Why Is Halo Infinite's Campaign SO AWESOME And... MEDIOCRE?!
Halo Infinite's Campaign is both amazing and disappointing, it excels in many ways and flops in others. After 6 years since Halo 5, I was worried of what we'd get. Does Halo Infinite make a big nerd like me happy? Watch the video to find out...
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___TIME STAMPS___
They Let Me Pick - 0:00
Halo’s Legacy - 1:22
Hype & Buildup To Release - 2:52
Setting The Stage: Warship Gbrrakon - 5:53
Foundation - 13:11
Feet First into the Open World- 17:07
Exploration (The Death of Invisible Barriers) - 19:37
Was The Open-World worth it? - 21:18
Core Gameplay & Missed Opportunities - 26:20
Repetitive Environments - 28:55
Enemy Encounters & Level Design are Boring - 32:54
Backstory to The Story - 39:54
Forget About The Military - 42:09
Same Shot, Different Scene - 48:45
I Hate 343i’s Villains - 52:27
Atriox & The Banished Have No Goals - 57:03
What Makes A Good Halo Villain - 1:02:13
What The Story Does Right - 1:05:49
Conclusion - 1:10:44
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This was a really special video for me to make and as Mr. Lucas once said, “I may have gone too far in a few places,” but I’m very happy with the results and I hope you are too.
Dude you’re just the best content creator honestly. This is a classic
I agree, it’s awesome and mediocre
Thank you Mr. Act Man.
Can you do a battlefield 4 or bad company 2 and tell why they are awesome? To show to Ea what they f up. Ps for bad company 2 you need to fix punkbuster to play multiplayer without problems.
Need a ''Why is Minecraft so awesome'' video
I think the one thing that Halo fans can’t disagree with, is how awesome the soundtrack is for Infinite.
Off course it is, it's from the same composer as Ori - those games have Marty level OSTs
I played most of the campaign with out music until I realized it was muted because I don't like the menu or multiplier having music
I mean it's not bad, but it's still nothing compared to Martin O'Donnell and Michael Salvatori's music
@@ShinkuRED I still think the first 3 was the best, in halo 1 especially the music was centre piece it was so loud and powerful when shooting etc kinda slipped more with the later titles
I just wish the music would play more, there were so many quiet moments even during heated action. And I never heard Through the Trees, which was my favorite piece in the soundtrack!
"Halo Infinite was in crisis mode. The studio decided to cut almost two-thirds of the entire planned game". There you have your answer on why the story is half baked.
Hopefully this means we get story DLC quicker
Covid-19 that is the reason they cut half of it was cuz it was covid so don't blame 343 also the game came early by 1 to 2 years the cut content that we're getting it as DLC the stuff they had planned for the campaign when they were making it before they were like Hey we're adding DLC because thay could not work safety with this virus so dude now you know what to blame
Also the game was originally set to be delayed by another year-and-a-half be grateful it wasn't
@@Hunterkiller-wz6yr i honestly don't care for how much a game gets delayed so long as it's not half-baked
@@Hunterkiller-wz6yr 🌽🐶 😭😭 keep riding their nuts 🤡
41:55 bro that's it, you hit the nail on the head. What made the OG Halo trilogy feel so special and unique is that Chief is not the focus. He's one piece - albeit an important piece - in a giant galactic story that's going on. You felt like you were _contributing_ to that story, not that you _were_ the story. This difference is so subtle it took me years to figure out why the original 3 (and ODST and Reach) felt so special, but now that I see it it makes perfect sense
I feel like this was done a bit on purpose, as the Marines were pretty much wiped out before Chief came and started ruining the Banished’s day. The Marines who survived are ones Chief rescues or ate things they don’t wanna discuss. Though I’ll be very happy if the DLC has a large battle, or a new faction that fights the Banished.
Reach felt so awesome to play too because you weren't playing as chief and just smacking cheeks. Really pu into perspective exactly how bad it was on the galactic scale.
It's a lesson we find even in Greek tragedies, the setting should always be the base of the story.
That feeling of the original three and ODST and Reach is beautiful.
Halo is not a spartan story
The crazy thing is that Locke still can be added in the side quests. He can tie the spartan killer into the story too like you said because he could reappear to kill Locke or something like that
Locke's armor is part of one of the twin brutes armor when you fight them, so it is presumed that he is dead. I didn't even notice until I was talking about the game after it came out and someone else mentioned it thats how small it impacted the game. If he is dead, it was a shutty way to leave the franchise, even for Locke
Well, campaign DLC has been officially declared as something 343 hasn't been working on, so rip.
@@Zaczac111that’s so nuts this whole game is just an amazing platform for dlc and nothing more
@@nothanks9503 Microsoft recently gutted 343 pretty hard. They may have wanted to and now they just don't have the resources now.
@@sorrenblitz805 man I was so disappointed when I beat infinite in a week on legendary but the one thing that made me give it a slight pass was that it seemed they were going to add the whole rest of the ring in dlc if they don’t do that then I want my money back
The Act Man was not invited by 343 to play Infinite early. He is also not in the end credits like other KZheadrs. Yet he still continues to pump out THE BEST Halo content. Bravo man, you are awesome. The Halo community appreciates you.
Probably cause he critiqued the politics of gaming.
That, & he destroyed Halo 5. Deservedly so I might add.
Same w Chris
He was too critical as opposed to the others who displayed blind fanboyism.
Act man isn’t just a halo KZheadr
"I'm sorry Chief, but how have you ever failed?" "I was almost duped into wiping out every living entity in the known universe by blue floating ball" "Wait what?"
Wheatley is a very bad boy, that's why
Light bulb*
@@shapshooter7769 Hey, lady lady lady lady, what's your favorite thing about space?
God damnit shinji
And almost turned into a mutant zombie by a popcorn monster
as a lifelong halo fan this game made me very happy. despite any criticism i may have this truly felt like halo, and thats all that matters to me. the moment the elevator stopped, the door opened and i got to see the ring for the first time i teared up. i felt like 6 year old me sitting down to play halo 2 for the first time again. halo 2 is and always will be my favorite video game. it was the first video game i ever played, my first time even experiencing something on a screen. i had never even seen a movie or tv show before then. it changed my life. the fact that this game gave me the same sense of amazement and nonstop happiness is something im very grateful for. halo is back. i didnt get to play infinite until a few days ago, but luckily none of it was spoiled for me. from start to finish it was nothing but enjoyment. maybe im blinded by its majesty, but halo infinite has me dumbstruck. im excited to see where they take this.
I've been playing Halo since 2001. Always been a fan and even kind of like Halo 5's story even if I only like it better on paper than the way it's shown in the game. Halo infinite isn't perfect but you're right it's the first time I felt like I was playing Halo again.
Yea halo infinite while not perfect certainly captures the magic and awe felt in the bungie games
Aww, man. I hope you went back and played "combat evolved." I had held out buying the single player version of this game, since my friend had already played it and we got right into multiplayer. Which was good...definitely "different" in movement and the way everything handled...but still good. But then the connection issued started. Couldn't finish a game. There was no true slayer mode...I kinda lost interest. I'll have to shell out so I can feel like I'm back in highschool when combat evolved came out...good times. And on the bright side...maybe it is on sale now? 😂
It has issues but its a good game. The complaints come not from what it is, but from how much better it could have been
Indeed I've gotten back into it
I had no plans on playing Halo's campaigns at all After watching this video, I want to play through the entire MCC
Mhmmmmmm master chief collection is way better then halo infinite halo infinite feels so unfinished and lackluster I was expecting jaw dropping graphics
@@inyourgranmaass3605nah infinite is amazing
I think the graphics are good@@inyourgranmaass3605
Bungies creations are why they and Halo became what it was. 343 has been plundering its corpse since. Halo 4 was not an absolute disaster like Halo 5. I can see them attempting to continue the story of the rings and Forerunner lore was on their mind however, the creative design clearly hit turbulence to the point they had to simplify the formula down after Halo 5 once shit hit the fan. Infinite just happened to be an oversimplification of it to the point they lost sight on the greater scale of what was happening in this universe. They literally needed a middle ground somewhere between the convolution of H5 and the oversimplification/hyper focus on Master Chief’s story in Infinite.
Anyone else pick up on the detail at start of the campaign that the pilot’s pistol, the one he gives Chief, only has one bullet? They don’t linger on it but it communicates how hopeless he felt before he ran into Chief. Anyway yeah, Infinite’s campaign has plenty to like, but also plenty to be let down by. Way better than H5 at least
It's a really nice detail, and I honestly am glad they don't even pause on it for a moment. Like they really didn't want it to feel like "oh look at how sad he his omg he's gonna pew pew himself", they just added the line of "...and one bullet", and if the players pick up on it, they understand. It also makes sense for chief to not say anything about it, he just uses the bullet to continue forward, discards the pistol, and rearms himself.
It's subtle when you don't already know the pilot is in a rough mindset, but definitely helps paints a darker picture.
You can't get worse than halo 5.
@@Evelyn-qt3hi I feel like the people who probably picked up on it initially are the ones who have been confronted with similar situations before...
And then they decided to make all the cutscenes with the brute (I can't remember the name of final boss) are nearly close-up to his face, and oh god his textures are really bad.
Technically Atriox kept his word. His face was the very last thing we saw in the campaign.
Loooool
@@TheActMan Hey, how do you feel about Microsoft buying out activison? Considering how halo has been lately what’s your opinion?
True though
@@Jack_DP you misinterpret the situation, to Microsoft they don't care about game rivalries, they have competition with sony. So buying out the studio is a strategic move to flex a bit on Sony
There’s a very real possibility they pay off that atriox line in a future game if you know what I mean
My god, the way you used the tucker and church cliff scene to describe those cutscenes at 50:12 was brilliant, absolutely hilarious and their dialoge worked so well.
I cried laughing “there just standing there and talking….thats what they were doing last week, that’s what they’ll be doing 5 minutes from now”
I think most long-time fans have quickly realised how repetitive the mission design and aesthetics get, but you are the first I've heard pointing out the flaws in the individual enemy encounters design, and it's a very insightful critique! As brilliant as Infinite's base combat gameplay is, a lot of work still needs to be done to bring that greater level of variety, creativity and dynamism that Bungie so excelled at back in the day. You totally nailed it with that old Bungie clip: "You don't just get that sense of I'm going from room to room just killing more guys" - that right there is Infinite's main mission design problem that 343 needs to learn the most from. Also, you just pitched a much better story for Infinite in that 2 minute spiel than what 343 managed to come up with in supposedly 6 years of development! What is there isn't all bad - they do manage to somehow scrape back the core character relationship of Chief and Cortana by fixing Halo 5's narrative misdirections and, apart from the staleness of the cinematic presentation as you point out, the writing it well-done - but it is in other key areas that the storytelling is lacking, many of which you again adroitly point out: no other interesting supporting allied characters besides a single Pilot, a failure to create dramatic stakes with a better sense of the larger conflict playing out on the ring, and the piss-poor villians with their cartoonishly over-the-top monologuing and lack of proactive involvement in the plot. It really does boggle the mind how badly overall Halo's storytelling has been handled by 343. As you rightly point out, just take the Banished for instance - they have no clear motivations or ideology driving them as presented in the game unlike the Covenant who even in Halo CE's more limited story were explained so much more clearly, even without a main villian face leading them. It's glaringly obvious creative oversights like this that means Infinite, whilst it is the best Halo game since Reach, is still not as good as any of the Bungie games even after 10 years of working on this franchise! Messy management and a real lack of strong creative vision at the helm is I think to blame. Talk about screwing the pooch... Honestly my only hope for this series from a narrative standpoint is the fact that Joe Staten is back in charge in a major capacity, and I hope he actually is involved in shaping the storytelling of the no doubt Halo Infinite story expansions coming at some point. Given that he was instrumental in the original Halo games' story design, we might finally see an improvement!
he pitched a better Halo 5 story back in his halo 5 vid too so why 343 dont swallow their pride and hire fans like him to consult on the story when its fans who buy the games and give them money i dont know.
Finally somebody talks about the lack of UNSC presence in this game.
That's... the point
Because they practically got wiped out lmao
??
Yeah it would of been cool to interact with underground fighters that you learn more about the more squads you help save!
There ain't no UNSC no more lmao
I enjoyed it, but the lack of side characters in Infinite is painful.
Inb4 campaign DLCs round out the cast. I hate banking on DLC content to delieve the experience but Infinite feels like early access. A taste at what's to come. I only hold out hope because Infinite is included with GamePass. I didn't specifically invest money into the game, so if they want to drip feed the community I can tolerate it. Do a live service that let's the devs collect feedback from each drop to make the future ones better. Like a seasonal T.V. show.
The lack of everything is painful
And the side characters that are there feel annoying and bland
@@ch33zyburrito36 yup
I can't believe arbitur isn't in the campaign. He's the best character in the series. Pretty disappointing imo.
I got so bored with Infinite after the 2nd or 3rd area unlock. I just couldn't get myself to CARE about anything. There seemed to be no coordinated effort of resistance against the Banished. The banished didn't really seem to give a shit about me slowly pushing back their control. They'd just respawn in their forts anyway so they probably didn't even notice me clearing out a dozen of them. There was no greater plan. There was no goal to work towards except the immediate motivation of Masterchief to perform a specific action. Save this person. Get that mcmuffin. Kill that enemy. 343 writes their villains like cartoons.
Couldn’t agree with you more personally I have beat all halo games at least once expect infinite
I felt the same way and dropped it, had no idea before this video that I'm on the last mission. Nothing happens in Infinite
Yes. Even just a small cutscene at say 40%, then 60%, etc would miles at making you feel like you're advancing a story of some sort
Hey,that's an insult to cartoons
I never got bored. One of the rare games I never got bored with. Great campaign.
Imagine if as you took more fobs you would see like pelicans flying through the air and dog fights just happening in the background that you could jump into or just smaller scale battles between the Marines and banished that you could resolve if you felt like it
For all it lacked, it felt so much more like halo than halo 5. And if campaign DLC actually happens, then halo infinite is a good solid base to improve upon.
Halo 5 was halo, problem was its execution and scale of it all, it was way too overwhelming, it's a good plot but too much too fast It's like throwing us Halo 2 plot and insight into Covenant in immediately into Halo 1 while we are still exploring and figuring out the ring and the Covenant themselves
@@Vonmoonlight Also too many new characters introduced, all having overlapping roles. I'd comparing it to throwing in 1 Arbiter and 7 Half-Jaws (all having to share exposition duties and character development time). Actually, more like 1 chief clone and 7 mirandas
@@Vonmoonlight yeah it should have stayed focused on Chief with Blue Team throughout the entire game, acting as an opposing force to Cortana and her manipulation as the villian.
@@Vonmoonlight The elephant in the room basically is that the reclaimer trilogy lacks a vision and therefore a story that feels consecutive. Every 343 Halo Game seems rather like a first entry to a new trilogy than a coherent story. They threw away the Didact; I didn't really get the prometheans purpose nor the motives of the remaining Covernant in H5 and now they killed Cortana off screen. Its all a shame since I thought Lasky was a terrific character. And the others such as Locke, Palmer etc. were implemented poorly but had potential given better writing. The Master Chief Cortana Relationship I loved in H4. But it is getting so tiresome by now and it was overall such a bad move to make her the villain in H5 while not setting up a villain force from the start to be carrying the reclaimer saga. And wtf is it that they cant properly explain stuff that is happening outside the games. They made that stupid Halo Nightfall movie, which probably made zero profits but are unable to pull off an intro or something that connects major plot points that are happening outside the games. I understand that it is a huge effort to make that happen gameplay wise or with a rendered cut scene. But games like the Witcher 3 had cartoon intros that are easy to make while being epic if art style is right. With the Harbinger thing it already looks like they have something in mind while it appears far from thought through again because all we got was basically just an ingame teaser.
Campaign DLC won't make much money so there will be a lack of incentive so I doubt it will happen or maybe just 1 small one?
Over an hour for this review. I'm blinded by its majesty
Blinded?
@@Spartan_Jackal you know blinded by the clout to get more subs by commenting kinda thing
@@HighTide_808 r/woosh
@@Spartan_Jackal Paralysed? Dumbstruck!?
@@savbeeing7376 sorry guys this comment chain is so overdone at this point I'm not participating
The main problem with the story to me is that it's being told to us by the main character we are playing. Like we're telling it to ourselves and the Weapon (I'd kinda expect the other way around). Yet Master Chief doesn't have any amnesia whatsoever and knows what happened to Cortana and the Infinity from the beginning. I feel like this breaks some basic laws of (good) writing.
I would have loved to see the sentinels actually fighting the banished, sending in tons of variants and trying to repel the primal occupants who are tearing across their ring with little regard. I would have loved to see the monitor afraid that the banished’s meddling was far too dangerous and could easily free the flood from containment, and try to mobilize attack forces to get the banished off the ring. Would’ve been cool.
Imagine if we actually played the first mission on the infinity. Trying to protect the pods and ships while people escape. And we get overwhelmed and the cutscene comes in and we get destroyed by Atriox. Would've have been a more dynamic start, and we would get more of the story in the actual game and not just in audiologs.
Makes me sad to realise an opportunity missed.
@@gordonilaoa1275 about a 3rd of development was left unfinished, unfortunately.
@@enjoshi-godrez8775 This is why I think rushing games is bad. Also, despite the fact there’s a BUNCH of unfinished/janky games people love (i.e New Vegas), but apparently everyone hates this in specific. They should have extended development, but they had to release the game, so I hope downloadable content brings further flavor to the game.
@@jmachero5852 it took 6 fcking years thats not an excuse
Halo always start off kinda slowly to give players time to get used to controls and mechanics. Maybe they couldn't figure out how to drop you into that as first battle.
54:00 something that I think CE, ODST and Reach did was have the covenant as “an antagonistic force without a face” Those games didn’t need an Antagonist™ constantly calling you over radio… it was an army.. a HUGE army! They made their intentions known via what they did in the levels
Also those games (and 2&3) really felt like you were in a massive war, infinite didnt capture the same feeling as bungies did in that regard. There was no "tip of the spear" or "the ark" moments where you see massive armies clashing.
@@barkley8285 01p
@@barkley8285 because the UNSC was defeated, if there were massive armies clashing that would have defeated the purpose of making the UNSC look defeated which with all the captured marines and Spartans, 343 did really well. I'm sure in future expansions we will see the UNSC regroup and become more powerful and have larger fights but for now it's fine. Infinite doesn't need every single little thing and detail to be a good halo game (although that seems to be the expectations of many, including you). This gameplay just proves, even knowing infinite is obviously lacking in some regards, still a great halo campaign. kzhead.info/sun/os-ghriLjp2vnI0/bejne.html
@@Ripa-Moramee its the UNSC Jarhead, there is no USMC on Zeta Halo lmfaoo
Yeah they were characterized by what the protagonists said about them! So they didn't need a "big bad guy," especially Reach since the tragedy was more of the focus than whatever bad guy may have carried it out.
Literally the entire time I played through the campaign, I kept wondering when the rest of the unsc was gonna show up. I didn't consider them not showing up at all being a posibility until I finished the last mission, I was so disappointed especially because I wanted to see the spirit of fire make an appearence along with red team
When I bought, I heard this is only the chapter 1 of the campaign, and 343 will release the chapter 2 in months. It is not true right? They won't finish the stroy.
Oh story dlc will release till 2024. WOW
@@philsun3706 all of that was canceled there is no campaign content coming to this game after 343 down sizing. Pure focus on MP going forward rip
I’m glad you mentioned the villain problem. It really has an effect on the motivation of the character fighting the enemy in the first place, and those motivations start with the motivations of the enemy themselves.
The lacking of set pieces was really disappointing. This campaign has great ambience but there's limited atmosphere because there's no dynamic events happening.
And Escharum is so meh, he only calls u on skype like 20 milion times and thats it.
@@Imblu95 No
@@xyro3633 yes okay it was a sick final battle and lead up was decent but the mid game was one massive disappointment.
I agree about the dynamic events. I remember when Defiance was out and I thought they were really on to something with how they set it up. You’d get NPCs talking about events going on in the TV show, sometimes foreshadowing what’s about to happen then events in the TV show would have consequences in the game and you’d always be running around the open world with missions relating to them appearing and disappearing. I kind of hoped this would have that sort of larger story feel as well. Like if going to FOBs and activating certain things would trigger open world events like a Banished scarab appearing on the map moving through a path to recapture bases you need to stop, or a fleet of banshees doing the same thing, or maybe you have to lead like some massive offensive with dozens of marines in vehicles (like halo wars cut scenes) into a war zone that doesn’t stop spawning enemies until you complete some objective.
@@MB-tc7tw damn thems some good ideas there
The Blademaster could have been built up so well if, instead of just seeing all of the dead spartans after the fact, you have an encounter with him where you enter a room and he finishes off a spartan right in front of you. It would have evoked more emotion, similar to the battle with Guilty Spark after he blasts Johnson in Halo 3, and established him as a threat to spartans.
I also think it woulda been cool to have some boss fights in the game that we don’t win right away too help build up enemies as an actual force to fear
even better if he actually defeated (leaving it with a really incapacitating injury showing why it cant fight) or even killed some important character like locke, a member of Osiris, Palmer or even more personal with a member of blue team
Perhaps they could've made it where he appeared while you was transporting Spartan Griffin to safety but he gets stabbed or something instead of making him die from being released lol
So you want the same thing done, instead of him being sinister and trying to corner you. His entrance to the boss fighr was just so badass and creepy that felt like a scene from an horror movie.
A neat idea would be something ODST did, you find Spartans, and then play a mission of their story. Heck the spartans we played in halo 4 ops could also been among those who died and givin us one last mission as them and giving us another custom Noble Six like character to play.
You mentioned the Razorback and how fun it was and the timing is hilarious cause I was playing halo 3 just yesterday and had 4 fuel rod wielding marines in the cabin warthog doing 360 spinning balls of death
I think the reason i didnt have as big of a problem with the lack of environmental variety came down to this: I was aware I was on a large singular portion of the ring. Likening that to like a single region of a continent, I expect a pretty homogenous Biome. In the older games I got the feeling each level took place in multiple different regions of the ring that are separated by greater distances. In this game I felt like I was building a resistance from the ground up and what I was doing made sense. I'm conquering this ring one mile at a time, and since I'm on a small group of relatively similar and closely set islands the environment wouldnt have made much sense if they were all super different. The part that upsets me is that this opens the ring up for expansion later and currently 343 has no plans to do that.
I think the 343 villain critique was one of the best points tbh. Your experience as the protagonist is wholly dependent on the strength of your antagonist.
honestly escharum was a pretty good antagonist, the only problem was he didnt really have enough time actually being there, he had all the cool things that could be expanded on, hell if they just doubled his ammount of lines itd be fine, but instead he just kinda talked and then died then talked
@@blehh_mae no hes not! he was one of the most generic villains doing more sh1talking 95% of the game.
@@derpynerdy6294 He gave me this epic feeling every time he talked with his monologues
@@taylorledet3993 respectable opinion, good day!
@@derpynerdy6294 mentor of atriox, an old banished war chief wanting to send himself out with a bang. A soldier fighting for his own people
As an Australian, the funniest part of the game to me is when it shows Cortana blasting the hell out of Sydney, when she actually destroyed Darwin because she can't aim lmao
Tbh its the best thing that can happen to our country atm.
I was oh shit went I first saw it
I was so excited for Newtown to have been destroyed.
Damn, i hoped the shithole that is new south wales got obliterated. That sucks
Lol
OMG Steve Downs at the end was nuts!! Pretty awesome you got him to record that for you. You did it again Act man!
The second mission of Halo 5 is one of the 2 or 3 missions I actually enjoy in that campaign, and I feel like it does an amazing job of introducing the hunters. I feel like introducing the hunters is an important part of a halo campaign and I’m glad you addressed it
I really miss having multiple factions fight eachother in game like having a huge npc battle
Between the banished, UNSC, endless and maybe even the flood, that could happen
@@bluairsoft2671 I bet the Banished and the Endless are gonna fight eachother 100%
@@newkingfj7242 I totally agree, they don't seem like great friends at all haha. The ending had me curious what'll happen between them
I feel like removing flood from the games was a huge mistake, created lots more interesting scenarios
@@CSMiller we can't have them in every game or the threat of the flood wouldn't be as great. We're on a halo ring with flood samples now and they've been mentioned consistently through the story, it's definitely showing they haven't been forgotten or left out for certain
One of the funniest things I found in the banished dialogue was when I was struggling to shoot a brute with the battle rifle and I heard him say "Look! He can hardly handle the recoil!" This brute literally trash talked me and I loved it.
Did you want him to step and spit on you to make even better?
Once I was hiding for cover and regenerating health from being shot by brutes in ODST. Once I was in cover, I heard the brute say “you wish you can fight as well as you can hide” bro same energy. I shotgunned him and teabagged 😂
They got the brute personality down lock.
Was it Craig?
When i see a Spartan, i fight with confidence! ✌️😇
Honestly through the whole campaign Cortana’s whispers have me goosebumps and they nailed that part so well same with (most of) the music. Atmosphere I think is one it’s strong suits when it is but also falls flat at times.
Im rlly not trying to be harsh but... after playing halo 3/4 anyone could've done the whole whisper thing 😅 it wasn't tht innovating
Halo became less of a big picture/ setting driven story and shifted to a character analytic story. Act man hits the nail on the head on almost everything
I don't think anyone noticed but the time when the Pilot said " Im not you" out in the courtyard after the spartan hunter battle, He was going to hit chief again but hesitated because he remembered it hurt the first time he tried it
@Daniel Cordero All 2 of them?
@@SilverVibes LOL
@@SilverVibes dont talk about your mother like that
@Daniel Cordero every character needs to be based you're right
you mean pilot lol
i was genuinely expecting the last mission to be a huge battle between UNSC aand the Banished, and depending how many fobs and marines you free up, the bigger the fight
Me too! The fact that they can't drive their own vehicles was baffling. No vehicle convoy, no foot soldiers. Nothing. Rallying all these UNSC forces only for them to relax at the bases while you ride solo into the boss base.
See. That would have been cool and intelligent and interesting and a little unique. But that was clearly FAR too difficult for a triple A studio to pull off.
@@justinnyugen7015 yeah would of been nice to see random wraith vs scorpion fights in the wild, driving around the world and seeing firefights between marines and the banished. I tried to lure a ghost to an fob I captured just to see what the marines would do and it would only go so far then drive away
@@justinnyugen7015 I guess it was a way to show that the unsc is really weak at the moment and has nobody to lead them, hopefully in future dlc they can delve into the leadership structure now that the infinity was scuttled. Also I think why the marines were given less of an emphasis was to empower you as Chief and to give some of that CE feeling of being alone exploring the ring.
@@dylanryan1762 one thing about CE was that while you are alone for a lot of the game, soon after you rally your scattered troops on the level Halo your forces coordinate a counter attack that lasts the next 3 levels, from TnR thru AotCR. Similar beats with 2 and 3 with increasing scale despite being more and more desperate. We don’t really get any moment like that in infinite, with your only backup being the amount of Marines you can fit in one car (and you’re the only designated driver)
You really know your shit when it comes to story writing, Act Man. So many things I didn't realize until you brought them up, but are so true.
After watching your video you just actually reminded me of something about the "New Spartans" That a lot of them aren't actually new per say. Griffin as well as a lot of the other Spartans in halo infinite were originally from Halo 4 Spartan ops mode. Took me a while to remember that from my time playing infinite's campaign. The only reason they are easily forgettable, is just because they only ever appeared in cutscenes and no gameplay in Spartan ops. Other then that Great video Act man!.
I’ve said this before: the campaign would have been hundreds of times better if you had the chance to plan and execute Cortana’s downfall. Last game she betrayed you and killed UNSC and others… and we just jump to when she is already gone? To fight Atriox? No defending humanity against her? Or the Infinity against Atriox? So much opportunity missed.
I would think the UNSC would be done with true AI after what cortana did. But nope. They(writers) probably never even considered a question like that
Cortana should have been redimed and come back to Master Chief. They made her completely embrace Halo 5's worst take and destroy the brutes' homeworld.
@@Agustin_Leal yeah, sorry no. Cortana redemption happened, but her coming back would be the cheapest bullshit possible. Halo 5's take on Cortana going mad was set up since she was fuckin taken by the gravemind.
@@nikkan3810 I remember reading a short story that was from Cortana's perspective during her time on High Charity, and my god, she was practically tortured by the grave mind, she couldn't tell if years had passed, or seconds
@@nikkan3810 nah, they had to bring her back to chief. "what if they replace me? even another cortana model if halsey lets them" "i won't let that happen" ...SIKEEEEE
Even though the multiplayer needs a lot of work, the campaign was fricken fun, I loved my Skewer that shot explosive bolts
Best powerweapon in all campaign
@@victorperezurbano9504 I suck at aiming though lol, fun anyway
This was incredible. You can't fake this level of knowledge and authenticity. You deserve all the success you get Act Man. Thank you and great job.
Thank you, kind sir
Indeed he's much appreciated
@@TheActMan dude you're awesome. This was so enjoyable to watch. Thank you.
@@TheActMan Have a coin, beggar.
Reply 5
"i should have protected cortana, stopped everything from going wrong" "I failed her. I Will Not Fail you" Goosebumps every-time. Steve Downes delivers chiefs lines so superbly in halo infinite. holy shit 😳
it blows me away how the most cringe inducing lines and dialogues can be considered so cool by other people
@@SobeCrunkMonster it's almost like if everyone could have different tastes... Weird, am i right?
@@SobeCrunkMonster Finally someone agrees. Chief could have kept it ambiguous. He's lost a lot of people, like his Spartan team. The line would have been better by simply saying: "I've also lost people" or something similar. It can be kept to the audience to put the meaning on it.
@@calibula95 Sure we can, but it's just odd to us how we are the minority.
that gives you goose bumps? ...okay
Completely agree with the cutscene issue. Need more dynamic interesting cutscenes... There were only a few in this game.
49:45 Already thought of one: Start to the Silent Auditorium, the camera pans from the empty space to a wide shot of the Silent Auditorium, as the camera then circles around it, while the beginning of “Palace Arrival” plays (as a callback to “The Maw” from CE), then the cutscene focuses on the pelican as it transitions to the normal start of the cutscene with the chief and the weapon talking
The big disappointment for me was the Blademaster. While he was a great boss fight, I thought he was going to be randomly encountered in the world as you explore. And each time you beat him he cloaks and dashes away.
They literally just needed to show three seconds of him killing one of the dead Spartans you find then cloaking away, and that would have been enough. And they still didn't even do that.
@@VorpalSlade hopefully Staten coming back will help the narrative team flesh out characters and their motivations for DLC.
@@VorpalSlade General Heed found some cut audio logs where the Spartans die. Blademaster killed two, Esherum killed a third.
His room screamed "BOSS FIGHT" to me so I grabbed a bunch of explody stuff and piled it up. Killed him with one shot. That's my go-to strategy at higher difficulties. Almost every single boss can be one shot if you just pile explosives and lure them in it.
@@Punkertoon Missed the boat on that, hes already dead why should anyone care
"Please don't die. PLEASE, don't die." Yeah, we are all there with you. Great video Act Man. Nailing it.
Except the misinformation about the pelican. You can actually fly it
@@Zero_XTZ5 Using a glitch
@@xsyllvr well its lerfectley usable when you do and they arent removing it
@@secoTheSonicFan fuck it, i want a falcon or that ship from halo 4 that lasky gives in that one mission
The ending of this video❤️😭 Dude Halo franchise owes you a great deal,you literally point every single detail better than everyone else. My infinite respects for you dude.
1:00:36 I would like to point out that when I played I actually noticed doors that I had walked through opening again then closing without anyone going near them. One time it was when a bridge was being activated and the other i was back tracking to find ammo. Either it's a gltich, or it was intentional, but either way it made it more interesting as I felt like the Blademaster was stalking me as I played. We know his active camo makes him practically invisible, so not seeing him makes sense.
This review is 10000000% spot on. Playing the campaign I never knew exactly how impactful anything I was doing actually was. When I was on the /me to the last mission I was wondering when anything MAJOR was going to happen. Then the game ended and I was left empty. I’m happy they focused on the chief more but they need to make the story feel grand and show more of the world around. Captain Lasky should of been there. He was one of my favorite characters from the reclaimer trilogy. 343 listen and learn 🙏🏽
I think that’s partly because it’s not over, they called infinite a 10 year game, i feel like the base campaign is a setup for a bunch of badass story dlc
@@kevingipe8242 Ah yes, story DLC where we'll pay premium prices for a story that should have been in a $60 game. How TF are you ok with that?
@@Dero_milsurp because I enjoyed the story of this game and if this is the only halo game for the next 10 years like they say it is then maybe we’ll get a full campaign sized dlc for $30 or whatever instead of shelling out $60 for a new title
@@kevingipe8242 you enjoy mediocrity then. This story was the shortest ever told in Halo. And it was hidden behind open world chores. Being ok with mediocre story and ok with $30 story dlc for an incomplete campaign is asinine.
I totally agree with this. I felt like this. I didn't find a proper closure or satisfaction at the end. Also a lot of major events were show in form of holographic video which kind of took away the weight of it. And the fact that we never get to interact with cortana in real time just disappoints me. I absolutely loved the gameplay , art style, wepons etc for sure
Really do miss lasky the most. It did feel like he was being built up to be a great leader for the UNSC so hopefully he makes a return In future expansions
He was kind of a prick in h5
@@aliabdallah102 eh, felt like he was just there in 5, a background device to make sure things keep moving forward and warn against the risky maneuvers
@@Spartan-kj8bq Lasky wasnt Just there, he is the Captain of the UNSC Infinity
343i's most underutilized character
This scene at 11:45 always gets me
That one moment where chief briefly confuses the weapon with Cortana… it’s such a hard hitting moment. It’s a subtle little thing but it shows a lot about what’s going on in chief’s head. The grief, regret, the mourning, and the Deja vu, all in one line.
Yeah, the Bungie games always felt like there's a great war going on and you play a crucial part in it, but it's much bigger. The 343i games always feel like Chief vs antagonist brawl that if being fought with long (badly written) speeches and lots of bullet sponges thrown at you... the stakes are gone
Generally yeah. The one place where 4 and infinite at least excelled at was the dynamic between chief and the two Cortana models. There’s a subtlety there that makes those little moments really work, and with that in mind it brings a bit of perspective. The goodness of those moments, the emotional impact, works as a magnifying glass on the parts that *don’t* work. These moments are little phenoms, so why is the rest so… meh?
I didnt read the scene like that at all. I thought he was just starting a sentence about Cortana, but faltered. Your interpretation is way more interesting :)
It really shows how the screenplay is god-tier and how the story is incredibly meh
@@derlummel8300 Yes, the screenplay is possibly the best in the series ever, but story and script are meh
Honestly a solid critique of the game. I really appreciate the respect for the franchise you have and the way you went about bringing up the game's flaws was simultaneously equally respectful without pulling any punches.
Except I think he was one of the few trashing it so hard cause it didn’t have a battle royal or it wasn’t gonna hold up.
@@coltenriggs827 He literally made a video making fun of those people wtf are u talking about
@@coltenriggs827 I see that you're not from around here. Good, there's a lot of content for you, enjoy Act's channel. :)
@@ChocolateManOfficial Gotta love people like Colten talking out of their ass yet doing no amount of research whatsoever. A few minutes could've prevented making him a fool of himself.
@@RokushoTheRavager True but I care more about the damage he could do to someone else's reputation by talking out of his ass
You almost see Myron repaying the debt in nature at Arroyo healing powder plant❤
its amazing how you encapsulated most of my thoughts on this campaign. even the nuances and small bits like liking how cheif and Weapon act, but there is a bit MUCH of just back and forth static conversation (applies to the banished too who tend to just be long winded and say the same stuff). as well as the core gamplay being amazing, but a bit monotonous in terms of encounters.
the main thing for me is the environment thing. id kill for a sand island, swamp island, snow island, old covenent enviroment, FLOOD spore environment. ocean/beach/water environment like those halo 2 missions and CE. what the hell happened to that drone underwater in the slipsace reveal trailer?
That’s why halo 2 is god tier in halo environments and story telling
Shiiiit I like those ideas of different themed islands
What about all those other animals in the reveal trailer, I want some GTA style wildlife lmao.
@@TheActMan hey
Yeah it’s like nothing in the first trailer even ended up in the game
There's that one boss fight against the two brute Spartan killers and one has Locke's helmet on his shoulder as a trophy. But there's no way to really notice that in game unless you stare at his corpse, I really think that was a missed opportunity to have a little intro cutscene where that brute points the helmet out as a way to try and get under Chief's skin and have Chief comment on it later. But unfortunately they didn't do that :/
Yeah, the lack of cutscene for those two is baffling. Maybe they didnt have time, or they struggled to make it work out in the open world. I would love a proper intro to those two!
@@senecauk8363 I feel like the open world while fun isn’t quite spot on yet
@@senecauk8363 I feel like they don’t encourage much exploration. There should be more things to do just because . Throw in some cool cosmetics or something , they could keep the open world campaign continuous if they wanted to . Maybe they will.
One of the propaganda towers talks about it
Well, either way, Locke isn't dead despite his armour being there.
I absolutely loved this campaign, the amount of detail and great storytelling that I saw 343 put into the game was amazing. I only felt this good playing a campaign when playing 3 and 4
Halo infinite is trash
@@inyourgranmaass3605imagine thinking your opinion is fact
1:07:36 small details like this really make games do much better. how he misses the chip but improvises and uses his middle finger to grab it, how blade master pets the brute with his finger when he's holding him down, how in gears 3 there are lambent hand prints through the level before you see the infected humans
I think that’s where 343 is kinda weak in.. keeping you as a small part in still a much larger war. It’s gone so full focus on Chief you lose that perspective
Personally I’d be pretty sick of only being a small part at this point. I mean we had the 3 original games where Chief had like 40 lines total. I’m glad 343 decided to make Chief an actual character. 4 went a little overboard too quickly and 5 he was barely in it. So I’m good with how Infinite handled it
@@mikemills4007 Chief could have more lines without giving the story such a narrow FOV.
Considering who chief is, making you a small part of a bigger war makes absolutely no sense right now. If they want to do that, they'll probably have to either let us play as marines or ODSTs, which would be very awesome for 32v32 matches in multiplayer if they ever try that because battlefield really needs some competition
I agree 100%. Makes for much less varied levels, and less interesting characters. Maybe if you could play from the brutes perspective that’d help fix what this game was missing, that’d be sick.
@@ogge9304 well I actually prefer the 343 Master Chief by a lot, Bungie MC felt just like a robot. Perspectives and opinions, nobody is completely right.
Really well articulated criticisms of the game. I quite liked Infinite, but that doesn't mean it's without it's faults. Good job Act Man!
Idk if youve ran into this but atleast for me on my Series S if leave the game active but stop playing over time it kicks me back to the main screen and if i say play it launches without my skulls that i had active on that previous time playing
In my opinion, if you don’t recognize the flaws of something, you don’t truly appreciate it. And with a game like Halo Infinite that’s going to be supported over time, community feedback is key. If there’s one thing 343 does miles better than Bungie (at the very least, modern Bungie), it’s responding to and acting on community feedback in a timely manner, so make your criticisms heard so they can act on them.
the major problem and pattern i keep seeing with 343's halos is they keep skipping the story like not explaining major arcs and characters where abouts and instead say "hey heres chief go play him" rather then explaining anything with the story properly. like take halo 4 for example they never at all explained properly on how he got his new armour somehow while in cryo sleep aboard the forward unto dawn, then they did the same thing with the story between halo 5 and infinite like how tf did chief get back on the infinity and where tf is the guardians like did 343 treat halo 5 like it never of happened?
11:02 actually I think the brute shot a fusion coil behind you. Also, I found out recently that during the Tremonius battle replay, if you’re far away from him, he uses the hydra but when you get too close to him, he swaps to the bulldog. I think that’s the same for Chak Lok as well with the pulse carbine for range and sword for close quarters. The rest of the bosses have one weapon starting with Bassus.
The spartan killer being told to follow from a distance is something he actually does. There’s a phantom that follows you around for the whole game cloaked in active camo, if you shoot it the active camo will dissipate, and the phantom will fly off for a second to re-activate the camo.
Would make sense.. if the phantom wasn't shooting and killing you.
@@I-L-T-T just look up on KZhead “halo infinite, you are always followed” or something like that. That’s how I found out about it, I saw it in my recommended
Interestingly I encountered the phantom and it was stuck and shooting at me and I thought it being invisible was just merely a glitch but now I know why it was there lol
Im gonna have to see if i can find him on my next playthrough. I loved the concept of that character and kept my eyes open for him! I was always on the lookout, but sadly you never really run into him and I thought he would try to ambush you and then quickly get away or something. If he isn't dead, I really wanna see more of him as his character and design is absolutely badass! 👍🏻
Despite all my problems with this game Cortana's final speech did put tears in my eyes and made me feel some of what Bungie made me feel
when chief says "we finish the fight" and the esparza gets really excited, it felt like 343 turned him into the player. just for that moment, it was very cool. i was so busy reacting the exact same way he did i didnt even notice what he said till my brother said "jinx" and i had to go on YT to watch that cutscene to understand what just happened. thats one hell of a cliffhanger.
27:40 Star Fox 64. A fellow man of culture. I remember completing the game 100%. My dad tried playing it, and accidentally wiped my save, thinking he was saving the game. I was absolutely CRUSHED. But by some means unbeknownst to me, the next day, I started the game up to 100% again... But I didn't have to. The game had gone from 0... to 100% again. roughly 20-30 years later, and I still can't figure it out.
seeing you slap your chair like that during the "dust and echoes" line made me so happy. thats literally the exact same thing I did my jaw actually dropped. Great explanation and video man. This is exactly how I felt playing it, I just started and finished the infinite campaign for the first time a couple weeks ago. I still come back to it but its too repititive with the enviroments to play over and over again. The main campaign and the first few missions I absoloutely loved that and gave me that definite old halo feel that I havent felt in a while. It was a great game but definitely had some flaws.
My biggest complaints were the dull villains and lack of environmental variety. As for what the military have been up to, where certain characters are (Arbiter, Lasky, Blue team, team Osiris, Locke, Palmer, Halsey, etc.), and motivations and goals surrounding the Endless, Atriox, and the Banished, my guess is those are being saved for campaign DLC, if it gets any.
Shouldn't have to rely on DLC for a $60 campaign to deliver an interesting story and characters though.
@@yaboy8846 you are right ofcourse, but I feel like bringing back Halo from the dead and delivering an amazing gameplay experience on next-gen was such a momentous undertaking, that they had to limit the scope and that the scope was mostly limited in terms of story and scenery. By doing so, they focused on delivering a platform with solid next-gen graphical and gameplay capabilities, which can then be used to expand on in terms of characters, story and scenery.
I'm still confused as to why they killed of Atriox for another brute I can't even remember the name of. His name immediately seeps into your mind, and there seems to be no reason to keep him as the main villain.
@@jatinmarcob2128 did you finish the campaign?
@@NJKoopmeiners To be fair no, but still he just gave such a good impression I kinda wished he stayed as main villain. My opinion very well may change when I finish it.
I feel like nothing actually happened in the campaign, it was just waves of enemies. Is that just me? After finishing its hard to name anything big that happened.
Nope, not just you. I actually gave up on the campaign in the end. Seemed a massive waste of an open world to have you just run down corridors constantly.
@nomasporfavor you gave up halo for destiny 2 ?
@@VergilDarkslayer i mean 30th anni though...
@@tufbubblz no i never gonna touch it again play warframe
@nomasporfavor the main two villains in infinite here remind me of some of the enemies in destiny 2 like it doesn't feel special at all
The reason this campaign was awesome was solely because of three reasons 1) the VA for Octane in Aoex was a major character 2) Cortana’s curves were blessed upon us once more 3) John is always awesome Oh also: 51:05 is the best cutscene in Reach, so nostalgic
12:57 @343 this bug is still here. If you change your horizontal and vertical hud placement you can see into the pelican. You still have camera control. Totally broke my immersion then and now when I started a new play through. Possible S3 update will fix it. Will have to find out later today. Bumping the hud also messes with all loading screens.
What I really liked about Escharum is how he's all cocky and confident in the beginning, but as you advance and gradually destroy the Banished he gets less and less boastful, to the point where before the final battle he's basically saying "hey man, I know I'll probably loose and all of that, but the Banished will continue after me". There's some subtle, but important development in his character, specially if you hear all of his last audio logs.
Escharum seems like a discount tartuas though and I can't spell.
@@zanix81 tartar sauce
Or a diet-atriox
“We all fail, we all make mistakes. It’s what makes us human.” -343 Dev after releasing low quantity Season 2 content
That sounds like something 343 would unironically say.
They fail every single time tho 🤣
I agree to a certain extent but you can’t just keep on shitting on the devs, I feel bad for them; we should be lucky we aren’t in a cod vanguard or battle field 2047 situation
@@poopyjoe7435 Yup atleast 343 tried, all activision and ea thought was to crunch for more shit to come out the pipe line on time
@@backing5284 I guess some are just _more_ human than others... :joy:
IMO this is def a campaign that is more-so dragged down by what's not there than what is actually there, which is exciting because future games and campaign DLC can rectify those shortcomings too. Was a Really solid review as always but I have some gripes with it. -You say that Jega 'Rdomnai doesn't do anything until we face him when the whole reason we even fight him in the first place is that we see him kidnap the pilot right in front of us. -I also feel that when you say the story misses out on building up the villains in general as a military force, it kinda misses the point that an open-world game tells these things differently than a linear story. In Infinite, it isn't going to stop for that many cutscenes with us exploring the motivations of the villains because that's not how the story wants to handle it and that's ok. Instead, we learn about how the banished operate through the open world. We learn how they excavate, use old weaponry to build new banished viechles, and much more without having to stop our gameplay to do it. -The Master Chief WAS a character that everyone could insert themselves into in the original trilogy because the original trilogy is not about the chief, it's about humanity's war to stop the flood and covenant from taking over the galaxy. Now that both threats are defeated and you haven't killed off the chief, it only makes sense to have chief be his own character now, and if you say that "the chief is the best written he's ever been" then it clearly has paid off so I don't see why this is a knock against the game. Other than that though I agree and never a less fantastic video as usual man love your channel.
Imagine if Lasky and a small contingent of Marines, ODSTs, and Spartans were holed up in some underground facility the Banished couldn't find or access and are resorting to small scale hit and run raids rather than a full military offensive. When Chief liberates a FOB he has a choice. Send the marines there to Lasky to build his strength for the final push but leaves the FOB open to be retaken by the Banished or leave the marines there to guard it. Saving the FOB but reducing the number available to Lasky for his operations.
I feel like the lack of characters were on purpose. 343 did say they wanted to make it feel like a game that would make sense for new players and veterans without relying too heavily on past events. Erasing most of what happened in the other games while hiding them behind audio logs was probably the best they could do.
The first halo I ever played was 3. The first mission gave me all the exposition I needed while also advancing the plot and keeping me hooked. 343's writing is lazy and simplistic. However, if they had tried something more ambitious they would've failed just like in 4 and 5. It's sad seeing them write something so small-scale and safe. Seems they've given up on ever matching bungies' writers. At least the story's not a disaster. It's just thoroughly average.
thats bad.. this is a sequel. should have progress the story...
@@derpynerdy6294 True, but if your last game was received so badly to the point where the community wanted it to be non-canon, you gotta either make a game forgetting about the past or make a prequel explaining the mess of the game (which might make it worse).
I think it was done pretty well given how that management went for the game. I think if they can keep thinks vague to a degree yet flesh out better character development for the main characters, they would be right on point.
@@CR0WYT a good enough team could salvage 5's story. Sadly, 343 isn't capable of this so they trashed it instead. Probably the best choice
I love tremonius. He is a great foil for all the other banished, who are very honor driven and confident. He is just a slightly above average brute who got lucky and now has a whole base named after him. It is very relatable that he doesnt want to risk that for glory. When he finally goes to fight the chief, he is hyping himself up on the way down the elevator, and I feel like he had probably been preparing that line for a few hours.
Damn good observations
Same. To me his existence implies that a lot of the banished brutes feel the same…like after the Jega cutscene he’s ihe walks off and just looks at Escharum in such a telling way - he’s like ‘we don’t all have a death wish’ mirroring the pilot and chief. I feel like a bit was cut around this point as it would better explain the ‘questioning his choices’ line - Escharum should’ve been questioning his choice to put his quest for honour above the lives of the banished - his selfish quest meant he lost sight of the whole point of the banished, pushed brutes like Tremonius too hard etc. I feel like there’s a lot of subtleties in the story like that e.g I don’t see many people picking up on the pessimism optimism arc for chief - at the start Chief finds the weapon and immediately assumes something went wrong as for him that pretty sensible, it’s basically a rule of nature. But no, it was all just Cortana’s apology. Finally chief got something nice. And he has a fresh outlook at the end of the game with a new sense of humanity and new buddies. Infinite isn’t perfect but damn DLC might make it so
Bit of a reach
You’re trying so hard to kiss this games ass you have to go on a spat about tremonious?
@@thejfoshow1320 I really enjoy this analysis. Cool outlook
Gotta say Act Man, I love rewatching this video just for the epic-as-hell intro. I'm not even really familiar with Halo but this intro is SO AWESOME.
1:00:46 their is a ship following you in the background the entire time. Sometimes when you climb on mountains you see its camo
The moment we find out that the pilot is not an actual soldier, but just a private contractor that got caught up in all of this , missing his family missing everything he had before. I loved his character not only because I always enjoyed the pilots of the pelicans on your missions , but how he is the first pilot where we had a moment where we thought he would be gone and we saved him felt like a "no, not this pilot, not again"
"I failed her. I will NOT fail you." - Master Chief
If you loved his character that's fine but his character adds nothing. The campaign would have functioned the same if his character never existed.
@@hrthrhsIntro of the game:
@@RainbowBuster That intro only existed to introduce his character. A different intro could have been made obviously, like with all other Halos.
You perfectly conveyed my absolute largest problem with the campaign, and that was the horrendous lack of environmental variety. By the half way point, I was BEGGING for something other than a Forerunner tunnel or the trees and rocks of Zeta Halo. The core gameplay, sandbox, soundtrack, and concept of the semi-open world are all fantastic, but good god was I desperate for something different and a more interesting story. Still leaps and bounds better than 5, but yes, could’ve been even better.
Needs snow, to get more of that CE vibe. Idk what it is, but damn snow in videogames is awesome.
@@ethanburch422 Hell maybe a snowy level with lava, I don't think we've ever had lava in Halo, unless I'm forgetting 5 but let's be honest we all forgot 5. I'm thinking how about that cut level from Halo 3, The Guardian, where you run from tower to tower to disable the shields of a giant fucking sentinel (The Guardian) in a rainforest, would be neat if 343 took that and implemented that into Infinite.
*can be even better (if they fix these problems with the dlc)
@@archergaming5414 oh man I forgot that dlc is absolutely a thing lmao
It doesn't help that everything banished is mostly grey. Even covenant purple structures would have been a nice change of pace from the forerunner tunnels, but when the aliens, the humans and the forerunners have a color scheme that are 80% the same it doesn't help the environments stick out.
When that halo infinte logo showed up ans that ominous music started playing I swear I had a tear in my eye and so much emotion man ran through my mind
55:25 gravemind be like “too much talk”
remember how in halo ce the forerunner structures were madeup of mostly concrete but in infinite it looks like everything has this same chrome surface it really throws me off(same with halo 4)
When Chief found those dead Spartans I actually expected him to take their chips from the helmets just like in the H:CE mission 343 Guilty Spark with Jenkins only to let us see what really happened to them. ...What a pitty. A missed chance.
I'm still disappointed that the first scene wasn't the first level of the game It would have been much more engaging to be a part of the chaos instead of only just watching it a good chance to show case how deadly the banished are by seeing them wreak havoc on your fellow humans
Not to mention we didn't get to fight in UNSC corridors once. It would have been a much better throwback and more engaging for sure to see events unfold, see characters like Lasky and the other Spartans. CE, 2 and 4 all started onboard UNSC ships / stations. I'm also disappointed there was no interaction with crashed UNSC ships. Fairly simple way to change up the scenery.
@@skywardsoul1178 Would've also made finding the spartans' bodies more impactful if you saw them and heard the audio log stuff as radio chatter from them while fighting on board the Infinity!
I guess the cutscene where you get ambushed and pummeled by Atriox as control is taken away from you and you are in a 1st person cutscene was too much for 343i.
SkywardSoul117. We need to find the crashed Infinity and go fight onboard. Kick the Banished out of our turf! Maybe the Spirit of Fire could make an appearance and we could have a level defending it too.
Honestly it should've been like weirdly enough the first level of Destiny 2 when the Red Legion appeared. The tower is being destroyed, you're fighting off Red Legion Cabal, everyone is fighting for their lives or retreating until you come across the main bad guy and become so beaten down he kicks you off a ledge. Take that setup, use it for Halo Infinite, and it would've been perfect.
Man thatnks for that intro. I miss those times. Such well written games the OG trillogy.
when you take an important character, and instead of them being important, you make them the centerpiece and turn them essential, that is when that character becomes less special to the consumer. IF they make another Halo game, one i hope is still set on the Zeta Halo Installation, i hope that it expands on the others that were on the ship, including the Arbiter. or even better, they make it about these other characters, and what they are doing on that Ring, as we are locked to a certain section of the ring, but unable to go any further on it. imagine what they could do with that!!
They should have played up Escharum being passed his prime, like imagine if the reason he never fought the Chief until he had to was because he WAS passed his prime. He couldn't fight like he used to so he wanted to become legendary through his leadership to hide the fact that he couldn't fight anymore. Would have been so great.
Fucking hell this would be so sad and epic. Like imagine he uses an exoskeleton type thingy in the end bc he’s too old
@@cryingweevil4345 imagine the final boss was him controlling a fucking big ass mech and its a multi-stage boss. Taking out its shields, exposing its legs, finding weaknesses. It would also allow for the marines to be involved like a throwback to the mongooses with rocket marines on the back taking down scarabs. This could all be going on in a big climactic battle between the two factions with wraiths, scorpions, banshees, warthogs all around. And when you finally break through Escharums mech it could give you a player choice to either kill him there or let him blow up with his own creation. Shit would've been so awesome.
@@Mr.Murphy2802a mech boss like in the old sonic games?
Grammar lesson, past his prime, not passed
omg you're so right - then imagine if we got to the end scene and Chief realises this and just calls him a coward to his face. And that's what makes him snap and go rage mode and throw everything at you. How satisfying and also tragic that last cutscene we got would be more meaningful etc.
The honeymoon phase vanished very quickly after beating the game, and you’ve hit the nail on the head with all your criticisms. A lot of big Halo KZheadrs are calling this one of the best Halo games, and I’m wondering what game they actually played.
very well said
343 can't write a story and its really sad, wish we could get compelling and interesting design/villain's. I don't want AI and chief drama 24/7, or flag pole villain's, Saturday night cartoon T rated vibes..
They've more or less been talking purely about Gameplay, which I agree with; but the story is uh... well it's there. I was satisfied with it, but not over the top enthused. I get that they're setting everything up for later expansion, but this will be the only campaign content we're going to have for quite some time. I just wish there was one mission that I could easily pick out and play purely for the cool set pieces, like two Banished Scarabs to board and destroy. There were just no cool set pieces like previous titles. Sad, really /:
It actually is. Nostalgia must gtfo, sometimes.
I don’t hate the game but I literally can’t bring myself to finish it because the open world is so incredibly boring and tedious. It’s essentially a slightly less boring Ubisoft open world and the story is not doing enough to keep me hooked. I really wasn’t expecting much going into this game so all the KZheadrs saying it was great got my hopes up, only to have that dashed when I realised it is clearly suffering from loads of cut content and is quite frankly boring.
Here's how I think the story should've gone: UNSC Infinity arrives at Sanghelios roughly a month or so after Cortana attacked Earth (slip space travel reasons). A pelican comes down to pick them up and begin moving before Cortana finds them. Chief and Arby say goodbye again. There's a brief chat about what to do, and Halsey mentions a way to defeat Cortana. Laskey makes mention of a Halo ring near a sector of the galaxy, and they all come to an agreement on a plan they don't reveal. It then shows the ring from Halo 5 and says "1 year later" or something. The Infinity is attacked and the cutscene plays out. Overhead, Laskey is ordering the evacuation of the ship with an alarm similar to the Pillar of Autumn. During the fight with Atriox, Master Chief tries blocking and loses (or severely damages) his grapple hook, making it nearly useless (let's say a couple of uses before it doesn't work anymore. The next scene plays as normal and Chief fight on the Warship. Escharum mentions how he's excited at Chief being alive and how the other Spartans weren't as much a challenge. Chief leaves the self destructing ship and finds the Weapon. She makes the revelation of her purpose and the mission change line. Chief then goes and fights his way through Outpost Tremonious. Only 2 difference: 1. Chief gets the basic grapple hook as his first upgrade. This grapple hook takes awhile to recharge, and subsequent upgrades reduce this time. 2. As Chief leaves the base, he finds many Marines enslaved to the banished. Once you take down a nearby overseer, the marine grabs the weapon and starts firing. This would lead to a firefight, ending with Chief rescuing as many as he could. Brohammer comes down, kisses the ground, and the Weapon begins making notes of the terrain and differing objectives. The Marines, despite their wounds, state that they'll hold the area as best they can. One might even give some advice for what's out there. As the Marines begin to set up the base, a sergeant, or perhaps Palmer, would start commanding the troops and aid in the effort to rebuild the UNSC presence on the ring. This area, once unlocked, could have a console dedicated to the defense of this area, which would include marine placement, supply areas, and a defend option (firefight). You could select the difficulty, skulls, and other modifiers. In lore, this would simply be an assault force by the Banished to reclaim this zone. You could unlock certain kinds of Marines (like heavy, recon, assault, etc) with valor, and completing certain difficulties with varying modifiers would unlock customization options, weapon variants, and/or multiplayer cosmetics and armor. As the Master Chief roams throughout the ring, he encounters different Spartans. For example, the sniper HVT would essentially be it's own little mission with Linda. She would be pinned down by several snipers and Banished forces. She would have you help her with clearing them out and taking down the boss. You can go into the fray and cause chaos or stay back and snipe with Linda. She would use the grapple hook to get to vantage points. Once the boss is down, she'll congratulate you and help you take the nearby FOB. You would head to there, talk to her, and begin the fight. Afterwards, she would take a vantage point and watch for awhile. You could talk to her and gain more information about what happened during the six months. I imagine that the torture area mission(I forgot it's name), Vale would be the one tortured. She would be speaking to the leader of the place, trying to get him to change sides. It would end up as a pointless back and forth between them, but Chief would walk in on the last attempt. The leader would end up ramping up the pain and Vale would be the one to die (instead of Spartan Griffin. He would be another Spartan you would meet near an FOB, perhaps at a nearby "assist Marines" side mission). I imagine finding a few Spartans, including members of Osiris and Blue team, as well as a few Spartan IVs throughout the side missions (except Buck, since he would have a DLC or something dedicated to him and Alpha 9 setting up on another part of the ring. I would change Pelican Down in this way: Instead of Escharum taunting you and spewing exposition, the Weapon would find security footage of Locke sneaking around. That would play before the core would be exposed and the gun destroyed. The final one would be Escharum taunting you about Locke and mocking him for being unable to handle his Spartan Killers. Escharum believes Locke is dead, and has the Spartan Killers go into the ship graveyard as normal. However, Locke would send an SOS on a secure channel to the Chief. He would say he needs help and is hiding inside the ship's interior. There would be a tunnel or something that would lead to him. You would find him with his armor in tatters and carrying a battle rifle. His helmet is gone, and he explains he was surviving in this area. The Banished has sent the Spartan Killers to finish him, and nearly did. They had his helmet on one of their shoulder pads, and Locke asks you to help him take revenge and get it back. He would harass the one on the tower, using his thrusters to turn him invisible and sneak around. After you get one of them, the other would manage to catch up to Locke and trap him. You would then go and finish the other Spartans Killer before rescuing Locke. He would thank you, take his helmet back, and inform you he saw Brohammer hiding in a downed pelican nearby. Locke would then turn invisible again and leave for his hideout before Chief would find Brohammer. The scene would play as normal, and Locke would come up near the end for a lift out of there. Palmer would come in on the comms and get him a ride. Chief would be informed to activate the nearby bridges so Locke can exfil. I would have Laskey be one of the last ones found, and he would be severely wounded from torture. This would be in the same building BroHammer would be in. Escharum would have us decide which one to save, and the Weapon would try to come up with a plan to save both. The last mission would be the same, except the lore concerning the Endless, while a bit sparse, would be enough to tell the player how big a threat they were. The leader would try to summon a portal to Atriox to see her fellow Endless come back, but Chief would end up stopping her. The final cutscene with Atriox would be the same, but he would start with a bit of an impatient glare, since he was expecting the leader of the Endless to be there. Rough idea, but what do y'all think?
I just realized there are no Scarabs in any of the mainline 343 games.
The lack of marines in cutscenes is really weird. Its almost like the story was written in isolation from the open world. Whether or not you like the pilot's character, it makes no sense for Chief to drag around a civilian contractor when there are FOBs full of marines. Are you going to try to tell me that there wasn't a single person on that ring more qualified to fly around the UNCS's most valuable military asset than a civilian engineer who's constantly on the verge of mental break down? Its like the story writers had no idea that there would be a ton of marines in the open world.
Or more accurately, that the dev's had no idea whether a player would have rescued as many marines as possible, or none. So decided to write the story assuming the player wouldn't go out of their way to rescue marines. Second part. I doubt that the marines left on zeta halo have any pilots among them. mechanics that worked on pelicans and condors sure, but, using the modern day air forces and commercial airlines as an example. There are vastly more ground crew and supporting staff, than there are pilots in these organizations. There might, be other pilots scattered across the ring (Remembering the area we had access to in the campaign so far is really freaking tiny), assuming they survived for 6 months in a hostile environment, and their crashed and shot down birds weren't immediately swarmed by the banished, but given their relatively small number... and the fact that a good chunk of the infinity's crew may have died during the banished attack. I find it unlikely.
@@Destroyer_V0 The marines spawn on the map regardless if you rescue them or not.
I just want to know how the hell a civilian engineer can fly what is essentially a futuristic Chinook
You all make it sound as if other than this, the writers have shown any level of competency whatsoever. The writing as a whole made me want to puke my brains out.
Well I think that the pilot was posing as an actual pilot, and everyone probably believed him because he did seem to be quite competent at flying the pelican. The scene where Chief is skydiving and the Pilot catches him in the pelican is some impressive flying. He also refers to himself as a fraud in one cutscene, which would kinda hint towards this. But yeah I do definitely agree that marines should have had a much more pivotal role in the cutscenes.
I think the campaign would’ve been so much better if there would have been additional factions. Seeing the Flood appear in come capacity, the Prometheans, perhaps a Covenant remnant that is opposed to the Banished. Fighting just one enemy the entire campaign really sucked.
Fuck the prometheans… any other will do though
No prometheans I hated those Bastards
Agreed, the flood would’ve been cool to see again, would’ve helped keep the levels a little more diverse instead of the constant corridor shooter it became after like mission 6. It got irritating having the ame exact enemies in the same environment, And while this is the first halo game by 343 I’ve actually wanted to play again on an increasing difficulty level unlike the last 2, it would be nice to have more diversity. Maybe the DLCs will bring that to the story if we ever get them
Fighting just one enemy faction, IMO, is what Halo actually needed more. A new primary threat suddenly popping out and overshadowing the previous one? Why? The Flood was overshadowing the Covenant throughout the entire original trilogy Halo Reach had that for a change. No flood or anyone else forerunner-related. Just Covenant for the whole game. And also Halo 3 ODST... I think? And finally Infinite. No flood, no prometheans, just banished for the whole game. The problem is, unlike Infinite, the previous two weren't mainline games. Neither were Halo Wars games lol.
@@hankhill5622 why do everyone want the flood so much?
At 47:11 when you were giving a good example of what the story should have been I.E Lasky is losing and Chief appearing inspires hope in Lasky's forces, it would have fit perfectly with Infinite's Tag Line of "Discover Hope".
I think they should’ve had Escharums character and story with Hyperius’s Armor and Asthetic overlaid onto him. It would’ve been so badass for him not only want to live up to the idea of being a legend within his people ideologically but also actually wearing that representation of what it is to be legendary in these wars. With the dead body parts and Armor of the Demons that seemed unkillable. Aka Hyperius’s Spartan fingers necklace, and Lockes helmet on a shoulder pad
When I first went to go rescure the imprisoned spartan I thought "oh shit we're gonna rescue key personnel like spartans and lasky and they're gonna run support in scripted moments of the linear missions and/or talk to us throughout the campaign!" and then he died. I think Infinite struggles with being too alone. Marines only accompany you when rescuing squads or moving them in vehicles, and chief is the only significantly-ranked UNSC character present.
Yeah, the rescued marines are never narratively acknowledged...every cutscene acts like it's just Chief, Brohammer and weapon. What about the Marines? Do they want off-ring as well? Or would they rather help chief defeat the banished?
@@socialjihad5724 well, given the situation they’re currently in, they don’t have any choice besides helping take down the Banished. They’re stuck there on the ring until off-world help arrives, if it ever will arrive.
honestly all that wouldve been fine if after the ending it continued and it had more support and allies before all that it makes sense the unsc is crumbling and they dont have any time to safely call for backup if they even have the tools to do so, but come on after killing the banished's leader and main supporter cant they just train new people or maybe call in backup or supplies from like, wreckage of frigates or fly off to a base or something