Marvel's Spider Man Remastered PC - DF Tech Review - Graphics Breakdown, Optimised Settings + More!
2022 ж. 11 Там.
509 656 Рет қаралды
It's the PC tech review you've been waiting for. Alex Battaglia takes a closer look at Nixxes' PC port of Marvel, breaking down all graphics settings stacked up against PlayStation 5, along with the best settings overall. All this along with commentary on the quality of the conversion work, the successful adaptations for PC users and much, much more.
Go here for at-a-glance look at optimised settings and the closest PlayStation 5 equivalents: www.eurogamer.net/digitalfoun...
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The graphics menu ALONE is such a great "feature" this game has. More games need to adopt this style.
10000% needs to be standard!
Yes more settings!!! FYI Don't use in game Vsync or FPS use nvidia control panel to set sync and fps options will run Much more stable frame times!!!
@@TRONiX404 AMD has similar tools
TotalBiscuit would be proud. Rest in peace.
Well ... for an enthusiast, sure! But for someone who "just wants to play" at the optimum for his pc, I hope that there is an analyse algorithm for the pc hardware which chooses some descend settings by default.
It's funny and somehow heartwarming to see that old pre-launch menu. It reminds me very much of old 2000s eidos pc games and of course later SE, former Eidos PC ports. I love that nixxes hold on to that function. Kind of like when you see the inventory screen in modern Hitman titles and realize it's the exact same inventory as in the very first Tomb Raider game on PS1. Those relational threads are very interesting and it could be very cool to see a DF-Retro that maps them out. Kind of like those game-engine family trees that you can find online, but for developer houses or features that are almost definitely transplanted between titles across studio lines.
Skyrim and Fallout 4 also have such pre-launch menus, lol
So does Guardians of The Galaxy. Great game if you like superhero games
I’m guessing the reason all those SE ports have it, is because Nixxes did their ports as well?
I have seen nixxes ports use these menus like deus ex and tomb raiders.
That's actually really sweet.
i like the picture in picture thing you did when talking about the "-nolauncher" option. important info conveyed in a non-intrusive way.
I really like how far loading times have come. We've went from complaining 35 second loading times on the psp to comparing that the ps5 is half the loading time of the pc when booting. I love the times we're in.
Would be amazing if devs can fully eliminate load times like Mark Cerny said. Imagine just instantly respawning in the blink of an eye after dying in a Souls game.
@@weaverquest The thing is Ghost of Tsushima does that already on the PS4 but the devs INTENTIONALLY put a code on the game to make the loading screen last a bit longer for the sole purpose of letting gamers be able to read the tutorial screen. I think they got rid of it on the PS5 version. They also removed loading on RE8 on PS5.
@@weaverquestLaughs in Jak and Daxter
@@weaverquest the time will come within the next couple generations of PC hardware. Mark Cerny was ahead of the curve with the implementation of their SSD and SSD controller. Motherboard manufacturers, AMD, and Intel are all working on solutions to do the same thing sooner than later. The only problem is that games need to be optimized to utilize that fast loading... so a lot of older games won't benefit unless someone updates/patches them (which would be harder than it sounds with older game engines).
Bro, Halo 2 campaign sometimes took several minutes! I’ve been rocking SSD’s in my PC for 10 years now, and those load times still haunt my nightmares.
Man, people at Nixxies are amazing They know the important stuff
Exactly why Sony bought them quick and in a hurry lol
I hope if bloodborne comes to PC Nixxies ports it
@@promc2890 might as well make it worth everybody’s while and reap the full benefits of the Nixxes acquisition. After the Elden Ring hype and demand for a higher fidelity port, Bloodborne Remastered for PS5/PC is just instant profit.
@@tmontana213 lmao right, them tomb raider PC ports must've made sony go 👀
idk why but i have a huge feeling nixxes have already had a call from playstation and their next task is to port ghost of tsushima to pc. I just know that game is next.
Awesome work Alex, and Nixxes too. Glad to see the care they put into their work!
Absolutely spectacular analysis, and big shout out to the port team, amazing QOL stuff, absolutely mindblowing quality here.
Thanks, as always for great content. Your graphical break downs are by far the best I have come across. The team at DF truly deserves the thanks of the gaming community as a whole.
here here
He missed weather particle quality 😭 Im so confused what setting to use!
I love how detail oriented this whole video is, spot on.
this is why you wait fir their reviews and ignore the ones like ign.
In depth and very well presented showcase Alex! Glad we share same fondness for external launchers.
Cool to see such a good PC port, even more cool to see such good graphic options!
This would have been a perfect chance to finally release a game on PC that makes use of Direct Storage and find out if that would have made a difference, especially seeing that CPU and SSD usage. Other than that seems like another great PC port from legendary Nixxes, especially given the complexity of the original game. Thanks for the video.
Just started the game a few minutes ago after launch. If you're the type like me that does more with your PC than just game, and are a little slow to update your drivers... trust me, you need to for this one - otherwise the game will look wrong and you'll barely see anything but black models with bad lighting. Immediately noticeable from the very first cutscene.
Yeah I didn’t update my drivers since about February and I ignored the prompt to update and damn it really tanked. Updated then my 3070 ram about right
thank you for telling me i just got on booted up my game and peter was coal black i was so confused
Update drivers? Next time just download more ram
How far behind on drivers are you? I'm on a RTX 3090 on 516.59 (2022-06-28) and although there was the driver warning on launch, there were no conceivable problems graphics/performance-wise when I tested.
Can vouch for this, my game was going absolutely crazy. Currently updating drivers so it should work soon
I love that PlayStation is going hard with these PC ports and it's not just the console version with unlocked frame rates.
I’m not a fan of Sony porting once PlayStation exclusives to PC, but strangely I’m also happy you guys on PC are getting to experience these great games. I think soon some games, like MLB: The Show will start releasing on PlayStation and PC the same day.
@@Snoy_Fly is that from a PlayStation studio?
@@Snoy_Fly why can’t you be a fan? You don’t have to like it but please don’t dislike it. PC isn’t a competing platform as like the Xbox or the Switch
@@maddrone7814 not even the xbox is competing bc they are basically the same lol only console players care about that stuff for some weird reason
I don't think they will do day and date for awhile yet. The PS5 brand is propped up by their high quality single player games. Personally I think they are smart to port what they have since they have already run their financial course on PS. Why not port and polish them for PC? It doesn't hurt the PS owners in any way. I already bought this game twice and am tempted to do it again for PC, just for the excuse to replay on my PC.
Thank you for making the video! At 14:40 you labelled "low" settings twice.
So glad it's come out well, and your in-depth work here has given me a great place to start dialling it in. Just finished Dad of Boy so I think I may day-one this.
Was looking forward to this. Thanks as always Alex and DF crew!
I love the fact that the complaint for the loading time is that it's 3 seconds instead of 1 second (It's a fair complaint, but it's still funny to me). I LOVE This generation.
Absolutely phenomenal and detailed breakdown as usual! Excellent stuff! Love that graphics menu! Every port should have that attention to detail and lots of options and quality of life options these days! 😁👌🏻
8:09 You are talking about VRAM, but in the On Screen Display you are looking at the RAM usage
I wish there would been screencap for both the launcher setting options as there's stuff that the game doesn't include, like cloud particle detail, and also stuff like would they recommend dlss etc. or just post screencap of the in game settings fully too. I can sure just try them out but bit too much guess work at times. Good stuff though, and game is a blast!
No one does it like DF. That was a masterclass in analysis. Bravo. Love to see 100% cpu usage on all cores. Put that baby to work. My pc is ready. Gonna try to max it out at 4K and let vrr+ drs handle the dips. Can’t wait!
DF and NXGamer are 🔥
Not sure what your specs are but I am on a 10900k and 3080 and I have to use his optimized settings at 4k DLSS balanced and DRS set to 60. Some of the settings REALLY tank performance. The worst is setting ray traced reflection resolution to very high, I lose over 20 fps between high and very high.
@@alanreynolds4262 so a 3080 cant do dlss quality 4k60? such a shame , they said 4k60 max settings in the spec sheet
@@ayushsinghchauhan9558 With Ray Tracing at native? Not at all. Without RT yes. Need DLSS for RT though.
@@alanreynolds4262 3080 ti / 12700 / 32 gb ddr4. Haven’t started the download but hope to play tonight!
This is my first play through and playing on medium. Amazed at how good it looks and some moments look like they’re straight out of a movie
Really looking forward to your in-depth video on DLAA vs. DLSS vs. FSR vs. IGTI. Any hint on when that will come out? I recently discovered your channel through word-of-mouth, and I think you guys are really something else. One of the best reviewers I've ever seen. You really do your homework, and are very talented in the technical aspect of things. Really looking forward to more of your content! Salud!
Fantastic video as usual. Thx Alex.
Great video as always, wishing it was rendered in 4k like most other DF videos are. Easier to see the differences with higher resolutions. (If watching in 4k of course). Excited to finally play this game with high FPS on my 3080ti!
I think something's wrong with KZhead's video processing here. If you check this video when it appears in search results, it has the 4K indicator, but it's still not available in the options for whatever reason :\
nopne cares about your wack 3080ti
@@DeusGladiorum Thanks for explanation, I figured maybe KZhead was being slow with its uploads (My vids always start at 720p then slowly get up to 4k after a day of so, but DF always seem to be 4k from that start). I figured being such a huge channel gave them priority somehow, or maybe they preload them and set a later date for debut allowing youtube time for 4k version to upload/process. Checking now (Aug 13 7pm EST) , this vid is finally 4k
3080ti knocks it out the park!
its 4k for me
I like the settings menu that pops up when you try to start the game. It reminds me of the old PC games that used to do that.
You're the man Alex, such a badass review. Looking forward to the DLSS vs FSR video.
Damn you guys do a great job on finding the best optimizations for PC!
14:40 looks like a typo on the right pane. You've got low listed twice. Looks like a really good port! You've convinced me to buy!
Great video as aways. I believe that Traffic Density is how far the traffic movement goes. If you pay close attention, the very high shows cars moving from far away. On very low noting is happening.
That's the difference I noticed as well.
Man I always feel right at home when Alex is driving any content in the channel especially PC related stuff.
I will definitely be getting this, to play on my Steam Deck, though I will wait for it to be on sale, as I already played it on my PS4, when it was first released. Miles Morales will be a day 1 purchase though, as I have not played that yet.
Even though I already own this on PS5 I did pick it up again to run on the Steam Deck. Being able to run games like this natively on a handheld is still absolutely amazing to me. With Uncharted and Last of Us next on the port list it’s the closest thing we’ll have to a modern Vita, along with everything else it can do.
What settings and framrate do you run it at?
lmao, dont expect miracles, evidently the pc ports of uncharted especially looks like having quite a few issues, thats why they havent been released since announcing it during january this year
@@joey199412 honestly standard out of the box settings, and then lock the deck to 30 fps and it holds rock steady the whole time and looks fantastic. You can probably squeeze out a bit more. But even on low it never holds a solid 60. So your definitely better off going for good looks at 30
@@danquaza9275 What about 40hz?
@@InFlamesor12 you are right but did you experience it or do you understand why is that. Optimization is not just a word and it's not simple as it's sounds. Optimization is heavy programming task which developers don't have because it's hard to learn and it's time consuming and it is hardest part in development of game .
*We appreciate the delay to make sure you had all the Day 1 updates* and your proactive interactions with the Insomniac/Nixxes teams. Good job, Alex. 👍
This method is perfectly working with my device. Great job. Keep it up.
Kinda surprised you guys didn't cover the Weather Particles setting (this game's volumetric fog), as it is one of the most demanding options in the game and has a big fps impact from Medium to High.
Yessss, just the upload I have been waiting for. Playing it tonight so it better be a good port!
I had no idea the released it to PC finally! Thanks for the tip 👍
Awesome to DRS, all the image Reconstruction techniques and the improvements to RT! Glad Nixxes did this one!
That menu that launches before the full game launches is very much a Nixxes thing these days. I remember Rottr having that.
Finally! Nixxes might low key be Sony's most important acquisition long term outside of Insomniac.
Yes, it is the most important in the sense that it will be the downfall of the Playstation
@@Fellipe2k5 downfall of the console maybe. They will still remain an amazing game publisher
@@Fellipe2k5 their bank account says otherwise
@@cybervoid8442 Yes. Good thing I don't have to pay for games anymore. Thanks Nixxes 👏👏
@@cybercop3108 We'll see in a few years whether the business of neglecting the console market will not affect profits.
It was Processing the Native 4K60 Now we can see the details! Thank you! ❤❤
I really hope DF makes a new section of analysis for "performance longevity", because a TON of these new games have "memory leak" issues that only show up after at least more than 15 minutes of gameplay, at least, when using ray tracing. This game, for example, has a massive performance degradation with RT turned on while web swinging, which only shows up with at least 15 minutes of swinging around quickly through the city. Frametimes go all over the place and the game has very noticeable stutters when web swinging close to the ground, along with generally much lower average fps. It may or may not be a memory leak, but it is an issue of some kind. I've tried turning down every setting to the lowest, but the only thing that fixes this (other than restarting the game) is to turn off RT entirely. It would be great if these analysis videos brought this issue to light. I'd recommend using multiple different GPUs with different VRAM amounts for this type of testing, because a lot of the texture quality recommendations made in these optimized settings don't hold up when playing for longer periods of time, since some of these games have bad memory management that show up over time and bring fps down to unplayable levels. Spider-Man doesn't seem to have a VRAM related issue (since turning textures to the lowest setting doesn't fix it), but other ray traced games absolutely do, at least on 8GB or lower GPU with RT capability.
This! I'm running this game on a 12700kf and 3080, and when I first launch the game, I get 80-100 fps at 4k with RT+ DLSS, but after enough time playing I will get drops to 60, even 45, causing noticeable stutter. The performance of the game absolutely degrades over a play session, which should not happen. I think the above poster is commentor is correct - that if you turn off Ray tracing the problem goes away.
Cyberpunk 2077 has a VERY similar issue, I find myself having to restart the game every time I go into a very dense area just to recuperate my frame rate…restarting the game *usually* resets the frame rate and GPU usage so maybe try that for now on Spider-man? Perhaps a potential fix for now, I’m sure performance patches are incoming considering this game dropped maybe a week or two ago.
Finally someone mentioning it, I'm running this game using a 12400f and a 3060ti, which technically would be enough for me to run the game with the amazing ray tracing preset from the specs chart, and I can do it but after 15-20mins swinging the game starts to stutter like crazy, I even tried to lower the textures quality to high and it still happens
interesting. after playing awhile, it couldn't have been more than an hour, there was a cutscene of peter and mj at a table or something, and then the game just decided it was done at CTD. which was disappointing bc i was actually getting into it
I’m glad people are starting to notice this shit so many games are having this issue and it fucking sucks so bad going from 100fps to dips in the 30s after 20 minutes
thanks for the analysis👍
Great overview as always Alex! One thing to mention: it may be good to start testing Windows 11 for things like loading times. Although we don't yet have the GPU decompression part of DirectStorage or the direct SSD->GPU async transfer, we *do* have some of the CPU overhead reduction. BypassIO is a new Windows storage driver API and is what DirectStorage leverages under-the-hood on Windows 11; on Windows 10 even DirectStorage still goes through the legacy Win32 API. It'd be interesting to track the progression of games starting to use that API (either directly, or indirectly via DirectStorage) and any loading time implications!
It could also be the default Nvme drivers on Windows 11 as well. Don't know if this is only for 11, but I manually set my nvme ssd controller to use 4KB blocks natively instead of the default 512byte emulated blocks/sectors and saw a massive improvement on windows 11. Most NVME ssds support this, but you have to wipe your drive your drive to change this and you need to use a linux boot disk to run the nvme-cli commandline utility to change it. My phison e12 based inland premium ssd doubled the random write speed with a queue depth of 32 after the change. Apparently 512e is used by default due to the ability to clone from other 512byte sector drives like most HDDs. Sabrent's standard pcie 3.0 rocket also uses the phison e12 controller and used 4k native for the sectors for better performance, but was changed later to 512e stock due to people complaining about not being able to clone from their old hard drive or sata ssd.
I mean the load time difference is like a second. I will test it on my nvme 4.0 win11 system when I get a chance but doubt there will be a difference. FWIW, I noticed no load time change in other games when I switched to win 11 (clean install).
Windows 11 isn't even finished, and is missing several features present in Windows 10. No point in testing unfinished operating systems like that when nobody's going to bother using them. EDIT: Bruh, he says in the video that he didn't have a PCIe gen 4 drive to test. That's the bottleneck, not Windows 10. And it's only 1-2 seconds slower than PS5 on a mere PCIe gen 3 SSD anyway. We're still talking about less than 5 second load times here. Absolutely nothing to complain about, and certainly nothing to waste time with broken crap like Windows 11 over.
@@mjc0961 Windows 11 issues are entirely UI design. Under the hood some huge issues got fixed such as fullscreen optimizations using bitblt and not bypassing dwm.
@@mjc0961 did you see the max ssd usage? The bottleneck wasn't the ssd, it was CPU decompression and engine architecture.
Very nice pc port review. I love the RT, FOV and many different wide screen options! 👍
Would have loved a segment about running it on steam deck in general next to the low end as it does seem like a game that works pretty well on there.
Can we all just take a moment to appreciate all the anti aliasing and reconstruction techniques available. They've got TAA, upscalers, DLAA, and the much appreciated off option. While it's pretty rough on its own, a method free of temporal artifacts leaves the door wide open for perfect supersampling on future hardware. Sony took their sweet time getting here, but now they're porting games to pc, they're doing an amazing job.
DLAA needs to be more standard for DLSS games, I wonder why it's not. It's especially great for people on non 4k monitors that don't need the performance from subnative rendering but want all the AA benefits for DLSS.
Reshade FXAA should be enough for high res monitors, unless you want blurry text too
@@AhmadWahelsa usually I'd agree, but the sub pixel detail in such a densely packed city has too much flickering for fxaa to handle. The game already supports its own non temporal AA so reshade shouldn't be necessary, even if you don't mind the flickering.
No need AA at 4k
@@gastheweebs you might struggle to make out the pixels, but even at 4k the jittering of specular highlights and fine detail will be easily noticeable.
Thanks for your tremendous work Alex! Was eagerly awaiting the upload, since their proprietary engine does an amazing job. Still: I bet I'm not the only one curious how much one can squeeze out of the Steam Deck though.. especially given how many different options are available to mess with. The next few days will be surely interesting...
If an rtx 2060 super can run at 75 fps at 1440p with high settings, a steam deck could probably do 540p with raytracing at 30 fps, although it may be able to do more than that
IGN tested it for Steam deck and released a video on it.
@@TheTrashman147 RT on the Deck? Yeah, no. Technically possible? Yes. Performant enough? Not even at 540p, and 30 FPS.
@@TheTrashman147 I can rest you assure that it's actually more than able to pull the stable 30 FPS off, although I'm working on something better right now. This is going to be a long night...
@@AJ-xv7oh Nearly everybody with press access had tested it on their Steam Deck. Still I'm more into squeezing the best possible performance out of it, but we'll surely get there.
The best analysis video I have seen from you guys to date. Well done! I was actually going to hold off on getting this remaster on discount (played it to death on ps4) but you sold it for me and my high-end pc.
Great content, very informative and well made. Thank you.
great review! these ports really show the gap in asset decompression we have on PC vs new consoles. cant wait until DirectStorage and RTX IO are finally implemented.
jesse what the fuck are you talking about
DirectStorage has already been made available, but I guess Spider-Man was too late in development to take advantage of it. Or perhaps shaving off like two seconds of load times simply wasn't worth it.
@@Thornskade DirectStorage is available but it’s not being used in conjunction with RTX IO(or AMDs own version of this) which is less about initial loading times and more about utilizing the GPU to help with asset decompression while playing the game. This review highlighted the major CPU load this game has and these new technologies will help a ton with this.
Great analysis! Features are great but performance with rt on is currently far from ideal on my system (i7 11700k + 3070 ti). Frame-rate is dropping below 60 constantly even at 1080p optimized settings. Both GPU and CPU utilizations are not maxed out.
Try disabling Multithreading
@@yazidhosni Thanks for the tip, I'll give that a try. I sort of fixed it by enabling XMP, but performance is still below expected.
always amazing work. You can skip the intro video with a playstation 5 controller press O button. Also if you screw around with the race trace settings for too long switching them back-and-forth over and over again You may not get the performance that you would get if you restart the game It takes a long time of screwing around with settings for it to happen.
This is such a great video. I love when a game comes together with great options to really futz with the graphics so you can really understand stuff, AND it's made by an elite team that makes the most of the resources available
I think it's also a sign of a flexible engine.
Even with a 8GB card, I found the very high textures can cause stutters. I'm using a 2070 super and 9900k, at the suggested settings, but with 1440p & DLSS quality mode and no raytracing. I'm testing this by walking back and forth on a long street. The VRAM spikes to over 7GB used, and that causes a visible stutter that can be measured by a frametime graph (msi afterburner). I used reload checkpoint and I found the stutters repeatable. Putting it down to high textures stopped those stutters and kept VRAM usage around 6.5GB, though it's hard to say if the VRAM reading from this software is correct.
I get 11gb at 4k quality dlss RT. in game Vsync preforms bad disable use nvidia control panel fps sync options.
Adrenaline is reporting 14-15GB Vram usage on my 6800XT with everything maxed out at 4k with RT. I haven't tried turning SAM off or messed with the various upscalers yet though.
With a 6GB card high textures are as far as I can go before fps tanks, but honestly can't find a huge difference between very high and high (Maybe some ground textures are _slightly_ lower res?), so it's not that bad even if you have to turn it down on an 8GB card.
@@theeternal417 Yeah it shows similar vram usage on my 6800XT but on my 3080Ti it shows around 10 - 11GB at 4K. It depends on the game and vram available.
@@TexelGuy yes same i mean everything it's maxed out on my 3060 laptop beside the textures , but it's not a problem because I don't see the difference beside high and very high , also my CPU it's violated with rtx lol
Wow, THANK YOU Nixxes for making ACTUALLY PUTTING IN EFFORT into this port!!!
It would be nice to have a summary of your optimized setting at the end of the video and some timestamps.
It is pretty cool to have the cutscenes play in a wider aspect ratio despite being made for 16:9
I was wondering why some areas looked so flat and now It seems that HBAO is the culprit. I figured it was an ambient occlusion or shadow problem but I didn't think turning AO down to SSAO would actually be beneficial.
ssao ftw
I’m lucky enough to have a decent rig and if you have the head room, i found that using DLSS while improving performance did negatively impact the visuals, instead I used DLAA instead of up scaling and conservatively tweaked the settings similar to Alex s optimised and it holds well above 60 and looks stunning …DLAA working a treat
Agree with this. Turning off DLSS makes the RT reflections look much cleaner. DLAA is a beautiful thing. No more TAA please!!
DLSS increases cpu usage and performance is a bit worse for me. I'm using an i7 10750h and an RTX 2070 max q playing at 1080p. When I turn off upscaling and turn on DLAA, I get better visuals and performance. This is the first time that I've seen that happen on my rig.
@@PhillyWatts same for me with 2080ti performance is worse using dlss over dlaa
Couple errors in the video. You can skip the intro videos with the controller. It's the B button on my Xbox pad. Skips them every time. And ultrawide isn't perfect out of the box because it screws up UI elements, like when someone calls you. The wave length graphic is misaligned and partially covers the image of the caller whereas it's confined to the left side in a box when playing at 16:9.
What a review! So technical. Thanks bro.
It’s great having digital foundry do the technical, objective analysis to go along with other subjective reviews.
It's just hugely impressive to me that despite all the details, you still get rather pleasant RT shenanigans on both the PS5 which is oh-so supposedly lackluster in that regard as well as on rather modest PC gpus. And at great performance metrics to boot. Insomniac are just wizards.
I mean, it's not "supposedly" lackluster. I'm with you on insomniac's wizardry, but in a side-by-side comparison the console compromise is real.
17:28 Never thought I would get excited at ray traced soda bottles! So excited for the next game
Love the review. It seem to not be taking advantage of NVME because I am getting about the same loading times on a 2.5Inch SSD (MX500)
Dein "auf Wiedersehen" am Ende immer killt mich😂😂😂 bester Mann, danke für die gute Coverage👍🏼
Envious of those who are playing this for the first time. A fantastic game no doubt
Me im loving it so far!
Is it good? I've always been told it basically a gta v modded. Spiderman games were very good back at N64, I wonder if this is a good one.
@@davepianist84 way more than modded gta 5 whoever told you that is an idiot it’s a great game probably the best spider-man game ever
@@davepianist84 I have about 35% completion of the main story and it's very good. I've had just one hard crash during a puzzle and it put me right back at the same spot I left off and the rest has been flawless. Definitely the best webswinging of any spider man game I've played and I certaintly haven't mastered it yet. What I really like is at the beginning of the game there is no fast travel(you do get it a bit later) and instead of throwing all the map icons at you at once they give each to you 1 or 2 sets at a time. Thanks to that I've just swung around the whole city each time I get a new set of activities doing all of them before moving on to the next main story section and it's been great fun.
@@InMaTeofDeath Sounds cool! Thanks mate
I’ve been looking forward to this almost more than the game itself
durring the PS5 vs PC loading speed test you can see the PC version has a much lower LOD on the building right in the center of the screen. the textures didnt even load in on the cream colored building. there is also some flashing of the building trim to the left of that cream one.
Impresive work , Alex!
Awesome. I was waiting for this. Already pre-ordered the game (loved it on the PS4), but I was hoping to get a breakdown of settings equivalent to PS5 Fidelity Mode and PS5 Performance RT. @21:00 . Thank you very much, guys and gals. Sounds like the developers did a great job optimizing the game but still have some patches to go. Hopefully my i9-9900K, RTX 3080 Ti, NVME 2.0 SSD, and 64 Gigs of DDR4 3600 mhz ram can brute-force a 60 fps with balanced DLSS and settings close to PS5 fidelity mode (with ray-traced reflections object range turned down to 8). We'll see. Luckily, they gave us a big enough range of settings that I can potentially fine-tune the drops away.
I think you're going to struggle to get lower than 60fps with that build...
@@RicksonGM bros acting like his pc is a 500$ prebuilt 💀
nice show off :3
@@igi2135 You've got me wrong, dude. Not trying to show off; PC ports are sometimes sad affairs of needing to brute force performance. Arkham Knight, just about every Ubisoft game I've bought for the past five years, etc. Don't have the time to try the game today, but I'm hoping I have enough oomph to avoid the occasional stutters and woes I've seen in some previews when ray-tracing was enabled (which were admittedly done before the last pre-launch patch). Was not trying to be a prick.
Looking forward to seeing this run on my RTX3080. Looks like they did a great job with the porting to PC and as a former console gamer who moved completely to PC, I couldn’t be happier!
Lmao the Spider-Man on the left at 02:55
Love that red alert 2 soundtrack usage in this video
A game launching with fsr 2.0 support my 1650 super is thanking me
With a 3090, 5900x and NVME 6000MB/s drive I get around 70-84 fps while webslinging through the city at 4k max settings with DLSS quality. Some things to note. : Some textures fail to load quickly enough so it will look like a blurry smudge for 5 seconds or so before loading in the high res texture (even on a 6000MB/s NVME gen4 drive) : HDR is not working correctly and looked badly washed out like RDR 2 did at release (hopefully they fix it) : SSAO looks better than HBAO+ (HBAO+ for some reason is not working correctly) : This game is very CPU intensive (Even at 4k max settings my 3090 is being bottlenecked at 93% GPU utilization with drops to 84%, even with a 5900x with full 24 threads being utilized) : DLSS is oversharpening at lower resolutions so if you play at 1080p it may look too sharp : The game currently has a memory leak that will crash even a 3080ti with 12GB of vRAM but you may not notice it as much with a 24GB 3090/3090ti
I also have the 3090, but only the 5800x and SATA SSD. Im guessing I would get slightly lower FPS than you(also play in 4k), because of that 5800x, as this game is, apparently, CPU intensive, as we've been shown. Seems reasonable to me. I typically just aim for above 60 FPS, and however high it gets.....great, whatever lol. Thanks for the tips.
Disabling depth of field reduced the pop in due low texture loading by 80%...I don't know it would...but it did for me...
@@bra1nc417d you'll get a better experience frame limiting to 60fps. The consistent frame times are worth more than any extra frames you'd get.
@@DanKaschel And I may do that, when I get this game. 👍
I love how they flex CRT monitors every chance they get. I keep an old HP one for my Dreamcast and have a CRT HDTV for my PS3
Incredible breakdown as usual Alex ! I noticed 2 big issues on my playthrough. 1) DRS doesn't work for me when coupled with dlss it somehow decreases performance (same thing with igti and FSR), even after multiple restarts it never works. I didn't see anything about it online so I'm wondering if I am alone with this problem. 2) I often have both low gpu and cpu utilization when traversing the city with a ryzen 5 3600 and an rtx 2060 (gpu around 70% and cpu around 60% and Vram around 4 gigs). The game seems to have worse cpu performance than cyberpunk which is an achievement in itself.
Nixxes always make great pc ports. Loved how sottr ran.
SOTTR has the same settings start up setting menu as spiderman now it makes sense
Sottr?
@@RawWrath Shadow of the tomb raider
@@RawWrath shadow of the tomb raider
@@heinhtet8159 thank ya sir
But why is this video not in 4K?
The other difference for crowd and traffic seem to be asset variety (as well as count)(would check ram/vram usage changes).
Id love to see Sunset Overdrive loading speeds tested comparing the pc port back compat and the orignal release
Tremendous work Alex I love your CPU limit analysis in particular. I think this is the first time we're seeing the sheer power of the PS5's cpu and decompression hardware vs raw PC CPU power.
I mean there are several potential causes for the high cpu load. It could be the less efficient nvme drivers on Windows 10 compared to 11, it could be the Win32 api, it could be the NTFS filesystem, or it could even be dx12 driver overhead considering this was tested with Nvidia cards. Some DX12 games have way more overhead than others on Nvidia and this might be an edge case with more overhead potentially similar to Halo Infinite or the newer Call Of Duty titles.
@@nepnep6894 sure, but the developer specifically notes that one of the main drivers of high CPU usage on PC is the CPU having to do all the asset decompression on PC which is handled by the custom I/O unit on PS5.
@@nickgovier exactly I found that very interesting as well. I wonder if other developers are making use of this on ps5 as the insomniac games show some serious heavy lifting of the ps5 compared to the PC equivalent gpu/cpu and nvme drives.
Direct storage*
direct storage is not out yet.
Installing it rn as we speak. Time for a fourth playthrough of this amazing game Can't wait for the suit mods personally
Tobey Maguire and Alfred Molina mods are mandatory
i would wait at least 4-6 weeks they will probably release 20updates
The game is ok, not amazing. Graphics aren't what makes a game great. A game like Arkham City is a masterpiece.
@@LSK2K your opinion
@@test_account939 Arkham City is objectively better. Compare the story and what's at stake and the atmosphere building up and missions/ dlcs.
The graphics menu interface from this game is something that should become industry standard it’s so good being able to see what the graphics settings look like ahead of time
12:28 - Oh nice, they even got a "VERY SHADOW" quaility option there! Must be pretty tough to run, tho! :D
Did a quick run on the intro mission for the game and I can say I'm pleasantly surprised by how well it ran. Running 5120x1440@120Hz ultra settings and it seemed smooth like butter (i9-9900k@4.9Ghz, RTX 3090). I played the game on PS4 so had to relearn a few things but otherwise, seems like a very solid port. Even HDR and widescreen looked great. They definitely did their homework with this one.
It is crazy to realize that it prolly runs better on my system which just has a 3080 and a 5900x, because this game is so CPU dependent. Don't think it doesn't sting a bit to read that other people were so whimsical to not get the best deal out of this gen: 3080 FE. You paid probably more than twice as much for about a 15 percent gain, which isn't much when you are squeezing every triangle out of your GPU already.
No RT.
@@flexplodin "with just a 3080 and a 5900x" lol. I have the same rig, but its a really high end rig only maybe 1% of gamers has
@@flexplodin my i9-10900k at 5.2ghz is better than your 5900x intel is much better than AMD
So having played through a bit and considering I'm not on the latest drivers, perf still is outstanding. Only had one crash, but that was when transitioning to the lab, not in an intense scene. Noticed graphical artifacting in a cutscene (black unrendered boxes on the edges of doc oc's bag of food). Still very impressive if those are the only issues I've seen. Haven't been paying attention to frame rate as any drops are unnoticed, but even then, 120 is still an easy target it seems. Uncapped, I saw a max 185. Edit: It seems to be crashing a lot lately, usually in specific areas, I think it's the water that's causing problems. Specifically when looking out at the raft or on the other side of the island in the park. Still am able to get very far without problems mostly.
Alexander, the loading is even slower on PC 7:01 compared to PS5 as you can see in the distance the textures have not fully streamed in unlike PS5. You can eventually see them stream in on PC at about 7:07!
They said lod is alot better on pc end of story.
Sony did indeed pushed the envelope with the data hardware on the PS5. PC gonna take a lot of time to catch up to that, I feel.
@@dockgamer973 so you don't have eyes?
@@Geinrendour I don't think PC will need to catch up on anything as the load times greatly depends on the game. For instance, God of War loads faster on PC than PS5.
@@dockgamer973 Your comment screams insecurity. No one mentioned LOD.
Thank you very much for this breakdown!!!! :D
FSR 2.0 looks really good.. first game I don't mind having it enabled. I'm playing on 1440p using FSR quality setting, high graphic settings, Ultra textures using a 5600 XT.
Will wait for the usual outstanding Nixxes software support with patches for 1-2-3 years after launch.
PPOOOOG?
I was literally thinking where's DF's analysis? Then BOOM! WISH FULFILLMENT!
"Boom!! That's a what you looking for?"
They're always there for the ones that'll bring the most clicks or well paid like their Anthem marketing campaign disguised as various analysis videos when new and far better games were released.
Same
@@ionseven idk how people have conspiratorial views about DF. They cover the biggest games at the time. Anthem was hyped up to be a huge release. We don’t know how good a game is going to be until it’s actually out. Also a game can be technically interesting enough to warrant multiple analyses while still sucking in gameplay. Also they have to get clicks, it’s the point of KZhead. You try to point it out as some malicious intent. Wild.
pc = ray tracing weakstation 5 = trash tracing
One thing I'd like to see you do is check if dlss is working properly as I tried it earlier on all the different modes but I didn't get any better FPS from having it on. Maybe it's not working properly right now or I have a bottleneck.
Don't have a pc but watching this made me wanna do ng+ on ps5 with all the new vrr features they added.
Nixxies thank you for amazing ultrawide support!
Now why can’t they just release a standalone physical native PS5 version of Marvel’s Spider-Man Remastered? 🤷♂️
They don't want to, there's literally no other reason. Its even smaller in size than the PS4 version so it'll fit comfortably on any modern blu-ray
Playing this rt now on Steam Deck and it's a dream. So glad this port was well optimized.
Well except for the CPU side. A 3600 with a 3090 can't run this at 60fps with max settings at 1080p as Alex showed. Kinda crazy but at least it's not for some arbitrary reason
I love that „helpful-turok“ image Widescreen looks rad with that game. Spider-Man is a real great Game 🖤