Evolving AIs - Predator vs Prey, who will win?

2024 ж. 15 Мам.
2 786 551 Рет қаралды

00:00 Introduction
03:16 Simulation
10:19 Timelaps
11:22 Ending
Music used (same order as in the video)
freepd.com/music/Finally%20Se...
freepd.com/music/Cold%20Journ...
freepd.com/music/Beginning%20...
freepd.com/music/From%20Page%...

Пікірлер
  • I love how the prey can also move backwards at the same speed, meaning they can run away from the predators while staring at them the whole time

    @puzzLEGO@puzzLEGO2 жыл бұрын
    • OMG its you

      @1080GBA@1080GBA2 жыл бұрын
    • It’s more helpful for predators to move backwards, they have a limited sight

      @user-lh5hl4sv8z@user-lh5hl4sv8z2 жыл бұрын
    • Yeah. the prey that were dodging were fun to watch. I just wish they had stationary food to eat to gain energy,, because after they dodged amazingly, then they got tired and became sitting ducks

      @GaliantSilverhawk@GaliantSilverhawk2 жыл бұрын
    • You did not get it, preys have 360 degrees vision. Eyes are just cosmetic feature with no influence.

      @tomascernak6112@tomascernak61122 жыл бұрын
    • I hate that, I think this shouldnt be the case.

      @baltulielkungsgunarsmiezis9714@baltulielkungsgunarsmiezis97142 жыл бұрын
  • As a biologist, I think this simulation could be a useful educational asset for schools! It could be considered as an accurate representation of the Lotka - Volterra model, which presents the changes of prey - predator populations over time.

    @ChristosAnagnostakis@ChristosAnagnostakis Жыл бұрын
    • I agree, as a biologist myself I was really impressed with how well this simulation demonstrates predator-prey interactions. We even see numerous adaptations in both the predator and prey populations. The prey population for example began creating herds at some point where individuals at the center were more protected. Truly awesome work.

      @jamalyeboah4322@jamalyeboah4322 Жыл бұрын
    • @@jamalyeboah4322 Same with how the predators would start working together or approaching the prey from behind.

      @therealfwedbear@therealfwedbear Жыл бұрын
    • I would like to have that at my school

      @Eggrolllllliscool@Eggrolllllliscool Жыл бұрын
    • bro this has been done soo many times let the man have his simulation there are more that are better then his

      @dlastwire5365@dlastwire5365 Жыл бұрын
    • @@dlastwire5365 And who asked smart guy? Why don’t you go watch them then.

      @WDuckyy@WDuckyy Жыл бұрын
  • It was interesting seeing the predator's numbers drop shortly after the prey numbers drop, and seeing them rise when the prey numbers rise. It shows how dependent on prey they were.

    @digitalisdizzy@digitalisdizzy Жыл бұрын
    • It's basically the fox and rabbit equation. If one variable (predator count) increases at a rate based off of another variable (prey count), and that variable decreases at a rate based off of the other variable, they form a cycle of increasing a decreasing, with the predators being about 90 degrees behind in phase.

      @Smitology@Smitology Жыл бұрын
    • Food web

      @barritoothy@barritoothy Жыл бұрын
    • It was surprisingly interesting to see how low the numbers could drop and then skyrocket back to the max. It should put us to think before trying to intervene when observing changes in the ecosystem. It's part of dynamic balance.

      @poro3246@poro324611 ай бұрын
    • @@robwilliams6753 if there were no more arguments, your ego would drop off too

      @digitalisdizzy@digitalisdizzy9 ай бұрын
    • @@digitalisdizzydamn..

      @LateLater1@LateLater16 ай бұрын
  • Prey's group movements, in the latest stages, are surprisingly similar to those you can see in bird flocks or shoals of fishes

    @Blackicon97@Blackicon97 Жыл бұрын
    • I noticed that as soon as they started grouping, and the predators behave like wolves.

      @hyperblueeonbeta@hyperblueeonbeta Жыл бұрын
    • @@hyperblueeonbeta they would converge to wolf like behaviour if there was communication mechanism between the predators.

      @udittlamba@udittlamba Жыл бұрын
    • @@udittlamba I was stating that multiple predators can be observed "attacking" a prey.

      @hyperblueeonbeta@hyperblueeonbeta Жыл бұрын
    • i mean yeah prey animals usually like to stick together

      @toetruck1589@toetruck1589 Жыл бұрын
    • @@toetruck1589 Some prey get super territorial, but most seemingly stick together (strength in numbers and easier to blend in with a group making it harder for predators to pick out any individual)

      @testerwulf3357@testerwulf3357 Жыл бұрын
  • A small modification you can add is making entities use more energy when going especially fast, and practically no energy when moving slowly. This may encourage preds to try searching for prey more than just spinning, and allow prey to dodge more

    @entitxy_4810@entitxy_48102 жыл бұрын
    • I 'm pretty sure that is already implemented

      @NeoWish@NeoWish2 жыл бұрын
    • Moving backwards should also come at a speed pentalty.

      @baltulielkungsgunarsmiezis9714@baltulielkungsgunarsmiezis97142 жыл бұрын
    • ‎‎‎‎‎‎‎‎‎E‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎

      @EEEEEEEE@EEEEEEEE2 жыл бұрын
    • @@baltulielkungsgunarsmiezis9714 moving "backwards" is irrelevant in this simulation, the eyes are just a visual thing and the preys have their circular FOV so theres no "front" or "back" to the preys

      @JMaximusIX@JMaximusIX2 жыл бұрын
    • @@JMaximusIX There is a front and back, as their sight is dependant on direction.

      @baltulielkungsgunarsmiezis9714@baltulielkungsgunarsmiezis97142 жыл бұрын
  • It's pretty interesting how the prey entities seem to display herd behavior at times. Very nice simulation! Edit: I meant for this to just be a quick comment about what I thought was an interesting pattern emerging in the simulation. I didn't think it would actually get so many likes... I know/knew that prey are not able to see each other, in fact, that's exactly why I thought this was interesting in the first place and many times in nature you can observe what APPEAR to be social behaviors emerging out of asocial processes. Some people seem to think this is an obvious or trivial pattern that is not worth consideration. I wouldn't jump to such a hasty conclusion. Yes, it is true that the herd does not physically stop predators, BUT it does block their line of sight and predators could develop hunting tactics that discourage them from entering the herd (which prey could take advantage of). Over time you may even see societal roles develop in which active individuals circle the outside of the "herd" while avoiding/distracting predators, while sedentary individuals reside within the herd where they thrive (thereby creating these large clusters). I don't know the exact details of the neural network that was implemented here so this is ultimately all just speculation. Perhaps the herds ARE just random areas with higher reproduction rates (although this very fact already suggests an evolutionary advantage to such a structure) but nonetheless I still find this interesting to ponder and analyze. I stand by my original comment that it is an interesting observation and certainly a thought-provoking simulation.

    @AngeTheGreat@AngeTheGreat2 жыл бұрын
    • I don't think they can see each other, I think since they reproduce when they stay still, they tend to grow into big colonies together just because that's where they were born

      @Hailfire08@Hailfire082 жыл бұрын
    • Thank you! Your turn to do a video now :D

      @PezzzasWork@PezzzasWork2 жыл бұрын
    • @@Hailfire08 There's a reason why I said "seem" lol... I've actually written some similar simulations before where the entities *appear* to display social behavior, when in reality they have no idea that any other entities like them exist, I just think it's an interesting example of emergent behavior

      @AngeTheGreat@AngeTheGreat2 жыл бұрын
    • @@PezzzasWork I was actually just working on editing my next video and I took a break to watch yours haha

      @AngeTheGreat@AngeTheGreat2 жыл бұрын
    • Nice! I will be there when it is published!

      @PezzzasWork@PezzzasWork2 жыл бұрын
  • Seriously awesome end screen there, actually did not see that coming, very cool!

    @tfsho@tfsho Жыл бұрын
    • Thank you!

      @PezzzasWork@PezzzasWork Жыл бұрын
    • @@PezzzasWork it was very cool! I also have an idea: what if some predators/prey are slightly different speeds than their parents? They could be slightly different tints, and I was wondering how that would work out.

      @Diamondsigmaspaceb@Diamondsigmaspaceb Жыл бұрын
  • Honestly, its so mind-bogglingly interesting that you recreated survival of the fittest in such a simple but thorough demonstration.

    @georgeund7533@georgeund7533 Жыл бұрын
    • i wished he could also make a variable for actual "physical" fitness. Eg, give predators and prey a standard deviation of energy and speed. cause that would have proven even further evolution through fitness.

      @simonenoli4418@simonenoli4418 Жыл бұрын
    • Less like "survival of the fittest " and more like "The perishing of the maladapted"

      @DG-iw3yw@DG-iw3yw4 ай бұрын
    • ​@@DG-iw3yw Fundamemtally, that is moreso how evolution works

      @jackbadley4890@jackbadley48903 ай бұрын
  • Incredible work! Amazing idea & very fun to watch. This "crisis" periods are characteristic of predator-prey models, see e.g. the Lotka-Volterra equations.

    @lisyarus@lisyarus2 жыл бұрын
    • Thank you! Didn't know about Lotka-Volterra, thank you for the reference! it is always fascinating to see a natural law emerge spontaneously from a simulation

      @PezzzasWork@PezzzasWork2 жыл бұрын
    • Yeah!!! I was thinking about those differential equations (lotka-volterra, predator prey model) And I would like to see the whole simulation but without an upper boundary to see what happens. Pretty nice work!!

      @oscareduardofloreshernande7853@oscareduardofloreshernande78532 жыл бұрын
    • I worked on a project with L-V equations so I don't wanna mention how hard my heart sank when I noticed that they were following an L-V model lol

      @AuroraVeil_@AuroraVeil_2 жыл бұрын
    • Love seeing the expected periodicity in the predator and prey population sizes in the bottom right, shows you did a pretty solid job modeling :)

      @axman6815@axman68152 жыл бұрын
    • @@oscareduardofloreshernande7853 I coded something like that (but way less fancy and without evolution) as a toy demonstration of the lotka-volterra limit cycles for a uni assignment a year ago: kzhead.info/sun/epiqpJmbioWcbIk/bejne.html

      @dhercar@dhercar2 жыл бұрын
  • So interesting! I'd personally love to see two features added: 1. prey grazing. The longer the prey sits in the same spot, eventually that spot has been over-grazed and provides no more energy, so the prey will have to keep migrating around the map for more to eat, while the depleted areas gradually grow back. 2. terrain. Say one corner of the map is "rocky" and movement is halved or quartered, how might predators and prey evolve to be suited for that terrain? Will prey sit up there like mountain goats, while the predators can't get up there to get them before starving? Thanks for making this simulation, and for sharing it with us. I'd love to see more.

    @markc.7984@markc.79842 жыл бұрын
    • exactly this were my toughts too! I even went a step further to add clime as well rain, temperature, etc. :)

      @dmicsa@dmicsa Жыл бұрын
    • I would add prey defences just like in nature such as deadly horns, kicks, and stampeding.

      @mtolives@mtolives Жыл бұрын
    • @@mtolives exactly, or even something like mobbing by prey, protecting young by prey, threat perception by predators. Some form of aggression/deadliness modifier. Could be done by rng? Eventually those with a higher aggression number would breed, but the counter aggression/deadliness by predators would also be forced to evolve. The proverbial ‘tooth and claw’ evolutionary mechanics. Evolutionary arms race we see irl.

      @KeytarArgonian@KeytarArgonian Жыл бұрын
    • I agree with Mark. 1. Prey should also the predator of lesser being, like plant. So they also have to find their food. 2. Predator should have bigger feature than the prey. 3. Terrain, aka Hiding place. There are should hiding place all around the map where predator has bigger problem to reach it. But because prey also need to find food, they eventually has to get out of their hiding place. Make both prey and predator a bit more complex. like they should also need to sleep.

      @gunh4129@gunh4129 Жыл бұрын
    • @@gunh4129 AI, like ants do not require sleep in order to function. They do however, require energies.

      @2rslvl126@2rslvl126 Жыл бұрын
  • You should add a grazing effect! Like prey can only regenerate energy and reproduce as they move over the area, but with a lawnmower effect that has to regenerate the resource the prey eat overtime, so the prey can "overgraze" an area in the absence of predators!

    @mathiasjoshp@mathiasjoshp Жыл бұрын
    • thats what the resting represents

      @elijahyes3110@elijahyes31103 ай бұрын
  • I love how by setting such simple rules you could get such a complex result. Evolution AI really is amazing!

    @alrineusaldore6764@alrineusaldore6764 Жыл бұрын
  • It seemed like at some points the predators had "evolved" to leave the herds of prey alive, instead circling around the edges in order to pick off enough to survive, but not kill the food source. More tiers of predator would be interesting, to see if you could create a perpetual cycle of predators that keep each others population down to prevent the extinction events in this video.

    @Lithane97@Lithane97 Жыл бұрын
    • So humans farming and herding is predation behaviour.

      @Zenovarse@Zenovarse Жыл бұрын
    • @@Zenovarse Not necessarily, as predation is the act of 'hunting' a prey. Humans have in the past derived a large amount of food from hunting, however farming and herding is separate from hunting. They are born and raised in a captive environment and then slaughtered, there is no hunt or predatory behavior, it's simply a life cycle that's controlled from start to finish by the harvester.

      @Lithane97@Lithane97 Жыл бұрын
    • @@Zenovarse it did resemble how dolphins herd fish into balls in order to catch them easily

      @luedog8385@luedog8385 Жыл бұрын
    • @@Lithane97 ehem, yes and no.. It's different but same at the same time.. There is a step between domesticating the prey and pure hunting.. Population control.. You don't hunt in special times, even if you could.. You hunt animals that have "overpopulation" or endanger you otherwise, this makes hunting more efficient.. And domesticating is then just the next step.. U get rid of the need to put energy into finding the prey..

      @zickentrainer@zickentrainer Жыл бұрын
    • @LEO&LAMB YES

      @luedog8385@luedog8385 Жыл бұрын
  • This is awesome! Here are some interesting ideas. 1. Add a third entity to simulate foliage. It is static, grows at a steady pace, is eaten/sought out by the prey, and neutral to the predators. This would cause concentrations of areas that the prey will sit similar to feeding grounds/oasis. 2. Set random evolution parameters with speed, energy depletion, digestion, & splitting. With things like capped/floored energy. Quicker or slower speed acceleration. Etc. It'd be interesting to see if low energy, quick accelerator, low cap speed prey outruns a fast energy burning, no capped, floored speed predator. 3. Maturity. Add in a maturity/size variable that dictates speed, energy, etc. Smaller prey gives less energy but is easier to catch, etc.

    @pharaway05@pharaway05 Жыл бұрын
    • No.

      @teet1337@teet1337 Жыл бұрын
    • @@teet1337 bruh it’s a good idea

      @lucianocastillo694@lucianocastillo694 Жыл бұрын
    • see if any of the predators start eating foliage and start holding Signs saying eating Prey is Murder

      @daveross1638@daveross1638 Жыл бұрын
    • There is a game u can download called the bibites that sounds extremely similar to what u just said. Lowkey think this guy got the idea from that.

      @jakewhitehead4911@jakewhitehead4911 Жыл бұрын
    • I'd love a remake of the video with your ideas included

      @Mr.Engine993@Mr.Engine993 Жыл бұрын
  • So freaking cool! Evolution, prey-predator equilibrium, resource competition. So many things shown in this simulation. Terrific job!

    @daydreamerization@daydreamerization10 ай бұрын
  • This was very cool. The bits at the end with the graph timelapse gave quite a few thought provoking things out of it offer done.

    @samhagman5958@samhagman5958 Жыл бұрын
  • Idea: make it, so that each time they split, they randomly change they fov and range of the rays. Those with higher fov and range may for example consume more energy, but they can see so much more. Therefore we would see if finaly evolution decided to go with higher fov and range or lower to consume less energy. Also, cool video. Thanks for likes

    @eliminar7778@eliminar77782 жыл бұрын
    • add stress level? more rays adds more stress/time but you can temporarily disable the rays (closing your eyes) to reduce stress/to rest moving a lot also increases your stress level if it goes to 100% you die

      @beaconblaster33@beaconblaster332 жыл бұрын
    • Yes, and make predators and prey start with the same FOV. That way making predators and prey having the FOV they had will not seem like an arbitrary decision, but rather one that evolution favours.

      @Smitology@Smitology2 жыл бұрын
    • Prey would likely favor higher fov since they only need to sit still. If there aren't a lot of predators, they'll have plenty of time to sit around. However, if there are more predators, prey may favor lower fov so that it can run for longer.

      @drakebalzer2098@drakebalzer20982 жыл бұрын
    • You should add health bars too. Instead of it being a one-hit kill with the predators, make it a 2-hit kill or randomize the damage, or base it on other factors that can develop with the evolution. The best bart though is why not let the prey do a little bit of damage? Make it so they do 10% or so damage to the predators max health so when the predators dive into the big pools of sitting prey, they have a chance of not coming out alive. Could randomize their damage too and a way to regen health, maybe. I feel like you wouldn't want to make their lifespans last longer for the sake of the speed of the simulation.

      @cotoneyejoe5@cotoneyejoe52 жыл бұрын
    • watch bibites

      @pussygetter4465@pussygetter44652 жыл бұрын
  • its like a second christmas when you upload, love the stuff

    @Waffle_6@Waffle_62 жыл бұрын
    • I agree

      @yell9140@yell91402 жыл бұрын
    • Thank you, this comment is like a second christmas to me :)

      @PezzzasWork@PezzzasWork2 жыл бұрын
  • This is one of the coolest most entertaining things I have seen in ages! Bravo the concept; and well engaged well produced too. Top class.

    @DailyCorvid@DailyCorvid Жыл бұрын
  • This is the epitome of “Tough times create tough men. Tough men create easy times. Easy times create weak men. Weak men create tough times.”

    @Memer9456@Memer9456 Жыл бұрын
    • Nice 😉

      @quaternion@quaternion Жыл бұрын
    • Completely wrong. you completely disregarded the point of the demonstration, overlooked the interdependant variables. everything. in this simulation both prey and predator GET STRONGER OVER TIME! always! this how the simulation is SET! there is no "tought times" or "weak man/creature". its a cicle that CANNOT and i repeat CANNOT be extrapolated for HUMANS. and you know why? cause the biggest predator of humans, are HUMANS!

      @simonenoli4418@simonenoli4418 Жыл бұрын
    • I think we are in in 3rd stage right now..

      @amin56754@amin56754 Жыл бұрын
    • @@amin56754 Dude your like 5, stop making everything edgy

      @attackehh@attackehh Жыл бұрын
    • @white lady gaming what did they say?

      @Anti-InternetTroll101@Anti-InternetTroll101 Жыл бұрын
  • It'd be interesting to see what they would do if they could detect their allies as well, maybe have the view blocked by them too. Maybe the predators would avoid eachother to get a better view and not risk having their meal stolen, and the clumped up prey would only know what's happening by observing the movement of their herd.

    @MrMaselko@MrMaselko2 жыл бұрын
    • E‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎

      @EEEEEEEE@EEEEEEEE2 жыл бұрын
    • @@EEEEEEEE E

      @MrMaselko@MrMaselko2 жыл бұрын
    • Maybe there would learn to farm the prey by just standing close to them while surrounding them so that they have a constant source of food.

      @danieljmarvin@danieljmarvin2 жыл бұрын
    • I think they can see each other. They start hunting in groups at one point.

      @superboi@superboi2 жыл бұрын
    • @@superboi If they move in the same direction they don't split. And they move in the same direction because they have similar brains.

      @awc3651@awc36512 жыл бұрын
  • It would be great to have a mutation/evolution function where there's a random chance for the predators and prey to upgrade a certain skill, whether it be observation, or speed of travel, or energy efficiency, or angle at which they can turn; I think it would allow the populations to become much more successful at hunting/surviving

    @haseebafridi8262@haseebafridi8262 Жыл бұрын
    • I did something similar to this once but with the addition that it cost more energy to stay alive the more upgraded it became so it had to be able to utilize the new speed/strength/etc effectively. It allowed for speciation into cheetah types, tank types, etc. My favorite was what I called the plant. It soaked up the ambient energy (light) and had zero speed, defense, etc. Just exists

      @nicholaslogan5185@nicholaslogan5185 Жыл бұрын
    • but there is, at 2:20 they explain it edit: 2:14

      @eliasangelo1478@eliasangelo1478 Жыл бұрын
    • @LEO&LAMB I can't tell if you are joking or not. 😅

      @nicholaslogan5185@nicholaslogan5185 Жыл бұрын
    • @@nicholaslogan5185 lmao this guy 😂

      @haseebafridi8262@haseebafridi8262 Жыл бұрын
    • @LEO&LAMB In a GAN the AIs fight it out which is why these simulations are non-deterministic. They are meant to go out and try new things. We give them the building blocks for growth, and they apply those rules until they reach a point where they reach conclusions logically that were derived from the rules of logic but not concretely expressed.

      @christophermartin1973@christophermartin1973 Жыл бұрын
  • I really like this series, even though at the time of writing this it’s only two episodes. I can’t wait for more content about this, keep up the good work!

    @Ben_Hughes@Ben_Hughes Жыл бұрын
  • Wow! You have the scariest and most educational YT channel I ever watched. THX. Keep it coming! Subscribed.

    @josch614@josch614 Жыл бұрын
  • It doesn't seem like prey rays intersect with prey, and vice versa. I'd be interested to see how behavior would change there, maybe flocking?

    @Brick9@Brick92 жыл бұрын
    • Flocking does actually occur a lot with prey. It can be seen clearly in the timelapse.

      @nooby_noob_1387@nooby_noob_13872 жыл бұрын
    • Same, it could lead to a lot more interesting behaviour.

      @Hailfire08@Hailfire082 жыл бұрын
    • I will try to integrate that, with some rules to allow preys to defend themselves for example

      @PezzzasWork@PezzzasWork2 жыл бұрын
    • @@PezzzasWork this game about to become a race war with two way fights

      @nooby_noob_1387@nooby_noob_13872 жыл бұрын
    • @@PezzzasWork Damn these videos are awesome. You really need to implement these nice new things and then make a video out of them again, that would be phenomenal.

      @du42bz@du42bz2 жыл бұрын
  • It would be very helpful to see the graphs spanning the entirety of the simulation, so you can see any longer-term trends more clearly!

    @adamwilding9520@adamwilding95202 жыл бұрын
    • ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎E‎

      @EEEEEEEE@EEEEEEEE2 жыл бұрын
    • @@EEEEEEEE I concur

      @libyanmapping5408@libyanmapping54082 жыл бұрын
  • 10:10 Didn't expect that, definitely thought predators would win

    @JordanBeagle@JordanBeagle Жыл бұрын
    • Same, even if the predators did win, they wouldn’t have any prey left so they’d die

      @Thesnake847@Thesnake847 Жыл бұрын
  • Wow so interesting to see, especially the time lapse! I would love to see strategical elements such as spots for food and water implemented!

    @timoh9101@timoh9101 Жыл бұрын
  • I love this new trend of making your profile picture with your code at the end of videos. It's very creative!

    @DavidTriphon@DavidTriphon2 жыл бұрын
    • I don't know why I started doing this but I enjoy it very much :D

      @PezzzasWork@PezzzasWork2 жыл бұрын
  • Conclusion: i see the pattern as when the preys are overpopulated, they cant dodge anywhere and predators will eat through the cluster, then prey’s population went low means less food, making the predators die and giving the preys an easier time to give birth and this repeats. But then suddenly, a prey became a freaking ninja and just dodged all the predators, more of them learnt the arts of dodging and predators slowly died out due to the difficulty of hunting preys and they finally won

    @quackin12152@quackin121522 жыл бұрын
    • Someone figured out how mother nature works. Usually this is taught as a program in coding classes, with wolves and sheep. You can manipulate the amount of sheep, and wolves, and watch in real time that when there is more food the wolves multiply quickly and hunt sheep, but when there is a small amount of sheep a majority of the wolves die. Three Results happen towards the end of the program, the sheep manage to starve out the wolves, and explode in population. The wolves consume all the sheep, and quickly die. Or you get the numbers just right, and the cycle continues forever.

      @notleviathan855@notleviathan8552 жыл бұрын
    • @@notleviathan855 The reality is that once the sheep population drops to the point they become difficult for the wolf to find, the wolf switches to different prey, prey that is more abundant, giving the sheep numbers time to recover. The difficulty with such models is you are modelling the interspecies relationships between a single prey and a single predator, and the real world is almost NEVER that simple. There are a few cases where it is, but they are very much the exception not the norm. Most predators rely on multiple prey species, as most herbivores rely on multiple plant species. When you start trying to model those complex interactions than the simulations both start looking very different, and climb rapidly in complexity.

      @alganhar1@alganhar12 жыл бұрын
    • @@alganhar1 , it is reducible, though, to something like this, where you can just consider all predators as one group and all prey as another group. Regardless of how many of the predators are made up of wolves, coyotes, etc. or how many of the prey are made up of sheep, rabbits, etc. That simple simulation can still reach the same conclusion as real life, typically equilibrium, but sometimes the destruction of one or both groups.

      @SgtSupaman@SgtSupaman2 жыл бұрын
    • @@notleviathan855 In coding classes? I learned that wolf/sheep example in biology!

      @jakistam1000@jakistam10002 жыл бұрын
    • yeah. Ideally, the predators would want to be good, but not TOO good, in order to survive. But the natural curves we see are observed in nature too.

      @miloh-k7660@miloh-k76602 жыл бұрын
  • This was pretty cool I thought it was interesting how the circle of “life”worked. I like your simulation just the way it is, good job.

    @jasonkrohn5416@jasonkrohn5416 Жыл бұрын
  • Genuinely one of the most interesting accidental finds Ive ever had on KZhead. Great work and go prey!

    @StackerNoobUK@StackerNoobUK Жыл бұрын
  • Awesome video, especially love the googly eyes Might be interesting to give them an ability to detect fellow predators/prey, see whether they want to cluster or split up.

    @Hailfire08@Hailfire082 жыл бұрын
    • And to fight back and mutate phicical power

      @Paisley_Frost@Paisley_Frost2 жыл бұрын
  • It would’ve been cool if you had the predators and prey very slowly randomly change color within a set range to see which individuals are generally related based on how close they look to one another. It would be a relatively simply addition. Either way, amazing video!

    @beanburrito4405@beanburrito44052 жыл бұрын
    • maybe some of them would turn green to try to be an (among us impostor noise) fake prey

      @cursedmammottgaming5371@cursedmammottgaming5371 Жыл бұрын
  • Your work is amazing! Love it

    @andreaslukas2252@andreaslukas2252 Жыл бұрын
  • The best as far as i know, wish it evolved longer and used differents strategies over time. Si nice to watch

    @blancanthony9992@blancanthony9992 Жыл бұрын
  • Neat! One thought for the prey is to have them 'overgrazing' cells, so, over time, their energy recovery rate drops lower and lower the longer they are in a particular cell until there is no 'food' left and the recovery rate becomes negative, forcing them to move or starve. This would emulate real-world consequences for overgrazing.

    @KeithOlson@KeithOlson2 жыл бұрын
    • I just assumed they gain energy from photosynthesis. xD

      @EchoOfTheVoid@EchoOfTheVoid2 жыл бұрын
    • That would be great to bring irl consequences into play.

      @jacobxiongnu2931@jacobxiongnu2931 Жыл бұрын
  • SUGGESTION FOR THE NEXT ITERATION: Please put learning in it for reacting to the actions of your own species, instead of just interactions with the other species. This will make for interesting results because of a)"flock" behaviour of the prey i.e. they all run when spooked and b) "pack" behaviour of the predators, who might find it advantageous to move in the same direction of nearby predators. Finally I would like to see the prey interacting with the environment i.e. eating greenery. When the underlying tile goes from green (lush) to yellow (partially grazed) to brown (over-grazed), the prey have to move on.

    @conanthecribber@conanthecribber2 жыл бұрын
  • Such an interesting and nicely edited video! Congrats!

    @moisesj.bonillacaraballo8112@moisesj.bonillacaraballo811211 ай бұрын
  • Amazing work! I just found your video and it is amazing!

    @Idk-fj8is@Idk-fj8is Жыл бұрын
  • If you expand on this, I'd love to see a few more selection pressures added on both prey and predators. - Second "Stamina" bar whose maximum is equivalent to 1/2 current Energy. - - Stamina regenerates/is used at a variable rate based on speed - allowing for low speed travel to still recover stamina, albeit at a slower rate than standing still. - Energy always goes down, even when standing still. The rate of decay can also be based on speed as with stamina. - Food appears in random spots, only edible by prey. - Possible bodies of water, necessary for both prey and predators. Larger ones could effectively be considered infinite while small 'puddles' could be used once and recover a percentage of the bar, similar to food. - Reproduction would be a function of energy, as opposed to lifetime. If energy > 80%, allow reproduction. Reproduction uses a percentage of energy, say 20%. The food mechanic would cause prey to compete with one another as well as with predators (as they do in real life), and I suspect that water (or even just food) and the change to stamina/energy would introduce a subset of predators that camp larger concentrations of food/water as an ambush predator.

    @Hyatice@Hyatice2 жыл бұрын
    • The more pressures you add the more complex the model gets and the more inaccurate. That is the very reason why Evolutionary Models are considered by those of us who actually work in the field as imperfect tools. This is not to say models are unimportant or useless, they are not, they can and do help drive our understanding of the true complexity of the tangled web that is Evolutionary Pressure and Selection. But we always have to keep in the front of our mind that they are imperfect tools, and while useful they should not be taken as gospel. The problem is they are simplistic. No computer can handle the huge number of variables that are all traits of a single organism responding (so being selected for or against) by the environment in which the organism lives. Bear in mind that environment does not just include inter specific competition or interactions, but intra, as well as the innumerable reactions to the physical makeup of that environment. And this is before you add the elephant in the room that is random mutation. Now most Evolution is essentially selective pressures working on traits that are naturally variable in any population of sexually reproductive organisms. Usually mutations are either neutral or deleterious and either remain in the population not doing much, or a swiftly weeded out in the case of the deleterious mutations that have no positive advantage. Occasionally however you get a mutation that is advantageous, and it spreads like wildfire. A good example is the rise of Lactose Tolerance in humans. Go look at mammals and see how many are lactose tolerant in their adult years. Humans are literally the only example, at least as far as I know and I am fairly up to date. That is a mutation that arose some time early in the history of domestication. That is pure random chance, and no computer on the face of the planet, now or likely ever, will be able to come even close to modelling the effects of random mutations!! Including I may add humans themselves!!

      @alganhar1@alganhar12 жыл бұрын
    • Well, the goal of these is rarely to emulate life or reality, as usually the only thing that is being 'mutated' between generations is behavioral choices. E.g. generation 9774342 is just as fast/slow as generation 1, but the later generation has developed the ability to control its rigid physiology better. Barring the AI finding a 'hack' as they often do when tasked with a gamified task and goal, I fail to see how it could become more inaccurate (at showing the rise of behavioral changes in response to environmental stimuli)

      @Hyatice@Hyatice2 жыл бұрын
  • I love watching simulations like this, so intriguing! Others have commented some really interesting features; here are a few I thought of. - What if predators and prey were further randomly divided into male and female, and males and females would have to find each other and spend energy in order to reproduce? Would sexually dimorphic roles develop? Especially if the sexual processes (energy spent, gestation, who gives birth, etc...) differed between the types. - What if predators didn't immediately consume prey when they touched them, but instead depleted their energy, and when an organism's energy was depleted, it turned into a dead body, which only then could be eaten, and would be deleted after a set amount of time if not eaten? Could some predators perhaps develop scavenger like strategies, swooping in to reap the rewards of others' work, instead of wasting their own energy chasing and killing prey? - What if initially all the organisms had both prey and predator abilities, to varying degrees of effectiveness (some would deplete more energy from their targets by attacking them, some would gain more energy back by staying in one place, some would get better at escaping)? Would predator and prey roles develop naturally or would one weird, cannibalistic creature develop and spread?

    @zakashi684@zakashi684 Жыл бұрын
    • Would have to be careful with the first one, they might de-evolve and identify as something else and not breed at all! (j/k)

      @DavidMTheKrucifix@DavidMTheKrucifix Жыл бұрын
    • @@DavidMTheKrucifix Playing w fire, my friend

      @UniverseofDominion@UniverseofDominion Жыл бұрын
    • @@DavidMTheKrucifix lol thats what i was thinking. that must've taken much bravery to say in a public thread.

      @robyrobt1714@robyrobt1714 Жыл бұрын
    • @@robyrobt1714 It's because FACTS don't care about others feelings ... Remember, that Gen X noone wants to talk about ... well their kids oare almost voting age!

      @DavidMTheKrucifix@DavidMTheKrucifix Жыл бұрын
    • @@UniverseofDominion Well, I identify as NOT OFFENDED, so I don't care!

      @DavidMTheKrucifix@DavidMTheKrucifix Жыл бұрын
  • A masterpiece! I loved it, the best model i've seen to explain evolution

    @mynyasabut@mynyasabut Жыл бұрын
  • Man, this video was amazing! Here's my like, sub, bell, and loyalty.

    @brunovb2650@brunovb2650 Жыл бұрын
  • Very nice video, it was really cool to see the typical hunter and hunted cycle: more prey = more predators > more predators = less prey > less prey = less predators > less predators = more prey > and again... Looking forward to your next one!

    @garimeragonols@garimeragonols2 жыл бұрын
  • Nice simulation, I really enjoyed watching it. Here are some suggestions: As you may have noticed, the population switched relatively quick between nearly drying out and max population. If you have the computational power, maybe try increasing the max population. You could also add more parameters to the entities and give them less restrictions. For example, don't force them to have a fixed pov. Even if the "narrow but far" fov for predators is a thing in nature, it should evolve automatically in the simulation, if its changed a bit for every new child. Also, you could try to not force the entities to be predator or prey. If you include food/plants that will naturally grow over time and give them energy, every entity can evolve to be a carnivore, herbivore or omnivore. You could even add caves/hiding places in areas with plant and let the entities evolve their sizes. You could even include a day/night cycle. There are so much possibilities! If you don't have entity classes anymore, you could make the entities appearance based on their properties: More meat as energy= more redish, more plant based food= more greenish. Wider fov= wider distance between the eyes. Anyway, really great work!

    @Nbec95@Nbec952 жыл бұрын
    • When you give predators the ability to eat predators and evolve into herbivores, it's quite likely that they will evolve into herbivores. Because being a herbivore is easier, as you don't have to chase other creatures. And I think the only reason predators were able to last so long is because they couldn't eat each other. Predators eating each other would have saved them when they were starving, but it would also take away their advantage over herbivores: lack of predation. The reason predators last in real life despite being able to eat each other is because herbivores make the best meals. Plants are hard to digest, and carnivores are dangerous, provide worse nutrition and are more likely to give you a disease, especially if they are scavengers. I know that some scavengers, like vultures, stop disease, but that may be due to competing with other scavengers, like flies, and eating scavengers could still give you a disease.

      @magentamonster@magentamonster2 жыл бұрын
    • @@magentamonster IRL herbivores are dumber and slower then carnivores and omnivores. BTW most of the animals that we call herbivores are actually what is called "Opportunistic Carnivores" like the humble deer which will munch on a bird if it gets the chance. true herbivores are like cows. they can stampede but are otherwise pretty slow. Also cows are among the animals that shouldn't still exist if humanity hadn't farmed them. soooo yeah, the world tends towards omnivore and predators might evolve a secondary ability to eat plants but it's more of a 50/50 if set up correctly.

      @liamnehren1054@liamnehren1054 Жыл бұрын
    • @@liamnehren1054 Perhaps another reason why predators evolved into herbivores and scavengers in the simulation is because it was too easy. In real life, it is complex. Many genes control diet. There is no use in an animal wanting to eat plants when it doesn't have the appropriate digestive system. And herbivores are more vulnerable to predation, so any animal evolving into a herbivore must adapt to counter the increased risk of predation. And I think that the reason why predatory traits are lost when a predator evolves into a herbivore is because they waste resources and are vestigial. Sharp teeth may make it harder to eat plants. The reason why sharp claws are lost when an animal evolves into a herbivore is probably because it is worse for locomotion, since some herbivorous, bipedal dinosaurs like Iguanodon, therizinosaurs and hoatzin chicks have them on their arms. Also, many herbivorous birds have sharp claws on their feet.

      @magentamonster@magentamonster Жыл бұрын
    • Yes. It was a bit silly that predators ignored prey close by but off to the side. They should have a simulated sense for hearing and smell or at least the ability to “glance” left and right. Could predators also use teamwork to hunt one target, and take half the energy from a kill they herd/trap?

      @goawayihavecommentstomake1488@goawayihavecommentstomake1488 Жыл бұрын
    • @@magentamonster Birds need claws to hold on to branches, bark, and masonry. All life is different, and the most fit to an environment are most likely to breed there, as evident by Darwin's study of finches.

      @CTimmerman@CTimmerman Жыл бұрын
  • Great work and really fun to watch!

    @MarbleScience@MarbleScience Жыл бұрын
  • I absolutely love stuff like this. I would love to see this developed further.

    @x1plus1x@x1plus1x Жыл бұрын
  • Amazing work! Is the source code available? I'd love to play with the parameters to see which one has any effect.

    @suan22@suan222 жыл бұрын
    • This! Please would you share the code or a compiled executable?

      @AspectClip@AspectClip Жыл бұрын
    • Or at least tell in which language this is made.

      @davidgreenwitch@davidgreenwitch Жыл бұрын
    • Pls I was thinking the same thing I would love to be abble to do this to just enjoy myself playing

      @dpv202020@dpv202020 Жыл бұрын
    • Le dot

      @eclate95@eclate95 Жыл бұрын
    • Code or tut would be nice!

      @tabafication@tabafication Жыл бұрын
  • 0:57 "I mean, I am just a dumb bunny, but we are good at multiplying." -Judy Hopps

    @jessicagraf8430@jessicagraf84309 ай бұрын
    • dmub bnnuy

      @DIVECRAFTGAMER@DIVECRAFTGAMER3 ай бұрын
  • I think you have found one of the source codes of life. This almost accurately displays how things work here. Very good job! 😎

    @Waterdust2000@Waterdust2000 Жыл бұрын
  • Very nice example about Lotka-Volterra equation. Well done!!

    @giovannimoschetti7902@giovannimoschetti79023 ай бұрын
  • That's cool as heck. One of the best 2D evolving prey/pred simulations I've seen. I'm waiting for a good 3D one, that's when artificial life simulators will get really interesting.

    @CSGdesign01@CSGdesign01 Жыл бұрын
  • I love this. I'd like to see what happens if they could intersect with entities of their same kind and distinguish between who is friend and foe. You could have clusters of prey that move like a bank of fish, and predators that team to circle the prey

    @jolish85@jolish85 Жыл бұрын
  • This is one of the greatest videos I've ever watched!

    @Rex_Hu@Rex_Hu Жыл бұрын
  • Is it normal to feel emotional when watching things like this? The music helps the feeling... This is beautiful

    @noahreaver8375@noahreaver8375 Жыл бұрын
  • I want to see more of these kinds of simulations. Some with even more abilities, like sprinting but consuming more energy. Different evolutions of seeing, like bigger fov or an increase in range but narrower etc. Maybe some with the ability to hide, by appearing further away than they actually are if they arent in the center of the fov of the predator. It's a really cool simulation.

    @Cryanister@Cryanister2 жыл бұрын
  • No one's talking about that one predator at 8:57 who eats like 20 prey in just over a second. Dude must have one hell of a mouth.

    @njp4340@njp4340 Жыл бұрын
  • These are good, keep them coming!

    @andrestoro2391@andrestoro2391 Жыл бұрын
  • I like how you've set it up. Especially the narrow and wide fields of view for them, just like in real nature 👍

    @Loller521@Loller521 Жыл бұрын
  • damn, this is really impressive

    @fishxw@fishxw2 жыл бұрын
  • Once the prey learned to exploit the weakness of the predators, being dodging, getting them tired, and getting them to die out, they have managed to gain the upperhand. as they didnt need as much as predators to stay alive. they could focus on others weakness on the main spot over their own. Certainly interesting.

    @F4T4L3RR0R@F4T4L3RR0R2 жыл бұрын
  • This was very interesting when thinking about how life like you made it!

    @AgileGamer0@AgileGamer0 Жыл бұрын
  • That's the most innovative outro I've seen on yt🙌

    @bustupstonkers797@bustupstonkers79711 ай бұрын
  • I love how towards the end of the simulation it seems like how a pack of predators hunt herd/school of prey in real life. Definitely shows how evolution and the process has changed over the ages and greatly explains the survival of the fittest. Great video and explanation, it was very easy to follow along with the whole creation process.

    @elvin358@elvin3582 жыл бұрын
  • Can`t wait for this to get REALLY complex.

    @samueltrusik3251@samueltrusik32512 жыл бұрын
  • That was a close battle! And the ending was so creative!

    @Angry_ni-@Angry_ni- Жыл бұрын
  • Super interesting, would love to see further experimentation with this.

    @shep6774@shep67749 ай бұрын
  • It'd be really interesting to see a version of this with a larger board possibly filled with some obstacles and give the prey's network the ability to see how much time they have left until they split so they could maybe evolve behaviour such as strategically having children in a specific place to avoid predators. Either way, very nice content, loads of fun to watch

    @werferyt6092@werferyt60922 жыл бұрын
    • As well as possibly having a second type of predator which only preys on the first type but has larger energy storage

      @dirkphillips9311@dirkphillips93112 жыл бұрын
  • This was really fun to watch. A lot of times, the Preys were close to extinction, before coming back with a vengeance. But this was done with each entity acting on its own and responding to inputs from its own network. I wonder how the experiment would go if entities were to communicate with others of the same kind and even coordinate their actions. I also noticed that Predators tend to zero in onto one prey and pursue that prey single-mindedly even if another prey happens to come alongside parallel to it and would be eaten if the Predator just made a 90deg turn to this new prey. Wonder how the results might be changed if this algorithm was programmed into all Predators. This is a very interesting experiment. A lot of scenarios and parameters that can be tested. Even including making the borders solid such that entities "bounce" off them instead of exiting and rejoining the board from the other side.

    @sleepy_dobe@sleepy_dobe Жыл бұрын
  • Love the evolution soundtrack. Whenever anyone talks about evolution again, this music is going to play in my head. Thank you.

    @vanguard9067@vanguard9067 Жыл бұрын
  • Brilliant! I can imagine how life started to diversify in the ocean like this.

    @caigner@caigner Жыл бұрын
  • I love your channel and everything you do so much! All your videos are so interesting and good and I love it! You might even push me to learn C++ and make this highly optimised projects myself :D Can't wait till I return to programming after my highschool finales! Loved your little ants especially...

    @lmprogramming8688@lmprogramming86882 жыл бұрын
  • Cool video, but the colours you chose make it impossible to tell the two types apart if you are colourblind ( at least, they do for me :/ ), if you do something similar to this again could you try avoiding red/green combinations? Edit: did a quick Google search for other colour combos to avoid: Green & Red; Green & Brown; Blue & Purple; Green & Blue; Light Green & Yellow; Blue & Grey; Green & Grey; Green & Black Those should cover pretty much every type of colourblindness, some good combos might be yellow/purple, red/cyan, etc. mostly complementary colours with a lot of contrast, I'm sure there's one that would still look nice while being easy to tell apart.

    @jessiejames8253@jessiejames82532 жыл бұрын
    • Don't forget Orange & Yellow, I'm not colourblind but I have a friend who has trouble differentiating the two

      @protondium_8927@protondium_89272 жыл бұрын
    • Black and White on a Purple background would be perfect, I'm assuming.

      @Zedryx69@Zedryx692 жыл бұрын
    • Is there some kind of filter that you could use that could replace green/red with yellow/blue? Maybe a monitor setting? Obviously that wouldn't work for everything, but for situations like these where it's specifically the green/red that you wish to tell apart.

      @chad_bro_chill@chad_bro_chill2 жыл бұрын
    • @@chad_bro_chill Yeah I feel like this is the kind of thing that a browser extension could probably fix for him for any future issues he might have. Dalton is the one my friend uses iirc

      @henrymccoy2306@henrymccoy23062 жыл бұрын
    • @@chad_bro_chill as far as I'm aware there's nothing that can do this well, at least not on mobile which is where I watch most videos. Besides, with ~1 in 20 people having some form of colour vision deficiency designing things in an accessible way is important, and red/green is possibly the least colourblind accessible combination you could choose.

      @jessiejames8253@jessiejames82532 жыл бұрын
  • Was going to subscribe regardless, but that outro was just the cherry on top

    @Qwark909@Qwark909 Жыл бұрын
  • Incredible. Very well done!

    @penniesshillings@penniesshillings Жыл бұрын
  • It would be cool to split this into four groups, Plants, herbivore, Predator, and omnivore. Predators could gain a small amount of energy for eating other predators encouraging them to compete against each other. Plants mutations could be how they spread and maybe add a digestion or movement cost to the herbivores Omnivores could have more food choices bot not be as adapt at digesting either. I would be curious to see how added competition groups would change the result, or if you could build a digital terrarium.

    @TravisTheArtist@TravisTheArtist2 жыл бұрын
    • Pretty sure Omnivores have a huge advantage, but it would be interesting to see if it creates some kind of never ending cycle where nobody ever wins

      @Ze_Chevalier@Ze_Chevalier2 жыл бұрын
    • @@Ze_Chevalier My thought would be omnivores couldnt 1v1 a predator, and they would have more access to food but have a disadvantage at the nutrient gain as they arent specialized in digesting any type of food. Maybe they could even require a balanced diet and a mutation could effect the spread there, but that could be making things too complex.

      @TravisTheArtist@TravisTheArtist2 жыл бұрын
    • @@TravisTheArtist dead animals leave bodies which can then be eaten by meat types, and depending on how much of the body is left uneaten (maybe it has 5 small food points), it will then cultivate plants in that area after some time

      @esajpsasipes2822@esajpsasipes2822 Жыл бұрын
    • @@TravisTheArtist The prey in this simulation would be the plants, they are the begin 'food'. The predators in his simulation would be the herbivores, they hunt the plant. If you make the omnivores eat herbivores and plants, that's 1 competition between omnivore and herbivore for plants. Then make predator eat ominvore and herbivore, 2nd competition between omnivore and predator for herbivores. If you make predator eat predator, then the moment it spawns a new generation, it would see it's offspring as food, and the offspring sees parent as food. Simulated cannibalism ;)

      @lookdawg187@lookdawg187 Жыл бұрын
    • If u want to add canibalism, then u need to add gender and multiplication with it, or u end up with one predator eating his own children

      @user-fx3dv2vg7m@user-fx3dv2vg7m Жыл бұрын
  • God I love it when you upload. Could you add more species by any chance, with an whole food chain?

    @pelicannot.@pelicannot.2 жыл бұрын
    • I was also thinking about what strategies would evolve in the organisms with both a prey and a predator, since those tend to be the most interesting creatures in real life

      @infiniteplanes5775@infiniteplanes57752 жыл бұрын
  • The ending was glorious man!

    @rockphoenixyedduofficial6890@rockphoenixyedduofficial689011 ай бұрын
  • This is spot on, nice animation of predator prey relationships! I would however be interested how a second predator would mix things up

    @1990SammieJ@1990SammieJ Жыл бұрын
  • 6:51 "Don't touch me buddy!!! Here, eat my child instead"

    @runningonempty9980@runningonempty9980 Жыл бұрын
  • Damn, I was kind of hoping they'll find a balance and learn to co-exist. Nonetheless, amazing job!

    @dmitriivanov7143@dmitriivanov7143 Жыл бұрын
    • well it's possible to co-exist on some patches of mutual benefit in civilized society, this example was not one of those lols

      @MuhammadBilal-mf2il@MuhammadBilal-mf2il Жыл бұрын
    • From the point of view of a single prey or predator, they did co-exist quite a bit. Everything comes to an end.

      @peterintrouble7353@peterintrouble7353 Жыл бұрын
  • Great Work, thank you Pezzza. ;D

    @mirkogiljaca1051@mirkogiljaca1051 Жыл бұрын
  • Duude, that's one of the best videos I've ever seen

    @luiluke_@luiluke_ Жыл бұрын
  • Not that it would be testing the AI itself directly, but I'd love to see vision as another randomly adjustable variable alongside the AI behaviours when splitting. Make a variety of vision range/arc settings with even distribution between (and extending beyond) the current values, so they're still at least roughly balanced but some are more useful for spotting things far away, and others for seeing targets coming from any direction. I'd be curious what the vision arcs for the most successful creatures of each type would turn out to be over time.

    @a-blivvy-yus@a-blivvy-yus Жыл бұрын
  • Cool to see how at first the predators were using a simple side to side strat to eat but as the prey got better at dodging they also had to get better. Also nice to see how the prey looked like they were flocking together (I get that It’s because that it’s safes because they cannot deftest each other)

    @thejanitor5671@thejanitor56712 жыл бұрын
  • Loved it, great work.

    @GMIosi@GMIosi Жыл бұрын
  • Definitely GREAT! Thank you so much

    @jmr_odysseus@jmr_odysseus Жыл бұрын
  • Amazing work ! would be nice to play with the values to have a convergent system !

    @paulnibart1870@paulnibart18702 жыл бұрын
  • Great work. If possible could you share the source code, and little explanation on the neural network part as well.

    @nihalpushkar3315@nihalpushkar3315 Жыл бұрын
  • Definitely would like more of these simulations..some of the things I noticed are so very interesting

    @subhajyotibanerjee279@subhajyotibanerjee279 Жыл бұрын
  • Thanks definitely deserving of paying, this is fantastic work.

    @DailyCorvid@DailyCorvid Жыл бұрын
    • Wow thank you so much for your support!

      @PezzzasWork@PezzzasWork Жыл бұрын
    • @@PezzzasWork One of the best channels I have watched, I love the AI explanations man and there are no better than this one. Top quality.

      @DailyCorvid@DailyCorvid Жыл бұрын
    • Thank you very much!

      @PezzzasWork@PezzzasWork Жыл бұрын
  • First of all, amazing video! How did you realize the simulation? Did you use a game engine or plain code? And would you mind sharing your code? ^^

    @xaver115@xaver1152 жыл бұрын
  • It would be so interesting to see the predator/prey amounts on a 2d graph, with the x axis representing one and the y axis representing another! I guess it would just be about the same loop over and over with minor variation, but it may be cool!

    @protondium_8927@protondium_89272 жыл бұрын
    • Or a stacked chart showing percentage of Predator vs Prey over time, maybe it would equalise to a stable level given enough evolution.

      @RobinHilton22367@RobinHilton223672 жыл бұрын
  • beautiful work

    @crisis5975@crisis5975 Жыл бұрын
  • This ending was so beautiful, happy and this music

    @koSTEKlet@koSTEKlet Жыл бұрын
  • Amazing work as always! 👏🏼 Could you tell us a bit about the specs of this simulation? What engine you are using and on what hardware? Also, is what what see the actual simulation playing in real time or is it the render you get after weeks of computation ?

    @kingofgranges@kingofgranges2 жыл бұрын
    • Thank you! I am not using an engine, it’s written from scratch using c++ and bgfx for the rendering. What is shown on the video is the actual 14 minutes of simulation running in real time on an m1 MacBook Pro. This program is currently single threaded so it could run faster but it was enough for the purpose of this video

      @PezzzasWork@PezzzasWork2 жыл бұрын
    • @@PezzzasWork wow thanks for your reply, now I'm even more impressed! Crazy to think about all that is going on (even without rendering) on one part of a single chip 🤯. Also amazed that you could set this all up, seems like a lot of hidden work I underestimated, thinking you used an existing game engine or something... Contrats !

      @kingofgranges@kingofgranges2 жыл бұрын
  • What in the sacrebleu is this channel and why am I only discovering it now ? Subbed !

    @jean-claudefrancoisbaroudd730@jean-claudefrancoisbaroudd7302 жыл бұрын
    • Merci beaucoup !

      @PezzzasWork@PezzzasWork2 жыл бұрын
  • 12:00 You unironically brought back "Deal with it", in a way that's fresh.

    @Grey_World1@Grey_World1 Жыл бұрын
  • Wow good ai master piece You even added the gradient effect

    @saintroo7532@saintroo7532 Жыл бұрын
KZhead