We will periodically release Corona Development Talks to introduce changes and improvements in RA3:Corona mod.
DevTalk VIII continues the introduction from DevTalk VII, covering more Soviet and the Empire's changes, as well as plan for the future.
We will periodically release Corona Development Talks to introduce changes and improvements in RA3:Corona mod.
DevTalk VIII continues the introduction from DevTalk VII, covering more Soviet and the Empire's changes, as well as plan for the future.
the models looks so official looking
"Afterall, power creep can be fixed by a patch. Good-looking is eternal." This mod lives to those words
Im looking forward to the new commando unit!
Oh wow, I thought there's not much left in the Corona mod checklist, with the Celestial commando and a few more units, but it seems they're adding MUCH more content then I thought! You're doing a divine job with the game! Also, 致 Corona Mod 团队,新年快乐!
We're finally getting a commando for the Celestial Empire! I've been waiting for this since "Corona Devs Talks VI B". There was a question in the video regarding what position the commando would fill, and I had a couple ideas: 1. Naval Infantry Niche: Inspired by "Sunsetting Billows", I imagined that the Celestial commando would be an infantry unit that would be a pain to deal with in the water. Due to her riding on swords that technically float over the water, she would not be targetable by torpedoes; we can also give her sufficient speed to evade cannon fire from other ships if properly microed. Against enemy ships/tanks/structures, her attack can be to lay down a sword array to create a coronal explosion; something similar in damage to Natasha's bombing call, but with less range. This essentially makes it an artillery attack that can't be intercepted or dodged. If supported by lotus lanterns, she can also send her swords into the water to stab at and damage submarines. Lastly, her special ability can be to root herself in place and temporarily become a heat laser turret, similar to the base defense; however, her beams will be similar to that of the Chongming interceptor in that they primarily focus on melting/destroying artillery that enters her range; maybe give it a similar amount of interception ability to that of 2 Chongming interceptors. In this way, she can be a menace that gets around the standard defenses employed by most naval ships while also functioning as an anti-artillery interceptor that protects the Celestial navy. 2. Infantry back line DPS: This version of the commando plays into the idea that Celestial infantry all have special technical body armor. I'm imagining that she would be able to use her eight-trigrams hat and visor to look through the eyes of nearby infantry. In gameplay, this could translate into her having a special infantry-connect radius; her default attack range can be that of a blaze trooper, but her actual attack range can be extended to utilize the combined attack range of the other infantry units within her connect range (including herself). For enemy infantry, she'll send her sword-drones to pierce them, essentially being a sniper attack that one-shots them. For enemy tanks/ships/structures, once again have the sword array to coronal explosion attack, but scale down it's damage to something a t1 or maybe t2 tank would do. As a special ability, she could cause a sword rain that drains the power of all vehicles in a good-sized area, disabling them while also damaging infantry; basically some kind of EMP artillery attack similar to dropping shock troopers that have their electric field on, over an area. In this way, the celestial commando can be a unit that significantly boosts that attack potential of infantry-based ground armies, with her special ability as a way to somewhat force opponents to engage said army with their own (inferior) infantry instead of vehicles. 3. DPS scout tradeoff: An interesting idea I had regarding the commando plays with the idea that she has a limited number of swords. I was thinking that, by default, she could have ten swords; eight that she can use for attacking and one on each foot that allow her to fly around quickly. When engaging an enemy infantry unit, she will send one sword to pierce them. When engaging an enemy tank/ship/structure, she will send four swords to set a sword array that results in a small coronal explosion. Her special ability can be to plant one of her swords in the ground or hovering above the water to reveal stealth in a short radius and vision in a larger radius; it might also be pretty fun to allow the Alkaid Suborbital Defense System to bombard the area around the sword from anywhere on the map. These swords are not stealthed and can be destroyed by enemies similar to how lanterns are; furthermore, swords can have the special ability to self-detonate. The fun part of this idea comes with how swords are used. When in combat, the commando will try to use all available swords in parallel. If she has all 10 swords, this means that she can attack 2 tanks 2 infantry units, 1 tank 6 infantry units, or 10 infantry units simultaneously. If given a move order with enemies still in range, she will use two swords to give her mobility to carry out the move order while the remaining ones can still attack. If a sword is planted, though, she will have one less sword to use until that sword is destroyed or self-detonated. I'm thinking that she should be able to have 6 swords planted before her special ability can no longer be used; that way, she'll at least have 4 swords left to fight/move with. This can also be paired with the idea that when above water, she'll always have two swords under her feet even when standing still, giving her less firepower there. I understand that this is a very technically-challenging idea to implement, but it would be cool to have a unit like this with such dynamic damage potential and utility depending on how it's used. These are just some ideas I thought would be cool. I'm really looking forward to when the commando is finally implemented!
It would be better if u post this amazing advice on their bilibili channel,where the developer is more active (as I think the developer only release information on KZhead but rarely communicate and interact here)
@@YCN-lq8eq What is their bilibili channel? I found one called "ra3rimianmodzhizuozu", but it only has 8 videos, and all were ancient; I don't think that's the right one.
It's remarkable! Such passion and skill. Keep going tigers, Corona mod currently THE best mod for RA3
This remind me of alies destroyer that have anti sub in red alert 2. This is super nostalgic. Thank you!
I really, really like this anti-ship helicopter! It was very original!Especially for the brute force faction
Allied Destroyer from RA2: Excuse me? Original!?
Сам эсминец крайне не живучий без своей активной способности по меркам Т2 тира, что в принципе справедливо с учётом его роли как корабля поддержки. @@ajwatcher
@@ajwatcherI say this is not usual for a faction that uses brute force! Usually the Alliance does these things! Complete air supremacy!
it's really incredible what these guys do
thank you for your continued incredible work
Perfect work! I enjoyed the idea of the small helicopter on Slava.
Very cool! Awesome job on the quality and execution!
Thank you for your continued efforts! I only hope for a soviet infiltrator unit
謝謝各位大佬的努力,期待更多遊玩內容^_^
I only hope for a Steel Ronin model upgrade.
This is so sick. Thank you
You are the best!!!! 🙌
This is awesome, thank you for bringing C&C Red alert 3 back to what it should be! Can't wait to see what happens in the future! Love the content, keep up the good work. My mini wishlist - - Old units from Red alert 1 + 2 maybe even other C&C games - The story mode expanded for co-op play + the new faction - Translations for english speaking players - Bigger defensive turrets against these monstrosities coming
Dear god. I felt so exciting right now! The celestial commander art looks amazing! And so is the 12:18. I felt so hype up that am going to get this redownloading it! Ah the song is still great as always! Can you imagine someone made an anime out of this game!?
Damn cool, insane!!
Please more infantry types?
the sukhois look good!
谢谢大佬!
Looking awesome! On the topic of epic units, is that flying aircraft carrier going to take the place of that Allied supercarrier unit that was teased a while back? I know it had a lot of technical issues, so if it's getting replaced that's understandable, but I was pretty exited for it.
Can’t wait for the new update and yall gave shogun battleship the best ability too
This Mod is One of the Best my friends. Is a Crazy Shit. Thanks.
I am fascinated by the idea of a heli that is capable of damaging subs as Russia does not exactly have an early end anti sub or a sort of cheap anti sub option. And hold the heck up, Epic units? I thought stuff like the harbinger and the giant tesila fortress tanks were the epic units but we are getting actual epic units? I hope they aren't potentially one sided as CnC3's kane's wrath because the MARV kept winning out interms of overall use.
太強啦 日冕真的超讚
I thought this channel is dead and the mods are not sending anymore but its ALIVE thanks you keep updating the mod I hate all hater in this mod because of contervercy but i dont care its was just game no more than keep corona devs
Good day . I am a big fan of RTS games. One of the first games I played in my life was "Age of Empires 1". And from then on, the whole story began. I apologize if my English is terrible, I'm from Serbia. You people who work on CORONA MOD are doing a very good job. Maybe even better than the original company. I am also very happy. I had a lot of fun watching and playing. Yet . I have two questions. The first is small and not very big. Are you going to insert units from RA 3 UPRISING into the game? ? And a Tesla tank? Second question . I saw that the modders for cnc tiberium 3 Forgotten mod made a new campaign with live people and actors. Will we see the same thing when the CORONA mod campaign comes out? And I would like to see your Chinese generals have a speech, in the game like everyone else in RA 3. You are doing a very good job and keep it up. I wish you a lot of luck and success in your craft. Keep up like that . HAVE A NICE DAY!!!🐞🤗
I have high hopes for mega maps where I can conduct both land and sea combat
Someone send these guys a comment in billibilli suggesting they look at a game called Universe at War and the faction Hierarchy. Super units were their whole gimmick and while very effective it took time to build them because of buying each hard point and when destroyed left them vulnerable. I'd say it's a good way to implement super units wit counterplay
Hi dev , i think standard/ordinary king oni should has passive ability to make it more tough like 40% change to deflecting enemies range attack and reduced its damage by 40% or permanent autorepair, because he should be come closer to punch his enemies. King oni X really awesome 👍🏻
Still waiting for the empire carrier they teased a while back in a concept art
Please bring back the Shogun Executioner for the Empire! And I will trust your team to make them (or it?) even cooler!!
just redesign him similar design of yoshimitsu from tekken and garuda from street fighter ex or similar design of Gardo VVL
What about Story Mode?
the campaign works with the mod, all the new units can be built in campaign but the new faction won't be there naturally.
a new video about map editor will be published soon and they said new campaign is in process.
Будут Мега Юниты? Интересно как реализуют. Конечно балансу хана, но что уж поделать!
5:30 no dogs were harmed in the making of this video *because all of them are bears
Вертолёт крейсера "Слава" очень похож на "Карателя" (Twinblade). Может стоить сменить ему хотя бы цветовую палитру?
I don't know if I like the King Oni X change, gotta see it for myself
The Slava class doesn't fit with the aesthetic of the game, it needs a visual redesign like the Union tank: - The Rocket launchers should be more integrated into the general shape of the vehicle. - The Helicopter could be redesigned into a flying drone. - Overall, it needs more rounded shaped armor and sci fi design.
It fits well enough with the other mod units. Dreadnoughts don't have fully integrated rocket pods either. Also soviets already have tons of cold war era stuff like helicopters, it doesn't really stray from the theme to have more. Could be a fun upgrade for it to have Tesla turrets in the front but otherwise it's fine.
Will the giga fortress be back??? Would be nice if its still there on the works
Hello ! First, congratz for this EPIC mod, this is so cool ! I have a question, since some days, I cannot play anymore : My antivirus block it by saying there a trojan virus on this installer Is there a way to fix it ? Regards !
Will you make a new model for Slava's Helicopter, to not be just Twinblade copy?
is there any Corona mod folder and files can be download, just like othersMods, rather than Corona Installation???
А как вы рассматриваете механику авианосца союзников с возможностью приземлять союзные авиации, с возможностью пополнение боеприпасов и ремонтов авиа техники?
will there be an official discord server for the community or something?
How to play in english?
When will there be a new faction? After 2 years, it was possible to come up with a new faction and add it.
Game limitations. They can add sub factions. But not entirely a new faction. Game engine and all that jazz.
After updating the game to latest version it turned into Chinese language.. need help to change it to English
So what the hell is the counter to the King Oni?
Red Oni is probably too op.
No, if you used it u will find this is piece of shxt. Red Oni HP just little bit higher than future tank. V4 or something like that can very easy to kill it.😢
On the contrary, in fact, since the collision skill was removed in an early edition, Red Oni is not as good as its regular version This time, it's just adding some extra function to this previously useless unit
The damege of king oni X increases with TIME if locked on ONE target, and fairly inefficient when it encounters MULTIPLE units. That means if you have enough infantry units, king oni X needs to handle them ONE BY ONE, then your anti-tank units or artillery units could smash king oni X easily
"i want it ALL" what is this moment from?
This comes from Stephen Chow's comedy (九品芝麻官)
Give anything to the chinese to upgrade, somehow they will make it better and cheaper! Your ancestors will be proud 🙏
Противолодочный вертолёт слишком крепкий и слишком больно бьёт. Будет баланс в сторону уменьшение излишнего урона и живучести? А что насчёт лазерного прицела крейсеры Слава, его уберут?
激光瞄准镜被移除了,因为制作组希望把超远程打击能力交给无畏战舰
光荣由于攻击模式的关系经常被用于对陆抢无畏的活,制作组希望光荣能回归制海定位
Awesome, love the helicopter, love the changes to all the other units too. And the concept art looks amazing. Keep it up! Question, will the dps of other bombardment ships be improved somehow now that shogun battleships have such extreme firepower? Also the king oni x does seem pretty powerful now, what will be the primary way to counter it? Aside from artillery that is.
2:05 怎么感觉这个直升机像RA2航母的舰载机一样,在母舰移动的时候会降落失败重新降落。。。
Sorry if this is a stupid question but is this mod playable in English? Also where can I download the latest version? Thanks, looks amazing.
of course
@@mizukanagamori2384thanks and I was wondering if there is a place I could go to see all the new units and stuff - like a Wiki of sorts?
@@Skillionaire005 all the units or just in 3.202?
@@mizukanagamori2384all please - how does this change the base game basically
When are you going to translate the latest version to English?
It will available in the next update
I do worry that the king oni is a little to powerful same with the army braker
Получается лазерный прицел у крейсера убрали и заменили на вертушку?
4:20 not a fan how 3 dedicated AA units cannot kill a free unit before it shoots them. RA3 AA always has been bad, but I urge you to reconsider to heavily reduce range and health.
can the stock celestial MCV pack up or does it needs upgrades and tech building first?
If I understand what your question is, the Stock Celestial MCV can pack up without upgrades. If you upgrade it, whenever you pack up, the weapons you gained appear.
@@Sanctuary-lx3xx so the mcv can fly without the upgrades or does it move on land like the traditional ones?
@@weregarurumon3202 The Celestial MCV can only fly. It's the Celestial Empire's Epic Unit.
有没有打算出破军金甲的模型超帅的想买 ~ !!!
可以提取游戏里的模型然后自己打印
没有3D打印机
8:46 I assume this is meant to say "balloons." Because "ballons" isn't even a word in English. You need two of "o" next to each other to make the drawn-out sound.
Developers, how could you forget about your mod for 2 whole years? There is no information either on the official website or on others similar to it. What are you going to do?
busy to their real life😢
will it support multiplayer online though
always
@@mizukanagamori2384 the multiplayer corona alrdy out?
I like new update, but i dont like the new update 7:55 King oni X Red. The king oni X it’s O.P.
no, king oni X is very weakness when it face to Long-range strike. king oni X's HP just little bit higher than future tank😢
@@Redman1857 no for long range, but damege.
@@Mentone-Rororosso95. The damege of king oni X increases with TIME if locked on ONE target, and fairly inefficient when it encounters MULTIPLE units. That means if you have enough infantry units, king oni X needs to handle them ONE BY ONE, then your anti-tank units could smash king oni X easily
At this point, just make a new game altogether.
This is all very cool, but unfortunately completely pointless due to the lack of balance
These people unironically using the worst stock music available