With this super cheap tiny maze you can take over the world!
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Outro music by Panorrrama:
Outro Music: • RollerCoaster Tycoon g...
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The horrifying implication of the lack of drop in park rating is that all these banished guests are in fact still alive, trapped for eternity in the Shadow Realm.
But that does imply that the Shadow Realm has TVs in every queue line, or at least some pandas walking around.
Back rooms
I assumed their family gets mad or something
@@cjnchimaerathis comment chain has me laughing my ass off. These dudes are trapped in theme park backrooms, BUT they're being entertained, have bathrooms, food and water, etc. The pandas are icing on the cake.
Go to hell, go directly to hell, do not pass Go, do not collect $200
the death maze is basically a cleverly disguised park exit in the game context
one way journey to mantle is best ride for both guest and park owner.
Hi Semi
Instead of exiting back to the rest of Rollercoaster Tycoon World, you exit into the Backrooms.
"Come see the majestic Egress! Right through this tunnel here!"
"Death Maze 378 looks too scary for me!"
The lab vs practical showcase is such a good example of how data is only as applicable as the methodology and circumstances used to gather it. Always love seeing science literacy in action.
This is something that always drives me insane. So I'm glad he did it
As I've told countless people, the math does not reflect reality. A testing environment can only do so much when compared to the real world
@@towcat Look at cellphones and routers for this. They're all tested in humidity controlled, and temp controlled, rooms. So their passive cooling works fine. However, if you live in a place with humidity levels above 25% and temps above 20c they start to have issues.
It seemed like that might have had skewed results from the mazes attracting more guests to non maze rides while the corkscrew being more appealing arguably makes it worse for bringing people into the real rides
@@jeice13 But you don't want people to ride those rides. The point is to bring people in and to either drain them of their money ASAP so they leave or drain them of their money at the gate and then get them to leave ASAP by dropping them into the void. Which the Corkscrew can do too. This is about optimizing most money earned via FIFO. This will also raise your park rating by a lot and will help you destroy just about every scenario.
"Don't Get Lost" is great!
i'm glad i wasn't the only one that started thinking of that
SUCC IS DEAD
@@Skelig NO SUCC
free pizza, goddamn it
I poisoned thier pizza.... WITH C4!
"I want to go on soemthing more intense than DEATH MAZE" personally it sounds pretty damn intense, but you do you rct guest number 10537
People often complain about how short the attractions are for the price paid. But here you can and have to peruse the maze until you die of old age before the next visitor is allowed to enter. It's a dream come true.
There is absolutely zero reason for why i should be acquiring this type of knowledge, yet here I am looking at the rather nice throughput of 8 mazes
At 3:08 am
Seems like we got lost in a maze here
"It really is the ideal way to perform mass murder". Are we sure Marcel isn't on the run from the law or something?
The Netherlands is much too small to run, I'm afraid. I think he has other ways to... keep the cops occupied
@@crowhaveninc.2103 Let me guess. They include free admission to a certain ride at an amusement park.
we are sure
@@crowhaveninc.2103 Too small to run, the perfect size to bike
@@Tytoalba777 You realize you've found out our secret... you know what that means, don't you!?!?
Ah yes, the "DONT GET LOST!" maze. Definitely the best ever.
Ah yes, a fellow enjoyer of both Joel and Nep.
The TVs must be playing some great propaganda to keep the guests forever happy. Stuff like, “drowning is the best!”
"Trips to the earth's core: an adventure of amazing value!"
I know everyone thinks of it as killing the guests, but with how the game treats it the same as your guest just leaving the park, I like to imagine it opens a portal through the nether realm that just plops your guests on their couch back at home.
Satan just won't accept this industrial level of souls.
Or they just keep falling down forever without dying...
"DONT GET LOST" was great!
Imagine "Death maze", a horror film. People enter the park never to be seen again. A journalist is investigating disappearances noticing a few peculiarities like 10 identical corkscrew coasters. ...until they stumble on the maze which has no exit - only a bottomless hole sacrificing guests to the horror below
And the reporter realizes in horror he cannot leave the maze through the entrance, because that's against the rules...
@@Xahnel Worse, He passes a thing that instills unimaginable horror. Something that possesses you, Something that you may not ever deny. The creation made of pure terror taken form: *no entry sign* (gasp!)
Lol, that would be pretty awesome.
The backrooms is the actual maze of that maze
Junji ito amusement park
I think sending your guests to the backrooms might be a OSHA violation.
nah, that would require OSHA to acknowledge the backrooms as extant.
FTC I think. OSHA only protects employees.
Soo you are telling me... "Don't get lost" was secretly the most op ride in this game? holy fk
when joel's joke maze is unironically good
I can't help but admire your indomitable love for this silly little game in such detail and complexity, and I love your Dutch accent a lot.
At this point, I think he just makes sure he uses the term "throughput" at least once a video for fan service XD
@@daffers2345 Wait is the "throughput" special somehow? Like at 5:30? I'm not sure how the Dutch accent is perceived by other-landers but it sounds normal to me (but I'm a Netherlander).
@@peperoni_pepinonative English speakers use a short u sound for 'put'. No lip movement.
I've been using this maze ever since I saw "DON'T GET LOST", so to find out it's actually pretty OP "was great!"
Using the mazes as decoration while helping the soft gust cap in the park is a brilliant idea.
why do you and happwer always have so many likes??
"You will have one super unhappy guest walking back and forth in the maze forever, but this is more than worth it for the queue line trap" The Ones Who Walk Away From Omelas
8:04 the sacrificial lamb.
The Ones Who Walk Away From Omelas
my favorite usages for mazes: - keeping the soft guest cap above the guest count - keeping the guest count below the soft guest cap - discovering OpenRCT patched the funny maze navigation AI
Can't believe Don't Get Lost was ahead of its time
8:04 Didn't know that RC2 included an Omelas Simulator. Learn something new every day.
But instead of walking away, they're lining up!
"With a size of just 3 tiles ... it is the smallest ride possible" I'm sure it's got a great personality though
Can't believe I've been hoodwinked into watching a suicide booth efficiency breakdown, 10/10
The smaller the maze, the bigger bang you get out of it. It can fill some really tight places and the entry/exit kiosk placement just exemplifies this whole formula.
“hi, welcome to my park; the most popular rides here are The Death Maze, The Universe Coaster, and the Calculator Coaster” -Marcel Vos
Going to one of Marcel’s parks be like: Breathing………….€1.00 Talking……………..€5.00 Standing…………..€10.00 Existing…………….€2.00 Lollygagging…..…€2.00 Chewing……………€1.00
You could say the Death maze is... A-Maze-ing.
🫤😑😐😌🙂😊😀😅😂😭😰😦😮😲🤯💀
I love how your falling speed to your doom is tied to your energy level.
"DONT GET LOST"
the moment when joels shitty maze is the best maze in the game
“DONT GET LOST” was great!
The void accepts. The void embraces. There is no suffering, there is no sorrow, only the void.
its wonderful to see this game still so loved. i first played it 20 some years ago and was mesmerized by its scope and bug free experience. i couldn't believe that it allowed me to build all that rollercoasters in 3 dimensions, and manage the park however i wanted. i used to have a prison island to toss all the bad customers there, with security, food stand and bathroom until they calmed down. then i built a boat ride around the prison island LOL it is truly a masterpiece
The funniest thing is seeing guests overjoyed at having gone through a single tile maze!
This video just proves that Joel is a genius 😌
It would be nice if open RCT 2 had an option to "fix" mazes so that guests have better path finding, and the value to guests is based on size and difficulty.
the unsolvable death maze with a single very unhappy guest in it reminds me of The Ones Who Walk Away From Omelas
“Don’t get lost” was great!
The ride with 20 consecutive photos reminds me of an idea I had a while back. It was one of a series of awful coasters designed to make its riders as uncomfortable/dead as possible, this one being the Epilepsy Simulator
The only down side to using the maze for soft guest cap is you're using up a lot of ride slots, if you have a very large park, using mazes for soft guest cap when they only have 40 limits the number of other rides you can build.
Guest: "So when do we get to ride the ride?" Queue line: I am the ride
Don't get lost from funny Swedish meatbal
You forgot to calculate crew that can fix the coaster and clean vommit in the costs... that is a thing that the maze doesnt need
"DON'T GET LOST was great!"
The micro-corkscrew costs as much as 12 death mazes, so in your park test the 4 mazes actually outperformed in terms of profit per euro invested in them. It's not as space efficient, but if you're short on cash it would still be better.
I wonder if the maze entrance should be alternated so there are exits and entrances on both sides of the surrounding path. My hypothesis is that it would make it more likely for guests to get back in a maze right after finishing one. And this would be good for increasing the profits of the mazes
When your theme park is actually a cover for your mass burial operation
The Void Maze: When you lose a duel in a childrens card game and get sent to the shadow realm
It's not about the size of the maze, it is about how you use it.
A series of questions I would love for you to cover is if it's possible to build an entire park underground and if so how to do it. Does being underground give an excitement boost across all rides or just some? Does being underground avoid any weather penalties?
this is the first video I ever saw about rollercoaster tycoon after playing very casually as a child. this feels like a fever dream
VoidMaze reminds me of secret park exits and maintenance entrances in Westworld.
THE ULTIMATE RCT CHALLENGE: PACIFIST RUN! Marcel is just too sadistic to complete it!
5:29 - Missed opportunity to say "a very nice throughput"
traditions...
Marcel Vos is a genius. His testing, analysis and video making skills are legendary.
This got me thinking. You could build a people zoo. Have a 2 entrance park, one is a death maze the exits into a massive open plain with no rides or paths. And the other entrance leads to viewing platform/area for “rich guests” to observe.
You may even be able to do this on a smaller scale if you can glitch them out of the park boundaries, that way the wouldn’t affect the park rating.
I am binge-watching your channel and am amazed at the technical exploit side of this game, which I only played the "normal" way over the years. The speedrun strategies, min-max stuff, cheesy techs are amazing.
Do that void maze exit but with a roller coaster and call it: THE HOLOCOASTER
5:15 "85-" 85 THOUSAND? "-hundred" oh
I hate this so much, I know that thousand is kind of an unwieldy word in English but it's annoying to have to work backwards.
Good to have an alternative to closing the park to get rid of guests. I saw your video about closing the park a few days ago and it seemed very difficult :)
9:55 "guests will become one with the darkness." This needs to be a youtube short.
Man, I haven't played Roller Coaster Tycoon in like 15 years. I'm so glad this video found me. I found it quite entertaining and informative.
Pro tip: If you align neighbouring mazes antiparallel (one exit next to one entrance, instead of all entrances on the same side), then there's a high chance that a guest who exits one will immediately enter the next one without having to walk all around the pathway first, increasing the throughput.
"guests will never get bored if there's a TV on every square" reminds me of that defunctland video about line management lol
As a casual player my favorite way to increase profit with the maze is to put a souvenir (typically baloons) stall directly across from the exit. Especially if the maze is only one empty tile, guests will be 100% satisfied when they exit, and will then buy a souvenir at a markup!
this is just the springfield mystery spot
"AHHHHHHH!" *E=MC² flies by* "Cool!" *takes picture* "AHHHHHHH!"
from "how to profit with a maze" to "mass murderer" in no time, bruh, that escalated very quickly
I love how optimization of simulation and tycoon games inevitably stops looking like anything those professions would actually do.
Could this Death Maze trick be used to set another unconscionable world record for the most number of guests killed whist successfully completing various scenarios?
I like the way you think!
The problem is that it isn't counted as "killing", as said in the video, so there's no way to really count
The problem is that it isn't counted as "killing", as said in the video, so there's no way to really count
I always loved building mazes in RCT as a kid, but I was definitely not optimizing for functionality!
Been using that tiny roller coaster and the 3sq Maze since I was a kid, but I never knew about the void maze. So useful!
“DON’T GET LOST” was great!
no idea how i ended up here, havent played roller coaster tycoon in a decade, but still had fun hearing the numbers behind it. good stuff
The waterfall of people scene feels like it was pulled from Junji Ito or some other demented mind. Absolutely horrifying, loved this.
The best part about this channel is watching all the people scurry around like ants.
"For all your guest-deletion needs" - I laughed way too much at this.
The one ride where the people waiting in line are having more fun than the person on the ride.
I love how the lift ride can't break down, yet the slide can! Meanwhile, the hotel I was at in Toronto a few weeks ago for a convention, TWO of the six lifts were broken down... xD (One of the four main, and one of the two service elevators.)
A park maze where the exit leads into a void... Sounds like an scp entry.
This is how I imagine Bob Iger and his buddies see reality.
I dunno what even is this game but that mini death maze sounds really amazing
oh boy another KZhead nice videogame channel to binge watch! banger video.
Great video! Entertaining and well directed. My wife loves this game and we enjoy watching your videos together lol. The part about the miserable guy stuck in the maze made us laugh pretty hard.
Seeing that guest walk back and forth between that maze is so depressing
Fr
Basically, you can use the Death Maze to easily gain a profit as long as you keep other facilities within the vicinity of each Death Maze, effectively guiding each guest to another ride. You can actually create a path TO the corkscrew via these short mazes as long as the guests are happy.
I just wanna thank you Marcel for making these video's! Thanks to your videos that i"ve been watching the last days, you have inspired me to go find and dig out my copy of Rollercoaster Tycoon out of my closet haha! having such a blast playing this again!
I'd like to see a breakdown of the falling speeds of guests falling through the void. I wonder why they fall at different speeds.
It seems to be determined by their walking speed
This is so amazing! ❤ I love it, you beautiful wizard!
5:26 Nice!!!
Now combine it with Mr. Bone's Wild Ride. Guests enter maze. Exit at entrance to Mr. Bone's. Mr Bone's exit is just another Death Maze which in turn leads back to the Mr. Bone's.
Being dropped into hell is just part of the fun of the ride
I enjoyed figuring out what game Marcel was even talking about.
@Marcel Vos: Can you please make a short video on how reliability of rides work? You explained a bit about it when you were discussing the optimal inspection interval, but I think there is more to it. What does 50% reliability mean? How often will it brake down?
I laughed so many times during this video. Thank you.
5:27 BigMacDavis approves!
Algorithm brought me here, never thought I'd be so invested in a mechanic from a game I've never played before.
Pull request for OpenRCT2 is to treat voided guests as though they died, affecting park rating.
"Guests will become one with the darkness."