obscurity if they chose to pass on bleeding edge 3D effects and focus on the gameplay.

      @lilwyvern4@lilwyvern42 жыл бұрын
    • Don't say that bullshit about Doom mods. Mods that use 3D models have being supported since 2012, most modders will push you to the latest version only because is what they use to test it

      @Dude27th@Dude27th2 жыл бұрын
  • What I love about Civvie's reviews is that they include history and development history/facts that I (as a pleb) would not know about, esp at first glance. Like him saying, "This game was made back in time, but feels like a current day boomer shooter rendition that was made today" or w/e (it's a rough quote bear with me). As the video goes on it continues to blow my mind, like it blew his and how he shared those thoughts on "HOW TF DID THEY DO THIS?". etc

    @lordcompington7842@lordcompington78422 жыл бұрын
  • Oh God… Cryostatis… that game that has lived in my mind for nearly a decade… Frozen hell in a ship hull, a mix of The Thing, Metro and Ghost Ship… but wholly it’s own thing..

    @dionysus6892@dionysus68922 жыл бұрын
    • And its engine is the jankiest jank that ever janked. Hell if it doesn't look amazing in its own way, though.

      @TheRogueWolf@TheRogueWolf2 жыл бұрын
    • I have good memories. Played it only once, I remember having issues with an AMD card that didn't display an attack properly so it looked like I wasn't firing anything. The atmosphere was great, the story enjoyable; there was a level where you sort of had to rely on sound... Combat was nothing like the other games I played at the time (say, Doom, Serious Sam) but it wasn't the selling point of the game.

      @Liriodelagua@Liriodelagua2 жыл бұрын
    • Unfortunately it has a habit of not working at all with modern PCs. So we're fucked.

      @WTFisTingispingis@WTFisTingispingis2 жыл бұрын
    • I got that game for my 12th birthday. That was a weird year, for sure.

      @drwill439@drwill4392 жыл бұрын
    • Me too ever since seeing Cry’s play through

      @GreenEyedDazzler@GreenEyedDazzler2 жыл бұрын
  • I really, really appreciate how this game made brand-new enemies for all of its chapters. I always like it when games go the extra mile for no reason other than trying to keep the player entertained.

    @maltheopia@maltheopia2 жыл бұрын
    • And that's how games are supposed to be. They must entertain you. A forgotten knowledge for nowadays games

      @KeksimusMaximus@KeksimusMaximus2 жыл бұрын
    • @@KeksimusMaximus Idk man, Metroid Dread and Psychonauts 2 were pretty damn entertaining and they came out last year.

      @marcellosilva9286@marcellosilva92862 жыл бұрын
    • @@marcellosilva9286 Resident Evil 8 was pretty good, as well.

      @GregFurey98@GregFurey982 жыл бұрын
    • Descent 2 does this!

      @MGMan37@MGMan372 жыл бұрын
    • Amid Evil does this. Each chapter has a unique roster of enemies.

      @roberte2945@roberte29452 жыл бұрын
  • I maintain that Chasm makes a perfect prequel to Quake, because it ends with you jumping through a portal to netherrealms unknown...

    @NewExile@NewExile2 жыл бұрын
    • and a secuel to half life 1 but precuel to half life 2 and i likte to ting it is all true

      @anuvisraa5786@anuvisraa57862 жыл бұрын
  • I've always thought Civvie put care into his videos. But I have a new level of respect after turning on the captions. It's so detailed, even noting music, sound effects, and other audio mutation. This guy goes above and beyond

    @bob3daman@bob3daman2 жыл бұрын
    • @AliaImmortalis@AliaImmortalis2 жыл бұрын
    • *Katie

      @williamhollaway1960@williamhollaway19605 ай бұрын
  • "it's like english in the uncanny valley" what a marvelous quote

    @tbxvividos@tbxvividos2 жыл бұрын
  • i have a theory about shotguns in slavic games. in the west, the shotgun has a certain image. its a rebel's weapon. the germans tried to declare their use by the USA a warcrime. it's a defender's weapon used to secure stagecoaches. a shotgun's blast is like a shout of defiance. in russia, when you get a firearms license, at first you may only purchase shotguns. they are a poor hunter's weapon. they kill birds and small game. a young child might be taught basic firearms skills and safety with a shotgun. theyre weapons barely fit for war, and only the desperate would take one over say, a rifle. so in western games theyre made punchy and powerful. and in slavic games, theyre kinda meh.

    @hvarthtonn6870@hvarthtonn68702 жыл бұрын
    • That... 1: is culturally true, perspective-wise and 2: if we assume that's a subconscious idea in dev's heads, it explains a lot. ...like a doublebarrel 12ga blast in OG Stalker doing less damage to a bandit in a leather jacket than a makarov pistol 🙄

      @kungfuskull@kungfuskull2 жыл бұрын
    • well... I mean, they are a hunting weapon, rarely useful for war. Only good for CQB. Besides most games have it in buck or birdshot, not the slugs, which are a lot more effective in dealing damage. Besides, most games care only for the pump action or double barrel variety, rarely for the semi auto and auto types. Because having a belt fed scattershot is too much, or an elephant gun.

      @cactusmann5542@cactusmann55422 жыл бұрын
    • Makes a ton of sense, really.

      @Mike14264@Mike142642 жыл бұрын
    • Interesting observation. The first ever gun I fired was a semi-auto 12-gauge when I was 13. Also in the S.T.A.L.K.E.R. games seems like shotguns take a back seat compared to ARs.

      @nomad_boreal@nomad_boreal2 жыл бұрын
    • @@cactusmann5542 Eh, in most games the range of a shotgun is underestimated heavily and the spread is overestimated

      @bootsfluffy9476@bootsfluffy94762 жыл бұрын
  • The way that engine combines 2.5D with real 3D models is so ingenuos that it almost feel like what modern retro games do when they're trying to do some black magic with a source port of the Doom engine, and I really dig the resulting aesthetic. Also as someone who speaks English as a second language I love when someone pulls off that slightly odd but perfectly understandable text that only a person that sees English as a puzzle can produce.

    @axelprino@axelprino2 жыл бұрын
  • I see lots of comments from people who don't understand how Chasm's engine works, so here's a small description: - Floor and ceiling textures are grid based. Walls however, can be placed wherever you want and at any angle. - Just like in Wolfenstein 3D, there's no height variation, although you can fake small stairs or ceilings using 3D models. - Lighting works just like in Quake; you place a point light, set the radius and the brightness, and then the engine renders it and draws the shadows. This is very cool because some of these light sources can be destroyed (if you shoot a lamp), activated (with a switch, or when entering a room) or set to spin in circles, like the one at 10:34.

    @PerroSecoStuff@PerroSecoStuff2 жыл бұрын
    • Brutal

      @RolandTemplar@RolandTemplar2 жыл бұрын
    • Thank you for the info! This shit is super interesting to me

      @nottoday9182@nottoday91822 жыл бұрын
    • Well said! I remember realizing Chasm engine was a fancier RoTT after reaching the third level or something. Up to that point I was quite amazed at the tiny details like flapping window and papers. It´s still a very charmy game and Civie11 a warrior willing to endure any challenge!

      @gambini_modding@gambini_modding2 жыл бұрын
    • I know nothing of programming or level design, but this seems really impressive. Did this lead to a game that would deliver a Quakelike experience on PCs that struggled to run Quake, or was it merely a benefit to the devs?

      @tbirddddd@tbirddddd2 жыл бұрын
    • Hola Perro Seco! Soy de Arcades3D! Y creo que Gambini también, no?

      @BrainDestroyer13@BrainDestroyer132 жыл бұрын
  • Chasm The Rift was marketed as Quake alternative which can be played on 486 PCs. There were several late 486 based chips overclocked to hell, with pretty good performance in tasks architecture was designed for, but lacking new instruction sets, changes and upgrades introduced in Pentium, they were still not up to scratch when it came to running Quake. Chasm engine is built exactly around these limitations to make it run on those later day 486 chipset systems. Funnily enough, when I've played it for the first time, I was really annoyed that it isn't fully 3D. Years have passed an I had a blast with Project Warlock, which is even less 3D in design, lol.

    @kamilciura7953@kamilciura79532 жыл бұрын
  • It's amazing how the IT guy's voice sounds like a perfect mix of the HL1 scientist and Alex Jacobson from Deus Ex.

    @RamadaArtist@RamadaArtist2 жыл бұрын
  • 4:35 Civvie's tangent about the "Timestrikers" made me think about him making a video about the Timesplitters franchise, that'd be cool.

    @SynthLizard8@SynthLizard82 жыл бұрын
    • Pro timesplitters when?

      @kylekomicbro1836@kylekomicbro18362 жыл бұрын
    • Or Timeshift, to go on with the theme of slav time-jank.

      @averageeclairenjoyer3010@averageeclairenjoyer30102 жыл бұрын
    • It's time to split

      @spencechan@spencechan2 жыл бұрын
    • I'd totally be game for a Civvie Timesplitters special. It'd take a lot of doing, but he's no stranger to that format, as we've seen from his Serious Sam video. Also, I have fond memories of the TimeSplitters games, mainly because I played them with a friend who I haven't heard from in about 15-20 years.

      @GmodPlusWoW@GmodPlusWoW2 жыл бұрын
    • @@averageeclairenjoyer3010 god Timeshift was good

      @Beanibirb@Beanibirb2 жыл бұрын
  • I was always impressed by Chasm. Yes, even at the time I recognised that the levels all had that flat plane that so many Wolfenstein-esque Doom clones did, but the game was inventive in finding cool ways around that (unlike, say, any game by Capstone).

    @lancebaylis3169@lancebaylis31692 жыл бұрын
    • He sounds suspiciously like AX3.

      @MrJustinOtis@MrJustinOtis2 жыл бұрын
  • I remember playing the demo of Chasm before playing Quake. The visual leap from Doom was huuuge, specially in that first level, seeing the raindrops and everything.

    @VictorCezar_@VictorCezar_2 жыл бұрын
  • Civ: "What kind of game demands this level of devotion?" Vampire The Masquerade Bloodlines: *LAUGHING IN THE DISTANCE*

    @ZigealFaust@ZigealFaust2 жыл бұрын
    • RIP Troika, they were too good for this world... and not chance to create something this good these days, that's for sure. Firing the sole Troika member don't help either....

      @SpecShadow@SpecShadow2 жыл бұрын
    • *company goes bankrupt* *continues patching game unpaid for like a year* *inspires a community to actively and continuously develop patches and content for closing in on 20 years*

      @williamdruetta@williamdruetta2 жыл бұрын
    • @@BobsBurgers1234 I stopped uninstalling it a few years ago for this very reason. It's a perma-prog now along side Typing of the Dead and Fallout New Vegas.

      @ZigealFaust@ZigealFaust2 жыл бұрын
    • VtM:B when Civvie?

      @MoebiusPan@MoebiusPan2 жыл бұрын
    • Edit: I commented again further down but people seemingly still haven't seen so to clarify, this post is mostly a joke. Fun fact about VtM:B: it was (afaik) ready to release before Half-Life 2, but was put on hold by Valve because they wanted HL2 out first. Imagine if VtM:B released first, would HL2 have sold as well as it did? Would we have seen the release of HL2 Ep3 and Ravenholm? Probably not that last part but I feel like we narrowly avoided an alternate history where Half Life became either cult or VtM:B sold well.

      @plazmasyt@plazmasyt2 жыл бұрын
  • That impressive spinning light is probably made by animating the textures on the walls, which is a ridiculously neat effect for a game that doesn't have modern dynamic lighting. Shows just how much effort went into the game to make the engine seem like more than it actually is.

    @unknownuser3926@unknownuser39262 жыл бұрын
    • The engine did have dynamic lighting, which is even more impressive. For example you can destroy light sources, and many weapon projectiles make the same dynamic light effects. Check out the game's assets, you won't find such animated textures there.

      @BSzili@BSzili2 жыл бұрын
    • In Duke Nukem 3D like Doom they had "sectors" which can have their own brightness. Thats how they did the shadows thats why they are extremely sharp. So you just make sectors in a circular fashion (like a sliced round pie) and then make each "slice" dynamically change it's brightness

      @rgerber@rgerber2 жыл бұрын
    • @@rgerber Yep. Chasm didn't even have sectors, in essence the whole level is one big sector. The floor and ceiling are laid out on a grid, and you can change the texture and other properties of these tiles. It's very interesting how the engine was more limited than Doom in some aspects, yet it had many features that were more advanced than Quake.

      @BSzili@BSzili2 жыл бұрын
    • @@rgerber This looks more like Wolfenstiein 3D with 3D modelling support more than the Doom or Build engine. The limitations of level height would also explain that , also if you look closely about the width o the walls, seems like they are grid based , again like Wolf3D. And the details all seems to be done with 3D models. So there's no such things as sectors.

      @Dude27th@Dude27th2 жыл бұрын
    • ​@@Dude27th The vertices of the walls are snapped to the grid, but the walls themselves can be at any angle. You can see angled walls at a few places, but it's used sparingly as the floor/ceiling are textured on a grid.

      @BSzili@BSzili2 жыл бұрын
  • 20:06 "Best to take cover and fire at his saw hand to eliminate his ranged attack." So this game had enemy weak spots that, when damaged, disables certain attacks and thus makes that enemy safer to engage. Y'know, like in Doom Eternal. *This game beat Eternal to the punch by 23 years.*

    @Vsjdjdbajsnehevsjalfkghshakakd@Vsjdjdbajsnehevsjalfkghshakakd2 жыл бұрын
    • You didn't seriously think that Eternal invented the concept of weak points right?

      @lordmuhehe4605@lordmuhehe46052 жыл бұрын
    • @@lordmuhehe4605 No but Eternal is one of the more well known games to have such a system, and that system is very prominent and important in the main gameplay loop. Also Eternal is a more retro type of fps so I felt like the comparison was justified and made sense.

      @Vsjdjdbajsnehevsjalfkghshakakd@Vsjdjdbajsnehevsjalfkghshakakd2 жыл бұрын
    • @@lordmuhehe4605 Leave him alone, the guy must have been on the face of the earth for less than 2 years. It's an achievement that he can type proper english already.

      @isawadelapradera6490@isawadelapradera64902 жыл бұрын
    • @@Vsjdjdbajsnehevsjalfkghshakakd Doom 2016 is under a skin a doomified Painkiller. Action Form's Vivisector was AFAIK supposed to have more advanced version of this, but they left only visual part of their procedural damage system that allowed to shoot out flesh of enemies.

      @LoooSeR78V@LoooSeR78V2 жыл бұрын
    • Another early game to have weak points was Halo Combat Evolved. Some of the vehicles had weak points that did more damage to the vehicle when you shot that particular part. The Wraith tank could be brought down with just a few rockets if you shot the cannon, but it took more if you shot the hull. Most notably, some of the Flood Combat forms had a big whip arm that they would try to attack you with. If you blew this arm off with a shotgun, they couldn't attack you with it anymore, reducing the threat they pose against you.

      @blehmeh9889@blehmeh98892 жыл бұрын
  • This game deserves a proper remastered version. Nightdive Studios can you hear me?

    @Infusco@Infusco2 жыл бұрын
    • Considering how they just did a remaster for Power Slave, your prayers are probably answered

      @darthcinema4262@darthcinema42622 жыл бұрын
    • Actually asked the head of Nightdive and he said they'd love to do it, but can't because of how messy the licensing of the IP is

      @Beanibirb@Beanibirb2 жыл бұрын
    • @@Beanibirb Sad to hear it, seems like we'll have to settle for the dosbox version...

      @Infusco@Infusco2 жыл бұрын
    • @@Beanibirb So basically the same situation as Blood

      @darthcinema4262@darthcinema42622 жыл бұрын
    • @@Beanibirb Reminds me of the situation with No One Lives Forever. Also interesting is Night Dive is hoping one day they can convince Nintendo to let them remaster Eternal Darkness, the CEO said it himself.

      @BloodRedFox2008@BloodRedFox20082 жыл бұрын
  • "That's like a skinwalker sentence" oh god what have you done. You've added a new phrase to my lexicon

    @SashJo@SashJo2 жыл бұрын
    • that skinwussy do be poppin'

      @BrynjaHjartans@BrynjaHjartans2 жыл бұрын
    • Try to pay maximum attention, Mr. Anderson.

      @ZigealFaust@ZigealFaust2 жыл бұрын
    • That’s what always happens at Jank O’Clock.

      @orvilleredenpiller338@orvilleredenpiller3382 жыл бұрын
    • @@BrynjaHjartans none of these words are in any religious text

      @0uttaS1TE@0uttaS1TE2 жыл бұрын
    • The impostors, shape-shifters, fakebeangs... And most famous of all, the *skinwalkers*

      @ghoulbuster1@ghoulbuster12 жыл бұрын
  • I like to imagine that whenever there are those dialogue-kind of cutscene things, that the guy youre talking to is just holding both of your hands and gets really close to you

    @razyeldropa7351@razyeldropa73512 жыл бұрын
  • I remember back in 1999, going to a computer show in town with my dad and seeing this game for $5, so my dad bought it for me had I played the living hell out of it. I remember thinking it was a pretty cool quake inspired game and really being into the dismemberment mechanics

    @Ronny1031@Ronny10312 жыл бұрын
  • There's something about Strickland's voice actor I am in absolute love with. I can't pin it down exactly, but it sounds like the voice actor was told, "Make him sound like a complete comic stereotype of a nerd" and the actor went, "Sure thing," and instead went 100% in with trying to make him sound genuine and believably nerdy instead

    @onikoneko@onikoneko Жыл бұрын
    • Nah that’s cartoony nerd to me, unbelievable in almost every way

      @haerfgvbag7050@haerfgvbag7050 Жыл бұрын
  • Loved Chasm: The Rift back in the day. Bought the big box back in 97'. It still blows my mind how well the game ran on a 486. The software rendered graphics where so good for the time and had a blast playing through it!

    @coleshores@coleshores2 жыл бұрын
    • albeit a very beefy 486, the 100MHz variant because Pentiums was still a bit expensive back then.

      @Crixer234@Crixer2342 жыл бұрын
    • @@Crixer234 indeed. I was running it on a AMD 5x86 133mhz at the time. So smooth! I actually enjoyed playing it more than quake on that system because the framerate was so much better.

      @coleshores@coleshores2 жыл бұрын
    • gotta love the blade gun

      @Andy-ef2on@Andy-ef2on2 жыл бұрын
    • Well it's essentially a Wolfenstein clone with basic flat geo. Of course it would run better than Quake!

      @mugwump7049@mugwump70492 жыл бұрын
    • @@Crixer234 beefy? A computer is not biological.

      @zippityzop@zippityzop2 жыл бұрын
  • I especially like how the devs travelled to the future to hire Sam Hyde as the scientist guy... impressive attention to detail and commitment to the gimmick there

    @MateusAuri@MateusAuri2 жыл бұрын
    • He CAN'T keep getting away with it!

      @roberte2945@roberte29452 жыл бұрын
    • I go about my day pretty normally I'm a cool guy I'm a swell guy

      @discipleofdagon8195@discipleofdagon81952 жыл бұрын
    • He´s your top guy.

      @jogginnoggins9918@jogginnoggins99182 жыл бұрын
    • @@jogginnoggins9918 Your elite shock trooper

      @discipleofdagon8195@discipleofdagon81952 жыл бұрын
    • Looks like steven spielberg to me

      @terretsforever@terretsforever2 жыл бұрын
  • You want to know how cult this is? Some chads spent an insane amount of time reverse engineering the game, assets and all. THEN remade the entire game using a pixel perfect software render as well as a gl renderer. Apparently it was a custom engine originally. Would of so played it back in the game if I had it.

    @warlockd@warlockd2 жыл бұрын
    • Some people really have too much time on their hands

      @alex.starostin@alex.starostin3 ай бұрын
  • Honestly this game feels familiar even though I have never seen it before, this is like that missing evolutionary link between then and now, and the game itself looks more like a new retro shooter than actuall new retro shooters, the game really had something going with the time travel narrative, since it itself looks like it was made some 25 years after it's release

    @FrogiMen13@FrogiMen132 жыл бұрын
  • The enemy name "Gross" is german for "big" or "tall". And the enemy named "Faust" is german for "Fist".

    @gunsmithcat7542@gunsmithcat75422 жыл бұрын
    • Probably a reference to the (in)famous Panzerfaust anti-tank weapon, as the enemy holds a big rocket launcher.

      @HerrCherno@HerrCherno2 жыл бұрын
    • Reminds me of the joke where a father brings his daughter in the men's room. As he's finishing up, his daughter catches a glimpse of another man's penis at the Urinal. She lets out a "Gross!". The man replies "Danke". Turns out the random man was German.

      @SirBigWater@SirBigWater2 жыл бұрын
    • @@HerrCherno I thought of this too, immediately after seeing it. It for sure is a reference to the Panzerfaust.

      @FightingForceSoulless@FightingForceSoulless2 жыл бұрын
    • Isn't it spelt "groß"

      @Slateproc@Slateproc2 жыл бұрын
    • @@Slateproc long o, so ß, yes.

      @MikeL13@MikeL132 жыл бұрын
  • The machine spirit blessed them when they were making this engine. Knowledge since lost... maybe for the better

    @TheGodEmperorOfMankind_@TheGodEmperorOfMankind_2 жыл бұрын
    • Sup Big E! Where them fembot STCs at?

      @MoebiusPan@MoebiusPan2 жыл бұрын
    • @@MoebiusPan They were consumed by the birth of Slaanesh during the Age of Strife... 😒

      @RoganGunn@RoganGunn2 жыл бұрын
    • @@MoebiusPan The Thousand Sons got to them.

      @darkon4442@darkon44422 жыл бұрын
    • Praise the emperor

      @nolansteele8746@nolansteele87462 жыл бұрын
    • Do something about these fucking Drukhari man. They're creeping me out in all that bondage gear.

      @BigPuddin@BigPuddin2 жыл бұрын
  • I remember playing this game as a kid, and after a while realizing it *felt* more 3D than Quake. Its hard to say exactly why, probably a hundred audiovisual details.

    @linusjoensson8219@linusjoensson82192 жыл бұрын
  • 12:51 What's great about this bit in the manual is that it's basically a multi-level bilingual historical reference dad joke. The name "Faust" is, probably aside from the tale of demonic deals gone wrong, most commonly associated with the Panzerfaust recoilless gun, hence the rocket launcher. But it also means "fist" in German. So yeah, "Fist" packs a punch.

    @WoobooRidesAgain@WoobooRidesAgain2 жыл бұрын
  • I was waiting this video since years. The first time i played Chasm was in 1997 in a demo cd magazine. I had a Pentium 90Mhz...and i was litterally astonished by its graphic. I played Quake after some months but it didn't impress me as much Chasm did also because it was lot more demanding in hardware requirements and enviroments didn't change a lot while Chasm had four distinctive levels. It's an historical piece in fps genre. Then the graphic it's the perfect mix of bitmap artwork and low poligons that it's so common these days in the retro-style videogames. It litterally seems a modern indie fps

    @sambas9257@sambas92572 жыл бұрын
    • Hey, do you remember that were the assets different? I remember Chasm demo/preview but it to my remembering looked very different, like guns and items. But that Jester is definitely pretty much what I remember so it has to be the same game. Just curios that do I remember things so badly.

      @jothain@jothain2 жыл бұрын
    • "environments didn't change a lot while Chasm had four distinctive levels." Uhhh, what Quake did you play? Quake had 4 episodes that looked different from each other. Even though ep. 4 re-used some of the medieval textures from ep. 2 (probably because they had to rush to meet the deadline), it still did look distinct enough. Not to mention the techbase maps in the beginning of each episode, bringing the different environments to 5. Besides, map architecture was significantly more complex than Chasm's, so of course Quake required better hardware.

      @mugwump7049@mugwump70492 жыл бұрын
    • @@jothain I remember an older test version, which I seem to recall ran fine on a 486 and must have come on 2 floppies, don't recall the HUD looking as fancy as this m.kzhead.info/sun/lc-jaNJsaKGcp58/bejne.html but the UI seems familiar, and the executioner.

      @philharper1717@philharper17172 жыл бұрын
  • What Civvie usually forgets to mention, when it comes to "slav jank" games, is that they were made on 10.000th of a budget that most western developers have at their disposal and in most cases start as passion projects, that the teams are usually localized and extremely small in numbers, having additional difficulty of finding a decent publisher who will put the game on store shelves worldwide. So It all boils down to recognizing when a genuine effort has been made and for me, who played and finished Chasm three years ago for the first time, it was quite an enjoyable and technically impressive game that got undeservingly pushed to the side cause it carried a certain "stigma". A stigma of being a Quake clone. Oh, and it came from *insert slavic country here*, lets not forget that.

    @CRTglow@CRTglow2 жыл бұрын
    • The term "slav jank" is meant with endearment I believe. I certainly use it that way. In that it kind of conveys everything you just said, but I agree it's worth stating outright.

      @irritablerodent@irritablerodent2 жыл бұрын
    • @@irritablerodent Yeah, "slav jank" is like "boomer shooter." It's an affectionate term.

      @roberte2945@roberte29452 жыл бұрын
    • Being accused of being a clone of a game two engine generations after it is in a way a compliment.

      @alesin1992@alesin19922 жыл бұрын
    • we supposed to care that they're poor? a product is either good or it isn't. the amount of money involved is irrelevant.

      @mrosskne@mrosskne2 жыл бұрын
    • @@mrosskne Maybe, but "bad" games often have value too. That's kind of what this whole channel is about. A bad game made with passion and drive by developers under impossible circumstances is infinity more interesting that a blandly bad game churned out by dispassionate developers only working for a paycheck.

      @irritablerodent@irritablerodent2 жыл бұрын
  • It's amazing how all it took me to find this game was a civvie video. I've been looking for it literally for years, played it when I was like 7 or 8 since then I've had it in mind trying to find it.

    @DonCacto@DonCacto2 жыл бұрын
  • Remember the time, when I stayed at school after hours to have a chance to play this thing on the computer lab's 486 IBM PC. Spend shit-ton of time to figure out how to beat the first boss, "Батька" ("Daddy" in the original Russian version of the game) though. Even in the post-Soviet countries, this thing was not well known. Everybody thought that this is a Quake clone or smth

    @user-sz8mh5ou8v@user-sz8mh5ou8v2 жыл бұрын
    • You had IBMs at your school? Impressive! I don't know what computers we had in my schools (I've changed schools twice), but I'm pretty sure they weren't IBMs. Then again, I went to school in 2000, and had computer class in around 2007, so that might be the reason. xD But yeah, Chasm was pretty obscure in Moldova. I did know of Carnivores though.

      @gheorghemosneaga5975@gheorghemosneaga59752 жыл бұрын
    • @@gheorghemosneaga5975 IBM PCs became a thing in Russian schools around '96-'97 (so about time this game came out). Prior to that they had "Agath" - a soviet Apple II clone and ZX Spectrum clones. I went to school right as the change was happening and got my first few lessons in "Computer sciense" on Agaths. Our school skipped the 486's and went for the P-133Mhz in the 97'.

      @SinaelDOverom@SinaelDOverom2 жыл бұрын
  • 3:42 This model looks ridiculously fucking good, almost reminds me a bit of illustrated art.

    @Thenameless1@Thenameless12 жыл бұрын
    • I was gonna note it, I'd dare say that character looks even better than those from the first Half-Life, maybe even better than Deus Ex!

      @UnfitElvis3rd@UnfitElvis3rd2 жыл бұрын
    • lol? it's mostly pillow shading. i'd fire anybody who submitted this professionally

      @mrosskne@mrosskne2 жыл бұрын
    • @@mrosskne consider this was made in 1997

      @irpsicologiayeducaciongrup8251@irpsicologiayeducaciongrup82512 жыл бұрын
    • @@irpsicologiayeducaciongrup8251 I don't care. A thing is either good or it isn't. There are no awards for effort.

      @mrosskne@mrosskne2 жыл бұрын
    • @@mrosskne gonna shit myself because a low budget, amateur indie game from 20 years ago doesnt have objectively perfect art. Smhmh

      @DrMasterAlex@DrMasterAlex2 жыл бұрын
  • This game's limb dismemberment was always one of my favourite things about it, really helped make the combat feel much more satisfying, even more-so than Quake Imo. I really wish more shooters nowadays had it

    @dannyboi5887@dannyboi58872 жыл бұрын
    • Much later (and originally Japan only), Shadow Tower: Abyss had quite a bit of fun with limb dismemberment and gun-play as well. Blasting the wings off of flying enemies and watching them fall victim to gravity, or blasting someone's head off with a shotgun doesn't get old. It really is unfortunate so few games have dared to use such systems.

      @jashloseher578@jashloseher5782 жыл бұрын
    • Usually, developers are unwilling to implement these kind of features unless they build the game around them, like Dead Space. These devs were willing to implement it into Chasm and Vivisector purely as a secondary feature, which is impressive.

      @Otakumanu@Otakumanu2 жыл бұрын
    • *cough* Jedi Outcast's original awesome combat *cough* (You can re-enable it with console commands btw! Lightsaber fighting has never been better!!!)

      @kungfuskull@kungfuskull2 жыл бұрын
  • I love how HROT fully expands on the feel of Chasm: The Rift. It is equally detailed all the way through.

    @klaud7311@klaud73115 ай бұрын
    • So much it makes me wonder why they called it HROT instead of being honest and just going for Czasm 😂

      @BluntEversmoke@BluntEversmoke3 ай бұрын
  • I've always liked Chasm. The music, environmental sounds, and enemy sounds give it a lot of atmosphere. It has really good low poly models that further add to that sense of place. The weapon firing and pickup sounds are really crunchy, distinctive, and that audio mixed with the dismemberment mechanic it makes the combat feel satisfying and fun. Due to the heavy use of static meshes you just don't even notice the levels are actually Wolf3D type mazes. More importantly the levels are small; they never get as sprawling as the maps in Wolf3D or other games with similar flat maze maps. This means that rooms tend to look different; there's not enough space to recycle meshes or textures too often. Chasm has a cult following because of its good aesthetic qualities that make it atmospheric and fun to play, plus the ingenious tech trickery further adds to the atmosphere while making it more playable than virtually any other flat maze type game from that era (or even some modern with levels like this). Its a modest product that punches above its weight.

    @burneraccount1218@burneraccount12182 жыл бұрын
  • 10:27 Ironically, the Varginha Incident actually is true 3D.

    @amunako@amunako2 жыл бұрын
    • *WHAT*

      @Yominication@Yominication2 жыл бұрын
    • @@abhinandanil7775 indeed it does.

      @D0NU75@D0NU752 жыл бұрын
  • "I'm gonna finish that game some day." Some day:

    @HQ_Default@HQ_Default2 жыл бұрын
    • But this day is not today!

      @Vyleea@Vyleea2 жыл бұрын
  • 10:50 Nucular never dies.

    @ChristianIce@ChristianIce2 жыл бұрын
    • bruh non mi aspettavo di trovarla sotto un video di civvie. Lei signore ha del buon gusto

      @bruce_ketta9186@bruce_ketta91862 жыл бұрын
    • Dukular Nukular

      @Spootprime@Spootprime2 жыл бұрын
  • Fun fact: Chasm, The Rift is on Switch, I brought it recently because of this video and honestly? It's actually really fucking good

    @AnnaJam@AnnaJam5 ай бұрын
    • No, it's not

      @alex.starostin@alex.starostin3 ай бұрын
  • I played this back in the day and always thought it weird how you couldn't look completely up or down. The 2D/3D thing makes so much sense now.

    @GuiltyDragon@GuiltyDragon2 жыл бұрын
  • This game's minigun looks exactly like Unreal's stinger, but this is older. Epic has some 'splaining to do.

    @modernmobster@modernmobster2 жыл бұрын
    • ehhhh although the similarity is how i first learned about chasm, unreal's weapons were designed to look good in left handed view first and right handed view came later. The left handed stinger looks nothing like chasm's chaingun and it was most likely just a fun coincidence, lol.

      @xanious3759@xanious37592 жыл бұрын
    • @@xanious3759 a left or right handed view has nothing to do with a weapons design.

      @modernmobster@modernmobster2 жыл бұрын
    • @@modernmobster the left handed mesh shows more of the actual mesh while the right handed view mostly just shows the muzzle. A couple weapons in unreal 1 have very different looking left handed views, some of which like minigun and stinger id argue look a little more interesting handedness does play into weapon design if they're not just mirroring, a lot of realistic firearms in oldet games will be mirrored to show the "wrong side" just because its more visually interesting.

      @xanious3759@xanious37592 жыл бұрын
    • Not to mention how Unreal's Razorjack seems functionally similar to the Buzzaw weapon from Chasm

      @Yominication@Yominication2 жыл бұрын
  • 22:33 Damn. I did not expect that reference. Civvie goes deep.

    @darkcoeficient@darkcoeficient2 жыл бұрын
    • What is it a reference to?

      @Snake-pg2jh@Snake-pg2jh2 жыл бұрын
    • @@Snake-pg2jh old movie called Zardoz with Sean Connery wearing red hooker boots and red speedos. You get that line at the begining of the movie and I think the trailer.

      @darkcoeficient@darkcoeficient2 жыл бұрын
    • probably saw it in "The sky may be"

      @dickkickem329@dickkickem3292 жыл бұрын
  • 27:03 ironic as it is, this might be a much bigger pain to run Cryostasis properly on any modern system than it is to run any of those 90s retro-games. Although the game itself sure deserves taking a look at.

    @Xaero188@Xaero1882 жыл бұрын
  • My friends used to laugh at me for enjoying Chasm. When I mention it today... they still laugh at me. And I still enjoy it.

    @HighwayMule@HighwayMule2 жыл бұрын
    • haha🤣

      @DarkOmegaMK2@DarkOmegaMK22 жыл бұрын
  • 14:22 whoa, crazy Gordon Freeman cameo'd in Chasm a year before Half-Life

    @mangleman25@mangleman252 жыл бұрын
    • ahahaha! LOL!

      @pmak6074@pmak60742 жыл бұрын
  • "New Retro Throwback Made in the Past" is an accurate way to describe everything Slavic

    @ericanightshade@ericanightshade2 жыл бұрын
  • As a kid I saved my pennies enough to buy the bundle pack of Quake with both expansions that Electronics Boutique had shrink wrapped together. Chasm was on the shelf next to it and I just happened to have almost enough money for it too. Box art got me, as good box art should, so I conned my mom into making up the difference, and I'm glad I did. I definitely figured out something was weird about this game's construction. At the time, compared to Quake giving me my first taste of true 3D shooters, I thought Chasm was just a crappy 3D engine, but now that Civvie has educated me a bit, apparently it's actually the final boss of 2.5D. Good to know other people remember this game fondly. Even though I was initially disappointed with the rather flat maps, I still enjoyed it and it left a fairly deep impression in my memory.

    @herbderbler1585@herbderbler15852 жыл бұрын
  • That Zardoz audio clip came out of nowhere to give me the biggest giggle fit of my month so far. God, that movie is strange.

    @Tamonrae@Tamonrae2 жыл бұрын
    • I'm glad I wasn't the only one to get that reference. 🤣

      @Harbingerofd00m@Harbingerofd00m2 жыл бұрын
    • I actually haven't seen the film but, knowing that there's some misandryist cult or societal group, I kinda assumed that's where it's from. Plus, leave it to the film with ponytail Sean Connery in a speedo and a giant floating head to have a line as bizarre as that.

      @UnfitElvis3rd@UnfitElvis3rd2 жыл бұрын
    • @@UnfitElvis3rd It is indeed from Zardoz. Watch the movie please, it's better than it has any right to be.

      @Blustride@Blustride2 жыл бұрын
  • Cryostasis is great and way ahead of its time ! Having said that it had lots of technical issues although i was lucky and did not experience almost any.

    @giannisc.5254@giannisc.52542 жыл бұрын
    • Seconded! Cryostasis is a wonderfully atmospheric experience with some genuine artistry (without being pretentious), tense gameplay, and a pretty darn good narrative with strong theming. Super cool stuff, everybody. Even if you can't play it, I'd still recommend checking out an LP of it.

      @JormunB@JormunB2 жыл бұрын
    • All I ever got from it was when I showed my cousin all he said was "its just a bioshock ripoff"

      @Rammkommando@Rammkommando2 жыл бұрын
    • I remember having a blast with that game back in the day

      @CamiloSinger@CamiloSinger2 жыл бұрын
  • I have literally spent all of yesterday losing my mind about the power of 2.5d shooters and here you are uploading the most sorcerous example. This is amazing.

    @cybertruckeralpha@cybertruckeralpha2 жыл бұрын
  • "When they say destroy the sphinx they really mean the statue it burst out of" Dude the sphynx is a statute, not a strange dog-like mutant that likes to hide in cat-man statutes.

    @kristofkovacs1742@kristofkovacs17422 жыл бұрын
    • But the enemy is called Sphinx in the manual.

      @DarkOmegaMK2@DarkOmegaMK22 жыл бұрын
  • We really don't get quality Zardoz references anymore do we, but now, now we've got one

    @Sock66@Sock662 жыл бұрын
  • An alien species called the time strikers going through time to end humanity. I guess i now know where TimeSplitters got its premise idea.

    @Nightmare78hAlo@Nightmare78hAlo2 жыл бұрын
    • Loved TimeSplitters, so it's really cool to know where it got it's inspiration from!

      @fabledorchid8410@fabledorchid84102 жыл бұрын
  • “While you were away on your mission, our base had been under attack 😮 We were able to withstand the attack but with great difficulty 😃 Unfortunately, there were casualties 😃 We lost the Commander 😔 This is a great loss for our platoon 😃 However, me must go on 😤” Wtf is the voice acting on this guy

    @usernamehandle@usernamehandle2 жыл бұрын
    • I kind of want the answer to be he already sent future you to save him and is trying really really hard not to sound suspicious

      @marley7868@marley78682 жыл бұрын
    • Reminded me of how my dad told me about listening to Romanian radio back in his youth. The radio went something like this "In today's news: Following an incident, 3 people ended up dead, 6 ended up injured. And now, back to the music!"

      @gheorghemosneaga5975@gheorghemosneaga59752 жыл бұрын
  • Shit man, Doom might not have had rooms on top of rooms, but it had variable floor height, and walls angled in all sorts of ways. The way Chasm seems to happen all on the same floor and walls almost always in 90 degrees angles, it's basically more like Wolf3D on steroids that are also on steroids.

    @mikeman4223@mikeman42232 жыл бұрын
  • "You thought it was going to be a king of the hill joke" You got me there.

    @Mattfromthepast@Mattfromthepast2 жыл бұрын
  • Bonifaciy is an actual name. it's not so bad, the "i"s are both pronounced as if in a closed syllable, like in "kiss", and that "c" really should have been a "tc", but that's about it.

    @StainlessPot@StainlessPot2 жыл бұрын
    • The I in IY is pronounced the same as in WILL; and the Y the same as in DAY. Maybe it's not bad for Eastern Europeans, but it fucks up the Anglo speech apparatus really badly.

      @thecandlemaker1329@thecandlemaker13292 жыл бұрын
    • boney-facee

      @0ff868@0ff8682 жыл бұрын
    • @@0ff868 bonny fatsy

      @valinhorn42@valinhorn422 жыл бұрын
    • @@valinhorn42 That's the one

      @Alatha_@Alatha_2 жыл бұрын
    • Boney-Feces

      @DarkOmegaMK2@DarkOmegaMK22 жыл бұрын
  • Remembering playing the demo at the time, then the full game a year or two later... Such a good surprise ! Some details never seen, cool animations, enemies and weapons, all that we want in a nutshell. Oh, I when I saw the dismemberments... (I'm remembering now have changed the damage parameter in the ini file to be a little *powerful* ... result : huge dismemberment with fumes, so fun)

    @gargangrg2116@gargangrg21162 жыл бұрын
  • Chasm: The Rift was a great game for its day. Had a blast running this on a Pentium in a beige non-descript box.

    @blai5e730@blai5e7302 жыл бұрын
  • The Picasso version of Steven Speilberg is my fave character

    @darrinfromvault801@darrinfromvault8012 жыл бұрын
  • 19:05 - 19:19 It's actually a little scary watching the polygons of his head as he idles, it looks the flesh on his head is bubbling around. Kind of looks like a PilotRedSun animation

    @arandompasserby7940@arandompasserby79402 жыл бұрын
    • You will regret that statement

      @twitchsopamanxx@twitchsopamanxx Жыл бұрын
  • I realised at exactly the same point you did in the video and had exactly the same reaction. The space odyssey mind warp effect captured it perfectly. What a hilarious twist.

    @mwatson8366@mwatson83662 жыл бұрын
  • Man, thanks for bringing back so many memories. All I remembered about this from back in the day was that it sort of looked like Quake run through the Build engine, you could blow heads off and you couldn't crouch.

    @MaxPower-zc8nf@MaxPower-zc8nf2 жыл бұрын
  • My first thought when I saw this on my subscription feed was: "That son of a beehive finally did it...". I´ve been waiting for this for sometime now. Great work as always Civvie! I´m hoping you´ll do Powerslave: Exhume in the near future. Cheers!

    @2011Marvel@2011Marvel2 жыл бұрын
    • I think kangaroo boy did it just awhile ago.

      @jothain@jothain2 жыл бұрын
    • @@jothain literally who

      @KeksimusMaximus@KeksimusMaximus2 жыл бұрын
    • @@jothain Who?

      @ghoulbuster1@ghoulbuster12 жыл бұрын
    • @@ghoulbuster1 Gamlives

      @videolookertube@videolookertube2 жыл бұрын
    • @@jothain Gman has nothing on Civvie, though.

      @mugwump7049@mugwump70492 жыл бұрын
  • Those 3d character models are great. The attempts to recreate that effect in real 3d engines have never quite nailed it.

    @irritablerodent@irritablerodent2 жыл бұрын
    • the effect of being muddy and uninteresting? why would anyone want to recreate that?

      @mrosskne@mrosskne2 жыл бұрын
    • @@mrosskne But they are muddy and uninteresting in such a particular way... It's probably nostalgia more than anything, but that's art, it's not rational.

      @irritablerodent@irritablerodent2 жыл бұрын
    • @@irritablerodent what particular way? be specific.

      @mrosskne@mrosskne2 жыл бұрын
    • @@mrosskne Hey it's you again! You eating your veggies, champ? Growing kids need their vitamins.

      @roberte2945@roberte29452 жыл бұрын
  • "this is a great loss for our platoon" -said in the exact same cadence as the marketing lady trying to convince you to go to the optional employee picnic.

    @MyPhobo@MyPhobo Жыл бұрын
  • The double barreled shotgun's firing animation syncs with the end ROTT music holy cow.

    @ribosome4054@ribosome40549 ай бұрын
  • I was checking out old Ross' and Civvie's videos longing for some new content, and 12 hours later you upload. Thanks for your work, Civvie!

    @bacondingo@bacondingo2 жыл бұрын
    • A Double Dungeon Dipper like myself, nice.

      @ZigealFaust@ZigealFaust2 жыл бұрын
    • Ross and Civvie make the most rewatchable videos.

      @alesin1992@alesin19922 жыл бұрын
    • @@alesin1992 Ross who? I'm hungry for new content

      @BeakerButch420@BeakerButch4202 жыл бұрын
    • @@BeakerButch420 Ross Scott he runs the channel Accursed Farms. He's famous for his game dungeon series which is very similar to the type of videos that you would expect from Civvie11, or even to an extent Mandaloregaming/ Ssethtzeentach's video where he really gets into the weeds of usually some kind of obscure video game and makes a rather entertaining video about it. He also made the Freeman's mind series where he plays through half-life with a caricature of Gordon Freeman reacting to all the crazy stuff happening around him. Easily one of the best KZheadrs out there. Civvie11's channel was recommended to me because I watched Accursed Farms

      @testpleaseignore@testpleaseignore2 жыл бұрын
    • @@testpleaseignore that's the best rundown of all those nice channels I follow. It would be even better if I didn't know them already ;___; Funnily enough I got from Ross to Civvie via the Sin review and I _think_ I heard about Sseth via Mandalore whom I in turn found in a totally unrelated discussion about good KZhead reviewers. Anyway, I hope your comment helps more people to those awesome channels.

      @MikeL13@MikeL132 жыл бұрын
  • The fact that the engine is 2D is more shocking than i thought...

    @lordfriedrick7911@lordfriedrick79112 жыл бұрын
  • I first found out about Chasm through ADGQ and was fascinated ever since. I also not only love how it's an obscure game from 1997 in a 2.5D engine that somehow has nicely animated skeletal models, but also how the smoke has real time distortion effects way before I'm sure that was a thing in 3D games.

    @Midekai@Midekai2 жыл бұрын
  • Sat down to play this after watching, and got hit by extreme deja vu. Then it hit me! One of my favorite doom wads Strange Aeons borrows heavily from this game, textures, music, and even sfx like the double barrel shotgun.

    @roundaboutlout3422@roundaboutlout34222 жыл бұрын
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