Metroid Dread is ALMOST Perfect - Metroid Dread Review

2024 ж. 15 Мам.
111 852 Рет қаралды

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Why Metroid Dread is Almost Perfect - Metroid Dread Review
This video was recorded in 1080p as a review of Metroid Dread on Nintendo Switch.
Music provided by
The Consouls: / theconsoulsband
Synt5: synt5.bandcamp.com/
Super Metroid footage provided by Snoman Gameplay / @snomangameplay
0:00 Intro
0:42 Story
2:41 Visuals
5:09 The World
12:28 E.M.M.I.s
17:52 Combat
25:49 Power-ups
30:21 Sound
31:53 Ending Spoilers
36:15 Final Thoughts

Пікірлер
  • If you like Metroidvanias then you need to check out Pseudoregalia kzhead.info/sun/frKJl7ampKiEbIE/bejne.html

    @HyveMindsGames@HyveMindsGames8 ай бұрын
  • I like how Samus Reacts to Kraid in this game. Shes like: "Oh hey Kraid. All chained up i see. Shame.." *charges blaster*

    @ButterNuss.@ButterNuss.2 жыл бұрын
    • "Oh, good, it's only you. I can handle you."

      @hariman7727@hariman7727 Жыл бұрын
    • ​@@hariman7727 that's what I thought the first time i saw the cutscene

      @Irish_Enderman@Irish_Enderman Жыл бұрын
    • I love how you can actually see her relax when it's kraid, like when she first lands and knows there's a big monster she's on guard then she sees it's kraid and she's like "oh it's just this guy again"

      @madcap3450@madcap34508 ай бұрын
    • She didn’t give a single care about him. She’s more tense after the fight than she is durning it haha. The way she readies her stance after he’s defeated, it’s as if she’s saying, “alright. Break time’s over”.

      @Painted_Owl@Painted_Owl4 ай бұрын
  • I think that the Aeon meter was just supposed to be a cleaner way of displaying three different cooldown abilities without having to clutter the UI.

    @Baconator2558@Baconator25582 жыл бұрын
    • I think its simply a mechanic that came from another metroid game a lot of non metroid fans didn't play. Change my mind.

      @AleXelerate8@AleXelerate8 Жыл бұрын
    • @@AleXelerate8 Yeah lol the reviewer wasn't even aware the parry mechanic isn't introduced in this game

      @shlokwaghela9560@shlokwaghela9560 Жыл бұрын
    • @@shlokwaghela9560 I agree, him and everyone who upvoted as well. It's common a lot of people didn't know. Most games introduced lately get more exposure.

      @AleXelerate8@AleXelerate8 Жыл бұрын
    • @@shlokwaghela9560 Par for the course with KZheadrs.

      @hakageryu307@hakageryu307 Жыл бұрын
  • Ahh a Zero Mission fan, a man of taste ... AHH A MARIDIA DISSENTER, A MAN OF EXQUISITE TASTE

    @TheNegotiator@TheNegotiator2 жыл бұрын
    • Beautiful environment and music in maridia, but I don't want to think about those grapple blocks.

      @countlazuli8753@countlazuli87532 жыл бұрын
    • @@countlazuli8753 FUCK SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND

      @rubemevangelista3868@rubemevangelista3868 Жыл бұрын
    • Maridia haters, assemble!!!!

      @zant1566@zant1566 Жыл бұрын
    • Everytime I play Super Metroid I simply skip every optional upgrade in Maridia. That's how much I hate that part.

      @lucianofrancesco4742@lucianofrancesco4742 Жыл бұрын
    • @@rubemevangelista3868 It's coarse, rough, and irritating. And it gets everywhere.

      @franklinbadge1215@franklinbadge1215 Жыл бұрын
  • I'm watching this after beating dread mode and when he showed Samus taking damage I was confused for a second on why she wasn't dead.

    @cjthenarhwalking1378@cjthenarhwalking1378 Жыл бұрын
    • I can't express how much respect I have for you

      @madcap3450@madcap34508 ай бұрын
    • I look up to you😊

      @LemonSigma69@LemonSigma695 ай бұрын
    • For like 2 months after I beat Dread Mode I would flinch whenever I saw someone get damaged in this game. Regardless, I still love Dread Mode and think its the ideal Metroid Dread experience.

      @BlueToad07@BlueToad074 ай бұрын
    • @@BlueToad07I’ve just started my dread mode play through because ravenbeak on hard mode is still too easy

      @Lion50-86@Lion50-864 ай бұрын
    • @@Lion50-86 I hope you have fun! It definitely makes Raven Beak much more interesting of a fight. One thing I find cool about dread mode is how things you may not have noticed or ignored before are incredibly important now (the ways attacks are telegraphed, enemy placement and movement, ect.) When you have no room for error, you familiarize yourself with everything, and it really lets you appreciate how well-designed this game is. Let me know how your playthrough goes when you're done!

      @BlueToad07@BlueToad074 ай бұрын
  • One thing that I love about this game is the speedrun/sequence breaks that are actively promoted by Mercury Steam with a morph bomb launcher in the Kraid fight, to being able to speed boost into the Experiment boss and finish them extremely quick, with Kraid getting its own special cinematic scene like the parry scenes.

    @the_godbodor7026@the_godbodor7026 Жыл бұрын
    • Yeah those are great, though I wish there were more of those moments in other boss-fights. Beyond those two the only other boss that has something like this is the one that gives storm missiles that goes from a tough boss fight to being squashed by Samus with screw attack in a very anti-climatic way

      @sspectre8217@sspectre8217 Жыл бұрын
    • Its interesting that the game is completely linear without much backtracking, unless you get the early grapple, at which point you can go all over the place and get flash dash, scan pulse, bombs, a bunch of expansions. Getting the varia suit and early grapple really opens the early game up

      @TopMostFlavor@TopMostFlavor Жыл бұрын
    • @TopMostFlavor I always go for early grapple due to just how open everything becomes, allowing me to do basically whatever I want

      @the_godbodor7026@the_godbodor7026 Жыл бұрын
    • Also if you get the screw attack early escue becomes a lot easier.

      @cjthenarhwalking1378@cjthenarhwalking13783 ай бұрын
  • Samus does speak to Adam in Fusion, and technically monologues in Prime, but it was cut.

    @DestroyerApollyon@DestroyerApollyon Жыл бұрын
  • 29:44 Flash shift is also pretty useful for platforming, and I feel like it's criminally underrated. You know those sections in which you have to swing like Spider-Man with the grapple beam? You can skip most of them. You know how hard it is to avoid the blue and purple E.M.M.I, walking on the ceiling with the spider magnet, or having to get in the water? You can skip a looot of that by just flash shifting.

    @theskull1030@theskull10302 жыл бұрын
    • real talk, Flash-shift is an absolute bacon saver.

      @Kuribohcoast@Kuribohcoast Жыл бұрын
    • It's weird, I LOVE using it in combat, but I rarely ever think to use it while I'm exploring.

      @brijor6ff7@brijor6ff7 Жыл бұрын
    • Went back to the game this week for the first time since it came out, my brain literally only just let me flash shift instead of swinging :') I was just so caught up in playing the game the way I was "supposed to" that that was one aspect I clearly didn't experiment with

      @VorpalSlade@VorpalSlade Жыл бұрын
    • @@VorpalSlade ;D

      @theskull1030@theskull1030 Жыл бұрын
    • Flash shift is one of my favorite new abilities

      @Irish_Enderman@Irish_Enderman Жыл бұрын
  • On a first playthrough, I thought Dread was alright. On a second playthrough, it became my favorite Metroid game. One of my gripes initially about the game was its linearity. There's a lot of exploring and the game does a good job locking you out of backtracking to push you to go forward (the "Artaria Loop" as I call it, going from new game to charge beam, is really clever). However, not all is as it seems. The game definitely tries to guide you along its intended path. And then I realized on a second playthrough that it opens up once you hit Ghavoran. The first time in Ferenia going through the EMMI zone is brutal. It always knows where you are, but that's not actually the difficult part. What's hard is that the zone is flooded, forcing you to traverse underwater. And you need to go through the EMMI Zone to get Storm Missile in order to get Space Jump in order to get Gravity Suit... except you don't. You can still shinespark underwater, so you can get to the Ghavoran-Burenia Teleporter once you get Ice Missile. From there, you can take an alternate hidden path for a shinespark puzzle that nets you 10 extra missiles but also a secret path right to the setpiece that opens up the room to Gravity Suit. You've frontloaded the difficulty into a shinespark puzzle, but in return make traversing Ferenia significantly easier. Experiment Z-57 isn't particularly harder without Space Jump or Storm Missiles, so it's a definite choice for me when replaying the game, and it gets me Screw Attack, which trivializes Escue as it lets you hit it through its electric shield. And speaking of shinespark, every boss that you can either speed booster within the arena or charge a shinespark entering the arena is vulnerable to shinespark. This includes the Chozo Robots, the Chozo Soldiers, the Central Units (their insides are also one-shot by Screw Attack), Escue, Golzuna, and Experiment Z-57. And while you don't have speed booster at this point, Kraid is a great showcase of how the game tells you about the multiple ways to deal with bosses. Most people on a first playthrough will do damage to his stomach until he shoots all three spikes and lowers the magnet grip. Then there is the faster way that you show in the video, where you use the spikes that Kraid launches normally to get to the magnet grip without needing to wait for it to be lowered, and careful jumps and intercepting of Kraid's projectiles means that you can stay on the grip indefinitely. And, if you manage to get Bombs early, you can insta-kill Kraid's second phase by using a hidden Morph Ball Launcher that shoots you directly into Kraid's gut. Experiment Z-57 is the other showcase. Its long wind attack that many call "Flappy Bird Phase" also gives the opportunity to activate speed booster, which is an insta-kill if you land the shinespark, making fighting it without Space Jump or Storm Missiles much easier. EMMI Zones are especially interesting on a second playthrough. In a first playthrough, you don't know where to go and are super cautious. You'd likely prefer to have Phantom Cloak ready that use Flash Shift, and you'll likely get caught by EMMIs multiple times. In a second playthrough, though, where you know where to go, the truth of the EMMI Zones is revealed: they are significantly easier if you speed through it. Speed EMMI is the only one that can keep pace with you and it relies on mines to figure out where you are (especially useful to know since it doesn't use its speed in patrol mode, only in search and pursuit mode). So long as you keep moving, you won't get caught.

    @JohnDoe-yp3zv@JohnDoe-yp3zv Жыл бұрын
    • This. I thought it was pretty good on my end after playing once, returned and played again and found a lot of sequence breaks and enjoyed the heck out of it. Then I played a 0% playthrough, and it is absolutely fantastic.

      @AzariahWolf@AzariahWolf Жыл бұрын
  • On the subject of the game not being "back-tracky..." Something I feel gets fundamentally misunderstood in the series is this idea that a linear Metroid is a bad Metroid. As a child growing up during the "Metroid Golden Age" that was 2002-2010, linear and non-linear Metroid were like different sides of the same three-dimensional shape. I didn't really think about which games were better or worse for how linear they were, I just played and enjoyed exploring all these different planets in my favorite gaming universe. In my humble opinion, I think it's GOOD that Metroid has varying degrees of linearity across titles. I think it helps give each individual game its own identity within the greater series. And, if this latest game wasn't quite to your taste, keep on open mind and look forward to the next entry. Who knows? Perhaps you'll grow to appreciate this current one on its own merits in the meantime. Where the problem comes in is that this was viable back in the day when it felt like we could count on a new Metroid in the next 2 years, but it felt like an unfair crapshoot in this 10-year dark age. However, Samus has returned, and with the success of Dread and Prime 4 on the horizon, I'm hoping the spark has at long last been rekindled.

    @Thebluedud@Thebluedud2 жыл бұрын
    • Furthermore, linear Metroid games may not be that linear and nonlinear Metroid will have moments of linearity, usually in the beginning. Yes, those methods can be broken in Metroid 1 and Super Metroid, but initially there are inescapable linear parts.

      @iantaakalla8180@iantaakalla8180 Жыл бұрын
    • Super Metroid has one designer-intended path through the game, it also has ways to break that sequence, but that does not mean it isn't linear.

      @miguelbranquinho7235@miguelbranquinho72352 ай бұрын
  • Great review! I've seen SO many other reviews on this game, and I can safely say that this is up there with the very best Dread reviews. No droning on about pointless nitpicks, you tended to be unbiased, you get your point across fluidly, and the jokes are quick and punchy. Will def be sticking around to see what you do next. Keep it up! :)

    @SeightJam@SeightJam2 жыл бұрын
  • The Aieon abilities were very different in Samus Returns. Instead of a stamina bar it was another resource next to energy, (super) missiles and power bombs. It was kind of a big new addition to the game. You had four Aieon abilities. The scan ability functions the same as in Dread, but is given to you near the start of the game. The other abilities were an energy shield that acts like a second energy bar but is more active against certain terrain, a powerful and fast beam that acts like an omega cannon to go, and an ability that lets you slow down time. You would also gain more Aieon back when you melee counter enemies, which is also introduced in Samus Returns. It certainly makes more sense in the context of Samus Returns. I have no idea why they brought it back for Dread, because it is also connected to SR388 lorewise. My guess is that they planned more for it and then decided against it, because it doesn't fit the fast paced style of Dread. Playing SR is certainly very interesting, seeing how they fixed the flaws of the game and improved on the good parts.

    @kadruschki@kadruschki2 жыл бұрын
    • An interesting detail that I don't seem to see many people talk about is the fact that Raven Beak makes use of Lightning Armor (when he's invincible) and Beam Burst during his boss fight. I'm interested to see if Aeion is here to stay in terms of the greater Metroid series. I don't think either game quite nailed the perfect balance, but I think I liked the implementation of Aieon in Samus Returns better on the whole.

      @Thebluedud@Thebluedud2 жыл бұрын
    • @@Thebluedud That's actually a cool detail. I only noticed that he uses the Flash Shift in his third phase. I love Dread for details like this.

      @kadruschki@kadruschki2 жыл бұрын
  • Welcome back!!! Keep the quality content coming!

    @deceaseda7x22@deceaseda7x222 жыл бұрын
    • I'll certainly try 👍

      @HyveMindsGames@HyveMindsGames2 жыл бұрын
    • @@HyveMindsGames you’d be making a lot of us very happy, I guarantee. Nice to see you post again 💯

      @deceaseda7x22@deceaseda7x222 жыл бұрын
  • "Gotta replay Prime just to be sure" what a glorious time to be alive as a metroid fan

    @Kursakai@Kursakai Жыл бұрын
    • Fr tho

      @Mr.G_717@Mr.G_717 Жыл бұрын
  • 24:00 Your comment about foreshadowing just reminded me that this is probably the Metroid game that best explains how Samus not only loses her abilities at the beginning of the game, but justifies how she gets them back. Her key upgrades are absorbed from the EMMIs, not picked up in icon form (with a few exceptions that largely make sense as something that might exist on a Chozo planet). She's not picking up oddly appropriate icons or finding upgrades for her suit on a world with no reason to have them: she's directly siphoning the power of her enemies and using that to gain new abilities. She's manifesting her Metroid DNA.

    @AzariahWolf@AzariahWolf Жыл бұрын
  • This game is one of my favorites of all time. As someone who started with Fusion this game finally coming out was like a dream. Samus Returns was really good too. It's definitely worth playing, but also Aieon worked pretty differently. It was another limited commodity like missiles or health. Also, I agree that the soundtrack was slightly disapointing over all to me, but Burenia and Ferenia stood out.

    @Frysbear@Frysbear2 жыл бұрын
    • While I agree that the soundtrack went by almost unnoticed, the thing that plays when [SPOILER] Samus goes full Metroid is quite possibly my favorite use of music in the entire series!

      @rubemevangelista3868@rubemevangelista3868 Жыл бұрын
  • Sequence breaking in dread is a lot of fun just as much as super, hell even did one by accident on my first playthru

    @lostwheat5806@lostwheat5806 Жыл бұрын
  • I held back on watching this because I planned to play Metroid Dread and didn’t wanna get spoiled in any way. Just beat it yesterday and loved it. Great video as always!

    @marcelaoo@marcelaoo Жыл бұрын
  • My only gripe with the emmi's is really not even them, it's their respective aurora units. They basically sit there and let you just destroy them. The rings and lasers increase minutely with each fight but they are extremely easy, even for this game. I wish they could've changed their patterns with each one and maybe the amount of damage they do.

    @randywilliams6248@randywilliams6248 Жыл бұрын
    • @Meat Head oh sorry

      @randywilliams6248@randywilliams624811 ай бұрын
  • Excellent review. I love Dread and I've been happy to see the majority of the Metroid fanbase feels the same. I'm hopeful and confident Retro is gonna keep this momentum going with Prime 4. Great time to be a Metroid fan!

    @booski1865@booski18652 жыл бұрын
  • Love Dread, I've replayed the hell out of it. I'm always shocked to hear "get good game style players" mention that Dread is actually hard. It is, especially the first playthrough or 2 but I felt it was reasonable and so too punishment. I'm one of those "non-gamers" that won't play Souls or the likes of it because it is too frustrating. But I never once thought Dread was too absurd. Honestly it felt like Ori challenging and not Hollow Knight. I replay Ori a lot still with challenge and I never finished Hollow Knight nor ever will. Big differences in difficulty there. One thing I really do miss in Dread is my ability to explore as much and freely as my other favorite Metroid games like Super and Prime 1. Dread is far more locked down. I also love figuring out my own optimal routes through those games. I'm not a speed runner as the internet would think of speed runners but I do replays with speed and efficiency in mind to a degree. I do see why the structure of the game would make that difficult to design for though. However One thing I took away from Dread when Samus fires upon Ravenbeak after he tells her just to follow orders is that was a signal too me Samus may be saying forget that to the concept of being told explicitly what to do. I felt like it was saying Samus is going to go about doing things in her own way going forward. but that could just be my wishful thinking.

    @MarkRushow@MarkRushow2 жыл бұрын
    • Honestly, I struggled far, far more with Ori's(both Ori, but especially blind forest with all the insta death moments) main story than with Hollow Knight's main story. It has way more platforming challenges than Hollow Knight has bosses, and those challenges are much more difficult on average. However, if you start including dlc stuff, than HK is harder than Ori. Also, you can only explore freely in Prime 1 by using glitches and the unintented scan dash.

      @legrandliseurtri7495@legrandliseurtri74952 жыл бұрын
    • I'm a trash-tier gamer, but I think the big thing with Dread is that it never felt *unfair*. It was hard, it punished you for being sloppy about playing, but it never felt like it was pulling rugs out from under me. Even against hard/frustrating bosses, I always saw the lights at the end of the proverbial tunnel.

      @Kuribohcoast@Kuribohcoast Жыл бұрын
    • @@Kuribohcoast same was true for Ori and the Blind Forest for me.

      @MarkRushow@MarkRushow Жыл бұрын
    • What the hell are you talking about, Dread is just as sequence breakable as Super Metroid, just in a more subtle way (and intended as well).

      @luis-sophus-8227@luis-sophus-8227 Жыл бұрын
  • you're right, the EMMI counters feel fantastic when you pull them off. i got two in a row once (i kinda suck at avoiding EMMIs lol), and the rush i felt from it was absolutely incredible. great review, gonna check out your other vids too!

    @draculactica@draculactica Жыл бұрын
  • Another great video. Life's been a little hectic lately so I'm a bit late, but I still wanted to express my appreciation for your videos, seriously top tier stuff.

    @quesohelado4995@quesohelado49952 жыл бұрын
  • About aeion regeneration. I thought it was brilliant. You make a good point about the different abillities being kind of separate. But when it comes to cloaking it's a great tension mekanism. The cloak is great in Emmi engounters, encounters in which staying still can often be a must as not to draw attention. Aeion is recharged by moving. So Staying cloaked for too long ot too often means you will sooner or later have to get a move on in order to stay cloaked or to not take massive damage (from staying cloaked with an empty aeion meter). It can get very tense when an emy is looking right at your cloaked body while that aeion meter creepes towards zero.

    @ersia87@ersia87 Жыл бұрын
  • The best most indepth review I have ever seen, with amazing pacing. Great job sir 👏

    @marcoscabezolajr.8408@marcoscabezolajr.84082 жыл бұрын
  • Love your vids man! Hope you keep posting and showing off games that I wouldn’t normally play!

    @cashsevy1804@cashsevy1804 Жыл бұрын
  • I am inspired by a confidence a lot of reviewers aren’t so confident on what they say they always stutter or have to retret things or just mainly sounds like they’re talking in front of a class but you talk like your a professional at this Great Job Man 👍

    @Exclusivesadblues@Exclusivesadblues2 жыл бұрын
  • I actually really hated all the points of no return that locked off areas till the game decided it was ok for you to return to explore.

    @TheBoshman95@TheBoshman95 Жыл бұрын
    • My man that's the whole point of metroidvanias 😅

      @madmaxim3965@madmaxim39659 ай бұрын
  • What a great vid. Echos a lot of Thoughts I had.. just a hell of a lot more eloquently!

    @ahsankhan-zg6gr@ahsankhan-zg6gr Жыл бұрын
  • really good review with plenty of context based on prior games. this i think convinced me to finally try this out, since i'd been eyeing it for awhile but heard mixed things - and had never played a metroid game before. thanks for the detailed review and for marking when you were talking about spoilers (and for being very general otherwise).

    @kirauriel@kirauriel5 ай бұрын
  • Just binged watched your Devil May Cry reviews. Keep the content coming! SUBSCRIBED!

    @kylesosa7435@kylesosa74352 жыл бұрын
  • Amazing video, what a treat! 🙂

    @godzillagodzilla4405@godzillagodzilla44053 ай бұрын
  • I love the way you review games and how you add your own humor to it, awesome videos bro keep it up

    @surpriseyt2485@surpriseyt24852 жыл бұрын
    • thanks!

      @HyveMindsGames@HyveMindsGames2 жыл бұрын
  • I'm happy you're back! I watched all of your DMC videos and later I started to play with them because of your reviews. I hope you upload videos more often in the future!

    @szaszahlz@szaszahlz2 жыл бұрын
    • Thanks, and I will!

      @HyveMindsGames@HyveMindsGames2 жыл бұрын
  • I've been a Metroid fan since 1996 and this game was such a breath of fresh air. Gives me a feeling of exploration that I hadn't felt since Prime 3.

    @PokemonHaloFan@PokemonHaloFan Жыл бұрын
  • Sick video Also I would love to see a video about king of cards new game + mode

    @adamdinar376@adamdinar3762 жыл бұрын
  • Great video, seems like a cool game! Can't wait for more content!

    @Aeroczema@Aeroczema2 жыл бұрын
  • cant wait to check it out and even more cant wait to see what Samus will become in her next life and journey,.. i cant imagine that with whats becoming available she couldnt and wouldnt take the oppurtunity to clone and add to her potentials between here and than.. see you there though

    @salvatoremarino4477@salvatoremarino44772 жыл бұрын
  • I really like the fact that you're nuanced in your video and don't just straight up says it's just better to be totally free and not being guided at all cause personally I have no problem with being guided in a game, I just don't care, sometimes I even like that and I actually prefer linear games. But I have the impression players and game reviewers nowadays think it's objectively better to just be lost in a game without knowing anything in advance and without any indication while some certainly don't like that and that's not what makes the game more fun for them. So again thank you for being nuanced and talking about the good points from both approaches. That's what I call real objectivity and actual observation despite personal preferences.

    @kyurei4478@kyurei4478 Жыл бұрын
  • this was my very first ever Metroid game and man I love this game, I am currently almost done with Metroid prime but I cannot wait for the next entry

    @masodior8076@masodior8076 Жыл бұрын
  • Hey Hyve! I just came from your King Of Cards video, and I wanted to say it was top notch work! I love your video style of "I sound like a professional video game review, but like, I'm just a normal dude." One thing I wanted to say though, (and this may just be because I'm a Specter Knight fanboy cause it's the one I dumped the most time into) is that the story is actually super deep in my opinion. He got his best friend taken away from him, and when he's given an opportunity to bring him back and live his "peaceful" life, he gives it all up so a mother can have her son back and the son doesn't throw away his life due to corruption. You even showed the scene in the KoC review, where he says "Take me instead."

    @projectx-1368@projectx-13682 жыл бұрын
  • Hey the homeboy is back Edit: 15:52 that sounds like something I watched that involved Samus

    @cjtheman2985@cjtheman29852 жыл бұрын
  • I enjoy your reviews! hope to see some more yakuza aswell ;)

    @Sarnahanfi@Sarnahanfi Жыл бұрын
  • A very nice review of a game I absolutely love. If you like metroidvania styles and would like to try something a little "different" in the genre, take a look at F.I.S.T.: Forged in Shadow Tower. It has been 7 months (regularity is not your forte, I see

    @aether_echoes@aether_echoes Жыл бұрын
  • I played Zero Mission and Fusion back in the day, but I was terrible at them and never beat either one. I got Dread recently after trying the demo out. Despite considering myself bad at games like this, the boss fights felt fair and very learnable. It took me a lot of attempts to beat some of the faster ones like Escue and the Twin Chozo Robots. But man the feeling of finally beating a boss in this game was so awesome. The exploration felt fun, and I found myself attempting all the little item puzzles everywhere. The shinespark ones were really fun, a couple of them took me like 20-30 minutes (metroid noob), but they felt so satisfying once I managed to nail them. The whole game felt like a huge learning experience. The last boss was really hard for me, I didn't know you could power bomb his sun thing. It took me a few hours of attempts. The ending made it worth it, god I love that scream she does. I died 130 times or something on normal. I didn't think I'd do hard mode but I'm like I already put in the work of learning the bosses, I might as well try it. I died 96 times on hard mode but I beat it in much less time. From the start I knew there was no way I'd ever try dread mode. But, I changed my mind. I died 262 times but I beat it. I felt like there was so much the game was teaching me on each playthrough, excellent design IMO. It almost felt like some of the rooms became puzzles on dread mode, I never realized some of the things I just shrugged off before could be such a big deal if you can't take a hit. I agree with you about the music, it's very atmospheric but I do wish it were a bit catchier too. I really loved playing this game though, still need to go back for the 4 hour runs so I'm looking forward to that

    @denryuu3@denryuu3 Жыл бұрын
  • Metroid Samus returns is a ''must play!''

    @TheKritken@TheKritken Жыл бұрын
  • I didnt plan to watch this whole vid, but you did such a great job with it that I stayed to the end -huge metroid fan who doesnt own a switch. Thanks

    @johnnyonly163@johnnyonly163 Жыл бұрын
  • The way you appreciate this game reminds me a lot of the ori games. I highly recommend Ori and the Will of the Wisps. It's such a well done game and a bit short but FULL of content

    @thenerdbyrd7026@thenerdbyrd70262 жыл бұрын
  • Customizable controls, and a more memorable soundtrack, and this is a 10 out of 10. As it is now 9 out of 10.

    @brijor6ff7@brijor6ff7 Жыл бұрын
  • Wait: the teleporters are linked in the end? You can highlight icons? Man,that will help me a lot on my second playtrough! Thank you!

    @papaemeritus5842@papaemeritus5842 Жыл бұрын
  • I'm not sure why, but Metroidvania video essays have always been some of my favorites, and you totally killed it with this one. I've become an adult since this game came out, and unfortunately I never have time to sit down and play video games anymore, but when I do, Dread is always one of them.

    @alviselsey7794@alviselsey77944 ай бұрын
  • Speaking of the sounds EMMIs make, i find it so interesting how much they sound like birds chirping. Aside from their unnatural symmetry and movements, their structure seems based on the anatomy of the Chozo, even down to their probe looking like a beak as it shoots out of their face. And even as far as movements go, when the Mawkin you fight move on all fours, they do seem to move similarly to the EMMI (not to mention that the Mawkin can also wall cling). I hope some future game goes into where they came from/how the Federation got possession of them, because there definitely seems to be more there beneath the surface.

    @shannonjones8877@shannonjones88776 ай бұрын
  • so, hang on. are we not going to talk about how the final x parasite that kills Raven Beak has also taken control of Kraid and it mixes them together, like that's so cool, they didn't have to do that!

    @charliestinger4054@charliestinger40542 жыл бұрын
  • One of the best sound design things in Dread is when you can hear Kraid roaring in the background as you get closer to him.

    @AlecBridges@AlecBridges3 ай бұрын
  • def agree about the music in-game being a not exactly iconic other than the title screen rendition which was redone but I did like it. great review tho!!

    @atapaz8921@atapaz8921 Жыл бұрын
  • Holy moly you came back wow 🤯

    @kerozine819@kerozine8192 жыл бұрын
    • The reports of my death were greatly exaggerated

      @HyveMindsGames@HyveMindsGames2 жыл бұрын
    • @Hyve Minds nice to see you man keep it up pls bcuz I like your content

      @kerozine819@kerozine8192 жыл бұрын
  • i like the plue color sceme, also this suit builds of the fusion suit so blue is legit

    @TheCludo@TheCludo Жыл бұрын
  • Looking forward to seeing what u have to say about Dread with Prime now remastered

    @ignaciohernandez3103@ignaciohernandez3103 Жыл бұрын
  • Good video. I hope you get all the subscribers in the world.

    @patrickhanlon932@patrickhanlon9322 жыл бұрын
    • I hope so too

      @HyveMindsGames@HyveMindsGames2 жыл бұрын
  • I love this game and have become a Metroid freak, playing all of the games in the series multiple times. Except the first Metroid. But this was the coolest, most in depth review of this game I've seen online.

    @broman82@broman82 Жыл бұрын
  • Dread’s music is lacking but there is at least one music that I think is criminally underrated. The ferenia theme is an absolute bangner and I cool hum it from the top of my head because it is that good.

    @voltron77@voltron77 Жыл бұрын
  • I didnt know it had a dread mode. THANK YER!! I will have to go back and beat that mode then. I just beat prime remastered. It's almost perfect but the grapple swing is a little weighty and turning is a tad annoying. Dread literally has no faults I can remember and everything is just so fine tuned and smooth. Can't say for sure but Dread might be my fav. Lol Maridia Grrrr! I agree man! Fun to hear your thoughts.

    @patrickjones2843@patrickjones2843 Жыл бұрын
  • 6:03 I'm with you on that. That's one of the main reasons why I enjoyed almost every game in the Metroid franchise that I've played. It's also the main reason why I love games like Breath of the Wild, and tears of the kingdom... And to a certain extent, almost every open world game by Rockstar. Sure, your destination is marked on your map, but how you get there is up to you. Nowadays, games have GPS.

    @esmooth919@esmooth9193 ай бұрын
  • Okay sheesh. You blew my mind. I've beaten this game about 10 times and I did just learn that you can do this: 11:30...

    @hiiambarney4489@hiiambarney44892 жыл бұрын
  • 'Almost perfect' is actually a great description of how good Dread was. Maybe it's because the last game I played was Samus Returns, which I thought was great, but the way the story moved Samus forward was also phenomenal. I'm not sure where the series goes form here, but more of this, please!

    @MtelH@MtelH4 ай бұрын
  • for samus speaking it would depend on what you count as speaking if you meant having dialogue (outside of exposition logging) then fusion would be her first time

    @Z-Mikes00@Z-Mikes00Ай бұрын
  • Dread is an amazing game and I loved the review. Three things that I didn't personally care for in this game. First the lazy transition load screens. I understand the need to load but I honestly would have preferred a map or something else to look at than watching a very short animation loop over and over. The transition animation could have been a bit more varied or something as a solution as well. Second the Emmi counter timing slot machine. I'm not sure the exact pattern but the counter system for the Emmi being randomized doesn't feel fair considering it's an instant KO. The timing necessary is already so narrow that I could see this turning a lot of players off. This is added to the fact that some Emmi have an evil search AI that paths them to a place you would think to hide with the stealth thus they walk into you or has them sit for uncomfortable amounts of time while you use up your energy bar. This requires many times to drop the stealth approach and manuveur which depending on the Emmi can be easy or will put you into the cutscene counter in record time. This varies on the position as well. The Emmi are constantly roaming but they hover around the door or area to their zone you last entered. Overall I don't hate having a counter for it but it shouldn't be randomized in timing or alternatively injure you but majorly damage. Third is the missles. Or more the the point the need to aim and hold a button to fire missles. I understood the need for this slightly better with the missles power up providing a locking but my issue is having to hold an additional button. When you use grapple or missles you are required to hold the aim button, then hold the middle or grapple button, then press the fire button. This could be simplified with the button that readies the powerup, deploying the power up instead. In the older games there was a toggle for missles. This made it easy to just unload on a boss or enemy. But with the lack of a toggle the ability to just press the missles button to fire is possible. How to utilize the lock on would be the only question.

    @Urinal@Urinal2 жыл бұрын
    • I'm completely fine with the emmi counter, it's meant to be insanely hard to get. I'm happy that they didn't just make it a 1 shot, it makes getting caught by them and not wanting to be caught by them more scary

      @bubalfred260@bubalfred2602 жыл бұрын
  • Samus returns is a great game imo it lets you experience Metroid 2 from the Gameboy in a much more enjoyable way as the original has a great story that is intrinsic to the series overall lore but was hard to get the whole picture due to limitations of the og Gameboy. The remake was the one that first introduced the melee counter and full 360 aiming , dread builds off this game alot while narratively builds on fusion and super

    @madmaxim3965@madmaxim39659 ай бұрын
  • For me it was the game of 2021 and I've got only a 4k gaming pc!!! I've played it 100% on pc and it was FKN AWESOME!!!

    @Serandi@Serandi Жыл бұрын
  • he's back!

    @dotcomgamingd5564@dotcomgamingd55642 жыл бұрын
  • I died so many times in this metroid game. 248 deaths total and I've been playing metroid games sense 2008

    @o.5command@o.5command Жыл бұрын
  • Loved Dread. Fusion is one of my favorite games of all time so for its sequel to deliver this well was amazing. The story in Fusion really propelled my interest so I didn’t mind the game telling me where to go. I still got lost a lot and had to get creative in order to progress. I never felt lost in Dread and I never felt stuck. Maybe I just knew what to look for, but I would have liked more complicated puzzles in Dread. As for backtracking, I’ve never seen a better example of it than in Fusion. Narratively, it brought you back to an area you now had more access to with unlocked hatches or new powers and it always felt so seamless. A new problem arose and you would return to a sector and be able to access what you couldn’t before without having to go out of your way to do it.

    @secondratefilms635@secondratefilms635 Жыл бұрын
  • I love u for the the World reference

    @Tendor_TV@Tendor_TV2 жыл бұрын
  • Aeion in Samus Returns takes a lot of time to recharge cause its refilled by killing enemies that drop aeion orbs (much like life orbs do) and theres an ability that’s literally an automatic blast that drains it at lightspeed, so its much better that it works like a cooldown here imo

    @Xemnask@Xemnask Жыл бұрын
  • I almost want to get the game even though I've never played a Metroid game before... the movement looks really fun, but I also don't know if I can handle the difficulty (assuming it is difficult, I haven't played it before so I dunno).

    @lasercraft32@lasercraft32 Жыл бұрын
  • What an amazing review, really hit the nail on the head just like the game did!

    @geoffgoldplum1231@geoffgoldplum12317 ай бұрын
  • Excellent review

    @cjspear@cjspear2 жыл бұрын
    • Thanks!

      @HyveMindsGames@HyveMindsGames2 жыл бұрын
  • 29:01 Samus Returns is a phenomenal game, still sucks it didn’t sell well

    @cycloid2326@cycloid2326 Жыл бұрын
    • samus returns is the 2nd best metroid 2 game that exists, the first being am2r, the last being the original metroid 2

      @aetheriox463@aetheriox463 Жыл бұрын
    • That's because it came out on the 3DS after the Switch was released.

      @robertkenny1201@robertkenny1201 Жыл бұрын
  • Great video kind of had some spoilers going on there

    @andrewcrossman2165@andrewcrossman21654 ай бұрын
  • I'm still shocked this game came out and is as good as it is, great video man, have you ever heard of the Nier /drakengurd series I'd love to see your thoughts on those games mainly Nier....

    @hollowman7168@hollowman71682 жыл бұрын
  • 36:54 Samus was canonically speedrunning during Zero Mission confirmed

    @kooyah6420@kooyah6420 Жыл бұрын
    • The canon sequence break holy shit you're right

      @HyveMindsGames@HyveMindsGames Жыл бұрын
  • Would love to hear your thoughts on Bayonetta 1 and 2, since you enjoyed the DMC series :)

    @phoebeschroder1369@phoebeschroder1369 Жыл бұрын
  • As for why enemies deal more damage and why there’s so many missiles and health that would be (what I’m pretty sure) is the result of Fusion as it started that trend

    @MetalMeliodas@MetalMeliodas Жыл бұрын
  • my only complaint with dreads story is how the cliffhanger of "what will the federation do now that samus blew up bsl?" was dealt with. turns out: not a goddamn thing, it's easily forgiven, swept under the rug, and the federation is already hiring her with no other mention of that little cliffhanger in dread. it's a great story still, but goddamn going from fusion to dread and having fusions cliffhanger be ignored just pisses me off. at least address what happened to the mystery man adam was conspiring with in fusion.

    @supersmashbro596@supersmashbro596 Жыл бұрын
  • It's nice to listen to Dread reviews that aren't always comparing and contrasting to Super the entire time

    @PGBigRed@PGBigRed Жыл бұрын
  • I missed you, dude.

    @noraneko4848@noraneko4848 Жыл бұрын
  • Bro back! Review Castlevania games!

    @thenotoriousmichaeljackson8938@thenotoriousmichaeljackson8938 Жыл бұрын
  • Very good review, but I had to skip whole chunks because I have not yet finished the game. I will finish it after I am done with the story.

    @starpier@starpier2 жыл бұрын
  • will be back and keeping in mind i should have had vetter encouragement to persue my dreams as a kid and would have been taking an honest and serious shot at doing what im sugesting and pointinv out myself

    @salvatoremarino4477@salvatoremarino44772 жыл бұрын
  • Your criticism of the melee counter is pretty funny to me, because that's exactly what I said about Samus Returns They changed it in Dread and it feels so much better to use now, I'd recommend trying Samus Returns and comparing the two, it might change some of your opinion on it

    @MrSaturnMusic@MrSaturnMusic Жыл бұрын
  • I had a real hard time with Dread on regular difficulty as someone in my late 30s with mild RSI and never been particularly good at platformers, snap timing, etc although beaten most of the earlier Metroid games. However I did finally beat Raven Beak and it was great. Biggest suggestion I'd make for anyone having trouble is get a pro controller, it helped way more than I imagined it would.

    @dirtywhitellama@dirtywhitellama29 күн бұрын
  • i think the problem with metroid dread is that they think we are dumb enought to not remember where something is in the map. Super peroid is so good because everything that you ought to remember leaves a great impression on you, so you'll remember where it is. Same for hollowknight. I think they could've made a better experience over this, giving it a bigger sense of wonder and investigation.

    @juanpanores@juanpanores Жыл бұрын
  • It lives up to its title.

    @myleswelnetz6700@myleswelnetz6700 Жыл бұрын
  • Quiet “Exposition the Bird” robe may have been a little off-putting, but gosh darn, hearing Samus speak- let alone in a Chozo language- was pretty awesome.

    @Painted_Owl@Painted_Owl4 ай бұрын
  • Nice vid man. I also really enjoyed Dread. I beat Dread weekly.

    @n0refuge@n0refuge Жыл бұрын
  • Dude you should play Samus Returns, it's really good I agree with you on the music. I remember the track from the water area and that's it. I do understand they were going for atmosphere but I don't think that was the right choice. One of the things Metroid is known for is its great and catchy soundtracks

    @rawman44@rawman44 Жыл бұрын
  • The repeated bosses or mini-bosses could of gained a lot in design from Samus Returns the 3ds one. The only major threats were specific metroid evolutions so they had a lot of time to make those memorable. Take robo/chozo bros and give some awesome speedster, grapple beam and melee counter interactions and you have memorable encounters. The devs might of avoided that to keep the pacing of combat snappy. Very little beats Samus yanking a Zeta Metroid off the ceiling to stuff it full of missles. Oh and the best 2d Metroid boss fight is the last boss from Samus Returns, tough, fair and cinematic.

    @thorinhannahs4614@thorinhannahs4614 Жыл бұрын
  • The counter for the Emmis is the biggest problem I have with the game. While it not being fair hammers home how much Samus is in danger, it takes away my ability to get consistently good at it. The melee counter itself has that same issue for 90% of the game, and it's only during the final boss that it finally clicks and works right. The only other problem I have with the game is the fact that the constantly blocked ability to backtrack and explore feels artificial and forces you to keep going forward along the prescribed path. I kept wanting to go back to find some of the power-ups I saw, but I wasn't allowed to because that area had become blocked off, which is frustrating since I'm used to the rest of the Metroid series and being able to explore everywhere as I'm going. The other 85 to 90% of the game is great, and this is definitely within the top three to top five of the entire Metroid series, because it does have stiff competition from all the other games.

    @hariman7727@hariman7727 Жыл бұрын
  • If the sequel to astral chain is announced, you are my to-go to for a review. Im curious (should you get into the new IP of Nintendo) about your thoughts.

    @Dres2000@Dres2000 Жыл бұрын
  • Damn I need to replay this game

    @adambombzify@adambombzify Жыл бұрын
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