Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

2020 ж. 25 Нау.
179 547 Рет қаралды

Ars Technica is proud to present our extended interview with Crash Bandicoot co-creator Andy Gavin. Andy goes into deep, engaging detail in relating the saga of how he brought Crash Bandicoot to life alongside Naughty Dog co-founder Jason Rubin.
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Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

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  • Let's have another 2 hour video where he talks about Jak and Daxter on PS2!

    @itsameyoshio@itsameyoshio4 жыл бұрын
    • Yes.

      @LudicrouslyLiam@LudicrouslyLiam4 жыл бұрын
    • Yes ! Jak and Dexter is the best

      @jakeschuler4682@jakeschuler46823 жыл бұрын
    • oh YES

      @recklesflam1ngo968@recklesflam1ngo9683 жыл бұрын
    • Yes.

      @mmmlinux@mmmlinux2 жыл бұрын
    • This!

      @KevinJamesVideo@KevinJamesVideo2 жыл бұрын
  • This man must be protected at all costs.

    @sebastianelytron8450@sebastianelytron84504 жыл бұрын
    • 100% agree. Such a good spirited, honest and pleasant person (judging from this interview) and think about the value of what's inside his brain! Such precious knowledge and a smart, problem solving mindset. He figured out things makers wouldn't share, and possibly some other things they even didn't know! And the main trait serving as the cause of that is essentially curiosity, in my opinion. Hunger for knowledge rarely stays unsatisfied.

      @DeadbeatDuder@DeadbeatDuder3 жыл бұрын
  • Even if this was a 24 hour video, I still wouldn't get bored of hearing him speak.

    @widdowson91@widdowson914 жыл бұрын
    • The type of person who doesn't talk for nothing. Kind of the opposite. He is so interesting.

      @MathieuLaflamme@MathieuLaflamme4 жыл бұрын
    • You must love the word "like", because it`s half of what he`s saying..

      @afrog2666@afrog26664 жыл бұрын
    • A Frog Like of course I like “like”

      @RandomInsano2@RandomInsano24 жыл бұрын
    • Very interesting... but I watched the crunched 30 minute video of this which also had a lot of graphic visuals to understand more in-depth what he was saying in technical terms. I'm not a programmer but always interested in how creators made these games and what limitations they had to work with. In 20 years I'd like to hear what limitations programmers had on the PS4 vs the PS7!

      @angelorusso3219@angelorusso32193 жыл бұрын
    • Watched this twice before. Gonna watch it again now after months.

      @KoopaXross@KoopaXross3 жыл бұрын
  • Easily one of the most entertaining people you've interviewed for War Stories. Please do more of these extended interviews!

    @randorandom@randorandom4 жыл бұрын
    • I feel like I’ve seen this as the top comment for multiple people in this series

      @especiallyabsent@especiallyabsent3 жыл бұрын
    • Mr. Andy Gavin, please start a youtube channel teaching low level programming techniques in C.

      @nullspace9947@nullspace99473 жыл бұрын
    • @@nullspace9947 If he ever felt inclined to teach it would be LISP or GOAL

      @hugoclarke3284@hugoclarke32842 жыл бұрын
    • Agreed!

      @xeostube@xeostube2 жыл бұрын
  • Andy is from the golden age of video games where nerds made video games, not businessmen. He's awesome.

    @OneTyler2Many@OneTyler2Many4 жыл бұрын
    • Nerds still are, But the market is oversaturated with the business men developers, nerds get drowned out

      @SwordGuy3924@SwordGuy3924 Жыл бұрын
    • Nerds still make video games, they're just called "indie games" now. The ones the businessmen make are the "AAA games"

      @Autotrope@Autotrope8 ай бұрын
    • ​@Autotrope The nerds are still making the game at the AAA studios, but the out of touch publishers call the shots cause they're the ones funding the development.

      @Xfacta12482@Xfacta124822 ай бұрын
  • I can't believe it. I watched the original upload of this and said "man I could listen to this guy talk for hours" Then you uploaded a video of him talking for hours. WOOOO.

    @DanielGilchristYT@DanielGilchristYT4 жыл бұрын
    • LITERALLY THIS

      @disabledchatzen5276@disabledchatzen52763 жыл бұрын
  • Watching this extended version makes you realize how good of a job the video editors did on the main video to condense that much info into 30 min. Add onto the aaaaaaall the pictures, graphics, clips and diagrams that were put it to make it all easier to follow, and I'm super impressed by the quality of it and the amount of work put in. Kudos!

    @tehrater480@tehrater4802 жыл бұрын
  • Andy's commentary is pure gold. I've had the great pleasure of working with Andy a couple of years, some of the best of my career. Super stoked this extended version is out now.

    @lagcisco@lagcisco4 жыл бұрын
    • Who are you? Where have you been working at? @_@ c'mon, speak!

      @3D_Dungeon_Crawler@3D_Dungeon_Crawler3 жыл бұрын
    • What games did you work on?

      @HauntedAbysss@HauntedAbysss3 жыл бұрын
    • Liar

      @willpow05@willpow053 жыл бұрын
    • Bump

      @mlcs@mlcs2 жыл бұрын
  • Time-Stamps: [0:00:09] Chapter 01: The Naughty Dogs [0:03:20] Chapter 02: Westward Bound [0:06:35] Chapter 03: Choosing the PlayStation [0:12:50] Chapter 04: Breathing Life Into Crash [0:18:20] Chapter 05: Pushing the Limits of the PlayStation [0:28:47] Chapter 06: How Crash Found His Style [0:33:23] Chapter 07: The Vastness of the Third Dimension [0:40:30] Chapter 08: Getting to the Checkpoint [0:51:10] Chapter 09: Hacking The PlayStation [1:07:03] Chapter 10: Inventing the Data Chunk System [1:19:31] Chapter 11: The Boneless Bandicoot [1:29:35] Chapter 12: Keeping Up the Pace [1:38:12] Chapter 13: G.O.O.L. Language: Game Oriented Object Lisp [1:44:11] Chapter 14: The Benefits of Preclusion Data [1:49:35] Chapter 15: Playing Crash With Andy [2:00:43] Chapter 16: Releasing the Bandicoot [2:08:22] Chapter 17: Final Thoughts

    @amrsalama911@amrsalama9112 жыл бұрын
    • Thank you!

      @sonicextremities9570@sonicextremities9570 Жыл бұрын
  • I'm pretty sure this is the first time I ever watched a 2 hour KZhead video.

    @aarongreenfield9038@aarongreenfield90384 жыл бұрын
    • Allow me to introduce you to one Joe Rogan...

      @RyTrapp0@RyTrapp04 жыл бұрын
    • The lorne lanning extended interview on this channel is equally as interesting and entertaining as this one :)

      @robertquigley8119@robertquigley81194 жыл бұрын
    • Try Peterson and you'll be amazed how fast you can consume a 60-hours course

      @fullpolish@fullpolish4 жыл бұрын
  • 4 weeks later and we have it folks. The extended edition is here. Thank you, Arstechnica and Andy for this interview.

    @psychodesign2997@psychodesign29974 жыл бұрын
  • I would love to listen to this guy talk about jak and daxter as well

    @colormetwisted@colormetwisted4 жыл бұрын
    • Especially the fact they used the PS1 processor inside of the PS2 to do extra work. This guy and Naughty Dog in general are genuises

      @gstephenson9442@gstephenson94424 жыл бұрын
    • @@gstephenson9442 Wth? No wayyyyy!

      @violahero4life@violahero4life4 жыл бұрын
    • that would be amazing

      @tvoyager7@tvoyager74 жыл бұрын
    • Yes!! This must happen 😎

      @ottolehto@ottolehto4 жыл бұрын
    • ​@gstephenson9442 thats impossible, that processor is either in back compat mode for ps1 playback or its turning into its original ps2 mode

      @califaern3sto@califaern3sto4 ай бұрын
  • I love how excited he is about everything!

    @tarwin@tarwin4 жыл бұрын
    • Yeah, I feel he had all this cool stuff to talk about, but no one "gets it"

      @AltimaNEO@AltimaNEO4 жыл бұрын
  • Ah man the last video where he was explaining how he managed to find extra memory space on the system and exploit that to be able to make a better game, was so good, his explanations and story telling was fascinating, the original Crash Bandicoot was and still is one of my favourite games, it's a timeless classic, and that video made me appreciate it all the more, so very much looking forward to watching this one!

    @jayrex690@jayrex6904 жыл бұрын
    • MIT degree. To do such a software exploit. You have to know the hardware architecture really well.

      @cogs11@cogs114 жыл бұрын
    • Videos like these solidify my opinion on old game developers. They were a level of genius that is no longer seen in video games, and such extreme optimisations to get as much as possible, even 'cheating' the systems given, are now a lost art. It's amazing how unoptimised, buggy, and bloaty many games are now.

      @Dropbare@Dropbare4 жыл бұрын
    • Drop As interesting as the hacks they used to do are, they are a nightmare to maintain. Now that there is an abundance of power, the balance has shifted towards making code more maintainable. This ultimately means much better backwards compatibility going forward.

      @themostballershiteva@themostballershiteva4 жыл бұрын
    • That was an incredibly long sentence! Make sure to breath

      @JeremyGalloway@JeremyGalloway4 жыл бұрын
    • @@JeremyGalloway I've seen longer, commas are for breaths too ;)

      @jayrex690@jayrex6904 жыл бұрын
  • I'm a computer scientist and I'm amazed at how good he is at communicating very technical details in a way that most people without specific computer knowledge could understand. Not everyone can do that effectively!

    @neon9999@neon99994 жыл бұрын
  • An artist not a businessman. Made games not money. Crash is one of all time favourites! Thanks Andy!

    @danutd94@danutd943 жыл бұрын
  • No politics, no agendas, just pure talent and passion to create fun games.

    @aceofspades001@aceofspades0016 ай бұрын
    • We are devolving as a society

      @vario6492@vario6492Ай бұрын
  • One of my most nostalgic memories of playing Crash is the end credits when you first beat Cortex, watching Crash and Tawna fly away into that beautiful sunset. I specifically remember seeing Andy Gavin and Jason Rubin's names coming up on the screen and thinking how thankful I was to those guys for making such a special game. I didn't know anything about them at the time or even what they looked like, but I remember wondering what it must have been like for them to create Crash, and I just find it so amazing that all these years later we're able to watch a 2 hour interview with Andy and hear him explain in his own words how Crash was made. Words fall short of explaining how special this game is and the memories that come with it, and I'm sure most of us here who grew up with it will feel the same way. Thank you :)

    @Aidan.w@Aidan.w4 жыл бұрын
  • His knowledge of gaming history and his contemporaries make it so obvious why he's so good at what he does

    @MartiniBlankontherest@MartiniBlankontherest3 жыл бұрын
  • Clarifying some of the things Andy says in the video because it's been 25 years and all: - Crash's model in Crash 1 is actually 732 polygons by default (638 during spin anim and 260 during explosion anim, etc - a change in any polygon color or vertex mapping means a new model is generated, and keep in mind not all of these polygons are necessarily visible). Crash 1 can actually render ~3 crash models at once in a single frame (@25FPS) before just crashing completely but that can obviously vary as Crash is mostly an untextured model (only textures being the shoelaces, back and in early versions the nose as well) and there's all the other object code and physics calculations. - 43:31 the first three levels made that actually shipped are Cortex Power, Generator Room and Heavy Machinery. Obviously the "over the shoulder" one is Cortex Power. - 44:33 obviously the sewer levels are from Crash 2 but a similar type of level was also in Crash 1 in some of the 3D levels. - 1:13:59 Levels in Crash 1 use around 20 to 22 pages in memory, which equates to ~1.25MB to ~1.375MB of RAM used up on that alone (texture goes to different places). Crash 2 normally uses one less page than Crash 1 (21 at max instead of 22). It's actually a bit more complicated than that (there are "fake" virtual pages that aren't made up of 64kb memory) but this suffices. - 1:26:00 the bitstream compression talked about here was actually added in Crash 2. Crash 1 animation compression simply takes some data loss (in fact, there must have been a bug with this compression program at some point because every axis in Crash 1 has the same dynamic range for each model when the engine supports each axis having a different range per model), and always spits out 6 bytes per vertex - Crash by default would use 381 vertices, so that's a whopping ~2.24kb per frame of animation, and certain animations/characters used even more vertices: the burn animation uses 831!. The Crash 2 compression allows for per-vertex dynamic axis ranges, but even animations that did not use that compression would only use up to 3 bytes per vertex which is already half the size. In comparison: Crash's burn animation (which is the same in all 3 games) is split into 5 chunks in Crash 1 but fits in a single one in Crash 2.

    @mdude3@mdude34 жыл бұрын
    • how do you know all this!?

      @djmips@djmips4 жыл бұрын
    • I’ve heard that the original source code for crash has been lost which is a huge shame, it would be lovely to see how you actually did all this in lisp/assembly.

      @iNerdier@iNerdier4 жыл бұрын
    • um.. thanks, dude. whoever you are.

      @mickael486@mickael4864 жыл бұрын
    • @@djmips a thing called reverse engineering

      @xan1242@xan12424 жыл бұрын
    • @@xan1242 yeah but I want to know more about the scene , posts, forums all that.

      @djmips@djmips4 жыл бұрын
  • I was playing Crash Bandicoot Warped for the first time in over 20 years while watching this and it is still an experience. It plays very nicely. I tried playing Tomb Raider 2 a while back and it was so pixelated it was hard to tell what was going on. I could barely make it past the very beginning of the level. Crash Bandicoot is such a legacy and still very playable to this day on HD screens. It is such a vivid part of my childhood. I love the series. After Mario and Sonic, this was the next big thing in platform gaming. It really stands up next to Mario 64. Bravo to this team for making it work. A lot of 3D platformers at the time really didn't work.

    @Bradley_Lute@Bradley_Lute2 жыл бұрын
  • If Andy Gavin has a masterclass of game design and how to start off, I’d totally be in for it.

    @Designmanagerco@Designmanagerco3 жыл бұрын
  • I really love to hear stories about game development in the early-mid 90s. Something about that time is very fascinating to me. Maybe its because it was the wild west of 3D gaming, or because games consoles seriously started getting big and expensive. You needed big budgets, SGI work stations, and a crew beyond just 3 guys in a garage. As a result, though, Im super fascinated by SGI machines and 3D graphics/modelling. I hope to be able to play around with an SGI someday.

    @AltimaNEO@AltimaNEO4 жыл бұрын
  • Please do more interviews like that, very intelligent and knowledgable person. Good job

    @MFewwy@MFewwy4 жыл бұрын
    • I agree, he's such a joy to listen to

      @supersquare@supersquare4 жыл бұрын
  • I would love if he came back for a second episode to talk about how he made Jak and Daxter on PS2. It is the first game I ever played in my life so it is a special franchise to me.

    @chrissoucy1997@chrissoucy199711 ай бұрын
  • The previous video where he talked about the technicals was the most amazing thing I ever heard. CTR was my first Naughty Dog game. I looked up Andy Gavin's past and I saw MIT. That explained the innovative approach. Years later it still fascinates me how engineers come up with solutions to hardware limitations.

    @cogs11@cogs114 жыл бұрын
  • ABSOLUTE LEGEND. THANK YOU FOR MY CHILDHOOD, ANDY ❤️

    @THEBIGGESTSCUMBAG@THEBIGGESTSCUMBAG2 жыл бұрын
  • 4th time watching this. I hope to see more from him (about other games for example!) He's a beast.

    @Dropbare@Dropbare2 жыл бұрын
  • I was introduced to ND in 97 through a PS1 demo disc that had Crash Bandicoot. Over 20 years later I've LOVED and enjoyed EVERY Naughty Dog game since. Your legacy is cemented, thank you Andy!

    4 жыл бұрын
    • Naughty Dog's track record is absolutely amazing, their creations are almost always hugely successful console sellers, very innovative stuff as well, definitely one of the best developers in the industry for almost a solid 25 years now, and listening to Andy's passion for games you can tell why. I for one hope their run continues for a long time to come, can't wait to see what their next new IP might be!!

      @jayrex690@jayrex6904 жыл бұрын
    • Yeah, but I don't like last 3 games (Lost Legacy included)... Don't get me wrong, technically they're very well done, but in terms of gameplay, characters ' creation and narrative, they're extremely cheap and lazy. Druckmann could do with The last of us whatever he wanted, but why turning uncharted from fast-paced Indiana Jones type of game to story of whining plastic people? Simply don't know...

      @markippo@markippo4 жыл бұрын
  • This interview is pure gold

    @Emmbedd@Emmbedd6 ай бұрын
  • I loved this interview. And I would pay for a book on the making of the art/design of Crash.

    @twilightshadow1795@twilightshadow17954 жыл бұрын
  • he's simply father of my favorite franchise ... i wouldn't become a gamer without Crash

    @leorelic@leorelic4 жыл бұрын
  • Looks like i'm in for a treat!

    @Maerkues22@Maerkues224 жыл бұрын
  • this guy is not just a great programmer, but he also understands the industry so well, and is very, very well articulated. such a great interview

    @wojiaobill@wojiaobill4 жыл бұрын
  • I really like watching the videos themselves, but these full interviews are even better.

    @esotericVideos@esotericVideos4 жыл бұрын
  • This was great! I would love to see a similar interview for Spyro.

    @PhilippeSymons@PhilippeSymons4 жыл бұрын
    • There are a few interviews on Spyro out there already, but none to this detail. I'd love to see Insomniac developers talk about the first 3 Spyro games.

      @AbrahamLure@AbrahamLure4 жыл бұрын
  • The shorter version of this is what made me subscribe to this channel. I never played the game but I am interested in the developmental process and the software/hardware issues.

    @peterjansen4826@peterjansen48264 жыл бұрын
    • @Can't Think of a Name I agree and he showed it with their technical innovations with RAM-swapping and quantization and throwing away non-required data.

      @peterjansen4826@peterjansen48264 жыл бұрын
    • Have you found some sort of article that tells how he accomplished that?

      @Tenkenka@Tenkenka3 жыл бұрын
  • This is such a good interview, the passion this guy has for his work is so charismatic

    @JoyOfSatan@JoyOfSatan2 жыл бұрын
  • It is so inspiring to listen to this man. I desire his passion. He really loved his project and it was so brilliant. Truly admiring

    @Presario3440@Presario34402 жыл бұрын
  • We need the Jak and Daxter version of this !!!!

    @aceofspades001@aceofspades0015 ай бұрын
  • Suddenly, the quarantine feels better!

    @marioskoutras6583@marioskoutras65834 жыл бұрын
  • This guy is a great teacher

    @inchworm9311@inchworm93113 жыл бұрын
  • I love how he's talking about the playstation 1 technical stuff, and how the game sorta kinda worked in general like it was yesterday.

    @niki75@niki75 Жыл бұрын
  • Im attempting to clock the games now as a 28 year old on my shiny new ps5. Im having a great time . Cheers Andy. Top bloke

    @BulletProofKiD@BulletProofKiD3 жыл бұрын
  • This guy is really good at explaining all that technical stuff in a way that people like me who don't know anything about computer science or game design can understand.

    @magictoast15@magictoast153 жыл бұрын
  • Thank you i was really waiting for the extended version.

    @Chibiwobot@Chibiwobot4 жыл бұрын
  • I have literally no interest in Crash Bandicoot, but Andy is absolutely fascinating!

    @joelonsdale@joelonsdale2 жыл бұрын
  • we need another interview all about jak and daxter please 😭😭

    @seth64_@seth64_2 жыл бұрын
  • i cant believe this is over 2 hour long. i got so caught up in all the interesting stories the time just flew by. this is easily the best 'making of' documentary or whatever you want to call it that iv ever seen

    @judgeomega@judgeomega2 жыл бұрын
  • This is one of the best interviews I've seent yet

    @beejwalden2009@beejwalden20092 жыл бұрын
  • Loved this, hoping you guys put out more of these longform interviews!

    @TheGodlessCosmonaut@TheGodlessCosmonaut4 жыл бұрын
  • Thank you so much for these interviews

    @GerryG91100@GerryG911004 жыл бұрын
  • Awesome, keep the extended interviews coming \m/

    @WickedlNl@WickedlNl4 жыл бұрын
  • Perfect timing! I loved your interview with Andy so will enjoy this immensely

    @SNESDude@SNESDude4 жыл бұрын
  • Yes! I love the extended interviews! These are always a great watch/listen. Thanks for these incredible interviews from industry legends, Ars Technica,

    @ToyokaX@ToyokaX4 жыл бұрын
  • Thank you for posting the full interview!!!

    @bubblepopshot6891@bubblepopshot68912 жыл бұрын
  • Thanks for this. The original upload of this was one of the best developer interviews I have ever watched.

    @MelodiesZone@MelodiesZone4 жыл бұрын
  • Thanks for putting this up

    @dmed5480@dmed54804 жыл бұрын
  • You can just tell this guy is a seasoned academic on the topic of compsci.

    @lonotalonota5779@lonotalonota57792 жыл бұрын
  • This is just a fantastic interview, great level of technical information for non-game devs while being fascinating the entire time. Good work, Andy.

    @Table53@Table534 жыл бұрын
  • I absolutely loved this! Cheer my quarantine up release all the long versions!

    @agustinblasco9100@agustinblasco91004 жыл бұрын
  • Oh wow a two hour version? I knew there had to be more to the last interview and now I am really glad there was!

    @AvariceOverlord@AvariceOverlord4 жыл бұрын
  • Oh wow, there is a extend version of this awesome interview?

    @VirtuelleWeltenMitKhan@VirtuelleWeltenMitKhan2 жыл бұрын
  • This has to be one of my favorite recently published videos yet.

    @domenicdefusco6328@domenicdefusco63283 жыл бұрын
  • crash team racing is one of tha' best racing games ever, like if agree friends . sick interview .

    @robertmckinney8143@robertmckinney81434 жыл бұрын
  • Thanks for the extra footage from this episode 😸

    @th4ton3guy@th4ton3guy4 жыл бұрын
  • Great! Already on my watch later playlist. So much to learn from this guy.

    @RaffaeleSansone@RaffaeleSansone4 жыл бұрын
  • Thanks AT and Andy. This is just fantastic. Could listen to hours more.

    @alexgreen2747@alexgreen27474 жыл бұрын
  • Those complete interviews are a blast, i'd love to see more of that kind of stuff about old games, it's fascinating how people were creative around limitations

    @KmF0X@KmF0X3 жыл бұрын
  • What an absolutely inspiring interview! Andy Gavin is a legend, he just emanates passion and dedication

    @supersquare@supersquare4 жыл бұрын
  • This is now my favourite computer science / game design 'lecture' - great job, thank you. What a craftsman!

    @crosswick@crosswick4 жыл бұрын
  • What a smart man. I would love to have a grandpa like him. I could listen to him for hours on end.

    @cyberangel82@cyberangel824 жыл бұрын
  • I wish this guy could've been consulted on Cyberpunk 2077.

    @Fortunes.Fool.@Fortunes.Fool.3 жыл бұрын
  • I love how Crash will always represent a very specific time in gaming when we transitioned from 2D to 3D, and we didn't really know what else to do other than make a 2D platformer, but in 3D! It was awesome seeing the Pixar quality remake, and how 3D graphics came full circle to honor it's origins. The only way I 'hacked' my PS1 was opening the disc tray during certain games loading screens, and replacing the disc inside with a music CD of my own choosing, and the game with all assets loaded into memory, the only disc function is to load wav tracks for background music. Custom soundtracks in certain games this way lol You know it's funny, I still remember my techy brother when we were kids in the 90s and he was explaining to me how Naughty Dog accomplished Crash Bandicoot and how fascinatingly unique it was at the time. Even back then we knew what they achieved here was special.

    @Absolynth@Absolynth3 жыл бұрын
  • Great extended coverage of the development process, truly unbelievable work on Andy and the teams part to revolutionise the impact of 3D graphics and art direction in gaming.

    @Rooboid@Rooboid4 жыл бұрын
  • Thank you for the extended cut. The first two Crash Bandicoots are like a religion to me :)

    @epicon6@epicon64 жыл бұрын
  • This was fantastic. There wasn't quite as much more in the extended cut as the 4x increase in length suggested, but it was still totally worth the listen.

    @xeostube@xeostube2 жыл бұрын
  • Great interview! Could listen to Andy all day.

    @robertsacramento322@robertsacramento3222 жыл бұрын
  • Absolutely fascinating.

    @edismehmedali4666@edismehmedali4666 Жыл бұрын
  • I can see how this guy would be a great boss: He's great at holding people's attention and describing his vision.

    @matturner6890@matturner68904 жыл бұрын
  • I didn’t realize there was an extended cut till it was linked at the end of the edited cut so I watched this one second. I have to say, I found the experience of the edited cut better cause of the visuals and it was just a great edit! However, it was awesome to get all the extra info from this longer version as well.

    @mrkthmn@mrkthmn2 жыл бұрын
  • Yes guys thanks for this extended interview! dont have time to watach it right now but will when im free!

    @EscapeFromDaSystem@EscapeFromDaSystem4 жыл бұрын
  • I LOVED hearing him talk so much about the technical side of his creation. A lot of people focus only on solving the design problems, and that is very interesting in its own right. However, when you're solving a problem related to design, your solution will always be inherently constrained by technical limitations. Technical innovation allows for more freedom in design innovation. Andy is a genius, and his being so articulate only accentuates it. Fantastic watch.

    @TheInredibleMrH@TheInredibleMrH4 жыл бұрын
  • I was soooo hoping for this!!!!

    @Kerdukie@Kerdukie4 жыл бұрын
  • This interview, along with Lorne Lanning's interview, are some of the most interesting videos I've seen in a while regarding the gaming industry. It's incredibly fascinating hearing hearing these talented and smart people give a peek into how they pulled off these iconic games. Please publish more of these kinds of videos! :)

    @GoTeamScotch@GoTeamScotch4 жыл бұрын
  • Being programmer myself I enjoy listening to Andy, such an interesting story

    @TheBurzhuy@TheBurzhuy2 жыл бұрын
  • Thank you Andy Gavin for making your games unique. Still playing the Jak and Dextar games to this day even though I’ve beaten them countless times. Hands down my favorite games

    @jakeschuler4682@jakeschuler46823 жыл бұрын
  • Didn't know I needed this interview. So interesting, could've listened for days. Can't wait for more!

    @Brianf66999@Brianf669994 жыл бұрын
    • They have a back catalogue called "War Stories" :).

      @TheRandomGuyTheFarNoGameCat@TheRandomGuyTheFarNoGameCat4 жыл бұрын
  • Really really inspiring. The approach to problem solving, there just arent limits to the depth of investigation with this guy. Very inspiring.

    @yorkshire_tea_innit8097@yorkshire_tea_innit80972 жыл бұрын
  • Great story, you can see his passion about the project and the problem solving even year later.

    @davidgriffiths2223@davidgriffiths22232 жыл бұрын
  • I would love to hear him and others talk about the PS2 hardware in more depth!

    @elistratton1071@elistratton10714 жыл бұрын
  • So entertaining and educational. Andy is a very charismatic speaker and I could literally listen to 4 or 5 more hours of him talking about the early days of 3D gaming.

    @hauntedhotdog@hauntedhotdog4 жыл бұрын
  • This is my Wetdreams this Content is unbelievable to get information this Detailed, we would never find out things about developement. People think it would be boring but it is incredible Interesting, this is absolutely Phenomanal.

    @brandbusters183@brandbusters1834 жыл бұрын
  • An extended version, epic!

    @OmeedNOuhadi@OmeedNOuhadi3 жыл бұрын
  • This is what you get when you let a guest talk. Great interview!

    @Xeshiraz@Xeshiraz Жыл бұрын
  • Love this guy!

    @titaniumdiveknife@titaniumdiveknife4 жыл бұрын
  • Keep em coming, amazing series, about the best KZhead has to offer. And this comes from someone at a rival site!

    @peterdonnell3784@peterdonnell37844 жыл бұрын
  • I love how he explains things

    @gavindavis7514@gavindavis75143 жыл бұрын
  • This was amazing. Watched it without a break. He's so excited about all of it after all those years. And he has all the rights to be! The Crash Bandicoot games are still lots of fun today. I even had a friend who is usually not a gamer at all try Warped and get a little addicted. Interestingly, he also tried the Crash 1 but struggled with the controls. Andy mentioned the controls had improved but I never noticed because the controls in the first Crash were already really good. And damn, there were lots of Playstation games with bad controls. Also, did Andy Gavin casually mention he made two new programming languages but forgot how they are called? :D

    @Konzertheld@Konzertheld4 жыл бұрын
  • I enjoyed every bit of this interview.

    @WanderingMachine@WanderingMachine3 жыл бұрын
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