Turns out you can make hillsides as steep as you want while shaping them so that animals can climb them when wandering around. #minecraft
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ngl this whole deal with animals climbing mountains is the best useless thing I've seen in this game
@Myne1001 Жыл бұрын
Mountain goats ftw
@Rajesh-Koothrappali Жыл бұрын
Maybe useful to make an RNG machine?
@bsharpmajorscale Жыл бұрын
it's not that useless tho, as the sheep farm he showcased worked purely by funneling their pathfinding to the shearing machine
@ProbablyEzra Жыл бұрын
@@ProbablyEzra yeah but its far from efficient
@Myne1001 Жыл бұрын
@@Myne1001 more ethical tho
@zirizo Жыл бұрын
I love how much room for innovation there is here. Who would have thought that passive mob pathfinding, as such a fundamental part of the game, would be so unexplored.
@TMinusRecords Жыл бұрын
When you're running an experiment and one of your independent variables freaking dies.
@zirizo Жыл бұрын
Now that you point it out, this seems like something that might frustrate scientists often
@whitestonejazz Жыл бұрын
This is actually useful because it means we have a way to build structures which are naturally attractive to animals.
@petersmythe6462 Жыл бұрын
he built a sheep farm proof of concept
@Capiosus Жыл бұрын
YOU PUT THE DATA CHART INTO THE GAME! That was so clean
@bryantaylor9115 Жыл бұрын
I try to make sure there is a picture/demonstration of some kind for every idea I'm trying to explain
@whitestonejazz Жыл бұрын
I suspect the reason they climb the steeper hills faster is a result of how the game picks their destination for pathfinding. If it's evenly distributed over a horizontal plane then the top of each hill (given they're the same height) will be 'closer' proportional to the slope and thus require less time for them to reach on average. The caveat here would be if the slope was so steep that some of the blocks lie vertically outside the bounds of the destination selection algorithm, disqualifying them and slowing the search process as well as the maximal horizontal distance of a particular destination.
@metamilo Жыл бұрын
there could even be an infinitely steep slope, using something similar to spiral staircases...
@n01dea89 Жыл бұрын
A hillside that is a single zigzagging staircase is effectively a half-width slice of a very large diamond pattern.
@PopeGoliath Жыл бұрын
In a previous video, they showed that if they pathfind to a solid block not exposed to air then they would instead look above it until they hit a block with air and therefore pathfind to that. With that in mind, if you had a 2x2 winding staircase with a platform at the top with blocks filled in around the staircase (under the platform) and the pigs pathfind to a block outside of the staircase would they take the staircase all the way up or would they only pathfind as high up as is within their pathfinding cube?
@elliwesishawkins4799 Жыл бұрын
It's like reverse pachinko. Use differently colored sheep and you could make a gambling minigame out of it!
@bsharpmajorscale Жыл бұрын
you madlad lmao, you should take the "steepest staircase" video genre to task - with the right title and thumbnail you could kill it with this one
@DoctorPlasmaMC Жыл бұрын
the steepest staircase is just boats but this aint useful cuz nobody wants to experience lag and when it comes to the steepest useful staircase it seems to be 6 blocks per block steep (though a 5 or less blocks per block staircase might be as affective) with the player traveling 8 pixel upwards every gametick on average or 10 blocks per second (the only way a staircase might be faster is if you find a way to travel more than 8 pixel (9.5 is max) per tick every tick and that is hard because there are so few blocks that have no hitbox in the middle of the block (such as trapdoors or amethyst) and you need them
@ATOM-vv3xu Жыл бұрын
steepest staircase is spiral staircase
@beaconblaster33 Жыл бұрын
“Why does the piggy climb the hill?” The chicken that has got to the other side: “Finally i’m not a joke subject for once.”
@Riv_Falcon Жыл бұрын
I spent like 30 minutes looking but could not find the name of a temple/sanctuary structure that I've seen pictures of that uses stairs like these. It is a squareish impression in the ground, like an inverted pyramid with a truncated tip, and the walls are steep and made of these stairs all around. Maybe you'll have better luck and/or search-fu if you look
@enbyd Жыл бұрын
Indian Stepwell
@cula4083 Жыл бұрын
The most famous example of this is a stepwell located in Rajastan, India called Chand Baori. You can google image search it, it's quite pretty.
@transsylvanian9100 Жыл бұрын
If you ran more tests to calculate an average would make this video more interesting since a single test for each staircase just feels like an useless information
@nicholaspatella Жыл бұрын
0: 28 ** pattern with the atom being one stair going left and one above going right?
@JoaBro Жыл бұрын
Nobody: This guy: *forces pigs climb the pineapple wall*
@atomykebonpyre Жыл бұрын
this is like the extension of the "folded staircase" that I've used in some of my builds. it gives a sense of being just barely possible when you have a staircase that folds back and forth up a very steep slope.
@AB-Prince7 ай бұрын
Pigs prefer high elevations for whatever reason.
@TheGreatSeraphim11 ай бұрын
These patterns look just like some indian stepwells, which essentially solve the exact same problem: steep, but still walkable. I built one of those in Minecraft once because I love how they look. Looks even better with stairs instead of full blocks
@qwqeqrqtqz11 ай бұрын
this could have a use in mob farms, too.
@n01dea89 Жыл бұрын
a zigzag stairs on full width would probably be the fastest and steepest
@NathanHaaren Жыл бұрын
Ah the classic mathematician conclusion: “I have no application for this, thanks :)”
@huzzzzzzahh Жыл бұрын
My hypothesis is that the steeper slopes are faster because of the fact that when they pathfind to a full block that isn’t under air, they check above above it until they find a block under air. Because of this, a pig pathfinding to a block 10 blocks away on the steeper staircase isn’t going to count all the jumps it needs to make on the alternating shell patterns to get to where it’s going, it’s just going horizontally a certain amount and the more steep the hill, the higher it goes for the same horizontal distance. The real question is if the pig path finds to a block that’s within the horizontal range but the check for air above it leaves the pigs vertical range for pathfinding will it still pathfinding to that block? And if not, does that limit the maximum steepness of a the climbable hill
@elliwesishawkins4799 Жыл бұрын
I love this tbh lol. Gonna build a climbing wool farm now in the green pattern and see how pretty you can make it.
@dusk9910 Жыл бұрын
Your vids have been getting recommended to me a ton on the last few days... And I really love it, awesome content!
@juakcoxx2 Жыл бұрын
maybe use what is called speedstaircase, the most simple design (fencegate, chest, wall-bell) is 1x3x1 blocks + maybe support big and for each block travelled horizontally it goes up 2 vertically but obv. there are other designs, my best one being 6 blocks per block (it's actually the fastest possible except maybe for a design, where you allways climb up 8.5-9.5 pixels instead of on average 8 pixels every gametick but I am sure this will not be discovered anytime soon)
@ATOM-vv3xu Жыл бұрын
You have to link this on the other video my guy water u doin i had tofind this myself. Your content is so good and unique!
@wingdingdmetrius8025 Жыл бұрын
It would be interesting to see how quickly the climb "well"-like structures. Deep holes surrounded by upward aiming terrain. What size of hole is optimal? I would assume it would have to do with how big of a fish scale pattern you need to make.
@abraxas2658 Жыл бұрын
very cool video!
@QUASAR098 Жыл бұрын
you could probably make a weird auto passive mob farm inside of a perimeter
@venomous7321 Жыл бұрын
I am going to do this now
@jonathanjoestar_real Жыл бұрын
I hereby give you the title of Minecraft Jesus Gaming
@jonathanjoestar_real Жыл бұрын
How did the casualty occur? Was it fall damage from moving back down the slope, or did the animal just fall off the side? Interested in these, but if steeper slopes risked fall damage I'd say the steepness wasn't worth it.
@WannabeMarysue Жыл бұрын
one pig pushed another off the edge. From what I can tell, that's the only way a mob will drop off a plain cliff edge (not counting trapdoors or tricks like that)
@whitestonejazz Жыл бұрын
@@whitestonejazz funniest possible answer. lmao that pig got rekt
@WannabeMarysue Жыл бұрын
There must be a limit of some sort for how steep you can make it, right? I presume the limit'd be related to the maximum distance animals are allowed to pathfind? Or could you get a pig to pathfind from the bottom to the top of the world within a single pathfind?
@sanderbos4243 Жыл бұрын
That's a good point. One thing that needs to be tested is whether or not a pig can change it's destination while walking to it. Or will a pig only pick a new destination once it's as close as possible to its previous destination?
@whitestonejazz Жыл бұрын
yeah sure ok
@Tactcat Жыл бұрын
does spiral staircase still pathfound?
@beaconblaster33 Жыл бұрын
I think so. But there might not be any upward trend
@whitestonejazz Жыл бұрын
Yellow and green are *442 right
@coruscaregames Жыл бұрын
yeah, either that or they approximate it more and more accurately
ngl this whole deal with animals climbing mountains is the best useless thing I've seen in this game
Mountain goats ftw
Maybe useful to make an RNG machine?
it's not that useless tho, as the sheep farm he showcased worked purely by funneling their pathfinding to the shearing machine
@@ProbablyEzra yeah but its far from efficient
@@Myne1001 more ethical tho
I love how much room for innovation there is here. Who would have thought that passive mob pathfinding, as such a fundamental part of the game, would be so unexplored.
When you're running an experiment and one of your independent variables freaking dies.
Now that you point it out, this seems like something that might frustrate scientists often
This is actually useful because it means we have a way to build structures which are naturally attractive to animals.
he built a sheep farm proof of concept
YOU PUT THE DATA CHART INTO THE GAME! That was so clean
I try to make sure there is a picture/demonstration of some kind for every idea I'm trying to explain
I suspect the reason they climb the steeper hills faster is a result of how the game picks their destination for pathfinding. If it's evenly distributed over a horizontal plane then the top of each hill (given they're the same height) will be 'closer' proportional to the slope and thus require less time for them to reach on average. The caveat here would be if the slope was so steep that some of the blocks lie vertically outside the bounds of the destination selection algorithm, disqualifying them and slowing the search process as well as the maximal horizontal distance of a particular destination.
there could even be an infinitely steep slope, using something similar to spiral staircases...
A hillside that is a single zigzagging staircase is effectively a half-width slice of a very large diamond pattern.
In a previous video, they showed that if they pathfind to a solid block not exposed to air then they would instead look above it until they hit a block with air and therefore pathfind to that. With that in mind, if you had a 2x2 winding staircase with a platform at the top with blocks filled in around the staircase (under the platform) and the pigs pathfind to a block outside of the staircase would they take the staircase all the way up or would they only pathfind as high up as is within their pathfinding cube?
It's like reverse pachinko. Use differently colored sheep and you could make a gambling minigame out of it!
you madlad lmao, you should take the "steepest staircase" video genre to task - with the right title and thumbnail you could kill it with this one
the steepest staircase is just boats but this aint useful cuz nobody wants to experience lag and when it comes to the steepest useful staircase it seems to be 6 blocks per block steep (though a 5 or less blocks per block staircase might be as affective) with the player traveling 8 pixel upwards every gametick on average or 10 blocks per second (the only way a staircase might be faster is if you find a way to travel more than 8 pixel (9.5 is max) per tick every tick and that is hard because there are so few blocks that have no hitbox in the middle of the block (such as trapdoors or amethyst) and you need them
steepest staircase is spiral staircase
“Why does the piggy climb the hill?” The chicken that has got to the other side: “Finally i’m not a joke subject for once.”
I spent like 30 minutes looking but could not find the name of a temple/sanctuary structure that I've seen pictures of that uses stairs like these. It is a squareish impression in the ground, like an inverted pyramid with a truncated tip, and the walls are steep and made of these stairs all around. Maybe you'll have better luck and/or search-fu if you look
Indian Stepwell
The most famous example of this is a stepwell located in Rajastan, India called Chand Baori. You can google image search it, it's quite pretty.
If you ran more tests to calculate an average would make this video more interesting since a single test for each staircase just feels like an useless information
0: 28 ** pattern with the atom being one stair going left and one above going right?
Nobody: This guy: *forces pigs climb the pineapple wall*
this is like the extension of the "folded staircase" that I've used in some of my builds. it gives a sense of being just barely possible when you have a staircase that folds back and forth up a very steep slope.
Pigs prefer high elevations for whatever reason.
These patterns look just like some indian stepwells, which essentially solve the exact same problem: steep, but still walkable. I built one of those in Minecraft once because I love how they look. Looks even better with stairs instead of full blocks
this could have a use in mob farms, too.
a zigzag stairs on full width would probably be the fastest and steepest
Ah the classic mathematician conclusion: “I have no application for this, thanks :)”
My hypothesis is that the steeper slopes are faster because of the fact that when they pathfind to a full block that isn’t under air, they check above above it until they find a block under air. Because of this, a pig pathfinding to a block 10 blocks away on the steeper staircase isn’t going to count all the jumps it needs to make on the alternating shell patterns to get to where it’s going, it’s just going horizontally a certain amount and the more steep the hill, the higher it goes for the same horizontal distance. The real question is if the pig path finds to a block that’s within the horizontal range but the check for air above it leaves the pigs vertical range for pathfinding will it still pathfinding to that block? And if not, does that limit the maximum steepness of a the climbable hill
I love this tbh lol. Gonna build a climbing wool farm now in the green pattern and see how pretty you can make it.
Your vids have been getting recommended to me a ton on the last few days... And I really love it, awesome content!
maybe use what is called speedstaircase, the most simple design (fencegate, chest, wall-bell) is 1x3x1 blocks + maybe support big and for each block travelled horizontally it goes up 2 vertically but obv. there are other designs, my best one being 6 blocks per block (it's actually the fastest possible except maybe for a design, where you allways climb up 8.5-9.5 pixels instead of on average 8 pixels every gametick but I am sure this will not be discovered anytime soon)
You have to link this on the other video my guy water u doin i had tofind this myself. Your content is so good and unique!
It would be interesting to see how quickly the climb "well"-like structures. Deep holes surrounded by upward aiming terrain. What size of hole is optimal? I would assume it would have to do with how big of a fish scale pattern you need to make.
very cool video!
you could probably make a weird auto passive mob farm inside of a perimeter
I am going to do this now
I hereby give you the title of Minecraft Jesus Gaming
How did the casualty occur? Was it fall damage from moving back down the slope, or did the animal just fall off the side? Interested in these, but if steeper slopes risked fall damage I'd say the steepness wasn't worth it.
one pig pushed another off the edge. From what I can tell, that's the only way a mob will drop off a plain cliff edge (not counting trapdoors or tricks like that)
@@whitestonejazz funniest possible answer. lmao that pig got rekt
There must be a limit of some sort for how steep you can make it, right? I presume the limit'd be related to the maximum distance animals are allowed to pathfind? Or could you get a pig to pathfind from the bottom to the top of the world within a single pathfind?
That's a good point. One thing that needs to be tested is whether or not a pig can change it's destination while walking to it. Or will a pig only pick a new destination once it's as close as possible to its previous destination?
yeah sure ok
does spiral staircase still pathfound?
I think so. But there might not be any upward trend
Yellow and green are *442 right
yeah, either that or they approximate it more and more accurately
This mfer went to college